Jasmine

Picture Name Role Base Rarity
Jasmine Artwork Jasmine Support ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingJasmine Spotlight Scout (May 21st 2020 - June 4th 2020) - 2%

Jasmine's Pokémon

Jasmine & Steelix

Picture Name Focal Move Type Weakness
Steelix Image
English: Steelix
Japan: Haganeil
ハガネール
French: Steelix
German: Stahlos
Korean: 강철톤
Steel-type Water-type
Passive Skills
Endurance: If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left.


Standard Max Level (Lv. 120) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
520 140 300 120 185 140
5 Star Max Potential Stats
620 180 340 160 225 180


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Gyro Ball Steel-typePhysical Category Move 52 100 2 Opponent
Its power is doubled if the target's Speed has risen
X Defense All  Other Category Move 2 All allies
Sharply raises the Defense of all allied sync pairs
Clang!  Other Category Move 2 Allied Field
Blocks both critical hits and stat-lowering effects from affecting the allied field of play.
Iron Tail Steel-typePhysical Category Move 158 75 3 Opponent
Has a moderate chance of lowering the target's Defense


Sync Moves
NameTypeCategoryMax PowerTarget
Steel-Clad Iron Tail Steel-typePhysical Category Move 160 Opponent
Become Mega Steelix until the end of battle. The more the user's Defense has been raised, the greater the power of this move.


Jasmine & Steelix (Mega Steelix)

Picture Name Focal Move Type Weakness
Steelix Image
English: Steelix
Japan: Haganeil
ハガネール
French: Steelix
German: Stahlos
Korean: 강철톤
Steel-type Water-type
Passive Skills
Endurance: If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left.
Last Word: The Pokémon uses Explosion immediately before fainting.


Standard Max Level (Lv. 120) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
520 168 360 120 185 140
5 Star Max Potential Stats
620 208 400 160 225 180


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Gyro Ball Steel-typePhysical Category Move 52 100 2 Opponent
Its power is doubled if the target's Speed has risen
X Defense All  Other Category Move 2 All allies
Sharply raises the Defense of all allied sync pairs
Clang!  Other Category Move 2 Allied Field
Blocks both critical hits and stat-lowering effects from affecting the allied field of play.
Iron Tail Steel-typePhysical Category Move 158 75 3 Opponent
Has a moderate chance of lowering the target's Defense


Sync Moves
NameTypeCategoryMax PowerTarget
Steel-Clad Iron Tail Steel-typePhysical Category Move 160 Opponent
Become Mega Steelix until the end of battle. The more the user's Defense has been raised, the greater the power of this move.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
X Defense All: MP Refresh 3 Move: X Defense All Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Defense 5 Defense 5 4 48 2
Sp. Def 10 Sp. Def 10 5 60 1
Tough Cookie The more the user's Defense has been raised, the more it powers up moves. 8 96 2
Clang!: Berserk Bunch 1 Move: Clang! Raises the Attack of all allied sync pairs when a move is successful. 8 96 3
Sand Shelter Protects the Pokémon from damage from a sandstorm. 3 36 2
Soothing Sand 1 Restores the Pokémon's HP whenever it takes an action during a sandstorm. 10 120 3
Attack 5 Attack 5 2 24 1
Attack 5 Attack 5 2 24 1
Attack 5 Attack 5 2 24 1
Tough Cookie The more the user's Defense has been raised, the more it powers up moves. 8 96 1
Clang!: MP Refresh 3 Move: Clang! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
HP 20 HP 20 4 48 2
Attack 20 Attack 20 8 96 2
Recuperation 2 Restores the user's HP after using a sync move. 10 120 3
Impatient 1 Has a small chance of reducing the user's sync move countdown by one when the user is hit by an attack move. 10 120 3
Attack 5 Attack 5 2 24 1
Gyro Ball: Power 4 Gyro Ball: Power ? 4 2 24 1
Gyro Ball: Power 4 Gyro Ball: Power ? 4 2 24 1
Gyro Ball: Power 4 Gyro Ball: Power ? 4 2 24 1
Gyro Ball: Move Gauge Refresh 4 Move: Gyro Ball Has a good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Gyro Ball: Power 4 Gyro Ball: Power ? 4 2 24 2
Gyro Ball: Power 4 Gyro Ball: Power ? 4 2 24 1
Clang!: Lockstep 9 Move: Clang! Charges the move gauges of all allied sync pairs by one when a move is successful. 8 96 2
Gyro Ball: Surging Sand 9 Move: Gyro Ball Powers up moves in a sandstorm. 10 120 3
Unyielding 2 When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit. 10 120 2
Rejuvenate 6 Charges the user's move gauge by six after using a sync move. 8 96 3
Iron Tail: Accuracy 10 Iron Tail: Accuracy ? 10 5 60 1
Iron Tail: Power 3 Iron Tail: Power ? 3 2 24 1
Iron Tail: Power 3 Iron Tail: Power ? 3 2 24 1
Iron Tail: Move Gauge Refresh 3 Move: Iron Tail Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Iron Tail: Power 3 Iron Tail: Power ? 3 2 24 2
Iron Tail: Power 3 Iron Tail: Power ? 3 2 24 2
Iron Tail: Accuracy 10 Iron Tail: Accuracy ? 10 5 60 2
HP 50 HP 50 10 120 3
Iron Tail: On a Roll 1 Move: Iron Tail Raises the chance of lowering stat values with the additional effects of moves. 8 96 3
Steel-Clad Iron Tail: Power 25 Steel-Clad Iron Tail: Power ? 25 5 60 3
Steel-Clad Iron Tail: Power 25 Steel-Clad Iron Tail: Power ? 25 5 60 3