Elio | |||
Picture | Name | Role | Base Rarity |
![]() |
Elio | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Elio | This Trainer loves Pokemon and adventure. He continues to train in the Alola island challenge, and his skills have even gained him recognition from Professor Kukui. |
Mindscape |
![]() |
Elio's Pokémon
Elio & Popplio | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
![]() |
|
![]() |
![]() |
||||||||||
Passive Skills | |||||||||||||
Propelling Move 5: Has a chance (60%) of charging the user's move gauge by one when its Pokémon uses a move. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. Team Inflict and Heal 3: Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. | |||||||||||||
Theme Skills | |||||||||||||
Water Support - Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4 Alola Adventurer: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
524 | 237 | 220 | 282 | 243 | 236 |
5 Star Max Potential Stats | |||||
624 | 277 | 260 | 322 | 283 | 276 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Elio & Brionne | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
![]() |
|
![]() |
![]() |
||||||||||
Passive Skills | |||||||||||||
Propelling Move 5: Has a chance (60%) of charging the user's move gauge by one when its Pokémon uses a move. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. Team Inflict and Heal 3: Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. | |||||||||||||
Theme Skills | |||||||||||||
Water Support - Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4 Alola Adventurer: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
568 | 241 | 224 | 286 | 262 | 239 |
5 Star Max Potential Stats | |||||
668 | 281 | 264 | 326 | 302 | 279 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Elio & Primarina | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
![]() |
|
![]() |
![]() |
||||||||||
Passive Skills | |||||||||||||
Propelling Move 5: Has a chance (60%) of charging the user's move gauge by one when its Pokémon uses a move. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. Team Inflict and Heal 3: Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. | |||||||||||||
Theme Skills | |||||||||||||
Water Support - Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4 Alola Adventurer: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
623 | 248 | 231 | 294 | 272 | 245 |
5 Star Max Potential Stats | |||||
723 | 288 | 271 | 334 | 312 | 285 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Sunshine Oceanic Operetta | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sparkling Aria: Power 3 | Sparkling Aria: Power Up 3 | 4 | 48 | 1 |
Power Reserves 4 | Powers up moves in a pinch. | 6 | 72 | 2 |
Sparkling Aria: Power 3 | Sparkling Aria: Power Up 3 | 4 | 48 | 1 |
Sparkling Aria: Move Gauge Refresh 2 | Move: Sparkling Aria Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sparkling Aria: Mind Games 4 | Move: Sparkling Aria Has a good chance of lowering the target's Sp. Def when an attack is successful. | 10 | 120 | 3 |
Sparkling Aria: Power 3 | Sparkling Aria: Power Up 3 | 4 | 48 | 2 |
Team Sync Cure 9 | Removes all status conditions from all allied sync pairs after using a sync move. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Unbending | Defense + cannot be lowered. | 5 | 60 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Good Night-mare 3 | Powers up moves when the target is asleep. | 8 | 96 | 2 |
Sing: Move Gauge Refresh 1 | Move: Sing Has a small chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Impatient 1 | Has a small chance of reducing the user's sync move countdown by one when the user is hit by an attack move. | 10 | 120 | 3 |
Sparkling Aria: Defense Crush 4 | Move: Sparkling Aria Has a good chance of lowering the target's Defense when an attack against it is successful. | 10 | 120 | 3 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Haste | Speed + cannot be lowered. | 5 | 60 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
We've Got Tricks!: MP Refresh 1 | Move: We've Got Tricks! Has a small chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Sparkling Aria: Trip Up 4 | Move: Sparkling Aria Has a good chance of lowering the target's Speed when an attack is successful. | 8 | 96 | 3 |
Sentry Entry 1 | Raises the user's Defense when the Pokémon enters a battle. | 7 | 84 | 2 |
Sparkling Aria: Team Fast-Track 4 | Move: Sparkling Aria Has a good chance of raising the Speed of all allied sync pairs when the user's Pokémon uses a move. | 10 | 120 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sparkling Aria: Power 3 | Sparkling Aria: Power Up 3 | 4 | 48 | 1 |
X Sp. Def All: MP Refresh 2 | Move: X Sp. Def All Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Sparkling Aria: Power 3 | Sparkling Aria: Power Up 3 | 4 | 48 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 8 | 96 | 2 |
Sp. Atk + 20 | Sp. Atk + 20 | 7 | 84 | 3 |
Team Critical Nightmare 3 | Has a moderately good chance of raising the critical-hit rate of all allied sync pairs when an attack move is successful against an opponent that is asleep. | 8 | 96 | 3 |
Sunshine Oceanic Operetta: Power 25 | Sunshine Oceanic Operetta: Power Up 25 | 5 | 60 | 3 |
Sunshine Oceanic Operetta: Power 25 | Sunshine Oceanic Operetta: Power Up 25 | 5 | 60 | 3 |