AnchorsJasmine
Jasmine
Special Costume
Special Costume

Jasmine

Picture Name Role Base Rarity
Jasmine Artwork
Standard Outfit EX Outfit
Jasmine Support ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingLusamine Master Fair Scout (November 30th 2021 - December 29th 2021) - 0.203%
Grimsley Spotlight Scout (November 26th 2021 - December 10th 2021) - 0.096%
Jasmine Seasonal Scout (November 18th - December 10th 2021) - 2%
Jasmine Seasonal Scout (November 18th - December 10th 2021) - 0.096%
Guzma Seasonal Scout (November 11th - December 10th 2021) - 0.096%
and more...

Pokédex Entry

Flavor Text
JasmineThis Gym Leader is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about Steel-type Pokémon.

Jasmine's Pokémon

Jasmine & Steelix

Picture Name Focal Move Type Weakness
Steelix Image
English: Steelix
Japan: Haganeil
ハガネール
French: Steelix
German: Stahlos
Korean: 강철톤
Steel-type Water-type
Passive Skills
Endurance: When the user enters battle with full HP, applies the Enduring effect to it.
Theme Skills
Steel Support - Raises the maximum HP of all allied sync pairs by 30
Johto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Pokeathlete: Raises the maximum HP of all allied sync pairs by 4
Contest Lover: Raises the maximum HP of all allied sync pairs by 4.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
568 156 336 132 205 156
5 Star Max Potential Stats
668 196 376 172 245 196


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Gyro Ball Steel-typePhysical Category Move 44-52 100 2 Opponent
Its power is doubled if the target's Speed has risen
X Defense All  Other Category Move   2 All allies
Sharply raises the Defense of all allied sync pairs
Clang!  Other Category Move   2 Allied Field
Blocks both critical hits and stat-lowering effects from affecting the allied field of play.
Iron Tail Steel-typePhysical Category Move 132-158 75 3 Opponent
Has a moderate chance of lowering the target's Defense


Sync Moves
NameTypeCategoryMax PowerTarget
Steel-Clad Iron Tail Steel-typePhysical Category Move 160-192 Opponent
Become Mega Steelix until the end of battle. The more the user's Defense has been raised, the greater the power of this move.


Jasmine & Steelix (Mega Steelix)

Picture Name Focal Move Type Weakness
Steelix Image
English: Steelix
Japan: Haganeil
ハガネール
French: Steelix
German: Stahlos
Korean: 강철톤
Steel-type Water-type
Passive Skills
Endurance: When the user enters battle with full HP, applies the Enduring effect to it.
Last Word: The Pokémon uses Explosion immediately before fainting.
Theme Skills
Steel Support - Raises the maximum HP of all allied sync pairs by 30
Johto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Pokeathlete: Raises the maximum HP of all allied sync pairs by 4
Contest Lover: Raises the maximum HP of all allied sync pairs by 4.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
568 187 403 132 205 156
5 Star Max Potential Stats
668 235 451 172 245 196


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Gyro Ball Steel-typePhysical Category Move 44-52 100 2 Opponent
Its power is doubled if the target's Speed has risen
X Defense All  Other Category Move   2 All allies
Sharply raises the Defense of all allied sync pairs
Clang!  Other Category Move   2 Allied Field
Blocks both critical hits and stat-lowering effects from affecting the allied field of play.
Iron Tail Steel-typePhysical Category Move 132-158 75 3 Opponent
Has a moderate chance of lowering the target's Defense


Sync Moves
NameTypeCategoryMax PowerTarget
Steel-Clad Iron Tail Steel-typePhysical Category Move 160-192 Opponent
Become Mega Steelix until the end of battle. The more the user's Defense has been raised, the greater the power of this move.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Defense + 5 Defense + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
X Defense All: MP Refresh 3 Move: X Defense All Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Defense + 5 Defense + 5 4 48 2
Sp. Def + 10 Sp. Def + 10 5 60 1
Tough Cookie The more the user's Defense has been raised, the more it powers up moves. 8 96 2
Clang!: Berserk Bunch 1 Move: Clang! Raises the Attack of all allied sync pairs when a move is successful. 8 96 3
Sand Shelter Protects the Pokémon from damage from a sandstorm. 3 36 2
Soothing Sand 1 Restores the Pokémon's HP whenever it takes an action during a sandstorm. 10 120 3
Attack + 5 Attack + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Tough Cookie The more the user's Defense has been raised, the more it powers up moves. 8 96 1
Clang!: MP Refresh 3 Move: Clang! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
HP + 20 HP + 20 4 48 2
Attack + 20 Attack + 20 8 96 2
Recuperation 2 Restores the user's HP after using a sync move. 10 120 3
Impatient 1 Has a small chance of reducing the user's sync move countdown by one when the user is hit by an attack move. 10 120 3
Attack + 5 Attack + 5 2 24 1
Gyro Ball: Power 4 Gyro Ball: Power ? 4 2 24 1
Gyro Ball: Power 4 Gyro Ball: Power ? 4 2 24 1
Gyro Ball: Power 4 Gyro Ball: Power ? 4 2 24 1
Gyro Ball: Move Gauge Refresh 4 Move: Gyro Ball Has a good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Gyro Ball: Power 4 Gyro Ball: Power ? 4 2 24 2
Gyro Ball: Power 4 Gyro Ball: Power ? 4 2 24 1
Clang!: Lockstep 9 Move: Clang! Charges the move gauges of all allied sync pairs by one when a move is successful. 8 96 2
Gyro Ball: Surging Sand 9 Move: Gyro Ball Powers up moves in a sandstorm. 10 120 3
Unyielding 2 When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit. 10 120 2
Rejuvenate 6 Charges the user's move gauge by six after using a sync move. 8 96 3
Iron Tail: Accuracy 10 Iron Tail: Accuracy ? 10 5 60 1
Iron Tail: Power 3 Iron Tail: Power ? 3 2 24 1
Iron Tail: Power 3 Iron Tail: Power ? 3 2 24 1
Iron Tail: Move Gauge Refresh 3 Move: Iron Tail Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Iron Tail: Power 3 Iron Tail: Power ? 3 2 24 2
Iron Tail: Power 3 Iron Tail: Power ? 3 2 24 2
Iron Tail: Accuracy 10 Iron Tail: Accuracy ? 10 5 60 2
HP + 50 HP + 50 10 120 3
Iron Tail: On a Roll 1 Move: Iron Tail Raises the chance of lowering stat values with the additional effects of moves. 8 96 3
Steel-Clad Iron Tail: Power 25 Steel-Clad Iron Tail: Power ? 25 5 60 3
Steel-Clad Iron Tail: Power 25 Steel-Clad Iron Tail: Power ? 25 5 60 3

Jasmine Special Costume

Picture Name Role Base Rarity
Jasmine Artwork
Standard Outfit EX Outfit
Jasmine Support ☆☆☆☆☆

 

Jasmine & Celesteela

Picture Name Focal Move Type Weakness
Celesteela Image
English: Celesteela
Japan: Tekkaguya
テッカグヤ
French: Bamboiselle
German: Kaguron
Korean: 철화구야
Steel-type Electric-type
Passive Skills
Team Sharp Entry 1: Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
Group Morale Boost 9: Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Safety Net: Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle.
Theme Skills
Steel Support - Raises the maximum HP of all allied sync pairs by 30
Johto: Raises the maximum HP of all allied sync pairs by 4
Pokeathlete: Raises the maximum HP of all allied sync pairs by 4
Contest Lover: Raises the maximum HP of all allied sync pairs by 4
Special Costume: Raises the maximum HP of all allied sync pairs by 4


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
614 117 202 176 336 239
5 Star Max Potential Stats
714 157 242 216 376 279


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Absorb Grass-typeSpecial Category Move 19-22 100 1 Opponent
Restores the user's HP based on the amount of damage dealt to the target.
X Regen All  Other Category Move   2 All allies
Makes all allied sync pairs gradually heal themselves.
Flash Cannon Steel-typeSpecial Category Move 99-118 100 3 Opponent
Has a very small chance of lowering the target's Sp. Def.
Steel Yourselves!  Other Category Move   2 All allies
Raises the Sp. Def of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Iron Will Steel Beam Steel-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Absorb: Power 2 Absorb: Power Up 2 3 36 1
Defense 5 Defense 5 2 24 1
Absorb: Power 2 Absorb: Power Up 2 3 36 2
Antitoxin Prevents the user from getting poisoned or badly poisoned. 6 72 1
Absorb: Power 2 Absorb: Power Up 2 3 36 2
Absorb: Move Gauge Refresh 9 Move: Absorb Charges the user's move gauge by one when its move is successful. 9 108 3
Sp. Def 10 Sp. Def 10 4 48 2
Absorb: Mind Games 4 Move: Absorb Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful. 10 120 3
Absorb: Power 2 Absorb: Power Up 2 3 36 1
Absorb: Power 2 Absorb: Power Up 2 3 36 1
HP 10 HP 10 2 24 1
Steel Yourselves!: MP Refresh 2 Move: Steel Yourselves! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Absorb: Power 2 Absorb: Power Up 2 3 36 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Survivor Mentality 2 Reduces damage when the user is hit by a special attack move while in a pinch. 8 96 2
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 9 108 3
Steel Yourselves!: All Ramped Up 1 Move: Steel Yourselves! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Speed 5 Speed 5 2 24 1
Flash Cannon: Power 3 Flash Cannon: Power Up 3 3 36 1
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Flash Cannon: Move Gauge Refresh 3 Move: Flash Cannon Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Stalwart Sp. Def cannot be lowered. 5 60 2
Flash Cannon: Power 3 Flash Cannon: Power Up 3 3 36 1
Flash Cannon: Move Gauge Refresh 3 Move: Flash Cannon Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
HP 20 HP 20 4 48 3
Flash Cannon: Power 3 Flash Cannon: Power Up 3 3 36 2
Flash Cannon: On a Roll 9 Move: Flash Cannon Raises the chance of lowering stat values with the additional effects of moves. 8 96 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Flash Cannon: Power 3 Flash Cannon: Power Up 3 3 36 1
X Regen All: MP Refresh 2 Move: X Regen All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Speed 10 Speed 10 4 48 2
Flash Cannon: Power 3 Flash Cannon: Power Up 3 3 36 2
Vigilance Protects the user against critical hits. 8 96 2
Team Triage Tank 2 Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. 10 120 3
Unyielding 2 When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. 12 144 3
Iron Will Steel Beam: Power 25 Iron Will Steel Beam: Power Up 25 5 60 3
Iron Will Steel Beam: Power 25 Iron Will Steel Beam: Power Up 25 5 60 3