Archer

Picture Name Role Base Rarity
Archer Artwork
Standard Outfit EX Outfit
Archer
RoleSprint
EX RoleTech
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair Scouting5 Star Select Variety Scout x11 (March 5th 2024 - March 19th 2024) - 0.077%
Red Mix Scout (November 1st 2023 - May 1st 2024) - 0.025%
Team Rocket Variety Scout (September 6th 2023 - September 27th 2023) - 0.4%

Pokédex Entry

Flavor Text
ArcherA prideful executive of Team Rocket, he once took action and lead Team Rocket in Johto to bring back Giovanni, who had disappeared.
Mindscape
Archer Mindscape

Archer's Pokémon

Archer & Houndoom

Picture Name Focal Move Type Weakness
Houndoom Image
English: Houndoom
Japan: Hellgar
ヘルガー
French: Démolosse
German: Hundemon
Korean: 헬가
Dark-type Fighting-type
Passive Skills
Archer's Proposal: Lowers the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful. Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's sync move.
Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
Hunter's Instinct: The more the target's Speed is lowered, the more it powers up the user's moves.
Theme Skills
Dark Sprint: Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the Speed of all allied sync pairs by 12
Johto: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Villain: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1.
Expedition Skills
Rare + 2
Soothing -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
680 446 169 446 184 415
5 Star Max Potential Stats
780 486 209 486 224 455
5 Star Max Potential EX Role Stats
840 506 229 506 244 455


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Bite Dark-typePhysical Category Move 42-50 100 2 (Gauge) Opponent
Has a moderate chance of making the target flinch
X Attack  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack
Flame Charge Fire-typePhysical Category Move 30-36 100 2 (Gauge) Opponent
Raises the user's Speed
Don't Care for That!  Other Category Move   1 (Max Uses) All allies
Reduces the user's sync move countdown by 1. Raises the Speed and evasiveness of all allied sync pairs by 3 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Regaining Evil Glory Dark Impact Dark-typePhysical Category Move 200-240 Opponent
The more the target's Speed is lowered, the greater the power of this attack.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Bite: Power 3 Bite: Power Up 3 3 36 1
Bite: Power 3 Bite: Power Up 3 3 36 1
X Attack: MP Refresh 2 Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Gobsmack 4 Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. 8 96 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Cakewalk The more the target's Speed is lowered, the more it powers up the user's sync move. 10 120 3
Trip Up 9 Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. 10 120 3
HP 10 HP 10 2 24 1
Flame Charge: Power 3 Flame Charge: Power Up 3 3 36 1
Flame Charge: Power 3 Flame Charge: Power Up 3 3 36 1
Speed 5 Speed 5 2 24 1
Flame Charge: Power 3 Flame Charge: Power Up 3 3 36 2
Don't Care for That!: MP Refresh 2 Move: Don't Care for That! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 10 120 2
Chase Down 5 Powers up the user's moves when the target's Speed is lowered. 10 120 3
Don't Care for That!: Propulsion 9 Move: Don't Care for That! Reduces the user's sync move countdown by one when its move is successful. 10 120 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
Flame Charge: Power 3 Flame Charge: Power Up 3 3 36 1
Flame Charge: Power 3 Flame Charge: Power Up 3 3 36 1
Flame Charge: Scorching Touch 4 Move: Flame Charge Has a chance (50%) of leaving the target burned when the user's attack move against it is successful. 8 96 2
Flame Charge: Move Gauge Refresh 3 Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 10 120 2
Speedster's Sync 5 Powers up the user's sync move when its Speed is raised. 10 120 3
Trip Wire 2 Lowers the Speed of all opposing sync pairs by 2 stat ranks when the user enters a battle. 10 120 3
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Bite: Power 3 Bite: Power Up 3 3 36 1
Speed 5 Speed 5 2 24 1
Bite: Power 3 Bite: Power Up 3 3 36 1
Attack 5 Attack 5 2 24 1
Bite: Power 3 Bite: Power Up 3 3 36 2
Bite: Move Gauge Refresh 3 Move: Bite Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Superduper Effective 5 Powers up moves that are super effective. 8 96 2
Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 3
Regaining Evil Glory Dark Impact: Power 25 Regaining Evil Glory Dark Impact: Power Up 25 5 60 3
Regaining Evil Glory Dark Impact: Power 25 Regaining Evil Glory Dark Impact: Power Up 25 5 60 3