Morty

Picture Name Role Base Rarity
Morty Artwork Morty Strike ☆☆☆☆☆

Obtaining Methods

Summon Location

Morty's Pokémon

Morty & Drifblim

Picture Name Focal Move Type Weakness
Drifblim Image
English: Drifblim
Japan: Fuwaride
フワライド
French: Grodrive
German: Drifzepeli
Korean: 둥실라이드
Ghost-type Electric-type
Passive Skills
Shook 2: Sharply raises the user's Speed when the user's HP drops to half or below for the first time in a battle.
Last Word: The Pokémon uses Explosion immediately before fainting.
Benefactor: Transfers this sync pair's stat increases to the sync pair that will switch in when this sync pair switches out.


Standard Max Level (Lv. 120) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
700 343 102 283 102 300
5 Star Max Potential Stats
800 383 142 323 142 340


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Shadow Ball Ghost-typeSpecial Category Move 118 100 3 Opponent
Has a small chance of lowering the target's Sp. Def
Dire Hit +  Other Category Move 2 Self
Sharply raises the user's critical hit rate
Phantom Force Ghost-typePhysical Category Move 160 100 3 Opponent
The user takes on a phantom presence stance. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents' moves will not hit the user while it is in this presence. If the user is hit by a sync move while in phantom presence, the presence will fade.
Pierce the Veil  Other Category Move 2 Self
Sharply raises the user's Attack. Substantially raises the user's Attack if the user is affected by a status condition. Raises the user's Sp. Atk and evasiveness. Sharply raises the user's Sp. Atk and evasiveness if the user is affected by a status condition.


Sync Moves
NameTypeCategoryMax PowerTarget
Mystic Seer Phantom Force Ghost-typePhysical Category Move 250 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Defense 10 Defense 10 4 48 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 1
Sp. Def 20 Sp. Def 20 8 96 1
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 2
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 2
Demoralize 1 Lowers the Attack of all opposing sync pairs after using a sync move. 5 60 2
Phantom Force: MP Refresh 3 Move: Phantom Force Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 3
Mystic Seer Phantom Force: Power 25 Mystic Seer Phantom Force: Power Up 25 5 60 3
HP 10 HP 10 2 24 1
Shadow Ball: Move Gauge Refresh 3 Move: Shadow Ball Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Shadow Ball: Power 2 Shadow Ball: Power Up 2 4 48 1
Attack 5 Attack 5 2 24 1
Shadow Ball: Power 2 Shadow Ball: Power Up 2 4 48 1
Defense 20 Defense 20 8 96 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 4 48 2
Sp. Def 10 Sp. Def 10 4 48 2
Special Reserves 2 Once per battle, sharply raises the user's Sp. Atk when in a pinch. 8 96 2
Power Flux 3 The fuller the move gauge, the more this powers up moves. 10 120 3
Mystic Seer Phantom Force: Power 25 Mystic Seer Phantom Force: Power Up 25 5 60 3
Dire Hit +: MP Refresh 3 Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 1
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 1
Speed 10 Speed 10 4 48 1
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 2
Blind Spot The more the user's evasiveness has been raised, the more it powers up sync moves. 10 120 2
Phantom Force: MP Refresh 3 Move: Phantom Force Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Shifty Striker 1 Has a small chance of raising the user's evasiveness when the user's Pokémon uses a move. 10 120 3
Gritty 5 Powers up moves if the Pokémon is affected by a status condition. 8 96 3
Pierce the Veil!: MP Refresh 3 Move: Pierce the Veil! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Shadow Ball: Power 2 Shadow Ball: Power Up 2 4 48 1
Shadow Ball: Power 2 Shadow Ball: Power Up 2 4 48 1
HP 20 HP 20 4 48 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 4 48 2
Attack 10 Attack 10 5 60 2
HP 20 HP 20 4 48 2
Pressure Cooker 9 Once per battle, reduces the user's sync move countdown by one when in a pinch. 10 120 3
Mad Strength 2 Has a moderate chance of raising the Pokémon's Attack when one of its attacks is successful. 10 120 3
Mystic Seer Phantom Force: Power 25 Mystic Seer Phantom Force: Power Up 25 5 60 3
Mystic Seer Phantom Force: Power 25 Mystic Seer Phantom Force: Power Up 25 5 60 3