AnchorsKris
Kris
Sygna Suit
Sygna Suit
Kris
Kris

Kris

Picture Name Role Base Rarity
Kris Artwork
Standard Outfit EX Outfit
Kris Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTriple Feature Variety Scout (November 21st 2024 - December 6th 2024) - 0.067%
Super Spotlight Variety Scout (November 21st 2024 - December 6th 2024) - 0.5%
Super Spotlight Variety Scout (November 21st 2024 - December 6th 2024) - 0.067%
Dexio Poke Fair Scout (November 17th 2024 - December 6th 2024) - 0.111%
Sina Poke Fair Scout (November 15th 2024 - December 6th 2024) - 0.111%
and more...

Pokédex Entry

Flavor Text
KrisUtilizing her deep knowledge of Pokémon on her journey, she looks out for all Pokémon and treats them with love. She is known for her kind personality.
Kris
Sygna Suit
Kris is in a sygna suit inspired by the power of water. As she explores Pasio with her current partner, she thinks about the times she spent chasing after Suicune in Johto.
Mindscape
Kris Mindscape

Kris's Pokémon

Kris & Totodile

Picture Name Focal Move Type Weakness
Totodile Image
English: Totodile
Japan: Waninoko
ワニノコ
French: Kaiminus
German: Karnimani
Korean: 리아코
Water-type Grass-type
Passive Skills
Endurance: When the user enters battle with full HP, applies the Enduring effect to it.
Water Shift: Normal-type moves become Water-type moves.
Theme Skills
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Pigtails: Raises allies's Attack and Sp. Atk by 2
Knowledgeable: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
682 259 138 120 126 314
5 Star Max Potential Stats
782 299 178 160 166 354


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Waterfall Water-typePhysical Category Move 45-54 100 2 (Gauge) Opponent
Has a small chance of making the target flinch
X Attack  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack
Mega Kick Normal-typePhysical Category Move 167-200 75 3 (Gauge) Opponent
No additional effect
Pick Up The Pace!  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Speed. Makes the user's next attack a sure hit and a critical hit


Sync Moves
NameTypeCategoryMax PowerTarget
Water Sync Impact Water-typePhysical Category Move 200-240 Opponent
No additional effect


Kris & Croconaw

Picture Name Focal Move Type Weakness
Croconaw Image
English: Croconaw
Japan: Alligates
アリゲイツ
French: Crocrodil
German: Tyracroc
Korean: 엘리게이
Water-type Grass-type
Passive Skills
Endurance: When the user enters battle with full HP, applies the Enduring effect to it.
Water Shift: Normal-type moves become Water-type moves.
Theme Skills
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Pigtails: Raises allies's Attack and Sp. Atk by 2
Knowledgeable: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
697 209 141 125 129 335
5 Star Max Potential Stats
797 249 181 165 169 375


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Waterfall Water-typePhysical Category Move 45-54 100 2 (Gauge) Opponent
Has a small chance of making the target flinch
X Attack  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack
Mega Kick Normal-typePhysical Category Move 167-200 75 3 (Gauge) Opponent
No additional effect
Pick Up The Pace!  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Speed. Makes the user's next attack a sure hit and a critical hit


Sync Moves
NameTypeCategoryMax PowerTarget
Water Sync Impact Water-typePhysical Category Move 200-240 Opponent
No additional effect


Kris & Feraligatr

Picture Name Focal Move Type Weakness
Feraligatr Image
English: Feraligatr
Japan: Ordile
オーダイル
French: Aligatueur
German: Impergator
Korean: 장크로다일
Water-type Grass-type
Passive Skills
Endurance: When the user enters battle with full HP, applies the Enduring effect to it.
Water Shift: Normal-type moves become Water-type moves.
Theme Skills
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Pigtails: Raises allies's Attack and Sp. Atk by 2
Knowledgeable: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
720 299 146 134 133 345
5 Star Max Potential Stats
820 339 186 174 173 385


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Waterfall Water-typePhysical Category Move 45-54 100 2 (Gauge) Opponent
Has a small chance of making the target flinch
X Attack  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack
Mega Kick Normal-typePhysical Category Move 167-200 75 3 (Gauge) Opponent
No additional effect
Pick Up The Pace!  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Speed. Makes the user's next attack a sure hit and a critical hit


Sync Moves
NameTypeCategoryMax PowerTarget
Crystalline Aqua Tail Water-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Defense + 5 Defense + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Attack + 5 Attack + 5 3 36 1
HP + 10 HP + 10 2 24 1
Mega Kick: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Mega Kick: Power Up 3 Mega Kick: Power Up 3 4 48 1
Mega Kick: Power Up 3 Mega Kick: Power Up 3 4 48 2
Mega Kick: Power Up 3 Mega Kick: Power Up 3 4 48 2
Sp. Def + 10 Sp. Def + 10 4 48 2
Build Up Ensures that the user's next attack will be a critical hit after using a sync move. 8 96 3
Mega Kick: Accuracy Up 5 Mega Kick: Accuracy Up 5 8 96 3
Attack + 5 Attack + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Mega Kick: Power Up 3 Mega Kick: Power Up 3 4 48 1
Speed + 10 Speed + 10 4 48 1
X Attack: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Mega Kick: Power Up 3 Mega Kick: Power Up 3 4 48 1
HP + 20 HP + 20 4 48 2
Haymaker The more the user's Attack has been raised, the more it powers up sync moves. 7 84 2
Mega Kick: Accuracy Up 5 Mega Kick: Accuracy Up 5 8 96 2
Mega Kick: Power Up 3 Mega Kick: Power Up 3 4 48 3
First Aid 4 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. 10 120 3
Waterfall: Power Up 5 Waterfall: Power Up 5 3 36 1
Waterfall: Power Up 5 Waterfall: Power Up 5 3 36 1
Waterfall: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
HP + 20 HP + 20 4 48 1
Waterfall: Power Up 5 Waterfall: Power Up 5 3 36 2
Pick Up the Pace!: Fleet Feet 1 Raises the user's Speed when a move is successful. 7 84 2
Dynamic Entry Makes the user's next attack a sure hit when the Pokémon enters a battle. 10 120 2
Waterfall: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 7 84 3
Waterfall: Ramming Speed The more the user's Speed has been raised, the more it powers up moves. 10 120 3
Speed + 5 Speed + 5 2 24 1
Waterfall: Power Up 5 Waterfall: Power Up 5 3 36 1
Pick Up the Pace!: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Sp. Def + 10 Sp. Def + 10 4 48 1
Waterfall: Power Up 5 Waterfall: Power Up 5 3 36 2
Pick Up the Pace!: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 2
Defense + 20 Defense + 20 7 84 2
Unyielding 2 When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit. 12 144 3
Power Reserves 2 Powers up moves in a pinch. 10 120 3
Crystalline Aqua Tail: Power Up 25 Crystalline Aqua Tail: Power Up 25 5 60 3
Crystalline Aqua Tail: Power Up 25 Crystalline Aqua Tail: Power Up 25 5 60 3
Attack 20 Attack 20
Critical Focus 1 Raises the user's critical-hit rate by 1 stat rank when it lands a critical hit. 2
Inertia The more user's Speed is raised, the more it powers up the user's sync move. 3
Attack 20 Attack 20
Pinpoint Entry 2 Raises the user's accuracy by 2 stat ranks when it enters a battle. 2
Super Powered 5 Powers up the user's moves and sync move that are super effective. 3

Kris Sygna Suit

Picture Name Role Base Rarity
Kris Artwork
Standard Outfit EX Outfit
Kris
RoleSupport
EX RoleSprint
☆☆☆☆☆

 

Mindscape
Kris Sygna Suit Mindscape


Kris & Suicune

Picture Name Focal Move Type Weakness
Suicune Image
English: Suicune
Japan: Suicune
スイクン
French: Suicune
German: Suicune
Korean: 스이쿤
Water-type Grass-type
Passive Skills
Johto Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Sync Burst 1: Restores 1 MP for the user the first time its sync move is used each battle.
Team Mind-Bracing Infliction 4: Raises the Sp. Def of all allied sync pairs by 4 stat ranks the first time the user's Pokémon uses a status move each battle.
First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle.
Theme Skills
Water Support: Raises the maximum HP of all allied sync pairs by 30
Johto: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Sygna Suit: Raises the maximum HP of all allied sync pairs by 4
Knowledgeable: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Wistful + 4 If Johto *3


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
742 166 260 236 287 310
5 Star Max Potential Stats
842 206 300 276 327 350
5 Star Max Potential EX Role Stats
902 226 300 296 327 390


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Brine Water-typeSpecial Category Move 38-45 100 2 (Gauge) Opponent
Its power is doubled if the target's HP is at half or below.
Mini Potion All  Other Category Move   2 (Max Uses) All allies
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Rain Dance Water-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field
Makes the weather rainy
Spring of Knowledge!  Other Category Move   2 (Max Uses) All allies
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. In addition, raises the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the weather is rainy.


Sync Moves
NameTypeCategoryMax PowerTarget
Crystal Clear Surf Water-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Sprint): The first time the user's sync move is used each battle, the sync move countdown is reduced by three.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Brine: Power 4 Brine: Power Up 4 3 36 1
Brine: Power 4 Brine: Power Up 4 3 36 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Brine: Move Gauge Refresh 3 Move: Brine Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Staggering 2 Has a chance (30%) of making the target flinch when the user's attack move against it is successful. 8 96 2
Brine: Power 4 Brine: Power Up 4 3 36 1
Team Swift Reaction 4 Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. 8 96 2
Brine: Team Stoic 4 Move: Brine Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a move. 10 120 3
Sp. Def 20 Sp. Def 20 7 84 2
Team Sync Think 9 Once per battle, increases the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's sync move. 10 120 3
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Brine: Power 4 Brine: Power Up 4 3 36 1
Mini Potion All: Lockstep 9 Move: Mini Potion All Charges the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user's move is successful. 8 96 2
Brine: Power 4 Brine: Power Up 4 3 36 2
Mini Potion All: Master Healer 1 Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. 10 120 2
Mini Potion All: Master Healer 1 Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. 10 120 3
Mini Potion All: MP Refresh 3 Move: Mini Potion All Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
Sp. Def 5 Sp. Def 5 2 24 1
Flameproof Prevents the user from getting burned. 5 60 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 20 HP 20 4 48 2
Sp. Atk 5 Sp. Atk 5 2 24 1
Racing Rain 1 Quickly charges the move gauge when the weather is rainy. 8 96 2
Rain Dance: Catalyzing Infliction Move: Rain Dance Applies the Move Gauge Acceleration effect to the allied field of play when the user's Pokémon uses a status move. 9 108 3
Refreshing Rain 1 Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. 8 96 2
Rain Dance: MP Refresh 2 Move: Rain Dance Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Unflappable Prevents the user from flinching. 5 60 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Spring of Knowledge!: MP Refresh 2 Move: Spring of Knowledge! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 9 108 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Spring of Knowledge!: Barricade Buddies 1 Move: Spring of Knowledge! Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Team Limited Special Boost 2 Has a chance (30%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank when the user uses a move with a limited number of uses. 10 120 3
Crystal Clear Surf: Power 25 Crystal Clear Surf: Power Up 25 5 60 3
Crystal Clear Surf: Power 25 Crystal Clear Surf: Power Up 25 5 60 3

Kris

Picture Name Role Base Rarity
Kris Artwork Kris Tech ☆☆☆☆☆

 

Mindscape
Kris  Mindscape


Kris & Jolteon

Picture Name Focal Move Type Weakness
Jolteon Image
English: Jolteon
Japan: Thunders
サンダース
French: Voltali
German: Blitza
Korean: 쥬피썬더
Electric-type Ground-type
Passive Skills
Power Plant: Turns the field of play's terrain into Electric Terrain after using the user's sync move.
Team Electric Current: Stats cannot be lowered for all allied sync pairs when the terrain is Electric Terrain.
Snaring Strike 9: Lowers the target's evasiveness by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's evasiveness by 1 stat rank after using the user's sync move targeting that opponent.
Theme Skills
Electric Tech: Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12
Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Knowledgeable: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
655 282 187 410 187 423
5 Star Max Potential Stats
755 322 227 450 227 463


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Shock Electric-typeSpecial Category Move 17-20 100 1 (Gauge) Opponent
Has a very small chance of leaving the target paralyzed
Thunder Wave Electric-typeOther Category Move   90 2 (Gauge) Opponent
Leaves the target paralyzed
Discharge Electric-typeSpecial Category Move 92-110 100 3 (Gauge) All opponents
Has a moderate chance of leaving the target paralyzed.
Reviewed and Ready!  Other Category Move   2 (Max Uses) All allies
Raises the user's Sp. Atk by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Jolt of Genius Electric Beam Electric-typeSpecial Category Move 200-240 Opponent
This attack's power increases when the target is paralyzed.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 1
Sp. Atk 5 Sp. Atk 5 1
Defense 5 Defense 5 1
Sp. Atk 5 Sp. Atk 5 1
Sp. Def 5 Sp. Def 5 1
Speed 5 Speed 5 1
HP 10 HP 10 1
Sp. Def 5 Sp. Def 5 1
Speed 5 Speed 5 1
Defense 5 Defense 5 1
Discharge: Power 3 Discharge: Power Up 3 1
Discharge: Move Gauge Refresh 3 Move: Discharge Has a chance (40%) of charging the user's move gauge by one when a move is successful. 2
Discharge: Power 3 Discharge: Power Up 3 1
Discharge: Power 3 Discharge: Power Up 3 2
Disenchanting Strike 9 Lowers the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. 3
Sp. Atk 10 Sp. Atk 10 2
Rejuvenate 6 Charges the user's move gauge by 6 after using a sync move. 3
Sp. Def 5 Sp. Def 5 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 1
Thunder Shock: Move Gauge Refresh 3 Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when a move is successful. 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 2
Thunder Shock: Power 4 Thunder Shock: Power Up 4 1
Sync Cure Removes all status conditions from the user after using its sync move. 2
Team Evasive Rush 2 Raises the evasiveness of all allied sync pairs by 2 stat ranks after using the user's sync move. 2
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 3
S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. 3
Sp. Def 5 Sp. Def 5 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 1
Thunder Wave: Move Gauge Refresh 2 Move: Thunder Wave Has a chance (30%) of charging the user's move gauge by one when a move is successful. 1
Lithe Prevents the user from getting paralyzed. 1
Thunder Wave: Accuracy 10 Thunder Wave: Accuracy Up 10 2
Paralysis Synergy 5 Powers up the user's moves when the target is paralyzed. 2
Static Shock 5 Powers up the user's sync move when the target is paralyzed. 3
Defense 10 Defense 10 2
Brainpower The more the user's Sp. Atk is raised, the more it powers up the user's sync move. 3
Speed 5 Speed 5 1
Sp. Atk 5 Sp. Atk 5 1
HP 10 HP 10 1
Speed 5 Speed 5 1
Discharge: Power 3 Discharge: Power Up 3 1
Discharge: Power 3 Discharge: Power Up 3 1
Reviewed and Ready!: MP Refresh 2 Move: Reviewed and Ready! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 2
Shock Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. 2
Power Induction 5 Powers up the user's moves when the terrain is Electric Terrain. 2
Turbo Charge 2 Quickly charges the move gauge when the field is Electric Terrain. 3
Sync Induction 5 Powers up sync moves when the field is Electric Terrain. 3
Jolt of Genius Electric Beam: Power 25 Jolt of Genius Electric Beam: Power Up 25 3
Jolt of Genius Electric Beam: Power 25 Jolt of Genius Electric Beam: Power Up 25 3