Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 5 |
HP + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Attack + 5 |
Sp. Attack + 5 |
0 |
5 |
1 |
Sp. Defense + 5 |
Sp. Defense + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Stomping Tantrum: Power 7 |
Stomping Tantrum: Power ? 7 |
2 |
24 |
1 |
Slash: Power 8 |
Slash: Power ? 8 |
2 |
24 |
1 |
Stomping Tantrum: Power 7 |
Stomping Tantrum: Power ? 7 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
3 |
36 |
1 |
Slash: Power 8 |
Slash: Power ? 8 |
2 |
24 |
1 |
Stomping Tantrum: Power 7 |
Stomping Tantrum: Power ? 7 |
2 |
24 |
2 |
Stomping Tantrum: Move Gauge Refresh 4 |
Move: Stomping Tantrum Has a good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
2 |
Slash: Power 8 |
Slash: Power ? 8 |
2 |
24 |
2 |
Stomping Tantrum: Defense Crush 4 |
Move: Stomping Tantrum Has a good chance of lowering the target's Defense when an attack against it is successful. |
7 |
84 |
3 |
Slash: Critical Strike 3 |
Move: Slash Powers up attacks if they become critical hits. |
7 |
84 |
3 |
Sand Shelter |
Protects the Pokémon from damage from a sandstorm. |
3 |
36 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
X Attack: MP Refresh 3 |
Move: X Attack Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Sand Screen |
Sp. Def increases 50% in a sandstorm. |
7 |
84 |
1 |
Sp. Def 10 |
Sp. Def 10 |
4 |
48 |
1 |
Soothing Sand 1 |
Restores the Pokémon's HP whenever it takes an action during a sandstorm. |
8 |
96 |
2 |
Speed 10 |
Speed 10 |
4 |
48 |
2 |
HP 50 |
HP 50 |
8 |
96 |
2 |
Build Up |
Ensures that the user's next attack will be a critical hit after using a sync move. |
8 |
96 |
3 |
Surging Sand 3 |
Powers up moves in a sandstorm. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Earthquake: Power 3 |
Earthquake: Power ? 3 |
4 |
48 |
1 |
Earthquake: Power 3 |
Earthquake: Power ? 3 |
4 |
48 |
1 |
Earthquake: Power 3 |
Earthquake: Power ? 3 |
4 |
48 |
2 |
Earthquake of Ancient Lore: Power 25 |
Earthquake of Ancient Lore: Power ? 25 |
5 |
60 |
2 |
Earthquake: Power 3 |
Earthquake: Power ? 3 |
4 |
48 |
2 |
Ramming Speed |
The more the user's Speed has been raised, the more it powers up moves. |
10 |
120 |
3 |
Earthquake: Move Gauge Refresh 4 |
Move: Earthquake Has a good chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
This Match Is Too Fun!: MP Refresh 3 |
Move: This Match Is Too Fun! Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
HP 20 |
HP 20 |
4 |
48 |
1 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
Earthquake of Ancient Lore: Power 25 |
Earthquake of Ancient Lore: Power ? 25 |
5 |
60 |
2 |
Sands of Time 2 |
Quickly charges the move gauge in a sandstorm. |
8 |
96 |
2 |
This Match Is Too Fun!: Propulsion 3 |
Move: This Match Is Too Fun! Has a moderately good chance of reducing the user's sync move countdown by one when the user's move is successful. |
10 |
120 |
3 |
Sharp Entry 1 |
Raises the user's critical-hit rate when the Pokémon enters a battle. |
10 |
120 |
3 |
Earthquake of Ancient Lore: Power 25 |
Earthquake of Ancient Lore: Power ? 25 |
5 |
60 |
3 |
Earthquake of Ancient Lore: Power 25 |
Earthquake of Ancient Lore: Power ? 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 5 |
HP + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Attack + 5 |
Sp. Attack + 5 |
0 |
5 |
1 |
Sp. Defense + 5 |
Sp. Defense + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
HP +10 |
HP +10 |
0 |
5 |
1 |
Sp. Atk +5 |
Sp. Atk +5 |
0 |
5 |
1 |
Defense +5 |
Defense +5 |
0 |
5 |
1 |
Sp. Atk +5 |
Sp. Atk +5 |
0 |
5 |
1 |
Sp. Def +5 |
Sp. Def +5 |
0 |
5 |
1 |
Speed +5 |
Speed +5 |
0 |
5 |
1 |
Sp. Atk +5 |
Sp. Atk +5 |
2 |
24 |
1 |
Clanging Scales: Power Up 2 |
Clanging Scales: Power Up 2 |
4 |
48 |
1 |
Defense +10 |
Defense +10 |
4 |
48 |
1 |
Defense +5 |
Defense +5 |
2 |
24 |
1 |
Clanging Scales: Power Up 2 |
Clanging Scales: Power Up 2 |
4 |
48 |
1 |
HP +20 |
HP +20 |
4 |
48 |
1 |
Clanging Scales: Power Up 2 |
Clanging Scales: Power Up 2 |
4 |
48 |
3 |
Clanging Scales: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
3 |
Speed +20 |
Speed +20 |
7 |
84 |
3 |
Clanging Scales: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
3 |
Clanging Scales: Unhindered |
When the Pokémon attacks, ignores damage-reducing effects on the opponent's field of play. |
7 |
84 |
3 |
Sp. Def +5 |
Sp. Def +5 |
2 |
24 |
1 |
Dragon Breath: Power Up 4 |
Dragon Breath: Power Up 4 |
3 |
36 |
1 |
HP +10 |
HP +10 |
2 |
24 |
1 |
HP +10 |
HP +10 |
2 |
24 |
1 |
Sand Shelter |
Protects the Pokémon from damage from a sandstorm. |
3 |
36 |
1 |
Sp. Atk +10 |
Sp. Atk +10 |
4 |
48 |
1 |
Dragon Breath: Power Up 4 |
Dragon Breath: Power Up 4 |
3 |
36 |
3 |
Dragon Breath: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
3 |
Dragon Breath: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
3 |
Dragon Breath: Furious Brawn |
The more the user's Attack has been raised, the more it powers up moves. |
10 |
120 |
3 |
High Five 1 |
Raises the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed after a sync move. |
10 |
120 |
3 |
Defense +5 |
Defense +5 |
2 |
24 |
1 |
Clanging Scales: Power Up 2 |
Clanging Scales: Power Up 2 |
4 |
48 |
1 |
Snow Shelter |
Protects the Pokémon from damage from a hailstorm. |
3 |
36 |
1 |
Clanging Scales: Power Up 2 |
Clanging Scales: Power Up 2 |
4 |
48 |
1 |
Sp. Def +5 |
Sp. Def +5 |
2 |
24 |
3 |
Static Shock 5 |
Powers up sync moves when the target is paralyzed. |
8 |
96 |
3 |
Last Dash 4 |
Once per battle, substantially raises the user's Speed when in a pinch. |
8 |
96 |
3 |
On the Ropes 5 |
Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. |
10 |
120 |
3 |
Eyes on the Prize!: MP Refresh 4 |
Has a good chance of restoring one MP of the move used if the move is successful. |
12 |
144 |
3 |
HP +10 |
HP +10 |
2 |
24 |
1 |
Dragon Breath: Power Up 4 |
Dragon Breath: Power Up 4 |
3 |
36 |
1 |
X Sp. Atk: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
HP +10 |
HP +10 |
2 |
24 |
1 |
Dragon Breath: Power Up 4 |
Dragon Breath: Power Up 4 |
3 |
36 |
3 |
X Sp. Atk: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
3 |
Dragon Breath: Hostile Environment 1 |
Raises the chance of inflicting status conditions with the additional effects of moves. |
8 |
96 |
3 |
Adrenaline 1 |
Reduces the sync move countdown by one when a sync move is used for the first time. |
10 |
120 |
3 |
Paralysis Synergy 2 |
Powers up moves when the target is paralyzed. |
10 |
120 |
3 |
Historymaker Clanging Scales: Power Up 25 |
Historymaker Clanging Scales: Power Up 25 |
5 |
60 |
3 |
Historymaker Clanging Scales: Power Up 25 |
Historymaker Clanging Scales: Power Up 25 |
5 |
60 |
3 |