| Anchors | Jasmine | Special Costume | Holidays 2022 | Jasmine |
Academy |
Jasmine | |||
| Picture | Name | Role | Base Rarity |
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Jasmine | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Jasmine | This Gym Leader is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about Steel-type Pokémon. |
| Jasmine Special Costume | Jasmine is back in a special costume. She uses her steel-clad defense to protect her team and is always polishing Celesteela until its body is nice and shiny. |
| Jasmine Holidays 2022 | Jasmine's working hard to set up a successful party. Her partner Ampharos is being trained as the successor to Amphy, who lights up Olivine City's lighthouse. |
| Jasmine Academy | Jasmine is in a Pasio Academy uniform that she altered to make it one of a kind. She's studying how to treat injuries and illnesses for people and Pokémon. |
| Mindscape |
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Jasmine's Pokémon
Jasmine & Steelix | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Endurance: When the user enters battle with full HP, applies the Enduring effect to it. | |||||||||||||
| Theme Skills | |||||||||||||
| Steel Support - Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4 Contest Lover: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 712 | 204 | 444 | 168 | 265 | 204 |
| 5 Star Max Potential Stats | |||||
| 812 | 244 | 484 | 208 | 305 | 244 |
Jasmine & Steelix (Mega Steelix) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Last Word: The user uses Explosion immediately before fainting. | |||||||||||||
| Theme Skills | |||||||||||||
| Steel Support - Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4 Contest Lover: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 712 | 244 | 532 | 168 | 265 | 204 |
| 5 Star Max Potential Stats | |||||
| 812 | 292 | 580 | 208 | 305 | 244 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| X Defense All: MP Refresh 3 | Move: X Defense All Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Defense + 5 | Defense + 5 | 4 | 48 | 2 |
| Sp. Def + 10 | Sp. Def + 10 | 5 | 60 | 1 |
| Tough Cookie | The more the user's Defense has been raised, the more it powers up moves. | 8 | 96 | 2 |
| Clang!: Berserk Bunch 1 | Move: Clang! Raises the Attack of all allied sync pairs when a move is successful. | 8 | 96 | 3 |
| Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 3 | 36 | 2 |
| Soothing Sand 1 | Restores the Pokémon's HP whenever it takes an action during a sandstorm. | 10 | 120 | 3 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Tough Cookie | The more the user's Defense has been raised, the more it powers up moves. | 8 | 96 | 1 |
| Clang!: MP Refresh 3 | Move: Clang! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| HP + 20 | HP + 20 | 4 | 48 | 2 |
| Attack + 20 | Attack + 20 | 8 | 96 | 2 |
| S-Move: HP Recovery (M) 2 | Restores the user's HP after using a sync move. | 10 | 120 | 3 |
| Impatient 1 | Has a small chance of reducing the user's sync move countdown by one when the user is hit by an attack move. | 10 | 120 | 3 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 2 | 24 | 1 |
| Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 2 | 24 | 1 |
| Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 2 | 24 | 1 |
| Gyro Ball: Move Gauge Refresh 4 | Move: Gyro Ball Has a good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 2 | 24 | 2 |
| Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 2 | 24 | 1 |
| Clang!: Lockstep 9 | Move: Clang! Charges the move gauges of all allied sync pairs by one when a move is successful. | 8 | 96 | 2 |
| Gyro Ball: Surging Sand 9 | Move: Gyro Ball Powers up moves in a sandstorm. | 10 | 120 | 3 |
| Unyielding 2 | When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit. | 10 | 120 | 2 |
| Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 8 | 96 | 3 |
| Iron Tail: Accuracy 10 | Iron Tail: Accuracy Up 10 | 5 | 60 | 1 |
| Iron Tail: Power 3 | Iron Tail: Power Up 3 | 2 | 24 | 1 |
| Iron Tail: Power 3 | Iron Tail: Power Up 3 | 2 | 24 | 1 |
| Iron Tail: Move Gauge Refresh 3 | Move: Iron Tail Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Iron Tail: Power 3 | Iron Tail: Power Up 3 | 2 | 24 | 2 |
| Iron Tail: Power 3 | Iron Tail: Power Up 3 | 2 | 24 | 2 |
| Iron Tail: Accuracy 10 | Iron Tail: Accuracy Up 10 | 5 | 60 | 2 |
| HP + 50 | HP + 50 | 10 | 120 | 3 |
| Iron Tail: On a Roll 1 | Move: Iron Tail Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
| Steel-Clad Iron Tail: Power 25 | Steel-Clad Iron Tail: Power Up 25 | 5 | 60 | 3 |
| Steel-Clad Iron Tail: Power 25 | Steel-Clad Iron Tail: Power Up 25 | 5 | 60 | 3 |
| HP 40 | HP 40 | 0 | 5 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 3 | 36 | 2 |
| First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 5 | 60 | 3 |
| Speed 20 | Speed 20 | 0 | 5 | 1 |
| Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 3 | 36 | 2 |
| Team Critical Command 9 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Trainer uses a move. | 5 | 60 | 3 |
| Steel-Clad Iron Tail: Power 30 | Steel-Clad Iron Tail: Power ↑ 30 | 0 | 5 | 1 |
| Steel-Clad Iron Tail: Power 30 | Steel-Clad Iron Tail: Power ↑ 30 | 0 | 5 | 1 |
| Steel-Clad Iron Tail: Power 30 | Steel-Clad Iron Tail: Power ↑ 30 | 0 | 5 | 1 |
Jasmine Special Costume | |||
| Picture | Name | Role | Base Rarity |
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Jasmine | Support | ☆☆☆☆☆ |
| Mindscape |
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Jasmine & Celesteela | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Team Sharp Entry 1: Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user enters a battle. Group Morale Boost 9: Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. Safety Net: Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Steel Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4 Contest Lover: Raises the maximum HP of all allied sync pairs by 4 Special Costume: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 782 | 153 | 262 | 224 | 444 | 311 |
| 5 Star Max Potential Stats | |||||
| 882 | 193 | 302 | 264 | 484 | 351 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Iron Will Steel Beam | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 2 |
| Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 6 | 72 | 1 |
| Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 2 |
| Absorb: Move Gauge Refresh 9 | Move: Absorb Charges the user's move gauge by one when its move is successful. | 9 | 108 | 3 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
| Absorb: Mind Games 4 | Move: Absorb Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful. | 10 | 120 | 3 |
| Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 1 |
| Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Steel Yourselves!: MP Refresh 2 | Move: Steel Yourselves! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
| Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Survivor Mentality 2 | Reduces damage when the user is hit by a special attack move while in a pinch. | 8 | 96 | 2 |
| Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 9 | 108 | 3 |
| Steel Yourselves!: All Ramped Up 1 | Move: Steel Yourselves! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Flash Cannon: Move Gauge Refresh 3 | Move: Flash Cannon Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
| Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 1 |
| Flash Cannon: Move Gauge Refresh 3 | Move: Flash Cannon Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| HP 20 | HP 20 | 4 | 48 | 3 |
| Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 2 |
| Flash Cannon: On a Roll 9 | Move: Flash Cannon Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 1 |
| X Regen All: MP Refresh 2 | Move: X Regen All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
| Speed 10 | Speed 10 | 4 | 48 | 2 |
| Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 2 |
| Vigilance | Protects the user against critical hits. | 8 | 96 | 2 |
| Team Triage Tank 2 | Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | 10 | 120 | 3 |
| Unyielding 2 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 12 | 144 | 3 |
| Iron Will Steel Beam: Power 25 | Iron Will Steel Beam: Power Up 25 | 5 | 60 | 3 |
| Iron Will Steel Beam: Power 25 | Iron Will Steel Beam: Power Up 25 | 5 | 60 | 3 |
Jasmine Holidays 2022 | |||
| Picture | Name | Role | Base Rarity |
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Jasmine | Support | ☆☆☆☆☆ |
| Mindscape |
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Jasmine & Ampharos | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Full-Bracing Command 9: Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. Team Critical Command 9: Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | |||||||||||||
| Theme Skills | |||||||||||||
| Electric Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 871 | 168 | 362 | 219 | 362 | 367 |
| 5 Star Max Potential Stats | |||||
| 971 | 208 | 402 | 259 | 402 | 407 |
Jasmine & Ampharos (Mega Ampharos) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Debut Regen: Applies the Gradual Healing effect to the user the first time the user enters a battle each battle. Full-Bracing Command+ 9: Raises the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. Team Critical Command 9: Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | |||||||||||||
| Theme Skills | |||||||||||||
| Electric Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 871 | 168 | 434 | 219 | 434 | 367 |
| 5 Star Max Potential Stats | |||||
| 971 | 208 | 474 | 259 | 474 | 407 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Thunder Shock: Move Gauge Refresh 3 | Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 10 | 120 | 2 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
| Thunder Shock: Hostile Environment 2 | Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 2 |
| Static Cling 9 | Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. | 10 | 120 | 3 |
| Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 8 | 96 | 2 |
| Team Shout 4 | Has a chance (50%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
| Super Effective ?: MP Refresh 2 | Move: Super Effective Up Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| HP 40 | HP 40 | 7 | 84 | 1 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
| Team Fierce Entry 1 | Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 2 |
| Team Grand Entry 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 2 |
| Comforting Light!: MP Refresh 2 | Move: Comforting Light! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Comforting Light!: Mighty Friend 9 | Move: Comforting Light! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ? Next effect of the allied sync pair affected by the move by one rank. | 10 | 120 | 3 |
| Comforting Light!: Clever Friend 9 | Move: Comforting Light! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | 10 | 120 | 3 |
| Snowy Night's Guide Electric Beam: Power 25 | Snowy Night's Guide Electric Beam: Power Up 25 | 5 | 60 | 3 |
| Snowy Night's Guide Electric Beam: Power 25 | Snowy Night's Guide Electric Beam: Power Up 25 | 5 | 60 | 3 |
| Snowy Night's Guide Electric Beam: Power 30 | Snowy Night's Guide Electric Beam: Power ↑ 30 | 0 | 5 | 1 |
| Snowy Night's Guide Electric Beam: Power 30 | Snowy Night's Guide Electric Beam: Power ↑ 30 | 0 | 5 | 1 |
| Snowy Night's Guide Electric Beam: Power 30 | Snowy Night's Guide Electric Beam: Power ↑ 30 | 0 | 5 | 1 |
Jasmine | |||
| Picture | Name | Role | Base Rarity |
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Jasmine | Support | ☆☆☆☆ |
| Mindscape |
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Jasmine & Magnemite | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Lithe: Prevents the user from getting paralyzed. S-Move: HP Recovery (M) 1: Restores the user's HP by approximately 20% of its maximum HP after using its sync move. | |||||||||||||
| Theme Skills | |||||||||||||
| Steel Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Special Costume: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 809 | 250 | 301 | 270 | 291 | 294 |
| 5 Star Stats | |||||
| 849 | 270 | 321 | 290 | 311 | 314 |
| 5 Star Max Potential Stats | |||||
| 889 | 290 | 341 | 310 | 331 | 334 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Hard Cold Sharp Strong Steel Impact | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Thunder Shock: Power 3 | Thunder Shock: Power ? 3 | 3 | 36 | 1 |
| Thunder Shock: Power 3 | Thunder Shock: Power ? 3 | 3 | 36 | 2 |
| Thunder Shock: Power 3 | Thunder Shock: Power ? 3 | 3 | 36 | 1 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Shocking Slowdown 9 | Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Thunder Shock: Power 3 | Thunder Shock: Power ? 3 | 3 | 36 | 1 |
| Thunder Shock: Power 3 | Thunder Shock: Power ? 3 | 3 | 36 | 1 |
| Thunder Shock: Move Gauge Refresh 2 | Move: Thunder Shock Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Metallic Acceleration 2 | Quickly charges the move gauge when the zone is a Steel Zone. | 9 | 108 | 2 |
| Metallic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 7 | 84 | 2 |
| Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
| Interference Immunity | Prevents the user from flinching, becoming confused, or becoming trapped. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Gyro Ball: Power 3 | Gyro Ball: Power ? 3 | 3 | 36 | 2 |
| Gyro Ball: Power 3 | Gyro Ball: Power ? 3 | 3 | 36 | 1 |
| Gyro Ball: Power 3 | Gyro Ball: Power ? 3 | 3 | 36 | 2 |
| Team Full-Bracing Infliction 1 | Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
| Screech: Move Gauge Refresh 2 | Move: Screech Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
| Gyro Ball: Power 3 | Gyro Ball: Power ? 3 | 3 | 36 | 1 |
| Gyro Ball: Power 3 | Gyro Ball: Power ? 3 | 3 | 36 | 1 |
| Gyro Ball: Move Gauge Refresh 2 | Move: Gyro Ball Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Gyro Ball: Fleet Feet 1 | Move: Gyro Ball Raises the user's Speed by 1 stat rank when its move is successful. | 7 | 84 | 2 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Heart of Steel!: All Ramped Up 1 | Move: Heart of Steel! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
| First Aid 2 | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
| Hard Cold Sharp Strong Steel Impact: Power 25 | Hard Cold Sharp Strong Steel Impact: Power ? 25 | 5 | 60 | 3 |
| Hard Cold Sharp Strong Steel Impact: Power 25 | Hard Cold Sharp Strong Steel Impact: Power ? 25 | 5 | 60 | 3 |
Jasmine Academy | |||||||
| Picture | Name | Role | Base Rarity | ||||
![]() |
Jasmine |
|
☆☆☆☆☆ |
| Mindscape |
![]() |
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 873 | 170 | 422 | 205 | 398 | 364 |
| 5 Star Max Potential Stats | |||||
| 973 | 210 | 462 | 245 | 438 | 404 |
| 5 Star Max Potential EX Role Stats | |||||
| 1033 | 210 | 482 | 245 | 458 | 444 |
| Moves | ||||||
| Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
| Bug Buzz | ![]() | ![]() |
99-118 | 100 | 3 (Gauge) | Opponent |
| Has a very small chance of lowering the target's Sp. Def. | ||||||
| Johto Analysis | ![]() |
2 (Gauge) 2 (Max Uses) |
Allied Side | |||
| Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Johto Circle (Special) to the allied field of play. Johto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Johto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.) | ||||||
| Devoted Iron Defense | ![]() | ![]() |
2 (Gauge) | All allies | ||
| Activation Condition: When Johto Circle (Special) is applied to the allied field of play. Deactivation Condition: Cannot be deactivated. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. | ||||||
| I'll Heal You! | ![]() |
1 (Max Uses) | An ally | |||
| Applies the Gradual Healing effect to an ally. Applies the Critical Hit Next effect to an ally. Increases the Special Moves ↑ Next effect of an ally by three ranks. | ||||||
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Protective Steel Shell Bug Beam | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Bug Buzz: Power 3 | Bug Buzz: Power ↑ 3 | 3 | 36 | 2 |
| Bug Buzz: Power 3 | Bug Buzz: Power ↑ 3 | 3 | 36 | 1 |
| Bug Buzz: Move Gauge Refresh 3 | Move: Bug Buzz Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Attack Trap 9 | Leaves the target trapped when the user's attack move against it is successful. | 10 | 120 | 3 |
| Bug Buzz: On a Roll 4 | Move: Bug Buzz Raises the chance of lowering stat values with the additional effects of the user's moves. | 9 | 108 | 2 |
| Trainer Sync Redemption 1 | Restores one MP for the user's Trainer the first time its sync move is used each battle. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Bug Buzz: Power 3 | Bug Buzz: Power ↑ 3 | 3 | 36 | 1 |
| Bug Buzz: Power 3 | Bug Buzz: Power ↑ 3 | 3 | 36 | 2 |
| Bug Buzz: Power 3 | Bug Buzz: Power ↑ 3 | 3 | 36 | 2 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
| Endure Again | Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | 10 | 120 | 3 |
| P-Move: Team HP Recovery 9 | Restores the HP of all allied sync pairs when the user's Pokémon uses a move. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Circle: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 8 | 96 | 2 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Devoted Iron Defense: Move Gauge Refresh 3 | Move: Devoted Iron Defense Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Johto Analysis: 1st T-Move: Sync CD ↓ 1 | Move: Johto Analysis Reduces the user's sync move countdown by one the first time its Trainer uses a move each battle. | 10 | 120 | 3 |
| Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 8 | 96 | 2 |
| Johto C (Spec) Extension 3 | Extends the duration of Johto Circle (Special) when Johto Circle (Special) is applied to the allied field of play. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| I'll Heal You!: MP Refresh 2 | Move: I'll Heal You! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| I'll Heal You!: Clever Friend 9 | Move: I'll Heal You! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | 8 | 96 | 2 |
| First Aid 2 | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 8 | 96 | 2 |
| Johto C (Spec): Team S-Moves ↑ 2 | Powers up the sync moves of all allied sync pairs when Johto Circle (Special) applies to the allied field of play. | 10 | 120 | 3 |
| 1st Hit: Bug Zone | Turns the field of play's zone into a Bug Zone the first time the user's attack move is successful each battle. (A Bug Zone powers up Bug-type attacks.) | 10 | 120 | 3 |
| Protective Steel Shell Bug Beam: Power 25 | Protective Steel Shell Bug Beam: Power ↑ 25 | 5 | 60 | 3 |
| Protective Steel Shell Bug Beam: Power 25 | Protective Steel Shell Bug Beam: Power ↑ 25 | 5 | 60 | 3 |























