Anchors | Hilbert | Fall 2020 | Sygna Suit |
Hilbert | |||
Picture | Name | Role | Base Rarity |
|
Hilbert | Support | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Super Spotlight Variety Scout (April 18th 2024 - May 4th 2024) - 0.071% Selene Costume Scout (April 14th 2024 - May 20th 2024) - 0.071% Barry Costume Scout (April 12th 2024 - May 20th 2024) - 0.071% Triple Feature Poke Fair Scout (April 5th 2024 - April 17th 2024) - 0.078% Triple Feature Poke Fair Scout (April 3rd 2024 - April 17th 2024) - 0.078% and more... |
Pokédex Entry
Flavor Text | |
Hilbert | This highly talented Trainer is said to have acquired his Pokémon battling skills on a journey around Unova. He seems calm but actually hates losing. |
Hilbert Fall 2020 | Hilbert is back and ready to get some candy in his Mightyena costume. He is determined to stand up against even spooky Ghost types in order to protect his allies. |
Hilbert Sygna Suit | Hilbert is back in his sygna suit. With his love for battles, he makes the perfect partner for Genesect, the feared ancient hunter. |
Mindscape |
Hilbert's Pokémon
Hilbert & Oshawott | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Impervious: Stats cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Water Support - Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Unova Adventurer: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 1 per Unova Theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
620 | 257 | 239 | 170 | 239 | 272 |
5 Star Max Potential Stats | |||||
720 | 297 | 279 | 210 | 279 | 312 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Impact | 200-240 | Opponent | ||||
No additional effect |
Hilbert & Dewott | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Impervious: Stats cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Water Support - Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Unova Adventurer: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 1 per Unova Theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
650 | 261 | 243 | 173 | 243 | 292 |
5 Star Max Potential Stats | |||||
750 | 301 | 283 | 213 | 283 | 332 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Impact | 200-240 | Opponent | ||||
No additional effect |
Hilbert & Samurott | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Impervious: Stats cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Water Support - Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Unova Adventurer: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 1 per Unova Theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
720 | 269 | 250 | 178 | 250 | 302 |
5 Star Max Potential Stats | |||||
820 | 309 | 290 | 218 | 290 | 342 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
The True Razor Shell | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
Attack + 5 | Attack + 5 | 0 | 1 | |
Defense + 5 | Defense + 5 | 0 | 1 | |
Attack + 5 | Attack + 5 | 0 | 1 | |
Sp. Def + 5 | Sp. Def + 5 | 0 | 1 | |
Speed + 5 | Speed + 5 | 0 | 1 | |
Attack + 5 | Attack + 5 | 2 | 1 | |
Speed + 5 | Speed + 5 | 2 | 1 | |
Defense + 5 | Defense + 5 | 2 | 1 | |
Attack + 5 | Attack + 5 | 2 | 1 | |
Waterfall: Power Up 4 | Waterfall: Power Up 4 | 4 | 1 | |
Waterfall: Power Up 4 | Waterfall: Power Up 4 | 4 | 2 | |
Waterfall: Power Up 4 | Waterfall: Power Up 4 | 4 | 1 | |
Waterfall: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 2 | |
Speed + 30 | Speed + 30 | 7 | 3 | |
Waterfall: Power Up 4 | Waterfall: Power Up 4 | 4 | 2 | |
Waterfall: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 3 | |
Sp. Def + 5 | Sp. Def + 5 | 2 | 1 | |
Aqua Tail: Power Up 4 | Aqua Tail: Power Up 4 | 4 | 1 | |
HP + 10 | HP + 10 | 2 | 1 | |
Aqua Tail: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 1 | |
Aqua Tail: Power Up 4 | Aqua Tail: Power Up 4 | 4 | 2 | |
Aqua Tail: Power Up 4 | Aqua Tail: Power Up 4 | 4 | 2 | |
Defense + 10 | Defense + 10 | 4 | 2 | |
Aqua Tail: Defense Crush 2 | Has a moderate chance of lowering the target's Defense when an attack against it is successful. | 8 | 3 | |
Pressure Cooker 4 | Once per battle, has a good chance of reducing the user's sync move countdown by one when in a pinch. | 8 | 3 | |
Attack + 5 | Attack + 5 | 2 | 1 | |
HP + 10 | HP + 10 | 2 | 1 | |
Aqua Tail: Power Up 4 | Aqua Tail: Power Up 4 | 4 | 1 | |
Aqua Tail: Power Up 4 | Aqua Tail: Power Up 4 | 4 | 1 | |
In This Together!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 1 | |
Sp. Def + 10 | Sp. Def + 10 | 4 | 2 | |
Aqua Tail: Power Up 4 | Aqua Tail: Power Up 4 | 4 | 1 | |
HP + 20 | HP + 20 | 4 | 2 | |
In This Together!: Critical Squad 2 | Sharply raises the critical-hit rate of all allied sync pairs when a move is successful. | 12 | 3 | |
In This Together!: Shielded Squad 1 | Raises the Defense of all allied sync pairs when a move is successful. | 8 | 2 | |
Endurance | If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. | 10 | 3 | |
Attack + 5 | Attack + 5 | 2 | 1 | |
Defense + 5 | Defense + 5 | 2 | 1 | |
Defense + 5 | Defense + 5 | 2 | 1 | |
X Speed All: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 1 | |
Waterfall: Power Up 4 | Waterfall: Power Up 4 | 4 | 2 | |
Vigilance | The Pokémon is protected against critical hits. | 7 | 2 | |
Sp. Def + 10 | Sp. Def + 10 | 4 | 2 | |
X Speed All: Slippery 1 | Raises the user's evasiveness when a move is successful. | 10 | 3 | |
Emergency Huddle 2 | Once per battle, sharply raises the Defense of all allied sync pairs when in a pinch. | 10 | 3 | |
The True Razor Shell: Power Up 25 | The True Razor Shell: Power Up 25 | 5 | 3 |
Hilbert Fall 2020 | |||
Picture | Name | Role | Base Rarity |
|
Hilbert | Strike | ☆☆☆☆☆ |
Mindscape |
Hilbert & Mightyena | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Carry On 1: Raises the user's Attack by 1 stat ranks when another Pokémon on the field of play faints. Spur On 4: Charges the user's move gauge by 4 each time another Pokémon on the field of play faints. Dark Shift: Normal-type moves become Dark-type moves. | |||||||||||||
Theme Skills | |||||||||||||
Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Sweet Tooth: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
845 | 400 | 138 | 260 | 138 | 302 |
5 Star Max Potential Stats | |||||
945 | 440 | 178 | 300 | 178 | 342 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Bump-in-the-Night Crunch | 250-300 | Opponent | ||||
Raises the user's critical hit rate | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Crunch: Power Up 3 | Crunch: Power Up 3 | 4 | 48 | 1 |
Crunch: Power Up 3 | Crunch: Power Up 3 | 4 | 48 | 1 |
Crunch: Move Gauge Refresh 2 | Has Up moderate chance of charging the user’s move gauge by one when Up move is successful. | 6 | 72 | 1 |
Ramming Speed | The more the user’s Speed has been raised, the more it powers up moves. | 8 | 96 | 1 |
Crunch: Power Up 3 | Crunch: Power Up 3 | 4 | 48 | 2 |
Defense + 20 | Defense + 20 | 6 | 72 | 2 |
Haymaker | The more the user’s Attack has been raised, the more it powers up sync moves. | 8 | 96 | 2 |
Crunch: Move Gauge Refresh 2 | Has Up moderate chance of charging the user’s move gauge by one when Up move is successful. | 6 | 72 | 3 |
Superduper Effective 1 | Powers up moves that are super effective. | 10 | 120 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Double-Edge: Move Gauge Refresh 2 | Has Up moderate chance of charging the user’s move gauge by one when Up move is successful. | 6 | 72 | 1 |
Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 7 | 84 | 1 |
Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 2 |
Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 7 | 84 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Double-Edge: Move Gauge Refresh 2 | Has Up moderate chance of charging the user’s move gauge by one when Up move is successful. | 6 | 72 | 3 |
Terrify 1 | Lowers the Attack of all opposing sync pairs when the Pokémon enters Up battle. | 8 | 96 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
Rawr!: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Haste | Speed + cannot be lowered. | 5 | 60 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 2 |
Gritty 5 | Powers up moves if the Pokémon is affected by Up status condition. | 8 | 96 | 2 |
First Aid 4 | Restores Up bit of the Pokémon’s HP once during battle when the Pokémon is in Up pinch. | 10 | 120 | 3 |
Sp. Def + 20 | Sp. Def + 20 | 6 | 72 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Crunch: Power Up 3 | Crunch: Power Up 3 | 4 | 48 | 1 |
X Attack: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Insult to Injury | The more the target’s Defense has been lowered, the more it powers up moves. | 10 | 120 | 2 |
Crunch: Power Up 3 | Crunch: Power Up 3 | 4 | 48 | 2 |
Speedy Entry 1 | Raises the user’s Speed when the Pokémon enters Up battle. | 7 | 84 | 2 |
Attack + 20 | Attack + 20 | 6 | 72 | 3 |
Crunch: On Up Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Bump-in-the-Night Crunch: Power Up 25 | Bump-in-the-Night Crunch: Power Up 25 | 5 | 60 | 3 |
Bump-in-the-Night Crunch: Power Up 25 | Bump-in-the-Night Crunch: Power Up 25 | 5 | 60 | 3 |
Hilbert Sygna Suit | |||
Picture | Name | Role | Base Rarity |
|
Hilbert | Tech | ☆☆☆☆☆ |
Mindscape |
Hilbert & Genesect | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Bug Shift: Normal-type moves become Bug-type moves. Hilbert's Aim: When the target's weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target's Type Rebuff of that type by 1 rank the first time the user's attack move against that target is successful each battle. Hilbert's Plan: Changes the type of the user's attack move to that of the target's weakness when the target's weakness type is either Fire, Water, Electric, or Ice and only for that attack. | |||||||||||||
Theme Skills | |||||||||||||
Bug Tech: Raises allies's Attack and Sp. Atk by 12 when using Bug-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Unova Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
670 | 298 | 175 | 400 | 175 | 351 |
5 Star Max Potential Stats | |||||
770 | 338 | 215 | 440 | 215 | 391 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Aim for Victory Bug Buzz | 200-240 | Opponent | ||||
The more the target's Sp. Def is lowered, the greater the power of this attack. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 1 | ||
Sp. Atk 5 | Sp. Atk 5 | 1 | ||
Defense 5 | Defense 5 | 1 | ||
Sp. Atk 5 | Sp. Atk 5 | 1 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Speed 5 | Speed 5 | 1 | ||
Superduper Effective 1 | Powers up moves that are super effective. | 2 | ||
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 4 | ||
Hilbert's Aim | When the target's weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target's Type Rebuff of that type by 1 rank the first time the user's attack move against that target is successful each battle. | 5 | ||
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 2 | ||
Super Slowering Hit 9 | Lowers the target's Speed by 2 stat ranks when the user's move against the target is super effective. | 4 | ||
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 5 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Techno Blast: Power 2 | Techno Blast: Power Up 2 | 1 | ||
Sp. Atk 5 | Sp. Atk 5 | 1 | ||
Techno Blast: Power 2 | Techno Blast: Power Up 2 | 1 | ||
Techno Blast: Power 2 | Techno Blast: Power Up 2 | 1 | ||
Bug Daunt 9 | Lowers the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | 2 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Techno Blast: Move Gauge Refresh 3 | Move: Techno Blast Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
Bug Enigma 9 | Lowers the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | 3 | ||
Water Crush 9 | Lowers the target's Defense by 1 stat rank when the user's Water-type move against the target is successful. | 2 | ||
Super Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. | 3 | ||
Lithe | Prevents the user from getting paralyzed. | 1 | ||
Defense 5 | Defense 5 | 1 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Defense 10 | Defense 10 | 2 | ||
HP 10 | HP 10 | 1 | ||
Dauntless | Sp. Atk cannot be lowered. | 2 | ||
Metal Sound: Move Gauge Refresh 3 | Move: Metal Sound Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
Metal Sound: Charging Infliction 2 | Move: Metal Sound Charges the user's move gauge by 2 when its Pokémon uses a status move. | 3 | ||
Metal Sound: Ripple Effect 9 | Move: Metal Sound When a move used by the user's Pokémon lowers an opponent's stat, lowers the same stat for all opposing sync pairs instead. | 3 | ||
Escape Artist | Prevents the user from becoming trapped. | 1 | ||
Perfect Aim!: MP Refresh 2 | Move: Perfect Aim! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 1 | ||
Defense 5 | Defense 5 | 1 | ||
Speed 5 | Speed 5 | 1 | ||
Insect Acceleration 2 | Quickly charges the move gauge when the zone is a Bug Zone. | 2 | ||
Sp. Atk 10 | Sp. Atk 10 | 2 | ||
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 3 | ||
Insect Power 1 | Powers up the user's moves when the zone is a Bug Zone. | 2 | ||
Static Brush 9 | Leaves the target paralyzed when the user's Electric-type attack move against it is successful. | 3 | ||
Sp. Atk 5 | Sp. Atk 5 | 1 | ||
Techno Blast: Power 2 | Techno Blast: Power Up 2 | 1 | ||
Speed 5 | Speed 5 | 1 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Techno Blast: Power 2 | Techno Blast: Power Up 2 | 1 | ||
HP 10 | HP 10 | 1 | ||
Weakening Fire 9 | Lowers the target's Attack by 1 stat rank when the user's Fire-type move against the target is successful. | 2 | ||
Speed 10 | Speed 10 | 2 | ||
Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 2 | ||
Icy Touch 2 | Has a chance (30%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | 3 | ||
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 3 | ||
Aim for Victory Bug Buzz: Power 25 | Aim for Victory Bug Buzz: Power Up 25 | 3 | ||
Aim for Victory Bug Buzz: Power 25 | Aim for Victory Bug Buzz: Power Up 25 | 3 |