Cheren

Picture Name Role Base Rarity
Cheren Artwork
Standard Outfit EX Outfit
Cheren Support ☆☆☆☆☆

Obtaining Methods

Summon Location
Main StoryComplete Chapter 18: Team Unova - Team Unova: Part 2

Pokédex Entry

Flavor Text
CherenA talented Trainer who is both a Gym Leader and a teacher in the Unova region, he is committed to fulfilling both roles well—even though he's just starting out.
Mindscape
Cheren Mindscape

Cheren's Pokémon

Cheren & Stoutland

Picture Name Focal Move Type Weakness
Stoutland Image
English: Stoutland
Japan: Mooland
ムーランド
French: Mastouffe
German: Bissbark
Korean: 바랜드
Normal-type Fighting-type
Passive Skills
Outrun 4: Quickly charges the move gauge when the user is affected by a status condition.
Theme Skills
Normal Support - Raises the maximum HP of all allied sync pairs by 30
Unova: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Rival: Raises the maximum HP of all allied sync pairs by 4
Unova Adventurer: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Fiery + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
740 237 241 53 172 263
5 Star Max Potential Stats
840 277 281 93 212 303


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Facade Normal-typePhysical Category Move 47-56 100 2 (Gauge) Opponent
Its power is doubled when the user is poisoned, badly poisoned, paralyzed, or burned. Ignores lowered Attack from burns.
Full Heal  Other Category Move   2 (Max Uses) Ally
Removes all status conditions from an ally
Apply Yourself!  Other Category Move   2 (Max Uses) All allies
Increases the move gauges of all allied sync pairs by two. Makes all allied sync pairs gradually heal themselves.
Crunch Dark-typePhysical Category Move 99-118 3 (Gauge) Opponent
Has a small chance of lowering the target's Defense


Sync Moves
NameTypeCategoryMax PowerTarget
Fundamental Takedown Normal-typePhysical Category Move 250-300 Opponent
Its power increases if the user is affected by a status condition.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 1
Attack 5 Attack 5 1
Defense 5 Defense 5 1
Attack 5 Attack 5 1
Sp. Def 5 Sp. Def 5 1
Speed 5 Speed 5 1
Speed 5 Speed 5
Sp. Def 5 Sp. Def 5
Defense 5 Defense 5
HP 10 HP 10
Facade: Power 4 Facade: Power Up 4
Terrify 1 Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. 2
Facade: Power 4 Facade: Power Up 4
Facade: Move Gauge Refresh 2 Move: Facade Has a chance (30%) of charging the user's move gauge by one when a move is successful. 2
Brain Brawn 3 Reduces damage when the user is hit by a special attack move. 3
Facade: Power 4 Facade: Power Up 4 2
Sp. Def 30 Sp. Def 30 3
Sand Shelter Protects the user from damage from a sandstorm.
Attack 5 Attack 5
Crunch: Power 3 Crunch: Power Up 3
Crunch: Power 3 Crunch: Power Up 3
Soothing Sand 1 Restores the user's HP whenever its Pokémon takes an action during a sandstorm. 2
Crunch: Move Gauge Refresh 2 Move: Crunch Has a chance (30%) of charging the user's move gauge by one when a move is successful. 2
Sands of Time 2 Quickly charges the move gauge during a sandstorm. 2
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 3
Crunch: On a Roll 2 Move: Crunch Raises the chance of lowering stat values with the additional effects of moves. 3
Speed 5 Speed 5
HP 10 HP 10
Attack 5 Attack 5
Defense 5 Defense 5
Crunch: Power 3 Crunch: Power Up 3
Crunch: Power 3 Crunch: Power Up 3 2
Crunch: Power 3 Crunch: Power Up 3
Full Heal: MP Refresh 2 Move: Full Heal Has a chance (30%) of restoring one MP of the user's move when that move is successful. 2
Full Heal: Friendly Care 1 Move: Full Heal When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP. 3
Full Heal: Friend Care 9 Move: Full Heal When the user's move targeting an allied sync pair (excluding field effects) is successful, removes the flinching, confused, and trapped conditions from the allied sync pair affected by the move. 2
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. 3
Sp. Def 5 Sp. Def 5
Speed 5 Speed 5
Sp. Def 5 Sp. Def 5
Facade: Power 4 Facade: Power Up 4
Facade: Power 4 Facade: Power Up 4 2
HP 20 HP 20 2
Apply Yourself!: MP Refresh 2 Move: Apply Yourself! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 2
Apply Yourself!: Shielded 2 Move: Apply Yourself! Raises the Defense of all allied sync pairs by 2 stat ranks when the user's move is successful. 3
Defense 30 Defense 30 3
Fundamental Takedown: Power 25 Fundamental Takedown: Power Up 25 3
Fundamental Takedown: Power 25 Fundamental Takedown: Power Up 25 3