Kris

Picture Name Role Base Rarity
Kris Artwork Kris Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingVolkner Spotlight Scout (September 29th 2020 - October 13th 2020) - 0.166%
Lillie Spotlight Scout (September 17th - October 1st) - 0.166%
Guzma and Burgh Spotlight Scout (September 16th - September 30th) - 0.178%
Sabrina and Caitlin Spotlight Scout (September 15th - September 30th 2020) - 0.178%
Gladion Spotlight Scout (September 14th 2020 - October 1st 2020) - 0.166%
and more...

Kris's Pokémon

Kris & Totodile

Picture Name Focal Move Type Weakness
Totodile Image
English: Totodile
Japan: Waninoko
ワニノコ
French: Kaiminus
German: Karnimani
Korean: 리아코
Water-type Grass-type
Passive Skills
Endurance: If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left.
Water Shift: Normal-type moves become Water-type moves.
Type Skills
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks.


Standard Max Level (Lv. 125) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
602 229 123 105 111 274
5 Star Max Potential Stats
702 269 163 145 151 314


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Waterfall Water-typePhysical Category Move 54 100 2 Opponent
Has a small chance of making the target flinch
X Attack  Other Category Move 2 Self
Sharply raises the user's Attack
Mega Kick Normal-typePhysical Category Move 200 75 3 Opponent
No additional effect
Pick Up The Pace!  Other Category Move 2 Self
Sharply raises the user's Speed. Makes the user's next attack a sure hit and a critical hit


Sync Moves
NameTypeCategoryMax PowerTarget
Water Sync Impact Water-typePhysical Category Move 240 Opponent
No additional effect


Kris & Croconaw

Picture Name Focal Move Type Weakness
Croconaw Image
English: Croconaw
Japan: Alligates
アリゲイツ
French: Crocrodil
German: Tyracroc
Korean: 엘리게이
Water-type Grass-type
Passive Skills
Endurance: If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left.
Water Shift: Normal-type moves become Water-type moves.
Type Skills
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks.


Standard Max Level (Lv. 125) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
617 255 126 110 114 295
5 Star Max Potential Stats
717 295 166 150 154 335


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Waterfall Water-typePhysical Category Move 54 100 2 Opponent
Has a small chance of making the target flinch
X Attack  Other Category Move 2 Self
Sharply raises the user's Attack
Mega Kick Normal-typePhysical Category Move 200 75 3 Opponent
No additional effect
Pick Up The Pace!  Other Category Move 2 Self
Sharply raises the user's Speed. Makes the user's next attack a sure hit and a critical hit


Sync Moves
NameTypeCategoryMax PowerTarget
Water Sync Impact Water-typePhysical Category Move 240 Opponent
No additional effect


Kris & Feraligatr

Picture Name Focal Move Type Weakness
Feraligatr Image
English: Feraligatr
Japan: Ordile
オーダイル
French: Aligatueur
German: Impergator
Korean: 장크로다일
Water-type Grass-type
Passive Skills
Endurance: If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left.
Water Shift: Normal-type moves become Water-type moves.
Type Skills
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks.


Standard Max Level (Lv. 125) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
640 264 131 119 118 305
5 Star Max Potential Stats
740 304 171 159 158 345


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Waterfall Water-typePhysical Category Move 54 100 2 Opponent
Has a small chance of making the target flinch
X Attack  Other Category Move 2 Self
Sharply raises the user's Attack
Mega Kick Normal-typePhysical Category Move 200 75 3 Opponent
No additional effect
Pick Up The Pace!  Other Category Move 2 Self
Sharply raises the user's Speed. Makes the user's next attack a sure hit and a critical hit


Sync Moves
NameTypeCategoryMax PowerTarget
Crystalline Aqua Tail Water-typePhysical Category Move 300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP +10 HP +10 0 5 1
Attack +5 Attack +5 0 5 1
Defense +5 Defense +5 0 5 1
Attack +5 Attack +5 0 5 1
Sp. Def +5 Sp. Def +5 0 5 1
Speed +5 Speed +5 0 5 1
Defense +5 Defense +5 2 24 1
Speed +5 Speed +5 2 24 1
Attack +5 Attack +5 3 36 1
HP +10 HP +10 2 24 1
Mega Kick: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Mega Kick: Power Up 3 Mega Kick: Power Up 3 4 48 1
Mega Kick: Power Up 3 Mega Kick: Power Up 3 4 48 2
Mega Kick: Power Up 3 Mega Kick: Power Up 3 4 48 2
Sp. Def +10 Sp. Def +10 4 48 2
Build Up Ensures that the user's next attack will be a critical hit after using a sync move. 8 96 3
Mega Kick: Accuracy Up 5 Mega Kick: Accuracy Up 5 8 96 3
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Mega Kick: Power Up 3 Mega Kick: Power Up 3 4 48 1
Speed +10 Speed +10 4 48 1
X Attack: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Mega Kick: Power Up 3 Mega Kick: Power Up 3 4 48 1
HP +20 HP +20 4 48 2
Haymaker The more the user's Attack has been raised, the more it powers up sync moves. 7 84 2
Mega Kick: Accuracy Up 5 Mega Kick: Accuracy Up 5 8 96 2
Mega Kick: Power Up 3 Mega Kick: Power Up 3 4 48 3
First Aid 4 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. 10 120 3
Waterfall: Power Up 5 Waterfall: Power Up 5 3 36 1
Waterfall: Power Up 5 Waterfall: Power Up 5 3 36 1
Waterfall: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
HP +20 HP +20 4 48 1
Waterfall: Power Up 5 Waterfall: Power Up 5 3 36 2
Pick Up the Pace!: Fleet Feet 1 Raises the user's Speed when a move is successful. 7 84 2
Dynamic Entry Makes the user's next attack a sure hit when the Pokémon enters a battle. 10 120 2
Waterfall: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 7 84 3
Waterfall: Ramming Speed The more the user's Speed has been raised, the more it powers up moves. 10 120 3
Speed +5 Speed +5 2 24 1
Waterfall: Power Up 5 Waterfall: Power Up 5 3 36 1
Pick Up the Pace!: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Sp. Def +10 Sp. Def +10 4 48 1
Waterfall: Power Up 5 Waterfall: Power Up 5 3 36 2
Pick Up the Pace!: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 2
Defense +20 Defense +20 7 84 2
Unyielding 2 When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit. 12 144 3
Power Reserves 2 Powers up moves in a pinch. 10 120 3
Crystalline Aqua Tail: Power Up 25 Crystalline Aqua Tail: Power Up 25 5 60 3
Crystalline Aqua Tail: Power Up 25 Crystalline Aqua Tail: Power Up 25 5 60 3