Anchors | Bede | Neo Champion | Bede |
Bede | |||||||
Picture | Name | Role | Base Rarity | ||||
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Bede |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Bede | Bede is a Gym Leader candidate from Galar with a cynical personality who calls himself one of the elite, but his heart is changing as he spends his days engulfed in pink. |
Bede Neo Champion | Bede is dressed in an outfit honoring his earned title: Neo Champion of Pasio. Together with his Galarian Articuno, he toys with those who challenge him. |
Mindscape |
Bede's Pokémon
Bede & Hatterene | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Baffle Buff 9: Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. Stupefication 9: Lowers the target's Sp. Atk and Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. Maximum Super Powered 5: Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. Stubborn Pink Elite (Superawakened): Powers up the moves of all allied sync pairs when attacking a target that is confused. Turns the field of play's zone into a Fairy Zone after using the user's G-Max Smite. (A Fairy Zone powers up Fairy-type attacks.) Increases the user's Special Moves ↑ Next effect by one rank when its attack move hits. If the move has the Multistrike effect tag, increases the user's Special Moves ↑ Next effect by one rank for each hit. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Tech - Raises allies's Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Complicated Family: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Galar Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
663 | 236 | 196 | 354 | 196 | 294 |
5 Star Max Potential Stats | |||||
763 | 276 | 236 | 394 | 236 | 334 |
5 Star Max Potential EX Role Stats | |||||
823 | 276 | 256 | 394 | 256 | 374 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
905 | 303 | 281 | 433 | 281 | 411 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Dazzling Gleam: Power 4 | Dazzling Gleam: Power Up 4 | 3 | 36 | 1 |
Dazzling Gleam: Power 4 | Dazzling Gleam: Power Up 4 | 3 | 36 | 1 |
Dazzling Gleam: Move Gauge Refresh 3 | Move: Dazzling Gleam Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Dazzling Gleam: Power 4 | Dazzling Gleam: Power Up 4 | 3 | 36 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
Confusion Synergy 9 | Powers up the user's moves when the target is confused. | 10 | 120 | 3 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
G-Max Smite: Power 100 | G-Max Smite: Power Up 100 | 8 | 96 | 3 |
Psybeam: Power 4 | Psybeam: Power Up 4 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Psybeam: Move Gauge Refresh 3 | Move: Psybeam Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Psybeam: Power 4 | Psybeam: Power Up 4 | 3 | 36 | 2 |
Psybeam: Power 4 | Psybeam: Power Up 4 | 3 | 36 | 1 |
Precognition 2 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 8 | 96 | 2 |
Weird Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 8 | 96 | 2 |
Stupefier 4 | Has a chance (50%) of lowering the target's Sp. Def by 1 stat rank when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | 10 | 120 | 3 |
Max Mindstorm: Power 100 | Max Mindstorm: Power Up 100 | 8 | 96 | 3 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Back to You!: MP Refresh 3 | Move: Back to You! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 9 | 108 | 2 |
Back to You!: Ramp Up 1 | Move: Back to You! Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 9 | 108 | 3 |
Back to You!: Group Therapy | Move: Back to You! Removes all status conditions from all allied sync pairs when a move is successful. | 8 | 96 | 2 |
Fuzzy Strike 5 | Powers up the user's sync move when the target is confused. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Mystical Fire: Power 4 | Mystical Fire: Power Up 4 | 3 | 36 | 1 |
Mystical Fire: Move Gauge Refresh 3 | Move: Mystical Fire Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Mystical Fire: Power 4 | Mystical Fire: Power Up 4 | 3 | 36 | 1 |
Mystical Fire: Power 4 | Mystical Fire: Power Up 4 | 3 | 36 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
Hard Knocks 9 | Lowers one of the target's following stats by 1 stat rank at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Max Flare: Power 100 | Max Flare: Power Up 100 | 8 | 96 | 3 |
Most Elite Fairy Beam: Power 25 | Most Elite Fairy Beam: Power Up 25 | 5 | 60 | 3 |
Most Elite Fairy Beam: Power 25 | Most Elite Fairy Beam: Power Up 25 | 5 | 60 | 3 |
Maximum Super Powered 1 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | 8 | 96 | 2 |
MAX Countdown 2 | Reduces the user's sync move countdown by 2 after using its max move. | 10 | 120 | 4 |
G-Max Smite: Power 100 | G-Max Smite: Power Up 100 | 8 | 96 | 5 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 4 |
MAX Damage Guard | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | 10 | 120 | 5 |
Bede Neo Champion | |||||||
Picture | Name | Role | Base Rarity | ||||
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Bede |
|
☆☆☆☆☆ |
Mindscape |
Bede & Articuno (Galarian Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Galar Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%.Reduces attack damage taken by all allied sync pairs by 20%.These percentages increase according to the number of allied sync pairs with the Galar theme on your team. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Conniving Wings: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Raises the Speed of all allied sync pairs by 2 stat ranks the first time the user enters a battle each battle. Ballonlea Teachings: Restores 1 MP of the user's moves after your team's sync pair uses their sync move. Vigilance: Protects the user against critical hits. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Support: Raises the maximum HP of all allied sync pairs by 30 Galar: Raises the maximum HP of all allied sync pairs by 4 Champion: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 Galar Adventurer: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
815 | 236 | 323 | 256 | 333 | 256 |
5 Star Max Potential Stats | |||||
915 | 276 | 363 | 296 | 373 | 296 |
5 Star Max Potential EX Role Stats | |||||
975 | 296 | 363 | 316 | 373 | 336 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Freezing Glare: Power 2 | Freezing Glare: Power Up 2 | 3 | 36 | 1 |
Freezing Glare: Power 2 | Freezing Glare: Power Up 2 | 3 | 36 | 2 |
Freezing Glare: Power 2 | Freezing Glare: Power Up 2 | 3 | 36 | 1 |
Freezing Glare: Move Gauge Refresh 3 | Move: Freezing Glare Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Team First Super Sync | Applies the Supereffective Up Next effect to all allied sync pairs the first time the user's sync move is used each battle. | 8 | 96 | 3 |
Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 2 |
Entry Freebie | Applies the Free Move Next effect to the user when it enters a battle. | 10 | 120 | 3 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Freezing Glare: Charging Confusion 9 | Move: Freezing Glare Charges the user's move gauge by 2 when its attack move is successful against a confused opponent. | 8 | 96 | 2 |
Confusion: Move Gauge Refresh 9 | Move: Confusion Charges the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Confusion: Aggravation 9 | Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 7 | 84 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Curative Confusion 1 | Restores the user's HP when its attack move is successful against a confused opponent. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Antifreeze | Prevents the user from becoming frozen. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Freezing Glare: Power 2 | Freezing Glare: Power Up 2 | 3 | 36 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 3 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
B Freezing Glare: Power 2 | B Freezing Glare: Power Up 2 | 3 | 36 | 1 |
B Freezing Glare: Power 2 | B Freezing Glare: Power Up 2 | 3 | 36 | 2 |
B Freezing Glare: Power 2 | B Freezing Glare: Power Up 2 | 3 | 36 | 2 |
Posthaste 3 | Has a chance (40%) of raising the user's Speed by two stat ranks when it is hit by an attack move. | 8 | 96 | 2 |
B Freezing Glare: Barricade Buddies 1 | Move: B Freezing Glare Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. | 8 | 96 | 3 |
B Freezing Glare: Shielded 1 | Move: B Freezing Glare Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 8 | 96 | 3 |
Always Winning Freezing Glare: Power 25 | Always Winning Freezing Glare: Power Up 25 | 5 | 60 | 3 |
Always Winning Freezing Glare: Power 25 | Always Winning Freezing Glare: Power Up 25 | 5 | 60 | 3 |
Bede (Variety) | |||||||
Picture | Name | Role | Base Rarity | ||||
Bede |
|
☆☆☆☆☆ |
Mindscape |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
665 | 308 | 182 | 410 | 182 | 354 |
5 Star Max Potential Stats | |||||
765 | 348 | 222 | 450 | 222 | 394 |
5 Star Max Potential EX Role Stats | |||||
825 | 368 | 242 | 470 | 242 | 394 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Snipe Shot | 128-153 | 100 | 4 (Gauge) | Opponent | ||
Critical hits land more easily. | ||||||
Rain Dance | 2 (Gauge) 2 (Max Uses) |
Field | ||||
Makes the weather rainy | ||||||
High-Pressure Snipe Shot | 400-480 | 100 | 2 (Gauge) | Opponent | ||
Activation Condition: When your team's sync pair uses a sync move one time. Deactivation Condition: When this move is used. Critical hits land more easily. Lowers the target's Sp. Def by three stat ranks. | ||||||
Fine, Then! | 1 (Max Uses) | An ally | ||||
Reduces the sync move countdown of an allied sync pair by one. Applies the Supereffective ↑ Next effect to an ally. Increases the Special Moves ↑ Next effect of an ally by three ranks. |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Sharpshooting Judgment Water Beam | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. EX Role Sync Effect (Tech): Power * 1.5 |
Max Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Max Geyser | 400-480 | Opponent | ||||
Makes the weather rainy. | ||||||
Max Guard | Self | |||||
Applies the Damage Guard Next effect to an ally. | ||||||
Max Geyser | 400-480 | Opponent | ||||
Makes the weather rainy. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Snipe Shot: Power 2 | Snipe Shot: Power ↑ 2 | 3 | 36 | 1 |
Snipe Shot: Power 2 | Snipe Shot: Power ↑ 2 | 3 | 36 | 1 |
Amped Up 2 | Raises the user’s Speed by two stat ranks when it lands a critical hit. | 8 | 96 | 2 |
Snipe Shot: Move Gauge Refresh 3 | Move: Snipe Shot Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Snipe Shot: Power 2 | Snipe Shot: Power ↑ 2 | 3 | 36 | 2 |
Furious Brain | The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 10 | 120 | 3 |
S-Move: Special Boost ↑2 9 | Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
High-Pressure Snipe Shot: Power 3 | High-Pressure Snipe Shot: Power ↑ 3 | 3 | 36 | 1 |
High-Pressure Snipe Shot: Power 3 | High-Pressure Snipe Shot: Power ↑ 3 | 3 | 36 | 1 |
High-Pressure Snipe Shot: Power 3 | High-Pressure Snipe Shot: Power ↑ 3 | 3 | 36 | 2 |
High-Pressure Snipe Shot: Move Gauge Refresh 3 | Move: High-Pressure Snipe Shot Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Fine, Then!: MP Refresh 2 | Move: Fine, Then! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Max Move Hit: Sp. Def ↓ 3 | Lowers the target’s Sp. Def by three stat ranks when the user’s max move targeting that opponent is successful. | 10 | 120 | 3 |
Smarty-Pants | The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Snipe Shot: Power 2 | Snipe Shot: Power ↑ 2 | 3 | 36 | 1 |
Snipe Shot: Power 2 | Snipe Shot: Power ↑ 2 | 3 | 36 | 1 |
Critical Strike 1 | Powers up the user’s attacks when they become critical hits. | 8 | 96 | 2 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Max Move: Allied Field MG → | Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s max move. | 8 | 96 | 2 |
MAX Countdown 2 | Reduces the user’s sync move countdown by two after using its max move. | 10 | 120 | 3 |
Max Geyser: Power 100 | Max Geyser: Power ↑ 100 | 8 | 96 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
High-Pressure Snipe Shot: Power 3 | High-Pressure Snipe Shot: Power ↑ 3 | 3 | 36 | 1 |
High-Pressure Snipe Shot: Power 3 | High-Pressure Snipe Shot: Power ↑ 3 | 3 | 36 | 1 |
Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | 8 | 96 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Rainy Immunity | Status conditions cannot be inflicted on the user when the weather is rainy. | 9 | 108 | 2 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Shower Power 9 | Powers up the user’s sync move when the weather is rainy. | 10 | 120 | 3 |
Sharpshooting Judgment Water Beam: Power 25 | Sharpshooting Judgment Water Beam: Power ↑ 25 | 5 | 60 | 3 |
Sharpshooting Judgment Water Beam: Power 25 | Sharpshooting Judgment Water Beam: Power ↑ 25 | 5 | 60 | 3 |