AnchorsWallace
Wallace
New Year
New Year

Wallace

Picture Name Role Base Rarity
Wallace Artwork
Standard Outfit EX Outfit
Wallace Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingDouble Feature Poke Fair Scout (July 19th 2024 - August 2nd 2024) - 0.112%
Greta Poke Fair Scout (July 16th 2024 - August 7th 2024) - 0.112%
Avery Poke Fair Scout (July 14th 2024 - August 7th 2024) - 0.112%
Klara Poke Fair Scout (July 12th 2024 - August 7th 2024) - 0.112%
Double Feature Poke Fair Scout (July 5th 2024 - July 21st 2024) - 0.112%
and more...

Pokédex Entry

Flavor Text
WallaceA Gym Leader referred to as the "Prince of Water," he carries an air of refinement about him. His elegant battle style has earned him many fans.
Wallace
New Year
Wallace is challenging himself to prepare a performance to celebrate the new year. Together with Blacephalon, who came from another world, he performs fiery illusions in the night sky.
Mindscape
Wallace Mindscape

Wallace's Pokémon

Wallace & Milotic

Picture Name Focal Move Type Weakness
Milotic Image
English: Milotic
Japan: Milokaross
ミロカロス
French: Milobellus
German: Milotic
Korean: 밀로틱
Water-type Electric-type
Passive Skills
Stationary Target 5: Powers up the user's moves when the target is trapped.
Pokey Trap 5: Increases the amount of damage an opponent takes from being trapped.
Recuperation 2: Restores the user's HP by approximately 40% of its maximum HP after using its sync move.
Theme Skills
Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12
Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
854 120 158 354 188 260
5 Star Max Potential Stats
954 160 198 394 228 300


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Brine Water-typeSpecial Category Move 38-45 100 2 (Gauge) Opponent
Its power is doubled if the target's HP is at half or below.
Whirlpool Water-typeSpecial Category Move 38-45 85 2 (Gauge) Opponent
Leaves the target trapped.
Grand Illusion!  Other Category Move   2 (Max Uses) Allied Field
Reflects status conditions directed toward the allied field of play on the opponent instead. Makes the user able to endure the next hit it takes.
Mirror Coat Psychic-typeOther Category Move   100 3 (Gauge) Opponent
The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will attack if hit by a special move while it is in this counterattacking posture, then the user leaves this posture. The more damage the user has taken from the opponent's move, the greater the power of this move.


Sync Moves
NameTypeCategoryMax PowerTarget
Aquatic Prince Hydro Pump Water-typeSpecial Category Move 200-240 Opponent
Its power increases if the target is trapped.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
HP + 10 HP + 10 2 24 1
Mirror Coat: Power 10 Mirror Coat: Power Up 10 3 36 1
Mirror Coat: Move Gauge Refresh 3 Move: Mirror Coat Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Mirror Coat: Power 20 Mirror Coat: Power Up 20 3 36 2
Mirror Coat: Power 10 Mirror Coat: Power Up 10 3 36 1
Mirror Coat: Power 20 Mirror Coat: Power Up 20 3 36 2
Sterner Stuff 2 Reduces damage when the user is hit by a physical attack move. 10 120 3
Superduper Effective 2 Powers up moves that are super effective. 10 120 2
Revenge Boost 4 Has a good chance of charging the user's move gauge by one when the user is hit by an attack move. 7 84 3
HP + 10 HP + 10 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Grand Illusion!: Inspire Ire Move: Grand Illusion! Makes opponents target the user for a short time when a move is successful. 5 60 1
Healthy Healing Makes the user gradually heal itself if its HP is full when it enters a battle. 7 84 2
Defense + 5 Defense + 5 2 24 1
HP + 20 HP + 20 4 48 2
Mirror Coat: Catalytic Cure 2 Move: Mirror Coat Has a moderate chance of restoring the user's HP when a move is successful. 8 96 2
Unyielding 2 When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit. 10 120 3
Grand Illusion!: Shielded Squad 2 Move: Grand Illusion! Sharply raises the Defense of all allied sync pairs when a move is successful. 7 84 3
HP + 10 HP + 10 2 24 1
Brine: Power 4 Brine: Power Up 4 2 24 1
Brine: Move Gauge Refresh 3 Move: Brine Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Brine: Power 4 Brine: Power Up 4 2 24 1
Brine: Power 4 Brine: Power Up 4 3 36 2
Grand Entry 1 Raises the user's Sp. Atk when the Pokémon enters a battle. 6 72 2
Brine: Power 4 Brine: Power Up 4 3 36 3
Stationary Target 3 Powers up moves when the target is trapped. 10 120 2
Brine: Dire Rain 1 Move: Brine Critical hits land more easily when an attack move is used while the weather is rainy. 8 96 3
Defense + 5 Defense + 5 2 24 1
Whirlpool: Move Gauge Refresh 3 Move: Whirlpool Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Whirlpool: Power 4 Whirlpool: Power Up 4 2 24 1
Whirlpool: Accuracy 10 Whirlpool: Accuracy Up 10 5 60 1
Whirlpool: Power 4 Whirlpool: Power Up 4 2 24 1
Whirlpool: Power 4 Whirlpool: Power Up 4 3 36 2
Whirlpool: Power 4 Whirlpool: Power Up 4 3 36 2
Indomitable 1 Has a small chance of raising the user's Sp. Atk if any of the user's stats have been lowered. 7 84 2
First Aid 4 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. 10 120 3
Pokey Trap 1 Increases the amount of damage the target takes from being trapped. 7 84 3
Aquatic Prince Hydro Pump: Power 25 Aquatic Prince Hydro Pump: Power Up 25 5 60 3
Aquatic Prince Hydro Pump: Power 25 Aquatic Prince Hydro Pump: Power Up 25 5 60 3

Wallace New Year

Picture Name Role Base Rarity
Wallace Artwork
Standard Outfit EX Outfit
Wallace
RoleField
EX RoleStrike
☆☆☆☆☆

 

Mindscape
Wallace New Year Mindscape


Wallace & Blacephalon

Picture Name Focal Move Type Weakness
Blacephalon Image
English: Blacephalon
Japan: Zugadon
ズガドーン
French: Pierroteknik
German: Kopplosio
Korean: 두파팡
Fire-type Dark-type
Passive Skills
Mind-Blowing Illusion!: Activates one of several additional effects at random after using the user's max move.
KO Opp: Special Boost ↑2 9: Increases the user's Special Moves ↑ Next effect by 2 ranks when it knocks out an opponent with a move.
MAX Countdown 2: Reduces the user's sync move countdown by 2 after using its max move.
Theme Skills
Fire Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Hoenn: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Gym Leader: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Contest Lover: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
680 349 164 374 166 364
5 Star Max Potential Stats
780 389 204 414 206 404
5 Star Max Potential EX Role Stats
840 429 204 454 206 404


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Shadow Ball Ghost-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a small chance of lowering the target's Sp. Def
Hoenn Analysis  Other Category Move   2 (Gauge)
2 (Max Uses)
Allied Side
Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Hoenn Circle (Special) to the allied field of play. Hoenn Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Hoenn theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Strange Flames Mind Blown Fire-typeSpecial Category Move 200-240 100 4 (Gauge) All opponents
Activation Condition: When the user uses any move once
Deactivation Condition: Cannot be deactivate
Increases the user's Special Moves ↑ Next effect by zero to ten ranks at random. (The higher the rank of the effect increased, the lower the chance it will activate.)
It's Showtime!  Other Category Move   1 (Max Uses) An ally
Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Burning Elegant Fire Beam Fire-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
EX Role Sync Effect (Strike): Move targets all Opponents


Max Moves
NameTypeCategoryMax PowerTarget
Max Phantasm Ghost-typeSpecial Category Move 400-480 Opponent
Lowers the Defense of all opposing sync pairs by 2 stat ranks.
Max Flare Fire-typeSpecial Category Move 400-480 Opponent
Makes the weather sunny.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Strange Flames Mind Blown: Move Gauge Refresh 2 Move: Strange Flames Mind Blown Has a chance (30%) of charging the user's move gauge by one when a move is successful. 6 72 1
Strange Flames Mind Blown: Power 2 Strange Flames Mind Blown: Power ? 2 3 36 1
Gobsmack 4 Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. 8 96 2
Strange Flames Mind Blown: Move Gauge Refresh 5 Move: Strange Flames Mind Blown Has a chance (60%) of charging the user's move gauge by one when a move is successful. 8 96 2
Strange Flames Mind Blown: Power 2 Strange Flames Mind Blown: Power ? 2 3 36 2
Brainpower The more the user's Sp. Atk is raised, the more it powers up the user's sync move. 10 120 3
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Shadow Ball: Power 3 Shadow Ball: Power ? 3 3 36 1
Shadow Ball: Power 3 Shadow Ball: Power ? 3 3 36 1
Shadow Ball: Power 3 Shadow Ball: Power ? 3 3 36 2
Sp. Atk 10 Sp. Atk 10 4 48 2
It's Showtime!: MP Refresh 2 Move: It's Showtime! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Hoenn Analysis: MP Refresh 2 Move: Hoenn Analysis Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
It's Showtime!: Ramp Up 2 Move: It's Showtime! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
Shadow Ball: Power 3 Shadow Ball: Power ? 3 3 36 1
Shadow Ball: Power 3 Shadow Ball: Power ? 3 3 36 1
Shadow Ball: On a Roll 2 Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user's moves. 9 108 2
Shadow Ball: Move Gauge Refresh 3 Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Shadow Ball: Superduper Effective 5 Move: Shadow Ball Powers up moves that are super effective. 9 108 2
Shadow Ball: Brain Gain 9 Move: Shadow Ball Increases the user's Special Moves ? Next effect by 1 rank when its move is successful. 9 108 3
Max Phantasm: Power 100 Max Phantasm: Power ? 100 8 96 3
HP 10 HP 10 2 24 1
Strange Flames Mind Blown: Power 2 Strange Flames Mind Blown: Power ? 2 3 36 1
Strange Flames Mind Blown: Power 2 Strange Flames Mind Blown: Power ? 2 3 36 1
Strange Flames Mind Blown: Power 2 Strange Flames Mind Blown: Power ? 2 3 36 1
Healing Sun 1 Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. 8 96 2
Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. 8 96 2
One with the Sun Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. 10 120 2
Charging Sun 3 Powers up the user's moves when the weather is sunny. 10 120 3
Max Flare: Power 100 Max Flare: Power ? 100 8 96 3
Burning Elegant Fire Beam: Power 25 Burning Elegant Fire Beam: Power ? 25 5 60 3
Burning Elegant Fire Beam: Power 25 Burning Elegant Fire Beam: Power ? 25 5 60 3