Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Vine Whip: Power 4 |
Vine Whip: Power Up 4 |
3 |
36 |
1 |
Vine Whip: Power 4 |
Vine Whip: Power Up 4 |
3 |
36 |
2 |
Vine Whip: Power 4 |
Vine Whip: Power Up 4 |
3 |
36 |
1 |
Vine Whip: Move Gauge Refresh 3 |
Move: Vine Whip Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Rejuvenate 6 |
Charges the user's move gauge by 6 after using a sync move. |
10 |
120 |
3 |
Vine Whip: Attack Trap 2 |
Move: Vine Whip Has a chance (30%) of leaving the target trapped when the user's attack move against it is successful. |
9 |
108 |
2 |
Vigilance |
Protects the user against critical hits. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Vine Whip: Power 4 |
Vine Whip: Power Up 4 |
3 |
36 |
1 |
Power Reserves 5 |
Powers up the user's moves when in a pinch. |
8 |
96 |
2 |
Vine Whip: Power 4 |
Vine Whip: Power Up 4 |
3 |
36 |
2 |
Spiky Shield: MP Refresh 2 |
Move: Spiky Shield Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Team Def. Posture Physical Up 9 |
Increases the Physical Moves ? Next effect of all allied sync pairs by 1 rank when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. |
10 |
120 |
3 |
Brisk Bulwark 9 |
Reduces the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Unbending |
Defense cannot be lowered. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Verdant Recovery 1 |
Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. |
8 |
96 |
2 |
Defense 10 |
Defense 10 |
4 |
48 |
1 |
Off We Go!: MP Refresh 2 |
Move: Off We Go! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Endurance |
When the user enters battle with full HP, applies the Enduring effect to it. |
10 |
120 |
3 |
Turbo Turf 2 |
Quickly charges the move gauge when the terrain is Grassy Terrain. |
9 |
108 |
2 |
Off We Go!: Shielded 1 |
Move: Off We Go! Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. |
10 |
120 |
3 |
Escape Artist |
Prevents the user from becoming trapped. |
5 |
60 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Team Sentry Entry 1 |
Raises the Defense of all allied sync pairs by 1 stat rank when the user enters a battle. |
8 |
96 |
2 |
Team Wise Entry 1 |
Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user enters a battle. |
8 |
96 |
2 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Mini Potion All: MP Refresh 2 |
Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
Mini Potion All: Master Healer 1 |
Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
3 |
Thorny Needle Arm: Power 25 |
Thorny Needle Arm: Power Up 25 |
5 |
60 |
3 |
Thorny Needle Arm: Power 25 |
Thorny Needle Arm: Power Up 25 |
5 |
60 |
3 |