Dendra | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Dendra |
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☆☆☆☆☆ |
| Mindscape |
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Dendra's Pokémon
Dendra & Medicham | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Theme Skills | |||||||||||||
| Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Paldea: Raises allies's Attack and Sp. Atk by 2 Body Builder: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 3 Soothing -1 | |||||||||||||
Dendra & Medicham (Tera: Fighting) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Theme Skills | |||||||||||||
| Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Paldea: Raises allies's Attack and Sp. Atk by 2 Body Builder: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 3 Soothing -1 | |||||||||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 2 |
| Move Gauge Refresh 9 | Charges the user’s move gauge by one when its move is successful. | 8 | 96 | 4 |
| Ally Sets Fighting Zone: Special Boost ↑2 9 | Increases the user’s Special Moves ↑ Next effect by two ranks when an ally turns the field of play’s zone into a Fighting Zone. | 10 | 120 | 5 |
| Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 2 |
| P-Moves & S-Moves Crit | Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move. | 10 | 120 | 4 |
| Fighting Wish: 1st MP 0: Restore MP 1 | Move: Fighting Wish Restores one MP of the user’s move the first time the remaining MP for that move is zero each battle. | 10 | 120 | 5 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Searing Spirit Focus Blast: Power 4 | Searing Spirit Focus Blast: Power ↑ 4 | 3 | 36 | 1 |
| Searing Spirit Focus Blast: Power 4 | Searing Spirit Focus Blast: Power ↑ 4 | 3 | 36 | 1 |
| Searing Spirit Focus Blast: Power 4 | Searing Spirit Focus Blast: Power ↑ 4 | 3 | 36 | 2 |
| Searing Spirit Focus Blast: Move Gauge Refresh 2 | Move: Searing Spirit Focus Blast Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Grand Entry 2 | Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 7 | 84 | 2 |
| First Aid 4 | Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
| Brainpower | The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Zen Headbutt: Power 5 | Zen Headbutt: Power ↑ 5 | 3 | 36 | 1 |
| Zen Headbutt: Power 5 | Zen Headbutt: Power ↑ 5 | 3 | 36 | 1 |
| Zen Headbutt: Accuracy 10 | Zen Headbutt: Accuracy ↑ 10 | 5 | 60 | 1 |
| Zen Headbutt: Attack Trap 9 | Move: Zen Headbutt Leaves the target trapped when the user’s attack move against it is successful. | 8 | 96 | 2 |
| Zen Headbutt: Move Gauge Refresh 4 | Move: Zen Headbutt Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Fierce Entry 2 | Raises the user’s Attack by two stat ranks when it enters a battle. | 7 | 84 | 2 |
| Zen Headbutt: Aggravation 4 | Move: Zen Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
| Haymaker | The more the user’s Attack is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Searing Spirit Focus Blast: Power 4 | Searing Spirit Focus Blast: Power ↑ 4 | 3 | 36 | 1 |
| Searing Spirit Focus Blast: Power 4 | Searing Spirit Focus Blast: Power ↑ 4 | 3 | 36 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Fighting Wish: Move Gauge Refresh 4 | Move: Fighting Wish Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Brawling Healing 1 | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | 9 | 108 | 2 |
| Hit: Stat ↓2 9 | Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
| Numbing Blow 9 | Leaves the target paralyzed when the user’s attack move against it is successful. | 8 | 96 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Amber Tera Blast: Power 5 | Amber Tera Blast: Power ↑ 5 | 3 | 36 | 1 |
| Amber Tera Blast: Power 5 | Amber Tera Blast: Power ↑ 5 | 3 | 36 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Amber Tera Blast: Move Gauge Refresh 2 | Move: Amber Tera Blast Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Amber Tera Blast: Power 5 | Amber Tera Blast: Power ↑ 5 | 3 | 36 | 2 |
| Head Start 1 | Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
| Furious Brain | The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 10 | 120 | 3 |
| Hot-Blooded Muscles Tera Blast: Power 25 | Hot-Blooded Muscles Tera Blast: Power ↑ 25 | 5 | 60 | 3 |
| Hot-Blooded Muscles Tera Blast: Power 25 | Hot-Blooded Muscles Tera Blast: Power ↑ 25 | 5 | 60 | 3 |








