Eve

Picture Name Role Base Rarity
Eve Artwork Eve Tech ☆☆☆

Obtaining Methods

Summon Location
EventsComplete Let's Go in Search of Wonder
EventsComplete Let's Go in Search of Wonder November 2024

Pokédex Entry

Flavor Text
EveThis Trainer from Galar is very good at pretending to be an Eevee, as she has thoroughly studied their cries and behavior.
Mindscape
Eve Mindscape

Eve's Pokémon

Eve & Eevee

Picture Name Focal Move Type Weakness
Eevee Image
English: Eevee
Japan: Eievui
イーブイ
French: Évoli
German: Evoli
Korean: 이브이
Normal-type Fighting-type
Passive Skills
Unfortuitous 9: Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Move Gauge Refresh 3: Has a chance (40%) of charging the user's move gauge by one when a move is successful.
Group Slapdash 9: Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Theme Skills
Normal Tech - Raises allies's Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
555 302 138 302 138 220
4 Star Stats
595 322 158 322 158 240
5 Star Stats
635 342 178 342 178 260
5 Star Max Potential Stats
675 362 198 362 198 280


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Tackle Normal-typePhysical Category Move 25-30 100 1 (Gauge) Opponent
No additional effect
Double Team Normal-typeOther Category Move   1 (Gauge) Self
Raises the user's evasiveness by 1 stat rank.
Swift Normal-typeSpecial Category Move 57-68 2 (Gauge) All opponents
Never misses.
Vee! Eevee!  Other Category Move   2 (Max Uses) Self
Raises the user's Sp. Atk by 2 stat ranks. Raises the user's evasiveness and critical-hit rate by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Double Eevee Normal Beam Normal-typeSpecial Category Move 250-300 Opponent
The more the user's evasiveness is raised, the greater the power of this attack.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Tackle: Power 3 Tackle: Power ? 3 3 36 1
Tackle: Power 3 Tackle: Power ? 3 3 36 2
Tackle: Power 3 Tackle: Power ? 3 3 36 1
Tackle: Move Gauge Refresh 3 Move: Tackle Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Vee! Eevee!: MP Refresh 2 Move: Vee! Eevee! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Vee! Eevee!: Barricade 1 Move: Vee! Eevee! Raises the user's Sp. Def by 1 stat rank when its move is successful. 8 96 2
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Swift: Power 3 Swift: Power ? 3 3 36 1
Swift: Power 3 Swift: Power ? 3 3 36 2
Swift: Power 3 Swift: Power ? 3 3 36 1
Swift: Move Gauge Refresh 3 Move: Swift Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
HP 20 HP 20 4 48 2
Cakewalk The more the target's Speed is lowered, the more it powers up the user's sync move. 10 120 3
Trip Up 9 Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Haste Speed cannot be lowered. 5 60 1
Swift: Power 3 Swift: Power ? 3 3 36 1
Swift: Power 3 Swift: Power ? 3 3 36 1
Sp. Atk 5 Sp. Atk 5 2 24 2
Fail Forward 1 Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. 9 108 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 3
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Gobsmack 4 Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. 10 120 3
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Fast Runner Evasiveness cannot be lowered. 5 60 1
Tackle: Power 3 Tackle: Power ? 3 3 36 1
Attack 5 Attack 5 2 24 1
Tackle: Power 3 Tackle: Power ? 3 3 36 2
Double Team: Move Gauge Refresh 3 Move: Double Team Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Vee! Eevee!: Shielding Strikes 1 Move: Vee! Eevee! Raises the user's Defense by 1 stat rank when its move is successful. 8 96 2
Ridicure 2 Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. 10 120 3
Bob and Weave The more the user's evasiveness is raised, the more it powers up the user's moves. 10 120 3
Double Eevee Normal Beam: Power 25 Double Eevee Normal Beam: Power ? 25 5 60 3
Double Eevee Normal Beam: Power 25 Double Eevee Normal Beam: Power ? 25 5 60 3