Nita | |||
Picture | Name | Role | Base Rarity |
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Nita | Support | ☆☆☆☆☆ |
Obtaining Methods
Summon Location |
Pokédex Entry
Flavor Text | |
Nita | The fourth-born of the four Battle Chatelaine sisters, Nita speaks in a unique way and is very energetic. In the Battle Maison, she is in charge of Single Battles. |
Mindscape |
Nita's Pokémon
Nita & Landorus | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Ground Teamwork (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Ground theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) Ridicure 1: Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. Quick Combo 3: Has a chance (40%) of restoring one MP for the user's moves with a quick move effect tag when its attack move is successful. Natural Remedy: Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||||||||||||
Theme Skills | |||||||||||||
Ground Support - Raises the maximum HP of all allied sync pairs by 30 Kalos: Raises the maximum HP of all allied sync pairs by 4 Battle Facility Foe: Raises the maximum HP of all allied sync pairs by 4 Battle Partner: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
715 | 159 | 263 | 159 | 242 | 285 |
5 Star Max Potential Stats | |||||
815 | 199 | 303 | 199 | 282 | 325 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Spunky Sis Ground Impact | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Fly: Power 2 | Fly: Power Up 2 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Fly: Accuracy 5 | Fly: Accuracy Up 5 | 3 | 36 | 2 |
Fly: Power 2 | Fly: Power Up 2 | 3 | 36 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 2 |
Slippery Slope 9 | Raises the user's evasiveness by one stat rank when an opponent's attack move targeting the user misses. | 10 | 120 | 3 |
Sentry Entry 1 | Raises the user's Defense by 1 stat rank when it enters a battle. | 10 | 120 | 2 |
Fail Forward 1 | Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. | 9 | 108 | 3 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Bulldoze: Power 3 | Bulldoze: Power Up 3 | 3 | 36 | 1 |
Bulldoze: Power 3 | Bulldoze: Power Up 3 | 3 | 36 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Soothing Sand 1 | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | 9 | 108 | 2 |
Bulldoze: Move Gauge Refresh 2 | Move: Bulldoze Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Bulldoze: Staggering 1 | Move: Bulldoze Has a chance (20%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
Bulldoze: Move Gauge Refresh 4 | Move: Bulldoze Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Fly: Power 2 | Fly: Power Up 2 | 3 | 36 | 2 |
Fly: Power 2 | Fly: Power Up 2 | 3 | 36 | 1 |
How Are Ya?: MP Refresh 3 | Move: How Are Ya? Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
How Are Ya?: Slippery 1 | Move: How Are Ya? Raises the user's evasiveness by 1 stat rank when its move is successful. | 8 | 96 | 3 |
Wise Entry 1 | Raises the user's Sp. Def by 1 stat rank when it enters a battle. | 10 | 120 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 9 | 108 | 3 |
Bulldoze: Power 3 | Bulldoze: Power Up 3 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Bulldoze: Power 3 | Bulldoze: Power Up 3 | 3 | 36 | 1 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 8 | 96 | 2 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Sync Quickening 1 | Restores 1 MP of the user's moves with a quick move effect tag after using its sync move. | 10 | 120 | 2 |
Mini Potion All: MP Refresh 2 | Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Spunky Sis Ground Impact: Power 25 | Spunky Sis Ground Impact: Power Up 25 | 5 | 60 | 3 |
Spunky Sis Ground Impact: Power 25 | Spunky Sis Ground Impact: Power Up 25 | 5 | 60 | 3 |