AnchorsHilbert
Hilbert
Fall 2020
Fall 2020
Sygna Suit
Sygna Suit

Hilbert

Picture Name Role Base Rarity
Hilbert Artwork
Standard Outfit EX Outfit
Hilbert Support ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingDouble Feature Poke Fair Scout (March 19th 2024 - April 2nd 2024) - 0.114%
Tierno Spotlight Scout (March 18th 2024 - April 3rd 2024) - 0.071%
Irida Costume Scout (March 16th 2024 - April 3rd 2024) - 0.071%
Adaman Costume Scout (March 14th 2024 - April 3rd 2024) - 0.071%
Super Spotlight Costume Scout (March 9th 2024 - March 25th 2024) - 0.071%
and more...

Pokédex Entry

Flavor Text
HilbertThis highly talented Trainer is said to have acquired his Pokémon battling skills on a journey around Unova. He seems calm but actually hates losing.
Hilbert
Fall 2020
Hilbert is back and ready to get some candy in his Mightyena costume. He is determined to stand up against even spooky Ghost types in order to protect his allies.
Hilbert
Sygna Suit
Hilbert is back in his sygna suit. With his love for battles, he makes the perfect partner for Genesect, the feared ancient hunter.
Mindscape
Hilbert Mindscape

Hilbert's Pokémon

Hilbert & Oshawott

Picture Name Focal Move Type Weakness
Oshawott Image
English: Oshawott
Japan: Mijumaru
ミジュマル
French: Moustillon
German: Ottaro
Korean: 수댕이
Water-type Electric-type
Passive Skills
Impervious: Stats cannot be lowered.
Theme Skills
Water Support - Raises the maximum HP of all allied sync pairs by 30
Unova: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Unova Adventurer: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Wistful + 1 per Unova Theme


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
620 257 239 170 239 272
5 Star Max Potential Stats
720 297 279 210 279 312


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Aqua Tail Water-typePhysical Category Move 56-67 90 2 (Gauge) Opponent
No additional effect
X Speed All  Other Category Move   2 (Max Uses) All allies
Sharply raises the Speed of all allied sync pairs
In This Together!  Other Category Move   2 (Max Uses) Self
The lower the user's HP is, the more this move raises the Attack of all allied sync pairs.
Waterfall Water-typePhysical Category Move 45-54 100 2 (Gauge) Opponent
Has a small chance of making the target flinch


Sync Moves
NameTypeCategoryMax PowerTarget
Water Sync Impact Water-typePhysical Category Move 200-240 Opponent
No additional effect


Hilbert & Dewott

Picture Name Focal Move Type Weakness
Dewott Image
English: Dewott
Japan: Futachimaru
フタチマル
French: Mateloutre
German: Zwottronin
Korean: 쌍검자비
Water-type Electric-type
Passive Skills
Impervious: Stats cannot be lowered.
Theme Skills
Water Support - Raises the maximum HP of all allied sync pairs by 30
Unova: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Unova Adventurer: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Wistful + 1 per Unova Theme


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
650 261 243 173 243 292
5 Star Max Potential Stats
750 301 283 213 283 332


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Aqua Tail Water-typePhysical Category Move 56-67 90 2 (Gauge) Opponent
No additional effect
X Speed All  Other Category Move   2 (Max Uses) All allies
Sharply raises the Speed of all allied sync pairs
In This Together!  Other Category Move   2 (Max Uses) Self
The lower the user's HP is, the more this move raises the Attack of all allied sync pairs.
Waterfall Water-typePhysical Category Move 45-54 100 2 (Gauge) Opponent
Has a small chance of making the target flinch


Sync Moves
NameTypeCategoryMax PowerTarget
Water Sync Impact Water-typePhysical Category Move 200-240 Opponent
No additional effect


Hilbert & Samurott

Picture Name Focal Move Type Weakness
Samurott Image
English: Samurott
Japan: Daikenki
ダイケンキ
French: Clamiral
German: Admurai
Korean: 대검귀
Water-type Electric-type
Passive Skills
Impervious: Stats cannot be lowered.
Theme Skills
Water Support - Raises the maximum HP of all allied sync pairs by 30
Unova: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Unova Adventurer: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Wistful + 1 per Unova Theme


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
720 269 250 178 250 302
5 Star Max Potential Stats
820 309 290 218 290 342


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Aqua Tail Water-typePhysical Category Move 56-67 90 2 (Gauge) Opponent
No additional effect
X Speed All  Other Category Move   2 (Max Uses) All allies
Sharply raises the Speed of all allied sync pairs
In This Together!  Other Category Move   2 (Max Uses) Self
The lower the user's HP is, the more this move raises the Attack of all allied sync pairs.
Waterfall Water-typePhysical Category Move 45-54 100 2 (Gauge) Opponent
Has a small chance of making the target flinch


Sync Moves
NameTypeCategoryMax PowerTarget
The True Razor Shell Water-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
Attack + 5 Attack + 5 0 1
Defense + 5 Defense + 5 0 1
Attack + 5 Attack + 5 0 1
Sp. Def + 5 Sp. Def + 5 0 1
Speed + 5 Speed + 5 0 1
Attack + 5 Attack + 5 2 1
Speed + 5 Speed + 5 2 1
Defense + 5 Defense + 5 2 1
Attack + 5 Attack + 5 2 1
Waterfall: Power Up 4 Waterfall: Power Up 4 4 1
Waterfall: Power Up 4 Waterfall: Power Up 4 4 2
Waterfall: Power Up 4 Waterfall: Power Up 4 4 1
Waterfall: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 2
Speed + 30 Speed + 30 7 3
Waterfall: Power Up 4 Waterfall: Power Up 4 4 2
Waterfall: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 8 3
Sp. Def + 5 Sp. Def + 5 2 1
Aqua Tail: Power Up 4 Aqua Tail: Power Up 4 4 1
HP + 10 HP + 10 2 1
Aqua Tail: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 1
Aqua Tail: Power Up 4 Aqua Tail: Power Up 4 4 2
Aqua Tail: Power Up 4 Aqua Tail: Power Up 4 4 2
Defense + 10 Defense + 10 4 2
Aqua Tail: Defense Crush 2 Has a moderate chance of lowering the target's Defense when an attack against it is successful. 8 3
Pressure Cooker 4 Once per battle, has a good chance of reducing the user's sync move countdown by one when in a pinch. 8 3
Attack + 5 Attack + 5 2 1
HP + 10 HP + 10 2 1
Aqua Tail: Power Up 4 Aqua Tail: Power Up 4 4 1
Aqua Tail: Power Up 4 Aqua Tail: Power Up 4 4 1
In This Together!: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 1
Sp. Def + 10 Sp. Def + 10 4 2
Aqua Tail: Power Up 4 Aqua Tail: Power Up 4 4 1
HP + 20 HP + 20 4 2
In This Together!: Critical Squad 2 Sharply raises the critical-hit rate of all allied sync pairs when a move is successful. 12 3
In This Together!: Shielded Squad 1 Raises the Defense of all allied sync pairs when a move is successful. 8 2
Endurance If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. 10 3
Attack + 5 Attack + 5 2 1
Defense + 5 Defense + 5 2 1
Defense + 5 Defense + 5 2 1
X Speed All: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 1
Waterfall: Power Up 4 Waterfall: Power Up 4 4 2
Vigilance The Pokémon is protected against critical hits. 7 2
Sp. Def + 10 Sp. Def + 10 4 2
X Speed All: Slippery 1 Raises the user's evasiveness when a move is successful. 10 3
Emergency Huddle 2 Once per battle, sharply raises the Defense of all allied sync pairs when in a pinch. 10 3
The True Razor Shell: Power Up 25 The True Razor Shell: Power Up 25 5 3

Hilbert Fall 2020

Picture Name Role Base Rarity
Hilbert Artwork
Standard Outfit EX Outfit
Hilbert Strike ☆☆☆☆☆

 

Mindscape
Hilbert Fall 2020 Mindscape


Hilbert & Mightyena

Picture Name Focal Move Type Weakness
Mightyena Image
English: Mightyena
Japan: Graena
グラエナ
French: Grahyèna
German: Magnayen
Korean: 그라에나
Dark-type Fairy-type
Passive Skills
Carry On 1: Raises the user's Attack by 1 stat ranks when another Pokémon on the field of play faints.
Spur On 4: Charges the user's move gauge by 4 each time another Pokémon on the field of play faints.
Dark Shift: Normal-type moves become Dark-type moves.
Theme Skills
Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks
Unova: Raises allies's Attack and Sp. Atk by 2
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2
Sweet Tooth: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
845 400 138 260 138 302
5 Star Max Potential Stats
945 440 178 300 178 342


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Crunch Dark-typePhysical Category Move 99-118 3 (Gauge) Opponent
Has a small chance of lowering the target's Defense
X Attack  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack
Double-Edge Normal-typePhysical Category Move 167-200 100 3 (Gauge) Opponent
The user also takes 25% of the damage it dealt to the target
Rawr!  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Speed. Radically raises the user's Speed if the user is affected by a status condition. Sharply raises the user's critical-hit rate. Lowers the user's Defense and Sp. Def.


Sync Moves
NameTypeCategoryMax PowerTarget
Bump-in-the-Night Crunch Dark-typePhysical Category Move 250-300 Opponent
Raises the user's critical hit rate
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Crunch: Power Up 3 Crunch: Power Up 3 4 48 1
Crunch: Power Up 3 Crunch: Power Up 3 4 48 1
Crunch: Move Gauge Refresh 2 Has Up moderate chance of charging the user’s move gauge by one when Up move is successful. 6 72 1
Ramming Speed The more the user’s Speed has been raised, the more it powers up moves. 8 96 1
Crunch: Power Up 3 Crunch: Power Up 3 4 48 2
Defense + 20 Defense + 20 6 72 2
Haymaker The more the user’s Attack has been raised, the more it powers up sync moves. 8 96 2
Crunch: Move Gauge Refresh 2 Has Up moderate chance of charging the user’s move gauge by one when Up move is successful. 6 72 3
Superduper Effective 1 Powers up moves that are super effective. 10 120 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Double-Edge: Power Up 3 Double-Edge: Power Up 3 4 48 1
Double-Edge: Power Up 3 Double-Edge: Power Up 3 4 48 1
Speed + 5 Speed + 5 2 24 1
Double-Edge: Move Gauge Refresh 2 Has Up moderate chance of charging the user’s move gauge by one when Up move is successful. 6 72 1
Standfast 5 Reduces recoil damage received from using moves that have recoil in the effect tag. 7 84 1
Double-Edge: Power Up 3 Double-Edge: Power Up 3 4 48 2
Standfast 5 Reduces recoil damage received from using moves that have recoil in the effect tag. 7 84 2
HP + 20 HP + 20 4 48 2
Double-Edge: Move Gauge Refresh 2 Has Up moderate chance of charging the user’s move gauge by one when Up move is successful. 6 72 3
Terrify 1 Lowers the Attack of all opposing sync pairs when the Pokémon enters Up battle. 8 96 3
HP + 10 HP + 10 2 24 1
Double-Edge: Power Up 3 Double-Edge: Power Up 3 4 48 1
Rawr!: MP Refresh 2 Has Up moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Haste Speed + cannot be lowered. 5 60 1
HP + 20 HP + 20 4 48 2
Double-Edge: Power Up 3 Double-Edge: Power Up 3 4 48 2
Gritty 5 Powers up moves if the Pokémon is affected by Up status condition. 8 96 2
First Aid 4 Restores Up bit of the Pokémon’s HP once during battle when the Pokémon is in Up pinch. 10 120 3
Sp. Def + 20 Sp. Def + 20 6 72 3
Defense + 5 Defense + 5 2 24 1
Crunch: Power Up 3 Crunch: Power Up 3 4 48 1
X Attack: MP Refresh 2 Has Up moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Speed + 10 Speed + 10 4 48 1
Insult to Injury The more the target’s Defense has been lowered, the more it powers up moves. 10 120 2
Crunch: Power Up 3 Crunch: Power Up 3 4 48 2
Speedy Entry 1 Raises the user’s Speed when the Pokémon enters Up battle. 7 84 2
Attack + 20 Attack + 20 6 72 3
Crunch: On Up Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 8 96 3
Bump-in-the-Night Crunch: Power Up 25 Bump-in-the-Night Crunch: Power Up 25 5 60 3
Bump-in-the-Night Crunch: Power Up 25 Bump-in-the-Night Crunch: Power Up 25 5 60 3

Hilbert Sygna Suit

Picture Name Role Base Rarity
Hilbert Artwork
Standard Outfit EX Outfit
Hilbert Tech ☆☆☆☆☆

 

Mindscape
Hilbert Sygna Suit Mindscape


Hilbert & Genesect

Picture Name Focal Move Type Weakness
Genesect Image
English: Genesect
Japan: Genesect
ゲノセクト
French: Genesect
German: Genesect
Korean: 게노세크트
Bug-type Fire-type
Passive Skills
Bug Shift: Normal-type moves become Bug-type moves.
Hilbert's Aim: When the target's weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target's Type Rebuff of that type by 1 rank the first time the user's attack move against that target is successful each battle.
Hilbert's Plan: Changes the type of the user's attack move to that of the target's weakness when the target's weakness type is either Fire, Water, Electric, or Ice and only for that attack.
Theme Skills
Bug Tech: Raises allies's Attack and Sp. Atk by 12 when using Bug-type attacks. Raises the maximum HP of all allied sync pairs by 12
Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Unova Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
670 298 175 400 175 351
5 Star Max Potential Stats
770 338 215 440 215 391


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Metal Sound Steel-typeOther Category Move   100 2 (Gauge) Opponent
Lowers the target's Sp. Def by 2 stat ranks.
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Techno Blast Normal-typeSpecial Category Move 200-240 100 4 (Gauge) Opponent
No additional effect
Perfect Aim!  Other Category Move   2 (Max Uses) Self
Raises the user's Sp. Atk by 3 stat ranks. Applies the Supereffective ? Next effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Aim for Victory Bug Buzz Bug-typeSpecial Category Move 200-240 Opponent
The more the target's Sp. Def is lowered, the greater the power of this attack.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 1
Sp. Atk 5 Sp. Atk 5 1
Defense 5 Defense 5 1
Sp. Atk 5 Sp. Atk 5 1
Sp. Def 5 Sp. Def 5 1
Speed 5 Speed 5 1
Superduper Effective 1 Powers up moves that are super effective. 2
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. 4
Hilbert's Aim When the target's weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target's Type Rebuff of that type by 1 rank the first time the user's attack move against that target is successful each battle. 5
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 2
Super Slowering Hit 9 Lowers the target's Speed by 2 stat ranks when the user's move against the target is super effective. 4
Cakewalk The more the target's Speed is lowered, the more it powers up the user's sync move. 5
Sp. Def 5 Sp. Def 5 1
Techno Blast: Power 2 Techno Blast: Power Up 2 1
Sp. Atk 5 Sp. Atk 5 1
Techno Blast: Power 2 Techno Blast: Power Up 2 1
Techno Blast: Power 2 Techno Blast: Power Up 2 1
Bug Daunt 9 Lowers the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. 2
Sp. Def 5 Sp. Def 5 1
Techno Blast: Move Gauge Refresh 3 Move: Techno Blast Has a chance (40%) of charging the user's move gauge by one when a move is successful. 2
Bug Enigma 9 Lowers the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. 3
Water Crush 9 Lowers the target's Defense by 1 stat rank when the user's Water-type move against the target is successful. 2
Super Freebie 2 Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. 3
Lithe Prevents the user from getting paralyzed. 1
Defense 5 Defense 5 1
Sp. Def 5 Sp. Def 5 1
Defense 10 Defense 10 2
HP 10 HP 10 1
Dauntless Sp. Atk cannot be lowered. 2
Metal Sound: Move Gauge Refresh 3 Move: Metal Sound Has a chance (40%) of charging the user's move gauge by one when a move is successful. 2
Metal Sound: Charging Infliction 2 Move: Metal Sound Charges the user's move gauge by 2 when its Pokémon uses a status move. 3
Metal Sound: Ripple Effect 9 Move: Metal Sound When a move used by the user's Pokémon lowers an opponent's stat, lowers the same stat for all opposing sync pairs instead. 3
Escape Artist Prevents the user from becoming trapped. 1
Perfect Aim!: MP Refresh 2 Move: Perfect Aim! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 1
Defense 5 Defense 5 1
Speed 5 Speed 5 1
Insect Acceleration 2 Quickly charges the move gauge when the zone is a Bug Zone. 2
Sp. Atk 10 Sp. Atk 10 2
Brainteaser The more the target's Sp. Def is lowered, the more it powers up the user's moves. 3
Insect Power 1 Powers up the user's moves when the zone is a Bug Zone. 2
Static Brush 9 Leaves the target paralyzed when the user's Electric-type attack move against it is successful. 3
Sp. Atk 5 Sp. Atk 5 1
Techno Blast: Power 2 Techno Blast: Power Up 2 1
Speed 5 Speed 5 1
Sp. Def 5 Sp. Def 5 1
Techno Blast: Power 2 Techno Blast: Power Up 2 1
HP 10 HP 10 1
Weakening Fire 9 Lowers the target's Attack by 1 stat rank when the user's Fire-type move against the target is successful. 2
Speed 10 Speed 10 2
Dire Hit +: MP Refresh 2 Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 2
Icy Touch 2 Has a chance (30%) of leaving the target frozen when the user's Ice-type attack move against it is successful. 3
Brainpower The more the user's Sp. Atk is raised, the more it powers up the user's sync move. 3
Aim for Victory Bug Buzz: Power 25 Aim for Victory Bug Buzz: Power Up 25 3
Aim for Victory Bug Buzz: Power 25 Aim for Victory Bug Buzz: Power Up 25 3