Kris

Picture Name Role Base Rarity
Kris Artwork Kris Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingLusamine Master Fair Scout (November 30th 2021 - December 29th 2021) - 0.203%
Grimsley Spotlight Scout (November 26th 2021 - December 10th 2021) - 0.096%
Jasmine Seasonal Scout (November 18th - December 10th 2021) - 0.096%
Guzma Seasonal Scout (November 11th - December 10th 2021) - 0.096%
Iris and Diantha Poké Fair Scout (November 9th 2021 - November 23rd 2021) - 0.135%
and more...

Pokédex Entry

Flavor Text
KrisUtilizing her deep knowledge of Pokémon on her journey, she looks out for all Pokémon and treats them with love. She is known for her kind personality.

Kris's Pokémon

Kris & Totodile

Picture Name Focal Move Type Weakness
Totodile Image
English: Totodile
Japan: Waninoko
ワニノコ
French: Kaiminus
German: Karnimani
Korean: 리아코
Water-type Grass-type
Passive Skills
Endurance: When the user enters battle with full HP, applies the Enduring effect to it.
Water Shift: Normal-type moves become Water-type moves.
Theme Skills
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Pigtails: Raises allies's Attack and Sp. Atk by 2
Knowledgeable: Raises allies's Attack and Sp. Atk by 2.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
650 247 132 114 120 298
5 Star Max Potential Stats
750 287 172 154 160 338


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Waterfall Water-typePhysical Category Move 45-54 100 2 Opponent
Has a small chance of making the target flinch
X Attack  Other Category Move   2 Self
Sharply raises the user's Attack
Mega Kick Normal-typePhysical Category Move 167-200 75 3 Opponent
No additional effect
Pick Up The Pace!  Other Category Move   2 Self
Sharply raises the user's Speed. Makes the user's next attack a sure hit and a critical hit


Sync Moves
NameTypeCategoryMax PowerTarget
Water Sync Impact Water-typePhysical Category Move 200-240 Opponent
No additional effect


Kris & Croconaw

Picture Name Focal Move Type Weakness
Croconaw Image
English: Croconaw
Japan: Alligates
アリゲイツ
French: Crocrodil
German: Tyracroc
Korean: 엘리게이
Water-type Grass-type
Passive Skills
Endurance: When the user enters battle with full HP, applies the Enduring effect to it.
Water Shift: Normal-type moves become Water-type moves.
Theme Skills
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Pigtails: Raises allies's Attack and Sp. Atk by 2
Knowledgeable: Raises allies's Attack and Sp. Atk by 2.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
665 276 135 119 123 319
5 Star Max Potential Stats
765 316 175 159 163 359


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Waterfall Water-typePhysical Category Move 45-54 100 2 Opponent
Has a small chance of making the target flinch
X Attack  Other Category Move   2 Self
Sharply raises the user's Attack
Mega Kick Normal-typePhysical Category Move 167-200 75 3 Opponent
No additional effect
Pick Up The Pace!  Other Category Move   2 Self
Sharply raises the user's Speed. Makes the user's next attack a sure hit and a critical hit


Sync Moves
NameTypeCategoryMax PowerTarget
Water Sync Impact Water-typePhysical Category Move 200-240 Opponent
No additional effect


Kris & Feraligatr

Picture Name Focal Move Type Weakness
Feraligatr Image
English: Feraligatr
Japan: Ordile
オーダイル
French: Aligatueur
German: Impergator
Korean: 장크로다일
Water-type Grass-type
Passive Skills
Endurance: When the user enters battle with full HP, applies the Enduring effect to it.
Water Shift: Normal-type moves become Water-type moves.
Theme Skills
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Pigtails: Raises allies's Attack and Sp. Atk by 2
Knowledgeable: Raises allies's Attack and Sp. Atk by 2.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
688 285 140 128 127 329
5 Star Max Potential Stats
788 325 180 168 167 369


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Waterfall Water-typePhysical Category Move 45-54 100 2 Opponent
Has a small chance of making the target flinch
X Attack  Other Category Move   2 Self
Sharply raises the user's Attack
Mega Kick Normal-typePhysical Category Move 167-200 75 3 Opponent
No additional effect
Pick Up The Pace!  Other Category Move   2 Self
Sharply raises the user's Speed. Makes the user's next attack a sure hit and a critical hit


Sync Moves
NameTypeCategoryMax PowerTarget
Crystalline Aqua Tail Water-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Defense + 5 Defense + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Attack + 5 Attack + 5 3 36 1
HP + 10 HP + 10 2 24 1
Mega Kick: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Mega Kick: Power Up 3 Mega Kick: Power Up 3 4 48 1
Mega Kick: Power Up 3 Mega Kick: Power Up 3 4 48 2
Mega Kick: Power Up 3 Mega Kick: Power Up 3 4 48 2
Sp. Def + 10 Sp. Def + 10 4 48 2
Build Up Ensures that the user's next attack will be a critical hit after using a sync move. 8 96 3
Mega Kick: Accuracy Up 5 Mega Kick: Accuracy Up 5 8 96 3
Attack + 5 Attack + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Mega Kick: Power Up 3 Mega Kick: Power Up 3 4 48 1
Speed + 10 Speed + 10 4 48 1
X Attack: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Mega Kick: Power Up 3 Mega Kick: Power Up 3 4 48 1
HP + 20 HP + 20 4 48 2
Haymaker The more the user's Attack has been raised, the more it powers up sync moves. 7 84 2
Mega Kick: Accuracy Up 5 Mega Kick: Accuracy Up 5 8 96 2
Mega Kick: Power Up 3 Mega Kick: Power Up 3 4 48 3
First Aid 4 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. 10 120 3
Waterfall: Power Up 5 Waterfall: Power Up 5 3 36 1
Waterfall: Power Up 5 Waterfall: Power Up 5 3 36 1
Waterfall: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
HP + 20 HP + 20 4 48 1
Waterfall: Power Up 5 Waterfall: Power Up 5 3 36 2
Pick Up the Pace!: Fleet Feet 1 Raises the user's Speed when a move is successful. 7 84 2
Dynamic Entry Makes the user's next attack a sure hit when the Pokémon enters a battle. 10 120 2
Waterfall: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 7 84 3
Waterfall: Ramming Speed The more the user's Speed has been raised, the more it powers up moves. 10 120 3
Speed + 5 Speed + 5 2 24 1
Waterfall: Power Up 5 Waterfall: Power Up 5 3 36 1
Pick Up the Pace!: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Sp. Def + 10 Sp. Def + 10 4 48 1
Waterfall: Power Up 5 Waterfall: Power Up 5 3 36 2
Pick Up the Pace!: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 2
Defense + 20 Defense + 20 7 84 2
Unyielding 2 When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit. 12 144 3
Power Reserves 2 Powers up moves in a pinch. 10 120 3
Crystalline Aqua Tail: Power Up 25 Crystalline Aqua Tail: Power Up 25 5 60 3
Crystalline Aqua Tail: Power Up 25 Crystalline Aqua Tail: Power Up 25 5 60 3