Dendra

Picture Name Role Base Rarity
Dendra Artwork
Standard Outfit EX Outfit
Dendra
RoleStrike
EX RoleField
☆☆☆☆☆
Mindscape
Dendra Mindscape

Dendra's Pokémon

Dendra & Medicham

Picture Name Focal Move Type Weakness
Medicham Image
English: Medicham
Japan: Charem
チャーレム
French: Charmina
German: Meditalis
Korean: 요가램
Fighting-type Flying-type
Passive Skills
 
Theme Skills
Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks
Paldea: Raises allies's Attack and Sp. Atk by 2
Body Builder: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 3
Soothing -1


Dendra & Medicham (Tera: Fighting)

Picture Name Focal Move Type Weakness
Medicham Image
English: Medicham
Japan: Charem
チャーレム
French: Charmina
German: Meditalis
Korean: 요가램
Fighting-type Flying-type
Passive Skills
 
Theme Skills
Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks
Paldea: Raises allies's Attack and Sp. Atk by 2
Body Builder: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 3
Soothing -1


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Clearheaded Prevents the user from becoming confused. 5 60 2
Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. 8 96 4
Ally Sets Fighting Zone: Special Boost ↑2 9 Increases the user’s Special Moves ↑ Next effect by two ranks when an ally turns the field of play’s zone into a Fighting Zone. 10 120 5
Escape Artist Prevents the user from becoming trapped. 5 60 2
P-Moves & S-Moves Crit Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move. 10 120 4
Fighting Wish: 1st MP 0: Restore MP 1 Move: Fighting Wish Restores one MP of the user’s move the first time the remaining MP for that move is zero each battle. 10 120 5
Attack 5 Attack 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
HP 10 HP 10 2 24 1
Searing Spirit Focus Blast: Power 4 Searing Spirit Focus Blast: Power ↑ 4 3 36 1
Searing Spirit Focus Blast: Power 4 Searing Spirit Focus Blast: Power ↑ 4 3 36 1
Searing Spirit Focus Blast: Power 4 Searing Spirit Focus Blast: Power ↑ 4 3 36 2
Searing Spirit Focus Blast: Move Gauge Refresh 2 Move: Searing Spirit Focus Blast Has a chance (30%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Grand Entry 2 Raises the user’s Sp. Atk by two stat ranks when it enters a battle. 7 84 2
First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Zen Headbutt: Power 5 Zen Headbutt: Power ↑ 5 3 36 1
Zen Headbutt: Power 5 Zen Headbutt: Power ↑ 5 3 36 1
Zen Headbutt: Accuracy 10 Zen Headbutt: Accuracy ↑ 10 5 60 1
Zen Headbutt: Attack Trap 9 Move: Zen Headbutt Leaves the target trapped when the user’s attack move against it is successful. 8 96 2
Zen Headbutt: Move Gauge Refresh 4 Move: Zen Headbutt Has a chance (50%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Fierce Entry 2 Raises the user’s Attack by two stat ranks when it enters a battle. 7 84 2
Zen Headbutt: Aggravation 4 Move: Zen Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. 10 120 3
Speed 5 Speed 5 2 24 1
Searing Spirit Focus Blast: Power 4 Searing Spirit Focus Blast: Power ↑ 4 3 36 1
Searing Spirit Focus Blast: Power 4 Searing Spirit Focus Blast: Power ↑ 4 3 36 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Fighting Wish: Move Gauge Refresh 4 Move: Fighting Wish Has a chance (50%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Brawling Healing 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Fighting Zone. 9 108 2
Hit: Stat ↓2 9 Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 10 120 3
Numbing Blow 9 Leaves the target paralyzed when the user’s attack move against it is successful. 8 96 3
Attack 5 Attack 5 2 24 1
Amber Tera Blast: Power 5 Amber Tera Blast: Power ↑ 5 3 36 1
Amber Tera Blast: Power 5 Amber Tera Blast: Power ↑ 5 3 36 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Amber Tera Blast: Move Gauge Refresh 2 Move: Amber Tera Blast Has a chance (30%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Amber Tera Blast: Power 5 Amber Tera Blast: Power ↑ 5 3 36 2
Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. 10 120 3
Furious Brain The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. 10 120 3
Hot-Blooded Muscles Tera Blast: Power 25 Hot-Blooded Muscles Tera Blast: Power ↑ 25 5 60 3
Hot-Blooded Muscles Tera Blast: Power 25 Hot-Blooded Muscles Tera Blast: Power ↑ 25 5 60 3