AnchorsSophocles
Sophocles
Sophocles
Sophocles

Sophocles

Picture Name Role Base Rarity
Sophocles Artwork Sophocles Tech ☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingSuper Spotlight Variety Scout (April 18th 2024 - May 4th 2024) - 1.052%
Selene Costume Scout (April 14th 2024 - May 20th 2024) - 1.052%
Barry Costume Scout (April 12th 2024 - May 20th 2024) - 1.052%
Triple Feature Poke Fair Scout (April 5th 2024 - April 17th 2024) - 1.052%
Triple Feature Poke Fair Scout (April 3rd 2024 - April 17th 2024) - 1.052%
and more...

Pokédex Entry

Flavor Text
SophoclesThis young Trainer serves as one of the captains of the Alola region. Despite his youthfulness, he is an awesome engineer who has invented many devices.
Mindscape
Sophocles Mindscape

Sophocles's Pokémon

Sophocles & Togedemaru

Picture Name Focal Move Type Weakness
Togedemaru Image
English: Togedemaru
Japan: Togedemaru
トゲデマル
French: Togedemaru
German: Togedemaru
Korean: 토게데마루
Electric-type Ground-type
Passive Skills
Endurance: When the user enters battle with full HP, applies the Enduring effect to it.
Theme Skills
Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12
Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Trial Giver: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gadgeteer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Observatory Cousin: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Soothing + 3
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
572 255 164 166 192 431
5 Star Stats
612 275 184 186 212 451
5 Star Max Potential Stats
652 295 204 206 232 471


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Zing Zap Electric-typePhysical Category Move 42-50 100 2 (Gauge) Opponent
Has a moderate chance of making the target flinch
X Sp. Def  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Def
Nuzzle Electric-typePhysical Category Move 20-24 100 3 (Gauge) Opponent
Leaves the target paralyzed
The Power of Science!  Other Category Move   2 (Max Uses) Self
Drastically raises the user's Attack and Speed. Sharply lowers the user's Defense.


Sync Moves
NameTypeCategoryMax PowerTarget
Whiz Kid Gigavolt Havoc Electric-typePhysical Category Move 200-240 Opponent
Its power increases if the target is flinching


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Def 5 Sp. Def 5 2 24 1
Zing Zap: Power 4 Zing Zap: Power Up 4 3 36 1
Zing Zap: Power 4 Zing Zap: Power Up 4 3 36 1
Zing Zap: Power 4 Zing Zap: Power Up 4 3 36 1
Zing Zap: Move Gauge Refresh 3 Move: Zing Zap Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Lithe Prevents the user from getting paralyzed. 5 60 2
Zing Zap: Power 4 Zing Zap: Power Up 4 3 36 1
Zing Zap: Trip Up 2 Move: Zing Zap Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. 7 84 2
Zing Zap: Aggravation 1 Move: Zing Zap Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Attack 10 Attack 10 4 48 2
Zing Zap: Trip Up 4 Move: Zing Zap Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. 10 120 3
Defense 5 Defense 5 2 24 1
Nuzzle: Power 4 Nuzzle: Power Up 4 3 36 1
Nuzzle: Power 4 Nuzzle: Power Up 4 3 36 1
Nuzzle: Power 4 Nuzzle: Power Up 4 3 36 2
Speed 5 Speed 5 2 24 1
Nuzzle: Move Gauge Refresh 9 Move: Nuzzle Charges the user's move gauge by one when its move is successful. 8 96 2
Nuzzle: Paralysis Synergy 2 Move: Nuzzle Powers up the user's moves when the target is paralyzed. 8 96 2
Unbending Defense cannot be lowered. 7 84 3
Superduper Effective 5 Powers up moves that are super effective. 10 120 3
Defense 5 Defense 5 2 24 1
Nuzzle: Power 4 Nuzzle: Power Up 4 3 36 1
HP 10 HP 10 2 24 1
Nuzzle: Power 4 Nuzzle: Power Up 4 3 36 1
Sp. Def 10 Sp. Def 10 4 48 2
X Sp. Def: MP Refresh 2 Move: X Sp. Def Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Static Shock 5 Powers up the user's sync moves when the target is paralyzed. 8 96 3
Survivor Mentality 2 Reduces damage when the user is hit by a special attack move while in a pinch. 8 96 2
Unyielding 2 When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. 10 120 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Attack 5 Attack 5 2 24 1
Zing Zap: Power 4 Zing Zap: Power Up 4 3 36 1
Zing Zap: Power 4 Zing Zap: Power Up 4 3 36 2
The Power of Science!: MP Refresh 2 Move: The Power of Science! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Speed 20 Speed 20 7 84 2
Cakewalk The more the target's Speed is lowered, the more it powers up the user's sync moves. 10 120 3
Paralysis Synergy 3 Powers up the user's moves when the target is paralyzed. 10 120 3
Whiz Kid Gigavolt Havoc: Power 25 Whiz Kid Gigavolt Havoc: Power Up 25 5 60 3
Whiz Kid Gigavolt Havoc: Power 25 Whiz Kid Gigavolt Havoc: Power Up 25 5 60 3

Sophocles (BP)

Picture Name Role Base Rarity
Sophocles Artwork Sophocles Strike ☆☆☆☆

 

Mindscape
Sophocles (BP) Mindscape


Sophocles & Golem (Alola Form)

Picture Name Focal Move Type Weakness
Golem Image
English: Golem
Japan: Golonya
ゴローニャ
French: Grolem
German: Geowaz
Korean: 딱구리
Electric-type Ground-type
Passive Skills
Lithe: Prevents the user from getting paralyzed.
Standfast 9: Reduces recoil damage received from using moves that have recoil in the effect tag.
Last Word: The user uses Explosion immediately before fainting.
Theme Skills
Electric Strike - Raises allies's Attack and Sp. Atk by 15 when using Electric-type attacks
Expedition Skills
Fiery + 3
Soothing -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
798 436 118 241 118 255
5 Star Stats
838 456 138 261 138 275
5 Star Max Potential Stats
878 476 158 281 158 295


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Wild Charge Electric-typePhysical Category Move 125-150 100 3 (Gauge) Opponent
The user also takes 20% of the damage it dealt to the target.
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Iron Defense Steel-typeOther Category Move   2 (Gauge) Self
Raises the user's Defense by 2 stat ranks.
Power...On!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by 4 stat ranks. Applies the Gradual Healing effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Full-Throttle Electric Impact Electric-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Flameproof Prevents the user from getting burned. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Wild Charge: Power 3 Wild Charge: Power Up 3 3 36 1
Wild Charge: Power 3 Wild Charge: Power Up 3 3 36 2
Wild Charge: Move Gauge Refresh 3 Move: Wild Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Double Down 3 Powers up sync moves that are super effective. 8 96 2
Tough Cookie The more the user's Defense is raised, the more it powers up the user's moves. 10 120 3
Standfast 3 Reduces recoil damage received from using moves that have recoil in the effect tag. 10 120 3
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
HP 10 HP 10 2 24 1
Wild Charge: Power 3 Wild Charge: Power Up 3 3 36 1
Speed 5 Speed 5 2 24 1
Wild Charge: Power 3 Wild Charge: Power Up 3 3 36 2
Iron Defense: Move Gauge Refresh 3 Move: Iron Defense Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Iron Defense: Mighty Affliction 2 Move: Iron Defense Has a chance (30%) of raising the user's Physical Moves Up Next effect by 1 rank when the user's Pokémon uses a status move. 9 108 2
Superduper Effective 2 Powers up moves that are super effective. 8 96 3
Iron Defense: Shielding Strikes 1 Move: Iron Defense Raises the user's Defense by 1 stat rank when its move is successful. 10 120 3
Headstrong Attack cannot be lowered. 5 60 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
HP 10 HP 10 2 24 1
Attack 10 Attack 10 4 48 2
Power...On!: Move Gauge Refresh 3 Move: Power...On! Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Tough Sync 3 Powers up the user's sync move when its Defense is raised. 8 96 2
Full-Throttle Electric Impact: Power 25 Full-Throttle Electric Impact: Power Up 25 5 60 3
Power...On!: MP Refresh 2 Move: Power...On! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Wild Charge: Power 3 Wild Charge: Power Up 3 3 36 2
Dire Hit +: Move Gauge Refresh 3 Move: Dire Hit + Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Dire Hit +: MP Refresh 2 Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Full-Throttle Electric Impact: Power 25 Full-Throttle Electric Impact: Power Up 25 5 60 3
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Full-Throttle Electric Impact: Power 25 Full-Throttle Electric Impact: Power Up 25 5 60 3
Full-Throttle Electric Impact: Power 25 Full-Throttle Electric Impact: Power Up 25 5 60 3