Anchors | ![]() Silver | ![]() Silver | ![]() Sygna Suit | ![]() Champion |
![]() Silver | ![]() Arc Suit |
Silver | |||
Picture | Name | Role | Base Rarity |
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Silver | Strike | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Events | Complete Pure Hearts and Rainbow Wings |
Events | Complete Pure Hearts and Rainbow Wings January 2021 |
Events | Complete Pure Hearts and Rainbow Wings May 2021 |
Events | Complete Pure Hearts and Rainbow Wings October 2021 |
Sync Pair Scouting | Dawn Mix Scout (May 1st 2025 - September 1st 2025) - 0.017% Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018% Triple Feature Poke Fair Scout C (October 7th 2024 - October 25th 2024) - 1.5% 5 Star Select Poke Fair Scout x15 (B) (September 3rd 2024 - September 30th 2024) - 0.101% Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% and more... |
Pokédex Entry
Flavor Text | |
Silver | Although known for aiming to be the strongest Trainer in the world, this boy no longer cares about strength alone. He's also realized the importance of a kind heart. |
Silver | Although known for aiming to be the strongest Trainer in the world, this boy no longer cares about strength alone. He's also realized the importance of a kind heart. |
Silver Sygna Suit | Silver is wearing a sygna suit. He's facing his past mistakes he cannot erase and has sworn to his partner Pokémon Sneasel they'll be the strongest. |
Silver Champion | Silver is dressed in an outfit honoring his earned title: Neo Champion of Pasio. He strives for the top and aggressively takes on the mightiest Trainers with his Tyranitar. |
Mindscape |
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Silver's Pokémon
Silver & Ho-Oh | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Charging Sun 6: Powers up the user's moves when the weather is sunny. Speeding Sun 2: Quickly charges the move gauge when the weather is sunny. Solarize: Makes the weather sunny after using the user's sync move. | |||||||||||||
Theme Skills | |||||||||||||
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Battle Partner: Raises allies's Attack and Sp. Atk by 2 Complicated Family: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
619 | 254 | 148 | 228 | 149 | 261 |
5 Star Max Potential Stats | |||||
719 | 294 | 188 | 268 | 189 | 301 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Power-Hungry Sacred Fire | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Solar Beam: Power 3 | Solar Beam: Power Up 3 | 4 | 48 | 1 |
Solar Beam: Power 3 | Solar Beam: Power Up 3 | 4 | 48 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Solar Beam: Power 3 | Solar Beam: Power Up 3 | 4 | 48 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Solar Beam: Move Gauge Refresh 2 | Move: Solar Beam Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Solar Beam: Power 5 | Solar Beam: Power Up 5 | 5 | 60 | 2 |
Solar Beam: Charging Sun 3 | Move: Solar Beam Powers up moves when the weather is sunny. | 10 | 120 | 3 |
Power Reserves 4 | Powers up moves in a pinch. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sacred Fire: Power 3 | Sacred Fire: Power Up 3 | 4 | 48 | 1 |
Sacred Fire: Accuracy 5 | Sacred Fire: Accuracy Up 5 | 5 | 60 | 1 |
Sacred Fire: Power 3 | Sacred Fire: Power Up 3 | 4 | 48 | 1 |
Sacred Fire: Move Gauge Refresh 2 | Move: Sacred Fire Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sacred Fire: Power 5 | Sacred Fire: Power Up 5 | 5 | 60 | 2 |
Sacred Fire: Power 5 | Sacred Fire: Power Up 5 | 5 | 60 | 2 |
Sacred Fire: Move Gauge Refresh 3 | Move: Sacred Fire Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 8 | 96 | 3 |
Sacred Fire: Hostile Environment 1 | Move: Sacred Fire Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 3 |
Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
I'll Show You!: MP Refresh 2 | Move: I'll Show You! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 8 | 96 | 2 |
Fast-Track 3 | Has a moderately good chance of raising the Pokémon's Speed after it uses a move. | 4 | 48 | 2 |
Overheat: Accuracy 5 | Overheat: Accuracy Up 5 | 5 | 60 | 2 |
Inertia | The higher the user's Speed, the more it powers up sync moves. | 8 | 96 | 3 |
Solar Flare 5 | Powers up sync moves when the weather is sunny. | 10 | 120 | 3 |
Overheat: Accuracy 5 | Overheat: Accuracy Up 5 | 5 | 60 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Overheat: Power 5 | Overheat: Power Up 5 | 5 | 60 | 2 |
Overheat: Move Gauge Refresh 3 | Move: Overheat Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 2 | 24 | 2 |
Overheat: Power 5 | Overheat: Power Up 5 | 5 | 60 | 2 |
Overheat: Mind Swell 2 | Move: Overheat Has a moderate chance of raising the user's Sp. Atk when the user's Pokémon uses a move. | 10 | 120 | 3 |
Sacred Fire: Burn Synergy 3 | Move: Sacred Fire Powers up moves when the target is burned. | 10 | 120 | 3 |
Power-Hungry Sacred Fire: Power 25 | Power-Hungry Sacred Fire: Power Up 25 | 5 | 60 | 3 |
Power-Hungry Sacred Fire: Power 25 | Power-Hungry Sacred Fire: Power Up 25 | 5 | 60 | 3 |
Attack 20 | Attack 20 | 0 | 5 | 1 |
I'll Show You!: Berserker 2 | Move: I'll Show You! Raises the user's Attack by 2 stat ranks when its move is successful. | 3 | 36 | 2 |
Solar Flare 9 | Powers up the user's sync move when the weather is sunny. | 5 | 60 | 3 |
Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
I'll Show You!: Ramp Up 2 | Move: I'll Show You! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 3 | 36 | 2 |
I'll Show You!: Super Command 9 | Move: I'll Show You! Applies the Supereffective Up Next effect to the user when its Trainer uses a move. | 5 | 60 | 3 |
Silver | |||
Picture | Name | Role | Base Rarity |
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Silver | Tech | ☆☆☆☆ |
Mindscape |
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Silver & Feraligatr | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. Hostile Environment 2: Raises the chance of inflicting status conditions with the additional effects of moves. On a Roll 3: Raises the chance of lowering stat values with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Tech: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Complicated Family: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
614 | 328 | 166 | 251 | 168 | 298 |
5 Star Stats | |||||
654 | 348 | 186 | 271 | 188 | 318 |
5 Star Max Potential Stats | |||||
694 | 368 | 206 | 291 | 208 | 338 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Whirls of Solitude Water Impact | ![]() | ![]() |
200-240 | Opponent | ||
The more the target's Defense is lowered, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Waterfall: Power 4 | Waterfall: Power Up 4 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Waterfall: Power 4 | Waterfall: Power Up 4 | 3 | 36 | 2 |
Waterfall: Power 4 | Waterfall: Power Up 4 | 3 | 36 | 1 |
Waterfall: Move Gauge Refresh 3 | Move: Waterfall Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
Power Reserves 2 | Powers up the user's moves when in a pinch. | 8 | 96 | 2 |
Whirls of Solitude Water Impact: Power 25 | Whirls of Solitude Water Impact: Power Up 25 | 5 | 60 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 2 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
You'll See!: Move Gauge Refresh 3 | Move: You'll See! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Double Down 3 | Powers up sync moves that are super effective. | 9 | 108 | 2 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
You'll See!: MP Refresh 2 | Move: You'll See! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Ice Punch: Power 4 | Ice Punch: Power Up 4 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Ice Punch: Power 4 | Ice Punch: Power Up 4 | 3 | 36 | 1 |
Ice Punch: Power 4 | Ice Punch: Power Up 4 | 3 | 36 | 2 |
Ice Punch: Move Gauge Refresh 3 | Move: Ice Punch Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 9 | 108 | 3 |
Dirty Fighting 2 | Powers up the user's moves against targets that are affected by a status condition. | 9 | 108 | 2 |
Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Liquidation: Power 3 | Liquidation: Power Up 3 | 3 | 36 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Liquidation: Power 3 | Liquidation: Power Up 3 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Liquidation: Power 3 | Liquidation: Power Up 3 | 3 | 36 | 1 |
Liquidation: Power 3 | Liquidation: Power Up 3 | 3 | 36 | 2 |
Liquidation: Move Gauge Refresh 3 | Move: Liquidation Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 2 |
Enfeeble 1 | Lowers the Defense of all opposing sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Whirls of Solitude Water Impact: Power 25 | Whirls of Solitude Water Impact: Power Up 25 | 5 | 60 | 3 |
Whirls of Solitude Water Impact: Power 25 | Whirls of Solitude Water Impact: Power Up 25 | 5 | 60 | 3 |
Whirls of Solitude Water Impact: Power 25 | Whirls of Solitude Water Impact: Power Up 25 | 5 | 60 | 3 |
Silver Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
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Silver |
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☆☆☆☆☆ |
Mindscape |
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Silver & Sneasel | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Adrenaline 2: Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. Tripping Strike 9: Lowers the target's Speed by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Speed by 1 stat ranks for each hit. Inertia: The more user's Speed is raised, the more it powers up the user's sync move. Dedication, Trust, and Love for Pokémon (Superawakened): Reduces the user's sync move countdown by two the first time its sync move is used each battle. Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. Lowers the target's Defense by one stat rank when the user's attack move against it hits. If the move has the Multistrike effect tag, lowers the target's Defense by one stat rank for each hit. | |||||||||||||
Theme Skills | |||||||||||||
Ice Tech: Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the maximum HP of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
627 | 426 | 184 | 308 | 200 | 420 |
5 Star Max Potential Stats | |||||
727 | 466 | 224 | 348 | 240 | 460 |
5 Star Max Potential EX Role Stats | |||||
787 | 466 | 264 | 348 | 280 | 460 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
865 | 512 | 290 | 382 | 308 | 506 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 2 |
Triple Axel: Punishing Strike 4 | Move: Triple Axel Has a chance (50%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the target's Defense by 1 stat rank for each hit. | 10 | 120 | 4 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 5 |
Acuity | Accuracy cannot be lowered. | 5 | 60 | 2 |
Evasive Strike 9 | Raises the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | 10 | 120 | 4 |
Unfortunate Strike 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 5 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Triple Axel: Power 1 | Triple Axel: Power Up 1 | 3 | 36 | 1 |
Triple Axel: Power 1 | Triple Axel: Power Up 1 | 3 | 36 | 2 |
Triple Axel: Power 1 | Triple Axel: Power Up 1 | 3 | 36 | 1 |
Triple Axel: Move Gauge Refresh 3 | Move: Triple Axel Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Invigorating Hail 5 | Powers up the user's moves during a hailstorm. | 10 | 120 | 3 |
HP 20 | HP 20 | 4 | 48 | 2 |
Heavy Hail 5 | Powers up the user's sync move during a hailstorm. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
X Speed +: Slippery 1 | Move: X Speed + Raises the user's evasiveness by 1 stat rank when its move is successful. | 8 | 96 | 2 |
X Speed +: MP Refresh 2 | Move: X Speed + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Triple Axel: Restoring Strike 1 | Move: Triple Axel Has a chance (20%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (20%) of restoring the user's HP for each hit. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
Triple Axel: Power 1 | Triple Axel: Power Up 1 | 3 | 36 | 1 |
Triple Axel: Power 1 | Triple Axel: Power Up 1 | 3 | 36 | 1 |
Triple Axel: Accuracy 5 | Triple Axel: Accuracy Up 5 | 3 | 36 | 2 |
Burst In | Applies the Critical Hit Next effect to the user when it enters a battle. | 8 | 96 | 2 |
Mighty Rush 9 | Increases the user's Physical Moves Up Next effect by one rank after using its sync move. | 10 | 120 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 8 | 96 | 2 |
Super Command 9 | Applies the Supereffective Up Next effect to the user when its Trainer uses a move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
B Triple Axel: Power 1 | B Triple Axel: Power Up 1 | 3 | 36 | 1 |
B Triple Axel: Power 1 | B Triple Axel: Power Up 1 | 3 | 36 | 1 |
B Triple Axel: Power 1 | B Triple Axel: Power Up 1 | 3 | 36 | 2 |
B Triple Axel: Accuracy 5 | B Triple Axel: Accuracy Up 5 | 3 | 36 | 2 |
I Won't Leave You!: MP Refresh 2 | Move: I Won't Leave You! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Pinpoint Entry 2 | Raises the user's accuracy by 2 stat ranks when it enters a battle. | 10 | 120 | 3 |
Strong for Your Sake Triple Axel: Power 25 | Strong for Your Sake Triple Axel: Power Up 25 | 5 | 60 | 3 |
Strong for Your Sake Triple Axel: Power 25 | Strong for Your Sake Triple Axel: Power Up 25 | 5 | 60 | 3 |
Silver Champion | |||||||
Picture | Name | Role | Base Rarity | ||||
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Silver |
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☆☆☆☆☆ |
Mindscape |
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Silver & Tyranitar (Shiny Tyranitar) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Johto Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Destructive Instinct: Causes a sandstorm when the user enters a battle. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Powers up the user's moves and sync move during a sandstorm. Silver's Rebellious Spirit: Powers up the moves of all allied sync pairs during a sandstorm. Protects all allied sync pairs from damage from a sandstorm. Fuel Economy 1: Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1. Guaranteed Cookie Skill P-Moves & S-Moves EZ Crit 1: Critical hits land more easily when the user's attack move or sync move is used during a sandstorm. | |||||||||||||
Theme Skills | |||||||||||||
Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Battle Partner: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
721 | 410 | 161 | 364 | 138 | 298 |
5 Star Max Potential Stats | |||||
821 | 450 | 201 | 404 | 178 | 338 |
5 Star Max Potential EX Role Stats | |||||
881 | 470 | 201 | 424 | 178 | 378 |
Silver & Tyranitar (Shiny Mega Tyranitar) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Johto Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Destructive Instinct: Causes a sandstorm when the user enters a battle. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Powers up the user's moves and sync move during a sandstorm. Silver's Rebellious Spirit: Powers up the moves of all allied sync pairs during a sandstorm. Protects all allied sync pairs from damage from a sandstorm. Fuel Economy 1: Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1. Guaranteed Cookie Skill P-Moves & S-Moves EZ Crit 1: Critical hits land more easily when the user's attack move or sync move is used during a sandstorm. | |||||||||||||
Theme Skills | |||||||||||||
Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Battle Partner: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
721 | 492 | 193 | 364 | 138 | 298 |
5 Star Max Potential Stats | |||||
821 | 540 | 241 | 404 | 178 | 338 |
5 Star Max Potential EX Role Stats | |||||
881 | 560 | 241 | 424 | 178 | 378 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Stone Edge: Accuracy 10 | Stone Edge: Accuracy ↑ 10 | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Stone Edge: Power 3 | Stone Edge: Power ↑ 3 | 3 | 36 | 1 |
Stone Edge: Power 3 | Stone Edge: Power ↑ 3 | 3 | 36 | 1 |
Stone Edge: Power 3 | Stone Edge: Power ↑ 3 | 3 | 36 | 2 |
Stone Edge: Move Gauge Refresh 3 | Move: Stone Edge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Piercing Gaze | Moves never miss. | 10 | 120 | 3 |
Sandstorm: Team Special DR 3 | Reduces special attack move damage taken by allies during a sandstorm. | 9 | 108 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Stone Edge: Power 3 | Stone Edge: Power ↑ 3 | 3 | 36 | 1 |
Stone Edge: Power 3 | Stone Edge: Power ↑ 3 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 2 |
Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 7 | 84 | 2 |
Circle: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 7 | 84 | 2 |
Johto C (Phys): S-Moves ↑ 9 | Powers up the user's sync move when Johto Circle (Physical) is applied to the allied field of play. | 10 | 120 | 3 |
Johto C (Phys) Extension 3 | Extends the duration of Johto Circle (Physical) when Johto Circle (Physical) applies to the allied field of play. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Massive Rock Slide: Power 3 | Massive Rock Slide: Power ↑ 3 | 3 | 36 | 1 |
Massive Rock Slide: Power 3 | Massive Rock Slide: Power ↑ 3 | 3 | 36 | 1 |
Sand Castle 2 | Reduces damage when the user is hit by an attack move during a sandstorm. | 8 | 96 | 2 |
Soothing Sand 1 | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | 8 | 96 | 2 |
Massive Rock Slide: Power 3 | Massive Rock Slide: Power ↑ 3 | 3 | 36 | 2 |
Sandstorm Hit: Physical Boost ↑1 9 | Increases the user's Physical Moves ↑ Next effect by one rank when its attack move is successful during a sandstorm. | 9 | 108 | 3 |
Sand Blaster 9 | Powers up the user's sync move during a sandstorm. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Massive Rock Slide: Power 3 | Massive Rock Slide: Power ↑ 3 | 3 | 36 | 1 |
Massive Rock Slide: Power 3 | Massive Rock Slide: Power ↑ 3 | 3 | 36 | 1 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Eyes on Glory!: MP Refresh 2 | Move: Eyes on Glory! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Entry: Physical Boost 2 | Increases the user's Physical Moves ↑ Next effect by two ranks when it enters a battle. | 10 | 120 | 3 |
Eyes on Glory!: Propulsion 9 | Move: Eyes on Glory! Reduces the user's sync move countdown by one when its move is successful. | 10 | 120 | 3 |
Emotional Resolve Rock Slide: Power 25 | Emotional Resolve Rock Slide: Power ↑ 25 | 5 | 60 | 3 |
Emotional Resolve Rock Slide: Power 25 | Emotional Resolve Rock Slide: Power ↑ 25 | 5 | 60 | 3 |
Silver (Damage) | |||
Picture | Name | Role | Base Rarity |
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Silver | Field | ☆☆☆☆☆ |
Mindscape |
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Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
680 | 395 | 184 | 395 | 184 | 369 |
5 Star Max Potential Stats | |||||
780 | 435 | 224 | 435 | 224 | 409 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Air Cutter | ![]() | ![]() |
43-51 | 95 | 2 (Gauge) | All opponents |
Critical hits land more easily | ||||||
X Sp. Atk | ![]() |
2 (Max Uses) | Self | |||
Sharply raises the user's Sp. Atk | ||||||
Hurricane | ![]() | ![]() |
126-151 | 70 | 3 (Gauge) | Opponent |
Never misses when the weather is rainy. Has a moderate chance of leaving the target confused. | ||||||
Take You Down! | ![]() |
1 (Max Uses) | An ally | |||
Raises an ally's Speed, accuracy, evasiveness, and critical-hit rate by two stat ranks. |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Believe in You More Flying Beam | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Air Cutter: Power 4 | Air Cutter: Power ↑ 4 | 3 | 36 | 1 |
Air Cutter: Power 4 | Air Cutter: Power ↑ 4 | 3 | 36 | 1 |
Air Cutter: Accuracy 5 | Air Cutter: Accuracy ↑ 5 | 3 | 36 | 2 |
Air Cutter: Move Gauge Refresh 3 | Move: Air Cutter Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
X Sp. Atk: MP Refresh 2 | Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Air Cutter: Move Gauge Refresh 9 | Move: Air Cutter Charges the user's move gauge by one when its move is successful. | 7 | 84 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Hurricane: Power 3 | Hurricane: Power ↑ 3 | 3 | 36 | 1 |
Hurricane: Power 3 | Hurricane: Power ↑ 3 | 3 | 36 | 1 |
Hurricane: Power 3 | Hurricane: Power ↑ 3 | 3 | 36 | 2 |
Hurricane: Move Gauge Refresh 3 | Move: Hurricane Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Shifty Striker 3 | Has a chance (40%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. | 10 | 120 | 3 |
Hurricane: Aggravation 2 | Move: Hurricane Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Air Cutter: Power 4 | Air Cutter: Power ↑ 4 | 3 | 36 | 1 |
Air Cutter: Power 4 | Air Cutter: Power ↑ 4 | 3 | 36 | 1 |
Air Cutter: Power 4 | Air Cutter: Power ↑ 4 | 3 | 36 | 2 |
Flying Zone: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Flying Zone. | 8 | 96 | 2 |
Aerial Acceleration 2 | Quickly charges the move gauge when the zone is a Flying Zone. | 9 | 108 | 2 |
Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 3 |
Flying Zone: S-Moves ↑ 5 | Powers up the user's sync move when the zone is a Flying Zone. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Hurricane: Power 3 | Hurricane: Power ↑ 3 | 3 | 36 | 1 |
Hurricane: Power 3 | Hurricane: Power ↑ 3 | 3 | 36 | 1 |
Take You Down!: MP Refresh 2 | Move: Take You Down! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Hurricane: Accuracy 10 | Hurricane: Accuracy ↑ 10 | 5 | 60 | 2 |
Hurricane: Accuracy 10 | Hurricane: Accuracy ↑ 10 | 5 | 60 | 2 |
Hurricane: Mind Games 9 | Move: Hurricane Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Believe in You More Flying Beam: Power 25 | Believe in You More Flying Beam: Power ↑ 25 | 5 | 60 | 3 |
Believe in You More Flying Beam: Power 25 | Believe in You More Flying Beam: Power ↑ 25 | 5 | 60 | 3 |
Emotional Resolve Rock Slide: Power 30 | Emotional Resolve Rock Slide: Power ↑ 30 | 0 | 5 | 1 |
Emotional Resolve Rock Slide: Power 30 | Emotional Resolve Rock Slide: Power ↑ 30 | 0 | 5 | 1 |
Emotional Resolve Rock Slide: Power 30 | Emotional Resolve Rock Slide: Power ↑ 30 | 0 | 5 | 1 |
Silver Arc Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
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Silver |
|
☆☆☆☆☆ |
Mindscape |
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Silver & Ho-Oh | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Flame Myth (Arc): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Fire theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Flame Judgment (Arc): Raises the Fire Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Fire Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle. Righteous Heart of Gold: Lowers the Attack and Sp. Atk of an opponent that attacked the user by two stat ranks when the user is hit by an attack move. Raises one of the following stats of all allied sync pairs by two stat ranks at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.) Everlasting Rainbow: Reduces the MP for the user’s Recover by one and fully restores its HP when its HP drops to half or below. Seven-Colored Wings of Happiness: Applies the Free Move Next effect to the user when its attack move is successful. Has a chance (50%) of making the target flinch when the user’s attack move against it is successful. Guaranteed Cookie Skill Team Swift Reaction 4: Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. | |||||||||||||
Theme Skills | |||||||||||||
FIre Multi: Raises the maximum HP of all allied sync pairs by 12 when using FIre-type attacks. Raises the maximum HP of all Sync Pairs by 12 Johto: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1. Rival: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1. Arc Suit: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1. Battle Partner: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
719 | 354 | 329 | 328 | 329 | 349 |
5 Star Max Potential Stats | |||||
819 | 394 | 369 | 368 | 369 | 389 |
5 Star Max Potential EX Role Stats | |||||
879 | 394 | 409 | 368 | 409 | 389 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Sacred Fire | ![]() | ![]() |
87-104 | 95 | 3 (Gauge) | Opponent |
Removes the frozen condition from the user. Has a good chance of leaving the target burned. | ||||||
Recover | ![]() | ![]() |
2 (Gauge) 2 (Max Uses) |
Self | ||
Restores the user's HP by approximately 50% of its maximum HP. | ||||||
Almighty Skies Sacred Fire | ![]() | ![]() |
150-180 | 1 (Gauge) 3 (Max Uses) |
All Allies | |
Activation Condition: When the user’s HP is at 50% or more. Deactivation Condition: When the user’s HP is less than 50%. Never misses. Removes the frozen condition from the user. Leaves the target burned. The power of this move is not lowered even if there are multiple targets. Makes the weather EX sunny if the remaining MP is three when this move is selected. Lowers the target’s Defense and Sp. Def by three stat ranks if the remaining MP is two when this move is selected. Applies the Enduring effect to all allied sync pairs if the remaining MP is one when this move is selected. | ||||||
Pure and Strong! | ![]() |
1 (Max Uses) | Self | |||
Reduces the user’s sync move countdown by two. Raises the user’s Defense and Sp. Def by six stat ranks. |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Golden Rule Divine Sacred Fire | ![]() | ![]() |
300-360 | Opponent | ||
Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 40 | HP 40 | 0 | 5 | 2 |
Golden Rule Divine Sacred Fire: Power 50 | Golden Rule Divine Sacred Fire: Power ↑ 50 | 0 | 5 | 3 |
Team Sharp Entry 3 | Raises the critical-hit rate of all allied sync pairs by three stat ranks when the user enters a battle. | 0 | 5 | 4 |
Drought Alert 3 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | 0 | 5 | 5 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sacred Fire: Power 3 | Sacred Fire: Power ↑ 3 | 3 | 36 | 1 |
Sacred Fire: Power 3 | Sacred Fire: Power ↑ 3 | 3 | 36 | 1 |
Sacred Fire: Power 3 | Sacred Fire: Power ↑ 3 | 3 | 36 | 1 |
Sacred Fire: Accuracy 5 | Sacred Fire: Accuracy ↑ 5 | 3 | 36 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Furious Brawn | The more the user’s Attack is raised, the more it powers up the user’s moves. | 10 | 120 | 2 |
Solar Flare 9 | Powers up the user’s sync move when the weather is sunny. | 10 | 120 | 3 |
Hit Burned Opp: Stat ↓ 9 | Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Almighty Skies Sacred Fire: Power 3 | Almighty Skies Sacred Fire: Power ↑ 3 | 3 | 36 | 1 |
Almighty Skies Sacred Fire: Power 3 | Almighty Skies Sacred Fire: Power ↑ 3 | 3 | 36 | 1 |
Almighty Skies Sacred Fire: Power 3 | Almighty Skies Sacred Fire: Power ↑ 3 | 3 | 36 | 2 |
Pure and Strong!: Team Hit and Heal | Move: Pure and Strong! Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful. | 7 | 84 | 2 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 7 | 84 | 2 |
Pure and Strong!: Move: Take Next “All” Move 9 | Move: Pure and Strong! Applies the Take Next "All" Move effect to the user when its move is successful. | 10 | 120 | 3 |
Pure and Strong!: Berserk Bunch 4 | Move: Pure and Strong! Raises the Attack of all allied sync pairs by four stat ranks when the user’s move is successful. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Almighty Skies Sacred Fire: Power 3 | Almighty Skies Sacred Fire: Power ↑ 3 | 3 | 36 | 1 |
Almighty Skies Sacred Fire: Power 3 | Almighty Skies Sacred Fire: Power ↑ 3 | 3 | 36 | 1 |
Almighty Skies Sacred Fire: Move Gauge Refresh 3 | Move: Almighty Skies Sacred Fire Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
Healing Sun 1 | Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
Team Solar Immunity | When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped. | 10 | 120 | 3 |
Sunny: Team Attack Move DR 2 | Reduces attack move damage taken by allies when the weather is sunny. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sacred Fire: Power 3 | Sacred Fire: Power ↑ 3 | 3 | 36 | 1 |
Sacred Fire: Power 3 | Sacred Fire: Power ↑ 3 | 3 | 36 | 1 |
Sacred Fire: Move Gauge Refresh 3 | Move: Sacred Fire Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
1st S-Move: Team Physical & Special Boost 1 | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s sync move is used each battle. | 10 | 120 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
Adrenaline 1 | Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
Endure Again | Except in certain circumstances, when the user’s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | 10 | 120 | 3 |
Golden Rule Divine Sacred Fire: Power 25 | Golden Rule Divine Sacred Fire: Power ↑ 25 | 5 | 60 | 3 |
Golden Rule Divine Sacred Fire: Power 25 | Golden Rule Divine Sacred Fire: Power ↑ 25 | 5 | 60 | 3 |