Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Headstrong |
Attack cannot be lowered. |
5 |
60 |
2 |
On the Run 2 |
Raises the user’s evasiveness by two stat ranks the first time it is in a pinch each battle. |
7 |
84 |
2 |
Entry: Sync Move Boost 2 |
Increases the user’s Sync Move ↑ Next effect by two ranks when it enters a battle. |
7 |
84 |
2 |
Enthusiast’s Breakneck Blitz: Power 25 |
Enthusiast’s Breakneck Blitz: Power ↑ 25 |
5 |
60 |
3 |
Debut: Normal Zone |
Turns the field of play’s zone into a Normal Zone the first time the user enters a battle each battle. (A Normal Zone powers up Normal-type attacks.) |
10 |
120 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Body Slam: Power 4 |
Body Slam: Power ↑ 4 |
3 |
36 |
1 |
Body Slam: Power 4 |
Body Slam: Power ↑ 4 |
3 |
36 |
1 |
Body Slam: Power 4 |
Body Slam: Power ↑ 4 |
3 |
36 |
2 |
Body Slam: Move Gauge Refresh 3 |
Move: Body Slam: Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
1st S-Move: Physical Boost 1 |
Increases the user’s Physical Moves ↑ Next effect by one rank the first time its sync move is used each battle. |
10 |
120 |
3 |
Enthusiast’s Breakneck Blitz: Power 25 |
Enthusiast’s Breakneck Blitz: Power ↑ 25 |
5 |
60 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Body Slam: Power 4 |
Body Slam: Power ↑ 4 |
3 |
36 |
1 |
Body Slam: Power 4 |
Body Slam: Power ↑ 4 |
3 |
36 |
1 |
Body Slam: Hostile Environment 3 |
Move: Body Slam: Raises the chance of inflicting status conditions with the additional effects of moves. |
7 |
84 |
2 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Leer: Move Gauge Refresh 3 |
Move: Leer: Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Static Shock 5 |
Powers up the user’s sync move when the target is paralyzed. |
10 |
120 |
3 |
Might Afflicter 4 |
Has a chance (50%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user’s Pokémon is successful. |
10 |
120 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Catalyst |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. |
7 |
84 |
2 |
Welcome!: MP Refresh 2 |
Move: Welcome!: Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Attack 10 |
Attack 10 |
4 |
48 |
2 |
Paralysis Synergy 9 |
Powers up the user’s moves when the target is paralyzed. |
10 |
120 |
3 |
Vigilance |
Protects the user against critical hits. |
10 |
120 |
3 |
Enthusiast’s Breakneck Blitz: Power 25 |
Enthusiast’s Breakneck Blitz: Power ↑ 25 |
5 |
60 |
3 |
Enthusiast’s Breakneck Blitz: Power 25 |
Enthusiast’s Breakneck Blitz: Power ↑ 25 |
5 |
60 |
3 |