Agatha | |||
Picture | Name | Role | Base Rarity |
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Agatha | Tech | ☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Vol 8. Monthly Poke Fair Scout (April 1st 2023 - May 1st 2023) - 1.052% Steven Costume Scout (March 31st - May 2nd 2023) - 1.052% Double Feature Poke Fair Scout (March 27th 2023 - April 15th 2023) - 1.052% Lance Poke Fair Scout (March 25th 2023 - April 8th 2023) - 1.052% Ball Guy Variety Scout (March 21st - April 7th 2023) - 1.052% and more... |
Pokédex Entry
Flavor Text | |
Agatha | A strong-willed veteran with a penchant for battling, this member of the Elite Four tries to wear opponents down. She seems to have some history with Professor Oak. |
Mindscape |
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Agatha's Pokémon
Agatha & Gengar | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Wide Awake: Prevents the user from falling asleep. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Tech - Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Veteran Trainer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Old-Timer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
557 | 166 | 138 | 400 | 185 | 435 |
5 Star Stats | |||||
597 | 186 | 158 | 420 | 205 | 455 |
5 Star Max Potential Stats | |||||
637 | 206 | 178 | 440 | 225 | 475 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Tried-and-True Hex | ![]() | ![]() |
160-192 | Opponent | ||
Become Mega Gengar. This move's power increases if the opponent is asleep. |
Agatha & Gengar (Mega Gengar) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Wide Awake: Prevents the user from falling asleep. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Tech - Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Veteran Trainer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Old-Timer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
557 | 166 | 138 | 479 | 203 | 478 |
5 Star Stats | |||||
597 | 186 | 158 | 499 | 223 | 498 |
5 Star Max Potential Stats | |||||
637 | 206 | 178 | 527 | 243 | 526 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Tried-and-True Hex | ![]() | ![]() |
160-192 | Opponent | ||
Become Mega Gengar. This move's power increases if the opponent is asleep. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 9 | 108 | 2 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
Shadow Ball: Move Gauge Refresh 3 | Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
On a Roll 2 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Lick: Power 4 | Lick: Power Up 4 | 3 | 36 | 1 |
Lick: Power 4 | Lick: Power Up 4 | 3 | 36 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Lick: Power 4 | Lick: Power Up 4 | 3 | 36 | 1 |
Lick: Move Gauge Refresh 3 | Move: Lick Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Lick: Hostile Environment 1 | Move: Lick Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 2 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Lick: Power 4 | Lick: Power Up 4 | 3 | 36 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Lick: Power 4 | Lick: Power Up 4 | 3 | 36 | 2 |
Grand Entry 1 | Raises the user's Sp. Atk by 1 stat rank when it enters a battle. | 9 | 108 | 2 |
HP Trade-Off 5 | The smaller the user's percentage of remaining HP, the more it powers up the user's moves. | 10 | 120 | 3 |
Run Along Now!: MP Refresh 2 | Move: Run Along Now! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Run Along Now!: Ramp Up 2 | Move: Run Along Now! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
Hypnosis: Accuracy 5 | Hypnosis: Accuracy Up 5 | 3 | 36 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 2 |
Pinpoint Entry 1 | Raises the user's accuracy by 1 stat rank when it enters a battle. | 8 | 96 | 2 |
Rude Awakening 5 | Powers up the user's sync move when the target is asleep. | 10 | 120 | 2 |
Hypnosis: Move Gauge Refresh 9 | Move: Hypnosis Charges the user's move gauge by one when its move is successful. | 10 | 120 | 3 |
Hypnosis: Accuracy 10 | Hypnosis: Accuracy Up 10 | 5 | 60 | 3 |
Tried-and-True Hex: Power 25 | Tried-and-True Hex: Power Up 25 | 5 | 60 | 3 |
Tried-and-True Hex: Power 25 | Tried-and-True Hex: Power Up 25 | 5 | 60 | 3 |