Anchors | Shauna | Special Costume | Shauna |
Shauna | |||
Picture | Name | Role | Base Rarity |
|
Shauna | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Shauna | This Trainer from Kalos loves Pokémon and fashion. She's usually cheerful and upbeat, but when a battle starts, her demeanor shifts, revealing her calm, serious side. |
Shauna Special Costume | Shauna is wearing a special outfit. Her attentive nature and partnership with Klefki may be the key to solving the mystery game! |
Mindscape |
Shauna's Pokémon
Shauna & Chesnaught | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Team Dauntless Defender 9: Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user nullifies an opponent's move while in a defensive posture. Block and Charge 3: Charges the user's move gauge by 3 when it nullifies an opponent's move while in a defensive posture. Sync Burst 1: Restores 1 MP for the user the first time its sync move is used each battle. | |||||||||||||
Theme Skills | |||||||||||||
Grass Support - Raises the maximum HP of all allied sync pairs by 30 Kalos: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Pigtails: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
767 | 238 | 268 | 354 | 268 | 255 |
5 Star Max Potential Stats | |||||
867 | 278 | 308 | 394 | 308 | 295 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Thorny Needle Arm | 250-300 | Opponent | ||||
No Additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Vine Whip: Power 4 | Vine Whip: Power Up 4 | 3 | 36 | 1 |
Vine Whip: Power 4 | Vine Whip: Power Up 4 | 3 | 36 | 2 |
Vine Whip: Power 4 | Vine Whip: Power Up 4 | 3 | 36 | 1 |
Vine Whip: Move Gauge Refresh 3 | Move: Vine Whip Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 10 | 120 | 3 |
Vine Whip: Attack Trap 2 | Move: Vine Whip Has a chance (30%) of leaving the target trapped when the user's attack move against it is successful. | 9 | 108 | 2 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Vine Whip: Power 4 | Vine Whip: Power Up 4 | 3 | 36 | 1 |
Power Reserves 5 | Powers up the user's moves when in a pinch. | 8 | 96 | 2 |
Vine Whip: Power 4 | Vine Whip: Power Up 4 | 3 | 36 | 2 |
Spiky Shield: MP Refresh 2 | Move: Spiky Shield Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Team Def. Posture Physical Up 9 | Increases the Physical Moves ? Next effect of all allied sync pairs by 1 rank when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | 10 | 120 | 3 |
Brisk Bulwark 9 | Reduces the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Verdant Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Defense 10 | Defense 10 | 4 | 48 | 1 |
Off We Go!: MP Refresh 2 | Move: Off We Go! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 9 | 108 | 2 |
Off We Go!: Shielded 1 | Move: Off We Go! Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Team Sentry Entry 1 | Raises the Defense of all allied sync pairs by 1 stat rank when the user enters a battle. | 8 | 96 | 2 |
Team Wise Entry 1 | Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user enters a battle. | 8 | 96 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Mini Potion All: MP Refresh 2 | Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Thorny Needle Arm: Power 25 | Thorny Needle Arm: Power Up 25 | 5 | 60 | 3 |
Thorny Needle Arm: Power 25 | Thorny Needle Arm: Power Up 25 | 5 | 60 | 3 |
Shauna Special Costume | |||
Picture | Name | Role | Base Rarity |
|
Shauna | Support | ☆☆☆☆☆ |
Mindscape |
Shauna & Klefki | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Team Stat Steal 9: Lowers one of the target's following stats by 1 stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises this stat for all allied sync pairs by the same amount. Retaliatory Stat Steal 9: Lowers one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises the user's stat by the same amount. Full-Bracing Command 9: Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||||||||||||
Theme Skills | |||||||||||||
Steel Support: Raises the maximum HP of all allied sync pairs by 30 Kalos: Raises the maximum HP of all allied sync pairs by 4 Special Costume: Raises the maximum HP of all allied sync pairs by 4 Pigtails: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
613 | 210 | 298 | 220 | 290 | 284 |
5 Star Max Potential Stats | |||||
713 | 250 | 338 | 260 | 330 | 324 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Piece It Together Steel Beam | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
Tackle: Move Gauge Refresh 3 | Move: Tackle Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
Attack Trap 4 | Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. | 10 | 120 | 2 |
Team Stat Steal 4 | Has a chance (50%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises this stat for all allied sync pairs by the same amount. | 10 | 120 | 3 |
Team Grand Entry 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. | 7 | 84 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Mirror Shot: Accuracy 5 | Mirror Shot: Accuracy Up 5 | 3 | 36 | 1 |
Mirror Shot: Power 4 | Mirror Shot: Power Up 4 | 3 | 36 | 1 |
Mirror Shot: On a Roll 1 | Move: Mirror Shot Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
Mirror Shot: Power 4 | Mirror Shot: Power Up 4 | 3 | 36 | 1 |
Mirror Shot: Move Gauge Refresh 3 | Move: Mirror Shot Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Team Gimme Five 1 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat rank the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Mirror Shot: Accuracy 10 | Mirror Shot: Accuracy Up 10 | 5 | 60 | 2 |
HP 40 | HP 40 | 7 | 84 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Mirror Shot: Power 4 | Mirror Shot: Power Up 4 | 3 | 36 | 1 |
Mirror Shot: Power 4 | Mirror Shot: Power Up 4 | 3 | 36 | 1 |
Mirror Shot: Power 4 | Mirror Shot: Power Up 4 | 3 | 36 | 1 |
Debut Regen | Applies the Gradual Healing effect to the user the first time the user enters a battle each battle. | 7 | 84 | 2 |
Team Fierce Entry 1 | Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle. | 7 | 84 | 2 |
I Think I've Got It!: MP Refresh 2 | Move: I Think I've Got It! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Retaliatory Stat Steal 9 | Lowers one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises the user's stat by the same amount. | 10 | 120 | 3 |
I Think I've Got It!: Physical Damage Reducer 9 | Move: I Think I've Got It! Applies the Physical Damage Reduction effect to the allied field of play when the user's move is successful. | 10 | 120 | 3 |
Piece It Together Steel Beam: Power 25 | Piece It Together Steel Beam: Power Up 25 | 5 | 60 | 3 |
Piece It Together Steel Beam: Power 25 | Piece It Together Steel Beam: Power Up 25 | 5 | 60 | 3 |
Shauna (Lodge) | |||
Picture | Name | Role | Base Rarity |
Shauna | Tech | ☆☆☆☆ |
Mindscape |
Shauna & Delcatty | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hem In 9: Lowers the target's evasiveness by 1 stat rank when the user's attack move against it is successful. Healthy Healing: Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. Charging Infliction 1: Charges the user's move gauge by 1 when its Pokémon uses a status move. | |||||||||||||
Theme Skills | |||||||||||||
Normal Tech: Raises allies's Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
629 | 354 | 154 | 328 | 143 | 316 |
5 Star Stats | |||||
669 | 374 | 174 | 348 | 163 | 336 |
5 Star Max Potential Stats | |||||
709 | 394 | 194 | 368 | 183 | 356 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Traveling Together Normal Impact | 250-300 | Opponent | ||||
This attack’s power increases when the target is affected by a status condition. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 2 |
Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 1 |
Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 2 |
Fierce Entry 2 | Raises the user’s Attack by two stat ranks when it enters a battle. | 10 | 120 | 3 |
Make the Best of It!: MP Refresh 2 | Move: Make the Best of It! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Haymaker | The more the user’s Attack is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 2 |
Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 1 |
Headbutt: Move Gauge Refresh 2 | Move: Headbutt Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Headbutt: Aggravation 1 | Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Headbutt: Flabbergast 4 | Move: Headbutt Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Acuity | Accuracy cannot be lowered. | 5 | 60 | 1 |
X Attack: MP Refresh 2 | Move: X Attack Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Make the Best of It!: Precision 1 | Move: Make the Best of It! Raises the user’s accuracy by one stat rank when its move is successful. | 8 | 96 | 2 |
Hem In 9 | Lowers the target’s evasiveness by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Sing: Accuracy 10 | Sing: Accuracy ↑ 10 | 5 | 60 | 2 |
Sing: Fast-Track 9 | Move: Sing Raises the user’s Speed by one stat rank when its Pokémon uses a move. | 8 | 96 | 2 |
Sing: Move Gauge Refresh 2 | Move: Sing Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Insult to Injury | The more the target’s Defense is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
Use Status P-Move on Opp: Defense ↓ 9 | Lowers the target’s Defense by one stat rank when the user’s Pokémon uses a status move targeting that opponent. | 10 | 120 | 3 |
Traveling Together Normal Impact: Power 25 | Traveling Together Normal Impact: Power ↑ 25 | 5 | 60 | 3 |
Traveling Together Normal Impact: Power 25 | Traveling Together Normal Impact: Power ↑ 25 | 5 | 60 | 3 |