Anchors | Kris | Sygna Suit | Kris |
Kris | |||
Picture | Name | Role | Base Rarity |
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Kris | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Kris | Utilizing her deep knowledge of Pokémon on her journey, she looks out for all Pokémon and treats them with love. She is known for her kind personality. |
Kris Sygna Suit | Kris is in a sygna suit inspired by the power of water. As she explores Pasio with her current partner, she thinks about the times she spent chasing after Suicune in Johto. |
Mindscape |
Kris's Pokémon
Kris & Totodile | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Water Shift: Normal-type moves become Water-type moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Pigtails: Raises allies's Attack and Sp. Atk by 2 Knowledgeable: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
682 | 259 | 138 | 120 | 126 | 314 |
5 Star Max Potential Stats | |||||
782 | 299 | 178 | 160 | 166 | 354 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Impact | 200-240 | Opponent | ||||
No additional effect |
Kris & Croconaw | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Water Shift: Normal-type moves become Water-type moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Pigtails: Raises allies's Attack and Sp. Atk by 2 Knowledgeable: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
697 | 209 | 141 | 125 | 129 | 335 |
5 Star Max Potential Stats | |||||
797 | 249 | 181 | 165 | 169 | 375 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Impact | 200-240 | Opponent | ||||
No additional effect |
Kris & Feraligatr | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Water Shift: Normal-type moves become Water-type moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Pigtails: Raises allies's Attack and Sp. Atk by 2 Knowledgeable: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
720 | 299 | 146 | 134 | 133 | 345 |
5 Star Max Potential Stats | |||||
820 | 339 | 186 | 174 | 173 | 385 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Crystalline Aqua Tail | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 3 | 36 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Mega Kick: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Mega Kick: Power Up 3 | Mega Kick: Power Up 3 | 4 | 48 | 1 |
Mega Kick: Power Up 3 | Mega Kick: Power Up 3 | 4 | 48 | 2 |
Mega Kick: Power Up 3 | Mega Kick: Power Up 3 | 4 | 48 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Build Up | Ensures that the user's next attack will be a critical hit after using a sync move. | 8 | 96 | 3 |
Mega Kick: Accuracy Up 5 | Mega Kick: Accuracy Up 5 | 8 | 96 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Mega Kick: Power Up 3 | Mega Kick: Power Up 3 | 4 | 48 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
X Attack: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Mega Kick: Power Up 3 | Mega Kick: Power Up 3 | 4 | 48 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Haymaker | The more the user's Attack has been raised, the more it powers up sync moves. | 7 | 84 | 2 |
Mega Kick: Accuracy Up 5 | Mega Kick: Accuracy Up 5 | 8 | 96 | 2 |
Mega Kick: Power Up 3 | Mega Kick: Power Up 3 | 4 | 48 | 3 |
First Aid 4 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | 10 | 120 | 3 |
Waterfall: Power Up 5 | Waterfall: Power Up 5 | 3 | 36 | 1 |
Waterfall: Power Up 5 | Waterfall: Power Up 5 | 3 | 36 | 1 |
Waterfall: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 1 |
Waterfall: Power Up 5 | Waterfall: Power Up 5 | 3 | 36 | 2 |
Pick Up the Pace!: Fleet Feet 1 | Raises the user's Speed when a move is successful. | 7 | 84 | 2 |
Dynamic Entry | Makes the user's next attack a sure hit when the Pokémon enters a battle. | 10 | 120 | 2 |
Waterfall: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 7 | 84 | 3 |
Waterfall: Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Waterfall: Power Up 5 | Waterfall: Power Up 5 | 3 | 36 | 1 |
Pick Up the Pace!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
Waterfall: Power Up 5 | Waterfall: Power Up 5 | 3 | 36 | 2 |
Pick Up the Pace!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Defense + 20 | Defense + 20 | 7 | 84 | 2 |
Unyielding 2 | When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit. | 12 | 144 | 3 |
Power Reserves 2 | Powers up moves in a pinch. | 10 | 120 | 3 |
Crystalline Aqua Tail: Power Up 25 | Crystalline Aqua Tail: Power Up 25 | 5 | 60 | 3 |
Crystalline Aqua Tail: Power Up 25 | Crystalline Aqua Tail: Power Up 25 | 5 | 60 | 3 |
Attack 20 | Attack 20 | |||
Critical Focus 1 | Raises the user's critical-hit rate by 1 stat rank when it lands a critical hit. | 2 | ||
Inertia | The more user's Speed is raised, the more it powers up the user's sync move. | 3 | ||
Attack 20 | Attack 20 | |||
Pinpoint Entry 2 | Raises the user's accuracy by 2 stat ranks when it enters a battle. | 2 | ||
Super Powered 5 | Powers up the user's moves and sync move that are super effective. | 3 |
Kris Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
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Kris |
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☆☆☆☆☆ |
Mindscape |
Kris & Suicune | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Johto Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Sync Burst 1: Restores 1 MP for the user the first time its sync move is used each battle. Team Mind-Bracing Infliction 4: Raises the Sp. Def of all allied sync pairs by 4 stat ranks the first time the user's Pokémon uses a status move each battle. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. | |||||||||||||
Theme Skills | |||||||||||||
Water Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Sygna Suit: Raises the maximum HP of all allied sync pairs by 4 Knowledgeable: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 4 If Johto *3 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
742 | 166 | 260 | 236 | 287 | 310 |
5 Star Max Potential Stats | |||||
842 | 206 | 300 | 276 | 327 | 350 |
5 Star Max Potential EX Role Stats | |||||
902 | 226 | 300 | 296 | 327 | 390 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 1 |
Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Brine: Move Gauge Refresh 3 | Move: Brine Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Staggering 2 | Has a chance (30%) of making the target flinch when the user's attack move against it is successful. | 8 | 96 | 2 |
Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 1 |
Team Swift Reaction 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. | 8 | 96 | 2 |
Brine: Team Stoic 4 | Move: Brine Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
Sp. Def 20 | Sp. Def 20 | 7 | 84 | 2 |
Team Sync Think 9 | Once per battle, increases the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's sync move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 1 |
Mini Potion All: Lockstep 9 | Move: Mini Potion All Charges the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user's move is successful. | 8 | 96 | 2 |
Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 2 |
Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Mini Potion All: MP Refresh 3 | Move: Mini Potion All Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Racing Rain 1 | Quickly charges the move gauge when the weather is rainy. | 8 | 96 | 2 |
Rain Dance: Catalyzing Infliction | Move: Rain Dance Applies the Move Gauge Acceleration effect to the allied field of play when the user's Pokémon uses a status move. | 9 | 108 | 3 |
Refreshing Rain 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | 8 | 96 | 2 |
Rain Dance: MP Refresh 2 | Move: Rain Dance Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Spring of Knowledge!: MP Refresh 2 | Move: Spring of Knowledge! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 9 | 108 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Spring of Knowledge!: Barricade Buddies 1 | Move: Spring of Knowledge! Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Team Limited Special Boost 2 | Has a chance (30%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank when the user uses a move with a limited number of uses. | 10 | 120 | 3 |
Crystal Clear Surf: Power 25 | Crystal Clear Surf: Power Up 25 | 5 | 60 | 3 |
Crystal Clear Surf: Power 25 | Crystal Clear Surf: Power Up 25 | 5 | 60 | 3 |
Kris | |||
Picture | Name | Role | Base Rarity |
Kris | Tech | ☆☆☆☆☆ |
Mindscape |
Kris & Jolteon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Plant: Turns the field of play's terrain into Electric Terrain after using the user's sync move. Team Electric Current: Stats cannot be lowered for all allied sync pairs when the terrain is Electric Terrain. Snaring Strike 9: Lowers the target's evasiveness by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's evasiveness by 1 stat rank after using the user's sync move targeting that opponent. | |||||||||||||
Theme Skills | |||||||||||||
Electric Tech: Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Knowledgeable: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
655 | 282 | 187 | 410 | 187 | 423 |
5 Star Max Potential Stats | |||||
755 | 322 | 227 | 450 | 227 | 463 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Jolt of Genius Electric Beam | 200-240 | Opponent | ||||
This attack's power increases when the target is paralyzed. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 1 | ||
Sp. Atk 5 | Sp. Atk 5 | 1 | ||
Defense 5 | Defense 5 | 1 | ||
Sp. Atk 5 | Sp. Atk 5 | 1 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Speed 5 | Speed 5 | 1 | ||
HP 10 | HP 10 | 1 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Speed 5 | Speed 5 | 1 | ||
Defense 5 | Defense 5 | 1 | ||
Discharge: Power 3 | Discharge: Power Up 3 | 1 | ||
Discharge: Move Gauge Refresh 3 | Move: Discharge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
Discharge: Power 3 | Discharge: Power Up 3 | 1 | ||
Discharge: Power 3 | Discharge: Power Up 3 | 2 | ||
Disenchanting Strike 9 | Lowers the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | 3 | ||
Sp. Atk 10 | Sp. Atk 10 | 2 | ||
Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 3 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 1 | ||
Thunder Shock: Move Gauge Refresh 3 | Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 1 | ||
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 2 | ||
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 1 | ||
Sync Cure | Removes all status conditions from the user after using its sync move. | 2 | ||
Team Evasive Rush 2 | Raises the evasiveness of all allied sync pairs by 2 stat ranks after using the user's sync move. | 2 | ||
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 3 | ||
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 3 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 1 | ||
Thunder Wave: Move Gauge Refresh 2 | Move: Thunder Wave Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 1 | ||
Lithe | Prevents the user from getting paralyzed. | 1 | ||
Thunder Wave: Accuracy 10 | Thunder Wave: Accuracy Up 10 | 2 | ||
Paralysis Synergy 5 | Powers up the user's moves when the target is paralyzed. | 2 | ||
Static Shock 5 | Powers up the user's sync move when the target is paralyzed. | 3 | ||
Defense 10 | Defense 10 | 2 | ||
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 3 | ||
Speed 5 | Speed 5 | 1 | ||
Sp. Atk 5 | Sp. Atk 5 | 1 | ||
HP 10 | HP 10 | 1 | ||
Speed 5 | Speed 5 | 1 | ||
Discharge: Power 3 | Discharge: Power Up 3 | 1 | ||
Discharge: Power 3 | Discharge: Power Up 3 | 1 | ||
Reviewed and Ready!: MP Refresh 2 | Move: Reviewed and Ready! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 2 | ||
Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 2 | ||
Power Induction 5 | Powers up the user's moves when the terrain is Electric Terrain. | 2 | ||
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 3 | ||
Sync Induction 5 | Powers up sync moves when the field is Electric Terrain. | 3 | ||
Jolt of Genius Electric Beam: Power 25 | Jolt of Genius Electric Beam: Power Up 25 | 3 | ||
Jolt of Genius Electric Beam: Power 25 | Jolt of Genius Electric Beam: Power Up 25 | 3 |