Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
MG → On Field: Team Condition Nullification |
Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the Move Gauge Acceleration effect applies to the allied field of play. |
10 |
120 |
4 |
MG → On Field: Team S-Moves ↑ 3 |
Powers up the sync moves of all allied sync pairs when the Move Gauge Acceleration effect applies to the allied field of play. |
10 |
120 |
5 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
1st S-Move on Opp: Stat Ranks ↓ ×2 |
If the target’s stats are lowered, the amount of decrease is doubled the first time the user’s sync move targeting the opponent is successful each battle. This effect can activate only once per battle. |
10 |
120 |
4 |
S-Move: Team Special Boost ↑2 9 |
Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s sync move. |
10 |
120 |
5 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Dazzling Gleam: Power 3 |
Dazzling Gleam: Power ↑ 3 |
3 |
36 |
1 |
Dazzling Gleam: Power 3 |
Dazzling Gleam: Power ↑ 3 |
3 |
36 |
1 |
Dazzling Gleam: Power 3 |
Dazzling Gleam: Power ↑ 3 |
3 |
36 |
2 |
Dazzling Gleam: Move Gauge Refresh 3 |
Move: Dazzling Gleam: Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
Power Play |
The more the target’s stats are lowered, the more it powers up the user’s sync move. |
10 |
120 |
3 |
Catalyst |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Love Dazzling Gleam: Power 3 |
Love Dazzling Gleam: Power ↑ 3 |
3 |
36 |
1 |
Love Dazzling Gleam: Power 3 |
Love Dazzling Gleam: Power ↑ 3 |
3 |
36 |
1 |
Love Dazzling Gleam: Power 3 |
Love Dazzling Gleam: Power ↑ 3 |
3 |
36 |
2 |
Speedy Entry 2 |
Raises the user’s Speed by two stat ranks when it enters a battle. |
5 |
60 |
2 |
Quick Tempo |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. |
7 |
84 |
2 |
MG → On Field: Attack Move DR 2 |
Reduces damage when the user is hit by an attack move while the Move Gauge Acceleration effect applies to the allied field of play. |
10 |
120 |
3 |
Head Start 1 |
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. |
10 |
120 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Unflappable |
Prevents the user from flinching. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Love Dazzling Gleam: Power 3 |
Love Dazzling Gleam: Power ↑ 3 |
3 |
36 |
1 |
Love Dazzling Gleam: Power 3 |
Love Dazzling Gleam: Power ↑ 3 |
3 |
36 |
1 |
Love Dazzling Gleam: Move Gauge Refresh 3 |
Move: Love Dazzling Gleam: Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Potion: MP Refresh 2 |
Move: Potion: Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Potion: Master Healer 1 |
Move: Potion: Increases the amount of HP restored by the user’s healing moves. |
10 |
120 |
2 |
Potion: MP Refresh 2 |
Move: Potion: Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
3 |
Potion: Master Healer 1 |
Move: Potion: Increases the amount of HP restored by the user’s healing moves. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Dazzling Gleam: Power 3 |
Dazzling Gleam: Power ↑ 3 |
3 |
36 |
1 |
Dazzling Gleam: Power 3 |
Dazzling Gleam: Power ↑ 3 |
3 |
36 |
1 |
HP 20 |
HP 20 |
4 |
48 |
2 |
Share the Cuteness!: Hit and Heal 9 |
Move: Share the Cuteness!: Applies the Gradual Healing effect to the user when its move is successful. |
7 |
84 |
2 |
Share the Cuteness!: MP Refresh 2 |
Move: Share the Cuteness!: Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Unfortuitous 9 |
Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. |
10 |
120 |
3 |
Sharpened Mind 5 |
Powers up the user’s moves when its Sp. Atk is raised. |
10 |
120 |
3 |
Cuteness Is Real Strength Dazzling Gleam: Power 25 |
Cuteness Is Real Strength Dazzling Gleam: Power ↑ 25 |
5 |
60 |
3 |
Cuteness Is Real Strength Dazzling Gleam: Power 25 |
Cuteness Is Real Strength Dazzling Gleam: Power ↑ 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Disarming Voice: Power 3 |
Disarming Voice: Power ↑ 3 |
3 |
36 |
1 |
Disarming Voice: Power 3 |
Disarming Voice: Power ↑ 3 |
3 |
36 |
1 |
Disarming Voice: Power 3 |
Disarming Voice: Power ↑ 3 |
3 |
36 |
2 |
Disarming Voice: Move Gauge Refresh 3 |
Move: Disarming Voice: Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Trip Up 4 |
Has a chance (50%) of lowering the target’s Speed by one stat rank when the user’s attack move against it is successful. |
8 |
96 |
2 |
Sharp Entry 1 |
Raises the user’s critical-hit rate by one stat rank when it enters a battle. |
10 |
120 |
3 |
Adrenaline 1 |
Reduces the sync move countdown by one the first time the user’s sync move is used each battle. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
X Sp. Atk: MP Refresh 2 |
Move: X Sp. Atk: Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Dragon Guard |
Reduces damage when the user is attacked by Dragon-type moves. |
8 |
96 |
2 |
Satisfied Snicker 9 |
Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. |
10 |
120 |
3 |
1st T-Move: Defense ↑ & Sp. Def ↑ 2 |
Raises the user’s Defense and Sp. Def by two stat ranks the first time its Trainer uses a move each battle. |
10 |
120 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Light Screen: MP Refresh 2 |
Move: Light Screen: Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
First Aid 1 |
Restores the user’s HP by approximately 10% of its maximum HP the first time it is in a pinch each battle. |
8 |
96 |
2 |
HP 20 |
HP 20 |
4 |
48 |
2 |
Use Status P-Move: Special Boost ↑1 9 |
Increases the user’s Special Moves ↑ Next effect by one rank when its Pokémon uses a status move. |
10 |
120 |
3 |
Light Screen: Physical Damage Reducer 9 |
Move: Light Screen: Applies the Physical Damage Reduction effect to the allied field of play when the user’s move is successful. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Wide Awake |
Prevents the user from falling asleep. |
5 |
60 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Disarming Voice: Power 3 |
Disarming Voice: Power ↑ 3 |
3 |
36 |
1 |
Disarming Voice: Power 3 |
Disarming Voice: Power ↑ 3 |
3 |
36 |
1 |
A Fine Idea!: MP Refresh 2 |
Move: A Fine Idea!: Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Brain Sync 5 |
Powers up the user’s sync move when its Sp. Atk is raised. |
10 |
120 |
3 |
Speed ↑: Moves ↑ 5 |
Powers up the user’s moves when its Speed is raised. |
10 |
120 |
3 |
So Many Cute Things Fairy Beam: Power 25 |
So Many Cute Things Fairy Beam: Power ↑ 25 |
5 |
60 |
3 |
So Many Cute Things Fairy Beam: Power 25 |
So Many Cute Things Fairy Beam: Power ↑ 25 |
5 |
60 |
3 |