Anchors | ![]() Sophocles | ![]() Sophocles |
Sophocles | |||
Picture | Name | Role | Base Rarity |
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Sophocles | Tech | ☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Samson Oak Variety Scout (June 17th 2025 - July 9th 2025) - 1.052% Clive Costume Scout (June 13th 2025 - June 30th 2025) - 1.052% Larry Costume Scout (June 11th 2025 - June 30th 2025) - 1.052% Triple Feature Poke Fair Scout (June 10th 2025 - June 22nd 2025) - 1.052% Super Spotlight Costume Scout (June 6th 2025 - June 24th 2025) - 1.052% and more... |
Pokédex Entry
Flavor Text | |
Sophocles | This young Trainer serves as one of the captains of the Alola region. Despite his youthfulness, he is an awesome engineer who has invented many devices. |
Mindscape |
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Sophocles's Pokémon
Sophocles & Togedemaru | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Endurance: When the user enters battle with full HP, applies the Enduring effect to it. | |||||||||||||
Theme Skills | |||||||||||||
Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Trial Giver: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gadgeteer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Observatory Cousin: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
572 | 255 | 164 | 166 | 192 | 431 |
5 Star Stats | |||||
612 | 275 | 184 | 186 | 212 | 451 |
5 Star Max Potential Stats | |||||
652 | 295 | 204 | 206 | 232 | 471 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Whiz Kid Gigavolt Havoc | ![]() | ![]() |
200-240 | Opponent | ||
Its power increases if the target is flinching |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Zing Zap: Power 4 | Zing Zap: Power Up 4 | 3 | 36 | 1 |
Zing Zap: Power 4 | Zing Zap: Power Up 4 | 3 | 36 | 1 |
Zing Zap: Power 4 | Zing Zap: Power Up 4 | 3 | 36 | 1 |
Zing Zap: Move Gauge Refresh 3 | Move: Zing Zap Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 2 |
Zing Zap: Power 4 | Zing Zap: Power Up 4 | 3 | 36 | 1 |
Zing Zap: Trip Up 2 | Move: Zing Zap Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | 7 | 84 | 2 |
Zing Zap: Aggravation 1 | Move: Zing Zap Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Zing Zap: Trip Up 4 | Move: Zing Zap Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Nuzzle: Power 4 | Nuzzle: Power Up 4 | 3 | 36 | 1 |
Nuzzle: Power 4 | Nuzzle: Power Up 4 | 3 | 36 | 1 |
Nuzzle: Power 4 | Nuzzle: Power Up 4 | 3 | 36 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Nuzzle: Move Gauge Refresh 9 | Move: Nuzzle Charges the user's move gauge by one when its move is successful. | 8 | 96 | 2 |
Nuzzle: Paralysis Synergy 2 | Move: Nuzzle Powers up the user's moves when the target is paralyzed. | 8 | 96 | 2 |
Unbending | Defense cannot be lowered. | 7 | 84 | 3 |
Superduper Effective 5 | Powers up moves that are super effective. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Nuzzle: Power 4 | Nuzzle: Power Up 4 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Nuzzle: Power 4 | Nuzzle: Power Up 4 | 3 | 36 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
X Sp. Def: MP Refresh 2 | Move: X Sp. Def Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Static Shock 5 | Powers up the user's sync moves when the target is paralyzed. | 8 | 96 | 3 |
Survivor Mentality 2 | Reduces damage when the user is hit by a special attack move while in a pinch. | 8 | 96 | 2 |
Unyielding 2 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Zing Zap: Power 4 | Zing Zap: Power Up 4 | 3 | 36 | 1 |
Zing Zap: Power 4 | Zing Zap: Power Up 4 | 3 | 36 | 2 |
The Power of Science!: MP Refresh 2 | Move: The Power of Science! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Speed 20 | Speed 20 | 7 | 84 | 2 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Paralysis Synergy 3 | Powers up the user's moves when the target is paralyzed. | 10 | 120 | 3 |
Whiz Kid Gigavolt Havoc: Power 25 | Whiz Kid Gigavolt Havoc: Power Up 25 | 5 | 60 | 3 |
Whiz Kid Gigavolt Havoc: Power 25 | Whiz Kid Gigavolt Havoc: Power Up 25 | 5 | 60 | 3 |
Sophocles (BP) | |||
Picture | Name | Role | Base Rarity |
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Sophocles | Strike | ☆☆☆☆ |
Mindscape |
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Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
798 | 436 | 118 | 241 | 118 | 255 |
5 Star Stats | |||||
838 | 456 | 138 | 261 | 138 | 275 |
5 Star Max Potential Stats | |||||
878 | 476 | 158 | 281 | 158 | 295 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Wild Charge | ![]() | ![]() |
125-150 | 100 | 3 (Gauge) | Opponent |
The user also takes 20% of the damage it dealt to the target. | ||||||
Dire Hit + | ![]() |
2 (Max Uses) | Self | |||
Sharply raises the user's critical hit rate | ||||||
Iron Defense | ![]() | ![]() |
2 (Gauge) | Self | ||
Raises the user's Defense by 2 stat ranks. | ||||||
Power...On! | ![]() |
1 (Max Uses) | Self | |||
Raises the user's Attack by 4 stat ranks. Applies the Gradual Healing effect to the user. |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Full-Throttle Electric Impact | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Wild Charge: Power 3 | Wild Charge: Power Up 3 | 3 | 36 | 1 |
Wild Charge: Power 3 | Wild Charge: Power Up 3 | 3 | 36 | 2 |
Wild Charge: Move Gauge Refresh 3 | Move: Wild Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Double Down 3 | Powers up sync moves that are super effective. | 8 | 96 | 2 |
Tough Cookie | The more the user's Defense is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Standfast 3 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Wild Charge: Power 3 | Wild Charge: Power Up 3 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Wild Charge: Power 3 | Wild Charge: Power Up 3 | 3 | 36 | 2 |
Iron Defense: Move Gauge Refresh 3 | Move: Iron Defense Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Iron Defense: Mighty Affliction 2 | Move: Iron Defense Has a chance (30%) of raising the user's Physical Moves Up Next effect by 1 rank when the user's Pokémon uses a status move. | 9 | 108 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 8 | 96 | 3 |
Iron Defense: Shielding Strikes 1 | Move: Iron Defense Raises the user's Defense by 1 stat rank when its move is successful. | 10 | 120 | 3 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Power...On!: Move Gauge Refresh 3 | Move: Power...On! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Tough Sync 3 | Powers up the user's sync move when its Defense is raised. | 8 | 96 | 2 |
Full-Throttle Electric Impact: Power 25 | Full-Throttle Electric Impact: Power Up 25 | 5 | 60 | 3 |
Power...On!: MP Refresh 2 | Move: Power...On! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Wild Charge: Power 3 | Wild Charge: Power Up 3 | 3 | 36 | 2 |
Dire Hit +: Move Gauge Refresh 3 | Move: Dire Hit + Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Full-Throttle Electric Impact: Power 25 | Full-Throttle Electric Impact: Power Up 25 | 5 | 60 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Full-Throttle Electric Impact: Power 25 | Full-Throttle Electric Impact: Power Up 25 | 5 | 60 | 3 |
Full-Throttle Electric Impact: Power 25 | Full-Throttle Electric Impact: Power Up 25 | 5 | 60 | 3 |