| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Zing Zap: Power 4 |
Zing Zap: Power Up 4 |
3 |
36 |
1 |
| Zing Zap: Power 4 |
Zing Zap: Power Up 4 |
3 |
36 |
1 |
| Zing Zap: Power 4 |
Zing Zap: Power Up 4 |
3 |
36 |
1 |
| Zing Zap: Move Gauge Refresh 3 |
Move: Zing Zap Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
| Lithe |
Prevents the user from getting paralyzed. |
5 |
60 |
2 |
| Zing Zap: Power 4 |
Zing Zap: Power Up 4 |
3 |
36 |
1 |
| Zing Zap: Trip Up 2 |
Move: Zing Zap Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. |
7 |
84 |
2 |
| Zing Zap: Aggravation 1 |
Move: Zing Zap Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
10 |
120 |
3 |
| Attack 10 |
Attack 10 |
4 |
48 |
2 |
| Zing Zap: Trip Up 4 |
Move: Zing Zap Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. |
10 |
120 |
3 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Nuzzle: Power 4 |
Nuzzle: Power Up 4 |
3 |
36 |
1 |
| Nuzzle: Power 4 |
Nuzzle: Power Up 4 |
3 |
36 |
1 |
| Nuzzle: Power 4 |
Nuzzle: Power Up 4 |
3 |
36 |
2 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Nuzzle: Move Gauge Refresh 9 |
Move: Nuzzle Charges the user's move gauge by one when its move is successful. |
8 |
96 |
2 |
| Nuzzle: Paralysis Synergy 2 |
Move: Nuzzle Powers up the user's moves when the target is paralyzed. |
8 |
96 |
2 |
| Unbending |
Defense cannot be lowered. |
7 |
84 |
3 |
| Superduper Effective 5 |
Powers up moves that are super effective. |
10 |
120 |
3 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Nuzzle: Power 4 |
Nuzzle: Power Up 4 |
3 |
36 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Nuzzle: Power 4 |
Nuzzle: Power Up 4 |
3 |
36 |
1 |
| Sp. Def 10 |
Sp. Def 10 |
4 |
48 |
2 |
| X Sp. Def: MP Refresh 2 |
Move: X Sp. Def Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Static Shock 5 |
Powers up the user's sync moves when the target is paralyzed. |
8 |
96 |
3 |
| Survivor Mentality 2 |
Reduces damage when the user is hit by a special attack move while in a pinch. |
8 |
96 |
2 |
| Unyielding 2 |
When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. |
10 |
120 |
3 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sand Shelter |
Protects the user from damage from a sandstorm. |
5 |
60 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Zing Zap: Power 4 |
Zing Zap: Power Up 4 |
3 |
36 |
1 |
| Zing Zap: Power 4 |
Zing Zap: Power Up 4 |
3 |
36 |
2 |
| The Power of Science!: MP Refresh 2 |
Move: The Power of Science! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Speed 20 |
Speed 20 |
7 |
84 |
2 |
| Cakewalk |
The more the target's Speed is lowered, the more it powers up the user's sync moves. |
10 |
120 |
3 |
| Paralysis Synergy 3 |
Powers up the user's moves when the target is paralyzed. |
10 |
120 |
3 |
| Whiz Kid Gigavolt Havoc: Power 25 |
Whiz Kid Gigavolt Havoc: Power Up 25 |
5 |
60 |
3 |
| Whiz Kid Gigavolt Havoc: Power 25 |
Whiz Kid Gigavolt Havoc: Power Up 25 |
5 |
60 |
3 |
| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Flameproof |
Prevents the user from getting burned. |
5 |
60 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Wild Charge: Power 3 |
Wild Charge: Power Up 3 |
3 |
36 |
1 |
| Wild Charge: Power 3 |
Wild Charge: Power Up 3 |
3 |
36 |
2 |
| Wild Charge: Move Gauge Refresh 3 |
Move: Wild Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Double Down 3 |
Powers up sync moves that are super effective. |
8 |
96 |
2 |
| Tough Cookie |
The more the user's Defense is raised, the more it powers up the user's moves. |
10 |
120 |
3 |
| Standfast 3 |
Reduces recoil damage received from using moves that have recoil in the effect tag. |
10 |
120 |
3 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Sand Shelter |
Protects the user from damage from a sandstorm. |
5 |
60 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Wild Charge: Power 3 |
Wild Charge: Power Up 3 |
3 |
36 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Wild Charge: Power 3 |
Wild Charge: Power Up 3 |
3 |
36 |
2 |
| Iron Defense: Move Gauge Refresh 3 |
Move: Iron Defense Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Iron Defense: Mighty Affliction 2 |
Move: Iron Defense Has a chance (30%) of raising the user's Physical Moves Up Next effect by 1 rank when the user's Pokémon uses a status move. |
9 |
108 |
2 |
| Superduper Effective 2 |
Powers up moves that are super effective. |
8 |
96 |
3 |
| Iron Defense: Shielding Strikes 1 |
Move: Iron Defense Raises the user's Defense by 1 stat rank when its move is successful. |
10 |
120 |
3 |
| Headstrong |
Attack cannot be lowered. |
5 |
60 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Attack 10 |
Attack 10 |
4 |
48 |
2 |
| Power...On!: Move Gauge Refresh 3 |
Move: Power...On! Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Tough Sync 3 |
Powers up the user's sync move when its Defense is raised. |
8 |
96 |
2 |
| Full-Throttle Electric Impact: Power 25 |
Full-Throttle Electric Impact: Power Up 25 |
5 |
60 |
3 |
| Power...On!: MP Refresh 2 |
Move: Power...On! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Wild Charge: Power 3 |
Wild Charge: Power Up 3 |
3 |
36 |
2 |
| Dire Hit +: Move Gauge Refresh 3 |
Move: Dire Hit + Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Dire Hit +: MP Refresh 2 |
Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Full-Throttle Electric Impact: Power 25 |
Full-Throttle Electric Impact: Power Up 25 |
5 |
60 |
3 |
| First Aid 4 |
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. |
10 |
120 |
3 |
| Full-Throttle Electric Impact: Power 25 |
Full-Throttle Electric Impact: Power Up 25 |
5 |
60 |
3 |
| Full-Throttle Electric Impact: Power 25 |
Full-Throttle Electric Impact: Power Up 25 |
5 |
60 |
3 |