Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Rock Tomb: Power 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
1 |
Rock Tomb: Accuracy 5 |
Rock Tomb: Accuracy Up 5 |
3 |
36 |
1 |
Rock Tomb: Move Gauge Refresh 3 |
Move: Rock Tomb Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Burn Synergy 3 |
Powers up the user's moves when the target is burned. |
8 |
96 |
2 |
Rock Tomb: Power 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
1 |
Rock DF Power-Up 3 |
Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. |
7 |
84 |
2 |
Rock Tomb: Trip Up 9 |
Move: Rock Tomb Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. |
10 |
120 |
3 |
G-Max Volcalith: MAX Defense Crush 2 |
Move: G-Max Volcalith Lowers the opponent's Defense by 2 stat ranks after the user uses its max move. |
9 |
108 |
2 |
G-Max Volcalith: Power 100 |
G-Max Volcalith: Power Up 100 |
8 |
96 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Flame Charge: Power 4 |
Flame Charge: Power Up 4 |
3 |
36 |
1 |
Flame Charge: Move Gauge Refresh 3 |
Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Speed 20 |
Speed 20 |
7 |
84 |
2 |
Flame Charge: Power 4 |
Flame Charge: Power Up 4 |
3 |
36 |
1 |
Charging Sun 3 |
Powers up the user's moves when the weather is sunny. |
8 |
96 |
2 |
Speeding Sun 2 |
Quickly charges the move gauge when the weather is sunny. |
8 |
96 |
2 |
Inertia |
The more user's Speed is raised, the more it powers up the user's sync move. |
10 |
120 |
3 |
Max Flare: Power 100 |
Max Flare: Power Up 100 |
8 |
96 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Flame Charge: Power 4 |
Flame Charge: Power Up 4 |
3 |
36 |
1 |
Flame Charge: Power 4 |
Flame Charge: Power Up 4 |
3 |
36 |
1 |
Flame Charge: Power 4 |
Flame Charge: Power Up 4 |
3 |
36 |
1 |
Speed 20 |
Speed 20 |
7 |
84 |
2 |
Tar Shot: Move Gauge Refresh 3 |
Move: Tar Shot Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Ramming Speed |
The more the user's Speed is raised, the more it powers up the user's moves. |
10 |
120 |
3 |
Max Guard: Team MAX Shielding Strikes 2 |
Move: Max Guard Raises the Defense of all allied sync pairs by 2 stat ranks after using the user's max move. |
10 |
120 |
2 |
Fast-Track 9 |
Raises the user's Speed by one stat rank after its Pokémon uses a move. |
10 |
120 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Rock Tomb: Power 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
1 |
Rock Tomb: Power 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
1 |
Attack 10 |
Attack 10 |
4 |
48 |
1 |
Scorching Sync 3 |
Powers up the user's sync move when the target is burned. |
10 |
120 |
2 |
Not Just Yet!: MP Refresh 2 |
Move: Not Just Yet! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Not Just Yet!: Berserker 1 |
Move: Not Just Yet! Raises the user's Attack by 1 stat rank when its move is successful. |
9 |
108 |
2 |
Cakewalk |
The more the target's Speed is lowered, the more it powers up the user's sync move. |
10 |
120 |
3 |
Head Start 1 |
Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. |
10 |
120 |
3 |
Stylish Hard Rock Impact: Power 25 |
Stylish Hard Rock Impact: Power Up 25 |
5 |
60 |
3 |
Stylish Hard Rock Impact: Power 25 |
Stylish Hard Rock Impact: Power Up 25 |
5 |
60 |
3 |