| Anchors | Karen | Karen |
Karen | |||
| Picture | Name | Role | Base Rarity |
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Karen | Strike | ☆☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Sync Pair Scouting | Alder Arc Suit Scout (March 28th 2026 - March 30th 2026) - 0.143% N Arc Suit Scout (March 26th 2026 - March 28th 2026) - 0.143% Triple Feature Master Fair (March 25th 2026 - May 2nd 2026) - 0.12% Leon Arc Suit Scout (March 24th 2026 - March 26th 2026) - 0.143% Steven Arc Suit Scout (March 22nd 2026 - March 24th 2026) - 0.143% and more... |
Pokédex Entry
| Flavor Text | |
| Karen | Beneath her calm, cerebral exterior, a passion for Pokémon lurks in this Elite Four member's heart. She likes wild and tough Dark-type Pokémon. |
| Mindscape |
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Karen's Pokémon
Karen & Houndoom | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Flameproof: Prevents the user from getting burned. Wide Awake: Prevents the user from falling asleep. | |||||||||||||
| Theme Skills | |||||||||||||
| Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Elite Four: Raises allies's Attack and Sp. Atk by 2 Grown Woman: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 3 Soothing -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 740 | 448 | 221 | 506 | 221 | 488 |
| 5 Star Max Potential Stats | |||||
| 840 | 488 | 261 | 546 | 261 | 528 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Beguiling Dark Pulse | ![]() | ![]() |
160-192 | Opponent | ||
| Become Mega Houndoom | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Karen & Houndoom (Mega Houndoom) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Flameproof: Prevents the user from getting burned. Wide Awake: Prevents the user from falling asleep. | |||||||||||||
| Theme Skills | |||||||||||||
| Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Elite Four: Raises allies's Attack and Sp. Atk by 2 Grown Woman: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 3 Soothing -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 740 | 448 | 243 | 556 | 221 | 585 |
| 5 Star Max Potential Stats | |||||
| 840 | 488 | 287 | 601 | 261 | 630 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Beguiling Dark Pulse | ![]() | ![]() |
160-192 | Opponent | ||
| Become Mega Houndoom | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Snarl: Power 2 | Snarl: Power Up 2 | 2 | 24 | 1 |
| Snarl: Power 2 | Snarl: Power Up 2 | 2 | 24 | 1 |
| Snarl: Power 3 | Snarl: Power Up 3 | 3 | 36 | 1 |
| Speed + 10 | Speed + 10 | 4 | 48 | 1 |
| Snarl: Power 3 | Snarl: Power Up 3 | 3 | 36 | 1 |
| Snarl: Power 4 | Snarl: Power Up 4 | 3 | 36 | 2 |
| Snarl: Move Gauge Refresh 3 | Move: Snarl Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Defense + 5 | Defense + 5 | 3 | 36 | 2 |
| Sp. Atk + 10 | Sp. Atk + 10 | 5 | 60 | 3 |
| HP + 20 | HP + 20 | 5 | 60 | 3 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Entertain Me!: MP Refresh 3 | Move: Entertain Me! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Speed + 10 | Speed + 10 | 4 | 48 | 1 |
| Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
| Dire Hit +: MP Refresh 3 | Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Dark Pulse: Overpower | Move: Dark Pulse The more the opponent's Sp. Atk has been lowered, the more it powers up moves. | 8 | 96 | 2 |
| Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
| Defense + 20 | Defense + 20 | 8 | 96 | 3 |
| Bite: Critical Countdown 2 | Move: Bite Occasionally reduces the sync move countdown by one when the user lands a critical hit. | 10 | 120 | 3 |
| Snarl: Power 3 | Snarl: Power Up 3 | 3 | 36 | 1 |
| Snarl: Power 3 | Snarl: Power Up 3 | 3 | 36 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Dark Pulse: Power 6 | Dark Pulse: Power Up 6 | 4 | 48 | 1 |
| Dark Pulse: Power 6 | Dark Pulse: Power Up 6 | 4 | 48 | 2 |
| Dark Pulse: Move Gauge Refresh 4 | Move: Dark Pulse Has a good chance of increasing the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Dark Pulse: Power 6 | Dark Pulse: Power Up 6 | 4 | 48 | 2 |
| Dark Pulse: Power 6 | Dark Pulse: Power Up 6 | 4 | 48 | 3 |
| Sp. Atk + 10 | Sp. Atk + 10 | 5 | 60 | 3 |
| Bite: Power 6 | Bite: Power Up 6 | 3 | 36 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Bite: Power 6 | Bite: Power Up 6 | 3 | 36 | 1 |
| Bite: Power 6 | Bite: Power Up 6 | 3 | 36 | 1 |
| Bite: Aggravation 1 | Move: Bite Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 2 |
| Bite: Toxic Chance 4 | Move: Bite Has a good chance of leaving the target poisoned when a move targeting an opponent is successful. | 10 | 120 | 2 |
| Attack + 5 | Attack + 5 | 2 | 24 | 2 |
| Dirty Fighting 5 | Powers up moves when the move's target or targets are affected by a status condition. | 10 | 120 | 3 |
| Foul Fighting 5 | Powers up moves when the move's target or targets are flinching, confused, or trapped. | 10 | 120 | 3 |
| Beguiling Dark Pulse: Power 25 | Beguiling Dark Pulse: Power Up 25 | 5 | 60 | 3 |
| Beguiling Dark Pulse: Power 25 | Beguiling Dark Pulse: Power Up 25 | 5 | 60 | 3 |
| Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | Release Date: 25-09-2022 06:00:001 |
| Sync Power Flux | The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. | 3 | 36 | 2 |
| Devastation | The more the target's Sp. Atk is lowered, the more it powers up the user's sync move. | 5 | 60 | 3 |
| Speed 20 | Speed 20 | 0 | 5 | Release Date: 25-09-2022 06:00:001 |
| Dark Pulse: Aggravation 2 | Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 36 | 2 |
| Satisfied Snarl 9 | Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. | 5 | 60 | 3 |
| Beguiling Dark Pulse: Power 30 | Beguiling Dark Pulse: Power ↑ 30 | 0 | 5 | 1 |
| Beguiling Dark Pulse: Power 30 | Beguiling Dark Pulse: Power ↑ 30 | 0 | 5 | 1 |
| Beguiling Dark Pulse: Power 30 | Beguiling Dark Pulse: Power ↑ 30 | 0 | 5 | 1 |
Karen (BP) | |||
| Picture | Name | Role | Base Rarity |
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Karen | Strike | ☆☆☆☆ |
| Mindscape |
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Karen & Umbreon | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Dark Shift: Normal-type moves become Dark-type moves. Standfast 5: Reduces recoil damage received from using moves that have recoil in the effect tag. Unflappable: Prevents the user from flinching. | |||||||||||||
| Theme Skills | |||||||||||||
| Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Elite Four: Raises allies's Attack and Sp. Atk by 2 Grown Woman: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 3 Wistful -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 958 | 409 | 148 | 166 | 148 | 315 |
| 5 Star Stats | |||||
| 998 | 429 | 168 | 186 | 168 | 335 |
| 5 Star Max Potential Stats | |||||
| 1038 | 449 | 188 | 206 | 188 | 355 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Adorably Wild Dark Impact | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Double-Edge: Power 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
| Double-Edge: Power 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Double-Edge: Move Gauge Refresh 1 | Move: Double-Edge Has a small chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
| Double-Edge: Power 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
| Double-Edge: Standfast 3 | Move: Double-Edge Reduces recoil damage received from using moves that have recoil in the effect tag. | 7 | 84 | 2 |
| Double-Edge: Move Gauge Refresh 3 | Move: Double-Edge Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Critastrophe 2 | Powers up sync moves if they become critical hits. | 9 | 108 | 2 |
| Critical Strike 2 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
| Double-Edge: Standfast 5 | Move: Double-Edge Reduces recoil damage received from using moves that have recoil in the effect tag. | 10 | 120 | 3 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Feint Attack: Power 3 | Feint Attack: Power Up 3 | 4 | 48 | 1 |
| Feint Attack: Power 3 | Feint Attack: Power Up 3 | 4 | 48 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Feint Attack: Power 3 | Feint Attack: Power Up 3 | 4 | 48 | 1 |
| Feint Attack: Fortuitous 1 | Move: Feint Attack Has a very small chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack move is successful. | 6 | 72 | 2 |
| Feint Attack: Move Gauge Refresh 3 | Move: Feint Attack Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Double Down 2 | Powers up sync moves that are super effective. | 9 | 108 | 2 |
| Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
| First Aid 4 | Once per battle, restores the user's HP when in a pinch. | 10 | 120 | 3 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| HP + 20 | HP + 20 | 4 | 48 | 2 |
| Go Wild!: Move Gauge Refresh 3 | Move: Go Wild! Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Power Reserves 2 | Powers up moves in a pinch. | 8 | 96 | 2 |
| Adorably Wild Dark Impact: Power 25 | Adorably Wild Dark Impact: Power Up 25 | 5 | 60 | 3 |
| Go Wild!: MP Refresh 3 | Move: Go Wild! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 7 | 84 | 1 |
| Attack + 10 | Attack + 10 | 4 | 48 | 2 |
| Dire Hit: Move Gauge Refresh 3 | Move: Dire Hit Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Attack + 5 | Attack + 5 | 2 | 24 | 2 |
| Adorably Wild Dark Impact: Power 25 | Adorably Wild Dark Impact: Power Up 25 | 5 | 60 | 3 |
| Dire Hit: MP Refresh 3 | Move: Dire Hit Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
| Adorably Wild Dark Impact: Power 25 | Adorably Wild Dark Impact: Power Up 25 | 5 | 60 | 3 |
| Adorably Wild Dark Impact: Power 25 | Adorably Wild Dark Impact: Power Up 25 | 5 | 60 | 3 |













