AnchorsKaren
Karen
Karen
Karen

Karen

Picture Name Role Base Rarity
Karen Artwork
Standard Outfit EX Outfit
Karen Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTriple Feature Variety Scout (November 21st 2024 - December 6th 2024) - 0.067%
Super Spotlight Variety Scout (November 21st 2024 - December 6th 2024) - 0.067%
Adaman Master Fair Scout (November 21st 2024 - December 25th 2024) - 0.161%
Dexio Poke Fair Scout (November 17th 2024 - December 6th 2024) - 0.111%
Sina Poke Fair Scout (November 15th 2024 - December 6th 2024) - 0.111%
and more...

Pokédex Entry

Flavor Text
KarenBeneath her calm, cerebral exterior, a passion for Pokémon lurks in this Elite Four member's heart. She likes wild and tough Dark-type Pokémon.
Mindscape
Karen Mindscape

Karen's Pokémon

Karen & Houndoom

Picture Name Focal Move Type Weakness
Houndoom Image
English: Houndoom
Japan: Hellgar
ヘルガー
French: Démolosse
German: Hundemon
Korean: 헬가
Dark-type Fighting-type
Passive Skills
Flameproof: Prevents the user from getting burned.
Wide Awake: Prevents the user from falling asleep.
Theme Skills
Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Elite Four: Raises allies's Attack and Sp. Atk by 2
Grown Woman: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 3
Soothing -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
600 358 181 406 181 388
5 Star Max Potential Stats
700 398 221 446 221 428


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Bite Dark-typePhysical Category Move 42-50 100 2 (Gauge) Opponent
Has a moderate chance of making the target flinch
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Snarl Dark-typeSpecial Category Move 39-46 95 2 (Gauge) All opponents
Lowers the target's Sp. Atk
Entertain Me!  Other Category Move   2 (Max Uses) Self
The lower the user's HP is, the more this move raises the user's Sp. Atk


Sync Moves
NameTypeCategoryMax PowerTarget
Beguiling Dark Pulse Dark-typeSpecial Category Move 160-192 Opponent
Become Mega Houndoom
EX Sync Effect: Move targets all Opponents


Karen & Houndoom (Mega Houndoom)

Picture Name Focal Move Type Weakness
Houndoom Image
English: Houndoom
Japan: Hellgar
ヘルガー
French: Démolosse
German: Hundemon
Korean: 헬가
Dark-type Fighting-type
Passive Skills
Flameproof: Prevents the user from getting burned.
Wide Awake: Prevents the user from falling asleep.
Theme Skills
Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Elite Four: Raises allies's Attack and Sp. Atk by 2
Grown Woman: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 3
Soothing -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
600 358 199 446 181 465
5 Star Max Potential Stats
700 398 243 491 221 510


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Snarl Dark-typeSpecial Category Move 39-46 95 2 (Gauge) All opponents
Lowers the target's Sp. Atk
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Dark Pulse Dark-typeSpecial Category Move 95-114 100 3 (Gauge) Opponent
Has a small chance of making the target flinch
Entertain Me!  Other Category Move   2 (Max Uses) Self
The lower the user's HP is, the more this move raises the user's Sp. Atk


Sync Moves
NameTypeCategoryMax PowerTarget
Beguiling Dark Pulse Dark-typeSpecial Category Move 160-192 Opponent
Become Mega Houndoom
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Speed + 5 Speed + 5 2 24 1
Snarl: Power 2 Snarl: Power Up 2 2 24 1
Snarl: Power 2 Snarl: Power Up 2 2 24 1
Snarl: Power 3 Snarl: Power Up 3 3 36 1
Speed + 10 Speed + 10 4 48 1
Snarl: Power 3 Snarl: Power Up 3 3 36 1
Snarl: Power 4 Snarl: Power Up 4 3 36 2
Snarl: Move Gauge Refresh 3 Move: Snarl Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 6 72 2
Defense + 5 Defense + 5 3 36 2
Sp. Atk + 10 Sp. Atk + 10 5 60 3
HP + 20 HP + 20 5 60 3
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Entertain Me!: MP Refresh 3 Move: Entertain Me! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
HP + 10 HP + 10 2 24 1
Speed + 10 Speed + 10 4 48 1
Sp. Def + 10 Sp. Def + 10 4 48 1
Dire Hit +: MP Refresh 3 Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Dark Pulse: Overpower Move: Dark Pulse The more the opponent's Sp. Atk has been lowered, the more it powers up moves. 8 96 2
Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. 8 96 2
Defense + 20 Defense + 20 8 96 3
Bite: Critical Countdown 2 Move: Bite Occasionally reduces the sync move countdown by one when the user lands a critical hit. 10 120 3
Snarl: Power 3 Snarl: Power Up 3 3 36 1
Snarl: Power 3 Snarl: Power Up 3 3 36 1
Speed + 5 Speed + 5 2 24 1
Dark Pulse: Power 6 Dark Pulse: Power Up 6 4 48 1
Dark Pulse: Power 6 Dark Pulse: Power Up 6 4 48 2
Dark Pulse: Move Gauge Refresh 4 Move: Dark Pulse Has a good chance of increasing the user's move gauge by one when a move is successful. 6 72 2
Dark Pulse: Power 6 Dark Pulse: Power Up 6 4 48 2
Dark Pulse: Power 6 Dark Pulse: Power Up 6 4 48 3
Sp. Atk + 10 Sp. Atk + 10 5 60 3
Bite: Power 6 Bite: Power Up 6 3 36 1
Attack + 5 Attack + 5 2 24 1
Bite: Power 6 Bite: Power Up 6 3 36 1
Bite: Power 6 Bite: Power Up 6 3 36 1
Bite: Aggravation 1 Move: Bite Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 2
Bite: Toxic Chance 4 Move: Bite Has a good chance of leaving the target poisoned when a move targeting an opponent is successful. 10 120 2
Attack + 5 Attack + 5 2 24 2
Dirty Fighting 5 Powers up moves when the move's target or targets are affected by a status condition. 10 120 3
Foul Fighting 5 Powers up moves when the move's target or targets are flinching, confused, or trapped. 10 120 3
Beguiling Dark Pulse: Power 25 Beguiling Dark Pulse: Power Up 25 5 60 3
Beguiling Dark Pulse: Power 25 Beguiling Dark Pulse: Power Up 25 5 60 3
Sp. Atk 20 Sp. Atk 20 0 5 Release Date: 25-09-2022 06:00:001
Sync Power Flux The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. 3 36 2
Devastation The more the target's Sp. Atk is lowered, the more it powers up the user's sync move. 5 60 3
Speed 20 Speed 20 0 5 Release Date: 25-09-2022 06:00:001
Dark Pulse: Aggravation 2 Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 3 36 2
Satisfied Snarl 9 Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. 5 60 3

Karen (BP)

Picture Name Role Base Rarity
Karen Artwork Karen Strike ☆☆☆☆

 

Mindscape
Karen (BP) Mindscape


Karen & Umbreon

Picture Name Focal Move Type Weakness
Umbreon Image
English: Umbreon
Japan: Bracky
ブラッキー
French: Noctali
German: Nachtara
Korean: 블래키
Dark-type Grass-type
Passive Skills
Dark Shift: Normal-type moves become Dark-type moves.
Standfast 5: Reduces recoil damage received from using moves that have recoil in the effect tag.
Unflappable: Prevents the user from flinching.
Theme Skills
Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Elite Four: Raises allies's Attack and Sp. Atk by 2
Grown Woman: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 3
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
778 329 118 136 118 255
5 Star Stats
818 349 138 156 138 275
5 Star Max Potential Stats
858 369 158 176 158 295


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Feint Attack Dark-typePhysical Category Move 45-54 2 (Gauge) Opponent
Never Misses
Dire Hit  Other Category Move   2 (Max Uses) Self
Raises the user's critical hit rate
Double-Edge Normal-typePhysical Category Move 167-200 100 3 (Gauge) Opponent
The user also takes 25% of the damage it dealt to the target
Go Wild!  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack. Makes the user gradually heal itself.


Sync Moves
NameTypeCategoryMax PowerTarget
Adorably Wild Dark Impact Dark-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Defense + 5 Defense + 5 2 24 1
Double-Edge: Power 3 Double-Edge: Power Up 3 4 48 1
Double-Edge: Power 3 Double-Edge: Power Up 3 4 48 1
Speed + 5 Speed + 5 2 24 1
Double-Edge: Move Gauge Refresh 1 Move: Double-Edge Has a small chance of charging the user's move gauge by one when a move is successful. 5 60 1
Double-Edge: Power 3 Double-Edge: Power Up 3 4 48 1
Double-Edge: Standfast 3 Move: Double-Edge Reduces recoil damage received from using moves that have recoil in the effect tag. 7 84 2
Double-Edge: Move Gauge Refresh 3 Move: Double-Edge Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Critastrophe 2 Powers up sync moves if they become critical hits. 9 108 2
Critical Strike 2 Powers up attacks if they become critical hits. 10 120 3
Double-Edge: Standfast 5 Move: Double-Edge Reduces recoil damage received from using moves that have recoil in the effect tag. 10 120 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Feint Attack: Power 3 Feint Attack: Power Up 3 4 48 1
Feint Attack: Power 3 Feint Attack: Power Up 3 4 48 1
Speed + 5 Speed + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Feint Attack: Power 3 Feint Attack: Power Up 3 4 48 1
Feint Attack: Fortuitous 1 Move: Feint Attack Has a very small chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack move is successful. 6 72 2
Feint Attack: Move Gauge Refresh 3 Move: Feint Attack Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Double Down 2 Powers up sync moves that are super effective. 9 108 2
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
First Aid 4 Once per battle, restores the user's HP when in a pinch. 10 120 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
HP + 20 HP + 20 4 48 2
Go Wild!: Move Gauge Refresh 3 Move: Go Wild! Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Power Reserves 2 Powers up moves in a pinch. 8 96 2
Adorably Wild Dark Impact: Power 25 Adorably Wild Dark Impact: Power Up 25 5 60 3
Go Wild!: MP Refresh 3 Move: Go Wild! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 3
Defense + 5 Defense + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 7 84 1
Attack + 10 Attack + 10 4 48 2
Dire Hit: Move Gauge Refresh 3 Move: Dire Hit Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Attack + 5 Attack + 5 2 24 2
Adorably Wild Dark Impact: Power 25 Adorably Wild Dark Impact: Power Up 25 5 60 3
Dire Hit: MP Refresh 3 Move: Dire Hit Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 3
Adorably Wild Dark Impact: Power 25 Adorably Wild Dark Impact: Power Up 25 5 60 3
Adorably Wild Dark Impact: Power 25 Adorably Wild Dark Impact: Power Up 25 5 60 3