Anchors | Whitney | Holidays 2022 |
Whitney | |||
Picture | Name | Role | Base Rarity |
Whitney | Tech | ☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Whitney | A lively, talkative, trend-following Gym Leader who's proud of her cute Pokémon, she cries in disappointment when she loses a battle. |
Whitney Holidays 2022 | Whitney's working hard to set up a successful party. She makes a pretty sync pair with her fluffy Winter Form Sawsbuck. |
Mindscape |
Whitney's Pokémon
Whitney & Miltank | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Mad Strength 2: Has a chance (30%) of raising the user's Attack by one stat rank when its attack move is successful. Guaranteed Cookie Skill Fierce Entry 2: Raises the user’s Attack by two stat ranks when it enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Normal Tech - Raises allies's Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pokeathlete: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
682 | 349 | 128 | 138 | 145 | 316 |
5 Star Stats | |||||
722 | 369 | 148 | 158 | 165 | 336 |
5 Star Max Potential Stats | |||||
762 | 389 | 168 | 178 | 185 | 356 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Supercute Rolling Tackle | 250-300 | Opponent | ||||
Its power increases if the target is paralyzed |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Body Slam: Power 4 | Body Slam: Power Up 4 | 3 | 36 | 1 |
Body Slam: Power 4 | Body Slam: Power Up 4 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Body Slam: Move Gauge Refresh 3 | Move: Body Slam Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Body Slam: Power 4 | Body Slam: Power Up 4 | 3 | 36 | 1 |
Dirty Fighting 3 | Powers up the user's moves against targets that are affected by a status condition. | 7 | 84 | 2 |
Defense Crush 4 | Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Sp. Def 20 | Sp. Def 20 | 7 | 84 | 2 |
Body Slam: Hostile Environment 1 | Move: Body Slam Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Body Slam: Power 4 | Body Slam: Power Up 4 | 3 | 36 | 1 |
Fire Guard | Reduces damage when the user is attacked by Fire-type moves. | 6 | 72 | 2 |
Body Slam: Power 4 | Body Slam: Power Up 4 | 3 | 36 | 1 |
Ice Guard | Reduces damage when the user is attacked by Ice-type moves. | 6 | 72 | 2 |
I'm All Kinds of Strong!: Master Healer 1 | Move: I'm All Kinds of Strong! Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Mad Strength 4 | Has a chance (50%) of raising the user's Attack by one stat rank when one of its attack moves is successful. | 10 | 120 | 3 |
I'm All Kinds of Strong!: MP Refresh 3 | Move: I'm All Kinds of Strong! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Stomp: Power 4 | Stomp: Power Up 4 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Stomp: Move Gauge Refresh 3 | Move: Stomp Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Stomp: Power 4 | Stomp: Power Up 4 | 3 | 36 | 1 |
Stomp: Power 4 | Stomp: Power Up 4 | 3 | 36 | 2 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 7 | 84 | 2 |
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 8 | 96 | 3 |
Defense 20 | Defense 20 | 7 | 84 | 2 |
Stomp: Aggravation 1 | Move: Stomp Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Stomp: Power 4 | Stomp: Power Up 4 | 3 | 36 | 1 |
Stomp: Power 4 | Stomp: Power Up 4 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Fierce Entry 1 | Raises the user's Attack by 1 stat rank when it enters a battle. | 6 | 72 | 2 |
X Speed: MP Refresh 3 | Move: X Speed Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Grass Guard | Reduces damage when the user is attacked by Grass-type moves. | 6 | 72 | 2 |
Inertia | The more user's Speed is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
X Speed: Critical Eye 1 | Move: X Speed Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 10 | 120 | 3 |
Supercute Rolling Tackle: Power 25 | Supercute Rolling Tackle: Power Up 25 | 5 | 60 | 3 |
Supercute Rolling Tackle: Power 25 | Supercute Rolling Tackle: Power Up 25 | 5 | 60 | 3 |
Whitney Holidays 2022 | |||
Picture | Name | Role | Base Rarity |
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Whitney | Tech | ☆☆☆☆☆ |
Mindscape |
Whitney & Sawsbuck (Winter Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Team Verdant Defense Drain 9: Grants all of the following effects if the user's attack move against the target is successful when the terrain is Grassy Terrain: Raises the Defense of all allied sync pairs by 1 stat rank. Lowers the Defense of all opposing sync pairs by 1 stat rank. Team Weird Sp. Def Drain 9: Grants all of the following effects if the user's attack move against the target is successful when the terrain is Psychic Terrain: Raises the Sp. Def of all allied sync pairs by 1 stat rank. Lowers the Sp. Def of all opposing sync pairs by 1 stat rank. Team Charged Speed Drain 9: Grants all of the following effects if the user's attack move against the target is successful when the terrain is Electric Terrain: Raises the Speed of all allied sync pairs by 1 stat rank. Lowers the Speed of all opposing sync pairs by 1 stat rank. | |||||||||||||
Theme Skills | |||||||||||||
Normal Tech: Raises allies's Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pokeathlete: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
684 | 426 | 169 | 236 | 169 | 369 |
5 Star Max Potential Stats | |||||
784 | 466 | 209 | 276 | 209 | 409 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Indomitable Happiness Normal Impact | 250-300 | Opponent | ||||
This attack's power increases when a terrain is in effect. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Headbutt: Power 3 | Headbutt: Power Up 3 | 3 | 36 | 1 |
Headbutt: Move Gauge Refresh 3 | Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Headbutt: Power 3 | Headbutt: Power Up 3 | 3 | 36 | 2 |
Headbutt: Power 3 | Headbutt: Power Up 3 | 3 | 36 | 1 |
Mad Strength 9 | Raises the user's Attack by one stat rank when its attack move is successful. | 10 | 120 | 2 |
Terrain Sync-Up 9 | Powers up the user's sync move when a terrain is in effect. | 10 | 120 | 3 |
Speed 20 | Speed 20 | 7 | 84 | 2 |
Headbutt: Aggravation 1 | Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Horn Leech: Power 3 | Horn Leech: Power Up 3 | 3 | 36 | 1 |
Horn Leech: Move Gauge Refresh 3 | Move: Horn Leech Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Horn Leech: Power 3 | Horn Leech: Power Up 3 | 3 | 36 | 2 |
Horn Leech: Power 3 | Horn Leech: Power Up 3 | 3 | 36 | 1 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 7 | 84 | 2 |
Verdant Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 7 | 84 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Empowering Overgrowth 3 | Powers up the user's moves when the terrain is Grassy Terrain. | 7 | 84 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Horn Leech: Power 3 | Horn Leech: Power Up 3 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Weird Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 7 | 84 | 2 |
Precognition 2 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 7 | 84 | 2 |
Interference Sync 9 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
Flabbergast 4 | Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 7 | 84 | 2 |
Mind Boggler 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Headbutt: Power 3 | Headbutt: Power Up 3 | 3 | 36 | 1 |
Move Gauge Boost: MP Refresh 2 | Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 7 | 84 | 2 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 7 | 84 | 2 |
Move Gauge Boost: Pep Rally 1 | Move: Move Gauge Boost Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 2 |
Team Charged Slo-mo 9 | Lowers the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful while the terrain is Electric Terrain. | 7 | 84 | 3 |
Sync Burst 1 | Restores 1 MP for the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Indomitable Happiness Normal Impact: Power 25 | Indomitable Happiness Normal Impact: Power Up 25 | 5 | 60 | 3 |
Indomitable Happiness Normal Impact: Power 25 | Indomitable Happiness Normal Impact: Power Up 25 | 5 | 60 | 3 |