| Anchors | Sawyer | Sawyer |
Sawyer | |||
| Picture | Name | Role | Base Rarity |
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Sawyer | Support | ☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Sync Pair Scouting | Volo EX Master Fair Scout (September 15th 2025 - October 25th 2025) - 0.909% Dawn Mix Scout (May 1st 2025 - September 1st 2025) - 0.017% Dawn Mix Scout (May 1st 2025 - September 1st 2025) - 0.909% Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018% Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.909% and more... |
Pokédex Entry
| Flavor Text | |
| Sawyer | Sawyer is one of the retainers for Lear’s royal family and head of the PML staff. He looks scary but is actually quite sentimental. |
| Mindscape |
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Sawyer's Pokémon
Sawyer & Honchkrow | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Team Offensive Defense 2: Has a chance (30%) of raising the Defense of all allied sync pairs by one stat rank when the user's attack move is successful. Team Mind Brace 2: Has a chance (30%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful. Wide Awake: Prevents the user from falling asleep. Guaranteed Cookie Skill Team Speedy Entry 2: Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Dark Support - Raises the maximum HP of all allied sync pairs by 30 Pasio: Raises the maximum HP of all allied sync pairs by 4 Sunglasses: Raises the maximum HP of all allied sync pairs by 4 Body Builder: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 671 | 294 | 305 | 300 | 305 | 371 |
| 5 Star Stats | |||||
| 711 | 314 | 325 | 320 | 325 | 391 |
| 5 Star Max Potential Stats | |||||
| 751 | 334 | 345 | 340 | 345 | 411 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Dark Pulse: Power 2 | Dark Pulse: Power Up 2 | 3 | 36 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Dark Pulse: Power 2 | Dark Pulse: Power Up 2 | 3 | 36 | 1 |
| Dark Pulse: Move Gauge Refresh 3 | Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 2 |
| Dark Pulse: Power 2 | Dark Pulse: Power Up 2 | 3 | 36 | 1 |
| Dark Pulse: Move Gauge Refresh 3 | Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Dark Pulse: Aggravation 1 | Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
| Flag Bearer 1 | Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 9 | 108 | 2 |
| Hype Up 1 | Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 9 | 108 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Dire Hit All: Move Gauge Refresh 4 | Move: Dire Hit All Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Speed 5 | Speed 5 | 2 | 24 | 2 |
| Dire Hit All: MP Refresh 3 | Move: Dire Hit All Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 6 | 72 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 10 | 120 | 3 |
| Sync Burst 1 | Restores 1 MP for the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Night Slash: Power 3 | Night Slash: Power Up 3 | 4 | 48 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Night Slash: Power 3 | Night Slash: Power Up 3 | 4 | 48 | 1 |
| Night Slash: Power 3 | Night Slash: Power Up 3 | 4 | 48 | 1 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Night Slash: Power 3 | Night Slash: Power Up 3 | 4 | 48 | 1 |
| Night Slash: Move Gauge Refresh 3 | Move: Night Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Sync Cure | Removes all status conditions from the user after using its sync move. | 10 | 120 | 3 |
| Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 8 | 96 | 2 |
| S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
| Dark Pulse: Power 2 | Dark Pulse: Power Up 2 | 3 | 36 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Dark Pulse: Power 2 | Dark Pulse: Power Up 2 | 3 | 36 | 1 |
| Forever Loyal!: Move Gauge Refresh 4 | Move: Forever Loyal! Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Defense 10 | Defense 10 | 4 | 48 | 2 |
| Dark Pulse: Power 2 | Dark Pulse: Power Up 2 | 3 | 36 | 2 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
| Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 9 | 108 | 3 |
| Forever Loyal!: MP Refresh 2 | Move: Forever Loyal! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 6 | 72 | 3 |
| Staunch Ally Night Slash: Power 25 | Staunch Ally Night Slash: Power Up 25 | 5 | 60 | 3 |
| Staunch Ally Night Slash: Power 25 | Staunch Ally Night Slash: Power Up 25 | 5 | 60 | 3 |
Sawyer (Variety) | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Sawyer |
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☆☆☆☆☆ |
| Mindscape |
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Sawyer & Gimmighoul | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| The Power Behind the Future King: Reduces the user's sync move countdown by one the first time it enters a battle each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user enters a battle each battle. Curative Confusion 1: Restores the user's HP when its attack move is successful against a confused opponent. Vigilance: Protects the user against critical hits. | |||||||||||||
| Theme Skills | |||||||||||||
| Ghost Support: Raises the maximum HP of all allied sync pairs by 30 Pasio: Raises the maximum HP of all allied sync pairs by 4 Sunglasses: Raises the maximum HP of all allied sync pairs by 4 Body Builder: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 825 | 168 | 393 | 260 | 393 | 347 |
| 5 Star Max Potential Stats | |||||
| 925 | 208 | 433 | 300 | 433 | 387 |
| 5 Star Max Potential EX Role Stats | |||||
| 985 | 228 | 433 | 320 | 433 | 427 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Shadow Ball: Power 3 | Shadow Ball: Power ↑ 3 | 3 | 36 | 1 |
| Shadow Ball: Power 3 | Shadow Ball: Power ↑ 3 | 3 | 36 | 2 |
| Shadow Ball: Power 3 | Shadow Ball: Power ↑ 3 | 3 | 36 | 1 |
| Shadow Ball: Move Gauge Refresh 3 | Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Combo Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful. | 10 | 120 | 3 |
| Shadow Ball: On a Roll 2 | Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user's moves. | 8 | 96 | 2 |
| Shadow Ball: Satisfied Snicker 9 | Move: Shadow Ball Lowers the target's Sp. Atk by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
| Confuse Ray: Move Gauge Refresh 3 | Move: Confuse Ray Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 9 | 108 | 2 |
| Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 10 | 120 | 3 |
| Easy Pickings 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
| Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 2 |
| Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
| Astonish: Move Gauge Refresh 3 | Move: Astonish Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
| Normal Guard | Reduces damage when the user is attacked by Normal-type moves. | 9 | 108 | 2 |
| Astonish: Aggravation 1 | Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Shadow Ball: Power 3 | Shadow Ball: Power ↑ 3 | 3 | 36 | 1 |
| Shadow Ball: Power 3 | Shadow Ball: Power ↑ 3 | 3 | 36 | 1 |
| Defense 10 | Defense 10 | 4 | 48 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Hands Off!: MP Refresh 2 | Move: Hands Off! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Hands Off!: Team Hit and Heal | Move: Hands Off! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. | 10 | 120 | 3 |
| Treasured Family Heirloom Ghost Beam: Power 25 | Treasured Family Heirloom Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |
| Treasured Family Heirloom Ghost Beam: Power 25 | Treasured Family Heirloom Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |











