| Name | 
		Effect | 
		Energy Requirement | 
		Sync Orb Requirement | 
		Sync Move Level Requirement | 
	
	
		| HP 10 | 
		HP 10 | 
		0 | 
		5 | 
		1 | 
	
	
		| Attack 5 | 
		Attack 5 | 
		0 | 
		5 | 
		1 | 
	
	
		| Defense 5 | 
		Defense 5 | 
		0 | 
		5 | 
		1 | 
	
	
		| Attack 5 | 
		Attack 5 | 
		0 | 
		5 | 
		1 | 
	
	
		| Sp. Def 5 | 
		Sp. Def 5 | 
		0 | 
		5 | 
		1 | 
	
	
		| Speed 5 | 
		Speed 5 | 
		0 | 
		5 | 
		1 | 
	
	
		| Attack 5 | 
		Attack 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| HP 10 | 
		HP 10 | 
		2 | 
		24 | 
		1 | 
	
	
		| Defense 5 | 
		Defense 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Sp. Def 5 | 
		Sp. Def 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Fury Cutter: Power 1 | 
		Fury Cutter: Power Up 1 | 
		3 | 
		36 | 
		1 | 
	
	
		| Fury Cutter: Power 1 | 
		Fury Cutter: Power Up 1 | 
		3 | 
		36 | 
		1 | 
	
	
		| Fury Cutter: Power 1 | 
		Fury Cutter: Power Up 1 | 
		3 | 
		36 | 
		3 | 
	
	
		| Fury Cutter: Accuracy 5 | 
		Fury Cutter: Accuracy Up 5 | 
		3 | 
		36 | 
		3 | 
	
	
		| Victory Flex 2 | 
		Raises the user's Attack by 2 stat ranks when it knocks out an opponent with a move. | 
		8 | 
		96 | 
		3 | 
	
	
		| Furious Brawn | 
		The more the user's Attack is raised, the more it powers up the user's moves. | 
		10 | 
		120 | 
		3 | 
	
	
		| Fury Cutter: Move Gauge Refresh 9 | 
		Move: Fury Cutter Charges the user's move gauge by one when its move is successful. | 
		10 | 
		120 | 
		3 | 
	
	
		| Attack 5 | 
		Attack 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Speed 5 | 
		Speed 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Defense 5 | 
		Defense 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Sp. Def 5 | 
		Sp. Def 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| X-Scissor: Power 4 | 
		X-Scissor: Power Up 4 | 
		3 | 
		36 | 
		1 | 
	
	
		| X-Scissor: Power 4 | 
		X-Scissor: Power Up 4 | 
		3 | 
		36 | 
		1 | 
	
	
		| X-Scissor: Power 4 | 
		X-Scissor: Power Up 4 | 
		3 | 
		36 | 
		3 | 
	
	
		| X-Scissor: Move Gauge Refresh 3 | 
		Move: X-Scissor Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 
		7 | 
		84 | 
		3 | 
	
	
		| X Attack: MP Refresh 2 | 
		Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 
		7 | 
		84 | 
		3 | 
	
	
		| Inertia | 
		The more user's Speed is raised, the more it powers up the user's sync move. | 
		10 | 
		120 | 
		3 | 
	
	
		| X Attack: Berserker 1 | 
		Move: X Attack Raises the user's Attack by 1 stat rank when its move is successful. | 
		10 | 
		120 | 
		3 | 
	
	
		| Speed 5 | 
		Speed 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Attack 5 | 
		Attack 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| HP 10 | 
		HP 10 | 
		2 | 
		24 | 
		1 | 
	
	
		| X-Scissor: Power 4 | 
		X-Scissor: Power Up 4 | 
		3 | 
		36 | 
		1 | 
	
	
		| X-Scissor: Power 4 | 
		X-Scissor: Power Up 4 | 
		3 | 
		36 | 
		3 | 
	
	
		| Bring It On!: MP Refresh 2 | 
		Move: Bring It On! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 
		7 | 
		84 | 
		3 | 
	
	
		| Speed 20 | 
		Speed 20 | 
		7 | 
		84 | 
		3 | 
	
	
		| Adrenaline 1 | 
		Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 
		10 | 
		120 | 
		3 | 
	
	
		| Bring It On!: Critical Eye 1 | 
		Move: Bring It On! Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 
		10 | 
		120 | 
		3 | 
	
	
		| Speed 5 | 
		Speed 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Unflappable | 
		Prevents the user from flinching. | 
		5 | 
		60 | 
		1 | 
	
	
		| Fury Cutter: Power 1 | 
		Fury Cutter: Power Up 1 | 
		3 | 
		36 | 
		1 | 
	
	
		| Fury Cutter: Power 1 | 
		Fury Cutter: Power Up 1 | 
		3 | 
		36 | 
		1 | 
	
	
		| HP 10 | 
		HP 10 | 
		2 | 
		24 | 
		3 | 
	
	
		| Fast-Track 2 | 
		Has a chance (30%) of raising the user's Speed by one stat rank after its PokĂŠmon uses a move. | 
		7 | 
		84 | 
		3 | 
	
	
		| Attack 20 | 
		Attack 20 | 
		7 | 
		84 | 
		3 | 
	
	
		| Defense Crush 2 | 
		Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | 
		10 | 
		120 | 
		3 | 
	
	
		| Staggering 1 | 
		Has a chance (20%) of making the target flinch when the user's attack move against it is successful. | 
		10 | 
		120 | 
		3 | 
	
	
		| Factory Head X-Scissor: Power 25 | 
		Factory Head X-Scissor: Power Up 25 | 
		5 | 
		60 | 
		3 | 
	
	
		| Factory Head X-Scissor: Power 25 | 
		Factory Head X-Scissor: Power Up 25 | 
		5 | 
		60 | 
		3 | 
	
	
		| Factory Head X-Scissor: Power 30 | 
		Factory Head X-Scissor: Power ↑ 30 | 
		0 | 
		5 | 
		1 | 
	
	
		| Factory Head X-Scissor: Power 30 | 
		Factory Head X-Scissor: Power ↑ 30 | 
		0 | 
		5 | 
		1 | 
	
	
		| Factory Head X-Scissor: Power 30 | 
		Factory Head X-Scissor: Power ↑ 30 | 
		0 | 
		5 | 
		1 | 
	
	
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		| Name | 
		Effect | 
		Energy Requirement | 
		Sync Orb Requirement | 
		Sync Move Level Requirement | 
	
	
	
		| HP 10 | 
		HP 10 | 
		0 | 
		5 | 
		1 | 
	
	
		| Sp. Atk 5 | 
		Sp. Atk 5 | 
		0 | 
		5 | 
		1 | 
	
	
		| Defense 5 | 
		Defense 5 | 
		0 | 
		5 | 
		1 | 
	
	
		| Attack 5 | 
		Attack 5 | 
		0 | 
		5 | 
		1 | 
	
	
		| Sp. Def 5 | 
		Sp. Def 5 | 
		0 | 
		5 | 
		1 | 
	
	
		| Speed 5 | 
		Speed 5 | 
		0 | 
		5 | 
		1 | 
	
	
		| Attack 5 | 
		Attack 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Sp. Atk 5 | 
		Sp. Atk 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Struggle Bug: Power 3 | 
		Struggle Bug: Power Up 3 | 
		3 | 
		36 | 
		1 | 
	
	
		| Struggle Bug: Power 3 | 
		Struggle Bug: Power Up 3 | 
		3 | 
		36 | 
		1 | 
	
	
		| Struggle Bug: Power 3 | 
		Struggle Bug: Power Up 3 | 
		3 | 
		36 | 
		2 | 
	
	
		| Struggle Bug: Move Gauge Refresh 3 | 
		Move: Struggle Bug Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 
		7 | 
		84 | 
		2 | 
	
	
		| Superduper Effective 3 | 
		Powers up moves that are super effective. | 
		7 | 
		84 | 
		2 | 
	
	
		| Slo-pponent Sync 5 | 
		Powers up the user's sync move when the target's Speed is lowered. | 
		10 | 
		120 | 
		3 | 
	
	
		| Trip Up 9 | 
		Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. | 
		10 | 
		120 | 
		3 | 
	
	
		| HP 10 | 
		HP 10 | 
		2 | 
		24 | 
		1 | 
	
	
		| Defense 5 | 
		Defense 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Struggle Bug: Power 3 | 
		Struggle Bug: Power Up 3 | 
		3 | 
		36 | 
		1 | 
	
	
		| Struggle Bug: Power 3 | 
		Struggle Bug: Power Up 3 | 
		3 | 
		36 | 
		1 | 
	
	
		| Fail Forward 1 | 
		Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. | 
		7 | 
		84 | 
		2 | 
	
	
		| Stop Hitting Yourself 5 | 
		Raises the chance that an opponent will attack themselves due to being confused. | 
		7 | 
		84 | 
		2 | 
	
	
		| Curative Confusion 1 | 
		Restores the user's HP when its attack move is successful against a confused opponent. | 
		7 | 
		84 | 
		2 | 
	
	
		| Critical Eye 1 | 
		Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 
		10 | 
		120 | 
		3 | 
	
	
		| Ramming Speed | 
		The more the user's Speed is raised, the more it powers up the user's moves. | 
		10 | 
		120 | 
		3 | 
	
	
		| HP 10 | 
		HP 10 | 
		2 | 
		24 | 
		1 | 
	
	
		| Attack 5 | 
		Attack 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Sp. Atk 5 | 
		Sp. Atk 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Defense 5 | 
		Defense 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Accelerating X-Scissor: Power 3 | 
		Accelerating X-Scissor: Power Up 3 | 
		3 | 
		36 | 
		1 | 
	
	
		| Accelerating X-Scissor: Power 3 | 
		Accelerating X-Scissor: Power Up 3 | 
		3 | 
		36 | 
		1 | 
	
	
		| Accelerating X-Scissor: Power 3 | 
		Accelerating X-Scissor: Power Up 3 | 
		3 | 
		36 | 
		2 | 
	
	
		| Sync Regen | 
		Applies the Gradual Healing effect to the user after using its sync move. | 
		7 | 
		84 | 
		2 | 
	
	
		| Attack 10 | 
		Attack 10 | 
		4 | 
		48 | 
		2 | 
	
	
		| Hit: Evasiveness Up 9 | 
		Raises the user's evasiveness by 1 stat rank when its attack move is successful. | 
		10 | 
		120 | 
		3 | 
	
	
		| Good Job!: Fleet Feet 2 | 
		Move: Good Job! Raises the user's Speed by 2 stat ranks when its move is successful. | 
		10 | 
		120 | 
		3 | 
	
	
		| HP 10 | 
		HP 10 | 
		2 | 
		24 | 
		1 | 
	
	
		| Headstrong | 
		Attack cannot be lowered. | 
		5 | 
		60 | 
		1 | 
	
	
		| Attack 5 | 
		Attack 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Speed 5 | 
		Speed 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Sp. Atk 5 | 
		Sp. Atk 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| HP 10 | 
		HP 10 | 
		2 | 
		24 | 
		1 | 
	
	
		| Catalyst | 
		Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 
		7 | 
		84 | 
		2 | 
	
	
		| Natural Remedy | 
		Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 
		7 | 
		84 | 
		2 | 
	
	
		| Dire Hit +: MP Refresh 2 | 
		Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 
		7 | 
		84 | 
		2 | 
	
	
		| Pecking Order | 
		The more the target's Attack is lowered, the more it powers up the user's sync move. | 
		10 | 
		120 | 
		3 | 
	
	
		| Good Job!: Berserker 2 | 
		Move: Good Job! Raises the user's Attack by 2 stat ranks when its move is successful. | 
		10 | 
		120 | 
		3 | 
	
	
		| Knowledge from Experience Bug Impact: Power 25 | 
		Knowledge from Experience Bug Impact: Power Up 25 | 
		5 | 
		60 | 
		3 | 
	
	
		| Knowledge from Experience Bug Impact: Power 25 | 
		Knowledge from Experience Bug Impact: Power Up 25 | 
		5 | 
		60 | 
		3 | 
	
	
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