Anchors | Iris | Champion | Fall 2022 |
Iris | |||
Picture | Name | Role | Base Rarity |
|
Iris | Strike | ☆☆☆ |
Obtaining Methods
Summon Location | |
Main Story | Complete Chapter 9: The Beauty of Friendship - Champion on the Roster |
Sync Pair Scouting | Super Seasonal Scout (October 19th 2024 - November 6th 2024) - 0.25% 5 Star Select Poke Fair Scout x15 (B) (September 3rd 2024 - September 30th 2024) - 0.101% Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% 5 Star Select Seasonal Scout x11 B (August 25th 2024 - September 4th 2024) - 0.83% and more... |
Pokédex Entry
Flavor Text | |
Iris | This lively young Trainer's family lives among dragon Pokémon. Despite her youth, her skills in battle have made her a Champion. |
Iris Champion | Now Champion of the Unova region, Iris has calmed down slightly but is just as strong a Trainer as ever. She enjoys having serious battles with skilled Trainers. |
Iris Fall 2022 | Iris is enjoying a festival that might be a little scary. She teamed up with Naganadel at the event to stock up on candy and battle. |
Mindscape |
Iris's Pokémon
Iris & Haxorus | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Undella Town: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
513 | 309 | 162 | 79 | 123 | 198 |
4 Star Stats | |||||
553 | 329 | 182 | 99 | 143 | 218 |
5 Star Stats | |||||
593 | 349 | 202 | 119 | 163 | 238 |
5 Star Max Potential Stats | |||||
633 | 369 | 222 | 139 | 183 | 258 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Dragon Sage Outrage | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Iris Champion | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Iris |
|
☆☆☆☆☆ |
Mindscape |
Iris & Hydreigon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Piercing Gaze: Moves never miss. Power Loving: The more the target's stats are lowered, the more it powers up the user's moves. Double Drop: When an opponent's stat is lowered, it is lowered by double the stat ranks. The Girl Who Knows the Hearts of Dragons (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Reduces the user's sync move countdown by one the first time its sync move is used each battle. Increases the user's Physical Moves ↑ Next effect by three ranks the first time its sync move is used each battle. Guaranteed Cookie Skill Unova C (Defensive): S-Moves ↑ 4: Powers up the user’s sync move when Unova Circle (Defensive) is applied to the allied field of play. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Tech: Raises allies's Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Undella Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
695 | 436 | 206 | 436 | 206 | 297 |
5 Star Max Potential Stats | |||||
795 | 476 | 246 | 476 | 246 | 337 |
5 Star Max Potential EX Role Stats | |||||
855 | 496 | 246 | 496 | 246 | 377 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
940 | 545 | 270 | 545 | 270 | 414 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 1 | |
Attack + 5 | Attack + 5 | 0 | 1 | |
Defense + 5 | Defense + 5 | 0 | 1 | |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 1 | |
Sp. Def + 5 | Sp. Def + 5 | 0 | 1 | |
Speed + 5 | Speed + 5 | 0 | 1 | |
Speed + 5 | Speed + 5 | 2 | 1 | |
HP + 10 | HP + 10 | 2 | 1 | |
HP + 10 | HP + 10 | 2 | 1 | |
Speed + 5 | Speed + 5 | 2 | 1 | |
Dragon Rush: Power Up 3 | Dragon Rush: Power Up 3 | 4 | 1 | |
Dragon Rush: Power Up 3 | Dragon Rush: Power Up 3 | 4 | 2 | |
Dragon Rush: Power Up 3 | Dragon Rush: Power Up 3 | 4 | 1 | |
Dragon Rush: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 2 | |
Attack + 20 | Attack + 20 | 7 | 3 | |
Dragon Rush: Power Up 3 | Dragon Rush: Power Up 3 | 4 | 2 | |
Dragon Rush: Trip Up 6 | Has a great chance of lowering the target's Speed when an attack is successful. | 8 | 3 | |
Attack + 5 | Attack + 5 | 2 | 1 | |
Breaking Swipe: Power Up 4 | Breaking Swipe: Power Up 4 | 4 | 1 | |
Breaking Swipe: Power Up 4 | Breaking Swipe: Power Up 4 | 4 | 1 | |
Breaking Swipe: Power Up 4 | Breaking Swipe: Power Up 4 | 4 | 2 | |
Breaking Swipe: Power Up 4 | Breaking Swipe: Power Up 4 | 4 | 1 | |
Breaking Swipe: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 2 | |
Breaking Swipe: Power Up 4 | Breaking Swipe: Power Up 4 | 4 | 2 | |
Sp. Atk + 20 | Sp. Atk + 20 | 7 | 3 | |
Pecking Order | The more the target's Attack is lowered, the more it powers up sync moves. | 10 | 3 | |
Attack + 5 | Attack + 5 | 2 | 1 | |
Snarl: Power Up 4 | Snarl: Power Up 4 | 4 | 1 | |
HP + 10 | HP + 10 | 2 | 1 | |
Breaking Swipe: Power Up 4 | Breaking Swipe: Power Up 4 | 4 | 1 | |
Snarl: Power Up 4 | Snarl: Power Up 4 | 4 | 2 | |
Three Heads!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 2 | |
Breaking Swipe: Critical Strike 1 | Powers up attacks if they become critical hits. | 8 | 3 | |
Beef Up 3 | Has a moderately good chance of raising the user's Attack when the user is hit by an attack move. | 10 | 2 | |
Three Heads!: All Ramped Up 1 | Raises the Sp. Atk of all allied sync pairs when a move is successful. | 10 | 3 | |
Sp. Def + 5 | Sp. Def + 5 | 2 | 1 | |
Speed + 5 | Speed + 5 | 2 | 1 | |
Defense + 5 | Defense + 5 | 2 | 1 | |
Snarl: Power Up 4 | Snarl: Power Up 4 | 4 | 1 | |
Snarl: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 1 | |
Snarl: Power Up 4 | Snarl: Power Up 4 | 4 | 1 | |
Snarl: Power Up 4 | Snarl: Power Up 4 | 4 | 2 | |
Snarl: Power Up 4 | Snarl: Power Up 4 | 4 | 2 | |
Snarl: Superduper Effective 2 | Powers up moves that are super effective. | 8 | 2 | |
Devastation | The more the target's Sp. Atk has been lowered, the more this powers up sync moves. | 10 | 3 | |
Ground Guard | Reduces damage when the Pokémon is attacked by Ground-type moves. | 10 | 3 | |
Triple Threat Dragon Rush: Power Up 25 | Triple Threat Dragon Rush: Power Up 25 | 5 | 3 | |
Triple Threat Dragon Rush: Power Up 25 | Triple Threat Dragon Rush: Power Up 25 | 5 | 3 | |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Dragon Rush: Aggravation 2 | Move: Dragon Rush Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 4 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 5 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Entry: Team Stat ? 1 | Lowers one of the following stats of all opposing sync pairs by 1 stat rank at random when the user enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 4 |
Three Heads!: Honing Hit 9 | Move: Three Heads! Grants all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | 10 | 120 | 5 |
Iris Fall 2022 | |||
Picture | Name | Role | Base Rarity |
|
Iris | Tech | ☆☆☆☆☆ |
Mindscape |
Iris & Naganadel | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Poison Shift: Normal-type moves become Poison-type moves. Virulent Toxin 3: Powers up the user's sync move when the target is poisoned or badly poisoned. Toxic Chance 2: Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful. | |||||||||||||
Theme Skills | |||||||||||||
Poison Tech: Raises allies's Attack and Sp. Atk by 12 when using Poison-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Undella Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
656 | 212 | 212 | 287 | 212 | 438 |
5 Star Max Potential Stats | |||||
756 | 252 | 252 | 327 | 252 | 478 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
With Every Fiber Poison Beam | 200-240 | Opponent | ||||
This attack's power increases when the zone is a Poison Zone. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 3 | 36 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 3 | 36 | 2 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 3 | 36 | 1 |
Hyper Beam: Move Gauge Refresh 2 | Move: Hyper Beam Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Hyper Beam: Accuracy 5 | Hyper Beam: Accuracy Up 5 | 3 | 36 | 2 |
Hyper Beam: Move Gauge Refresh 4 | Move: Hyper Beam Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Acid: Move Gauge Refresh 3 | Move: Acid Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Acid: Power 4 | Acid: Power Up 4 | 3 | 36 | 2 |
Acid: Power 4 | Acid: Power Up 4 | 3 | 36 | 1 |
Acid: Power 4 | Acid: Power Up 4 | 3 | 36 | 2 |
Acid: Toxic Chance 2 | Move: Acid Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful. | 7 | 84 | 2 |
Super Victory | Applies the Supereffective Up Next effect to the user when it knocks out an opponent with a move. | 10 | 120 | 3 |
Acid: On a Roll 9 | Move: Acid Raises the chance of lowering stat values with the additional effects of moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Poison Wish: Move Gauge Refresh 3 | Move: Poison Wish Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Acid: Power 4 | Acid: Power Up 4 | 3 | 36 | 1 |
Acid: Power 4 | Acid: Power Up 4 | 3 | 36 | 2 |
Poisonous Acceleration 2 | Quickly charges the move gauge when the zone is a Poison Zone. | 9 | 108 | 2 |
Poison Wish: BOGO 9 | Move: Poison Wish Applies the Free Move Next effect to the user when its move is successful. | 10 | 120 | 3 |
Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 2 |
Poison Wish: MP Refresh 2 | Move: Poison Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 3 | 36 | 1 |
Gonna Eat You Up!: MP Refresh 2 | Move: Gonna Eat You Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 3 | 36 | 2 |
Gonna Eat You Up!: Ramp Up 1 | Move: Gonna Eat You Up! Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 10 | 120 | 2 |
Victory Charge 6 | Charges the user's move gauge by 6 when it knocks out an opponent with a move. | 10 | 120 | 2 |
Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
With Every Fiber Poison Beam: Power 25 | With Every Fiber Poison Beam: Power Up 25 | 5 | 60 | 3 |
With Every Fiber Poison Beam: Power 25 | With Every Fiber Poison Beam: Power Up 25 | 5 | 60 | 3 |