Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
|
|
|
|
|
Attack + 5 |
Attack + 5 |
0 |
|
1 |
Defense + 5 |
Defense + 5 |
0 |
|
1 |
Attack + 5 |
Attack + 5 |
0 |
|
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
|
1 |
Speed + 5 |
Speed + 5 |
0 |
|
1 |
Attack + 5 |
Attack + 5 |
2 |
|
1 |
Speed + 5 |
Speed + 5 |
2 |
|
1 |
Defense + 5 |
Defense + 5 |
2 |
|
1 |
Attack + 5 |
Attack + 5 |
2 |
|
1 |
Waterfall: Power Up 4 |
Waterfall: Power Up 4 |
4 |
|
1 |
Waterfall: Power Up 4 |
Waterfall: Power Up 4 |
4 |
|
2 |
Waterfall: Power Up 4 |
Waterfall: Power Up 4 |
4 |
|
1 |
Waterfall: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
7 |
|
2 |
Speed + 30 |
Speed + 30 |
7 |
|
3 |
Waterfall: Power Up 4 |
Waterfall: Power Up 4 |
4 |
|
2 |
Waterfall: Aggravation 1 |
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
8 |
|
3 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
|
1 |
Aqua Tail: Power Up 4 |
Aqua Tail: Power Up 4 |
4 |
|
1 |
HP + 10 |
HP + 10 |
2 |
|
1 |
Aqua Tail: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
7 |
|
1 |
Aqua Tail: Power Up 4 |
Aqua Tail: Power Up 4 |
4 |
|
2 |
Aqua Tail: Power Up 4 |
Aqua Tail: Power Up 4 |
4 |
|
2 |
Defense + 10 |
Defense + 10 |
4 |
|
2 |
Aqua Tail: Defense Crush 2 |
Has a moderate chance of lowering the target's Defense when an attack against it is successful. |
8 |
|
3 |
Pressure Cooker 4 |
Once per battle, has a good chance of reducing the user's sync move countdown by one when in a pinch. |
8 |
|
3 |
Attack + 5 |
Attack + 5 |
2 |
|
1 |
HP + 10 |
HP + 10 |
2 |
|
1 |
Aqua Tail: Power Up 4 |
Aqua Tail: Power Up 4 |
4 |
|
1 |
Aqua Tail: Power Up 4 |
Aqua Tail: Power Up 4 |
4 |
|
1 |
In This Together!: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
|
1 |
Sp. Def + 10 |
Sp. Def + 10 |
4 |
|
2 |
Aqua Tail: Power Up 4 |
Aqua Tail: Power Up 4 |
4 |
|
1 |
HP + 20 |
HP + 20 |
4 |
|
2 |
In This Together!: Critical Squad 2 |
Sharply raises the critical-hit rate of all allied sync pairs when a move is successful. |
12 |
|
3 |
In This Together!: Shielded Squad 1 |
Raises the Defense of all allied sync pairs when a move is successful. |
8 |
|
2 |
Endurance |
If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. |
10 |
|
3 |
Attack + 5 |
Attack + 5 |
2 |
|
1 |
Defense + 5 |
Defense + 5 |
2 |
|
1 |
Defense + 5 |
Defense + 5 |
2 |
|
1 |
X Speed All: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
|
1 |
Waterfall: Power Up 4 |
Waterfall: Power Up 4 |
4 |
|
2 |
Vigilance |
The Pokémon is protected against critical hits. |
7 |
|
2 |
Sp. Def + 10 |
Sp. Def + 10 |
4 |
|
2 |
X Speed All: Slippery 1 |
Raises the user's evasiveness when a move is successful. |
10 |
|
3 |
Emergency Huddle 2 |
Once per battle, sharply raises the Defense of all allied sync pairs when in a pinch. |
10 |
|
3 |
The True Razor Shell: Power Up 25 |
The True Razor Shell: Power Up 25 |
5 |
|
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Crunch: Power Up 3 |
Crunch: Power Up 3 |
4 |
48 |
1 |
Crunch: Power Up 3 |
Crunch: Power Up 3 |
4 |
48 |
1 |
Crunch: Move Gauge Refresh 2 |
Has Up moderate chance of charging the user's move gauge by one when Up move is successful. |
6 |
72 |
1 |
Ramming Speed |
The more the user's Speed has been raised, the more it powers up moves. |
8 |
96 |
1 |
Crunch: Power Up 3 |
Crunch: Power Up 3 |
4 |
48 |
2 |
Defense + 20 |
Defense + 20 |
6 |
72 |
2 |
Haymaker |
The more the user's Attack has been raised, the more it powers up sync moves. |
8 |
96 |
2 |
Crunch: Move Gauge Refresh 2 |
Has Up moderate chance of charging the user's move gauge by one when Up move is successful. |
6 |
72 |
3 |
Superduper Effective 1 |
Powers up moves that are super effective. |
10 |
120 |
3 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Double-Edge: Power Up 3 |
Double-Edge: Power Up 3 |
4 |
48 |
1 |
Double-Edge: Power Up 3 |
Double-Edge: Power Up 3 |
4 |
48 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Double-Edge: Move Gauge Refresh 2 |
Has Up moderate chance of charging the user's move gauge by one when Up move is successful. |
6 |
72 |
1 |
Standfast 5 |
Reduces recoil damage received from using moves that have recoil in the effect tag. |
7 |
84 |
1 |
Double-Edge: Power Up 3 |
Double-Edge: Power Up 3 |
4 |
48 |
2 |
Standfast 5 |
Reduces recoil damage received from using moves that have recoil in the effect tag. |
7 |
84 |
2 |
HP + 20 |
HP + 20 |
4 |
48 |
2 |
Double-Edge: Move Gauge Refresh 2 |
Has Up moderate chance of charging the user's move gauge by one when Up move is successful. |
6 |
72 |
3 |
Terrify 1 |
Lowers the Attack of all opposing sync pairs when the Pokémon enters Up battle. |
8 |
96 |
3 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Double-Edge: Power Up 3 |
Double-Edge: Power Up 3 |
4 |
48 |
1 |
Rawr!: MP Refresh 2 |
Has Up moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Haste |
Speed + cannot be lowered. |
5 |
60 |
1 |
HP + 20 |
HP + 20 |
4 |
48 |
2 |
Double-Edge: Power Up 3 |
Double-Edge: Power Up 3 |
4 |
48 |
2 |
Gritty 5 |
Powers up moves if the Pokémon is affected by Up status condition. |
8 |
96 |
2 |
First Aid 4 |
Restores Up bit of the Pokémon's HP once during battle when the Pokémon is in Up pinch. |
10 |
120 |
3 |
Sp. Def + 20 |
Sp. Def + 20 |
6 |
72 |
3 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Crunch: Power Up 3 |
Crunch: Power Up 3 |
4 |
48 |
1 |
X Attack: MP Refresh 2 |
Has Up moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Speed + 10 |
Speed + 10 |
4 |
48 |
1 |
Insult to Injury |
The more the target's Defense has been lowered, the more it powers up moves. |
10 |
120 |
2 |
Crunch: Power Up 3 |
Crunch: Power Up 3 |
4 |
48 |
2 |
Speedy Entry 1 |
Raises the user's Speed when the Pokémon enters Up battle. |
7 |
84 |
2 |
Attack + 20 |
Attack + 20 |
6 |
72 |
3 |
Crunch: On Up Roll 1 |
Raises the chance of lowering stat values with the additional effects of moves. |
8 |
96 |
3 |
Bump-in-the-Night Crunch: Power Up 25 |
Bump-in-the-Night Crunch: Power Up 25 |
5 |
60 |
3 |
Bump-in-the-Night Crunch: Power Up 25 |
Bump-in-the-Night Crunch: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
|
|
1 |
Sp. Atk 5 |
Sp. Atk 5 |
|
|
1 |
Defense 5 |
Defense 5 |
|
|
1 |
Sp. Atk 5 |
Sp. Atk 5 |
|
|
1 |
Sp. Def 5 |
Sp. Def 5 |
|
|
1 |
Speed 5 |
Speed 5 |
|
|
1 |
Superduper Effective 1 |
Powers up moves that are super effective. |
|
|
2 |
Team Sharp Entry 1 |
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. |
|
|
4 |
Hilbert's Aim |
When the target's weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target's Type Rebuff of that type by 1 rank the first time the user's attack move against that target is successful each battle. |
|
|
5 |
Safety Tether |
Applies the Enduring effect to the user the first time its sync move is used each battle. |
|
|
2 |
Super Slowering Hit 9 |
Lowers the target's Speed by 2 stat ranks when the user's move against the target is super effective. |
|
|
4 |
Cakewalk |
The more the target's Speed is lowered, the more it powers up the user's sync move. |
|
|
5 |
Sp. Def 5 |
Sp. Def 5 |
|
|
1 |
Techno Blast: Power 2 |
Techno Blast: Power Up 2 |
|
|
1 |
Sp. Atk 5 |
Sp. Atk 5 |
|
|
1 |
Techno Blast: Power 2 |
Techno Blast: Power Up 2 |
|
|
1 |
Techno Blast: Power 2 |
Techno Blast: Power Up 2 |
|
|
1 |
Bug Daunt 9 |
Lowers the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. |
|
|
2 |
Sp. Def 5 |
Sp. Def 5 |
|
|
1 |
Techno Blast: Move Gauge Refresh 3 |
Move: Techno Blast Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
|
|
2 |
Bug Enigma 9 |
Lowers the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. |
|
|
3 |
Water Crush 9 |
Lowers the target's Defense by 1 stat rank when the user's Water-type move against the target is successful. |
|
|
2 |
Super Freebie 2 |
Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. |
|
|
3 |
Lithe |
Prevents the user from getting paralyzed. |
|
|
1 |
Defense 5 |
Defense 5 |
|
|
1 |
Sp. Def 5 |
Sp. Def 5 |
|
|
1 |
Defense 10 |
Defense 10 |
|
|
2 |
HP 10 |
HP 10 |
|
|
1 |
Dauntless |
Sp. Atk cannot be lowered. |
|
|
2 |
Metal Sound: Move Gauge Refresh 3 |
Move: Metal Sound Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
|
|
2 |
Metal Sound: Charging Infliction 2 |
Move: Metal Sound Charges the user's move gauge by 2 when its Pokémon uses a status move. |
|
|
3 |
Metal Sound: Ripple Effect 9 |
Move: Metal Sound When a move used by the user's Pokémon lowers an opponent's stat, lowers the same stat for all opposing sync pairs instead. |
|
|
3 |
Escape Artist |
Prevents the user from becoming trapped. |
|
|
1 |
Perfect Aim!: MP Refresh 2 |
Move: Perfect Aim! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
|
|
1 |
Defense 5 |
Defense 5 |
|
|
1 |
Speed 5 |
Speed 5 |
|
|
1 |
Insect Acceleration 2 |
Quickly charges the move gauge when the zone is a Bug Zone. |
|
|
2 |
Sp. Atk 10 |
Sp. Atk 10 |
|
|
2 |
Brainteaser |
The more the target's Sp. Def is lowered, the more it powers up the user's moves. |
|
|
3 |
Insect Power 1 |
Powers up the user's moves when the zone is a Bug Zone. |
|
|
2 |
Static Brush 9 |
Leaves the target paralyzed when the user's Electric-type attack move against it is successful. |
|
|
3 |
Sp. Atk 5 |
Sp. Atk 5 |
|
|
1 |
Techno Blast: Power 2 |
Techno Blast: Power Up 2 |
|
|
1 |
Speed 5 |
Speed 5 |
|
|
1 |
Sp. Def 5 |
Sp. Def 5 |
|
|
1 |
Techno Blast: Power 2 |
Techno Blast: Power Up 2 |
|
|
1 |
HP 10 |
HP 10 |
|
|
1 |
Weakening Fire 9 |
Lowers the target's Attack by 1 stat rank when the user's Fire-type move against the target is successful. |
|
|
2 |
Speed 10 |
Speed 10 |
|
|
2 |
Dire Hit +: MP Refresh 2 |
Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
|
|
2 |
Icy Touch 2 |
Has a chance (30%) of leaving the target frozen when the user's Ice-type attack move against it is successful. |
|
|
3 |
Brainpower |
The more the user's Sp. Atk is raised, the more it powers up the user's sync move. |
|
|
3 |
Aim for Victory Bug Buzz: Power 25 |
Aim for Victory Bug Buzz: Power Up 25 |
|
|
3 |
Aim for Victory Bug Buzz: Power 25 |
Aim for Victory Bug Buzz: Power Up 25 |
|
|
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Snow Shelter |
Protects the user from damage from a hailstorm. |
5 |
60 |
1 |
Powder Snow: Power 4 |
Powder Snow: Power ↑ 4 |
3 |
36 |
1 |
Toxic: Accuracy 10 |
Toxic: Accuracy ↑ 10 |
5 |
60 |
2 |
Powder Snow: Power 4 |
Powder Snow: Power ↑ 4 |
3 |
36 |
1 |
Toxic: Move Gauge Refresh 3 |
Move: Toxic Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Toxic Freebie 4 |
Has a chance (50%) of applying the Free Move Next effect to the user when the user’s attack move is successful against a poisoned or badly poisoned opponent. |
10 |
120 |
3 |
Potent Toxin 2 |
Increases the amount of damage an opponent takes from being poisoned or badly poisoned. |
8 |
96 |
2 |
Noxious Hit 9 |
Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful against a poisoned or badly poisoned opponent. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Powder Snow: Power 4 |
Powder Snow: Power ↑ 4 |
3 |
36 |
2 |
Powder Snow: Power 4 |
Powder Snow: Power ↑ 4 |
3 |
36 |
1 |
Powder Snow: Power 4 |
Powder Snow: Power ↑ 4 |
3 |
36 |
2 |
Powder Snow: Move Gauge Refresh 2 |
Move: Powder Snow Has a chance (30%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Eagle Eye 9 |
Raises the user’s critical-hit rate by one stat rank when its Pokémon uses a move. |
10 |
120 |
3 |
Overpower |
The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Icy Wind: Power 3 |
Icy Wind: Power ↑ 3 |
3 |
36 |
1 |
Icy Wind: Power 3 |
Icy Wind: Power ↑ 3 |
3 |
36 |
2 |
Ice Zone: MG → 2 |
Quickly charges the move gauge when the zone is an Ice Zone. |
8 |
96 |
2 |
Adrenaline 1 |
Reduces the sync move countdown by one the first time the user’s sync move is used each battle. |
10 |
120 |
3 |
Icy Wind: Move Gauge Refresh 2 |
Move: Icy Wind Has a chance (30%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Use Move When Ice Zone: Team HP Recovery 9 |
Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone. |
10 |
120 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Icy Wind: Power 3 |
Icy Wind: Power ↑ 3 |
3 |
36 |
1 |
Icy Wind: Power 3 |
Icy Wind: Power ↑ 3 |
3 |
36 |
1 |
Icy Wind: Power 3 |
Icy Wind: Power ↑ 3 |
3 |
36 |
2 |
Icy Wind: Accuracy 5 |
Icy Wind: Accuracy ↑ 5 |
3 |
36 |
2 |
This Looks Promising!: MP Refresh 2 |
Move: This Looks Promising! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Stupefying Strike 9 |
Lowers the target’s Sp. Def by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Def by one stat rank after using the user’s sync move targeting that opponent. |
10 |
120 |
3 |
Devastation |
The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move. |
10 |
120 |
3 |
Sharp and Icy Determination Frost Beam: Power 25 |
Sharp and Icy Determination Frost Beam: Power ↑ 25 |
5 |
60 |
3 |
Sharp and Icy Determination Frost Beam: Power 25 |
Sharp and Icy Determination Frost Beam: Power ↑ 25 |
5 |
60 |
3 |