AnchorsKaren
Karen
(BP)
(BP)

Karen

Picture Name Role Base Rarity
Karen Artwork Karen Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingThe Masked Royal Spotlight Scout (June 17th 2021 - July 1st 2021) - 0.113%
Hala Spotlight Scout (June 15th 2021 - July 1st 2021) - 0.113%
Kiawe Spotlight Scout (June 13th 2021 - July 1st 2021) - 0.113%
Lana Spotlight Scout (June 11th 2021 - July 1st 2021) - 0.113%
Triple Feature Spotlight (June 9th - June 23rd 2021) - 0.064%
and more...

Pokédex Entry

Flavor Text
KarenBeneath her calm, cerebral exterior, a passion for Pokémon lurks in this Elite Four member's heart. She likes wild and tough Dark-type Pokémon.

Karen's Pokémon

Karen & Houndoom

Picture Name Focal Move Type Weakness
Houndoom Image
English: Houndoom
Japan: Hellgar
ヘルガー
French: Démolosse
German: Hundemon
Korean: 헬가
Dark-type Fighting-type
Passive Skills
Flameproof: Prevents the Pokémon from getting burned.
Wide Awake: Prevents the Pokémon from falling asleep.
Theme Skills
Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Elite Four: Raises allies's Attack and Sp. Atk by 2
Grown Woman: Raises allies's Attack and Sp. Atk by 2.


Standard Max Level (Lv. 135) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
558 331 169 376 169 358
5 Star Max Potential Stats
658 371 209 416 209 398


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Bite Dark-typePhysical Category Move 42-50 100 2 Opponent
Has a moderate chance of making the target flinch
Dire Hit +  Other Category Move   2 Self
Sharply raises the user's critical hit rate
Snarl Dark-typeSpecial Category Move 39-46 95 2 All opponents
Lowers the target's Sp. Atk
Entertain Me!  Other Category Move   2 Self
The lower the user's HP is, the more this move raises the user's Sp. Atk


Sync Moves
NameTypeCategoryMax PowerTarget
Beguiling Dark Pulse Dark-typeSpecial Category Move 160-192 Opponent
Become Mega Houndoom


Karen & Houndoom (Mega Houndoom)

Picture Name Focal Move Type Weakness
Houndoom Image
English: Houndoom
Japan: Hellgar
ヘルガー
French: Démolosse
German: Hundemon
Korean: 헬가
Dark-type Fighting-type
Passive Skills
Flameproof: Prevents the Pokémon from getting burned.
Wide Awake: Prevents the Pokémon from falling asleep.
Theme Skills
Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Elite Four: Raises allies's Attack and Sp. Atk by 2
Grown Woman: Raises allies's Attack and Sp. Atk by 2.


Standard Max Level (Lv. 135) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
558 331 185 413 169 429
5 Star Max Potential Stats
658 371 229 458 209 474


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Snarl Dark-typeSpecial Category Move 39-46 95 2 All opponents
Lowers the target's Sp. Atk
Dire Hit +  Other Category Move   2 Self
Sharply raises the user's critical hit rate
Dark Pulse Dark-typeSpecial Category Move 95-114 100 3 Opponent
Has a small chance of making the target flinch
Entertain Me!  Other Category Move   2 Self
The lower the user's HP is, the more this move raises the user's Sp. Atk


Sync Moves
NameTypeCategoryMax PowerTarget
Beguiling Dark Pulse Dark-typeSpecial Category Move 160-192 Opponent
Become Mega Houndoom


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Snarl: Power 2 Snarl: Power Up 2 2 24 1
Snarl: Power 2 Snarl: Power Up 2 2 24 1
Snarl: Power 3 Snarl: Power Up 3 3 36 1
Speed 10 Speed 10 4 48 1
Snarl: Power 3 Snarl: Power Up 3 3 36 1
Snarl: Power 4 Snarl: Power Up 4 3 36 2
Snarl: Move Gauge Refresh 3 Move: Snarl Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 6 72 2
Defense 5 Defense 5 3 36 2
Sp. Atk 10 Sp. Atk 10 5 60 3
HP 20 HP 20 5 60 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Entertain Me!: MP Refresh 3 Move: Entertain Me! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
HP 10 HP 10 2 24 1
Speed 10 Speed 10 4 48 1
Sp. Def 10 Sp. Def 10 4 48 1
Dire Hit +: MP Refresh 3 Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Dark Pulse: Overpower Move: Dark Pulse The more the opponent's Sp. Atk has been lowered, the more it powers up moves. 8 96 2
Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. 8 96 2
Defense 20 Defense 20 8 96 3
Bite: Critical Countdown 2 Move: Bite Occasionally reduces the sync move countdown by one when the user lands a critical hit. 10 120 3
Snarl: Power 3 Snarl: Power Up 3 3 36 1
Snarl: Power 3 Snarl: Power Up 3 3 36 1
Speed 5 Speed 5 2 24 1
Dark Pulse: Power 6 Dark Pulse: Power Up 6 4 48 1
Dark Pulse: Power 6 Dark Pulse: Power Up 6 4 48 2
Dark Pulse: Move Gauge Refresh 4 Move: Dark Pulse Has a good chance of increasing the user's move gauge by one when a move is successful. 6 72 2
Dark Pulse: Power 6 Dark Pulse: Power Up 6 4 48 2
Dark Pulse: Power 6 Dark Pulse: Power Up 6 4 48 3
Sp. Atk 10 Sp. Atk 10 5 60 3
Bite: Power 6 Bite: Power Up 6 3 36 1
Attack 5 Attack 5 2 24 1
Bite: Power 6 Bite: Power Up 6 3 36 1
Bite: Power 6 Bite: Power Up 6 3 36 1
Bite: Aggravation 1 Move: Bite Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 2
Bite: Toxic Chance 4 Move: Bite Has a good chance of leaving the target poisoned when a move targeting an opponent is successful. 10 120 2
Attack 5 Attack 5 2 24 2
Dirty Fighting 5 Powers up moves when the move's target or targets are affected by a status condition. 10 120 3
Foul Fighting 5 Powers up moves when the move's target or targets are flinching, confused, or trapped. 10 120 3
Beguiling Dark Pulse: Power 25 Beguiling Dark Pulse: Power Up 25 5 60 3
Beguiling Dark Pulse: Power 25 Beguiling Dark Pulse: Power Up 25 5 60 3

Karen (BP)

Picture Name Role Base Rarity
Karen Artwork Karen Strike ☆☆☆☆☆

 

Karen & Umbreon

Picture Name Focal Move Type Weakness
Umbreon Image
English: Umbreon
Japan: Blacky
ブラッキー
French: Noctali
German: Nachtara
Korean: 블래키
Dark-type Grass-type
Passive Skills
Dark Shift: Normal-type moves become Dark-type moves.
Standfast 5: Reduces recoil damage received from using moves that have recoil in the effect tag.
Unflappable: Prevents the Pokémon from flinching.
Theme Skills
Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Elite Four: Raises allies's Attack and Sp. Atk by 2
Grown Woman: Raises allies's Attack and Sp. Atk by 2


Standard Max Level (Lv. 135) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
724 305 109 127 109 237
5 Star Stats
764 325 129 147 129 257
5 Star Max Potential Stats
804 345 149 167 149 277


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Feint Attack Dark-typePhysical Category Move 45-54 2 Opponent
Never Misses
Dire Hit  Other Category Move   2 Self
Raises the user's critical hit rate
Double-Edge Normal-typePhysical Category Move 167-200 100 3 Opponent
The user also takes 25% of the damage it dealt to the target
Go Wild!  Other Category Move   2 Self
Sharply raises the user's Attack. Makes the user gradually heal itself.


Sync Moves
NameTypeCategoryMax PowerTarget
Adorably Wild Dark Impact Dark-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Double-Edge: Power 3 Double-Edge: Power Up 3 4 48 1
Double-Edge: Power 3 Double-Edge: Power Up 3 4 48 1
Speed 5 Speed 5 2 24 1
Double-Edge: Move Gauge Refresh 1 Move: Double-Edge Has a small chance of charging the user's move gauge by one when a move is successful. 5 60 1
Double-Edge: Power 3 Double-Edge: Power Up 3 4 48 1
Double-Edge: Standfast 3 Move: Double-Edge Reduces recoil damage received from using moves that have recoil in the effect tag. 7 84 2
Double-Edge: Move Gauge Refresh 3 Move: Double-Edge Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Critastrophe 2 Powers up sync moves if they become critical hits. 9 108 2
Critical Strike 2 Powers up attacks if they become critical hits. 10 120 3
Double-Edge: Standfast 5 Move: Double-Edge Reduces recoil damage received from using moves that have recoil in the effect tag. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Feint Attack: Power 3 Feint Attack: Power Up 3 4 48 1
Feint Attack: Power 3 Feint Attack: Power Up 3 4 48 1
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Feint Attack: Power 3 Feint Attack: Power Up 3 4 48 1
Feint Attack: Fortuitous 1 Move: Feint Attack Has a very small chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack move is successful. 6 72 2
Feint Attack: Move Gauge Refresh 3 Move: Feint Attack Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Double Down 2 Powers up sync moves that are super effective. 9 108 2
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
First Aid 4 Once per battle, restores the user's HP when in a pinch. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
HP 20 HP 20 4 48 2
Go Wild!: Move Gauge Refresh 3 Move: Go Wild! Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Power Reserves 2 Powers up moves in a pinch. 8 96 2
Adorably Wild Dark Impact: Power 25 Adorably Wild Dark Impact: Power Up 25 5 60 3
Go Wild!: MP Refresh 3 Move: Go Wild! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 7 84 1
Attack 10 Attack 10 4 48 2
Dire Hit: Move Gauge Refresh 3 Move: Dire Hit Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Attack 5 Attack 5 2 24 2
Adorably Wild Dark Impact: Power 25 Adorably Wild Dark Impact: Power Up 25 5 60 3
Dire Hit: MP Refresh 3 Move: Dire Hit Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 3
Adorably Wild Dark Impact: Power 25 Adorably Wild Dark Impact: Power Up 25 5 60 3
Adorably Wild Dark Impact: Power 25 Adorably Wild Dark Impact: Power Up 25 5 60 3