Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Bite: Power 3 |
Bite: Power Up 3 |
3 |
36 |
1 |
Bite: Power 3 |
Bite: Power Up 3 |
3 |
36 |
1 |
X Attack: MP Refresh 2 |
Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Gobsmack 4 |
Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. |
8 |
96 |
2 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Cakewalk |
The more the target's Speed is lowered, the more it powers up the user's sync move. |
10 |
120 |
3 |
Trip Up 9 |
Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Flame Charge: Power 3 |
Flame Charge: Power Up 3 |
3 |
36 |
1 |
Flame Charge: Power 3 |
Flame Charge: Power Up 3 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Flame Charge: Power 3 |
Flame Charge: Power Up 3 |
3 |
36 |
2 |
Don't Care for That!: MP Refresh 2 |
Move: Don't Care for That! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Safety Tether |
Applies the Enduring effect to the user the first time its sync move is used each battle. |
10 |
120 |
2 |
Chase Down 5 |
Powers up the user's moves when the target's Speed is lowered. |
10 |
120 |
3 |
Don't Care for That!: Propulsion 9 |
Move: Don't Care for That! Reduces the user's sync move countdown by one when its move is successful. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Flame Charge: Power 3 |
Flame Charge: Power Up 3 |
3 |
36 |
1 |
Flame Charge: Power 3 |
Flame Charge: Power Up 3 |
3 |
36 |
1 |
Flame Charge: Scorching Touch 4 |
Move: Flame Charge Has a chance (50%) of leaving the target burned when the user's attack move against it is successful. |
8 |
96 |
2 |
Flame Charge: Move Gauge Refresh 3 |
Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Catalyst |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. |
10 |
120 |
2 |
Speedster's Sync 5 |
Powers up the user's sync move when its Speed is raised. |
10 |
120 |
3 |
Trip Wire 2 |
Lowers the Speed of all opposing sync pairs by 2 stat ranks when the user enters a battle. |
10 |
120 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Bite: Power 3 |
Bite: Power Up 3 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Bite: Power 3 |
Bite: Power Up 3 |
3 |
36 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Bite: Power 3 |
Bite: Power Up 3 |
3 |
36 |
2 |
Bite: Move Gauge Refresh 3 |
Move: Bite Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Superduper Effective 5 |
Powers up moves that are super effective. |
8 |
96 |
2 |
Aggravation 1 |
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
10 |
120 |
3 |
Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
10 |
120 |
3 |
Regaining Evil Glory Dark Impact: Power 25 |
Regaining Evil Glory Dark Impact: Power Up 25 |
5 |
60 |
3 |
Regaining Evil Glory Dark Impact: Power 25 |
Regaining Evil Glory Dark Impact: Power Up 25 |
5 |
60 |
3 |