Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Facade: Power 3 |
Facade: Power Up 3 |
3 |
36 |
1 |
Facade: Power 3 |
Facade: Power Up 3 |
3 |
36 |
2 |
Facade: Power 3 |
Facade: Power Up 3 |
3 |
36 |
1 |
Facade: Fleet Feet 1 |
Move: Facade Raises the user's Speed by 1 stat rank when its move is successful. |
8 |
96 |
2 |
Hit: Team Attack Up 9 |
Raises the Attack of all allied sync pairs by 1 stat rank when the user's attack move is successful. |
10 |
120 |
3 |
Facade: Move Gauge Refresh 3 |
Move: Facade Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Facade: Staggering 2 |
Move: Facade Has a chance (30%) of making the target flinch when the user's attack move against it is successful. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Facade: Power 3 |
Facade: Power Up 3 |
3 |
36 |
1 |
Facade: Power 3 |
Facade: Power Up 3 |
3 |
36 |
1 |
Unflappable |
Prevents the user from flinching. |
5 |
60 |
2 |
HP 20 |
HP 20 |
4 |
48 |
2 |
Research Time!: MP Refresh 2 |
Move: Research Time! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Research Time!: Group Therapy |
Move: Research Time! Removes all status conditions from all allied sync pairs when a move is successful. |
10 |
120 |
3 |
Research Time!: Master Healer 1 |
Move: Research Time! Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
X Sp. Def All: MP Refresh 2 |
Move: X Sp. Def All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Leer: Move Gauge Refresh 3 |
Move: Leer Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Team Sharp Entry 1 |
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. |
10 |
120 |
3 |
Survivor Mentality 2 |
Reduces damage when the user is hit by a special attack move while it is in a pinch. |
7 |
84 |
2 |
Hit: Team Sp. Atk Up 9 |
Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's attack move is successful. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
HP 20 |
HP 20 |
4 |
48 |
2 |
Sync Regen |
Applies the Gradual Healing effect to the user after using its sync move. |
8 |
96 |
2 |
Safety Tether |
Applies the Enduring effect to the user the first time its sync move is used each battle. |
10 |
120 |
3 |
Rejuvenate 6 |
Charges the user's move gauge by 6 after using a sync move. |
10 |
120 |
3 |
Museum Director Normal Impact: Power 25 |
Museum Director Normal Impact: Power Up 25 |
5 |
60 |
3 |
Museum Director Normal Impact: Power 25 |
Museum Director Normal Impact: Power Up 25 |
5 |
60 |
3 |