Anchors | Jasmine | Special Costume | Holidays 2022 | Jasmine |
Jasmine | |||
Picture | Name | Role | Base Rarity |
|
Jasmine | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Jasmine | This Gym Leader is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about Steel-type Pokémon. |
Jasmine Special Costume | Jasmine is back in a special costume. She uses her steel-clad defense to protect her team and is always polishing Celesteela until its body is nice and shiny. |
Jasmine Holidays 2022 | Jasmine's working hard to set up a successful party. Her partner Ampharos is being trained as the successor to Amphy, who lights up Olivine City's lighthouse. |
Jasmine | This Gym Leader is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about Steel-type Pokémon. |
Mindscape |
Jasmine's Pokémon
Jasmine & Steelix | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Endurance: When the user enters battle with full HP, applies the Enduring effect to it. | |||||||||||||
Theme Skills | |||||||||||||
Steel Support - Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4 Contest Lover: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
592 | 164 | 354 | 138 | 215 | 164 |
5 Star Max Potential Stats | |||||
692 | 204 | 394 | 178 | 255 | 204 |
Jasmine & Steelix (Mega Steelix) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Last Word: The user uses Explosion immediately before fainting. | |||||||||||||
Theme Skills | |||||||||||||
Steel Support - Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4 Contest Lover: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
592 | 196 | 424 | 138 | 215 | 164 |
5 Star Max Potential Stats | |||||
692 | 244 | 472 | 178 | 255 | 204 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
X Defense All: MP Refresh 3 | Move: X Defense All Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Defense + 5 | Defense + 5 | 4 | 48 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 5 | 60 | 1 |
Tough Cookie | The more the user's Defense has been raised, the more it powers up moves. | 8 | 96 | 2 |
Clang!: Berserk Bunch 1 | Move: Clang! Raises the Attack of all allied sync pairs when a move is successful. | 8 | 96 | 3 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 3 | 36 | 2 |
Soothing Sand 1 | Restores the Pokémon's HP whenever it takes an action during a sandstorm. | 10 | 120 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Tough Cookie | The more the user's Defense has been raised, the more it powers up moves. | 8 | 96 | 1 |
Clang!: MP Refresh 3 | Move: Clang! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Attack + 20 | Attack + 20 | 8 | 96 | 2 |
S-Move: HP Recovery (M) 2 | Restores the user's HP after using a sync move. | 10 | 120 | 3 |
Impatient 1 | Has a small chance of reducing the user's sync move countdown by one when the user is hit by an attack move. | 10 | 120 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 2 | 24 | 1 |
Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 2 | 24 | 1 |
Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 2 | 24 | 1 |
Gyro Ball: Move Gauge Refresh 4 | Move: Gyro Ball Has a good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 2 | 24 | 2 |
Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 2 | 24 | 1 |
Clang!: Lockstep 9 | Move: Clang! Charges the move gauges of all allied sync pairs by one when a move is successful. | 8 | 96 | 2 |
Gyro Ball: Surging Sand 9 | Move: Gyro Ball Powers up moves in a sandstorm. | 10 | 120 | 3 |
Unyielding 2 | When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit. | 10 | 120 | 2 |
Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 8 | 96 | 3 |
Iron Tail: Accuracy 10 | Iron Tail: Accuracy Up 10 | 5 | 60 | 1 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 2 | 24 | 1 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 2 | 24 | 1 |
Iron Tail: Move Gauge Refresh 3 | Move: Iron Tail Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 2 | 24 | 2 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 2 | 24 | 2 |
Iron Tail: Accuracy 10 | Iron Tail: Accuracy Up 10 | 5 | 60 | 2 |
HP + 50 | HP + 50 | 10 | 120 | 3 |
Iron Tail: On a Roll 1 | Move: Iron Tail Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Steel-Clad Iron Tail: Power 25 | Steel-Clad Iron Tail: Power Up 25 | 5 | 60 | 3 |
Steel-Clad Iron Tail: Power 25 | Steel-Clad Iron Tail: Power Up 25 | 5 | 60 | 3 |
HP 40 | HP 40 | 0 | 5 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 3 | 36 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 5 | 60 | 3 |
Speed 20 | Speed 20 | 0 | 5 | 1 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 3 | 36 | 2 |
Team Critical Command 9 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Trainer uses a move. | 5 | 60 | 3 |
Jasmine Special Costume | |||
Picture | Name | Role | Base Rarity |
|
Jasmine | Support | ☆☆☆☆☆ |
Mindscape |
Jasmine & Celesteela | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Team Sharp Entry 1: Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user enters a battle. Group Morale Boost 9: Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. Safety Net: Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. | |||||||||||||
Theme Skills | |||||||||||||
Steel Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4 Contest Lover: Raises the maximum HP of all allied sync pairs by 4 Special Costume: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
642 | 123 | 212 | 184 | 354 | 251 |
5 Star Max Potential Stats | |||||
742 | 163 | 252 | 224 | 394 | 291 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Iron Will Steel Beam | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 2 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 6 | 72 | 1 |
Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 2 |
Absorb: Move Gauge Refresh 9 | Move: Absorb Charges the user's move gauge by one when its move is successful. | 9 | 108 | 3 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Absorb: Mind Games 4 | Move: Absorb Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful. | 10 | 120 | 3 |
Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 1 |
Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Steel Yourselves!: MP Refresh 2 | Move: Steel Yourselves! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Survivor Mentality 2 | Reduces damage when the user is hit by a special attack move while in a pinch. | 8 | 96 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 9 | 108 | 3 |
Steel Yourselves!: All Ramped Up 1 | Move: Steel Yourselves! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Flash Cannon: Move Gauge Refresh 3 | Move: Flash Cannon Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 1 |
Flash Cannon: Move Gauge Refresh 3 | Move: Flash Cannon Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
HP 20 | HP 20 | 4 | 48 | 3 |
Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 2 |
Flash Cannon: On a Roll 9 | Move: Flash Cannon Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 1 |
X Regen All: MP Refresh 2 | Move: X Regen All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 2 |
Vigilance | Protects the user against critical hits. | 8 | 96 | 2 |
Team Triage Tank 2 | Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | 10 | 120 | 3 |
Unyielding 2 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 12 | 144 | 3 |
Iron Will Steel Beam: Power 25 | Iron Will Steel Beam: Power Up 25 | 5 | 60 | 3 |
Iron Will Steel Beam: Power 25 | Iron Will Steel Beam: Power Up 25 | 5 | 60 | 3 |
Jasmine Holidays 2022 | |||
Picture | Name | Role | Base Rarity |
|
Jasmine | Support | ☆☆☆☆☆ |
Mindscape |
Jasmine & Ampharos | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Full-Bracing Command 9: Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. Team Critical Command 9: Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | |||||||||||||
Theme Skills | |||||||||||||
Electric Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
711 | 138 | 292 | 179 | 292 | 297 |
5 Star Max Potential Stats | |||||
811 | 178 | 332 | 219 | 332 | 337 |
Jasmine & Ampharos (Mega Ampharos) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Debut Regen: Applies the Gradual Healing effect to the user the first time the user enters a battle each battle. Full-Bracing Command+ 9: Raises the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. Team Critical Command 9: Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | |||||||||||||
Theme Skills | |||||||||||||
Electric Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
711 | 138 | 350 | 179 | 350 | 297 |
5 Star Max Potential Stats | |||||
811 | 178 | 390 | 219 | 390 | 337 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Thunder Shock: Move Gauge Refresh 3 | Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 10 | 120 | 2 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
Thunder Shock: Hostile Environment 2 | Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 2 |
Static Cling 9 | Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. | 10 | 120 | 3 |
Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 8 | 96 | 2 |
Team Shout 4 | Has a chance (50%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Super Effective ?: MP Refresh 2 | Move: Super Effective Up Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
HP 40 | HP 40 | 7 | 84 | 1 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
Team Fierce Entry 1 | Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 2 |
Team Grand Entry 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 2 |
Comforting Light!: MP Refresh 2 | Move: Comforting Light! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Comforting Light!: Mighty Friend 9 | Move: Comforting Light! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ? Next effect of the allied sync pair affected by the move by one rank. | 10 | 120 | 3 |
Comforting Light!: Clever Friend 9 | Move: Comforting Light! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | 10 | 120 | 3 |
Snowy Night's Guide Electric Beam: Power 25 | Snowy Night's Guide Electric Beam: Power Up 25 | 5 | 60 | 3 |
Snowy Night's Guide Electric Beam: Power 25 | Snowy Night's Guide Electric Beam: Power Up 25 | 5 | 60 | 3 |
Jasmine | |||
Picture | Name | Role | Base Rarity |
Jasmine | Support | ☆☆☆☆ |
Mindscape |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
659 | 200 | 241 | 220 | 231 | 234 |
5 Star Stats | |||||
699 | 220 | 261 | 240 | 251 | 254 |
5 Star Max Potential Stats | |||||
739 | 240 | 281 | 260 | 271 | 274 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Thunder Shock | 17-20 | 100 | 1 (Gauge) | Opponent | ||
Has a very small chance of leaving the target paralyzed | ||||||
Screech | 2 (Gauge) | Opponent | ||||
Sharply lowers the target's Defense | ||||||
Gyro Ball | 44-52 | 100 | 2 (Gauge) | Opponent | ||
Its power is doubled if the target's Speed has risen | ||||||
Heart of Steel! | 2 (Max Uses) | All allies | ||||
Raises the Defense, Sp. Def, and accuracy of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user. |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Hard Cold Sharp Strong Steel Impact | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Thunder Shock: Power 3 | Thunder Shock: Power ? 3 | 3 | 36 | 1 |
Thunder Shock: Power 3 | Thunder Shock: Power ? 3 | 3 | 36 | 2 |
Thunder Shock: Power 3 | Thunder Shock: Power ? 3 | 3 | 36 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Shocking Slowdown 9 | Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Thunder Shock: Power 3 | Thunder Shock: Power ? 3 | 3 | 36 | 1 |
Thunder Shock: Power 3 | Thunder Shock: Power ? 3 | 3 | 36 | 1 |
Thunder Shock: Move Gauge Refresh 2 | Move: Thunder Shock Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Metallic Acceleration 2 | Quickly charges the move gauge when the zone is a Steel Zone. | 9 | 108 | 2 |
Metallic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 7 | 84 | 2 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Interference Immunity | Prevents the user from flinching, becoming confused, or becoming trapped. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Gyro Ball: Power 3 | Gyro Ball: Power ? 3 | 3 | 36 | 2 |
Gyro Ball: Power 3 | Gyro Ball: Power ? 3 | 3 | 36 | 1 |
Gyro Ball: Power 3 | Gyro Ball: Power ? 3 | 3 | 36 | 2 |
Team Full-Bracing Infliction 1 | Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
Screech: Move Gauge Refresh 2 | Move: Screech Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Gyro Ball: Power 3 | Gyro Ball: Power ? 3 | 3 | 36 | 1 |
Gyro Ball: Power 3 | Gyro Ball: Power ? 3 | 3 | 36 | 1 |
Gyro Ball: Move Gauge Refresh 2 | Move: Gyro Ball Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Gyro Ball: Fleet Feet 1 | Move: Gyro Ball Raises the user's Speed by 1 stat rank when its move is successful. | 7 | 84 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
Heart of Steel!: All Ramped Up 1 | Move: Heart of Steel! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
First Aid 2 | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Hard Cold Sharp Strong Steel Impact: Power 25 | Hard Cold Sharp Strong Steel Impact: Power ? 25 | 5 | 60 | 3 |
Hard Cold Sharp Strong Steel Impact: Power 25 | Hard Cold Sharp Strong Steel Impact: Power ? 25 | 5 | 60 | 3 |