Standard Moves |
|
| Avalanche |
 |
 |
60 |
100 |
12 |
-- |
| This move's power is doubled if the target has already dealt damage to the user with a move in the same turn. |
| Blizzard |
 |
 |
110 |
70 |
8 |
10 |
| Has a 10% chance of freezing targets. This move never misses in snow. |
| Body Press |
 |
 |
80 |
100 |
12 |
-- |
| The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat. |
| Body Slam |
 |
 |
85 |
100 |
16 |
30 |
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Breaking Swipe |
 |
 |
60 |
100 |
16 |
-- |
| Lowers targets' Attack stats by 1 stage. |
| Brick Break |
 |
 |
75 |
100 |
16 |
-- |
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
|
| Bulldoze |
 |
 |
60 |
100 |
20 |
-- |
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. |
| Counter |
 |
 |
?? |
100 |
20 |
-- |
| The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used. |
| Crunch |
 |
 |
80 |
100 |
16 |
20 |
| Has a 20% chance of lowering the target's Defense stat by 1 stage. |
| Curse |
 |
 |
-- |
101 |
12 |
-- |
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status. Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. |
| Dig |
 |
 |
80 |
100 |
12 |
-- |
| The user gains the Underground status on the turn this move is used then attacks on the following turn. |
| Double-Edge |
 |
 |
120 |
100 |
16 |
-- |
| The user takes 1/3 of the damage dealt by this move. |
| Dragon Pulse |
 |
 |
85 |
100 |
12 |
-- |
|
| Dragon Rush |
 |
 |
100 |
75 |
12 |
20 |
| Has a 20% chance of making the target flinch. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Dragon Tail |
 |
 |
60 |
90 |
12 |
-- |
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Drill Run |
 |
 |
80 |
95 |
12 |
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Earth Power |
 |
 |
90 |
100 |
12 |
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Earthquake |
 |
 |
100 |
100 |
12 |
-- |
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. |
| Endeavor |
 |
 |
?? |
100 |
8 |
-- |
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. |
| Endure |
 |
 |
-- |
101 |
12 |
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fire Blast |
 |
 |
110 |
85 |
8 |
10 |
| Has a 10% chance of burning the target. |
| Fire Fang |
 |
 |
65 |
95 |
16 |
10 |
| Has a 10% chance of burning the target and a 10% chance of making the target flinch. |
| Fire Punch |
 |
 |
75 |
100 |
16 |
10 |
| Has a 10% chance of burning the target. |
| Flamethrower |
 |
 |
90 |
100 |
16 |
10 |
| Has a 10% chance of burning the target. |
| Flash Cannon |
 |
 |
80 |
100 |
12 |
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Fling |
 |
 |
?? |
100 |
12 |
-- |
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. |
| Focus Blast |
 |
 |
120 |
70 |
8 |
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
| This move fails if the user has already taken damage from a move in the same turn. |
| Giga Impact |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Guard Split |
 |
 |
-- |
101 |
12 |
-- |
| The user adds its Defense stat to the target's Defense stat then splits the total in half for them to share. It does the same with each of their Sp. Def stats. |
| Hammer Arm |
 |
 |
100 |
90 |
12 |
-- |
| Lowers the user's Speed stat by 1 stage. |
| Heat Crash |
 |
 |
?? |
100 |
12 |
-- |
| The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Heavy Slam |
 |
 |
?? |
100 |
12 |
-- |
| The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| High Horsepower |
 |
 |
95 |
95 |
12 |
-- |
|
| Horn Drill |
 |
 |
?? |
30 |
8 |
-- |
| Knocks out the target. The accuracy of this move is fixed at 30%. |
| Hydro Pump |
 |
 |
110 |
80 |
8 |
-- |
|
| Hyper Beam |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Ice Beam |
 |
 |
90 |
100 |
12 |
10 |
| Has a 10% chance of freezing the target. |
| Ice Fang |
 |
 |
65 |
95 |
16 |
10 |
| Has a 10% chance of freezing the target and a 10% chance of making the target flinch. |
| Ice Punch |
 |
 |
75 |
100 |
16 |
10 |
| Has a 10% chance of freezing the target. |
| Icy Wind |
 |
 |
55 |
95 |
16 |
-- |
| Lowers targets' Speed stats by 1 stage. |
| Iron Defense |
 |
 |
-- |
101 |
16 |
-- |
| Boosts the user's Defense stat by 2 stages. |
| Iron Head |
 |
 |
80 |
100 |
16 |
20 |
| Has a 20% chance of making the target flinch. |
| Iron Tail |
 |
 |
100 |
75 |
16 |
30 |
| Has a 30% chance of lowering the target's Defense stat by 1 stage. |
| Mega Kick |
 |
 |
120 |
75 |
8 |
-- |
|
| Megahorn |
 |
 |
120 |
85 |
12 |
-- |
|
| Metal Burst |
 |
 |
?? |
100 |
12 |
-- |
| The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used. |
| Meteor Beam |
 |
 |
120 |
90 |
12 |
100 |
| The user gains the Charging status on the turn this move is used then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used. |
| Mud Shot |
 |
 |
55 |
95 |
16 |
-- |
| Lowers the target's Speed stat by 1 stage. |
| Mud-Slap |
 |
 |
20 |
100 |
12 |
-- |
| Lowers the target's accuracy by 1 stage. |
| Outrage |
 |
 |
120 |
100 |
12 |
-- |
| The user gains the Rampaging status. |
| Payback |
 |
 |
50 |
100 |
12 |
-- |
| This move's power is doubled if the user attacks after the target. |
| Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| Has a 30% chance of poisoning the target. |
| Protect |
 |
 |
-- |
101 |
8 |
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Rain Dance |
 |
 |
-- |
101 |
8 |
-- |
| Summons rain for 5 turns. |
| Rest |
 |
 |
-- |
101 |
8 |
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Reversal |
 |
 |
?? |
100 |
16 |
-- |
| The less HP the user has left the greater this move's power (ranging between 20 and 200). |
| Roar |
 |
 |
-- |
101 |
20 |
-- |
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Rock Blast |
 |
 |
25 |
90 |
12 |
-- |
| The user attacks 2 to 5 times in a row. |
| Rock Polish |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Speed stat by 2 stages. |
| Rock Slide |
 |
 |
75 |
90 |
12 |
30 |
| Has a 30% chance of making targets flinch. |
| Rock Tomb |
 |
 |
60 |
95 |
16 |
-- |
| Lowers the target's Speed stat by 1 stage. |
| Rock Wrecker |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Round |
 |
 |
60 |
100 |
16 |
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Sandstorm |
 |
 |
-- |
101 |
8 |
-- |
| Summons a sandstorm for 5 turns. |
| Scary Face |
 |
 |
-- |
100 |
12 |
-- |
| Lowers the target's Speed stat by 2 stages. |
| Scorching Sands |
 |
 |
70 |
100 |
12 |
30 |
| Has a 30% chance of burning the target. Cures the user and target of being frozen. |
| Shadow Claw |
 |
 |
70 |
100 |
16 |
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Sleep Talk |
 |
 |
-- |
101 |
12 |
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Smack Down |
 |
 |
50 |
100 |
16 |
-- |
| If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status. |
| Smart Strike |
 |
 |
70 |
101 |
12 |
-- |
| This move never misses. |
| Snore |
 |
 |
50 |
100 |
16 |
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Stealth Rock |
 |
 |
-- |
101 |
20 |
-- |
| Gives the opponent's side the Stealth Rock status. |
| Stomping Tantrum |
 |
 |
75 |
100 |
12 |
-- |
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. |
| Stone Edge |
 |
 |
100 |
80 |
8 |
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Substitute |
 |
 |
-- |
101 |
12 |
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
8 |
-- |
| Summons harsh sunlight for 5 turns. |
| Supercell Slam |
 |
 |
100 |
95 |
16 |
-- |
| If this move misses or fails the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Superpower |
 |
 |
120 |
100 |
8 |
-- |
| Lowers the user's Attack and Defense stats by 1 stage. |
| Surf |
 |
 |
90 |
100 |
16 |
-- |
| This move's power is doubled against targets that have the Submerged status. |
| Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Attack stat by 2 stages. |
| Temper Flare |
 |
 |
75 |
100 |
12 |
-- |
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. |
| Thief |
 |
 |
60 |
100 |
20 |
-- |
| If the user is not already holding an item it steals the target's held item. |
| Thunder |
 |
 |
110 |
70 |
12 |
30 |
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. |
| Thunder Fang |
 |
 |
65 |
95 |
16 |
10 |
| Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. |
| Thunder Punch |
 |
 |
75 |
100 |
16 |
10 |
| Has a 10% chance of paralyzing the target. |
| Thunderbolt |
 |
 |
90 |
100 |
16 |
10 |
| Has a 10% chance of paralyzing the target. |
| Uproar |
 |
 |
90 |
100 |
12 |
-- |
| The user gains the Uproar status. |