Ilima

Picture Name Role Base Rarity
Ilima Artwork Ilima Field ☆☆☆☆☆

Obtaining Methods

Summon Location

Pokédex Entry

Flavor Text
IlimaIlima is a captain on Melemele Island in Alola. He attended a Trainers' School and has studied abroad in Kalos. He's known to have a fanatic side.
Mindscape
Ilima Mindscape

Ilima's Pokémon

Ilima & Gumshoos

Picture Name Focal Move Type Weakness
Gumshoos Image
English: Gumshoos
Japan: Dekagoose
デカグース
French: Argouste
German: Manguspektor
Korean: 형사구스
Normal-type Fighting-type
Passive Skills
T-Move: Team Physical Boost ↑1 9: Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move.
Normal Zone: Team S-Moves ↑ 5: Powers up the sync moves of all allied sync pairs when the zone is a Normal Zone.
Double Drop: When an opponent's stat is lowered, it is lowered by double the stat ranks.
Theme Skills
Normal Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Alola: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Trial Giver: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Knowledgeable: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1.
Expedition Skills
 


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
716 446 188 210 188 252
5 Star Max Potential Stats
816 486 228 250 228 292


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Body Slam Normal-typePhysical Category Move 53-63 100 2 (Gauge) Opponent
Has a moderate chance of leaving the target paralyzed.
Normal Wish  Other Category Move   2 (Gauge)
2 (Max Uses)
Field
Turns the field of play's zone into a Normal Zone. (A Normal Zone powers up Normal-type attacks.)
Leer Normal-typeOther Category Move   1 (Gauge) Opponent
Lowers the target's Defense
Welcome!  Other Category Move   1 (Max Uses) An ally
Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Attack by four stat ranks. Raises an ally's critical-hit rate by three stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Enthusiast's Breakneck Blitz Normal-typePhysical Category Move 300-360 Opponent
No additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 2
On the Run 2 Raises the user’s evasiveness by two stat ranks the first time it is in a pinch each battle. 7 84 2
Entry: Sync Move Boost 2 Increases the user’s Sync Move ↑ Next effect by two ranks when it enters a battle. 7 84 2
Enthusiast’s Breakneck Blitz: Power 25 Enthusiast’s Breakneck Blitz: Power ↑ 25 5 60 3
Debut: Normal Zone Turns the field of play’s zone into a Normal Zone the first time the user enters a battle each battle. (A Normal Zone powers up Normal-type attacks.) 10 120 3
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Body Slam: Power 4 Body Slam: Power ↑ 4 3 36 1
Body Slam: Power 4 Body Slam: Power ↑ 4 3 36 1
Body Slam: Power 4 Body Slam: Power ↑ 4 3 36 2
Body Slam: Move Gauge Refresh 3 Move: Body Slam: Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
1st S-Move: Physical Boost 1 Increases the user’s Physical Moves ↑ Next effect by one rank the first time its sync move is used each battle. 10 120 3
Enthusiast’s Breakneck Blitz: Power 25 Enthusiast’s Breakneck Blitz: Power ↑ 25 5 60 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Body Slam: Power 4 Body Slam: Power ↑ 4 3 36 1
Body Slam: Power 4 Body Slam: Power ↑ 4 3 36 1
Body Slam: Hostile Environment 3 Move: Body Slam: Raises the chance of inflicting status conditions with the additional effects of moves. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Leer: Move Gauge Refresh 3 Move: Leer: Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Static Shock 5 Powers up the user’s sync move when the target is paralyzed. 10 120 3
Might Afflicter 4 Has a chance (50%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user’s Pokémon is successful. 10 120 3
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. 7 84 2
Welcome!: MP Refresh 2 Move: Welcome!: Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Attack 10 Attack 10 4 48 2
Paralysis Synergy 9 Powers up the user’s moves when the target is paralyzed. 10 120 3
Vigilance Protects the user against critical hits. 10 120 3
Enthusiast’s Breakneck Blitz: Power 25 Enthusiast’s Breakneck Blitz: Power ↑ 25 5 60 3
Enthusiast’s Breakneck Blitz: Power 25 Enthusiast’s Breakneck Blitz: Power ↑ 25 5 60 3