Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
|
|
1 |
Attack 5 |
Attack 5 |
|
|
1 |
Defense 5 |
Defense 5 |
|
|
1 |
Attack 5 |
Attack 5 |
|
|
1 |
Sp. Def 5 |
Sp. Def 5 |
|
|
1 |
Speed 5 |
Speed 5 |
|
|
1 |
Speed 5 |
Speed 5 |
|
|
|
Sp. Def 5 |
Sp. Def 5 |
|
|
|
Defense 5 |
Defense 5 |
|
|
|
HP 10 |
HP 10 |
|
|
|
Facade: Power 4 |
Facade: Power Up 4 |
|
|
|
Terrify 1 |
Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. |
|
|
2 |
Facade: Power 4 |
Facade: Power Up 4 |
|
|
|
Facade: Move Gauge Refresh 2 |
Move: Facade Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
|
|
2 |
Brain Brawn 3 |
Reduces damage when the user is hit by a special attack move. |
|
|
3 |
Facade: Power 4 |
Facade: Power Up 4 |
|
|
2 |
Sp. Def 30 |
Sp. Def 30 |
|
|
3 |
Sand Shelter |
Protects the user from damage from a sandstorm. |
|
|
|
Attack 5 |
Attack 5 |
|
|
|
Crunch: Power 3 |
Crunch: Power Up 3 |
|
|
|
Crunch: Power 3 |
Crunch: Power Up 3 |
|
|
|
Soothing Sand 1 |
Restores the user's HP whenever its Pokémon takes an action during a sandstorm. |
|
|
2 |
Crunch: Move Gauge Refresh 2 |
Move: Crunch Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
|
|
2 |
Sands of Time 2 |
Quickly charges the move gauge during a sandstorm. |
|
|
2 |
Endurance |
When the user enters battle with full HP, applies the Enduring effect to it. |
|
|
3 |
Crunch: On a Roll 2 |
Move: Crunch Raises the chance of lowering stat values with the additional effects of moves. |
|
|
3 |
Speed 5 |
Speed 5 |
|
|
|
HP 10 |
HP 10 |
|
|
|
Attack 5 |
Attack 5 |
|
|
|
Defense 5 |
Defense 5 |
|
|
|
Crunch: Power 3 |
Crunch: Power Up 3 |
|
|
|
Crunch: Power 3 |
Crunch: Power Up 3 |
|
|
2 |
Crunch: Power 3 |
Crunch: Power Up 3 |
|
|
|
Full Heal: MP Refresh 2 |
Move: Full Heal Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
|
|
2 |
Full Heal: Move on Ally: HP Recovery (M) 1 |
Move: Full Heal When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP. |
|
|
3 |
Full Heal: Friend Care 9 |
Move: Full Heal When the user's move targeting an allied sync pair (excluding field effects) is successful, removes the flinching, confused, and trapped conditions from the allied sync pair affected by the move. |
|
|
2 |
Team Sharp Entry 1 |
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. |
|
|
3 |
Sp. Def 5 |
Sp. Def 5 |
|
|
|
Speed 5 |
Speed 5 |
|
|
|
Sp. Def 5 |
Sp. Def 5 |
|
|
|
Facade: Power 4 |
Facade: Power Up 4 |
|
|
|
Facade: Power 4 |
Facade: Power Up 4 |
|
|
2 |
HP 20 |
HP 20 |
|
|
2 |
Apply Yourself!: MP Refresh 2 |
Move: Apply Yourself! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
|
|
2 |
Apply Yourself!: Shielded 2 |
Move: Apply Yourself! Raises the Defense of all allied sync pairs by 2 stat ranks when the user's move is successful. |
|
|
3 |
Defense 30 |
Defense 30 |
|
|
3 |
Fundamental Takedown: Power 25 |
Fundamental Takedown: Power Up 25 |
|
|
3 |
Fundamental Takedown: Power 25 |
Fundamental Takedown: Power Up 25 |
|
|
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Dark Pulse: Power 3 |
Dark Pulse: Power ↑ 3 |
3 |
36 |
1 |
Dark Pulse: Power 3 |
Dark Pulse: Power ↑ 3 |
3 |
36 |
2 |
Dark Pulse: Power 3 |
Dark Pulse: Power ↑ 3 |
3 |
36 |
1 |
Dark Pulse: Move Gauge Refresh 3 |
Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Brainteaser |
The more the target's Sp. Def is lowered, the more it powers up the user's moves. |
10 |
120 |
3 |
Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
Dark Pulse: Aggravation 1 |
Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Dark Pulse: Power 3 |
Dark Pulse: Power ↑ 3 |
3 |
36 |
1 |
Dark Pulse: Power 3 |
Dark Pulse: Power ↑ 3 |
3 |
36 |
2 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
What to Do...: MP Refresh 2 |
Move: What to Do... Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
What to Do...: Fleet Feet 1 |
Move: What to Do... Raises the user's Speed by one stat rank when its move is successful. |
9 |
108 |
2 |
Speedster's Sync 5 |
Powers up the user's sync move when its Speed is raised. |
10 |
120 |
3 |
What to Do...: Hit and Heal 9 |
Move: What to Do... Applies the Gradual Healing effect to the user when its move is successful. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Haste |
Speed cannot be lowered. |
5 |
60 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
2 |
Fake Tears: Move Gauge Refresh 3 |
Move: Fake Tears Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Toward My Ideals Dark Beam: Power 25 |
Toward My Ideals Dark Beam: Power ↑ 25 |
5 |
60 |
3 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Fake Tears: Twofer 2 |
Move: Fake Tears Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. |
10 |
120 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Dauntless |
Sp. Atk cannot be lowered. |
5 |
60 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
2 |
Dire Hit +: MP Refresh 2 |
Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Superduper Effective 2 |
Powers up moves that are super effective. |
7 |
84 |
2 |
Toward My Ideals Dark Beam: Power 25 |
Toward My Ideals Dark Beam: Power ↑ 25 |
5 |
60 |
3 |
Catalyst |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. |
10 |
120 |
3 |
Toward My Ideals Dark Beam: Power 25 |
Toward My Ideals Dark Beam: Power ↑ 25 |
5 |
60 |
3 |
Toward My Ideals Dark Beam: Power 25 |
Toward My Ideals Dark Beam: Power ↑ 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Dauntless |
Sp. Atk cannot be lowered. |
5 |
60 |
1 |
Bleakwind Storm: Move Gauge Refresh 2 |
Move: Bleakwind Storm Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Bleakwind Storm: Power 2 |
Bleakwind Storm: Power ↑ 2 |
3 |
36 |
2 |
Bleakwind Storm: Power 2 |
Bleakwind Storm: Power ↑ 2 |
3 |
36 |
1 |
Bleakwind Storm: Move Gauge Refresh 4 |
Move: Bleakwind Storm Has a chance (50%) of charging the user's move gauge by one when a move is successful. |
8 |
96 |
2 |
Grand Entry 2 |
Raises the user's Sp. Atk by two stat ranks when it enters a battle. |
10 |
120 |
3 |
Bleakwind Storm: On a Roll 3 |
Move: Bleakwind Storm Raises the chance of lowering stat values with the additional effects of the user's moves. |
9 |
108 |
2 |
Head Start 1 |
Reduces the user's sync move countdown by one the first time it enters a battle each battle. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Fly: Power 3 |
Fly: Power ↑ 3 |
3 |
36 |
1 |
Fly: Power 3 |
Fly: Power ↑ 3 |
3 |
36 |
2 |
Fly: Power 3 |
Fly: Power ↑ 3 |
3 |
36 |
1 |
Fly: MP Refresh 3 |
Move: Fly Has a chance (40%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Slippery Slope 9 |
Raises the user's evasiveness by one stat rank when an opponent's attack move targeting the user misses. |
8 |
96 |
2 |
Strong Start 1 |
Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank the first time the user enters a battle each battle. |
10 |
120 |
3 |
Discombobulate 4 |
Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Black Gale Bleakwind Storm: Power 2 |
Black Gale Bleakwind Storm: Power ↑ 2 |
3 |
36 |
1 |
Black Gale Bleakwind Storm: Power 2 |
Black Gale Bleakwind Storm: Power ↑ 2 |
3 |
36 |
1 |
Black Gale Bleakwind Storm: Power 2 |
Black Gale Bleakwind Storm: Power ↑ 2 |
3 |
36 |
2 |
Thoughts of Glory: MP Refresh 2 |
Move: Thoughts of Glory Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Thoughts of Glory: Durable 9 |
Move: Thoughts of Glory Applies the Enduring effect to the user when its move is successful. |
10 |
120 |
3 |
Wall for Challengers Bleakwind Storm: Power 25 |
Wall for Challengers Bleakwind Storm: Power ↑ 25 |
5 |
60 |
2 |
Thoughts of Glory: Move: Special Boost ↑2 9 |
Move: Thoughts of Glory Increases the user's Special Moves ↑ Next effect by two ranks when its move is successful. |
10 |
120 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Bleakwind Storm: Power 2 |
Bleakwind Storm: Power ↑ 2 |
3 |
36 |
1 |
Bleakwind Storm: Power 2 |
Bleakwind Storm: Power ↑ 2 |
3 |
36 |
1 |
Bleakwind Storm: Power 2 |
Bleakwind Storm: Power ↑ 2 |
3 |
36 |
2 |
Gobsmack 4 |
Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. |
10 |
120 |
2 |
Wall for Challengers Bleakwind Storm: Power 25 |
Wall for Challengers Bleakwind Storm: Power ↑ 25 |
5 |
60 |
2 |
S-Move: Physical Boost ↑1 & Special Boost ↑1 9 |
Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank after using its sync move. |
10 |
120 |
3 |
Cakewalk |
The more the target's Speed is lowered, the more it powers up the user's sync move. |
10 |
120 |
3 |
Wall for Challengers Bleakwind Storm: Power 25 |
Wall for Challengers Bleakwind Storm: Power ↑ 25 |
5 |
60 |
3 |
Wall for Challengers Bleakwind Storm: Power 25 |
Wall for Challengers Bleakwind Storm: Power ↑ 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Snarl: Power 4 |
Snarl: Power ↑ 4 |
3 |
36 |
1 |
Snarl: Power 4 |
Snarl: Power ↑ 4 |
3 |
36 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Snarl: Accuracy 5 |
Snarl: Accuracy ↑ 5 |
3 |
36 |
2 |
Fast-Track 9 |
Raises the user’s Speed by one stat rank when its Pokémon uses a move. |
8 |
96 |
2 |
Speed 10 |
Speed 10 |
4 |
48 |
2 |
Snarl: Superduper Effective 9 |
Move: Snarl Powers up moves that are super effective. |
9 |
108 |
3 |
Snarl: Mind Games 9 |
Move: Snarl Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Lithe |
Prevents the user from getting paralyzed. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Ridicure 3 |
Has a chance (40%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses. |
9 |
108 |
2 |
Double Team: Move Gauge Refresh 4 |
Move: Double Team Has a chance (50%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Catalyst |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. |
9 |
108 |
2 |
Super Infliction 9 |
Applies the Supereffective ↑ Next effect to the user when its Pokémon uses a status move. |
9 |
108 |
3 |
Entry: Team Evasiveness ↑ 2 |
Raises the evasiveness of all allied sync pairs by two stat ranks when the user enters a battle. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Dauntless |
Sp. Atk cannot be lowered. |
5 |
60 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
X Sp. Atk: MP Refresh 2 |
Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
X Sp. Atk: Ramp Up 1 |
Move: X Sp. Atk Raises the user’s Sp. Atk by one stat rank when its move is successful. |
9 |
108 |
3 |
Brainpower |
The more the user’s Sp. Atk is raised, the more it powers up its sync move. |
10 |
120 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Snarl: Power 4 |
Snarl: Power ↑ 4 |
3 |
36 |
1 |
Snarl: Power 4 |
Snarl: Power ↑ 4 |
3 |
36 |
1 |
Snarl: Power 4 |
Snarl: Power ↑ 4 |
3 |
36 |
2 |
Snarl: Move Gauge Refresh 3 |
Move: Snarl Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
You Look Tough!: MP Refresh 2 |
Move: You Look Tough! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
You Look Tough!: Critical Eye 1 |
Move: You Look Tough! Raises the user’s critical-hit rate by one stat rank when its move is successful. |
10 |
120 |
3 |
You Look Tough!: Pep Rally 2 |
Move: You Look Tough! Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful. |
9 |
108 |
3 |
Learning Who I Am Dark Beam: Power 25 |
Learning Who I Am Dark Beam: Power ↑ 25 |
5 |
60 |
3 |
Learning Who I Am Dark Beam: Power 25 |
Learning Who I Am Dark Beam: Power ↑ 25 |
5 |
60 |
3 |