| Anchors | Wallace | New Year |
Wallace | |||
| Picture | Name | Role | Base Rarity |
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Wallace | Tech | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Wallace | A Gym Leader referred to as the "Prince of Water," he carries an air of refinement about him. His elegant battle style has earned him many fans. |
| Wallace New Year | Wallace is challenging himself to prepare a performance to celebrate the new year. Together with Blacephalon, who came from another world, he performs fiery illusions in the night sky. |
| Mindscape |
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Wallace's Pokémon
Wallace & Milotic | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Stationary Target 5: Powers up the user's moves when the target is trapped. Pokey Trap 5: Increases the amount of damage an opponent takes from being trapped. S-Move: HP Recovery (M) 2: Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 1 Soothing + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 1044 | 150 | 198 | 444 | 228 | 320 |
| 5 Star Max Potential Stats | |||||
| 1144 | 190 | 238 | 484 | 268 | 360 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Aquatic Prince Hydro Pump | ![]() | ![]() |
200-240 | Opponent | ||
| Its power increases if the target is trapped. | ||||||
| EX Sync Effect: Power * 1.5 | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Mirror Coat: Power 10 | Mirror Coat: Power Up 10 | 3 | 36 | 1 |
| Mirror Coat: Move Gauge Refresh 3 | Move: Mirror Coat Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Mirror Coat: Power 20 | Mirror Coat: Power Up 20 | 3 | 36 | 2 |
| Mirror Coat: Power 10 | Mirror Coat: Power Up 10 | 3 | 36 | 1 |
| Mirror Coat: Power 20 | Mirror Coat: Power Up 20 | 3 | 36 | 2 |
| Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. | 10 | 120 | 3 |
| Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 2 |
| Revenge Boost 4 | Has a good chance of charging the user's move gauge by one when the user is hit by an attack move. | 7 | 84 | 3 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Grand Illusion!: Inspire Ire | Move: Grand Illusion! Makes opponents target the user for a short time when a move is successful. | 5 | 60 | 1 |
| Healthy Healing | Makes the user gradually heal itself if its HP is full when it enters a battle. | 7 | 84 | 2 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| HP + 20 | HP + 20 | 4 | 48 | 2 |
| Mirror Coat: Catalytic Cure 2 | Move: Mirror Coat Has a moderate chance of restoring the user's HP when a move is successful. | 8 | 96 | 2 |
| Unyielding 2 | When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit. | 10 | 120 | 3 |
| Grand Illusion!: Shielded Squad 2 | Move: Grand Illusion! Sharply raises the Defense of all allied sync pairs when a move is successful. | 7 | 84 | 3 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Brine: Power 4 | Brine: Power Up 4 | 2 | 24 | 1 |
| Brine: Move Gauge Refresh 3 | Move: Brine Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Brine: Power 4 | Brine: Power Up 4 | 2 | 24 | 1 |
| Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 2 |
| Grand Entry 1 | Raises the user's Sp. Atk when the Pokémon enters a battle. | 6 | 72 | 2 |
| Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 3 |
| Stationary Target 3 | Powers up moves when the target is trapped. | 10 | 120 | 2 |
| Brine: Dire Rain 1 | Move: Brine Critical hits land more easily when an attack move is used while the weather is rainy. | 8 | 96 | 3 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Whirlpool: Move Gauge Refresh 3 | Move: Whirlpool Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Whirlpool: Power 4 | Whirlpool: Power Up 4 | 2 | 24 | 1 |
| Whirlpool: Accuracy 10 | Whirlpool: Accuracy Up 10 | 5 | 60 | 1 |
| Whirlpool: Power 4 | Whirlpool: Power Up 4 | 2 | 24 | 1 |
| Whirlpool: Power 4 | Whirlpool: Power Up 4 | 3 | 36 | 2 |
| Whirlpool: Power 4 | Whirlpool: Power Up 4 | 3 | 36 | 2 |
| Indomitable 1 | Has a small chance of raising the user's Sp. Atk if any of the user's stats have been lowered. | 7 | 84 | 2 |
| First Aid 4 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | 10 | 120 | 3 |
| Pokey Trap 1 | Increases the amount of damage the target takes from being trapped. | 7 | 84 | 3 |
| Aquatic Prince Hydro Pump: Power 25 | Aquatic Prince Hydro Pump: Power Up 25 | 5 | 60 | 3 |
| Aquatic Prince Hydro Pump: Power 25 | Aquatic Prince Hydro Pump: Power Up 25 | 5 | 60 | 3 |
| HP 40 | HP 40 | 0 | 5 | 1 |
| Prep/Posture: Special Boost ↑2 9 | Increases the user's Special Moves ↑ Next effect by two ranks when the user takes up a counter attacking posture or gets ready to attack. | 3 | 36 | 2 |
| Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 5 | 60 | 3 |
| Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
| Grand Illusion!: Ramp Up 2 | Move: Grand Illusion! Raises the user's Sp. Atk by two stat ranks when its move is successful. | 3 | 36 | 2 |
| Sharp Entry 2 | Raises the user's critical-hit rate by two stat ranks when it enters a battle. | 5 | 60 | 3 |
Wallace New Year | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Wallace |
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☆☆☆☆☆ |
| Mindscape |
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Wallace & Blacephalon | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Mind-Blowing Illusion!: Activates one of several additional effects at random after using the user's max move. KO Opp: Special Boost ↑2 9: Increases the user's Special Moves ↑ Next effect by 2 ranks when it knocks out an opponent with a move. MAX Countdown 2: Reduces the user's sync move countdown by 2 after using its max move. | |||||||||||||
| Theme Skills | |||||||||||||
| Fire Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Hoenn: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Gym Leader: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Contest Lover: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 1 Soothing + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 830 | 439 | 204 | 464 | 206 | 454 |
| 5 Star Max Potential Stats | |||||
| 930 | 479 | 244 | 504 | 246 | 494 |
| 5 Star Max Potential EX Role Stats | |||||
| 990 | 519 | 244 | 544 | 246 | 494 |
| Max Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Max Phantasm | ![]() | ![]() |
400-480 | Opponent | ||
| Lowers the Defense of all opposing sync pairs by 2 stat ranks. | ||||||
| Max Flare | ![]() | ![]() |
400-480 | Opponent | ||
| Makes the weather sunny. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Strange Flames Mind Blown: Move Gauge Refresh 2 | Move: Strange Flames Mind Blown Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Strange Flames Mind Blown: Power 2 | Strange Flames Mind Blown: Power ? 2 | 3 | 36 | 1 |
| Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
| Strange Flames Mind Blown: Move Gauge Refresh 5 | Move: Strange Flames Mind Blown Has a chance (60%) of charging the user's move gauge by one when a move is successful. | 8 | 96 | 2 |
| Strange Flames Mind Blown: Power 2 | Strange Flames Mind Blown: Power ? 2 | 3 | 36 | 2 |
| Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Shadow Ball: Power 3 | Shadow Ball: Power ? 3 | 3 | 36 | 1 |
| Shadow Ball: Power 3 | Shadow Ball: Power ? 3 | 3 | 36 | 1 |
| Shadow Ball: Power 3 | Shadow Ball: Power ? 3 | 3 | 36 | 2 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| It's Showtime!: MP Refresh 2 | Move: It's Showtime! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Hoenn Analysis: MP Refresh 2 | Move: Hoenn Analysis Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| It's Showtime!: Ramp Up 2 | Move: It's Showtime! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
| Shadow Ball: Power 3 | Shadow Ball: Power ? 3 | 3 | 36 | 1 |
| Shadow Ball: Power 3 | Shadow Ball: Power ? 3 | 3 | 36 | 1 |
| Shadow Ball: On a Roll 2 | Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user's moves. | 9 | 108 | 2 |
| Shadow Ball: Move Gauge Refresh 3 | Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Shadow Ball: Superduper Effective 5 | Move: Shadow Ball Powers up moves that are super effective. | 9 | 108 | 2 |
| Shadow Ball: Brain Gain 9 | Move: Shadow Ball Increases the user's Special Moves ? Next effect by 1 rank when its move is successful. | 9 | 108 | 3 |
| Max Phantasm: Power 100 | Max Phantasm: Power ? 100 | 8 | 96 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Strange Flames Mind Blown: Power 2 | Strange Flames Mind Blown: Power ? 2 | 3 | 36 | 1 |
| Strange Flames Mind Blown: Power 2 | Strange Flames Mind Blown: Power ? 2 | 3 | 36 | 1 |
| Strange Flames Mind Blown: Power 2 | Strange Flames Mind Blown: Power ? 2 | 3 | 36 | 1 |
| Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
| Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
| One with the Sun | Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. | 10 | 120 | 2 |
| Charging Sun 3 | Powers up the user's moves when the weather is sunny. | 10 | 120 | 3 |
| Max Flare: Power 100 | Max Flare: Power ? 100 | 8 | 96 | 3 |
| Burning Elegant Fire Beam: Power 25 | Burning Elegant Fire Beam: Power ? 25 | 5 | 60 | 3 |
| Burning Elegant Fire Beam: Power 25 | Burning Elegant Fire Beam: Power ? 25 | 5 | 60 | 3 |















