Nita

Picture Name Role Base Rarity
Nita Artwork
Standard Outfit EX Outfit
Nita Support ☆☆☆☆☆

Obtaining Methods

Summon Location

Pokédex Entry

Flavor Text
NitaThe fourth-born of the four Battle Chatelaine sisters, Nita speaks in a unique way and is very energetic. In the Battle Maison, she is in charge of Single Battles.
Mindscape
Nita Mindscape

Nita's Pokémon

Nita & Landorus

Picture Name Focal Move Type Weakness
Landorus Image
English: Landorus
Japan: Landlos
ランドロス
French: Démétéros
German: Demeteros
Korean: 랜드로스
Ground-type Ice-type
Passive Skills
Ground Teamwork (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Ground theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Ridicure 1: Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses.
Quick Combo 3: Has a chance (40%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful.
Natural Remedy: Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
Theme Skills
Ground Support - Raises the maximum HP of all allied sync pairs by 30
Kalos: Raises the maximum HP of all allied sync pairs by 4
Battle Facility Foe: Raises the maximum HP of all allied sync pairs by 4
Battle Partner: Raises the maximum HP of all allied sync pairs by 4
Free Spirit: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Rare + 2
Fiery -1
Soothing -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
715 159 263 159 242 285
5 Star Max Potential Stats
815 199 303 199 282 325


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Fly Flying-typePhysical Category Move 169-202 95 3 (Max Uses) Opponent
The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is hit by a sync move while flying, it will stop flying.
Mini Potion All  Other Category Move   2 (Max Uses) All allies
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Bulldoze Ground-typePhysical Category Move 80-96 100 3 (Gauge) All opponents
Lowers the target's Speed
How Are Ya?  Other Category Move   1 (Max Uses) All allies
Raises the Attack and Speed of all allied sync pairs by 4 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Spunky Sis Ground Impact Ground-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Fly: Power 2 Fly: Power Up 2 3 36 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Fly: Accuracy 5 Fly: Accuracy Up 5 3 36 2
Fly: Power 2 Fly: Power Up 2 3 36 1
Haste Speed cannot be lowered. 5 60 2
Slippery Slope 9 Raises the user's evasiveness by one stat rank when an opponent's attack move targeting the user misses. 10 120 3
Sentry Entry 1 Raises the user's Defense by 1 stat rank when it enters a battle. 10 120 2
Fail Forward 1 Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. 9 108 3
Unflappable Prevents the user from flinching. 5 60 1
Defense 5 Defense 5 2 24 1
Bulldoze: Power 3 Bulldoze: Power Up 3 3 36 1
Bulldoze: Power 3 Bulldoze: Power Up 3 3 36 1
HP 20 HP 20 4 48 2
Soothing Sand 1 Restores the user's HP whenever its Pokémon takes an action during a sandstorm. 9 108 2
Bulldoze: Move Gauge Refresh 2 Move: Bulldoze Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Bulldoze: Staggering 1 Move: Bulldoze Has a chance (20%) of making the target flinch when the user's attack move against it is successful. 10 120 3
Bulldoze: Move Gauge Refresh 4 Move: Bulldoze Has a chance (50%) of charging the user's move gauge by one when a move is successful. 7 84 3
Sp. Def 5 Sp. Def 5 2 24 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Defense 5 Defense 5 2 24 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Fly: Power 2 Fly: Power Up 2 3 36 2
Fly: Power 2 Fly: Power Up 2 3 36 1
How Are Ya?: MP Refresh 3 Move: How Are Ya? Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
How Are Ya?: Slippery 1 Move: How Are Ya? Raises the user's evasiveness by 1 stat rank when its move is successful. 8 96 3
Wise Entry 1 Raises the user's Sp. Def by 1 stat rank when it enters a battle. 10 120 2
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 9 108 3
Bulldoze: Power 3 Bulldoze: Power Up 3 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Flameproof Prevents the user from getting burned. 5 60 1
Bulldoze: Power 3 Bulldoze: Power Up 3 3 36 1
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 8 96 2
Defense 10 Defense 10 4 48 2
Sync Quickening 1 Restores 1 MP of the user's moves with a quick move effect tag after using its sync move. 10 120 2
Mini Potion All: MP Refresh 2 Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Mini Potion All: Master Healer 1 Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. 10 120 3
Spunky Sis Ground Impact: Power 25 Spunky Sis Ground Impact: Power Up 25 5 60 3
Spunky Sis Ground Impact: Power 25 Spunky Sis Ground Impact: Power Up 25 5 60 3