AnchorsJasmine
Jasmine
Special Costume
Special Costume
Holidays 2022
Holidays 2022
Jasmine
Jasmine

Jasmine

Picture Name Role Base Rarity
Jasmine Artwork
Standard Outfit EX Outfit
Jasmine Support ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingSygna Suit Giovanni Master Fair Scout (December 31st 2024 - February 10th 2024) - 0.161%
Double Feature Poke Fair Scout (December 26th 2024 - January 6th 2025) - 0.112%
Triple Feature Poke Fair Scout (December 26th 2024 - January 13th 2024) - 0.074%
Leaf Master Fair Scout (December 25th 2024 - January 25th 2024) - 0.161%
Blue Master Fair Scout (December 25th 2024 - January 25th 2024) - 0.161%
and more...

Pokédex Entry

Flavor Text
JasmineThis Gym Leader is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about Steel-type Pokémon.
Jasmine
Special Costume
Jasmine is back in a special costume. She uses her steel-clad defense to protect her team and is always polishing Celesteela until its body is nice and shiny.
Jasmine
Holidays 2022
Jasmine's working hard to set up a successful party. Her partner Ampharos is being trained as the successor to Amphy, who lights up Olivine City's lighthouse.
Jasmine
This Gym Leader is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about Steel-type Pokémon.
Mindscape
Jasmine Mindscape

Jasmine's Pokémon

Jasmine & Steelix

Picture Name Focal Move Type Weakness
Steelix Image
English: Steelix
Japan: Haganeil
ハガネール
French: Steelix
German: Stahlos
Korean: 강철톤
Steel-type Water-type
Passive Skills
Endurance: When the user enters battle with full HP, applies the Enduring effect to it.
Theme Skills
Steel Support - Raises the maximum HP of all allied sync pairs by 30
Johto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Pokeathlete: Raises the maximum HP of all allied sync pairs by 4
Contest Lover: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
592 164 354 138 215 164
5 Star Max Potential Stats
692 204 394 178 255 204


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Gyro Ball Steel-typePhysical Category Move 44-52 100 2 (Gauge) Opponent
Its power is doubled if the target's Speed has risen
X Defense All  Other Category Move   2 (Max Uses) All allies
Sharply raises the Defense of all allied sync pairs
Clang!  Other Category Move   2 (Max Uses) Allied Field
Blocks both critical hits and stat-lowering effects from affecting the allied field of play.
Iron Tail Steel-typePhysical Category Move 132-158 75 3 (Gauge) Opponent
Has a moderate chance of lowering the target's Defense


Sync Moves
NameTypeCategoryMax PowerTarget
Steel-Clad Iron Tail Steel-typePhysical Category Move 160-192 Opponent
Become Mega Steelix until the end of battle. The more the user's Defense has been raised, the greater the power of this move.


Jasmine & Steelix (Mega Steelix)

Picture Name Focal Move Type Weakness
Steelix Image
English: Steelix
Japan: Haganeil
ハガネール
French: Steelix
German: Stahlos
Korean: 강철톤
Steel-type Water-type
Passive Skills
Endurance: When the user enters battle with full HP, applies the Enduring effect to it.
Last Word: The user uses Explosion immediately before fainting.
Theme Skills
Steel Support - Raises the maximum HP of all allied sync pairs by 30
Johto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Pokeathlete: Raises the maximum HP of all allied sync pairs by 4
Contest Lover: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
592 196 424 138 215 164
5 Star Max Potential Stats
692 244 472 178 255 204


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Gyro Ball Steel-typePhysical Category Move 44-52 100 2 (Gauge) Opponent
Its power is doubled if the target's Speed has risen
X Defense All  Other Category Move   2 (Max Uses) All allies
Sharply raises the Defense of all allied sync pairs
Clang!  Other Category Move   2 (Max Uses) Allied Field
Blocks both critical hits and stat-lowering effects from affecting the allied field of play.
Iron Tail Steel-typePhysical Category Move 132-158 75 3 (Gauge) Opponent
Has a moderate chance of lowering the target's Defense


Sync Moves
NameTypeCategoryMax PowerTarget
Steel-Clad Iron Tail Steel-typePhysical Category Move 160-192 Opponent
Become Mega Steelix until the end of battle. The more the user's Defense has been raised, the greater the power of this move.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Defense + 5 Defense + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
X Defense All: MP Refresh 3 Move: X Defense All Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Defense + 5 Defense + 5 4 48 2
Sp. Def + 10 Sp. Def + 10 5 60 1
Tough Cookie The more the user's Defense has been raised, the more it powers up moves. 8 96 2
Clang!: Berserk Bunch 1 Move: Clang! Raises the Attack of all allied sync pairs when a move is successful. 8 96 3
Sand Shelter Protects the Pokémon from damage from a sandstorm. 3 36 2
Soothing Sand 1 Restores the Pokémon's HP whenever it takes an action during a sandstorm. 10 120 3
Attack + 5 Attack + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Tough Cookie The more the user's Defense has been raised, the more it powers up moves. 8 96 1
Clang!: MP Refresh 3 Move: Clang! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
HP + 20 HP + 20 4 48 2
Attack + 20 Attack + 20 8 96 2
S-Move: HP Recovery (M) 2 Restores the user's HP after using a sync move. 10 120 3
Impatient 1 Has a small chance of reducing the user's sync move countdown by one when the user is hit by an attack move. 10 120 3
Attack + 5 Attack + 5 2 24 1
Gyro Ball: Power 4 Gyro Ball: Power Up 4 2 24 1
Gyro Ball: Power 4 Gyro Ball: Power Up 4 2 24 1
Gyro Ball: Power 4 Gyro Ball: Power Up 4 2 24 1
Gyro Ball: Move Gauge Refresh 4 Move: Gyro Ball Has a good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Gyro Ball: Power 4 Gyro Ball: Power Up 4 2 24 2
Gyro Ball: Power 4 Gyro Ball: Power Up 4 2 24 1
Clang!: Lockstep 9 Move: Clang! Charges the move gauges of all allied sync pairs by one when a move is successful. 8 96 2
Gyro Ball: Surging Sand 9 Move: Gyro Ball Powers up moves in a sandstorm. 10 120 3
Unyielding 2 When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit. 10 120 2
Rejuvenate 6 Charges the user's move gauge by six after using a sync move. 8 96 3
Iron Tail: Accuracy 10 Iron Tail: Accuracy Up 10 5 60 1
Iron Tail: Power 3 Iron Tail: Power Up 3 2 24 1
Iron Tail: Power 3 Iron Tail: Power Up 3 2 24 1
Iron Tail: Move Gauge Refresh 3 Move: Iron Tail Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Iron Tail: Power 3 Iron Tail: Power Up 3 2 24 2
Iron Tail: Power 3 Iron Tail: Power Up 3 2 24 2
Iron Tail: Accuracy 10 Iron Tail: Accuracy Up 10 5 60 2
HP + 50 HP + 50 10 120 3
Iron Tail: On a Roll 1 Move: Iron Tail Raises the chance of lowering stat values with the additional effects of moves. 8 96 3
Steel-Clad Iron Tail: Power 25 Steel-Clad Iron Tail: Power Up 25 5 60 3
Steel-Clad Iron Tail: Power 25 Steel-Clad Iron Tail: Power Up 25 5 60 3
HP 40 HP 40 0 5 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 3 36 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 5 60 3
Speed 20 Speed 20 0 5 1
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 3 36 2
Team Critical Command 9 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Trainer uses a move. 5 60 3

Jasmine Special Costume

Picture Name Role Base Rarity
Jasmine Artwork
Standard Outfit EX Outfit
Jasmine Support ☆☆☆☆☆

 

Mindscape
Jasmine Special Costume Mindscape


Jasmine & Celesteela

Picture Name Focal Move Type Weakness
Celesteela Image
English: Celesteela
Japan: Tekkaguya
テッカグヤ
French: Bamboiselle
German: Kaguron
Korean: 철화구야
Steel-type Electric-type
Passive Skills
Team Sharp Entry 1: Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user enters a battle.
Group Morale Boost 9: Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Safety Net: Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle.
Theme Skills
Steel Support: Raises the maximum HP of all allied sync pairs by 30
Johto: Raises the maximum HP of all allied sync pairs by 4
Pokeathlete: Raises the maximum HP of all allied sync pairs by 4
Contest Lover: Raises the maximum HP of all allied sync pairs by 4
Special Costume: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Wistful + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
642 123 212 184 354 251
5 Star Max Potential Stats
742 163 252 224 394 291


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Absorb Grass-typeSpecial Category Move 19-22 100 1 (Gauge) Opponent
Restores the user's HP based on the amount of damage dealt to the target.
X Regen All  Other Category Move   2 (Max Uses) All allies
Makes all allied sync pairs gradually heal themselves.
Flash Cannon Steel-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a very small chance of lowering the target's Sp. Def.
Steel Yourselves!  Other Category Move   2 (Max Uses) All allies
Raises the Sp. Def of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Iron Will Steel Beam Steel-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Absorb: Power 2 Absorb: Power Up 2 3 36 1
Defense 5 Defense 5 2 24 1
Absorb: Power 2 Absorb: Power Up 2 3 36 2
Antitoxin Prevents the user from getting poisoned or badly poisoned. 6 72 1
Absorb: Power 2 Absorb: Power Up 2 3 36 2
Absorb: Move Gauge Refresh 9 Move: Absorb Charges the user's move gauge by one when its move is successful. 9 108 3
Sp. Def 10 Sp. Def 10 4 48 2
Absorb: Mind Games 4 Move: Absorb Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful. 10 120 3
Absorb: Power 2 Absorb: Power Up 2 3 36 1
Absorb: Power 2 Absorb: Power Up 2 3 36 1
HP 10 HP 10 2 24 1
Steel Yourselves!: MP Refresh 2 Move: Steel Yourselves! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Absorb: Power 2 Absorb: Power Up 2 3 36 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Survivor Mentality 2 Reduces damage when the user is hit by a special attack move while in a pinch. 8 96 2
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 9 108 3
Steel Yourselves!: All Ramped Up 1 Move: Steel Yourselves! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Speed 5 Speed 5 2 24 1
Flash Cannon: Power 3 Flash Cannon: Power Up 3 3 36 1
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Flash Cannon: Move Gauge Refresh 3 Move: Flash Cannon Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Stalwart Sp. Def cannot be lowered. 5 60 2
Flash Cannon: Power 3 Flash Cannon: Power Up 3 3 36 1
Flash Cannon: Move Gauge Refresh 3 Move: Flash Cannon Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
HP 20 HP 20 4 48 3
Flash Cannon: Power 3 Flash Cannon: Power Up 3 3 36 2
Flash Cannon: On a Roll 9 Move: Flash Cannon Raises the chance of lowering stat values with the additional effects of moves. 8 96 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Flash Cannon: Power 3 Flash Cannon: Power Up 3 3 36 1
X Regen All: MP Refresh 2 Move: X Regen All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Speed 10 Speed 10 4 48 2
Flash Cannon: Power 3 Flash Cannon: Power Up 3 3 36 2
Vigilance Protects the user against critical hits. 8 96 2
Team Triage Tank 2 Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. 10 120 3
Unyielding 2 When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. 12 144 3
Iron Will Steel Beam: Power 25 Iron Will Steel Beam: Power Up 25 5 60 3
Iron Will Steel Beam: Power 25 Iron Will Steel Beam: Power Up 25 5 60 3

Jasmine Holidays 2022

Picture Name Role Base Rarity
Jasmine Artwork
Standard Outfit EX Outfit
Jasmine Support ☆☆☆☆☆

 

Mindscape
Jasmine Holidays 2022 Mindscape


Jasmine & Ampharos

Picture Name Focal Move Type Weakness
Ampharos Image
English: Ampharos
Japan: Denryu
デンリュウ
French: Pharamp
German: Ampharos
Korean: 전룡
Electric-type Ground-type
Passive Skills
Endurance: When the user enters battle with full HP, applies the Enduring effect to it.
Full-Bracing Command 9: Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move.
Team Critical Command 9: Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move.
Theme Skills
Electric Support: Raises the maximum HP of all allied sync pairs by 30
Johto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4
Pokeathlete: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Fiery + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
711 138 292 179 292 297
5 Star Max Potential Stats
811 178 332 219 332 337


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Shock Electric-typeSpecial Category Move 17-20 100 1 (Gauge) Opponent
Has a very small chance of leaving the target paralyzed
Super Effective ↑  Other Category Move   2 (Max Uses) Ally
Applies the Supereffective ↑ Next effect to an ally.
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Comforting Light!  Other Category Move   2 (Max Uses) Ally
Raises an ally's Defense and Sp. Def by 3 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Enduring effect to an ally.


Sync Moves
NameTypeCategoryMax PowerTarget
Snowy Night's Guide Electric Beam Electric-typeSpecial Category Move 160-192 Opponent
Become Mega Ampharos until the end of battle
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Jasmine & Ampharos (Mega Ampharos)

Picture Name Focal Move Type Weakness
Ampharos Image
English: Ampharos
Japan: Denryu
デンリュウ
French: Pharamp
German: Ampharos
Korean: 전룡
Electric-type Ground-type
Passive Skills
Debut Regen: Applies the Gradual Healing effect to the user the first time the user enters a battle each battle.
Full-Bracing Command+ 9: Raises the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move.
Team Critical Command 9: Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move.
Theme Skills
Electric Support: Raises the maximum HP of all allied sync pairs by 30
Johto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4
Pokeathlete: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Fiery + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
711 138 350 179 350 297
5 Star Max Potential Stats
811 178 390 219 390 337


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Shock Electric-typeSpecial Category Move 17-20 100 1 (Gauge) Opponent
Has a very small chance of leaving the target paralyzed
Super Effective ↑  Other Category Move   2 (Max Uses) Ally
Applies the Supereffective ↑ Next effect to an ally.
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Comforting Light!  Other Category Move   2 (Max Uses) Ally
Raises an ally's Defense and Sp. Def by 3 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Enduring effect to an ally.


Sync Moves
NameTypeCategoryMax PowerTarget
Snowy Night's Guide Electric Beam Electric-typeSpecial Category Move 160-192 Opponent
Become Mega Ampharos until the end of battle
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 1
HP 10 HP 10 2 24 1
Thunder Shock: Move Gauge Refresh 3 Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Turbo Charge 2 Quickly charges the move gauge when the field is Electric Terrain. 10 120 2
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 1
Thunder Shock: Hostile Environment 2 Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves. 10 120 2
Static Cling 9 Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. 10 120 3
Shock Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. 8 96 2
Team Shout 4 Has a chance (50%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move. 10 120 3
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 1
Unbending Defense cannot be lowered. 5 60 2
Stalwart Sp. Def cannot be lowered. 5 60 2
Super Effective ?: MP Refresh 2 Move: Super Effective Up Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 10 120 3
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 10 120 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Lithe Prevents the user from getting paralyzed. 5 60 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
HP 40 HP 40 7 84 1
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 2
Potion: MP Refresh 2 Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Potion: MP Refresh 2 Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 1
Team Fierce Entry 1 Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle. 10 120 2
Team Grand Entry 1 Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. 10 120 2
Comforting Light!: MP Refresh 2 Move: Comforting Light! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Comforting Light!: Mighty Friend 9 Move: Comforting Light! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ? Next effect of the allied sync pair affected by the move by one rank. 10 120 3
Comforting Light!: Clever Friend 9 Move: Comforting Light! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. 10 120 3
Snowy Night's Guide Electric Beam: Power 25 Snowy Night's Guide Electric Beam: Power Up 25 5 60 3
Snowy Night's Guide Electric Beam: Power 25 Snowy Night's Guide Electric Beam: Power Up 25 5 60 3

Jasmine

Picture Name Role Base Rarity
Jasmine Artwork Jasmine Support ☆☆☆☆

 

Mindscape
Jasmine  Mindscape


Jasmine & Magnemite

Picture Name Focal Move Type Weakness
Magnemite Image
English: Magnemite
Japan: Coil
コイル
French: Magnéti
German: Magnetilo
Korean: 코일
Steel-type Ground-type
Passive Skills
Endurance: When the user enters battle with full HP, applies the Enduring effect to it.
Lithe: Prevents the user from getting paralyzed.
S-Move: HP Recovery (M) 1: Restores the user's HP by approximately 20% of its maximum HP after using its sync move.
Theme Skills
Steel Support: Raises the maximum HP of all allied sync pairs by 30
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
659 200 241 220 231 234
5 Star Stats
699 220 261 240 251 254
5 Star Max Potential Stats
739 240 281 260 271 274


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Shock Electric-typeSpecial Category Move 17-20 100 1 (Gauge) Opponent
Has a very small chance of leaving the target paralyzed
Screech Normal-typeOther Category Move   2 (Gauge) Opponent
Sharply lowers the target's Defense
Gyro Ball Steel-typePhysical Category Move 44-52 100 2 (Gauge) Opponent
Its power is doubled if the target's Speed has risen
Heart of Steel!  Other Category Move   2 (Max Uses) All allies
Raises the Defense, Sp. Def, and accuracy of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Hard Cold Sharp Strong Steel Impact Steel-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Thunder Shock: Power 3 Thunder Shock: Power ? 3 3 36 1
Thunder Shock: Power 3 Thunder Shock: Power ? 3 3 36 2
Thunder Shock: Power 3 Thunder Shock: Power ? 3 3 36 1
Sp. Atk 10 Sp. Atk 10 4 48 2
Hostile Environment 4 Raises the chance of inflicting status conditions with the additional effects of moves. 10 120 3
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Shocking Slowdown 9 Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Thunder Shock: Power 3 Thunder Shock: Power ? 3 3 36 1
Thunder Shock: Power 3 Thunder Shock: Power ? 3 3 36 1
Thunder Shock: Move Gauge Refresh 2 Move: Thunder Shock Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Metallic Acceleration 2 Quickly charges the move gauge when the zone is a Steel Zone. 9 108 2
Metallic Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. 7 84 2
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. 10 120 3
Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped. 10 120 3
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Gyro Ball: Power 3 Gyro Ball: Power ? 3 3 36 2
Gyro Ball: Power 3 Gyro Ball: Power ? 3 3 36 1
Gyro Ball: Power 3 Gyro Ball: Power ? 3 3 36 2
Team Full-Bracing Infliction 1 Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank the first time the user's Pokémon uses a status move each battle. 10 120 3
Screech: Move Gauge Refresh 2 Move: Screech Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 1
Gyro Ball: Power 3 Gyro Ball: Power ? 3 3 36 1
Gyro Ball: Power 3 Gyro Ball: Power ? 3 3 36 1
Gyro Ball: Move Gauge Refresh 2 Move: Gyro Ball Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Gyro Ball: Fleet Feet 1 Move: Gyro Ball Raises the user's Speed by 1 stat rank when its move is successful. 7 84 2
HP 20 HP 20 4 48 2
Heart of Steel!: All Ramped Up 1 Move: Heart of Steel! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
First Aid 2 Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Hard Cold Sharp Strong Steel Impact: Power 25 Hard Cold Sharp Strong Steel Impact: Power ? 25 5 60 3
Hard Cold Sharp Strong Steel Impact: Power 25 Hard Cold Sharp Strong Steel Impact: Power ? 25 5 60 3