Anchors | Kabu | Kabu |
Kabu | |||||||
Picture | Name | Role | Base Rarity | ||||
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Kabu |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Kabu | This Fire-type Gym Leader was invited from Hoenn to Galar. There was a time when he didn't achieve the results he wanted and dropped to the minor division in the Galar League. |
Mindscape |
Kabu's Pokémon
Kabu & Centiskorch | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Max Move: Team Attack ↑ & Team Sp. Atk ↑ 4: Raises the Attack and Sp. Atk of all allied sync pairs by four stat ranks after using the user's max move. 1st Use Status P-Move: Team Crit Rate ↑ 3: Raises the critical-hit rate of all allied sync pairs by three stat ranks the first time the user's Pokémon uses a status move each battle. Hot to the Touch 9: Leaves an opponent that attacked the user burned when the user is hit by an attack move. The Ever-Burning Man (Superawakened): Powers up the sync moves of all allied sync pairs when attacking a target that is trapped. Makes the weather sunny after using the user's max move. Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Guaranteed Cookie Skill Group Fire Guard: Reduces the damage all allied sync pairs take when attacked by Fire-type moves. | |||||||||||||
Theme Skills | |||||||||||||
FIre Support - Raises the maximum HP of all allied sync pairs by 30 Galar: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 Veteran Trainer: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
685 | 354 | 316 | 354 | 316 | 297 |
5 Star Max Potential Stats | |||||
785 | 394 | 356 | 394 | 356 | 337 |
5 Star Max Potential EX Role Stats | |||||
845 | 434 | 356 | 434 | 356 | 337 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
929 | 477 | 391 | 477 | 391 | 370 |
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
1079 | 477 | 411 | 477 | 411 | 370 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Ever-Burning Man Fire Impact | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 2 |
Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 4 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 5 |
Antifreeze | Prevents the user from becoming frozen. | 5 | 60 | 2 |
Team MAX/Sync Boost (Physical) 9 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank after using the user's sync move or max move. | 10 | 120 | 4 |
MAX Countdown 2 | Reduces the user's sync move countdown by two after using its max move. | 10 | 120 | 5 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Ember: Power 4 | Ember: Power ↑ 4 | 3 | 36 | 1 |
Ember: Move Gauge Refresh 3 | Move: Ember Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Ember: Power 4 | Ember: Power ↑ 4 | 3 | 36 | 1 |
Scorcher 2 | Increases the amount of damage an opponent takes from being burned. | 8 | 96 | 2 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 3 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Flag Bearer 9 | Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 9 | 108 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Blazing Flame Wheel: Power 3 | Blazing Flame Wheel: Power ↑ 3 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Blazing Flame Wheel: Power 3 | Blazing Flame Wheel: Power ↑ 3 | 3 | 36 | 1 |
Sunscreen 2 | Reduces damage when the user is hit by an attack move while the weather is sunny. | 8 | 96 | 2 |
Blazing Flame Wheel: Power 3 | Blazing Flame Wheel: Power ↑ 3 | 3 | 36 | 2 |
Get Your Mind Moving!: MP Refresh 2 | Move: Get Your Mind Moving! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Get Your Mind Moving!: Team Hit and Heal | Move: Get Your Mind Moving! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. | 9 | 108 | 3 |
Debut: Team Physical Boost 1 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank the first time the user enters a battle each battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
Blazing Flame Wheel: Power 3 | Blazing Flame Wheel: Power ↑ 3 | 3 | 36 | 1 |
Blazing Flame Wheel: Move Gauge Refresh 3 | Move: Blazing Flame Wheel Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Blazing Flame Wheel: Power 3 | Blazing Flame Wheel: Power ↑ 3 | 3 | 36 | 1 |
Pokey Trap 2 | Increases the amount of damage an opponent takes from being trapped. | 8 | 96 | 2 |
Team First Super Sync | Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user's sync move is used each battle. | 10 | 120 | 3 |
MAX Double Down 3 | Powers up the user's max moves that are super effective. | 8 | 96 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Ember: Power 4 | Ember: Power ↑ 4 | 3 | 36 | 1 |
Ember: Power 4 | Ember: Power ↑ 4 | 3 | 36 | 1 |
Ember: Power 4 | Ember: Power ↑ 4 | 3 | 36 | 2 |
Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
Protect: Move Gauge Refresh 9 | Move: Protect Charges the user's move gauge by one when its move is successful. | 8 | 96 | 2 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 9 | 108 | 3 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Ever-Burning Man Fire Impact: Power 25 | Ever-Burning Man Fire Impact: Power ↑ 25 | 5 | 60 | 3 |
Ever-Burning Man Fire Impact: Power 25 | Ever-Burning Man Fire Impact: Power ↑ 25 | 5 | 60 | 3 |
Kabu (Lodge) | |||
Picture | Name | Role | Base Rarity |
Kabu | Support | ☆☆☆☆ |
Mindscape |
Kabu & Torkoal | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hit Inter Opp: HP Recovery 9: Restores the user's HP when its attack move is successful against a flinching, confused, or trapped opponent Team Pinpoint Entry 1: Raises the accuracy of all allied sync pairs by 1 stat ranks when the user enters a battle. Unbending: Defense cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Fire Support: Raises the maximum HP of all allied sync pairs by 30 Galar: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 Veteran Trainer: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
637 | 154 | 259 | 164 | 234 | 255 |
5 Star Stats | |||||
677 | 174 | 279 | 184 | 254 | 275 |
5 Star Max Potential Stats | |||||
717 | 194 | 299 | 204 | 274 | 295 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Burn Upwards, Aim Higher Fire Beam | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Ember: Power 4 | Ember: Power ↑ 4 | 3 | 36 | 1 |
Ember: Power 4 | Ember: Power ↑ 4 | 3 | 36 | 2 |
Ember: Power 4 | Ember: Power ↑ 4 | 3 | 36 | 1 |
Ember: Move Gauge Refresh 3 | Move: Ember Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Panic Button | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. | 8 | 96 | 2 |
Hit Burned Opp: Attack ↓ 9 | Lowers the target's Attack by one stat rank when the user's attack move is successful against a burned opponent. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Fire Spin: Power 4 | Fire Spin: Power ↑ 4 | 3 | 36 | 1 |
Fire Spin: Power 4 | Fire Spin: Power ↑ 4 | 3 | 36 | 1 |
Fire Spin: Power 4 | Fire Spin: Power ↑ 4 | 3 | 36 | 2 |
Fire Spin: Move Gauge Refresh 3 | Move: Fire Spin Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Moral Support 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | 10 | 120 | 3 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Fire Spin: Power 4 | Fire Spin: Power ↑ 4 | 3 | 36 | 1 |
Fire Spin: Power 4 | Fire Spin: Power ↑ 4 | 3 | 36 | 1 |
Fire Spin: Accuracy 5 | Fire Spin: Accuracy ↑ 5 | 3 | 36 | 2 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Hup, Two!: Pep Rally 1 | Move: Hup, Two! Raises the Speed of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 3 |
Hup, Two!: MP Refresh 2 | Move: Hup, Two! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sync Wall | Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Ember: Power 4 | Ember: Power ↑ 4 | 3 | 36 | 1 |
Ember: Power 4 | Ember: Power ↑ 4 | 3 | 36 | 1 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
X Defense All: MP Refresh 2 | Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Danger Dodge 2 | Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle. | 8 | 96 | 2 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 10 | 120 | 3 |
Interference Immunity | Prevents the user from flinching, becoming confused, or becoming trapped. | 10 | 120 | 3 |
Burn Upwards, Aim Higher Fire Beam: Power 25 | Burn Upwards, Aim Higher Fire Beam: Power ↑ 25 | 5 | 60 | 3 |
Burn Upwards, Aim Higher Fire Beam: Power 25 | Burn Upwards, Aim Higher Fire Beam: Power ↑ 25 | 5 | 60 | 3 |