AnchorsCheren
Cheren
Cheren
Cheren
Champion
Champion
Cheren
Cheren

Cheren

Picture Name Role Base Rarity
Cheren Artwork
Standard Outfit EX Outfit
Cheren Support ☆☆☆☆☆

Obtaining Methods

Summon Location
Main StoryComplete Chapter 18: Team Unova - Team Unova: Part 2
Sync Pair ScoutingCheren Master Fair Scout (May 31st 2024 - July 10th 2024) - 1%

Pokédex Entry

Flavor Text
CherenA talented Trainer who is both a Gym Leader and a teacher in the Unova region, he is committed to fulfilling both roles well—even though he's just starting out.
Cheren
Cheren is dressed in an outfit honoring his earned title: Neo Champion of Pasio. He and Tornadus continue to ponder the meaning of strength together.
Mindscape
Cheren Mindscape

Cheren's Pokémon

Cheren & Stoutland

Picture Name Focal Move Type Weakness
Stoutland Image
English: Stoutland
Japan: Mooland
ムーランド
French: Mastouffe
German: Bissbark
Korean: 바랜드
Normal-type Fighting-type
Passive Skills
Outrun 4: Quickly charges the move gauge when the user is affected by a status condition.
Theme Skills
Normal Support - Raises the maximum HP of all allied sync pairs by 30
Unova: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Rival: Raises the maximum HP of all allied sync pairs by 4
Unova Adventurer: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Fiery + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
740 237 241 53 172 263
5 Star Max Potential Stats
840 277 281 93 212 303


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Facade Normal-typePhysical Category Move 47-56 100 2 (Gauge) Opponent
Its power is doubled when the user is poisoned, badly poisoned, paralyzed, or burned. Ignores lowered Attack from burns.
Full Heal  Other Category Move   2 (Max Uses) Ally
Removes all status conditions from an ally
Apply Yourself!  Other Category Move   2 (Max Uses) All allies
Increases the move gauges of all allied sync pairs by two. Makes all allied sync pairs gradually heal themselves.
Crunch Dark-typePhysical Category Move 99-118 3 (Gauge) Opponent
Has a small chance of lowering the target's Defense


Sync Moves
NameTypeCategoryMax PowerTarget
Fundamental Takedown Normal-typePhysical Category Move 250-300 Opponent
Its power increases if the user is affected by a status condition.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 1
Attack 5 Attack 5 1
Defense 5 Defense 5 1
Attack 5 Attack 5 1
Sp. Def 5 Sp. Def 5 1
Speed 5 Speed 5 1
Speed 5 Speed 5
Sp. Def 5 Sp. Def 5
Defense 5 Defense 5
HP 10 HP 10
Facade: Power 4 Facade: Power Up 4
Terrify 1 Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. 2
Facade: Power 4 Facade: Power Up 4
Facade: Move Gauge Refresh 2 Move: Facade Has a chance (30%) of charging the user's move gauge by one when a move is successful. 2
Brain Brawn 3 Reduces damage when the user is hit by a special attack move. 3
Facade: Power 4 Facade: Power Up 4 2
Sp. Def 30 Sp. Def 30 3
Sand Shelter Protects the user from damage from a sandstorm.
Attack 5 Attack 5
Crunch: Power 3 Crunch: Power Up 3
Crunch: Power 3 Crunch: Power Up 3
Soothing Sand 1 Restores the user's HP whenever its Pokémon takes an action during a sandstorm. 2
Crunch: Move Gauge Refresh 2 Move: Crunch Has a chance (30%) of charging the user's move gauge by one when a move is successful. 2
Sands of Time 2 Quickly charges the move gauge during a sandstorm. 2
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 3
Crunch: On a Roll 2 Move: Crunch Raises the chance of lowering stat values with the additional effects of moves. 3
Speed 5 Speed 5
HP 10 HP 10
Attack 5 Attack 5
Defense 5 Defense 5
Crunch: Power 3 Crunch: Power Up 3
Crunch: Power 3 Crunch: Power Up 3 2
Crunch: Power 3 Crunch: Power Up 3
Full Heal: MP Refresh 2 Move: Full Heal Has a chance (30%) of restoring one MP of the user's move when that move is successful. 2
Full Heal: Move on Ally: HP Recovery (M) 1 Move: Full Heal When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP. 3
Full Heal: Friend Care 9 Move: Full Heal When the user's move targeting an allied sync pair (excluding field effects) is successful, removes the flinching, confused, and trapped conditions from the allied sync pair affected by the move. 2
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. 3
Sp. Def 5 Sp. Def 5
Speed 5 Speed 5
Sp. Def 5 Sp. Def 5
Facade: Power 4 Facade: Power Up 4
Facade: Power 4 Facade: Power Up 4 2
HP 20 HP 20 2
Apply Yourself!: MP Refresh 2 Move: Apply Yourself! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 2
Apply Yourself!: Shielded 2 Move: Apply Yourself! Raises the Defense of all allied sync pairs by 2 stat ranks when the user's move is successful. 3
Defense 30 Defense 30 3
Fundamental Takedown: Power 25 Fundamental Takedown: Power Up 25 3
Fundamental Takedown: Power 25 Fundamental Takedown: Power Up 25 3

Cheren

Picture Name Role Base Rarity
Cheren Artwork Cheren Dark ☆☆☆☆

 

Mindscape
Cheren  Mindscape


Cheren & Purrloin

Picture Name Focal Move Type Weakness
Purrloin Image
English: Purrloin
Japan: Choroneko
チョロネコ
French: Chacripan
German: Felilou
Korean: 쌔비냥
Dark-type Fighting-type
Passive Skills
Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Move Gauge Refresh 2: Has a chance (30%) of charging the user's move gauge by one when a move is successful.
Lithe: Prevents the user from getting paralyzed.
Theme Skills

Unova:
Gym Leader:
Rival:
Unova Adventurer:
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
627 364 164 364 164 277
5 Star Stats
667 384 184 384 184 297
5 Star Max Potential Stats
707 404 204 404 204 317


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Fake Tears  Other Category Move   100 2 (Max Uses) Opponent
Sharply lowers the target's Sp. Def
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Dark Pulse Dark-typeSpecial Category Move 95-114 100 3 (Gauge) Opponent
Has a small chance of making the target flinch
A Rain of Fists!  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack. Raises the user's Defense and Sp. Def


Sync Moves
NameTypeCategoryMax PowerTarget
Toward My Ideals Dark Beam Dark-typeSpecial Category Move 200-240 Opponent
The more the target's Sp. Def is lowered, the greater the power of this attack.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Dark Pulse: Power 3 Dark Pulse: Power ↑ 3 3 36 1
Dark Pulse: Power 3 Dark Pulse: Power ↑ 3 3 36 2
Dark Pulse: Power 3 Dark Pulse: Power ↑ 3 3 36 1
Dark Pulse: Move Gauge Refresh 3 Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Brainteaser The more the target's Sp. Def is lowered, the more it powers up the user's moves. 10 120 3
Sp. Atk 10 Sp. Atk 10 4 48 2
Dark Pulse: Aggravation 1 Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Dark Pulse: Power 3 Dark Pulse: Power ↑ 3 3 36 1
Dark Pulse: Power 3 Dark Pulse: Power ↑ 3 3 36 2
Sp. Def 5 Sp. Def 5 2 24 1
What to Do...: MP Refresh 2 Move: What to Do... Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
What to Do...: Fleet Feet 1 Move: What to Do... Raises the user's Speed by one stat rank when its move is successful. 9 108 2
Speedster's Sync 5 Powers up the user's sync move when its Speed is raised. 10 120 3
What to Do...: Hit and Heal 9 Move: What to Do... Applies the Gradual Healing effect to the user when its move is successful. 10 120 3
Speed 5 Speed 5 2 24 1
Haste Speed cannot be lowered. 5 60 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 2
Fake Tears: Move Gauge Refresh 3 Move: Fake Tears Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Toward My Ideals Dark Beam: Power 25 Toward My Ideals Dark Beam: Power ↑ 25 5 60 3
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Fake Tears: Twofer 2 Move: Fake Tears Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 2
Dire Hit +: MP Refresh 2 Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Superduper Effective 2 Powers up moves that are super effective. 7 84 2
Toward My Ideals Dark Beam: Power 25 Toward My Ideals Dark Beam: Power ↑ 25 5 60 3
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 10 120 3
Toward My Ideals Dark Beam: Power 25 Toward My Ideals Dark Beam: Power ↑ 25 5 60 3
Toward My Ideals Dark Beam: Power 25 Toward My Ideals Dark Beam: Power ↑ 25 5 60 3

Cheren Champion

Picture Name Role Base Rarity
Cheren Artwork
Standard Outfit EX Outfit
Cheren
RoleTech
EX RoleStrike
☆☆☆☆☆

 

Mindscape
Cheren Champion Mindscape


Cheren & Tornadus

Picture Name Focal Move Type Weakness
Tornadus Image
English: Tornadus
Japan: Tornelos
トルネロス
French: Boréas
German: Boreos
Korean: 토네로스
Flying-type Rock-type
Passive Skills
Season-Turning Power: The user's moves never miss. Raises the user's Sp. Atk by four stat ranks when it enters a battle. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.
New Teacher's Quick Hit: Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful. The more the user's Physical Moves ↑ Next effect is increased, the more it powers up its moves. The more the user's Physical Moves ↑ Next effect is increased, the more it powers up its sync move.
S-Move: Physical Boost ↑2 & Special Boost ↑2 9: Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks after using its sync move.

Guaranteed Cookie Skill
Strong Start 1: Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank the first time the user enters a battle each battle.
Theme Skills
Flying Tech: Raises allies's Attack and Sp. Atk by 12 when using Flying-type attacks. Raises the maximum HP of all allied sync pairs by 12
Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Unova Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 3
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
683 354 181 354 183 354
5 Star Max Potential Stats
783 394 221 394 223 394
5 Star Max Potential EX Role Stats
843 434 221 434 223 394


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Bleakwind Storm Flying-typeSpecial Category Move 179-214 80 4 (Gauge) All opponents
Never misses when the weather is rainy. Has a chance (30%) of lowering the target's Speed by one stat rank.
Fly Flying-typePhysical Category Move 169-202 95 3 (Max Uses) Opponent
The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is hit by a sync move while flying, it will stop flying.
Black Gale Bleakwind Storm Flying-typeSpecial Category Move 200-240 2 (Gauge) All opponents
Activation Condition: When the user uses any moves one time.
Deactivation Condition: When this move is used
Never misses. The more the user's Physical Moves ↑ Next effect is increased, the greater the power of this attack. Lowers the target's Speed by two stat ranks. Lowers the target's Flying Type Rebuff by one rank the first time this attack move is successful each battle.
Thoughts of Glory  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by four stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Wall for Challengers Bleakwind Storm Flying-typeSpecial Category Move 200-240 Opponent
This attack's power increases when the target's Type Rebuff is lowered.
EX Sync Effect: Power * 1.5
EX Role Sync Effect (Strike): Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
Bleakwind Storm: Move Gauge Refresh 2 Move: Bleakwind Storm Has a chance (30%) of charging the user's move gauge by one when a move is successful. 6 72 1
Bleakwind Storm: Power 2 Bleakwind Storm: Power ↑ 2 3 36 2
Bleakwind Storm: Power 2 Bleakwind Storm: Power ↑ 2 3 36 1
Bleakwind Storm: Move Gauge Refresh 4 Move: Bleakwind Storm Has a chance (50%) of charging the user's move gauge by one when a move is successful. 8 96 2
Grand Entry 2 Raises the user's Sp. Atk by two stat ranks when it enters a battle. 10 120 3
Bleakwind Storm: On a Roll 3 Move: Bleakwind Storm Raises the chance of lowering stat values with the additional effects of the user's moves. 9 108 2
Head Start 1 Reduces the user's sync move countdown by one the first time it enters a battle each battle. 10 120 3
Defense 5 Defense 5 2 24 1
Attack 5 Attack 5 2 24 1
Fly: Power 3 Fly: Power ↑ 3 3 36 1
Fly: Power 3 Fly: Power ↑ 3 3 36 2
Fly: Power 3 Fly: Power ↑ 3 3 36 1
Fly: MP Refresh 3 Move: Fly Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Slippery Slope 9 Raises the user's evasiveness by one stat rank when an opponent's attack move targeting the user misses. 8 96 2
Strong Start 1 Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank the first time the user enters a battle each battle. 10 120 3
Discombobulate 4 Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Black Gale Bleakwind Storm: Power 2 Black Gale Bleakwind Storm: Power ↑ 2 3 36 1
Black Gale Bleakwind Storm: Power 2 Black Gale Bleakwind Storm: Power ↑ 2 3 36 1
Black Gale Bleakwind Storm: Power 2 Black Gale Bleakwind Storm: Power ↑ 2 3 36 2
Thoughts of Glory: MP Refresh 2 Move: Thoughts of Glory Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Thoughts of Glory: Durable 9 Move: Thoughts of Glory Applies the Enduring effect to the user when its move is successful. 10 120 3
Wall for Challengers Bleakwind Storm: Power 25 Wall for Challengers Bleakwind Storm: Power ↑ 25 5 60 2
Thoughts of Glory: Move: Special Boost ↑2 9 Move: Thoughts of Glory Increases the user's Special Moves ↑ Next effect by two ranks when its move is successful. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
Bleakwind Storm: Power 2 Bleakwind Storm: Power ↑ 2 3 36 1
Bleakwind Storm: Power 2 Bleakwind Storm: Power ↑ 2 3 36 1
Bleakwind Storm: Power 2 Bleakwind Storm: Power ↑ 2 3 36 2
Gobsmack 4 Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. 10 120 2
Wall for Challengers Bleakwind Storm: Power 25 Wall for Challengers Bleakwind Storm: Power ↑ 25 5 60 2
S-Move: Physical Boost ↑1 & Special Boost ↑1 9 Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank after using its sync move. 10 120 3
Cakewalk The more the target's Speed is lowered, the more it powers up the user's sync move. 10 120 3
Wall for Challengers Bleakwind Storm: Power 25 Wall for Challengers Bleakwind Storm: Power ↑ 25 5 60 3
Wall for Challengers Bleakwind Storm: Power 25 Wall for Challengers Bleakwind Storm: Power ↑ 25 5 60 3

Cheren (Damage)

Picture Name Role Base Rarity
Cheren Artwork Cheren
RoleSprint
EX RoleTech
☆☆☆☆☆

 

Mindscape
Cheren (Damage) Mindscape


Cheren & Liepard

Picture Name Focal Move Type Weakness
Liepard Image
English: Liepard
Japan: Lepardas
レパルダス
French: Léopardus
German: Kleoparda
Korean: 레파르다스
Dark-type Bug-type
Passive Skills
Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
Overwhelm 9: Lowers the target's Attack by one stat rank when the user's attack move against it is successful.
Double Buffer: When an ally's stat is raised by a status move used by the user's Pokémon, it is raised by double the stat ranks.
Theme Skills
Dark Sprint: Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the Speed of all allied sync pairs by 12
Expedition Skills
 


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
675 282 182 446 182 374
5 Star Max Potential Stats
775 322 222 486 222 414
5 Star Max Potential EX Role Stats
835 342 242 506 242 414


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Snarl Dark-typeSpecial Category Move 39-46 95 2 (Gauge) All opponents
Lowers the target's Sp. Atk
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Double Team Normal-typeOther Category Move   1 (Gauge) Self
Raises the user's evasiveness by 1 stat rank.
You Look Tough!  Other Category Move   1 (Max Uses) Self
Reduces the user's sync move countdown by one. Raises the user's Speed and critical-hit rate by two stat ranks. Raises the user's accuracy by one stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Learning Who I Am Dark Beam Dark-typeSpecial Category Move 200-240 Opponent
The more the user's evasiveness is raised, the greater the power of this attack.
EX Sync Effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.
EX Role Sync Effect (Tech): Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Snarl: Power 4 Snarl: Power ↑ 4 3 36 1
Snarl: Power 4 Snarl: Power ↑ 4 3 36 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Snarl: Accuracy 5 Snarl: Accuracy ↑ 5 3 36 2
Fast-Track 9 Raises the user’s Speed by one stat rank when its Pokémon uses a move. 8 96 2
Speed 10 Speed 10 4 48 2
Snarl: Superduper Effective 9 Move: Snarl Powers up moves that are super effective. 9 108 3
Snarl: Mind Games 9 Move: Snarl Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. 10 120 3
Defense 5 Defense 5 2 24 1
Lithe Prevents the user from getting paralyzed. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Ridicure 3 Has a chance (40%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses. 9 108 2
Double Team: Move Gauge Refresh 4 Move: Double Team Has a chance (50%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. 9 108 2
Super Infliction 9 Applies the Supereffective ↑ Next effect to the user when its Pokémon uses a status move. 9 108 3
Entry: Team Evasiveness ↑ 2 Raises the evasiveness of all allied sync pairs by two stat ranks when the user enters a battle. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Sp. Atk 10 Sp. Atk 10 4 48 2
X Sp. Atk: MP Refresh 2 Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
X Sp. Atk: Ramp Up 1 Move: X Sp. Atk Raises the user’s Sp. Atk by one stat rank when its move is successful. 9 108 3
Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Snarl: Power 4 Snarl: Power ↑ 4 3 36 1
Snarl: Power 4 Snarl: Power ↑ 4 3 36 1
Snarl: Power 4 Snarl: Power ↑ 4 3 36 2
Snarl: Move Gauge Refresh 3 Move: Snarl Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
You Look Tough!: MP Refresh 2 Move: You Look Tough! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
You Look Tough!: Critical Eye 1 Move: You Look Tough! Raises the user’s critical-hit rate by one stat rank when its move is successful. 10 120 3
You Look Tough!: Pep Rally 2 Move: You Look Tough! Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful. 9 108 3
Learning Who I Am Dark Beam: Power 25 Learning Who I Am Dark Beam: Power ↑ 25 5 60 3
Learning Who I Am Dark Beam: Power 25 Learning Who I Am Dark Beam: Power ↑ 25 5 60 3