AnchorsBede
Bede
Neo Champion
Neo Champion
Bede
Bede

Bede

Picture Name Role Base Rarity
Bede Artwork
Standard Outfit EX Outfit
Bede
RoleTech
EX RoleField
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTriple Feature Variety Scout (December 10th 2024 - December 24th 2024) - 1.5%
5 Star Select Poke Fair Scout x15 (B) (September 3rd 2024 - September 30th 2024) - 0.101%
Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020%
Bede Master Fair Scout (August 22nd 2024 - August 28th 2024) - 1%
Double Feature Poke Fair Scout (May 7th 2024 - May 21t 2024) - 1%
and more...

Pokédex Entry

Flavor Text
BedeBede is a Gym Leader candidate from Galar with a cynical personality who calls himself one of the elite, but his heart is changing as he spends his days engulfed in pink.
Bede
Neo Champion
Bede is dressed in an outfit honoring his earned title: Neo Champion of Pasio. Together with his Galarian Articuno, he toys with those who challenge him.
Mindscape
Bede Mindscape

Bede's Pokémon

Bede & Hatterene

Picture Name Focal Move Type Weakness
Hatterene Image
English: Hatterene
Japan: Burimuon
ブリムオン
French: Sorcilence
German: Silembrim
Korean: 브리무음
Fairy-type Poison-type
Passive Skills
Baffle Buff 9: Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused.
Stupefication 9: Lowers the target's Sp. Atk and Sp. Def by 1 stat ranks when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful.
Maximum Super Powered 5: Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective.
Stubborn Pink Elite (Superawakened): Powers up the moves of all allied sync pairs when attacking a target that is confused. Turns the field of play's zone into a Fairy Zone after using the user's G-Max Smite. (A Fairy Zone powers up Fairy-type attacks.) Increases the user's Special Moves ↑ Next effect by one rank when its attack move hits. If the move has the Multistrike effect tag, increases the user's Special Moves ↑ Next effect by one rank for each hit.
Theme Skills
Fairy Tech - Raises allies's Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Complicated Family: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Galar Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Rare + 2
Wistful -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
663 236 196 354 196 294
5 Star Max Potential Stats
763 276 236 394 236 334
5 Star Max Potential EX Role Stats
823 276 256 394 256 374
5 Star Max Potential EX Role & Superawakened Stats
905 303 281 433 281 411


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Dazzling Gleam Fairy-typeSpecial Category Move 50-60 100 2 (Gauge) All opponents
No additional effect
Mystical Fire Fire-typeSpecial Category Move 30-36 100 2 (Gauge) Opponent
Lowers the target's Sp. Atk. by 1 stat rank.
Psybeam Psychic-typeSpecial Category Move 48-57 100 2 (Gauge) Opponent
Has a very small chance of leaving the target confused
Back to You!  Other Category Move   2 (Max Uses) Allied Field
Applies the Status Condition Reflection effect to the allied field of play. Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks. Lowers the user's Defense by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Most Elite Fairy Beam Fairy-typeSpecial Category Move 200-240 Opponent
This attack's power increases when the target is confused.
EX Sync Effect: Power * 1.5
EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Max Moves
NameTypeCategoryMax PowerTarget
G-Max Smite Fairy-typeSpecial Category Move 400-480 Opponent
Leaves all opposing sync pairs confused.
Max Flare Fire-typeSpecial Category Move 400-480 Opponent
Makes the weather sunny.
Max Mindstorm Psychic-typeSpecial Category Move 400-480 Opponent
Turns the field of play's terrain into Psychic Terrain.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Dazzling Gleam: Power 4 Dazzling Gleam: Power Up 4 3 36 1
Dazzling Gleam: Power 4 Dazzling Gleam: Power Up 4 3 36 1
Dazzling Gleam: Move Gauge Refresh 3 Move: Dazzling Gleam Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Dazzling Gleam: Power 4 Dazzling Gleam: Power Up 4 3 36 2
Speed 5 Speed 5 2 24 1
Gobsmack 4 Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. 8 96 2
Confusion Synergy 9 Powers up the user's moves when the target is confused. 10 120 3
Sp. Atk 10 Sp. Atk 10 4 48 2
G-Max Smite: Power 100 G-Max Smite: Power Up 100 8 96 3
Psybeam: Power 4 Psybeam: Power Up 4 3 36 1
Defense 5 Defense 5 2 24 1
Psybeam: Move Gauge Refresh 3 Move: Psybeam Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Psybeam: Power 4 Psybeam: Power Up 4 3 36 2
Psybeam: Power 4 Psybeam: Power Up 4 3 36 1
Precognition 2 Quickly charges the user's move gauge when the terrain is Psychic Terrain. 8 96 2
Weird Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. 8 96 2
Stupefier 4 Has a chance (50%) of lowering the target's Sp. Def by 1 stat rank when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. 10 120 3
Max Mindstorm: Power 100 Max Mindstorm: Power Up 100 8 96 3
Clearheaded Prevents the user from becoming confused. 5 60 1
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Back to You!: MP Refresh 3 Move: Back to You! Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Superduper Effective 2 Powers up moves that are super effective. 9 108 2
Back to You!: Ramp Up 1 Move: Back to You! Raises the user's Sp. Atk by 1 stat rank when its move is successful. 9 108 3
Back to You!: Group Therapy Move: Back to You! Removes all status conditions from all allied sync pairs when a move is successful. 8 96 2
Fuzzy Strike 5 Powers up the user's sync move when the target is confused. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Mystical Fire: Power 4 Mystical Fire: Power Up 4 3 36 1
Mystical Fire: Move Gauge Refresh 3 Move: Mystical Fire Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Mystical Fire: Power 4 Mystical Fire: Power Up 4 3 36 1
Mystical Fire: Power 4 Mystical Fire: Power Up 4 3 36 2
Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. 8 96 2
Healing Sun 1 Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. 8 96 2
Hard Knocks 9 Lowers one of the target's following stats by 1 stat rank at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 10 120 3
Max Flare: Power 100 Max Flare: Power Up 100 8 96 3
Most Elite Fairy Beam: Power 25 Most Elite Fairy Beam: Power Up 25 5 60 3
Most Elite Fairy Beam: Power 25 Most Elite Fairy Beam: Power Up 25 5 60 3
Maximum Super Powered 1 Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. 8 96 2
MAX Countdown 2 Reduces the user's sync move countdown by 2 after using its max move. 10 120 4
G-Max Smite: Power 100 G-Max Smite: Power Up 100 8 96 5
Unbending Defense cannot be lowered. 5 60 2
S-Move: HP Recovery (M) 2 Restores the user's HP by approximately 40% of its maximum HP after using its sync move. 10 120 4
MAX Damage Guard Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) 10 120 5

Bede Neo Champion

Picture Name Role Base Rarity
Bede Artwork
Standard Outfit EX Outfit
Bede
RoleSupport
EX RoleSprint
☆☆☆☆☆

 

Mindscape
Bede Neo Champion Mindscape


Bede & Articuno (Galarian Form)

Picture Name Focal Move Type Weakness
Articuno Image
English: Articuno
Japan: Freezer
フリーザー
French: Artikodin
German: Arktos
Korean: 프리져
Psychic-type Ghost-type
Passive Skills
Galar Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%.Reduces attack damage taken by all allied sync pairs by 20%.These percentages increase according to the number of allied sync pairs with the Galar theme on your team. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Conniving Wings: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Raises the Speed of all allied sync pairs by 2 stat ranks the first time the user enters a battle each battle.
Ballonlea Teachings: Restores 1 MP of the user's moves after your team's sync pair uses their sync move.
Vigilance: Protects the user against critical hits.
Theme Skills
Psychic Support: Raises the maximum HP of all allied sync pairs by 30
Galar: Raises the maximum HP of all allied sync pairs by 4
Champion: Raises the maximum HP of all allied sync pairs by 4
Scarf: Raises the maximum HP of all allied sync pairs by 4
Galar Adventurer: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Wistful + 3
Soothing -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
815 236 323 256 333 256
5 Star Max Potential Stats
915 276 363 296 373 296
5 Star Max Potential EX Role Stats
975 296 363 316 373 336


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Freezing Glare Psychic-typeSpecial Category Move 156-187 100 4 (Gauge) Opponent
Has a chance (10%) of leaving the target frozen.
Confusion Psychic-typeSpecial Category Move 18-21 100 1 (Gauge) Opponent
Has a very small chance of leaving the target confused
Intimidating Freezing Glare Psychic-typeSpecial Category Move 170-204 1 (Max Uses) Opponent
Activation Condition: When your team's sync move countdown is reduced by 3 while this move is deactivated. (The activation countdown is not reduced when the remaining MP for this move is 0.)
Deactivation Condition: When this move is used.
Never misses. Has a chance (10%) of leaving the target frozen. Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank. Applies the Free Move Next effect to all allied sync pairs.
Triumphant Tenacity  Other Category Move   4 (Gauge)
2 (Max Uses)
All allies
Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Always Winning Freezing Glare Psychic-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Sprint): The first time the user's sync move is used each battle, the sync move countdown is reduced by three.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Freezing Glare: Power 2 Freezing Glare: Power Up 2 3 36 1
Freezing Glare: Power 2 Freezing Glare: Power Up 2 3 36 2
Freezing Glare: Power 2 Freezing Glare: Power Up 2 3 36 1
Freezing Glare: Move Gauge Refresh 3 Move: Freezing Glare Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Team First Super Sync Applies the Supereffective Up Next effect to all allied sync pairs the first time the user's sync move is used each battle. 8 96 3
Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. 8 96 2
Entry Freebie Applies the Free Move Next effect to the user when it enters a battle. 10 120 3
Confusion: Power 4 Confusion: Power Up 4 3 36 1
Confusion: Power 4 Confusion: Power Up 4 3 36 1
HP 10 HP 10 2 24 1
Confusion: Power 4 Confusion: Power Up 4 3 36 1
Freezing Glare: Charging Confusion 9 Move: Freezing Glare Charges the user's move gauge by 2 when its attack move is successful against a confused opponent. 8 96 2
Confusion: Move Gauge Refresh 9 Move: Confusion Charges the user's move gauge by one when its move is successful. 7 84 2
Confusion: Aggravation 9 Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 7 84 2
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 10 120 3
Curative Confusion 1 Restores the user's HP when its attack move is successful against a confused opponent. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Confusion: Power 4 Confusion: Power Up 4 3 36 1
Antifreeze Prevents the user from becoming frozen. 5 60 1
Speed 5 Speed 5 2 24 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Freezing Glare: Power 2 Freezing Glare: Power Up 2 3 36 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
S-Move: HP Recovery (M) 2 Restores the user's HP by approximately 40% of its maximum HP after using its sync move. 10 120 3
Defense 10 Defense 10 4 48 2
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. 10 120 3
Unflappable Prevents the user from flinching. 5 60 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
B Freezing Glare: Power 2 B Freezing Glare: Power Up 2 3 36 1
B Freezing Glare: Power 2 B Freezing Glare: Power Up 2 3 36 2
B Freezing Glare: Power 2 B Freezing Glare: Power Up 2 3 36 2
Posthaste 3 Has a chance (40%) of raising the user's Speed by two stat ranks when it is hit by an attack move. 8 96 2
B Freezing Glare: Barricade Buddies 1 Move: B Freezing Glare Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. 8 96 3
B Freezing Glare: Shielded 1 Move: B Freezing Glare Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. 8 96 3
Always Winning Freezing Glare: Power 25 Always Winning Freezing Glare: Power Up 25 5 60 3
Always Winning Freezing Glare: Power 25 Always Winning Freezing Glare: Power Up 25 5 60 3

Bede (Variety)

Picture Name Role Base Rarity
Bede Artwork Bede
RoleField
EX RoleTech
☆☆☆☆☆

 

Mindscape
Bede (Variety) Mindscape


Bede & Inteleon

Picture Name Focal Move Type Weakness
Inteleon Image
English: Inteleon
Japan: Inteleon
インテレオン
French: Lézargus
German: Intelleon
Korean: 인텔리레온
Water-type Grass-type
Passive Skills
Gentleman's Combo: Raises the user's Sp. Atk by six stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle.
User Sets Rain: Galar C (Spec) on Field: Applies Galar Circle (Special) to the allied field of play when the user makes the weather rainy.
Rainy Hit: Free Move Next 9: Applies the Free Move Next effect to the user when its attack move is successful while the weather is rainy.
Theme Skills
Water Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Expedition Skills
 


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
665 308 182 410 182 354
5 Star Max Potential Stats
765 348 222 450 222 394
5 Star Max Potential EX Role Stats
825 368 242 470 242 394


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Snipe Shot Water-typeSpecial Category Move 128-153 100 4 (Gauge) Opponent
Critical hits land more easily.
Rain Dance Water-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field
Makes the weather rainy
High-Pressure Snipe Shot Water-typeSpecial Category Move 400-480 100 2 (Gauge) Opponent
Activation Condition:
When your team's sync pair uses a sync move one time.
Deactivation Condition:
When this move is used.

Critical hits land more easily. Lowers the target's Sp. Def by three stat ranks.
Fine, Then!  Other Category Move   1 (Max Uses) An ally
Reduces the sync move countdown of an allied sync pair by one. Applies the Supereffective ↑ Next effect to an ally. Increases the Special Moves ↑ Next effect of an ally by three ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Sharpshooting Judgment Water Beam Water-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
EX Role Sync Effect (Tech): Power * 1.5


Max Moves
NameTypeCategoryMax PowerTarget
Max Geyser Water-typeSpecial Category Move 400-480 Opponent
Makes the weather rainy.
Max Guard Normal-typeOther Category Move   Self
Applies the Damage Guard Next effect to an ally.
Max Geyser Water-typeSpecial Category Move 400-480 Opponent
Makes the weather rainy.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Snipe Shot: Power 2 Snipe Shot: Power ↑ 2 3 36 1
Snipe Shot: Power 2 Snipe Shot: Power ↑ 2 3 36 1
Amped Up 2 Raises the user’s Speed by two stat ranks when it lands a critical hit. 8 96 2
Snipe Shot: Move Gauge Refresh 3 Move: Snipe Shot Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Snipe Shot: Power 2 Snipe Shot: Power ↑ 2 3 36 2
Furious Brain The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. 10 120 3
S-Move: Special Boost ↑2 9 Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
High-Pressure Snipe Shot: Power 3 High-Pressure Snipe Shot: Power ↑ 3 3 36 1
High-Pressure Snipe Shot: Power 3 High-Pressure Snipe Shot: Power ↑ 3 3 36 1
High-Pressure Snipe Shot: Power 3 High-Pressure Snipe Shot: Power ↑ 3 3 36 2
High-Pressure Snipe Shot: Move Gauge Refresh 3 Move: High-Pressure Snipe Shot Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Fine, Then!: MP Refresh 2 Move: Fine, Then! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Max Move Hit: Sp. Def ↓ 3 Lowers the target’s Sp. Def by three stat ranks when the user’s max move targeting that opponent is successful. 10 120 3
Smarty-Pants The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move. 10 120 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Snipe Shot: Power 2 Snipe Shot: Power ↑ 2 3 36 1
Snipe Shot: Power 2 Snipe Shot: Power ↑ 2 3 36 1
Critical Strike 1 Powers up the user’s attacks when they become critical hits. 8 96 2
Speed 10 Speed 10 4 48 2
Max Move: Allied Field MG → Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s max move. 8 96 2
MAX Countdown 2 Reduces the user’s sync move countdown by two after using its max move. 10 120 3
Max Geyser: Power 100 Max Geyser: Power ↑ 100 8 96 3
Speed 5 Speed 5 2 24 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
High-Pressure Snipe Shot: Power 3 High-Pressure Snipe Shot: Power ↑ 3 3 36 1
High-Pressure Snipe Shot: Power 3 High-Pressure Snipe Shot: Power ↑ 3 3 36 1
Racing Rain 2 Quickly charges the move gauge when the weather is rainy. 8 96 2
Sp. Atk 10 Sp. Atk 10 4 48 2
Rainy Immunity Status conditions cannot be inflicted on the user when the weather is rainy. 9 108 2
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 3
Shower Power 9 Powers up the user’s sync move when the weather is rainy. 10 120 3
Sharpshooting Judgment Water Beam: Power 25 Sharpshooting Judgment Water Beam: Power ↑ 25 5 60 3
Sharpshooting Judgment Water Beam: Power 25 Sharpshooting Judgment Water Beam: Power ↑ 25 5 60 3