Archer | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Archer |
|
☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022% 5 Star Select Variety Scout x11 (March 5th 2024 - March 19th 2024) - 0.077% Red Mix Scout (November 1st 2023 - May 1st 2024) - 0.025% Team Rocket Variety Scout (September 6th 2023 - September 27th 2023) - 0.4% and more... |
Pokédex Entry
Flavor Text | |
Archer | A prideful executive of Team Rocket, he once took action and lead Team Rocket in Johto to bring back Giovanni, who had disappeared. |
Mindscape |
Archer's Pokémon
Archer & Houndoom | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Archer's Proposal: Lowers the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful. Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's sync move. Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Hunter's Instinct: The more the target's Speed is lowered, the more it powers up the user's moves. | |||||||||||||
Theme Skills | |||||||||||||
Dark Sprint: Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the Speed of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Villain: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
680 | 446 | 169 | 446 | 184 | 415 |
5 Star Max Potential Stats | |||||
780 | 486 | 209 | 486 | 224 | 455 |
5 Star Max Potential EX Role Stats | |||||
840 | 506 | 229 | 506 | 244 | 455 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Regaining Evil Glory Dark Impact | 200-240 | Opponent | ||||
The more the target's Speed is lowered, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Bite: Power 3 | Bite: Power Up 3 | 3 | 36 | 1 |
Bite: Power 3 | Bite: Power Up 3 | 3 | 36 | 1 |
X Attack: MP Refresh 2 | Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Trip Up 9 | Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 1 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 2 |
Don't Care for That!: MP Refresh 2 | Move: Don't Care for That! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 2 |
Chase Down 5 | Powers up the user's moves when the target's Speed is lowered. | 10 | 120 | 3 |
Don't Care for That!: Propulsion 9 | Move: Don't Care for That! Reduces the user's sync move countdown by one when its move is successful. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 1 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 1 |
Flame Charge: Scorching Touch 4 | Move: Flame Charge Has a chance (50%) of leaving the target burned when the user's attack move against it is successful. | 8 | 96 | 2 |
Flame Charge: Move Gauge Refresh 3 | Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 2 |
Speedster's Sync 5 | Powers up the user's sync move when its Speed is raised. | 10 | 120 | 3 |
Trip Wire 2 | Lowers the Speed of all opposing sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Bite: Power 3 | Bite: Power Up 3 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Bite: Power 3 | Bite: Power Up 3 | 3 | 36 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Bite: Power 3 | Bite: Power Up 3 | 3 | 36 | 2 |
Bite: Move Gauge Refresh 3 | Move: Bite Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Superduper Effective 5 | Powers up moves that are super effective. | 8 | 96 | 2 |
Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Regaining Evil Glory Dark Impact: Power 25 | Regaining Evil Glory Dark Impact: Power Up 25 | 5 | 60 | 3 |
Regaining Evil Glory Dark Impact: Power 25 | Regaining Evil Glory Dark Impact: Power Up 25 | 5 | 60 | 3 |