Anchors | Agatha | Agatha |
Agatha | |||
Picture | Name | Role | Base Rarity |
|
Agatha | Tech | ☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Agatha | A strong-willed veteran with a penchant for battling, this member of the Elite Four tries to wear opponents down. She seems to have some history with Professor Oak. |
Agatha | A strong-willed veteran with a penchant for battling, this member of the Elite Four tries to wear opponents down. She seems to have some history with Professor Oak. |
Mindscape |
Agatha's Pokémon
Agatha & Gengar | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Wide Awake: Prevents the user from falling asleep. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Tech - Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Veteran Trainer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Old-Timer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
557 | 166 | 138 | 400 | 185 | 435 |
5 Star Stats | |||||
597 | 186 | 158 | 420 | 205 | 455 |
5 Star Max Potential Stats | |||||
637 | 206 | 178 | 440 | 225 | 475 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Tried-and-True Hex | 160-192 | Opponent | ||||
Become Mega Gengar. This move's power increases if the opponent is asleep. | ||||||
EX Sync Effect: Power * 1.5 |
Agatha & Gengar (Mega Gengar) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Wide Awake: Prevents the user from falling asleep. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Tech - Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Veteran Trainer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Old-Timer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
557 | 166 | 138 | 479 | 203 | 478 |
5 Star Stats | |||||
597 | 186 | 158 | 499 | 223 | 498 |
5 Star Max Potential Stats | |||||
637 | 206 | 178 | 527 | 243 | 526 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Tried-and-True Hex | 160-192 | Opponent | ||||
Become Mega Gengar. This move's power increases if the opponent is asleep. | ||||||
EX Sync Effect: Power * 1.5 |
Agatha & Arbok | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Team Underhanded Heal 4: Has a chance (50%) of restoring the HP of all allied sync pairs when the user's attack move is successful against targets that are affected by a status condition. Full-Bracing P-Move 9: Raises the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. Hostile Environment 1: Raises the chance of inflicting status conditions with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Poison Tech - Raises allies's Attack and Sp. Atk by 12 when using Poison-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Veteran Trainer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Old-Timer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Wistfuk + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
634 | 210 | 299 | 164 | 302 | 313 |
5 Star Stats | |||||
674 | 230 | 319 | 184 | 322 | 333 |
5 Star Max Potential Stats | |||||
714 | 250 | 339 | 204 | 342 | 353 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Elder's Experience Poison Impact | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 9 | 108 | 2 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
Shadow Ball: Move Gauge Refresh 3 | Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
On a Roll 2 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Lick: Power 4 | Lick: Power Up 4 | 3 | 36 | 1 |
Lick: Power 4 | Lick: Power Up 4 | 3 | 36 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Lick: Power 4 | Lick: Power Up 4 | 3 | 36 | 1 |
Lick: Move Gauge Refresh 3 | Move: Lick Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Lick: Hostile Environment 1 | Move: Lick Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 2 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Lick: Power 4 | Lick: Power Up 4 | 3 | 36 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Lick: Power 4 | Lick: Power Up 4 | 3 | 36 | 2 |
Grand Entry 1 | Raises the user's Sp. Atk by 1 stat rank when it enters a battle. | 9 | 108 | 2 |
HP Trade-Off 5 | The smaller the user's percentage of remaining HP, the more it powers up the user's moves. | 10 | 120 | 3 |
Run Along Now!: MP Refresh 2 | Move: Run Along Now! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Run Along Now!: Ramp Up 2 | Move: Run Along Now! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
Hypnosis: Accuracy 5 | Hypnosis: Accuracy Up 5 | 3 | 36 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 2 |
Pinpoint Entry 1 | Raises the user's accuracy by 1 stat rank when it enters a battle. | 8 | 96 | 2 |
Rude Awakening 5 | Powers up the user's sync move when the target is asleep. | 10 | 120 | 2 |
Hypnosis: Move Gauge Refresh 9 | Move: Hypnosis Charges the user's move gauge by one when its move is successful. | 10 | 120 | 3 |
Hypnosis: Accuracy 10 | Hypnosis: Accuracy Up 10 | 5 | 60 | 3 |
Tried-and-True Hex: Power 25 | Tried-and-True Hex: Power Up 25 | 5 | 60 | 3 |
Tried-and-True Hex: Power 25 | Tried-and-True Hex: Power Up 25 | 5 | 60 | 3 |
Agatha | |||
Picture | Name | Role | Base Rarity |
|
Agatha | Support | ☆ |
Mindscape |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Poison Sting: Power 4 | Poison Sting: Power Up 4 | 3 | 36 | 1 |
Poison Sting: Power 4 | Poison Sting: Power Up 4 | 3 | 36 | 2 |
Poison Sting: Power 4 | Poison Sting: Power Up 4 | 3 | 36 | 1 |
Poison Sting: Move Gauge Refresh 3 | Move: Poison Sting Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Poison Sting: Hostile Environment 2 | Move: Poison Sting Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 3 |
Potent Toxin 2 | Increases the amount of damage an opponent takes from being poisoned or badly poisoned. | 8 | 96 | 2 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Wrap: Power 4 | Wrap: Power Up 4 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Wrap: Power 4 | Wrap: Power Up 4 | 3 | 36 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Don't Hold Back!: Hit and Heal 9 | Move: Don't Hold Back! Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 |
Don't Hold Back!: MP Refresh 2 | Move: Don't Hold Back! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Don't Hold Back!: All Ramped Up 1 | Move: Don't Hold Back! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Don't Hold Back!: Berserk Bunch 1 | Move: Don't Hold Back! Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
Wrap: Power 4 | Wrap: Power Up 4 | 3 | 36 | 1 |
Wrap: Power 4 | Wrap: Power Up 4 | 3 | 36 | 2 |
Wrap: Accuracy 10 | Wrap: Accuracy Up 10 | 5 | 60 | 1 |
Wrap: Move Gauge Refresh 3 | Move: Wrap Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Pokey Trap 2 | Increases the amount of damage an opponent takes from being trapped. | 10 | 120 | 2 |
Status Immunity | Status conditions cannot be inflicted on the user. | 10 | 120 | 3 |
Poison Sting: Power 4 | Poison Sting: Power Up 4 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Poison Sting: Power 4 | Poison Sting: Power Up 4 | 3 | 36 | 1 |
Leer: Move Gauge Refresh 3 | Move: Leer Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Terrify 1 | Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. | 8 | 96 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Leer: Catalytic Infliction | Move: Leer Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
Leer: Team Inflict and Heal 3 | Move: Leer Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. | 10 | 120 | 3 |
Elder's Experience Poison Impact: Power 25 | Elder's Experience Poison Impact: Power Up 25 | 5 | 60 | 3 |
Elder's Experience Poison Impact: Power 25 | Elder's Experience Poison Impact: Power Up 25 | 5 | 60 | 3 |