Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Mirror Coat: Power 10 |
Mirror Coat: Power Up 10 |
3 |
36 |
1 |
Mirror Coat: Move Gauge Refresh 3 |
Move: Mirror Coat Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Mirror Coat: Power 20 |
Mirror Coat: Power Up 20 |
3 |
36 |
2 |
Mirror Coat: Power 10 |
Mirror Coat: Power Up 10 |
3 |
36 |
1 |
Mirror Coat: Power 20 |
Mirror Coat: Power Up 20 |
3 |
36 |
2 |
Sterner Stuff 2 |
Reduces damage when the user is hit by a physical attack move. |
10 |
120 |
3 |
Superduper Effective 2 |
Powers up moves that are super effective. |
10 |
120 |
2 |
Revenge Boost 4 |
Has a good chance of charging the user's move gauge by one when the user is hit by an attack move. |
7 |
84 |
3 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Grand Illusion!: Inspire Ire |
Move: Grand Illusion! Makes opponents target the user for a short time when a move is successful. |
5 |
60 |
1 |
Healthy Healing |
Makes the user gradually heal itself if its HP is full when it enters a battle. |
7 |
84 |
2 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
HP + 20 |
HP + 20 |
4 |
48 |
2 |
Mirror Coat: Catalytic Cure 2 |
Move: Mirror Coat Has a moderate chance of restoring the user's HP when a move is successful. |
8 |
96 |
2 |
Unyielding 2 |
When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit. |
10 |
120 |
3 |
Grand Illusion!: Shielded Squad 2 |
Move: Grand Illusion! Sharply raises the Defense of all allied sync pairs when a move is successful. |
7 |
84 |
3 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Brine: Power 4 |
Brine: Power Up 4 |
2 |
24 |
1 |
Brine: Move Gauge Refresh 3 |
Move: Brine Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Brine: Power 4 |
Brine: Power Up 4 |
2 |
24 |
1 |
Brine: Power 4 |
Brine: Power Up 4 |
3 |
36 |
2 |
Grand Entry 1 |
Raises the user's Sp. Atk when the Pokémon enters a battle. |
6 |
72 |
2 |
Brine: Power 4 |
Brine: Power Up 4 |
3 |
36 |
3 |
Stationary Target 3 |
Powers up moves when the target is trapped. |
10 |
120 |
2 |
Brine: Dire Rain 1 |
Move: Brine Critical hits land more easily when an attack move is used while the weather is rainy. |
8 |
96 |
3 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Whirlpool: Move Gauge Refresh 3 |
Move: Whirlpool Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Whirlpool: Power 4 |
Whirlpool: Power Up 4 |
2 |
24 |
1 |
Whirlpool: Accuracy 10 |
Whirlpool: Accuracy Up 10 |
5 |
60 |
1 |
Whirlpool: Power 4 |
Whirlpool: Power Up 4 |
2 |
24 |
1 |
Whirlpool: Power 4 |
Whirlpool: Power Up 4 |
3 |
36 |
2 |
Whirlpool: Power 4 |
Whirlpool: Power Up 4 |
3 |
36 |
2 |
Indomitable 1 |
Has a small chance of raising the user's Sp. Atk if any of the user's stats have been lowered. |
7 |
84 |
2 |
First Aid 4 |
Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. |
10 |
120 |
3 |
Pokey Trap 1 |
Increases the amount of damage the target takes from being trapped. |
7 |
84 |
3 |
Aquatic Prince Hydro Pump: Power 25 |
Aquatic Prince Hydro Pump: Power Up 25 |
5 |
60 |
3 |
Aquatic Prince Hydro Pump: Power 25 |
Aquatic Prince Hydro Pump: Power Up 25 |
5 |
60 |
3 |