Anchors | Cyrus | Sygna Suit |
Cyrus | |||
Picture | Name | Role | Base Rarity |
|
Cyrus | Strike | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Events | Complete New World Dilemma |
Events | Complete New World Dilemma March 2021 |
Events | Complete New World Dilemma August 2021 |
Sync Pair Scouting | 5 Star Select Poke Fair Scout x15 (B) (September 3rd 2024 - September 30th 2024) - 0.101% Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% Double Feature Poke Fair Scout (July 5th 2024 - July 21st 2024) - 1.5% Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022% Red Mix Scout (November 1st 2023 - May 1st 2024) - 0.025% and more... |
Pokédex Entry
Flavor Text | |
Cyrus | The leader of the evil Team Galactic. Believing the human spirit to be incomplete, he's trying to create a new world. Calm and logical, he's highly trusted by his subordinates. |
Cyrus Sygna Suit | Cyrus dons a sygna suit to forge a deeper connection with Darkrai, thus strengthening its nightmarish powers. He still aims to create a complete world that embodies his ideals. |
Mindscape |
Cyrus's Pokémon
Cyrus & Palkia | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Critical Strike 9: Powers up the user's attacks when they become critical hits. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Gadgeteer: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -1 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
708 | 293 | 146 | 306 | 146 | 214 |
5 Star Max Potential Stats | |||||
808 | 333 | 186 | 346 | 186 | 254 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Emotional Void Spacial Rend | 200-240 | Opponent | ||||
Critical hits land more easily. | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 1 | |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 1 | |
Defense + 5 | Defense + 5 | 0 | 1 | |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 1 | |
Sp. Def + 5 | Sp. Def + 5 | 0 | 1 | |
Speed + 5 | Speed + 5 | 0 | 1 | |
Speed + 5 | Speed + 5 | 2 | 1 | |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 1 | |
Defense + 5 | Defense + 5 | 2 | 1 | |
Sp. Def + 5 | Sp. Def + 5 | 2 | 1 | |
Spacial Rend: Power Up 3 | Spacial Rend: Power Up 3 | 4 | 1 | |
Spacial Rend: Power Up 3 | Spacial Rend: Power Up 3 | 4 | 1 | |
Spacial Rend: Power Up 3 | Spacial Rend: Power Up 3 | 4 | 2 | |
Spacial Rend: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 2 | |
Spacial Rend: Accuracy Up 5 | Spacial Rend: Accuracy Up 5 | 5 | 2 | |
Spacial Rend: Power Up 3 | Spacial Rend: Power Up 3 | 4 | 3 | |
Critastrophe 2 | Powers up sync moves if they become critical hits. | 10 | 3 | |
Speed + 5 | Speed + 5 | 2 | 1 | |
HP + 10 | HP + 10 | 4 | 1 | |
Water Pulse: Power Up 4 | Water Pulse: Power Up 4 | 4 | 1 | |
HP + 10 | HP + 10 | 4 | 1 | |
Water Pulse: Power Up 4 | Water Pulse: Power Up 4 | 4 | 1 | |
Water Pulse: Power Up 4 | Water Pulse: Power Up 4 | 4 | 1 | |
Water Pulse: Power Up 4 | Water Pulse: Power Up 4 | 4 | 2 | |
Water Pulse: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 2 | |
Water Pulse: Confusion Synergy 3 | Powers up moves when the target is confused. | 8 | 2 | |
Critical Focus 2 | Raises the Pokémon's critical-hit rate when it lands a critical hit. | 10 | 3 | |
Water Pulse: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 3 | |
Speed + 5 | Speed + 5 | 2 | 1 | |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 1 | |
New World Order!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 1 | |
Sp. Def + 5 | Sp. Def + 5 | 2 | 1 | |
Steady Aim | Critical-hit rate cannot be lowered. | 5 | 2 | |
HP + 20 | HP + 20 | 4 | 2 | |
Water Pulse: Power Up 4 | Water Pulse: Power Up 4 | 4 | 2 | |
Hydro Pump: Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 8 | 3 | |
Healthy Healing | Makes the user gradually heal itself if its HP is full when it enters a battle. | 10 | 3 | |
Speed + 5 | Speed + 5 | 2 | 1 | |
Hydro Pump: Accuracy Up 5 | Hydro Pump: Accuracy Up 5 | 5 | 1 | |
Hydro Pump: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 1 | |
Hydro Pump: Power Up 3 | Hydro Pump: Power Up 3 | 4 | 1 | |
Hydro Pump: Power Up 3 | Hydro Pump: Power Up 3 | 4 | 2 | |
Hydro Pump: Power Up 3 | Hydro Pump: Power Up 3 | 4 | 2 | |
Hydro Pump: Accuracy Up 10 | Hydro Pump: Accuracy Up 10 | 10 | 2 | |
Refreshing Rain 1 | Restores the Pokémon's HP whenever it takes an action when the weather is rainy. | 8 | 3 | |
Hydro Pump: Power Up 3 | Hydro Pump: Power Up 3 | 4 | 3 | |
Emotional Void Spacial Rend: Power Up 25 | Emotional Void Spacial Rend: Power Up 25 | 5 | 3 | |
Emotional Void Spacial Rend: Power Up 25 | Emotional Void Spacial Rend: Power Up 25 | 5 | 3 | |
Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 3 | 36 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 5 | 60 | 3 |
Speed 20 | Speed 20 | 0 | 5 | 1 |
Critastrophe 2 | Powers up the user's sync moves when they become critical hits. | 3 | 36 | 2 |
Spacial Rend: Ramming Speed | Move: Spacial Rend The more the user's Speed is raised, the more it powers up the user's moves. | 5 | 60 | 3 |
Cyrus Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Cyrus |
|
☆☆☆☆☆ |
Mindscape |
Cyrus & Darkrai | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sync Snooze: Puts all opposing sync pairs to sleep after using the user's sync move. Bad Break 9: Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Shared Nightmare: Deals additional damage to all opposing sync pairs that are asleep when the user's Pokémon uses a move (Type: Dark, Category: Special). This additional damage is not affected by some status changes. Dark, Slumbering World (Superawakened): Reduces the user's sync move countdown by one when it uses Dark Wish. Powers up the moves of all allied sync pairs when attacking a target that is asleep. Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||||||||||||
Theme Skills | |||||||||||||
Dark Tech: Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Villain: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
670 | 236 | 179 | 472 | 179 | 390 |
5 Star Max Potential Stats | |||||
770 | 276 | 219 | 512 | 219 | 430 |
5 Star Max Potential EX Role Stats | |||||
830 | 276 | 239 | 512 | 239 | 470 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
913 | 303 | 262 | 563 | 262 | 517 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Dark Pulse: Power 3 | Dark Pulse: Power Up 3 | 3 | 36 | 1 |
Dark Pulse: Power 3 | Dark Pulse: Power Up 3 | 3 | 36 | 2 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Dark Void: Fast-Track 4 | Move: Dark Void Has a chance (50%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | 7 | 84 | 2 |
Super Preparation 1 | Has a chance (20%) of applying the Supereffective Up Next effect to the user when its move is successful. | 10 | 120 | 3 |
Dark Void: Move Gauge Refresh 4 | Move: Dark Void Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 8 | 96 | 2 |
Good Night-mare 5 | Powers up the user's moves when the target is asleep. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Dark Wish: Move Gauge Refresh 2 | Move: Dark Wish Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Pinpoint Entry 1 | Raises the user's accuracy by 1 stat rank when it enters a battle. | 7 | 84 | 2 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 2 |
Umbral Acceleration 2 | Quickly charges the move gauge when the zone is Dark Zone. | 10 | 120 | 2 |
Dark Wish: MP Refresh 2 | Move: Dark Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Umbral Power 3 | Powers up the user's moves when the zone is Dark Zone. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Dark Pulse: Power 3 | Dark Pulse: Power Up 3 | 3 | 36 | 1 |
Dark Pulse: Power 3 | Dark Pulse: Power Up 3 | 3 | 36 | 1 |
Dark Pulse: Aggravation 1 | Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 7 | 84 | 2 |
Dark Pulse: Move Gauge Refresh 3 | Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dark Pulse: Good Night-mare 5 | Move: Dark Pulse Powers up the user's moves when the target is asleep. | 10 | 120 | 3 |
Dark Pulse: Power 3 | Dark Pulse: Power Up 3 | 3 | 36 | 2 |
Dark Pulse: Critical Strike 2 | Move: Dark Pulse Powers up the user's attacks when they become critical hits. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Wide Awake | Prevents the user from falling asleep. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 1 |
Grand Entry 2 | Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. | 10 | 120 | 2 |
Perpetual Nightmare!: MP Refresh 2 | Move: Perpetual Nightmare! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Acuity | Accuracy cannot be lowered. | 7 | 84 | 2 |
Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Bad Break 1 | Has a chance (20%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Perfect World Dark Pulse: Power 25 | Perfect World Dark Pulse: Power Up 25 | 5 | 60 | 3 |
Perfect World Dark Pulse: Power 25 | Perfect World Dark Pulse: Power Up 25 | 5 | 60 | 3 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 4 |
Use Status P-Move: Special Boost ↑1 9 | Increases the user's Special Moves ↑ Next effect by one rank when its Pokémon uses a status move. | 10 | 120 | 5 |
Umbral Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | 7 | 84 | 2 |
Debut: Team Sleep | Puts all opposing sync pairs to sleep the first time the user enters a battle each battle. | 10 | 120 | 4 |
Dark Zone Extension 3 | Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. | 10 | 120 | 5 |