AnchorsCyrus
Cyrus
Sygna Suit
Sygna Suit
Cyrus
Cyrus

Cyrus

Picture Name Role Base Rarity
Cyrus Artwork
Standard Outfit EX Outfit
Cyrus
RoleStrike
EX RoleSupport
☆☆☆☆☆

Obtaining Methods

Summon Location
EventsComplete New World Dilemma
EventsComplete New World Dilemma March 2021
EventsComplete New World Dilemma August 2021
Sync Pair ScoutingBlue EX Master Fair (August 30th 2026 - October 7th 2026) - 0.010%
Serena EX Master Fair (August 28th 2026 - October 7th 2026) - 0.010%
Carmine EX Fair Scout (July 31st 2026 - August 18th 2026) - 0.5%
Lyra EX Master Fair (June 2nd 2026 - July 6th 2026) - 0.010%
Ethan EX Master Fair (May 31st 2026 - July 6th 2026) - 0.010%
and more...

Pokédex Entry

Flavor Text
CyrusThe leader of the evil Team Galactic. Believing the human spirit to be incomplete, he's trying to create a new world. Calm and logical, he's highly trusted by his subordinates.
Cyrus
Sygna Suit
Cyrus dons a sygna suit to forge a deeper connection with Darkrai, thus strengthening its nightmarish powers. He still aims to create a complete world that embodies his ideals.
Mindscape
Cyrus Mindscape

Cyrus's Pokémon

Cyrus & Palkia

Picture Name Focal Move Type Weakness
Palkia Image
English: Palkia
Japan: Palkia
パルキア
French: Palkia
German: Palkia
Korean: 펄기아
Dragon-type Fairy-type
Passive Skills
Critical Strike 9: Powers up the user's attacks when they become critical hits.

Guaranteed Cookie Skill
Piercing Gaze: Moves never miss.
Theme Skills
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks
Sinnoh: Raises allies's Attack and Sp. Atk by 2
Villain: Raises allies's Attack and Sp. Atk by 2
Gadgeteer: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Rare + 2
Soothing -1
Wistful -1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
838 353 176 366 176 254
5 Star Max Potential Stats
938 393 216 406 216 294
5 Star Max Potential EX Role Stats
998 393 256 406 256 294


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Spacial Rend Dragon-typeSpecial Category Move 85-102 95 3 (Gauge) Opponent
Critical hits land more easily.
Water Pulse Water-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent
Has a small chance of leaving the target confused
New World Order!  Other Category Move   2 (Max Uses) Self
Drastically raises the user's Sp. Atk and Speed. The user takes damage equal to 25% of its remaining HP.
Hydro Pump Water-typeSpecial Category Move 125-150 80 3 (Gauge) Opponent
No additional effect


Sync Moves
NameTypeCategoryMax PowerTarget
Emotional Void Spacial Rend Dragon-typeSpecial Category Move 200-240 Opponent
Critical hits land more easily.
EX Sync Effect: Move targets all Opponents
EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 1
Sp. Atk + 5 Sp. Atk + 5 0 1
Defense + 5 Defense + 5 0 1
Sp. Atk + 5 Sp. Atk + 5 0 1
Sp. Def + 5 Sp. Def + 5 0 1
Speed + 5 Speed + 5 0 1
Speed + 5 Speed + 5 2 1
Sp. Atk + 5 Sp. Atk + 5 2 1
Defense + 5 Defense + 5 2 1
Sp. Def + 5 Sp. Def + 5 2 1
Spacial Rend: Power Up 3 Spacial Rend: Power Up 3 4 1
Spacial Rend: Power Up 3 Spacial Rend: Power Up 3 4 1
Spacial Rend: Power Up 3 Spacial Rend: Power Up 3 4 2
Spacial Rend: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 2
Spacial Rend: Accuracy Up 5 Spacial Rend: Accuracy Up 5 5 2
Spacial Rend: Power Up 3 Spacial Rend: Power Up 3 4 3
Critastrophe 2 Powers up sync moves if they become critical hits. 10 3
Speed + 5 Speed + 5 2 1
HP + 10 HP + 10 4 1
Water Pulse: Power Up 4 Water Pulse: Power Up 4 4 1
HP + 10 HP + 10 4 1
Water Pulse: Power Up 4 Water Pulse: Power Up 4 4 1
Water Pulse: Power Up 4 Water Pulse: Power Up 4 4 1
Water Pulse: Power Up 4 Water Pulse: Power Up 4 4 2
Water Pulse: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 2
Water Pulse: Confusion Synergy 3 Powers up moves when the target is confused. 8 2
Critical Focus 2 Raises the Pokémon's critical-hit rate when it lands a critical hit. 10 3
Water Pulse: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 8 3
Speed + 5 Speed + 5 2 1
Sp. Atk + 5 Sp. Atk + 5 2 1
New World Order!: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 1
Sp. Def + 5 Sp. Def + 5 2 1
Steady Aim Critical-hit rate cannot be lowered. 5 2
HP + 20 HP + 20 4 2
Water Pulse: Power Up 4 Water Pulse: Power Up 4 4 2
Hydro Pump: Ramming Speed The more the user's Speed has been raised, the more it powers up moves. 8 3
Healthy Healing Makes the user gradually heal itself if its HP is full when it enters a battle. 10 3
Speed + 5 Speed + 5 2 1
Hydro Pump: Accuracy Up 5 Hydro Pump: Accuracy Up 5 5 1
Hydro Pump: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 1
Hydro Pump: Power Up 3 Hydro Pump: Power Up 3 4 1
Hydro Pump: Power Up 3 Hydro Pump: Power Up 3 4 2
Hydro Pump: Power Up 3 Hydro Pump: Power Up 3 4 2
Hydro Pump: Accuracy Up 10 Hydro Pump: Accuracy Up 10 10 2
Refreshing Rain 1 Restores the Pokémon's HP whenever it takes an action when the weather is rainy. 8 3
Hydro Pump: Power Up 3 Hydro Pump: Power Up 3 4 3
Emotional Void Spacial Rend: Power Up 25 Emotional Void Spacial Rend: Power Up 25 5 3
Emotional Void Spacial Rend: Power Up 25 Emotional Void Spacial Rend: Power Up 25 5 3
Sp. Atk 20 Sp. Atk 20 0 5 1
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 3 36 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 5 60 3
Speed 20 Speed 20 0 5 1
Critastrophe 2 Powers up the user's sync moves when they become critical hits. 3 36 2
Spacial Rend: Ramming Speed Move: Spacial Rend The more the user's Speed is raised, the more it powers up the user's moves. 5 60 3

Cyrus Sygna Suit

Picture Name Role Base Rarity
Cyrus Artwork
Standard Outfit EX Outfit
Cyrus
RoleTech
EX RoleField
☆☆☆☆☆

 

Mindscape
Cyrus Sygna Suit Mindscape


Cyrus & Darkrai

Picture Name Focal Move Type Weakness
Darkrai Image
English: Darkrai
Japan: Darkrai
ダークライ
French: Darkrai
German: Darkrai
Korean: 다크라이
Dark-type Fairy-type
Passive Skills
Sync Snooze: Puts all opposing sync pairs to sleep after using the user's sync move.
Bad Break 9: Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Shared Nightmare: Deals additional damage to all opposing sync pairs that are asleep when the user's Pokémon uses a move (Type: Dark, Category: Special). This additional damage is not affected by some status changes.
Dark, Slumbering World (Superawakened): Reduces the user's sync move countdown by one when it uses Dark Wish. Powers up the moves of all allied sync pairs when attacking a target that is asleep. Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

Tower Cookie 2 Skill
: Turns the field of play's zone into a Dark Zone the first time the user enters a battle each battle. (A Dark Zone powers up Dark-type attacks.) Increases the user's Special Moves ↑ Next effect by one rank when its Pokémon uses a status move.
Theme Skills
Dark Tech: Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12
Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Villain: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
820 296 219 592 219 490
5 Star Max Potential Stats
920 336 259 632 259 530
5 Star Max Potential EX Role Stats
980 336 279 632 279 570
5 Star Max Potential EX Role & Superawakened Stats
1078 369 306 695 306 627


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Dark Void Dark-typeOther Category Move   80 2 (Gauge) All opponents
Puts the target to sleep.
Dark Wish  Other Category Move   2 (Gauge)
2 (Max Uses)
Field
Changes a zone to a Dark Zone. (A Dark Zone powers up Dark-type attacks.)
Dark Pulse Dark-typeSpecial Category Move 95-114 100 3 (Gauge) Opponent
Has a small chance of making the target flinch
Perpetual Nightmare!  Other Category Move   2 (Max Uses) Self
Raises the user's Sp. Atk by 2 stat ranks. Raises the user's accuracy and critical-hit rate by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Perfect World Dark Pulse Dark-typeSpecial Category Move 200-240 Opponent
This move's power increases when the zone is Dark Zone.
EX Sync Effect: Power * 1.5
EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Dark Pulse: Power 3 Dark Pulse: Power Up 3 3 36 1
Dark Pulse: Power 3 Dark Pulse: Power Up 3 3 36 2
Defense 5 Defense 5 2 24 1
Dark Void: Fast-Track 4 Move: Dark Void Has a chance (50%) of raising the user's Speed by one stat rank after its Pokémon uses a move. 7 84 2
Super Preparation 1 Has a chance (20%) of applying the Supereffective Up Next effect to the user when its move is successful. 10 120 3
Dark Void: Move Gauge Refresh 4 Move: Dark Void Has a chance (50%) of charging the user's move gauge by one when a move is successful. 8 96 2
Good Night-mare 5 Powers up the user's moves when the target is asleep. 10 120 3
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Dark Wish: Move Gauge Refresh 2 Move: Dark Wish Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 1
Pinpoint Entry 1 Raises the user's accuracy by 1 stat rank when it enters a battle. 7 84 2
HP 10 HP 10 2 24 1
Sp. Atk 20 Sp. Atk 20 7 84 2
Umbral Acceleration 2 Quickly charges the move gauge when the zone is Dark Zone. 10 120 2
Dark Wish: MP Refresh 2 Move: Dark Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Umbral Power 3 Powers up the user's moves when the zone is Dark Zone. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Dark Pulse: Power 3 Dark Pulse: Power Up 3 3 36 1
Dark Pulse: Power 3 Dark Pulse: Power Up 3 3 36 1
Dark Pulse: Aggravation 1 Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 7 84 2
Dark Pulse: Move Gauge Refresh 3 Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Dark Pulse: Good Night-mare 5 Move: Dark Pulse Powers up the user's moves when the target is asleep. 10 120 3
Dark Pulse: Power 3 Dark Pulse: Power Up 3 3 36 2
Dark Pulse: Critical Strike 2 Move: Dark Pulse Powers up the user's attacks when they become critical hits. 10 120 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Wide Awake Prevents the user from falling asleep. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 10 Speed 10 4 48 1
Grand Entry 2 Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. 10 120 2
Perpetual Nightmare!: MP Refresh 2 Move: Perpetual Nightmare! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Acuity Accuracy cannot be lowered. 7 84 2
Power Play The more the target's stats are lowered, the more it powers up the user's sync move. 10 120 3
Bad Break 1 Has a chance (20%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 10 120 3
Perfect World Dark Pulse: Power 25 Perfect World Dark Pulse: Power Up 25 5 60 3
Perfect World Dark Pulse: Power 25 Perfect World Dark Pulse: Power Up 25 5 60 3
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 4
Use Status P-Move: Special Boost ↑1 9 Increases the user's Special Moves ↑ Next effect by one rank when its Pokémon uses a status move. 10 120 5
Umbral Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. 7 84 2
Debut: Team Sleep Puts all opposing sync pairs to sleep the first time the user enters a battle each battle. 10 120 4
Dark Zone Extension 3 Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. 10 120 5

Cyrus

Picture Name Role Base Rarity
Cyrus Artwork Cyrus
RoleField
EX RoleSupport
☆☆☆☆☆

 

Mindscape
Cyrus  Mindscape


Cyrus & Weavile

Picture Name Focal Move Type Weakness
Weavile Image
English: Weavile
Japan: Manyula
マニューラ
French: Dimoret
German: Snibunna
Korean: 포푸니라
Ice-type Fighting-type
Passive Skills
Cool and Clever Judgment: The user's moves never miss. Applies the Free Move Next effect to the user when its attack move is successful while the zone is an Ice Zone. Increases the user's Physical Moves ↑ Next effect by two ranks when its attack move is successful while the zone is an Ice Zone.
Ally Sets WTZ: Team Physical Boost ↑1 9: Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.
User Sets Ice Zone: Sinnoh C (Phys) on Field: Applies Sinnoh Circle (Physical) to the allied field of play when the user turns the field of play's zone into an Ice Zone.
Theme Skills
Ice Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Sinnoh: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Villain: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Gadgeteer: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
 


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
832 592 253 500 251 461
5 Star Max Potential Stats
932 632 293 540 291 501
5 Star Max Potential EX Role Stats
992 632 333 540 331 501


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Icicle Crash Ice-typePhysical Category Move 105-126 90 3 (Gauge) Opponent
Has a moderate chance of making the target flinch
Ice Wish  Other Category Move   2 (Gauge)
2 (Max Uses)
Field
Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.)
Frigid Storm Ice Punch Ice-typePhysical Category Move 400-480 100 3 (Gauge)
1 (Max Uses)
All opponents
Activation Condition: When the user's Attack is raised.
Deactivation Condition: When the user's Attack is not raised. Leaves the target frozen. The power of this move is not lowered even if there are multiple targets. Turns the field of play's zone into an Ice Zone the first time this attack move is successful each battle. (An Ice Zone powers up Ice-type attacks.)
We're All Incomplete!  Other Category Move   1 (Max Uses) An ally
Reduces an ally's sync move countdown by one. Raises an ally's Attack by four stat ranks. Raises an ally's critical-hit rate by three stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Rid of Incomplete Spirit Ice Impact Ice-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Icicle Crash: Power 3 Icicle Crash: Power ↑ 3 3 36 1
Icicle Crash: Power 3 Icicle Crash: Power ↑ 3 3 36 1
Attack 10 Attack 10 4 48 2
Icicle Crash: Move Gauge Refresh 3 Move: Icicle Crash Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
Icicle Crash: Power 3 Icicle Crash: Power ↑ 3 3 36 2
Head Start 1 Reduces the user's sync move countdown by one the first time it enters a battle each battle. 10 120 3
Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Speed 5 Speed 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Attack 5 Attack 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Frigid Storm Ice Punch: Power 2 Frigid Storm Ice Punch: Power ↑ 2 3 36 1
Frigid Storm Ice Punch: Power 2 Frigid Storm Ice Punch: Power ↑ 2 3 36 1
Ice Zone: MG → 2 Quickly charges the move gauge when the zone is an Ice Zone. 8 96 2
Ice Zone: Attack Move DR 2 Reduces damage when the user is hit by an attack move while the zone is an Ice Zone. 8 96 2
We're All Incomplete: MP Refresh 2 Move: We're All Incomplete Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Ice Zone: Moves ↑ 3 Powers up the user's moves when the zone is an Ice Zone. 10 120 3
We're All Incomplete: Move on Ally: Physical Boost ↑2 9 Move: We're All Incomplete When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by two ranks. 10 120 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Snow Shelter Protects the user from damage from a hailstorm. 5 60 1
Frigid Storm Ice Punch: Power 2 Frigid Storm Ice Punch: Power ↑ 2 3 36 1
Frigid Storm Ice Punch: Power 2 Frigid Storm Ice Punch: Power ↑ 2 3 36 1
Frigid Storm Ice Punch: Power 2 Frigid Storm Ice Punch: Power ↑ 2 3 36 2
Frigid Storm Ice Punch: Move Gauge Refresh 3 Move: Frigid Storm Ice Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Ice Zone Extension 3 Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field. 8 96 3
Sinnoh C (Phys) Extension 3 Extends the duration of Sinnoh Circle (Physical) when Sinnoh Circle (Physical) is applied to the allied field of play. 8 96 3
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Icicle Crash: Power 3 Icicle Crash: Power ↑ 3 3 36 1
Icicle Crash: Power 3 Icicle Crash: Power ↑ 3 3 36 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Ice Wish: Move Gauge Refresh 4 Move: Ice Wish Has a chance (50%) of charging the user's move gauge by one when its move is successful. 7 84 2
Ice Zone: HP Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the zone is an Ice Zone. 8 96 2
1st S-Move: Restore B-Move MP 1 Restores one MP of the user's buddy move the first time its sync move is used each battle. 10 120 3
Ice Zone: S-Moves ↑ 9 Powers up the user's sync move when the zone is an Ice Zone. 10 120 3
Rid of Incomplete Spirit Ice Impact: Power 25 Rid of Incomplete Spirit Ice Impact: Power ↑ 25 5 60 3
Rid of Incomplete Spirit Ice Impact: Power 25 Rid of Incomplete Spirit Ice Impact: Power ↑ 25 5 60 3