Anchors | Bea | Palentine's 2022 |
Bea | |||
Picture | Name | Role | Base Rarity |
|
Bea | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Bea | This Gym Leader is a karate prodigy from Galar who is highly disciplined and trains daily. She also loves sweets, but she likes to keep that a secret. |
Bea Palentine's 2022 | Bea is enjoying Palentine's Day. As she trains with Vanilluxe in frigid weather, she also trains her mind to resist the sweet temptation of desserts. |
Mindscape |
Bea's Pokémon
Bea & Sirfetch'd | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sharp Entry 2: Raises the user's critical-hit rate by 2 stat ranks when it enters a battle. Critical Strike 3: Powers up the user's attacks when they become critical hits. Steady Aim: Critical-hit rate cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Galar: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Body Builder: Raises allies's Attack and Sp. Atk by 2 Sweet Tooth: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
658 | 400 | 130 | 238 | 128 | 239 |
5 Star Max Potential Stats | |||||
758 | 440 | 170 | 278 | 168 | 279 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Worthy Foe Meteor Assault | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Meteor Assault: Power 2 | Meteor Assault: Power Up 2 | 3 | 36 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Meteor Assault: Power 2 | Meteor Assault: Power Up 2 | 3 | 36 | 2 |
Meteor Assault: Move Gauge Refresh 1 | Move: Meteor Assault Has a small chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Worthy Foe Meteor Assault: Power 25 | Worthy Foe Meteor Assault: Power Up 25 | 5 | 60 | 2 |
Worthy Foe Meteor Assault: Power 25 | Worthy Foe Meteor Assault: Power Up 25 | 5 | 60 | 3 |
Meteor Assault: Critical Charge 9 | Move: Meteor Assault Charges the user's move gauge by one when the user lands a critical hit. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Meteor Assault: Power 2 | Meteor Assault: Power Up 2 | 3 | 36 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 1 |
Critical Ferocity 2 | Has a moderate chance of raising the user's Attack when the user's move is a critical hit. | 8 | 96 | 2 |
Hold Strong!: MP Refresh 2 | Move: Hold Strong! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Worthy Foe Meteor Assault: Power 25 | Worthy Foe Meteor Assault: Power Up 25 | 5 | 60 | 2 |
Worthy Foe Meteor Assault: Power 25 | Worthy Foe Meteor Assault: Power Up 25 | 5 | 60 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Meteor Assault: Power 2 | Meteor Assault: Power Up 2 | 3 | 36 | 1 |
Nervous Energy 1 | Raises the user's Speed whenever the user is confused, flinching, or trapped. | 6 | 72 | 1 |
X Speed: MP Refresh 2 | Move: X Speed Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Meteor Assault: Power 2 | Meteor Assault: Power Up 2 | 3 | 36 | 2 |
Agile Entry 1 | Raises the user's evasiveness when the Pokémon enters a battle. | 7 | 84 | 2 |
Meteor Assault: Critical Clock 1 | Move: Meteor Assault Has a small chance of reducing the sync move countdown by one when the user lands a critical hit. | 10 | 120 | 3 |
Inertia | The higher the user's Speed, the more it powers up sync moves. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
X Speed: MP Refresh 2 | Move: X Speed Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
X Attack: MP Refresh 2 | Move: X Attack Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Meteor Assault: Power 2 | Meteor Assault: Power Up 2 | 3 | 36 | 2 |
On the Run 3 | Once per battle, drastically raises the user's evasiveness in a pinch. | 8 | 96 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate when the Pokémon enters a battle. | 10 | 120 | 3 |
Worthy Foe Meteor Assault: Power 25 | Worthy Foe Meteor Assault: Power Up 25 | 5 | 60 | 3 |
Worthy Foe Meteor Assault: Power 25 | Worthy Foe Meteor Assault: Power Up 25 | 5 | 60 | 3 |
Bea Palentine's 2022 | |||
Picture | Name | Role | Base Rarity |
|
Bea | Support | ☆☆☆☆☆ |
Mindscape |
Bea & Vanilluxe | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Cold Front: Causes a hailstorm the first time the user enters the battle each battle. Hail and Hearty: The user's Defense and Sp. Def increase 30% during a hailstorm. Snow Shelter: Protects the user from damage from a hailstorm. | |||||||||||||
Theme Skills | |||||||||||||
Ice Support: Raises the maximum HP of all allied sync pairs by 30 Galar: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 Sweet Tooth: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
607 | 171 | 243 | 171 | 259 | 283 |
5 Star Max Potential Stats | |||||
707 | 211 | 283 | 211 | 299 | 323 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Sweet Tooth Ice Impact | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Astonish: Power 4 | Astonish: Power Up 4 | 3 | 36 | 1 |
Astonish: Power 4 | Astonish: Power Up 4 | 3 | 36 | 1 |
Astonish: Power 4 | Astonish: Power Up 4 | 3 | 36 | 2 |
Astonish: Power 4 | Astonish: Power Up 4 | 3 | 36 | 1 |
Astonish: Aggravation 1 | Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 2 |
Vigilance | Protects the user against critical hits. | 8 | 96 | 3 |
Astonish: Flag Bearer 2 | Move: Astonish Has a chance (30%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 8 | 96 | 2 |
Astonish: Move Gauge Refresh 9 | Move: Astonish Charges the user's move gauge by one when its move is successful. | 8 | 96 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Antifreeze | Prevents the user from becoming frozen. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 2 |
Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 1 |
Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 2 |
Hail Bringer | Causes a hailstorm after using the user's sync move. | 10 | 120 | 3 |
Hasty Hail 3 | Quickly charges the move gauge during a hailstorm. | 10 | 120 | 2 |
Healing Hail 2 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 1 |
Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 1 |
Icicle Spear: Move Gauge Refresh 4 | Move: Icicle Spear Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Let's Share!: MP Refresh 2 | Move: Let's Share! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 10 | 120 | 2 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Snow Sentinel 9 | Raises the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm. | 10 | 120 | 3 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Sweet Tooth Ice Impact: Power 25 | Sweet Tooth Ice Impact: Power Up 25 | 5 | 60 | 3 |
Sweet Tooth Ice Impact: Power 25 | Sweet Tooth Ice Impact: Power Up 25 | 5 | 60 | 3 |