Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Electroweb: Power 4 |
Electroweb: Power+4 |
2 |
24 |
1 |
Electroweb: Power 4 |
Electroweb: Power+4 |
3 |
36 |
1 |
Electroweb: Power 4 |
Electroweb: Power+4 |
2 |
24 |
1 |
Electroweb: Power 4 |
Electroweb: Power+4 |
3 |
36 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
3 |
36 |
1 |
Electroweb: Power 4 |
Electroweb: Power+4 |
3 |
36 |
2 |
Electroweb: Move Gauge Refresh 3 |
Move: Electroweb Has a moderately good chance of increasing the user's move gauge by one when a move is successful. |
6 |
72 |
2 |
Electroweb: Satisfied Snarl 2 |
Move: Electroweb Occasionally lowers the target's Sp. Atk when a move targeting that opponent is successful. |
9 |
108 |
2 |
Sp. Atk + 10 |
Sp. Atk + 10 |
5 |
60 |
3 |
Mud-Slap: Move Gauge Refresh 3 |
Move: Mud-Slap Has a moderately good chance of increasing the user's move gauge by one when a move is successful. |
5 |
60 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Sp. Def + 10 |
Sp. Def + 10 |
4 |
48 |
1 |
Activate!: MP Refresh 2 |
Move: Activate! Occasionally restores one MP of the move used if the move is successful. |
8 |
96 |
1 |
HP + 20 |
HP + 20 |
5 |
60 |
2 |
Sp. Atk + 5 |
Sp. Atk + 5 |
3 |
36 |
1 |
Activate!: MP Refresh 2 |
Move: Activate! Occasionally restores one MP of the move used if the move is successful. |
7 |
84 |
2 |
Cakewalk |
The more the target's Speed is lowered, the more it powers up sync moves. |
7 |
84 |
2 |
Surging Sand 5 |
Powers up moves in a sandstorm. |
7 |
84 |
3 |
Sands of Time 2 |
Quickly charges the move gauge in a sandstorm. |
8 |
96 |
3 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Refreshing Rain 1 |
Restores the Pokémon's HP whenever it takes an action when the weather is rainy. |
6 |
72 |
1 |
Defense + 10 |
Defense + 10 |
4 |
48 |
1 |
Dizzying Power |
The more the target's accuracy is lowered, the more it powers up moves. |
7 |
84 |
2 |
HP + 20 |
HP + 20 |
5 |
60 |
1 |
Sp. Def + 10 |
Sp. Def + 10 |
4 |
48 |
2 |
Mud-Slap: Ramp Up 1 |
Move: Mud-Slap Raises the user's Sp. Atk when a move is successful. |
8 |
96 |
2 |
Raging Rain 5 |
Powers up moves when the weather is rainy. |
7 |
84 |
3 |
Parabolic Charge: Master Healer 1 |
Move: Parabolic Charge Increases the amount of HP restored by the user's healing moves. |
13 |
156 |
3 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Parabolic Charge: Power 2 |
Parabolic Charge: Power+2 |
2 |
24 |
1 |
Parabolic Charge: Power 2 |
Parabolic Charge: Power+2 |
3 |
36 |
1 |
Parabolic Charge: Power 2 |
Parabolic Charge: Power+2 |
2 |
24 |
1 |
Parabolic Charge: Power 2 |
Parabolic Charge: Power+2 |
3 |
36 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Parabolic Charge: Power 2 |
Parabolic Charge: Power+2 |
3 |
36 |
2 |
Parabolic Charge: Move Gauge Refresh 3 |
Move: Parabolic Charge Has a moderately good chance of increasing the user's move gauge by one when a move is successful. |
6 |
72 |
2 |
Speed + 10 |
Speed + 10 |
4 |
48 |
2 |
Sp. Atk + 10 |
Sp. Atk + 10 |
5 |
60 |
3 |
Mud-Slap: Move Gauge Refresh 3 |
Move: Mud-Slap Has a moderately good chance of increasing the user's move gauge by one when a move is successful. |
5 |
60 |
3 |
Light-Up-the-World Thunderbolt: Power 25 |
Light-Up-the-World Thunderbolt: Power+25 |
5 |
60 |
3 |
Light-Up-the-World Thunderbolt: Power 25 |
Light-Up-the-World Thunderbolt: Power+25 |
5 |
60 |
3 |
Sp. Atk 20 |
Sp. Atk 20 |
0 |
5 |
1 |
Obscuring Power 3 |
Powers up the user's moves when the target's accuracy is lowered. |
3 |
36 |
2 |
Grand Entry 2 |
Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. |
5 |
60 |
3 |
HP 40 |
HP 40 |
0 |
5 |
1 |
Speedster's Sync 5 |
Powers up the user's sync move when its Speed is raised. |
3 |
36 |
2 |
Activate!: Critical Eye 1 |
Move: Activate! Raises the user's critical-hit rate by 1 stat rank when its move is successful. |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Spark: Power 3 |
Spark: Power Up 3 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Spark: Move Gauge Refresh 1 |
Move: Spark Has a chance (20%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Spark: Power 3 |
Spark: Power Up 3 |
3 |
36 |
2 |
Spark: Power 3 |
Spark: Power Up 3 |
3 |
36 |
1 |
Spark: Move Gauge Refresh 3 |
Move: Spark Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
First Aid 4 |
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. |
10 |
120 |
3 |
Toughen Up 2 |
Has a chance (30%) of raising the user's Defense by one stat rank when it is hit by an attack move. |
9 |
108 |
2 |
Spark: Hostile Environment 1 |
Move: Spark Raises the chance of inflicting status conditions with the additional effects of moves. |
9 |
108 |
3 |
Antitoxin |
Prevents the user from getting poisoned or badly poisoned. |
5 |
60 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Def 10 |
Sp. Def 10 |
4 |
48 |
2 |
Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
2 |
X Accuracy All: Move Gauge Refresh 3 |
Move: X Accuracy All Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
3 |
X Accuracy All: MP Refresh 2 |
Move: X Accuracy All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Spark: Power 3 |
Spark: Power Up 3 |
3 |
36 |
1 |
Sync Regen |
Applies the Gradual Healing effect to the user after using its sync move. |
7 |
84 |
2 |
Spark: Power 3 |
Spark: Power Up 3 |
3 |
36 |
1 |
Shock Recovery 1 |
Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. |
8 |
96 |
2 |
Electrorepulsion 3 |
Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. |
8 |
96 |
3 |
Tighten Up 3 |
Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. |
10 |
120 |
2 |
Screech: Charging Infliction 2 |
Move: Screech Charges the user's move gauge by 2 when its Pokémon uses a status move. |
10 |
120 |
3 |
Sand Shelter |
Protects the user from damage from a sandstorm. |
5 |
60 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
Eureka!: Move Gauge Refresh 3 |
Move: Eureka! Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
S-Move: Team HP Recovery (M) 1 |
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. |
10 |
120 |
3 |
Eureka!: MP Refresh 2 |
Move: Eureka! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
Thanks to Science Electric Impact: Power 25 |
Thanks to Science Electric Impact: Power Up 25 |
5 |
60 |
3 |
Thanks to Science Electric Impact: Power 25 |
Thanks to Science Electric Impact: Power Up 25 |
5 |
60 |
3 |