AnchorsSilver
Silver
Silver
Silver

Silver

Picture Name Role Base Rarity
Silver Artwork
Standard Outfit EX Outfit
Silver Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
EventsComplete Pure Hearts and Rainbow Wings
EventsComplete Pure Hearts and Rainbow Wings January 2021
EventsComplete Pure Hearts and Rainbow Wings May 2021
EventsComplete Pure Hearts and Rainbow Wings October 2021

Pokédex Entry

Flavor Text
SilverAlthough known for aiming to be the strongest Trainer in the world, this boy no longer cares about strength alone. He's also realized the importance of a kind heart.
Mindscape
Silver Mindscape

Silver's Pokémon

Silver & Ho-Oh

Picture Name Focal Move Type Weakness
Ho-Oh Image
English: Ho-Oh
Japan: Houou
ホウオウ
French: Ho-Oh
German: Ho-Oh
Korean: 칠색조
Fire-type Water-type
Passive Skills
Charging Sun 6: Powers up the user's moves when the weather is sunny.
Speeding Sun 2: Quickly charges the move gauge when the weather is sunny.
Solarize: Makes the weather sunny after using the user's sync move.
Theme Skills
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Rival: Raises allies's Attack and Sp. Atk by 2
Battle Partner: Raises allies's Attack and Sp. Atk by 2
Complicated Family: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Rare + 2
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
619 254 148 228 149 261
5 Star Max Potential Stats
719 294 188 268 189 301


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Overheat Fire-typeSpecial Category Move 136-163 90 3 (Gauge) Opponent
Sharply lowers the user's Sp. Atk.
Solar Beam Grass-typeSpecial Category Move 150-180 100 2 (Gauge) Opponent
The user gets ready to attack. Using this move again will cause the user to attack. No other actions can be taken while ready to attack. The preparation period is skipped if the weather is sunny, and the user can attack right away
I'll Show You!  Other Category Move   2 (Max Uses) Self
Raises the user's evasiveness and critical-hit rate. These stats are sharply raised when the weather is sunny.
Sacred Fire Fire-typePhysical Category Move 87-104 95 3 (Gauge) Opponent
Removes the frozen condition from the user. Has a good chance of leaving the target burned.


Sync Moves
NameTypeCategoryMax PowerTarget
Power-Hungry Sacred Fire Fire-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Solar Beam: Power 3 Solar Beam: Power Up 3 4 48 1
Solar Beam: Power 3 Solar Beam: Power Up 3 4 48 1
Defense + 5 Defense + 5 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Solar Beam: Power 3 Solar Beam: Power Up 3 4 48 1
Speed + 10 Speed + 10 4 48 2
Solar Beam: Move Gauge Refresh 2 Move: Solar Beam Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 84 2
Solar Beam: Power 5 Solar Beam: Power Up 5 5 60 2
Solar Beam: Charging Sun 3 Move: Solar Beam Powers up moves when the weather is sunny. 10 120 3
Power Reserves 4 Powers up moves in a pinch. 10 120 3
Speed + 5 Speed + 5 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Sacred Fire: Power 3 Sacred Fire: Power Up 3 4 48 1
Sacred Fire: Accuracy 5 Sacred Fire: Accuracy Up 5 5 60 1
Sacred Fire: Power 3 Sacred Fire: Power Up 3 4 48 1
Sacred Fire: Move Gauge Refresh 2 Move: Sacred Fire Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 84 2
Sacred Fire: Power 5 Sacred Fire: Power Up 5 5 60 2
Sacred Fire: Power 5 Sacred Fire: Power Up 5 5 60 2
Sacred Fire: Move Gauge Refresh 3 Move: Sacred Fire Has a moderately good chance of charging the user's move gauge by one when a move is successful. 8 96 3
Sacred Fire: Hostile Environment 1 Move: Sacred Fire Raises the chance of inflicting status conditions with the additional effects of moves. 8 96 3
Overheat: Power 3 Overheat: Power Up 3 4 48 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
I'll Show You!: MP Refresh 2 Move: I'll Show You! Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Ramming Speed The more the user's Speed has been raised, the more it powers up moves. 8 96 2
Fast-Track 3 Has a moderately good chance of raising the Pokémon's Speed after it uses a move. 4 48 2
Overheat: Accuracy 5 Overheat: Accuracy Up 5 5 60 2
Inertia The higher the user's Speed, the more it powers up sync moves. 8 96 3
Solar Flare 5 Powers up sync moves when the weather is sunny. 10 120 3
Overheat: Accuracy 5 Overheat: Accuracy Up 5 5 60 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Overheat: Power 3 Overheat: Power Up 3 4 48 1
Speed + 5 Speed + 5 2 24 1
Overheat: Power 5 Overheat: Power Up 5 5 60 2
Overheat: Move Gauge Refresh 3 Move: Overheat Has a moderately good chance of charging the user's move gauge by one when a move is successful. 2 24 2
Overheat: Power 5 Overheat: Power Up 5 5 60 2
Overheat: Mind Swell 2 Move: Overheat Has a moderate chance of raising the user's Sp. Atk when the user's Pokémon uses a move. 10 120 3
Sacred Fire: Burn Synergy 3 Move: Sacred Fire Powers up moves when the target is burned. 10 120 3
Power-Hungry Sacred Fire: Power 25 Power-Hungry Sacred Fire: Power Up 25 5 60 3
Power-Hungry Sacred Fire: Power 25 Power-Hungry Sacred Fire: Power Up 25 5 60 3
Attack 20 Attack 20 0 5 1
I'll Show You!: Berserker 2 Move: I'll Show You! Raises the user's Attack by 2 stat ranks when its move is successful. 3 36 2
Solar Flare 9 Powers up the user's sync move when the weather is sunny. 5 60 3
Sp. Atk 20 Sp. Atk 20 0 5 1
I'll Show You!: Ramp Up 2 Move: I'll Show You! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. 3 36 2
I'll Show You!: Super Command 9 Move: I'll Show You! Applies the Supereffective Up Next effect to the user when its Trainer uses a move. 5 60 3

Silver

Picture Name Role Base Rarity
Silver Artwork Silver Tech ☆☆☆☆

 

Mindscape
Silver  Mindscape


Silver & Feraligatr

Picture Name Focal Move Type Weakness
Feraligatr Image
English: Feraligatr
Japan: Ordile
オーダイル
French: Aligatueur
German: Impergator
Korean: 장크로다일
Water-type Electric-type
Passive Skills
Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Hostile Environment 2: Raises the chance of inflicting status conditions with the additional effects of moves.
On a Roll 3: Raises the chance of lowering stat values with the additional effects of moves.
Theme Skills
Water TechRaises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12
Expedition Skills
Rare + 2
Wistful -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
614 328 166 251 168 298
5 Star Stats
654 348 186 271 188 318
5 Star Max Potential Stats
694 368 206 291 208 338


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Waterfall Water-typePhysical Category Move 45-54 100 2 (Gauge) Opponent
Has a small chance of making the target flinch
Ice Punch Ice-typePhysical Category Move 46-55 100 2 (Gauge) Opponent
Has a very small chance of leaving the target frozen
Liquidation Water-typePhysical Category Move 99-118 100 3 (Gauge) Opponent
Has a small chance of lowering the target's Defense.
You'll See!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by 4 stat ranks. Raises the user's Speed by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Whirls of Solitude Water Impact Water-typePhysical Category Move 200-240 Opponent
The more the target's Defense is lowered, the greater the power of this attack.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Defense 5 Defense 5 2 24 1
Waterfall: Power 4 Waterfall: Power Up 4 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Waterfall: Power 4 Waterfall: Power Up 4 3 36 2
Waterfall: Power 4 Waterfall: Power Up 4 3 36 1
Waterfall: Move Gauge Refresh 3 Move: Waterfall Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Interference Sync 5 Powers up the user's sync move against targets that are flinching, confused, or trapped. 10 120 3
Power Reserves 2 Powers up the user's moves when in a pinch. 8 96 2
Whirls of Solitude Water Impact: Power 25 Whirls of Solitude Water Impact: Power Up 25 5 60 3
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 2
Attack 5 Attack 5 2 24 1
You'll See!: Move Gauge Refresh 3 Move: You'll See! Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Double Down 3 Powers up sync moves that are super effective. 9 108 2
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 10 120 3
You'll See!: MP Refresh 2 Move: You'll See! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Speed 5 Speed 5 2 24 1
Ice Punch: Power 4 Ice Punch: Power Up 4 3 36 1
HP 10 HP 10 2 24 1
Ice Punch: Power 4 Ice Punch: Power Up 4 3 36 1
Ice Punch: Power 4 Ice Punch: Power Up 4 3 36 2
Ice Punch: Move Gauge Refresh 3 Move: Ice Punch Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 9 108 3
Dirty Fighting 2 Powers up the user's moves against targets that are affected by a status condition. 9 108 2
Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. 8 96 3
Attack 5 Attack 5 2 24 1
Liquidation: Power 3 Liquidation: Power Up 3 3 36 1
Attack 5 Attack 5 2 24 1
Liquidation: Power 3 Liquidation: Power Up 3 3 36 1
HP 10 HP 10 2 24 1
Liquidation: Power 3 Liquidation: Power Up 3 3 36 1
Liquidation: Power 3 Liquidation: Power Up 3 3 36 2
Liquidation: Move Gauge Refresh 3 Move: Liquidation Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
On a Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 8 96 2
Enfeeble 1 Lowers the Defense of all opposing sync pairs by 1 stat rank when the user enters a battle. 10 120 3
Whirls of Solitude Water Impact: Power 25 Whirls of Solitude Water Impact: Power Up 25 5 60 3
Whirls of Solitude Water Impact: Power 25 Whirls of Solitude Water Impact: Power Up 25 5 60 3
Whirls of Solitude Water Impact: Power 25 Whirls of Solitude Water Impact: Power Up 25 5 60 3