| Anchors | Cyrus | Sygna Suit | Cyrus |
Cyrus | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Cyrus |
|
☆☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Events | Complete New World Dilemma |
| Events | Complete New World Dilemma March 2021 |
| Events | Complete New World Dilemma August 2021 |
| Sync Pair Scouting | Blue EX Master Fair (August 30th 2026 - October 7th 2026) - 0.010% Serena EX Master Fair (August 28th 2026 - October 7th 2026) - 0.010% Carmine EX Fair Scout (July 31st 2026 - August 18th 2026) - 0.5% Lyra EX Master Fair (June 2nd 2026 - July 6th 2026) - 0.010% Ethan EX Master Fair (May 31st 2026 - July 6th 2026) - 0.010% and more... |
Pokédex Entry
| Flavor Text | |
| Cyrus | The leader of the evil Team Galactic. Believing the human spirit to be incomplete, he's trying to create a new world. Calm and logical, he's highly trusted by his subordinates. |
| Cyrus Sygna Suit | Cyrus dons a sygna suit to forge a deeper connection with Darkrai, thus strengthening its nightmarish powers. He still aims to create a complete world that embodies his ideals. |
| Mindscape |
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Cyrus's Pokémon
Cyrus & Palkia | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Critical Strike 9: Powers up the user's attacks when they become critical hits. Guaranteed Cookie Skill Piercing Gaze: Moves never miss. | |||||||||||||
| Theme Skills | |||||||||||||
| Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Gadgeteer: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Soothing -1 Wistful -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 838 | 353 | 176 | 366 | 176 | 254 |
| 5 Star Max Potential Stats | |||||
| 938 | 393 | 216 | 406 | 216 | 294 |
| 5 Star Max Potential EX Role Stats | |||||
| 998 | 393 | 256 | 406 | 256 | 294 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 1 | |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 1 | |
| Defense + 5 | Defense + 5 | 0 | 1 | |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 1 | |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 1 | |
| Speed + 5 | Speed + 5 | 0 | 1 | |
| Speed + 5 | Speed + 5 | 2 | 1 | |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 1 | |
| Defense + 5 | Defense + 5 | 2 | 1 | |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 1 | |
| Spacial Rend: Power Up 3 | Spacial Rend: Power Up 3 | 4 | 1 | |
| Spacial Rend: Power Up 3 | Spacial Rend: Power Up 3 | 4 | 1 | |
| Spacial Rend: Power Up 3 | Spacial Rend: Power Up 3 | 4 | 2 | |
| Spacial Rend: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 2 | |
| Spacial Rend: Accuracy Up 5 | Spacial Rend: Accuracy Up 5 | 5 | 2 | |
| Spacial Rend: Power Up 3 | Spacial Rend: Power Up 3 | 4 | 3 | |
| Critastrophe 2 | Powers up sync moves if they become critical hits. | 10 | 3 | |
| Speed + 5 | Speed + 5 | 2 | 1 | |
| HP + 10 | HP + 10 | 4 | 1 | |
| Water Pulse: Power Up 4 | Water Pulse: Power Up 4 | 4 | 1 | |
| HP + 10 | HP + 10 | 4 | 1 | |
| Water Pulse: Power Up 4 | Water Pulse: Power Up 4 | 4 | 1 | |
| Water Pulse: Power Up 4 | Water Pulse: Power Up 4 | 4 | 1 | |
| Water Pulse: Power Up 4 | Water Pulse: Power Up 4 | 4 | 2 | |
| Water Pulse: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 2 | |
| Water Pulse: Confusion Synergy 3 | Powers up moves when the target is confused. | 8 | 2 | |
| Critical Focus 2 | Raises the Pokémon's critical-hit rate when it lands a critical hit. | 10 | 3 | |
| Water Pulse: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 3 | |
| Speed + 5 | Speed + 5 | 2 | 1 | |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 1 | |
| New World Order!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 1 | |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 1 | |
| Steady Aim | Critical-hit rate cannot be lowered. | 5 | 2 | |
| HP + 20 | HP + 20 | 4 | 2 | |
| Water Pulse: Power Up 4 | Water Pulse: Power Up 4 | 4 | 2 | |
| Hydro Pump: Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 8 | 3 | |
| Healthy Healing | Makes the user gradually heal itself if its HP is full when it enters a battle. | 10 | 3 | |
| Speed + 5 | Speed + 5 | 2 | 1 | |
| Hydro Pump: Accuracy Up 5 | Hydro Pump: Accuracy Up 5 | 5 | 1 | |
| Hydro Pump: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 1 | |
| Hydro Pump: Power Up 3 | Hydro Pump: Power Up 3 | 4 | 1 | |
| Hydro Pump: Power Up 3 | Hydro Pump: Power Up 3 | 4 | 2 | |
| Hydro Pump: Power Up 3 | Hydro Pump: Power Up 3 | 4 | 2 | |
| Hydro Pump: Accuracy Up 10 | Hydro Pump: Accuracy Up 10 | 10 | 2 | |
| Refreshing Rain 1 | Restores the Pokémon's HP whenever it takes an action when the weather is rainy. | 8 | 3 | |
| Hydro Pump: Power Up 3 | Hydro Pump: Power Up 3 | 4 | 3 | |
| Emotional Void Spacial Rend: Power Up 25 | Emotional Void Spacial Rend: Power Up 25 | 5 | 3 | |
| Emotional Void Spacial Rend: Power Up 25 | Emotional Void Spacial Rend: Power Up 25 | 5 | 3 | |
| Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
| Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 3 | 36 | 2 |
| First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 5 | 60 | 3 |
| Speed 20 | Speed 20 | 0 | 5 | 1 |
| Critastrophe 2 | Powers up the user's sync moves when they become critical hits. | 3 | 36 | 2 |
| Spacial Rend: Ramming Speed | Move: Spacial Rend The more the user's Speed is raised, the more it powers up the user's moves. | 5 | 60 | 3 |
Cyrus Sygna Suit | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Cyrus |
|
☆☆☆☆☆ |
| Mindscape |
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Cyrus & Darkrai | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Sync Snooze: Puts all opposing sync pairs to sleep after using the user's sync move. Bad Break 9: Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Shared Nightmare: Deals additional damage to all opposing sync pairs that are asleep when the user's Pokémon uses a move (Type: Dark, Category: Special). This additional damage is not affected by some status changes. Dark, Slumbering World (Superawakened): Reduces the user's sync move countdown by one when it uses Dark Wish. Powers up the moves of all allied sync pairs when attacking a target that is asleep. Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Tower Cookie 2 Skill : Turns the field of play's zone into a Dark Zone the first time the user enters a battle each battle. (A Dark Zone powers up Dark-type attacks.) Increases the user's Special Moves ↑ Next effect by one rank when its Pokémon uses a status move. | |||||||||||||
| Theme Skills | |||||||||||||
| Dark Tech: Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Villain: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 820 | 296 | 219 | 592 | 219 | 490 |
| 5 Star Max Potential Stats | |||||
| 920 | 336 | 259 | 632 | 259 | 530 |
| 5 Star Max Potential EX Role Stats | |||||
| 980 | 336 | 279 | 632 | 279 | 570 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1078 | 369 | 306 | 695 | 306 | 627 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Dark Pulse: Power 3 | Dark Pulse: Power Up 3 | 3 | 36 | 1 |
| Dark Pulse: Power 3 | Dark Pulse: Power Up 3 | 3 | 36 | 2 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Dark Void: Fast-Track 4 | Move: Dark Void Has a chance (50%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | 7 | 84 | 2 |
| Super Preparation 1 | Has a chance (20%) of applying the Supereffective Up Next effect to the user when its move is successful. | 10 | 120 | 3 |
| Dark Void: Move Gauge Refresh 4 | Move: Dark Void Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 8 | 96 | 2 |
| Good Night-mare 5 | Powers up the user's moves when the target is asleep. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Dark Wish: Move Gauge Refresh 2 | Move: Dark Wish Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Pinpoint Entry 1 | Raises the user's accuracy by 1 stat rank when it enters a battle. | 7 | 84 | 2 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 2 |
| Umbral Acceleration 2 | Quickly charges the move gauge when the zone is Dark Zone. | 10 | 120 | 2 |
| Dark Wish: MP Refresh 2 | Move: Dark Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Umbral Power 3 | Powers up the user's moves when the zone is Dark Zone. | 10 | 120 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Dark Pulse: Power 3 | Dark Pulse: Power Up 3 | 3 | 36 | 1 |
| Dark Pulse: Power 3 | Dark Pulse: Power Up 3 | 3 | 36 | 1 |
| Dark Pulse: Aggravation 1 | Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 7 | 84 | 2 |
| Dark Pulse: Move Gauge Refresh 3 | Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Dark Pulse: Good Night-mare 5 | Move: Dark Pulse Powers up the user's moves when the target is asleep. | 10 | 120 | 3 |
| Dark Pulse: Power 3 | Dark Pulse: Power Up 3 | 3 | 36 | 2 |
| Dark Pulse: Critical Strike 2 | Move: Dark Pulse Powers up the user's attacks when they become critical hits. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Wide Awake | Prevents the user from falling asleep. | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 10 | Speed 10 | 4 | 48 | 1 |
| Grand Entry 2 | Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. | 10 | 120 | 2 |
| Perpetual Nightmare!: MP Refresh 2 | Move: Perpetual Nightmare! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Acuity | Accuracy cannot be lowered. | 7 | 84 | 2 |
| Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Bad Break 1 | Has a chance (20%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
| Perfect World Dark Pulse: Power 25 | Perfect World Dark Pulse: Power Up 25 | 5 | 60 | 3 |
| Perfect World Dark Pulse: Power 25 | Perfect World Dark Pulse: Power Up 25 | 5 | 60 | 3 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 4 |
| Use Status P-Move: Special Boost ↑1 9 | Increases the user's Special Moves ↑ Next effect by one rank when its Pokémon uses a status move. | 10 | 120 | 5 |
| Umbral Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | 7 | 84 | 2 |
| Debut: Team Sleep | Puts all opposing sync pairs to sleep the first time the user enters a battle each battle. | 10 | 120 | 4 |
| Dark Zone Extension 3 | Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. | 10 | 120 | 5 |
Cyrus | |||||||
| Picture | Name | Role | Base Rarity | ||||
|
Cyrus |
|
☆☆☆☆☆ |
| Mindscape |
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Cyrus & Weavile | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Cool and Clever Judgment: The user's moves never miss. Applies the Free Move Next effect to the user when its attack move is successful while the zone is an Ice Zone. Increases the user's Physical Moves ↑ Next effect by two ranks when its attack move is successful while the zone is an Ice Zone. Ally Sets WTZ: Team Physical Boost ↑1 9: Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect. User Sets Ice Zone: Sinnoh C (Phys) on Field: Applies Sinnoh Circle (Physical) to the allied field of play when the user turns the field of play's zone into an Ice Zone. | |||||||||||||
| Theme Skills | |||||||||||||
| Ice Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Sinnoh: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Villain: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Gadgeteer: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 832 | 592 | 253 | 500 | 251 | 461 |
| 5 Star Max Potential Stats | |||||
| 932 | 632 | 293 | 540 | 291 | 501 |
| 5 Star Max Potential EX Role Stats | |||||
| 992 | 632 | 333 | 540 | 331 | 501 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Icicle Crash: Power 3 | Icicle Crash: Power ↑ 3 | 3 | 36 | 1 |
| Icicle Crash: Power 3 | Icicle Crash: Power ↑ 3 | 3 | 36 | 1 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| Icicle Crash: Move Gauge Refresh 3 | Move: Icicle Crash Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Icicle Crash: Power 3 | Icicle Crash: Power ↑ 3 | 3 | 36 | 2 |
| Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
| Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Frigid Storm Ice Punch: Power 2 | Frigid Storm Ice Punch: Power ↑ 2 | 3 | 36 | 1 |
| Frigid Storm Ice Punch: Power 2 | Frigid Storm Ice Punch: Power ↑ 2 | 3 | 36 | 1 |
| Ice Zone: MG → 2 | Quickly charges the move gauge when the zone is an Ice Zone. | 8 | 96 | 2 |
| Ice Zone: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while the zone is an Ice Zone. | 8 | 96 | 2 |
| We're All Incomplete: MP Refresh 2 | Move: We're All Incomplete Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Ice Zone: Moves ↑ 3 | Powers up the user's moves when the zone is an Ice Zone. | 10 | 120 | 3 |
| We're All Incomplete: Move on Ally: Physical Boost ↑2 9 | Move: We're All Incomplete When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by two ranks. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
| Frigid Storm Ice Punch: Power 2 | Frigid Storm Ice Punch: Power ↑ 2 | 3 | 36 | 1 |
| Frigid Storm Ice Punch: Power 2 | Frigid Storm Ice Punch: Power ↑ 2 | 3 | 36 | 1 |
| Frigid Storm Ice Punch: Power 2 | Frigid Storm Ice Punch: Power ↑ 2 | 3 | 36 | 2 |
| Frigid Storm Ice Punch: Move Gauge Refresh 3 | Move: Frigid Storm Ice Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Ice Zone Extension 3 | Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field. | 8 | 96 | 3 |
| Sinnoh C (Phys) Extension 3 | Extends the duration of Sinnoh Circle (Physical) when Sinnoh Circle (Physical) is applied to the allied field of play. | 8 | 96 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Icicle Crash: Power 3 | Icicle Crash: Power ↑ 3 | 3 | 36 | 1 |
| Icicle Crash: Power 3 | Icicle Crash: Power ↑ 3 | 3 | 36 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Ice Wish: Move Gauge Refresh 4 | Move: Ice Wish Has a chance (50%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Ice Zone: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is an Ice Zone. | 8 | 96 | 2 |
| 1st S-Move: Restore B-Move MP 1 | Restores one MP of the user's buddy move the first time its sync move is used each battle. | 10 | 120 | 3 |
| Ice Zone: S-Moves ↑ 9 | Powers up the user's sync move when the zone is an Ice Zone. | 10 | 120 | 3 |
| Rid of Incomplete Spirit Ice Impact: Power 25 | Rid of Incomplete Spirit Ice Impact: Power ↑ 25 | 5 | 60 | 3 |
| Rid of Incomplete Spirit Ice Impact: Power 25 | Rid of Incomplete Spirit Ice Impact: Power ↑ 25 | 5 | 60 | 3 |
















