AnchorsMorty
Morty
Morty
Morty
Fall 2021
Fall 2021
Sygna Suit
Sygna Suit
Morty
Morty

Morty

Picture Name Role Base Rarity
Morty Artwork
Standard Outfit EX Outfit
Morty Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingLusamine Master Fair Scout (February 23rd 2024 - April 1st 2024) - 0.161%
Lillie Master Fair Scout (February 21st 2024 - April 1st 2024) - 0.161%
Gladion Master Fair Scout (February 19th 2024 - April 1st 2024) - 0.161%
Super Seasonal Spotlight Scout (February 13th 2024 - February 27th 2024) - 0.071%
Candice Seasonal Scout (February 11th 2024 - February 27th 2024) - 0.071%
and more...

Pokédex Entry

Flavor Text
MortyThis Ghost-type Gym Leader has secretly trained at the Ecruteak City Gym his entire life. As a result, he can now see what others cannot.
Morty
(BP)
This Ghost-type Gym Leader has secretly trained at the Ecruteak City Gym his entire life. As a result, he can now see what others cannot.
Morty
Fall 2021
Morty is ready to enjoy the Midnight Parade with his spooky partner, Banette. Together, they welcome Trainers and usher them into the world of Ghost-type Pokemon.
Morty
Sygna Suit
Morty is back in a sygna suit that shines. His dedication to training has finally paid off as he soars into a new future together with his partner, Ho-Oh.
Mindscape
Morty Mindscape

Morty's Pokémon

Morty & Drifblim

Picture Name Focal Move Type Weakness
Drifblim Image
English: Drifblim
Japan: Fuwaride
フワライド
French: Grodrive
German: Drifzepeli
Korean: 둥실라이드
Ghost-type Electric-type
Passive Skills
Shook 2: Raises the user's Speed by 2 stat ranks the first time its HP drops to half or below each battle.
Last Word: The user uses Explosion immediately before fainting.
Benefactor: Transfers this sync pair's stat increases to the sync pair that will switch in when this sync pair switches out.
Theme Skills
Ghost Strike - Raises allies's Attack and Sp. Atk by 15 when using Ghost-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Scarf: Raises allies's Attack and Sp. Atk by 2
Supernatural: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 1 per Johto theme


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
814 403 120 331 120 354
5 Star Max Potential Stats
914 443 160 371 160 394


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Shadow Ball Ghost-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a small chance of lowering the target's Sp. Def
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Phantom Force Ghost-typePhysical Category Move 160-192 100 3 (Max Uses) Opponent
The user takes on a phantom presence stance. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents' moves will not hit the user while it is in this presence. If the user is hit by a sync move while in phantom presence, the presence will fade.
Pierce the Veil  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack. Substantially raises the user's Attack if the user is affected by a status condition. Raises the user's Sp. Atk and evasiveness. Sharply raises the user's Sp. Atk and evasiveness if the user is affected by a status condition.


Sync Moves
NameTypeCategoryMax PowerTarget
Mystic Seer Phantom Force Ghost-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Speed + 5 Speed + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Defense + 10 Defense + 10 4 48 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 1
Sp. Def + 20 Sp. Def + 20 8 96 1
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 2
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 2
Demoralize 1 Lowers the Attack of all opposing sync pairs after using a sync move. 5 60 2
Phantom Force: MP Refresh 3 Move: Phantom Force Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 3
Mystic Seer Phantom Force: Power 25 Mystic Seer Phantom Force: Power Up 25 5 60 3
HP + 10 HP + 10 2 24 1
Shadow Ball: Move Gauge Refresh 3 Move: Shadow Ball Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Shadow Ball: Power 2 Shadow Ball: Power Up 2 4 48 1
Attack + 5 Attack + 5 2 24 1
Shadow Ball: Power 2 Shadow Ball: Power Up 2 4 48 1
Defense + 20 Defense + 20 8 96 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 4 48 2
Sp. Def + 10 Sp. Def + 10 4 48 2
Special Reserves 2 Once per battle, sharply raises the user's Sp. Atk when in a pinch. 8 96 2
Power Flux 3 The fuller the move gauge, the more this powers up moves. 10 120 3
Mystic Seer Phantom Force: Power 25 Mystic Seer Phantom Force: Power Up 25 5 60 3
Dire Hit +: MP Refresh 3 Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 1
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 1
Speed + 10 Speed + 10 4 48 1
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 2
Blind Spot The more the user's evasiveness has been raised, the more it powers up sync moves. 10 120 2
Phantom Force: MP Refresh 3 Move: Phantom Force Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Shifty Striker 1 Has a small chance of raising the user's evasiveness when the user's Pokémon uses a move. 10 120 3
Gritty 5 Powers up moves if the Pokémon is affected by a status condition. 8 96 3
Pierce the Veil!: MP Refresh 3 Move: Pierce the Veil! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Shadow Ball: Power 2 Shadow Ball: Power Up 2 4 48 1
Shadow Ball: Power 2 Shadow Ball: Power Up 2 4 48 1
HP + 20 HP + 20 4 48 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 4 48 2
Attack + 10 Attack + 10 5 60 2
HP + 20 HP + 20 4 48 2
Pressure Cooker 9 Once per battle, reduces the user's sync move countdown by one when in a pinch. 10 120 3
Mad Strength 2 Has a moderate chance of raising the Pokémon's Attack when one of its attacks is successful. 10 120 3
Mystic Seer Phantom Force: Power 25 Mystic Seer Phantom Force: Power Up 25 5 60 3
Mystic Seer Phantom Force: Power 25 Mystic Seer Phantom Force: Power Up 25 5 60 3

Morty (BP)

Picture Name Role Base Rarity
Morty Artwork Morty Support ☆☆☆☆

 

Mindscape
Morty (BP) Mindscape


Morty & Mismagius

Picture Name Focal Move Type Weakness
Mismagius Image
English: Mismagius
Japan: Mumargi
ムウマージ
French: Magirêve
German: Traunmagil
Korean: 무우마직
Ghost-type Dark-type
Passive Skills
Master Healer 1: Increases the amount of HP restored by the user's healing moves.
Theme Skills
Ghost Support: Raises the maximum HP of all allied sync pairs by 30
Johto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Scarf: Raises the maximum HP of all allied sync pairs by 4
Supernatural: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
544 279 241 164 241 236
5 Star Stats
584 299 261 184 261 256
5 Star Max Potential Stats
624 319 281 204 281 276


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Astonish Ghost-typePhysical Category Move 12-14 100 1 (Gauge) Opponent
Has a moderate chance of making the target flinch
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Confuse Ray Ghost-typeOther Category Move   100 2 (Gauge) Opponent
Leaves the target confused
I See You!  Other Category Move   2 (Max Uses) All allies
Sharply raises the Defense and Sp. Def of all allied Sync Pairs


Sync Moves
NameTypeCategoryMax PowerTarget
Tales of Mystery Ghost Beam Ghost-typeSpecial Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Astonish: Power 2 Astonish: Power Up 2 3 36 1
Defense + 5 Defense + 5 2 24 1
Astonish: Power 2 Astonish: Power Up 2 3 36 1
Confuse Ray: Move Gauge Refresh 1 Move: Confuse Ray Has a small chance of charging the user's move gauge by one when a move is successful. 5 60 1
Healthy Healing Makes the user gradually heal itself if its HP is full when it enters a battle. 8 96 2
Astonish: Power 2 Astonish: Power Up 2 3 36 1
Confuse Ray: Move Gauge Refresh 3 Move: Confuse Ray Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
First Aid 4 Once per battle, restores the user's HP when in a pinch. 10 120 3
Toughen Up 1 Has a small chance of raising the user's Defense when the user is hit by an attack move. 9 108 2
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 3
Speed + 5 Speed + 5 2 24 1
HP + 10 HP + 10 2 24 1
HP + 10 HP + 10 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 10 Defense + 10 4 48 2
Stalwart Sp. Def + cannot be lowered. 8 96 2
Potion: Move Gauge Refresh 3 Move: Potion Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Potion: MP Refresh 3 Move: Potion Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 3
Unbending Defense + cannot be lowered. 8 96 3
Defense + 5 Defense + 5 2 24 1
Astonish: Power 2 Astonish: Power Up 2 3 36 1
Attack + 5 Attack + 5 2 24 1
Astonish: Power 2 Astonish: Power Up 2 3 36 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Speed + 10 Speed + 10 4 48 2
Astonish: Power 2 Astonish: Power Up 2 3 36 1
Astonish: Move Gauge Refresh 3 Move: Astonish Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Sync Cure Removes all status conditions from the user after using a sync move. 8 96 3
Tighten Up 1 Has a small chance of raising the user's Sp. Def when the user is hit by an attack move. 9 108 2
Astonish: Aggravation 1 Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 7 84 3
Speed + 5 Speed + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
HP + 10 HP + 10 2 24 1
Attack + 5 Attack + 5 2 24 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user once during battle. 8 96 2
Sp. Def + 10 Sp. Def + 10 4 48 2
I See You!: Move Gauge Refresh 3 Move: I See You! Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Synchro Healing 1 Restores the HP of all allied sync pairs after using a sync move. 10 120 3
I See You!: MP Refresh 3 Move: I See You! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 3
Tales of Mystery Ghost Beam: Power 25 Tales of Mystery Ghost Beam: Power Up 25 5 60 3
Tales of Mystery Ghost Beam: Power 25 Tales of Mystery Ghost Beam: Power Up 25 5 60 3

Morty Fall 2021

Picture Name Role Base Rarity
Morty Artwork
Standard Outfit EX Outfit
Morty Tech ☆☆☆☆☆

 

Mindscape
Morty Fall 2021 Mindscape


Morty & Banette

Picture Name Focal Move Type Weakness
Banette Image
English: Banette
Japan: Juppeta
ジュペッタ
French: Branette
German: Banette
Korean: 다크펫
Ghost-type Dark-type
Passive Skills
Wide Awake: Prevents the user from falling asleep.
Go Viral 9: When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
Burn Synergy 5: Powers up the user's moves when the target is burned.
Theme Skills
Ghost Tech: Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12
Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Supernatural: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
651 244 182 210 182 240
5 Star Max Potential Stats
751 284 222 250 222 280


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Shadow Claw Ghost-typePhysical Category Move 40-48 100 2 (Gauge) Opponent
Critical hits land more easily
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Will-O-Wisp Fire-typeOther Category Move   90 2 (Gauge) Opponent
Leaves the target burned
Into the Night!  Other Category Move   2 (Max Uses) Self
Raises the user's Attack and Defense by 2 stat ranks. Raises the user's accuracy by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Midnight Fright Ghost Impact Ghost-typePhysical Category Move 160-192 Opponent
Become Mega Banette until the end of battle. This move's power increases when the target is burned.
EX Sync Effect: Power * 1.5


Morty & Banette (Mega Banette)

Picture Name Focal Move Type Weakness
Banette Image
English: Banette
Japan: Juppeta
ジュペッタ
French: Branette
German: Banette
Korean: 다크펫
Ghost-type Dark-type
Passive Skills
Searing Quick Combo 9: Restores one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned.
Go Viral 9: When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
Burn Synergy 5: Powers up the user's moves when the target is burned.
Theme Skills
Ghost Tech: Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12
Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Supernatural: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
651 292 182 210 182 287
5 Star Max Potential Stats
751 340 222 250 222 335


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Shadow Sneak Ghost-typePhysical Category Move 75-90 100 3 (Max Uses) Opponent
No additional effect
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Will-O-Wisp Fire-typeOther Category Move   90 2 (Gauge) Opponent
Leaves the target burned
Into the Night!  Other Category Move   2 (Max Uses) Self
Raises the user's Attack and Defense by 2 stat ranks. Raises the user's accuracy by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Midnight Fright Ghost Impact Ghost-typePhysical Category Move 160-192 Opponent
Become Mega Banette until the end of battle. This move's power increases when the target is burned.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Shadow Sneak: Power 4 Shadow Sneak: Power Up 4 4 48 1
Dire Hit +: MP Refresh 3 Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 1
Shadow Sneak: Power 4 Shadow Sneak: Power Up 4 4 48 2
Shadow Sneak: Power 4 Shadow Sneak: Power Up 4 4 48 1
Shadow Sneak: Overwhelm 9 Move: Shadow Sneak Lowers the target's Attack by one stat rank when the user's attack move is successful. 7 84 2
Power Posture The more the target's Attack is lowered, the more it powers up the user's moves. 10 120 3
Vigilance Protects the user against critical hits. 6 72 2
Shadow Sneak: Overwhelm 9 Move: Shadow Sneak Lowers the target's Attack by one stat rank when the user's attack move is successful. 7 84 3
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Shadow Sneak: Power 4 Shadow Sneak: Power Up 4 4 48 1
Shadow Claw: Power 4 Shadow Claw: Power Up 4 3 36 2
Defense 5 Defense 5 2 24 1
Into the Night!: MP Refresh 2 Move: Into the Night! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
On the Ropes 2 Reduces damage when the user is hit by a physical attack move while in a pinch. 8 96 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 3
Power Reserves 3 Powers up the user's moves when in a pinch. 8 96 3
Attack 5 Attack 5 2 24 1
Will-O-Wisp: Accuracy 5 Will-O-Wisp: Accuracy Up 5 3 36 1
Speed 5 Speed 5 2 24 1
Sp. Def 10 Sp. Def 10 4 48 1
Will-O-Wisp: Accuracy 5 Will-O-Wisp: Accuracy Up 5 3 36 2
Will-O-Wisp: Move Gauge Refresh 3 Move: Will-O-Wisp Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sync Regen Applies the Gradual Healing effect to the user after using its sync move. 8 96 3
Midnight Fright Ghost Impact: Power 25 Midnight Fright Ghost Impact: Power Up 25 5 60 2
Scorching Sync 5 Powers up the user's sync moves when the target is burned. 8 96 3
HP 10 HP 10 2 24 1
Shadow Claw: Power 4 Shadow Claw: Power Up 4 3 36 1
Defense 5 Defense 5 2 24 1
Shadow Claw: Power 4 Shadow Claw: Power Up 4 3 36 1
Shadow Claw: Power 4 Shadow Claw: Power Up 4 3 36 1
Acuity Accuracy cannot be lowered. 5 60 1
Shadow Claw: Power 4 Shadow Claw: Power Up 4 3 36 2
Shadow Claw: Move Gauge Refresh 3 Move: Shadow Claw Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Midnight Fright Ghost Impact: Power 25 Midnight Fright Ghost Impact: Power Up 25 5 60 2
Head Start 1 Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. 10 120 3
Pecking Order The more the target's Attack is lowered, the more it powers up the user's sync moves. 10 120 3
Midnight Fright Ghost Impact: Power 25 Midnight Fright Ghost Impact: Power Up 25 5 60 3
Midnight Fright Ghost Impact: Power 25 Midnight Fright Ghost Impact: Power Up 25 5 60 3

Morty Sygna Suit

Picture Name Role Base Rarity
Morty Artwork
Standard Outfit EX Outfit
Morty Support ☆☆☆☆☆

 

Mindscape
Morty Sygna Suit Mindscape


Morty & Ho-Oh (Shiny Ho-Oh)

Picture Name Focal Move Type Weakness
Ho-Oh Image
English: Ho-Oh
Japan: Houou
ホウオウ
French: Ho-Oh
German: Ho-Oh
Korean: 칠색조
Fire-type Electric-type
Passive Skills
Group Afflicter's Advantage 1: Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat ranks the first time the user's Pokémon uses a status move each battle.
Team Sunbathe 9: Restores the HP of all allied sync pairs when the user uses a move while the weather is sunny.
Sync Damage Guard: Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
Theme Skills
Fire Support: Raises the maximum HP of all allied sync pairs by 30
Johto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Sygna Suit: Raises the maximum HP of all allied sync pairs by 4
Supernatural: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Fiery + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
721 210 338 164 338 239
5 Star Max Potential Stats
821 250 378 204 378 279


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Flame Charge Fire-typePhysical Category Move 30-36 100 2 (Gauge) Opponent
Raises the user's Speed
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Sunny Day Fire-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field
Makes the weather sunny
Believe!  Other Category Move   2 (Max Uses) Allied Field
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense, Sp. Def, and Speed of all allied sync pairs by 1 stat rank. In addition, raises the critical-hit rate of all allied sync pairs by 1 stat rank when the weather is sunny.


Sync Moves
NameTypeCategoryMax PowerTarget
Rainbow-Hued Sacred Fire Fire-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Flameproof Prevents the user from getting burned. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Flame Charge: Power 4 Flame Charge: Power Up 4 3 36 1
Flame Charge: Power 4 Flame Charge: Power Up 4 3 36 2
Flame Charge: Power 4 Flame Charge: Power Up 4 3 36 1
Flame Charge: Move Gauge Refresh 3 Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Team Gimme Five 1 Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat rank the first time the user's sync move is used each battle. 10 120 3
Flame Charge: Dashing Team 9 Move: Flame Charge Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. 9 108 2
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 10 120 3
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Flame Charge: Power 4 Flame Charge: Power Up 4 3 36 1
HP 20 HP 20 4 48 2
Flame Charge: Power 4 Flame Charge: Power Up 4 3 36 2
Sunny Day: MP Refresh 3 Move: Sunny Day Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Sunny Day: Team Body-Bracing Infliction 2 Move: Sunny Day Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle. 10 120 3
Sunny Day: Team Mind-Bracing Infliction 2 Move: Sunny Day Raises the Sp. Def of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle. 10 120 3
Speed 5 Speed 5 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 2
HP 10 HP 10 2 24 1
Potion: Friend Mend 9 Move: Potion When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move. 8 96 2
Potion: MP Refresh 3 Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
Potion: Friend Care 9 Move: Potion When the user's move targeting an allied sync pair (excluding field effects) is successful, removes the flinching, confused, and trapped conditions from the allied sync pair affected by the move. 8 96 2
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Attack 5 Attack 5 2 24 1
Believe!: MP Refresh 3 Move: Believe! Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 1
Sp. Def 10 Sp. Def 10 4 48 2
Sunny Disposition Stats cannot be lowered when the weather is sunny. 8 96 2
Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. 8 96 2
Sunbathe 9 Restores the user's HP when it uses a move while the weather is sunny. 10 120 3
Vigilance Protects the user against critical hits. 9 108 3
Rainbow-Hued Sacred Fire: Power 25 Rainbow-Hued Sacred Fire: Power Up 25 5 60 3
Rainbow-Hued Sacred Fire: Power 25 Rainbow-Hued Sacred Fire: Power Up 25 5 60 3
Believe!: Critical Squad 1 Move: Believe! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 4
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 5
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Sunny Day: Team Hit and Heal Move: Sunny Day Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. 10 120 4

Morty (Lodge)

Picture Name Role Base Rarity
Morty Artwork Morty Support ☆☆☆☆

 

Mindscape
Morty (Lodge) Mindscape


Morty & Gastly

Picture Name Focal Move Type Weakness
Gastly Image
English: Gastly
Japan: Ghos
ゴース
French: Fantominus
German: Nebulak
Korean: 고오스
Ghost-type Dark-type
Passive Skills
Swag Bag 1: Raises the chance of raising stat values with the additional effects of moves.
Group Slapdash 9: Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle.
Theme Skills
Ghost Support: Raises the maximum HP of all allied sync pairs by 30
Johto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Scarf: Raises the maximum HP of all allied sync pairs by 4
Supernatural: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
614 154 236 184 254 282
5 Star Stats
654 174 256 204 274 302
5 Star Max Potential Stats
694 194 276 224 294 322


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Ominous Wind Ghost-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent
Has a very small chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed.
X Sp. Atk All  Other Category Move   All allies
Sharply raises the Sp. Atk of all allied sync pairs
Full Heal  Other Category Move   2 (Max Uses) Ally
Removes all status conditions from an ally
See the Unseen!  Other Category Move   2 (Max Uses) Self
Raises the user's evasiveness by 2 stat ranks. Raises the Speed and critical-hit rate of all allied sync pairs by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
See What Others Cannot Ghost Beam Ghost-typeSpecial Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Ominous Wind: Move Gauge Refresh 1 Move: Ominous Wind Has a chance (20%) of charging the user's move gauge by one when a move is successful. 7 84 1
Ominous Wind: Power 4 Ominous Wind: Power Up 4 3 36 2
Ominous Wind: Power 4 Ominous Wind: Power Up 4 3 36 1
Ominous Wind: Move Gauge Refresh 3 Move: Ominous Wind Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Flabbergast 4 Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. 7 84 3
Tighten Up 4 Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. 7 84 2
Ominous Wind: Swag Bag 1 Move: Ominous Wind Raises the chance of raising stat values with the additional effects of moves. 9 108 3
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
X Sp. Atk All: Move Gauge Refresh 2 Move: X Sp. Atk All Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
X Sp. Atk All: MP Refresh 2 Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 9 108 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Ominous Wind: Power 4 Ominous Wind: Power Up 4 3 36 1
Ominous Wind: Power 4 Ominous Wind: Power Up 4 3 36 2
Ominous Wind: Power 4 Ominous Wind: Power Up 4 3 36 1
See the Unseen!: Move Gauge Refresh 3 Move: See the Unseen! Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Fail Forward 1 Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. 8 96 3
Ridicure 1 Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. 8 96 2
See the Unseen!: MP Refresh 2 Move: See the Unseen! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Fast Runner Evasiveness cannot be lowered. 5 60 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Stalwart Sp. Def cannot be lowered. 5 60 2
HP 10 HP 10 2 24 2
Full Heal: Move Gauge Refresh 2 Move: Full Heal Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Synchro Healing 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. 10 120 3
Full Heal: MP Refresh 2 Move: Full Heal Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
See What Others Cannot Ghost Beam: Power 25 See What Others Cannot Ghost Beam: Power Up 25 5 60 3
See What Others Cannot Ghost Beam: Power 25 See What Others Cannot Ghost Beam: Power Up 25 5 60 3