| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Vacuum Wave: Power 4 |
Vacuum Wave: Power ↑ 4 |
3 |
36 |
1 |
| Vacuum Wave: Power 4 |
Vacuum Wave: Power ↑ 4 |
3 |
36 |
2 |
| Vacuum Wave: Power 4 |
Vacuum Wave: Power ↑ 4 |
3 |
36 |
1 |
| Water Guard |
Reduces damage when the user is attacked by Water-type moves. |
8 |
96 |
2 |
| Vacuum Wave: Move Gauge Refresh 9 |
Move: Vacuum Wave Charges the user's move gauge by one when its move is successful. |
10 |
120 |
3 |
| Toxic Power 3 |
Powers up the user's moves when the target is poisoned or badly poisoned. |
8 |
96 |
2 |
| Boss-Assessing Commander Fighting Beam: Power 25 |
Boss-Assessing Commander Fighting Beam: Power ↑ 25 |
5 |
60 |
3 |
| Antitoxin |
Prevents the user from getting poisoned or badly poisoned. |
5 |
60 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Toxic: Move Gauge Refresh 3 |
Move: Toxic Has a chance (40%) of charging the user's move gauge by one when its move is successful. |
7 |
84 |
2 |
| Potent Toxin 2 |
Increases the amount of damage an opponent takes from being poisoned or badly poisoned. |
8 |
96 |
2 |
| Hit Poisoned Opp: HP Recovery 9 |
Restores the user's HP when its attack move is successful against a poisoned or badly poisoned opponent. |
10 |
120 |
3 |
| Boss-Assessing Commander Fighting Beam: Power 25 |
Boss-Assessing Commander Fighting Beam: Power ↑ 25 |
5 |
60 |
3 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
| Toxic: Accuracy 10 |
Toxic: Accuracy ↑ 10 |
5 |
60 |
2 |
| Virulent Toxin 9 |
Powers up the user's sync move when the target is poisoned or badly poisoned. |
10 |
120 |
3 |
| X Sp. Def All: Barricade Buddies 1 |
Move: X Sp. Def All Raises the Sp. Def of all allied sync pairs by one stat rank when the user's move is successful. |
8 |
96 |
2 |
| Ruthless Toxin 9 |
Lowers one of the target's following stats by two stat ranks at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. |
10 |
120 |
3 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Vacuum Wave: Power 4 |
Vacuum Wave: Power ↑ 4 |
3 |
36 |
1 |
| Vacuum Wave: Power 4 |
Vacuum Wave: Power ↑ 4 |
3 |
36 |
1 |
| Catalyst |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. |
8 |
96 |
2 |
| You're Tough, My Friend!: MP Refresh 2 |
Move: You're Tough, My Friend! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
| You're Tough, My Friend!: Ramp Up 2 |
Move: You're Tough, My Friend! Raises the user's Sp. Atk by two stat ranks when its move is successful. |
10 |
120 |
3 |
| Soften Up 1 |
Critical hits land more easily when the user attacks with a sync move. |
10 |
120 |
3 |
| Boss-Assessing Commander Fighting Beam: Power 25 |
Boss-Assessing Commander Fighting Beam: Power ↑ 25 |
5 |
60 |
3 |
| Boss-Assessing Commander Fighting Beam: Power 25 |
Boss-Assessing Commander Fighting Beam: Power ↑ 25 |
5 |
60 |
3 |