AnchorsClemont
Clemont
Clemont
Clemont

Clemont

Picture Name Role Base Rarity
Clemont Artwork
Standard Outfit EX Outfit
Clemont Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingVol 2. Monthly Poke Fair Scout (October 1st 2022 - November 1st 2022) - 0.131%
Sygna Suit Wally Poke Fair Scout (September 28th 2022 - October 31st 2022) - 0.131%
Dragon, Bug, and Fire Poke Fair Scout (September 22nd 2022 - October 13th 2022) - 0.131%
Triple Feature Poke Fair Scout (September 19th 2022 - October 3rd 2022) - 0.082%
Rosa Costume Scout (September 15th 2022 - October 1st 2022) - 0.082%
and more...

Pokédex Entry

Flavor Text
ClemontThis Lumiose City Gym Leader has a burning passion for inventing. His scientific discoveries lead the path to the future and help out a large number of other Trainers.
Mindscape
Clemont Mindscape

Clemont's Pokémon

Clemont & Heliolisk

Picture Name Focal Move Type Weakness
Heliolisk Image
English: Heliolisk
Japan: Elezard
エレザード
French: Iguolta
German: Elezard
Korean: 일레도리자드
Electric-type Fighting-type
Passive Skills
Piercing Gaze: Moves never miss.
Charging Sun 5: Powers up the user's moves when the weather is sunny.
HP Advantage 4: The larger the user's percentage of remaining HP, the more it powers up the user's moves.
Theme Skills
Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Glasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gadgeteer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
596 121 214 303 214 449
5 Star Max Potential Stats
696 161 254 343 254 489


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Electroweb Electric-typeSpecial Category Move 39-46 95 2 (Gauge) All opponents
Lowers the target's Speed
Mud-Slap Ground-typeSpecial Category Move 13-15 90 1 (Gauge) Opponent
Lowers the target's accuracy
Activate!  Other Category Move   2 (Max Uses) Self
Raises the user's Speed and evasiveness. Ensures that the user's next attack will be a critical hit.
Parabolic Charge Electric-typeSpecial Category Move 46-55 100 2 (Gauge) All opponents
Restores the user's HP based on the amount of damage dealt to the target.


Sync Moves
NameTypeCategoryMax PowerTarget
Light-Up-the-World Thunderbolt Electric-typeSpecial Category Move 200-240 Opponent
The more the target's Speed has been lowered, the greater the power of this move
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Speed + 5 Speed + 5 2 24 1
Electroweb: Power 4 Electroweb: Power + 4 2 24 1
Electroweb: Power 4 Electroweb: Power + 4 3 36 1
Electroweb: Power 4 Electroweb: Power + 4 2 24 1
Electroweb: Power 4 Electroweb: Power + 4 3 36 1
Sp. Atk + 5 Sp. Atk + 5 3 36 1
Electroweb: Power 4 Electroweb: Power + 4 3 36 2
Electroweb: Move Gauge Refresh 3 Move: Electroweb Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 6 72 2
Electroweb: Satisfied Snarl 2 Move: Electroweb Occasionally lowers the target's Sp. Atk when a move targeting that opponent is successful. 9 108 2
Sp. Atk + 10 Sp. Atk + 10 5 60 3
Mud-Slap: Move Gauge Refresh 3 Move: Mud-Slap Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 5 60 3
Speed + 5 Speed + 5 2 24 1
Sp. Def + 10 Sp. Def + 10 4 48 1
Activate!: MP Refresh 2 Move: Activate! Occasionally restores one MP of the move used if the move is successful. 8 96 1
HP + 20 HP + 20 5 60 2
Sp. Atk + 5 Sp. Atk + 5 3 36 1
Activate!: MP Refresh 2 Move: Activate! Occasionally restores one MP of the move used if the move is successful. 7 84 2
Cakewalk The more the target's Speed is lowered, the more it powers up sync moves. 7 84 2
Surging Sand 5 Powers up moves in a sandstorm. 7 84 3
Sands of Time 2 Quickly charges the move gauge in a sandstorm. 8 96 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Refreshing Rain 1 Restores the Pokémon's HP whenever it takes an action when the weather is rainy. 6 72 1
Defense + 10 Defense + 10 4 48 1
Dizzying Power The more the target's accuracy is lowered, the more it powers up moves. 7 84 2
HP + 20 HP + 20 5 60 1
Sp. Def + 10 Sp. Def + 10 4 48 2
Mud-Slap: Ramp Up 1 Move: Mud-Slap Raises the user's Sp. Atk when a move is successful. 8 96 2
Raging Rain 5 Powers up moves when the weather is rainy. 7 84 3
Parabolic Charge: Master Healer 1 Move: Parabolic Charge Increases the amount of HP restored by the user's healing moves. 13 156 3
HP + 10 HP + 10 2 24 1
Parabolic Charge: Power 2 Parabolic Charge: Power + 2 2 24 1
Parabolic Charge: Power 2 Parabolic Charge: Power + 2 3 36 1
Parabolic Charge: Power 2 Parabolic Charge: Power + 2 2 24 1
Parabolic Charge: Power 2 Parabolic Charge: Power + 2 3 36 1
Speed + 5 Speed + 5 2 24 1
Parabolic Charge: Power 2 Parabolic Charge: Power + 2 3 36 2
Parabolic Charge: Move Gauge Refresh 3 Move: Parabolic Charge Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 6 72 2
Speed + 10 Speed + 10 4 48 2
Sp. Atk + 10 Sp. Atk + 10 5 60 3
Mud-Slap: Move Gauge Refresh 3 Move: Mud-Slap Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 5 60 3
Light-Up-the-World Thunderbolt: Power 25 Light-Up-the-World Thunderbolt: Power + 25 5 60 3
Light-Up-the-World Thunderbolt: Power 25 Light-Up-the-World Thunderbolt: Power + 25 5 60 3

Clemont (BP)

Picture Name Role Base Rarity
Clemont Artwork Clemont Support ☆☆☆☆

 

Mindscape
Clemont (BP) Mindscape


Clemont & Magneton

Picture Name Focal Move Type Weakness
Magneton Image
English: Magneton
Japan: Rarecoil
レアコイル
French: Magnéton
German: Magneton
Korean: 레어코일
Electric-type Ground-type
Passive Skills
Endurance: When the user enters battle with full HP, applies the Enduring effect to it.
Vigilance: Protects the user against critical hits.
Lithe: Prevents the user from getting paralyzed.
Theme Skills
Electric Support - Raises the maximum HP of all allied sync pairs by 30
Expedition Skills
Fiery + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
583 184 240 179 240 354
5 Star Stats
623 204 260 199 260 374
5 Star Max Potential Stats
663 224 280 219 280 394


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Spark Electric-typePhysical Category Move 42-50 100 2 (Gauge) Opponent
Has a moderate chance of leaving the target paralyzed.
X Accuracy All  Other Category Move   2 (Max Uses) Self
Sharply raises the Accuracy of all Allied Sync Pairs
Screech Normal-typeOther Category Move   2 (Gauge) Opponent
Sharply lowers the target's Defense
Eureka!  Other Category Move   2 (Max Uses) All allies
Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Thanks to Science Electric Impact Electric-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Spark: Power 3 Spark: Power Up 3 3 36 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Spark: Move Gauge Refresh 1 Move: Spark Has a chance (20%) of charging the user's move gauge by one when a move is successful. 7 84 1
Spark: Power 3 Spark: Power Up 3 3 36 2
Spark: Power 3 Spark: Power Up 3 3 36 1
Spark: Move Gauge Refresh 3 Move: Spark Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Toughen Up 2 Has a chance (30%) of raising the user's Defense by one stat rank when it is hit by an attack move. 9 108 2
Spark: Hostile Environment 1 Move: Spark Raises the chance of inflicting status conditions with the additional effects of moves. 9 108 3
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Def 10 Sp. Def 10 4 48 2
Stalwart Sp. Def cannot be lowered. 5 60 2
X Accuracy All: Move Gauge Refresh 3 Move: X Accuracy All Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 3
X Accuracy All: MP Refresh 2 Move: X Accuracy All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Spark: Power 3 Spark: Power Up 3 3 36 1
Sync Regen Applies the Gradual Healing effect to the user after using its sync move. 7 84 2
Spark: Power 3 Spark: Power Up 3 3 36 1
Shock Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. 8 96 2
Electrorepulsion 3 Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. 8 96 3
Tighten Up 3 Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. 10 120 2
Screech: Charging Infliction 2 Move: Screech Charges the user's move gauge by 2 when its Pokémon uses a status move. 10 120 3
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Defense 10 Defense 10 4 48 2
Eureka!: Move Gauge Refresh 3 Move: Eureka! Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Synchro Healing 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. 10 120 3
Eureka!: MP Refresh 2 Move: Eureka! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Thanks to Science Electric Impact: Power 25 Thanks to Science Electric Impact: Power Up 25 5 60 3
Thanks to Science Electric Impact: Power 25 Thanks to Science Electric Impact: Power Up 25 5 60 3