| Anchors | Gordie | Gordie |
Gordie | |||
| Picture | Name | Role | Base Rarity |
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Gordie | Tech | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Gordie | Gordie is a Rock-type Gym Leader from Galar. His popularity and talent are top class, and he's worked hard to achieve victory through a refined battle style. |
| Mindscape |
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Gordie's Pokémon
Gordie & Coalossal | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Hot to the Touch 4: Has a chance (50%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. Posthaste 9: Raises the user's Speed by two stat ranks when it is hit by an attack move. Hunter's Instinct: The more the target's Speed is lowered, the more it powers up the user's moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Rock Tech - Raises allies's Attack and Sp. Atk by 12 when using Rock-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 1 Soothing + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 870 | 510 | 298 | 510 | 202 | 258 |
| 5 Star Max Potential Stats | |||||
| 970 | 550 | 338 | 550 | 242 | 298 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Stylish Hard Rock Impact | ![]() | ![]() |
200-240 | Opponent | ||
| The more the target's Speed has been lowered, the greater the power of this attack. | ||||||
| EX Sync Effect: Power * 1.5 | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Rock Tomb: Power 4 | Rock Tomb: Power Up 4 | 3 | 36 | 1 |
| Rock Tomb: Accuracy 5 | Rock Tomb: Accuracy Up 5 | 3 | 36 | 1 |
| Rock Tomb: Move Gauge Refresh 3 | Move: Rock Tomb Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Burn Synergy 3 | Powers up the user's moves when the target is burned. | 8 | 96 | 2 |
| Rock Tomb: Power 4 | Rock Tomb: Power Up 4 | 3 | 36 | 1 |
| Rock DF Power-Up 3 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | 7 | 84 | 2 |
| Rock Tomb: Trip Up 9 | Move: Rock Tomb Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. | 10 | 120 | 3 |
| G-Max Volcalith: MAX Defense Crush 2 | Move: G-Max Volcalith Lowers the opponent's Defense by 2 stat ranks after the user uses its max move. | 9 | 108 | 2 |
| G-Max Volcalith: Power 100 | G-Max Volcalith: Power Up 100 | 8 | 96 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Flame Charge: Power 4 | Flame Charge: Power Up 4 | 3 | 36 | 1 |
| Flame Charge: Move Gauge Refresh 3 | Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Speed 20 | Speed 20 | 7 | 84 | 2 |
| Flame Charge: Power 4 | Flame Charge: Power Up 4 | 3 | 36 | 1 |
| Charging Sun 3 | Powers up the user's moves when the weather is sunny. | 8 | 96 | 2 |
| Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
| Inertia | The more user's Speed is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Max Flare: Power 100 | Max Flare: Power Up 100 | 8 | 96 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Flame Charge: Power 4 | Flame Charge: Power Up 4 | 3 | 36 | 1 |
| Flame Charge: Power 4 | Flame Charge: Power Up 4 | 3 | 36 | 1 |
| Flame Charge: Power 4 | Flame Charge: Power Up 4 | 3 | 36 | 1 |
| Speed 20 | Speed 20 | 7 | 84 | 2 |
| Tar Shot: Move Gauge Refresh 3 | Move: Tar Shot Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| Max Guard: Team MAX Shielding Strikes 2 | Move: Max Guard Raises the Defense of all allied sync pairs by 2 stat ranks after using the user's max move. | 10 | 120 | 2 |
| Fast-Track 9 | Raises the user's Speed by one stat rank after its Pokémon uses a move. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Rock Tomb: Power 4 | Rock Tomb: Power Up 4 | 3 | 36 | 1 |
| Rock Tomb: Power 4 | Rock Tomb: Power Up 4 | 3 | 36 | 1 |
| Attack 10 | Attack 10 | 4 | 48 | 1 |
| Scorching Sync 3 | Powers up the user's sync move when the target is burned. | 10 | 120 | 2 |
| Not Just Yet!: MP Refresh 2 | Move: Not Just Yet! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Not Just Yet!: Berserker 1 | Move: Not Just Yet! Raises the user's Attack by 1 stat rank when its move is successful. | 9 | 108 | 2 |
| Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 3 |
| Stylish Hard Rock Impact: Power 25 | Stylish Hard Rock Impact: Power Up 25 | 5 | 60 | 3 |
| Stylish Hard Rock Impact: Power 25 | Stylish Hard Rock Impact: Power Up 25 | 5 | 60 | 3 |
Gordie | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Gordie |
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☆☆☆☆☆ |
| Mindscape |
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Gordie & Barbaracle | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Ally Crit: Power ↑ 1: Powers up allies' attacks when they become critical hits. Quick Tempo: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. Vigilance: Protects the user against critical hits. Guaranteed Cookie Skill Healthy Healing: Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Rock Support: Raises the maximum HP of all allied sync pairs by 30 Galar: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Sunglasses: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 867 | 240 | 397 | 168 | 394 | 440 |
| 5 Star Max Potential Stats | |||||
| 967 | 280 | 437 | 208 | 434 | 480 |
| 5 Star Max Potential EX Role Stats | |||||
| 1027 | 300 | 457 | 228 | 454 | 480 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Rock Tomb: Accuracy 5 | Rock Tomb: Accuracy ↑ 5 | 3 | 36 | 1 |
| Rock Tomb: Move Gauge Refresh 3 | Move: Rock Tomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 1 |
| Rock Tomb: Power 4 | Rock Tomb: Power ↑ 4 | 3 | 36 | 2 |
| Rock Tomb: Power 4 | Rock Tomb: Power ↑ 4 | 3 | 36 | 1 |
| Rock Tomb: Trip Up 9 | Move: Rock Tomb Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 2 |
| Rock Tomb: Overwhelm 9 | Move: Rock Tomb Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Defense 10 | Defense 10 | 4 | 48 | 2 |
| Impervious | The user's stats cannot be lowered. | 10 | 120 | 3 |
| Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Rock Tomb: Power 4 | Rock Tomb: Power ↑ 4 | 3 | 36 | 1 |
| Rock Tomb: Power 4 | Rock Tomb: Power ↑ 4 | 3 | 36 | 2 |
| Rock Tomb: Power 4 | Rock Tomb: Power ↑ 4 | 3 | 36 | 1 |
| Huge Boulder Iron Defense: Move Gauge Refresh 4 | Move: Huge Boulder Iron Defense Has a chance (50%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Become a Monolith!: Group Morale Boost 9 | Move: Become a Monolith! Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | 8 | 96 | 2 |
| Become a Monolith!: Group Pep Talk 9 | Move: Become a Monolith! Raises the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | 8 | 96 | 2 |
| Become a Monolith!: MP Refresh 2 | Move: Become a Monolith! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Initial Guard | Applies the Damage Guard Next effect to the user when it enters a battle. | 10 | 120 | 3 |
| Become a Monolith!: T-Move: Team Phys & Spec Boost ↑1 9 | Move: Become a Monolith! Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | 10 | 120 | 3 |
| Hard Crusher Rock Impact: Power 25 | Hard Crusher Rock Impact: Power ↑ 25 | 5 | 60 | 3 |
| Hard Crusher Rock Impact: Power 25 | Hard Crusher Rock Impact: Power ↑ 25 | 5 | 60 | 3 |













