Silver

Picture Name Role Base Rarity
Silver Artwork Silver Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
EventsComplete Pure Hearts and Rainbow Wings
EventsComplete Pure Hearts and Rainbow Wings January 2021
EventsComplete Pure Hearts and Rainbow Wings May 2021
EventsComplete Pure Hearts and Rainbow Wings October 2021

Pokédex Entry

Flavor Text
SilverAlthough known for aiming to be the strongest Trainer in the world, this boy no longer cares about strength alone. He's also realized the importance of a kind heart.

Silver's Pokémon

Silver & Ho-Oh

Picture Name Focal Move Type Weakness
Ho-Oh Image
English: Ho-Oh
Japan: Houou
ホウオウ
French: Ho-Oh
German: Ho-Oh
Korean: 칠색조
Fire-type Water-type
Passive Skills
Charging Sun 6: Powers up moves when the weather is sunny.
Speeding Sun 2: Quickly charges the move gauge when the weather is sunny.
Solarize: Makes the weather sunny after using a sync move.
Theme Skills
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Rival: Raises allies's Attack and Sp. Atk by 2
Battle Partner: Raises allies's Attack and Sp. Atk by 2
Complicated Family: Raises allies's Attack and Sp. Atk by 2.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
597 244 142 220 143 251
5 Star Max Potential Stats
697 284 182 260 183 291


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Overheat Fire-typeSpecial Category Move 136-163 90 3 Opponent
Sharply lowers the user's Sp. Atk.
Solar Beam Grass-typeSpecial Category Move 150-180 100 2 Opponent
The user gets ready to attack. Using this move again will cause the user to attack. No other actions can be taken while ready to attack. The preparation period is skipped if the weather is sunny, and the user can attack right away
I'll Show You!  Other Category Move   2 Self
Raises the user's evasiveness and critical-hit rate. These stats are sharply raised when the weather is sunny.
Sacred Fire Fire-typePhysical Category Move 87-104 95 3 Opponent
Removes the frozen condition from the user. Has a good chance of leaving the target burned.


Sync Moves
NameTypeCategoryMax PowerTarget
Power-Hungry Sacred Fire Fire-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Solar Beam: Power 3 Solar Beam: Power Up 3 4 48 1
Solar Beam: Power 3 Solar Beam: Power Up 3 4 48 1
Defense + 5 Defense + 5 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Solar Beam: Power 3 Solar Beam: Power Up 3 4 48 1
Speed + 10 Speed + 10 4 48 2
Solar Beam: Move Gauge Refresh 2 Move: Solar Beam Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 84 2
Solar Beam: Power 5 Solar Beam: Power Up 5 5 60 2
Solar Beam: Charging Sun 3 Move: Solar Beam Powers up moves when the weather is sunny. 10 120 3
Power Reserves 4 Powers up moves in a pinch. 10 120 3
Speed + 5 Speed + 5 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Sacred Fire: Power 3 Sacred Fire: Power Up 3 4 48 1
Sacred Fire: Accuracy 5 Sacred Fire: Accuracy Up 5 5 60 1
Sacred Fire: Power 3 Sacred Fire: Power Up 3 4 48 1
Sacred Fire: Move Gauge Refresh 2 Move: Sacred Fire Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 84 2
Sacred Fire: Power 5 Sacred Fire: Power Up 5 5 60 2
Sacred Fire: Power 5 Sacred Fire: Power Up 5 5 60 2
Sacred Fire: Move Gauge Refresh 3 Move: Sacred Fire Has a moderately good chance of charging the user's move gauge by one when a move is successful. 8 96 3
Sacred Fire: Hostile Environment 1 Move: Sacred Fire Raises the chance of inflicting status conditions with the additional effects of moves. 8 96 3
Overheat: Power 3 Overheat: Power Up 3 4 48 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
I'll Show You!: MP Refresh 2 Move: I'll Show You! Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Ramming Speed The more the user's Speed has been raised, the more it powers up moves. 8 96 2
Fast-Track 3 Has a moderately good chance of raising the Pokémon's Speed after it uses a move. 4 48 2
Overheat: Accuracy 5 Overheat: Accuracy Up 5 5 60 2
Inertia The higher the user's Speed, the more it powers up sync moves. 8 96 3
Solar Flare 5 Powers up sync moves when the weather is sunny. 10 120 3
Overheat: Accuracy 5 Overheat: Accuracy Up 5 5 60 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Overheat: Power 3 Overheat: Power Up 3 4 48 1
Speed + 5 Speed + 5 2 24 1
Overheat: Power 5 Overheat: Power Up 5 5 60 2
Overheat: Move Gauge Refresh 3 Move: Overheat Has a moderately good chance of charging the user's move gauge by one when a move is successful. 2 24 2
Overheat: Power 5 Overheat: Power Up 5 5 60 2
Overheat: Mind Swell 2 Move: Overheat Has a moderate chance of raising the user's Sp. Atk when the user's Pokémon uses a move. 10 120 3
Sacred Fire: Burn Synergy 3 Move: Sacred Fire Powers up moves when the target is burned. 10 120 3
Power-Hungry Sacred Fire: Power 25 Power-Hungry Sacred Fire: Power Up 25 5 60 3
Power-Hungry Sacred Fire: Power 25 Power-Hungry Sacred Fire: Power Up 25 5 60 3