| Anchors | Jasmine | Special Costume | Holidays 2022 | Jasmine |
Jasmine | |||
| Picture | Name | Role | Base Rarity |
![]() |
Jasmine | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Jasmine | This Gym Leader is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about Steel-type Pokémon. |
| Jasmine Special Costume | Jasmine is back in a special costume. She uses her steel-clad defense to protect her team and is always polishing Celesteela until its body is nice and shiny. |
| Jasmine Holidays 2022 | Jasmine's working hard to set up a successful party. Her partner Ampharos is being trained as the successor to Amphy, who lights up Olivine City's lighthouse. |
| Jasmine | This Gym Leader is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about Steel-type Pokémon. |
| Mindscape |
![]() |
Jasmine's Pokémon
Jasmine & Steelix | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
![]() |
|
![]() |
![]() |
||||||||||
| Passive Skills | |||||||||||||
| Endurance: When the user enters battle with full HP, applies the Enduring effect to it. | |||||||||||||
| Theme Skills | |||||||||||||
| Steel Support - Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4 Contest Lover: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 712 | 204 | 444 | 168 | 265 | 204 |
| 5 Star Max Potential Stats | |||||
| 812 | 244 | 484 | 208 | 305 | 244 |
Jasmine & Steelix (Mega Steelix) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
![]() |
|
![]() |
![]() |
||||||||||
| Passive Skills | |||||||||||||
| Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Last Word: The user uses Explosion immediately before fainting. | |||||||||||||
| Theme Skills | |||||||||||||
| Steel Support - Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4 Contest Lover: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 712 | 244 | 532 | 168 | 265 | 204 |
| 5 Star Max Potential Stats | |||||
| 812 | 292 | 580 | 208 | 305 | 244 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| X Defense All: MP Refresh 3 | Move: X Defense All Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Defense + 5 | Defense + 5 | 4 | 48 | 2 |
| Sp. Def + 10 | Sp. Def + 10 | 5 | 60 | 1 |
| Tough Cookie | The more the user's Defense has been raised, the more it powers up moves. | 8 | 96 | 2 |
| Clang!: Berserk Bunch 1 | Move: Clang! Raises the Attack of all allied sync pairs when a move is successful. | 8 | 96 | 3 |
| Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 3 | 36 | 2 |
| Soothing Sand 1 | Restores the Pokémon's HP whenever it takes an action during a sandstorm. | 10 | 120 | 3 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Tough Cookie | The more the user's Defense has been raised, the more it powers up moves. | 8 | 96 | 1 |
| Clang!: MP Refresh 3 | Move: Clang! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| HP + 20 | HP + 20 | 4 | 48 | 2 |
| Attack + 20 | Attack + 20 | 8 | 96 | 2 |
| S-Move: HP Recovery (M) 2 | Restores the user's HP after using a sync move. | 10 | 120 | 3 |
| Impatient 1 | Has a small chance of reducing the user's sync move countdown by one when the user is hit by an attack move. | 10 | 120 | 3 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 2 | 24 | 1 |
| Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 2 | 24 | 1 |
| Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 2 | 24 | 1 |
| Gyro Ball: Move Gauge Refresh 4 | Move: Gyro Ball Has a good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 2 | 24 | 2 |
| Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 2 | 24 | 1 |
| Clang!: Lockstep 9 | Move: Clang! Charges the move gauges of all allied sync pairs by one when a move is successful. | 8 | 96 | 2 |
| Gyro Ball: Surging Sand 9 | Move: Gyro Ball Powers up moves in a sandstorm. | 10 | 120 | 3 |
| Unyielding 2 | When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit. | 10 | 120 | 2 |
| Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 8 | 96 | 3 |
| Iron Tail: Accuracy 10 | Iron Tail: Accuracy Up 10 | 5 | 60 | 1 |
| Iron Tail: Power 3 | Iron Tail: Power Up 3 | 2 | 24 | 1 |
| Iron Tail: Power 3 | Iron Tail: Power Up 3 | 2 | 24 | 1 |
| Iron Tail: Move Gauge Refresh 3 | Move: Iron Tail Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Iron Tail: Power 3 | Iron Tail: Power Up 3 | 2 | 24 | 2 |
| Iron Tail: Power 3 | Iron Tail: Power Up 3 | 2 | 24 | 2 |
| Iron Tail: Accuracy 10 | Iron Tail: Accuracy Up 10 | 5 | 60 | 2 |
| HP + 50 | HP + 50 | 10 | 120 | 3 |
| Iron Tail: On a Roll 1 | Move: Iron Tail Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
| Steel-Clad Iron Tail: Power 25 | Steel-Clad Iron Tail: Power Up 25 | 5 | 60 | 3 |
| Steel-Clad Iron Tail: Power 25 | Steel-Clad Iron Tail: Power Up 25 | 5 | 60 | 3 |
| HP 40 | HP 40 | 0 | 5 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 3 | 36 | 2 |
| First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 5 | 60 | 3 |
| Speed 20 | Speed 20 | 0 | 5 | 1 |
| Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 3 | 36 | 2 |
| Team Critical Command 9 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Trainer uses a move. | 5 | 60 | 3 |
| Steel-Clad Iron Tail: Power 30 | Steel-Clad Iron Tail: Power ↑ 30 | 0 | 5 | 1 |
| Steel-Clad Iron Tail: Power 30 | Steel-Clad Iron Tail: Power ↑ 30 | 0 | 5 | 1 |
| Steel-Clad Iron Tail: Power 30 | Steel-Clad Iron Tail: Power ↑ 30 | 0 | 5 | 1 |
Jasmine Special Costume | |||
| Picture | Name | Role | Base Rarity |
![]() |
Jasmine | Support | ☆☆☆☆☆ |
| Mindscape |
![]() |
Jasmine & Celesteela | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|
![]() |
![]() |
||||||||||
| Passive Skills | |||||||||||||
| Team Sharp Entry 1: Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user enters a battle. Group Morale Boost 9: Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. Safety Net: Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Steel Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4 Contest Lover: Raises the maximum HP of all allied sync pairs by 4 Special Costume: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 782 | 153 | 262 | 224 | 444 | 311 |
| 5 Star Max Potential Stats | |||||
| 882 | 193 | 302 | 264 | 484 | 351 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Iron Will Steel Beam | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 2 |
| Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 6 | 72 | 1 |
| Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 2 |
| Absorb: Move Gauge Refresh 9 | Move: Absorb Charges the user's move gauge by one when its move is successful. | 9 | 108 | 3 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
| Absorb: Mind Games 4 | Move: Absorb Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful. | 10 | 120 | 3 |
| Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 1 |
| Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Steel Yourselves!: MP Refresh 2 | Move: Steel Yourselves! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
| Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Survivor Mentality 2 | Reduces damage when the user is hit by a special attack move while in a pinch. | 8 | 96 | 2 |
| Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 9 | 108 | 3 |
| Steel Yourselves!: All Ramped Up 1 | Move: Steel Yourselves! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Flash Cannon: Move Gauge Refresh 3 | Move: Flash Cannon Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
| Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 1 |
| Flash Cannon: Move Gauge Refresh 3 | Move: Flash Cannon Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| HP 20 | HP 20 | 4 | 48 | 3 |
| Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 2 |
| Flash Cannon: On a Roll 9 | Move: Flash Cannon Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 1 |
| X Regen All: MP Refresh 2 | Move: X Regen All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
| Speed 10 | Speed 10 | 4 | 48 | 2 |
| Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 2 |
| Vigilance | Protects the user against critical hits. | 8 | 96 | 2 |
| Team Triage Tank 2 | Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | 10 | 120 | 3 |
| Unyielding 2 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 12 | 144 | 3 |
| Iron Will Steel Beam: Power 25 | Iron Will Steel Beam: Power Up 25 | 5 | 60 | 3 |
| Iron Will Steel Beam: Power 25 | Iron Will Steel Beam: Power Up 25 | 5 | 60 | 3 |
Jasmine Holidays 2022 | |||
| Picture | Name | Role | Base Rarity |
![]() |
Jasmine | Support | ☆☆☆☆☆ |
| Mindscape |
![]() |
Jasmine & Ampharos | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|
![]() |
![]() |
||||||||||
| Passive Skills | |||||||||||||
| Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Full-Bracing Command 9: Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. Team Critical Command 9: Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | |||||||||||||
| Theme Skills | |||||||||||||
| Electric Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 871 | 168 | 362 | 219 | 362 | 367 |
| 5 Star Max Potential Stats | |||||
| 971 | 208 | 402 | 259 | 402 | 407 |
Jasmine & Ampharos (Mega Ampharos) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|
![]() |
![]() |
||||||||||
| Passive Skills | |||||||||||||
| Debut Regen: Applies the Gradual Healing effect to the user the first time the user enters a battle each battle. Full-Bracing Command+ 9: Raises the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. Team Critical Command 9: Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | |||||||||||||
| Theme Skills | |||||||||||||
| Electric Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 871 | 168 | 434 | 219 | 434 | 367 |
| 5 Star Max Potential Stats | |||||
| 971 | 208 | 474 | 259 | 474 | 407 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Thunder Shock: Move Gauge Refresh 3 | Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 10 | 120 | 2 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
| Thunder Shock: Hostile Environment 2 | Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 2 |
| Static Cling 9 | Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. | 10 | 120 | 3 |
| Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 8 | 96 | 2 |
| Team Shout 4 | Has a chance (50%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
| Super Effective ?: MP Refresh 2 | Move: Super Effective Up Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| HP 40 | HP 40 | 7 | 84 | 1 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
| Team Fierce Entry 1 | Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 2 |
| Team Grand Entry 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 2 |
| Comforting Light!: MP Refresh 2 | Move: Comforting Light! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Comforting Light!: Mighty Friend 9 | Move: Comforting Light! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ? Next effect of the allied sync pair affected by the move by one rank. | 10 | 120 | 3 |
| Comforting Light!: Clever Friend 9 | Move: Comforting Light! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | 10 | 120 | 3 |
| Snowy Night's Guide Electric Beam: Power 25 | Snowy Night's Guide Electric Beam: Power Up 25 | 5 | 60 | 3 |
| Snowy Night's Guide Electric Beam: Power 25 | Snowy Night's Guide Electric Beam: Power Up 25 | 5 | 60 | 3 |
| Snowy Night's Guide Electric Beam: Power 30 | Snowy Night's Guide Electric Beam: Power ↑ 30 | 0 | 5 | 1 |
| Snowy Night's Guide Electric Beam: Power 30 | Snowy Night's Guide Electric Beam: Power ↑ 30 | 0 | 5 | 1 |
| Snowy Night's Guide Electric Beam: Power 30 | Snowy Night's Guide Electric Beam: Power ↑ 30 | 0 | 5 | 1 |
Jasmine | |||
| Picture | Name | Role | Base Rarity |
|
Jasmine | Support | ☆☆☆☆ |
| Mindscape |
![]() |
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 809 | 250 | 301 | 270 | 291 | 294 |
| 5 Star Stats | |||||
| 849 | 270 | 321 | 290 | 311 | 314 |
| 5 Star Max Potential Stats | |||||
| 889 | 290 | 341 | 310 | 331 | 334 |
| Moves | ||||||
| Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
| Thunder Shock | ![]() | ![]() |
17-20 | 100 | 1 (Gauge) | Opponent |
| Has a very small chance of leaving the target paralyzed | ||||||
| Screech | ![]() | ![]() |
2 (Gauge) | Opponent | ||
| Sharply lowers the target's Defense | ||||||
| Gyro Ball | ![]() | ![]() |
44-52 | 100 | 2 (Gauge) | Opponent |
| Its power is doubled if the target's Speed has risen | ||||||
| Heart of Steel! | ![]() |
2 (Max Uses) | All allies | |||
| Raises the Defense, Sp. Def, and accuracy of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user. | ||||||
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Hard Cold Sharp Strong Steel Impact | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Thunder Shock: Power 3 | Thunder Shock: Power ? 3 | 3 | 36 | 1 |
| Thunder Shock: Power 3 | Thunder Shock: Power ? 3 | 3 | 36 | 2 |
| Thunder Shock: Power 3 | Thunder Shock: Power ? 3 | 3 | 36 | 1 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Shocking Slowdown 9 | Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Thunder Shock: Power 3 | Thunder Shock: Power ? 3 | 3 | 36 | 1 |
| Thunder Shock: Power 3 | Thunder Shock: Power ? 3 | 3 | 36 | 1 |
| Thunder Shock: Move Gauge Refresh 2 | Move: Thunder Shock Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Metallic Acceleration 2 | Quickly charges the move gauge when the zone is a Steel Zone. | 9 | 108 | 2 |
| Metallic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 7 | 84 | 2 |
| Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
| Interference Immunity | Prevents the user from flinching, becoming confused, or becoming trapped. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Gyro Ball: Power 3 | Gyro Ball: Power ? 3 | 3 | 36 | 2 |
| Gyro Ball: Power 3 | Gyro Ball: Power ? 3 | 3 | 36 | 1 |
| Gyro Ball: Power 3 | Gyro Ball: Power ? 3 | 3 | 36 | 2 |
| Team Full-Bracing Infliction 1 | Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
| Screech: Move Gauge Refresh 2 | Move: Screech Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
| Gyro Ball: Power 3 | Gyro Ball: Power ? 3 | 3 | 36 | 1 |
| Gyro Ball: Power 3 | Gyro Ball: Power ? 3 | 3 | 36 | 1 |
| Gyro Ball: Move Gauge Refresh 2 | Move: Gyro Ball Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Gyro Ball: Fleet Feet 1 | Move: Gyro Ball Raises the user's Speed by 1 stat rank when its move is successful. | 7 | 84 | 2 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Heart of Steel!: All Ramped Up 1 | Move: Heart of Steel! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
| First Aid 2 | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
| Hard Cold Sharp Strong Steel Impact: Power 25 | Hard Cold Sharp Strong Steel Impact: Power ? 25 | 5 | 60 | 3 |
| Hard Cold Sharp Strong Steel Impact: Power 25 | Hard Cold Sharp Strong Steel Impact: Power ? 25 | 5 | 60 | 3 |



















