Lenora | |||||||
Picture | Name | Role | Base Rarity | ||||
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Lenora |
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☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Benga Poke Fair Scout (May 5th 2025 - May 21st 2025) - 0.106% Triple Feature Poke Fair Scout (May 3rd 2025 - May 15th 2025) - 0.106% Dawn Mix Scout (May 1st 2025 - September 1st 2025) - 0.017% Vol 32. Monthly Poke Fair Scout (May 1st 2025 - June 1st 2025) - 0.106% Alder Arc Suit Scout (April 30th 2025 - June 9th 2025) - 0.143% and more... |
Pokédex Entry
Flavor Text | |
Lenora | This director of Unova's Nacrene Museum has handed over her position as a Normal-type Gym Leader to Cheren due to her busy schedule. |
Mindscape |
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Lenora's Pokémon
Lenora & Watchog | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Use Status P-Move on Opp: Sp. Def ? 9: Lowers the target's Special Defense by 1 stat rank when the user's Pokémon uses a status move targeting that opponent. Debut: Field Special DR: Applies the Special Damage Reduction field effect to the allied field of play the first time the user enters a battle each battle. Team Pinpoint Entry 2: Raises the accuracy of all allied sync pairs by 2 stat ranks when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Normal Support - Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Knowledgeable: Raises the maximum HP of all allied sync pairs by 4 Rock Lover: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
662 | 230 | 302 | 210 | 302 | 256 |
5 Star Max Potential Stats | |||||
762 | 270 | 342 | 250 | 342 | 296 |
5 Star Max Potential EX Role Stats | |||||
822 | 290 | 362 | 270 | 362 | 296 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Facade: Power 3 | Facade: Power Up 3 | 3 | 36 | 1 |
Facade: Power 3 | Facade: Power Up 3 | 3 | 36 | 2 |
Facade: Power 3 | Facade: Power Up 3 | 3 | 36 | 1 |
Facade: Fleet Feet 1 | Move: Facade Raises the user's Speed by 1 stat rank when its move is successful. | 8 | 96 | 2 |
Hit: Team Attack Up 9 | Raises the Attack of all allied sync pairs by 1 stat rank when the user's attack move is successful. | 10 | 120 | 3 |
Facade: Move Gauge Refresh 3 | Move: Facade Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Facade: Staggering 2 | Move: Facade Has a chance (30%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Facade: Power 3 | Facade: Power Up 3 | 3 | 36 | 1 |
Facade: Power 3 | Facade: Power Up 3 | 3 | 36 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
Research Time!: MP Refresh 2 | Move: Research Time! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Research Time!: Group Therapy | Move: Research Time! Removes all status conditions from all allied sync pairs when a move is successful. | 10 | 120 | 3 |
Research Time!: Master Healer 1 | Move: Research Time! Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
X Sp. Def All: MP Refresh 2 | Move: X Sp. Def All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Leer: Move Gauge Refresh 3 | Move: Leer Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Survivor Mentality 2 | Reduces damage when the user is hit by a special attack move while it is in a pinch. | 7 | 84 | 2 |
Hit: Team Sp. Atk Up 9 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's attack move is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 8 | 96 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 10 | 120 | 3 |
Museum Director Normal Impact: Power 25 | Museum Director Normal Impact: Power Up 25 | 5 | 60 | 3 |
Museum Director Normal Impact: Power 25 | Museum Director Normal Impact: Power Up 25 | 5 | 60 | 3 |