Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Antitoxin |
Prevents the user from getting poisoned or badly poisoned. |
5 |
60 |
2 |
Overwhelm 9 |
Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. |
10 |
120 |
4 |
First Aid 4 |
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. |
10 |
120 |
5 |
Antifreeze |
Prevents the user from becoming frozen. |
5 |
60 |
2 |
Team MAX/Sync Boost (Physical) 9 |
Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move or max move. |
10 |
120 |
4 |
MAX Countdown 2 |
Reduces the user’s sync move countdown by two after using its max move. |
10 |
120 |
5 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Flameproof |
Prevents the user from getting burned. |
5 |
60 |
1 |
Ember: Power 4 |
Ember: Power ↑ 4 |
3 |
36 |
1 |
Ember: Move Gauge Refresh 3 |
Move: Ember Has a chance (40%) of charging the user’s move gauge by one when a move is successful. |
7 |
84 |
2 |
Ember: Power 4 |
Ember: Power ↑ 4 |
3 |
36 |
1 |
Scorcher 2 |
Increases the amount of damage an opponent takes from being burned. |
8 |
96 |
2 |
Impervious |
The user’s stats cannot be lowered. |
10 |
120 |
3 |
Sp. Def 10 |
Sp. Def 10 |
4 |
48 |
2 |
Flag Bearer 9 |
Raises the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. |
9 |
108 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Blazing Flame Wheel: Power 3 |
Blazing Flame Wheel: Power ↑ 3 |
3 |
36 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Blazing Flame Wheel: Power 3 |
Blazing Flame Wheel: Power ↑ 3 |
3 |
36 |
1 |
Sunscreen 2 |
Reduces damage when the user is hit by an attack move while the weather is sunny. |
8 |
96 |
2 |
Blazing Flame Wheel: Power 3 |
Blazing Flame Wheel: Power ↑ 3 |
3 |
36 |
2 |
Get Your Mind Moving!: MP Refresh 2 |
Move: Get Your Mind Moving! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Get Your Mind Moving!: Team Hit and Heal |
Move: Get Your Mind Moving! Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful. |
9 |
108 |
3 |
Debut: Team Physical Boost 1 |
Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank the first time the user enters a battle each battle. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Escape Artist |
Prevents the user from becoming trapped. |
5 |
60 |
1 |
Blazing Flame Wheel: Power 3 |
Blazing Flame Wheel: Power ↑ 3 |
3 |
36 |
1 |
Blazing Flame Wheel: Move Gauge Refresh 3 |
Move: Blazing Flame Wheel Has a chance (40%) of charging the user’s move gauge by one when a move is successful. |
7 |
84 |
2 |
Blazing Flame Wheel: Power 3 |
Blazing Flame Wheel: Power ↑ 3 |
3 |
36 |
1 |
Pokey Trap 2 |
Increases the amount of damage an opponent takes from being trapped. |
8 |
96 |
2 |
Team First Super Sync |
Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user’s sync move is used each battle. |
10 |
120 |
3 |
MAX Double Down 3 |
Powers up the user’s max moves that are super effective. |
8 |
96 |
2 |
Haymaker |
The more the user’s Attack is raised, the more it powers up the user’s sync move. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Ember: Power 4 |
Ember: Power ↑ 4 |
3 |
36 |
1 |
Ember: Power 4 |
Ember: Power ↑ 4 |
3 |
36 |
1 |
Ember: Power 4 |
Ember: Power ↑ 4 |
3 |
36 |
2 |
Healing Sun 1 |
Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. |
8 |
96 |
2 |
Protect: Move Gauge Refresh 9 |
Move: Protect Charges the user’s move gauge by one when its move is successful. |
8 |
96 |
2 |
Sync Damage Guard |
Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. |
9 |
108 |
3 |
Vigilance |
Protects the user against critical hits. |
10 |
120 |
3 |
Ever-Burning Man Fire Impact: Power 25 |
Ever-Burning Man Fire Impact: Power ↑ 25 |
5 |
60 |
3 |
Ever-Burning Man Fire Impact: Power 25 |
Ever-Burning Man Fire Impact: Power ↑ 25 |
5 |
60 |
3 |