Kieran | |||||||
Picture | Name | Role | Base Rarity | ||||
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Kieran |
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☆☆☆☆☆ |
Obtaining Methods
Summon Location |
Pokédex Entry
Flavor Text | |
Kieran | A student who attends Blueberry Academy, he has a laid-back personality and is siblings with Carmine. He's put a grueling amount of effort into trying to beat a rival he admires. |
Mindscape |
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Kieran's Pokémon
Kieran & Hydrapple | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Paldea Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Debut: Fighting S-Tera: The user Sync Terastallizes into Fighting type the first time it enters a battle each battle. Supersweet Syrupy Apple: Lowers the target's evasiveness by one stat rank when the user's attack move against it is successful. Lowers the target's Defense by one stat rank when the user's attack move is successful while the weather is sunny. Lowers the target's Sp. Def by one stat rank when the user's attack move is successful while the zone is a Fighting Zone. Power Play: The more the target's stats are lowered, the more it powers up the user's sync move. Guaranteed Cookie Skill Speeding Sun 2: Quickly charges the move gauge when the weather is sunny. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Paldea: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Champion: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
844 | 490 | 251 | 444 | 246 | 405 |
5 Star Max Potential Stats | |||||
944 | 530 | 291 | 484 | 286 | 445 |
5 Star Max Potential EX Role Stats | |||||
1004 | 550 | 311 | 504 | 306 | 445 |
Kieran & Hydrapple (Tera: Fighting) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Paldea Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Kitakami Sunlight: Turns the field of play's zone into a Fighting Zone when the user turns the weather sunny. (A Fighting Zone powers up Fighting-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect. Supersweet Syrupy Apple: Lowers the target's evasiveness by one stat rank when the user's attack move against it is successful. Lowers the target's Defense by one stat rank when the user's attack move is successful while the weather is sunny. Lowers the target's Sp. Def by one stat rank when the user's attack move is successful while the zone is a Fighting Zone. Power Play: The more the target's stats are lowered, the more it powers up the user's sync move. Guaranteed Cookie Skill Speeding Sun 2: Quickly charges the move gauge when the weather is sunny. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Paldea: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Champion: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
844 | 490 | 251 | 444 | 246 | 405 |
5 Star Max Potential Stats | |||||
944 | 530 | 291 | 484 | 286 | 445 |
5 Star Max Potential EX Role Stats | |||||
1004 | 550 | 311 | 504 | 306 | 445 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sun & Fighting Zone Extension 3 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field. | 0 | 5 | 5 |
Sync Burst 1 | Restores one MP for the user the first time its sync move is used each battle. | 0 | 5 | 4 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 9 | 108 | 2 |
Endurance | Applies the Enduring effect to the user if its HP is full when it enters a battle. | 10 | 120 | 3 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Red-Ripe Sunny Day: Move Gauge Refresh 3 | Move: Red-Ripe Sunny Day Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 1 |
Won't Hold Back!: MP Refresh 2 | Move: Won't Hold Back! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sunscreen 2 | Reduces damage when the user is hit by an attack move while the weather is sunny. | 8 | 96 | 2 |
Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
Super Sun 4 | Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a move while the weather is sunny. | 9 | 108 | 3 |
Sunny: Team Moves ↑ 2 | Powers up the moves of all allied sync pairs when the weather is sunny. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Topaz Tera Blast: Power 2 | Topaz Tera Blast: Power ↑ 2 | 3 | 36 | 1 |
Topaz Tera Blast: Power 2 | Topaz Tera Blast: Power ↑ 2 | 3 | 36 | 1 |
Topaz Tera Blast: Power 2 | Topaz Tera Blast: Power ↑ 2 | 3 | 36 | 2 |
Topaz Tera Blast: Move Gauge Refresh 3 | Move: Topaz Tera Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Brawling Acceleration 2 | Quickly charges the move gauge when the zone is a Fighting Zone. | 9 | 108 | 2 |
Strike: Sync Move Boost ↑1 9 | Increases the user's Sync Move ↑ Next effect by one rank when its attack move hits. If the move has the Multistrike effect tag, increases the user's Sync Move ↑ Next effect by one rank for each hit. | 10 | 120 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Breaking Swipe: Power 4 | Breaking Swipe: Power ↑ 4 | 3 | 36 | 1 |
Breaking Swipe: Power 4 | Breaking Swipe: Power ↑ 4 | 3 | 36 | 1 |
Breaking Swipe: Power 4 | Breaking Swipe: Power ↑ 4 | 3 | 36 | 2 |
Breaking Swipe: Move Gauge Refresh 3 | Move: Breaking Swipe Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Breaking Swipe: Attack Trap 4 | Move: Breaking Swipe Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. | 8 | 96 | 2 |
Breaking Swipe: Discombobulate 9 | Move: Breaking Swipe Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Foul Fighting 3 | Powers up the user's moves against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
Start Over from Zero Tera Blast: Power 25 | Start Over from Zero Tera Blast: Power ↑ 25 | 5 | 60 | 3 |
Start Over from Zero Tera Blast: Power 25 | Start Over from Zero Tera Blast: Power ↑ 25 | 5 | 60 | 3 |