| Anchors | Kris | Sygna Suit | Kris |
Kris | |||
| Picture | Name | Role | Base Rarity |
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Kris | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Kris | Utilizing her deep knowledge of Pokémon on her journey, she looks out for all Pokémon and treats them with love. She is known for her kind personality. |
| Kris Sygna Suit | Kris is in a sygna suit inspired by the power of water. As she explores Pasio with her current partner, she thinks about the times she spent chasing after Suicune in Johto. |
| Mindscape |
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Kris's Pokémon
Kris & Totodile | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Water Shift: Normal-type moves become Water-type moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Pigtails: Raises allies's Attack and Sp. Atk by 2 Knowledgeable: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 842 | 319 | 168 | 150 | 156 | 394 |
| 5 Star Max Potential Stats | |||||
| 942 | 359 | 208 | 190 | 196 | 434 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Water Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
| No additional effect | ||||||
Kris & Croconaw | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Water Shift: Normal-type moves become Water-type moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Pigtails: Raises allies's Attack and Sp. Atk by 2 Knowledgeable: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 857 | 360 | 171 | 155 | 159 | 415 |
| 5 Star Max Potential Stats | |||||
| 957 | 400 | 211 | 195 | 199 | 455 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Water Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
| No additional effect | ||||||
Kris & Feraligatr | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Water Shift: Normal-type moves become Water-type moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Pigtails: Raises allies's Attack and Sp. Atk by 2 Knowledgeable: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 880 | 369 | 176 | 164 | 163 | 425 |
| 5 Star Max Potential Stats | |||||
| 980 | 409 | 216 | 204 | 203 | 465 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Crystalline Aqua Tail | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 3 | 36 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Mega Kick: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Mega Kick: Power Up 3 | Mega Kick: Power Up 3 | 4 | 48 | 1 |
| Mega Kick: Power Up 3 | Mega Kick: Power Up 3 | 4 | 48 | 2 |
| Mega Kick: Power Up 3 | Mega Kick: Power Up 3 | 4 | 48 | 2 |
| Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
| Build Up | Ensures that the user's next attack will be a critical hit after using a sync move. | 8 | 96 | 3 |
| Mega Kick: Accuracy Up 5 | Mega Kick: Accuracy Up 5 | 8 | 96 | 3 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Mega Kick: Power Up 3 | Mega Kick: Power Up 3 | 4 | 48 | 1 |
| Speed + 10 | Speed + 10 | 4 | 48 | 1 |
| X Attack: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Mega Kick: Power Up 3 | Mega Kick: Power Up 3 | 4 | 48 | 1 |
| HP + 20 | HP + 20 | 4 | 48 | 2 |
| Haymaker | The more the user's Attack has been raised, the more it powers up sync moves. | 7 | 84 | 2 |
| Mega Kick: Accuracy Up 5 | Mega Kick: Accuracy Up 5 | 8 | 96 | 2 |
| Mega Kick: Power Up 3 | Mega Kick: Power Up 3 | 4 | 48 | 3 |
| First Aid 4 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | 10 | 120 | 3 |
| Waterfall: Power Up 5 | Waterfall: Power Up 5 | 3 | 36 | 1 |
| Waterfall: Power Up 5 | Waterfall: Power Up 5 | 3 | 36 | 1 |
| Waterfall: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| HP + 20 | HP + 20 | 4 | 48 | 1 |
| Waterfall: Power Up 5 | Waterfall: Power Up 5 | 3 | 36 | 2 |
| Pick Up the Pace!: Fleet Feet 1 | Raises the user's Speed when a move is successful. | 7 | 84 | 2 |
| Dynamic Entry | Makes the user's next attack a sure hit when the Pokémon enters a battle. | 10 | 120 | 2 |
| Waterfall: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 7 | 84 | 3 |
| Waterfall: Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 3 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Waterfall: Power Up 5 | Waterfall: Power Up 5 | 3 | 36 | 1 |
| Pick Up the Pace!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
| Waterfall: Power Up 5 | Waterfall: Power Up 5 | 3 | 36 | 2 |
| Pick Up the Pace!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Defense + 20 | Defense + 20 | 7 | 84 | 2 |
| Unyielding 2 | When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit. | 12 | 144 | 3 |
| Power Reserves 2 | Powers up moves in a pinch. | 10 | 120 | 3 |
| Crystalline Aqua Tail: Power Up 25 | Crystalline Aqua Tail: Power Up 25 | 5 | 60 | 3 |
| Crystalline Aqua Tail: Power Up 25 | Crystalline Aqua Tail: Power Up 25 | 5 | 60 | 3 |
| Attack 20 | Attack 20 | |||
| Critical Focus 1 | Raises the user's critical-hit rate by 1 stat rank when it lands a critical hit. | 2 | ||
| Inertia | The more user's Speed is raised, the more it powers up the user's sync move. | 3 | ||
| Attack 20 | Attack 20 | |||
| Pinpoint Entry 2 | Raises the user's accuracy by 2 stat ranks when it enters a battle. | 2 | ||
| Super Powered 5 | Powers up the user's moves and sync move that are super effective. | 3 |
Kris Sygna Suit | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Kris |
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☆☆☆☆☆ |
| Mindscape |
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Kris & Suicune | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Johto Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Sync Burst 1: Restores 1 MP for the user the first time its sync move is used each battle. Team Mind-Bracing Infliction 4: Raises the Sp. Def of all allied sync pairs by 4 stat ranks the first time the user's Pokémon uses a status move each battle. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Sygna Suit: Raises the maximum HP of all allied sync pairs by 4 Knowledgeable: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 4 If Johto *3 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 912 | 206 | 320 | 296 | 357 | 390 |
| 5 Star Max Potential Stats | |||||
| 1012 | 246 | 360 | 336 | 397 | 430 |
| 5 Star Max Potential EX Role Stats | |||||
| 1072 | 266 | 360 | 356 | 397 | 470 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 1 |
| Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Brine: Move Gauge Refresh 3 | Move: Brine Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Staggering 2 | Has a chance (30%) of making the target flinch when the user's attack move against it is successful. | 8 | 96 | 2 |
| Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 1 |
| Team Swift Reaction 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. | 8 | 96 | 2 |
| Brine: Team Stoic 4 | Move: Brine Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
| Sp. Def 20 | Sp. Def 20 | 7 | 84 | 2 |
| Team Sync Think 9 | Once per battle, increases the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's sync move. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 1 |
| Mini Potion All: Lockstep 9 | Move: Mini Potion All Charges the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user's move is successful. | 8 | 96 | 2 |
| Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 2 |
| Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Mini Potion All: MP Refresh 3 | Move: Mini Potion All Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Racing Rain 1 | Quickly charges the move gauge when the weather is rainy. | 8 | 96 | 2 |
| Rain Dance: Catalyzing Infliction | Move: Rain Dance Applies the Move Gauge Acceleration effect to the allied field of play when the user's Pokémon uses a status move. | 9 | 108 | 3 |
| Refreshing Rain 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | 8 | 96 | 2 |
| Rain Dance: MP Refresh 2 | Move: Rain Dance Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Spring of Knowledge!: MP Refresh 2 | Move: Spring of Knowledge! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 9 | 108 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Spring of Knowledge!: Barricade Buddies 1 | Move: Spring of Knowledge! Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
| Team Limited Special Boost 2 | Has a chance (30%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank when the user uses a move with a limited number of uses. | 10 | 120 | 3 |
| Crystal Clear Surf: Power 25 | Crystal Clear Surf: Power Up 25 | 5 | 60 | 3 |
| Crystal Clear Surf: Power 25 | Crystal Clear Surf: Power Up 25 | 5 | 60 | 3 |
Kris | |||
| Picture | Name | Role | Base Rarity |
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Kris | Tech | ☆☆☆☆☆ |
| Mindscape |
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Kris & Jolteon | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Power Plant: Turns the field of play's terrain into Electric Terrain after using the user's sync move. Team Electric Current: Stats cannot be lowered for all allied sync pairs when the terrain is Electric Terrain. Snaring Strike 9: Lowers the target's evasiveness by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's evasiveness by 1 stat rank after using the user's sync move targeting that opponent. | |||||||||||||
| Theme Skills | |||||||||||||
| Electric Tech: Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Knowledgeable: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 805 | 352 | 227 | 510 | 227 | 523 |
| 5 Star Max Potential Stats | |||||
| 905 | 392 | 267 | 550 | 267 | 563 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Jolt of Genius Electric Beam | ![]() | ![]() |
200-240 | Opponent | ||
| This attack's power increases when the target is paralyzed. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 1 | ||
| Sp. Atk 5 | Sp. Atk 5 | 1 | ||
| Defense 5 | Defense 5 | 1 | ||
| Sp. Atk 5 | Sp. Atk 5 | 1 | ||
| Sp. Def 5 | Sp. Def 5 | 1 | ||
| Speed 5 | Speed 5 | 1 | ||
| HP 10 | HP 10 | 1 | ||
| Sp. Def 5 | Sp. Def 5 | 1 | ||
| Speed 5 | Speed 5 | 1 | ||
| Defense 5 | Defense 5 | 1 | ||
| Discharge: Power 3 | Discharge: Power Up 3 | 1 | ||
| Discharge: Move Gauge Refresh 3 | Move: Discharge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
| Discharge: Power 3 | Discharge: Power Up 3 | 1 | ||
| Discharge: Power 3 | Discharge: Power Up 3 | 2 | ||
| Disenchanting Strike 9 | Lowers the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | 3 | ||
| Sp. Atk 10 | Sp. Atk 10 | 2 | ||
| Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 3 | ||
| Sp. Def 5 | Sp. Def 5 | 1 | ||
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 1 | ||
| Thunder Shock: Move Gauge Refresh 3 | Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 1 | ||
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 2 | ||
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 1 | ||
| Sync Cure | Removes all status conditions from the user after using its sync move. | 2 | ||
| Team Evasive Rush 2 | Raises the evasiveness of all allied sync pairs by 2 stat ranks after using the user's sync move. | 2 | ||
| Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 3 | ||
| S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 3 | ||
| Sp. Def 5 | Sp. Def 5 | 1 | ||
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 1 | ||
| Thunder Wave: Move Gauge Refresh 2 | Move: Thunder Wave Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 1 | ||
| Lithe | Prevents the user from getting paralyzed. | 1 | ||
| Thunder Wave: Accuracy 10 | Thunder Wave: Accuracy Up 10 | 2 | ||
| Paralysis Synergy 5 | Powers up the user's moves when the target is paralyzed. | 2 | ||
| Static Shock 5 | Powers up the user's sync move when the target is paralyzed. | 3 | ||
| Defense 10 | Defense 10 | 2 | ||
| Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 3 | ||
| Speed 5 | Speed 5 | 1 | ||
| Sp. Atk 5 | Sp. Atk 5 | 1 | ||
| HP 10 | HP 10 | 1 | ||
| Speed 5 | Speed 5 | 1 | ||
| Discharge: Power 3 | Discharge: Power Up 3 | 1 | ||
| Discharge: Power 3 | Discharge: Power Up 3 | 1 | ||
| Reviewed and Ready!: MP Refresh 2 | Move: Reviewed and Ready! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 2 | ||
| Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 2 | ||
| Power Induction 5 | Powers up the user's moves when the terrain is Electric Terrain. | 2 | ||
| Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 3 | ||
| Sync Induction 5 | Powers up sync moves when the field is Electric Terrain. | 3 | ||
| Jolt of Genius Electric Beam: Power 25 | Jolt of Genius Electric Beam: Power Up 25 | 3 | ||
| Jolt of Genius Electric Beam: Power 25 | Jolt of Genius Electric Beam: Power Up 25 | 3 |

















