Anchors | Allister | Fall 2022 |
Allister | |||
Picture | Name | Role | Base Rarity |
|
Allister | Tech | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Allister | This Ghost-type Gym Leader keeps his face hidden behind a mask and has one hundred copies of it. He likes to be alone in places like ancient ruins and graveyards. |
Allister Fall 2022 | Allister's enjoying a festival that might be a little scary. He's more excited than usual wearing his mask that matches his partner, Gourgeist. |
Mindscape |
Allister's Pokémon
Allister & Gengar | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hold Hostage 3: Powers up the user's moves when the target is restrained. Toxic Power 3: Powers up the user's moves when the target is poisoned or badly poisoned. Hostile Environment 3: Raises the chance of inflicting status conditions with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Tech - Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Masked: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Supernatural: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
671 | 138 | 168 | 349 | 185 | 316 |
5 Star Max Potential Stats | |||||
771 | 178 | 208 | 389 | 225 | 356 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Silent Mystery Ghost Beam | 200-240 | Opponent | ||||
This move's power increases when the target is restrained. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 1 |
Shadow Ball: Move Gauge Refresh 3 | Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 2 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
Shadow Ball: Hold Hostage 2 | Move: Shadow Ball Powers up the user's moves when the target is restrained. | 9 | 108 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
G-Max Terror: Power 100 | G-Max Terror: Power Up 100 | 8 | 96 | 3 |
Sludge Bomb: Power 3 | Sludge Bomb: Power Up 3 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sludge Bomb: Move Gauge Refresh 3 | Move: Sludge Bomb Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Sludge Bomb: Power 3 | Sludge Bomb: Power Up 3 | 3 | 36 | 2 |
Sludge Bomb: Power 3 | Sludge Bomb: Power Up 3 | 3 | 36 | 1 |
Sludge Bomb: Toxic Power 2 | Move: Sludge Bomb Powers up the user's moves when the target is poisoned or badly poisoned. | 9 | 108 | 2 |
Virulent Toxin 5 | Powers up the user's sync move when the target is poisoned or badly poisoned. | 8 | 96 | 2 |
MAX Super Preparation | Applies the Supereffective Up Next effect to the user after using its max move. | 8 | 96 | 3 |
Max Ooze: Power 100 | Max Ooze: Power Up 100 | 8 | 96 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
Sludge Bomb: Power 3 | Sludge Bomb: Power Up 3 | 3 | 36 | 2 |
No Escape!: MP Refresh 2 | Move: No Escape! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Grappling Sync | Applies the Restrain effect to the target when a sync move targeting an opponent is successful. | 10 | 120 | 3 |
Brainy Rush 2 | Raises the user's Sp. Atk by 2 stat ranks after using its sync move. | 8 | 96 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 8 | 96 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 1 |
Drain Punch: Power 4 | Drain Punch: Power Up 4 | 4 | 48 | 1 |
Drain Punch: Power 4 | Drain Punch: Power Up 4 | 4 | 48 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Drain Punch: Mad Strength 4 | Move: Drain Punch Has a chance (50%) of raising the user's Attack by one stat rank when one of its attack moves is successful. | 8 | 96 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Drain Punch: Move Gauge Refresh 9 | Move: Drain Punch Charges the user's move gauge by one when its move is successful. | 9 | 108 | 3 |
Max Knuckle: Power 100 | Max Knuckle: Power Up 100 | 8 | 96 | 3 |
Silent Mystery Ghost Beam: Power 25 | Silent Mystery Ghost Beam: Power Up 25 | 5 | 60 | 3 |
Silent Mystery Ghost Beam: Power 25 | Silent Mystery Ghost Beam: Power Up 25 | 5 | 60 | 3 |
Allister Fall 2022 | |||
Picture | Name | Role | Base Rarity |
|
Allister | Support | ☆☆☆☆☆ |
Mindscape |
Allister & Gourgeist (Super Size) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Revenge Boost 9: Charges the user's move gauge by one when it is hit by an attack move. Natural Remedy: Removes all status conditions from the user the first time it is inflicted by any status condition each battle. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Support: Raises the maximum HP of all allied sync pairs by 30 Galar: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Masked: Raises the maximum HP of all allied sync pairs by 4 Cape: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
751 | 205 | 328 | 205 | 282 | 237 |
5 Star Max Potential Stats | |||||
851 | 245 | 368 | 245 | 322 | 277 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Matching Masks Ghost Beam | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Hex: Power 4 | Hex: Power Up 4 | 3 | 36 | 1 |
Hex: Power 4 | Hex: Power Up 4 | 3 | 36 | 1 |
Hex: Flabbergast 2 | Move: Hex Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. | 8 | 96 | 2 |
Hex: Power 4 | Hex: Power Up 4 | 3 | 36 | 1 |
Hex: Move Gauge Refresh 3 | Move: Hex Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Healing Hand 4 | Has a chance (50%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | 10 | 120 | 3 |
Speed 20 | Speed 20 | 7 | 84 | 2 |
Active Healing 9 | Restores the user's HP when it uses a move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
X Defense All: MP Refresh 2 | Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 9 | 108 | 2 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. | 7 | 84 | 2 |
Defense 30 | Defense 30 | 10 | 120 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Wait for It...: MP Refresh 2 | Move: Wait for It... Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 9 | 108 | 2 |
Numbing Blow 9 | Leaves the target paralyzed when the user's attack move against it is successful. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Hex: Power 4 | Hex: Power Up 4 | 3 | 36 | 1 |
Hex: Power 4 | Hex: Power Up 4 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 2 |
Revenge Boost 2 | Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move. | 8 | 96 | 2 |
Trick-or-Treat: Move Gauge Refresh 3 | Move: Trick-or-Treat Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Hex: All Ramped Up 1 | Move: Hex Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Team Smart Command 2 | Has a chance (30%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | 10 | 120 | 3 |
Matching Masks Ghost Beam: Power 25 | Matching Masks Ghost Beam: Power Up 25 | 5 | 60 | 3 |
Matching Masks Ghost Beam: Power 25 | Matching Masks Ghost Beam: Power Up 25 | 5 | 60 | 3 |