Anchors | Wallace | New Year |
Wallace | |||
Picture | Name | Role | Base Rarity |
|
Wallace | Tech | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Wallace | A Gym Leader referred to as the "Prince of Water," he carries an air of refinement about him. His elegant battle style has earned him many fans. |
Wallace New Year | Wallace is challenging himself to prepare a performance to celebrate the new year. Together with Blacephalon, who came from another world, he performs fiery illusions in the night sky. |
Mindscape |
Wallace's Pokémon
Wallace & Milotic | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Stationary Target 5: Powers up the user's moves when the target is trapped. Pokey Trap 5: Increases the amount of damage an opponent takes from being trapped. S-Move: HP Recovery (M) 2: Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | |||||||||||||
Theme Skills | |||||||||||||
Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
854 | 120 | 158 | 354 | 188 | 260 |
5 Star Max Potential Stats | |||||
954 | 160 | 198 | 394 | 228 | 300 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Aquatic Prince Hydro Pump | 200-240 | Opponent | ||||
Its power increases if the target is trapped. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Mirror Coat: Power 10 | Mirror Coat: Power Up 10 | 3 | 36 | 1 |
Mirror Coat: Move Gauge Refresh 3 | Move: Mirror Coat Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Mirror Coat: Power 20 | Mirror Coat: Power Up 20 | 3 | 36 | 2 |
Mirror Coat: Power 10 | Mirror Coat: Power Up 10 | 3 | 36 | 1 |
Mirror Coat: Power 20 | Mirror Coat: Power Up 20 | 3 | 36 | 2 |
Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. | 10 | 120 | 3 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 2 |
Revenge Boost 4 | Has a good chance of charging the user's move gauge by one when the user is hit by an attack move. | 7 | 84 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Grand Illusion!: Inspire Ire | Move: Grand Illusion! Makes opponents target the user for a short time when a move is successful. | 5 | 60 | 1 |
Healthy Healing | Makes the user gradually heal itself if its HP is full when it enters a battle. | 7 | 84 | 2 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Mirror Coat: Catalytic Cure 2 | Move: Mirror Coat Has a moderate chance of restoring the user's HP when a move is successful. | 8 | 96 | 2 |
Unyielding 2 | When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit. | 10 | 120 | 3 |
Grand Illusion!: Shielded Squad 2 | Move: Grand Illusion! Sharply raises the Defense of all allied sync pairs when a move is successful. | 7 | 84 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Brine: Power 4 | Brine: Power Up 4 | 2 | 24 | 1 |
Brine: Move Gauge Refresh 3 | Move: Brine Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Brine: Power 4 | Brine: Power Up 4 | 2 | 24 | 1 |
Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 2 |
Grand Entry 1 | Raises the user's Sp. Atk when the Pokémon enters a battle. | 6 | 72 | 2 |
Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 3 |
Stationary Target 3 | Powers up moves when the target is trapped. | 10 | 120 | 2 |
Brine: Dire Rain 1 | Move: Brine Critical hits land more easily when an attack move is used while the weather is rainy. | 8 | 96 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Whirlpool: Move Gauge Refresh 3 | Move: Whirlpool Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Whirlpool: Power 4 | Whirlpool: Power Up 4 | 2 | 24 | 1 |
Whirlpool: Accuracy 10 | Whirlpool: Accuracy Up 10 | 5 | 60 | 1 |
Whirlpool: Power 4 | Whirlpool: Power Up 4 | 2 | 24 | 1 |
Whirlpool: Power 4 | Whirlpool: Power Up 4 | 3 | 36 | 2 |
Whirlpool: Power 4 | Whirlpool: Power Up 4 | 3 | 36 | 2 |
Indomitable 1 | Has a small chance of raising the user's Sp. Atk if any of the user's stats have been lowered. | 7 | 84 | 2 |
First Aid 4 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | 10 | 120 | 3 |
Pokey Trap 1 | Increases the amount of damage the target takes from being trapped. | 7 | 84 | 3 |
Aquatic Prince Hydro Pump: Power 25 | Aquatic Prince Hydro Pump: Power Up 25 | 5 | 60 | 3 |
Aquatic Prince Hydro Pump: Power 25 | Aquatic Prince Hydro Pump: Power Up 25 | 5 | 60 | 3 |
HP 40 | HP 40 | 0 | 5 | 1 |
Prep/Posture: Special Boost ↑2 9 | Increases the user's Special Moves ↑ Next effect by two ranks when the user takes up a counter attacking posture or gets ready to attack. | 3 | 36 | 2 |
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 5 | 60 | 3 |
Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
Grand Illusion!: Ramp Up 2 | Move: Grand Illusion! Raises the user's Sp. Atk by two stat ranks when its move is successful. | 3 | 36 | 2 |
Sharp Entry 2 | Raises the user's critical-hit rate by two stat ranks when it enters a battle. | 5 | 60 | 3 |
Wallace New Year | |||||||
Picture | Name | Role | Base Rarity | ||||
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Wallace |
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☆☆☆☆☆ |
Mindscape |
Wallace & Blacephalon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Mind-Blowing Illusion!: Activates one of several additional effects at random after using the user's max move. KO Opp: Special Boost ↑2 9: Increases the user's Special Moves ↑ Next effect by 2 ranks when it knocks out an opponent with a move. MAX Countdown 2: Reduces the user's sync move countdown by 2 after using its max move. | |||||||||||||
Theme Skills | |||||||||||||
Fire Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Hoenn: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Gym Leader: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Contest Lover: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
680 | 349 | 164 | 374 | 166 | 364 |
5 Star Max Potential Stats | |||||
780 | 389 | 204 | 414 | 206 | 404 |
5 Star Max Potential EX Role Stats | |||||
840 | 429 | 204 | 454 | 206 | 404 |
Max Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Max Phantasm | 400-480 | Opponent | ||||
Lowers the Defense of all opposing sync pairs by 2 stat ranks. | ||||||
Max Flare | 400-480 | Opponent | ||||
Makes the weather sunny. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Strange Flames Mind Blown: Move Gauge Refresh 2 | Move: Strange Flames Mind Blown Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Strange Flames Mind Blown: Power 2 | Strange Flames Mind Blown: Power ? 2 | 3 | 36 | 1 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
Strange Flames Mind Blown: Move Gauge Refresh 5 | Move: Strange Flames Mind Blown Has a chance (60%) of charging the user's move gauge by one when a move is successful. | 8 | 96 | 2 |
Strange Flames Mind Blown: Power 2 | Strange Flames Mind Blown: Power ? 2 | 3 | 36 | 2 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power ? 3 | 3 | 36 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power ? 3 | 3 | 36 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power ? 3 | 3 | 36 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
It's Showtime!: MP Refresh 2 | Move: It's Showtime! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Hoenn Analysis: MP Refresh 2 | Move: Hoenn Analysis Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
It's Showtime!: Ramp Up 2 | Move: It's Showtime! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power ? 3 | 3 | 36 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power ? 3 | 3 | 36 | 1 |
Shadow Ball: On a Roll 2 | Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user's moves. | 9 | 108 | 2 |
Shadow Ball: Move Gauge Refresh 3 | Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Shadow Ball: Superduper Effective 5 | Move: Shadow Ball Powers up moves that are super effective. | 9 | 108 | 2 |
Shadow Ball: Brain Gain 9 | Move: Shadow Ball Increases the user's Special Moves ? Next effect by 1 rank when its move is successful. | 9 | 108 | 3 |
Max Phantasm: Power 100 | Max Phantasm: Power ? 100 | 8 | 96 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Strange Flames Mind Blown: Power 2 | Strange Flames Mind Blown: Power ? 2 | 3 | 36 | 1 |
Strange Flames Mind Blown: Power 2 | Strange Flames Mind Blown: Power ? 2 | 3 | 36 | 1 |
Strange Flames Mind Blown: Power 2 | Strange Flames Mind Blown: Power ? 2 | 3 | 36 | 1 |
Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
One with the Sun | Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. | 10 | 120 | 2 |
Charging Sun 3 | Powers up the user's moves when the weather is sunny. | 10 | 120 | 3 |
Max Flare: Power 100 | Max Flare: Power ? 100 | 8 | 96 | 3 |
Burning Elegant Fire Beam: Power 25 | Burning Elegant Fire Beam: Power ? 25 | 5 | 60 | 3 |
Burning Elegant Fire Beam: Power 25 | Burning Elegant Fire Beam: Power ? 25 | 5 | 60 | 3 |