Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
1st Status P-Move MP 0: Sync CD ↓ 3 |
Reduces the user’s sync move countdown by three the first time the remaining MP for the status moves of its Pokémon is zero each battle. |
0 |
5 |
5 |
Electric Terrain: Team Brain Gain 9 |
Move: Electric Terrain Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful. |
0 |
5 |
4 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Electro Drift: Power 2 |
Electro Drift: Power ↑ 2 |
3 |
36 |
1 |
Electro Drift: Power 2 |
Electro Drift: Power ↑ 2 |
3 |
36 |
1 |
Electro Drift: Power 2 |
Electro Drift: Power ↑ 2 |
3 |
36 |
2 |
Grounding Wire |
Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. |
9 |
108 |
2 |
Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
Electro Drift: Electric Terrain Hit: Special Boost ↑1 4 |
Move: Electro Drift Has a chance (50%) of increasing the user’s Special Moves ↑ Next effect by one rank when its attack move is successful while the terrain is Electric Terrain. |
10 |
120 |
3 |
Electro Drift: Hit: Sp. Def ↓2 9 |
Move: Electro Drift Lowers the target’s Sp. Def by two stat ranks when the user’s attack move against it is successful. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Haste |
Speed cannot be lowered. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Electro Drift: Power 2 |
Electro Drift: Power ↑ 2 |
3 |
36 |
1 |
Electro Drift: Power 2 |
Electro Drift: Power ↑ 2 |
3 |
36 |
2 |
Electro Drift: Move Gauge Refresh 2 |
Move: Electro Drift Has a chance (30%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
Electro Drift: Ramming Speed |
Move: Electro Drift The more the user’s Speed is raised, the more it powers up the user’s moves. |
10 |
120 |
3 |
1st S-Move: Restore Status P-Move MP 1 |
Restores one MP for the status moves of the user’s Pokémon the first time the user’s sync move is used each battle. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Dauntless |
Sp. Atk cannot be lowered. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
V Electro Drift: Power 2 |
V Electro Drift: Power ↑ 2 |
3 |
36 |
1 |
V Electro Drift: Power 2 |
V Electro Drift: Power ↑ 2 |
3 |
36 |
2 |
V Electro Drift: Power 2 |
V Electro Drift: Power ↑ 2 |
3 |
36 |
2 |
Shock Recovery 1 |
Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. |
8 |
96 |
2 |
Power Induction 3 |
Powers up the user’s moves when the terrain is Electric Terrain. |
10 |
120 |
3 |
Brainpower |
The more the user’s Sp. Atk is raised, the more it powers up its sync move. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
V Electro Drift: Power 2 |
V Electro Drift: Power ↑ 2 |
3 |
36 |
1 |
V Electro Drift: Power 2 |
V Electro Drift: Power ↑ 2 |
3 |
36 |
2 |
Treasure Hunt Time!: MP Refresh 2 |
Move: Treasure Hunt Time! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Turbo Charge 2 |
Quickly charges the move gauge when the field is Electric Terrain. |
9 |
108 |
2 |
Soften Up 1 |
Critical hits land more easily when the user attacks with a sync move. |
10 |
120 |
3 |
Sync Induction 5 |
Powers up sync moves when the field is Electric Terrain. |
10 |
120 |
3 |
Ripening Grapes Future Electro Drift: Power 25 |
Ripening Grapes Future Electro Drift: Power ↑ 25 |
5 |
60 |
3 |
Ripening Grapes Future Electro Drift: Power 25 |
Ripening Grapes Future Electro Drift: Power ↑ 25 |
5 |
60 |
3 |