Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Zen Headbutt: Power 4 |
Zen Headbutt: Power ↑ 4 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Zen Headbutt: Power 4 |
Zen Headbutt: Power ↑ 4 |
3 |
36 |
1 |
Zen Headbutt: Accuracy 10 |
Zen Headbutt: Accuracy ↑ 10 |
5 |
60 |
2 |
Zen Headbutt: Power 4 |
Zen Headbutt: Power ↑ 4 |
3 |
36 |
1 |
Zen Headbutt: Move Gauge Refresh 3 |
Move: Zen Headbutt Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Give Me Energy!: Team Critical Command 9 |
Move: Give Me Energy! Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Trainer uses a move. |
10 |
120 |
3 |
Premonition 2 |
Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. |
9 |
108 |
2 |
Catalytic Acceleration |
Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Zen Headbutt: Power 4 |
Zen Headbutt: Power ↑ 4 |
3 |
36 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Zen Headbutt: Power 4 |
Zen Headbutt: Power ↑ 4 |
3 |
36 |
1 |
Take Hit: Team Sp. Atk ↑ 9 |
Raises the Sp. Atk of all allied sync pairs by one stat rank when the user is hit by an attack move. |
10 |
120 |
2 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
Tighten Up 9 |
Raises the user's Sp. Def by one stat rank when it is hit by an attack move. |
8 |
96 |
2 |
Persisting Barrier 5 |
Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. |
10 |
120 |
3 |
Zen Headbutt: Aggravation 1 |
Move: Zen Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Unbending |
Defense cannot be lowered. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Potion: MP Refresh 2 |
Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Potion: Master Healer 1 |
Move: Potion Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
2 |
Potion: MP Refresh 2 |
Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
Critical Shield: MP Refresh 1 |
Move: Critical Shield Has a chance (20%) of restoring one MP of the user's move when that move is successful. |
8 |
96 |
2 |
Potion: Master Healer 1 |
Move: Potion Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
3 |
Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 20 |
HP 20 |
4 |
48 |
2 |
Team Beef Up 9 |
Raises the Attack of all allied sync pairs by one stat rank when the user is hit by an attack move. |
10 |
120 |
2 |
Toughen Up 9 |
Raises the user's Defense by one stat rank when it is hit by an attack move. |
8 |
96 |
2 |
First Aid 4 |
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. |
10 |
120 |
3 |
Persisting Shield 5 |
Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. |
10 |
120 |
3 |
Rule the Enchanted Land Psychic Impact: Power 25 |
Rule the Enchanted Land Psychic Impact: Power ↑ 25 |
5 |
60 |
3 |
Rule the Enchanted Land Psychic Impact: Power 25 |
Rule the Enchanted Land Psychic Impact: Power ↑ 25 |
5 |
60 |
3 |