Anchors | Lance | New Year 2021 | Lance | Lance |
Arc Suit |
Lance | |||||||
Picture | Name | Role | Base Rarity | ||||
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Lance |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Lance | The Indigo League Champion prefers his battles fair and square, and many find his caring demeanor very endearing. |
Lance New Year 2021 | Lance returns in traditional clothing from his hometown. Rumor has it he's been searching the shops on Pasio for a cape that matches the Gyarados pattern on his new outfit. |
Lance |
Mindscape |
Lance's Pokémon
Lance & Dragonite | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Dragon Shift: Normal-type moves become Dragon-type moves. Lithe: Prevents the user from getting paralyzed. Unflappable: Prevents the user from flinching. Superior and Righteous Heart (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user's sync move is used each battle. Powers up the user's sync move when its Sp. Atk is raised. Guaranteed Cookie Skill Wounded Power 3: Powers up the user’s moves when its HP is reduced. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Cape: Raises allies's Attack and Sp. Atk by 2 Dragon Cousin: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
594 | 475 | 183 | 474 | 184 | 283 |
5 Star Max Potential Stats | |||||
694 | 515 | 223 | 514 | 224 | 323 |
5 Star Max Potential EX Role Stats | |||||
754 | 515 | 263 | 514 | 264 | 323 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
829 | 566 | 289 | 565 | 290 | 355 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Hyper Beam: Power Up 3 | Hyper Beam: Power Up 3 | 4 | 48 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Natural Remedy | Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. | 5 | 60 | 1 |
Hyper Beam: Power Up 3 | Hyper Beam: Power Up 3 | 4 | 48 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 3 |
Hyper Beam: Move Gauge Refresh 4 | Has a good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Revenge Boost 3 | Has a moderately good chance of charging the user's move gauge by one when the user is hit by an attack move. | 7 | 84 | 3 |
Hyper Beam: Accuracy Up 10 | Hyper Beam: Accuracy Up 10 | 10 | 120 | 3 |
Unrivaled Outrage: Power Up 25 | Unrivaled Outrage: Power Up 25 | 5 | 60 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Dragon Claw: Power Up 4 | Dragon Claw: Power Up 4 | 3 | 36 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Dragon Claw: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Dragon Claw: Power Up 4 | Dragon Claw: Power Up 4 | 3 | 36 | 1 |
Dragon Claw: Power Up 4 | Dragon Claw: Power Up 4 | 3 | 36 | 3 |
Defense + 10 | Defense + 10 | 4 | 48 | 3 |
Dragon Claw: Mad Strength 2 | Has a moderate chance of raising the Pokémon's Attack when one of its attacks is successful. | 7 | 84 | 3 |
Burst In | Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. | 10 | 120 | 3 |
Unrivaled Outrage: Power Up 25 | Unrivaled Outrage: Power Up 25 | 5 | 60 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Dragon Claw: Power Up 4 | Dragon Claw: Power Up 4 | 3 | 36 | 1 |
Now or Never!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
Sp. Atk + 20 | Sp. Atk + 20 | 9 | 108 | 3 |
Unrivaled Outrage: Power Up 25 | Unrivaled Outrage: Power Up 25 | 5 | 60 | 3 |
Dragon Claw: Power Up 4 | Dragon Claw: Power Up 4 | 3 | 36 | 3 |
Special Reserves 3 | Once per battle, drastically raises the user's Sp. Atk when in a pinch. | 10 | 120 | 3 |
Build Up | Ensures that the user's next attack will be a critical hit after using a sync move. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Hyper Beam: Power Up 3 | Hyper Beam: Power Up 3 | 4 | 48 | 1 |
Potion: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Potion: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Unrivaled Outrage: Power Up 25 | Unrivaled Outrage: Power Up 25 | 5 | 60 | 3 |
Hyper Beam: Power Up 3 | Hyper Beam: Power Up 3 | 4 | 48 | 3 |
Healthy Healing | Makes the user gradually heal itself if its HP is full when it enters a battle. | 7 | 84 | 3 |
Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 10 | 120 | 3 |
Unrivaled Outrage: Power Up 25 | Unrivaled Outrage: Power Up 25 | 5 | 60 | 3 |
Freezing Terror Blizzard: Power 25 | Freezing Terror Blizzard: Power Up 25 | 5 | 60 | 3 |
Lance New Year 2021 | |||
Picture | Name | Role | Base Rarity |
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Lance | Strike | ☆☆☆☆☆ |
Mindscape |
Lance & Gyarados | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Flying Shift: Normal-type moves become Flying-type moves. Power Flux 5: The fuller the move gauge when moves are selected, the more this powers up moves. Adrenaline 1: Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | |||||||||||||
Theme Skills | |||||||||||||
Flying Strike - Raises allies's Attack and Sp. Atk by 15 when using Flying-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Battle Partner: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
665 | 383 | 142 | 410 | 167 | 236 |
5 Star Max Potential Stats | |||||
765 | 423 | 182 | 450 | 207 | 276 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Rising Dragon Flying Impact | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Hyper Beam: Accuracy Up 5 | Hyper Beam: Accuracy Up 5 | 4 | 48 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Hyper Beam: Power Up 3 | Hyper Beam: Power Up 3 | 4 | 48 | 1 |
Hyper Beam: Accuracy Up 5 | Hyper Beam: Accuracy Up 5 | 4 | 48 | 2 |
Hyper Beam: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Shower Power 5 | Powers up sync moves when the weather is rainy. | 8 | 96 | 2 |
Hyper Beam: Power Up 3 | Hyper Beam: Power Up 3 | 4 | 48 | 3 |
Hyper Beam: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Bounce: Power Up 3 | Bounce: Power Up 3 | 4 | 48 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Bounce: MP Refresh 1 | Has a small chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Bounce: Accuracy Up 5 | Bounce: Accuracy Up 5 | 4 | 48 | 1 |
Bounce: Accuracy Up 5 | Bounce: Accuracy Up 5 | 4 | 48 | 2 |
Bounce: Power Up 3 | Bounce: Power Up 3 | 4 | 48 | 2 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Bounce: Dire Rain 2 | Critical hits land more easily when an attack move is used while the weather is rainy. | 10 | 120 | 3 |
Sync Quickening 1 | Refreshes the number of times the user can use its quick moves by one after using a sync move. | 10 | 120 | 3 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Bounce: Power Up 3 | Bounce: Power Up 3 | 4 | 48 | 1 |
Torrential Tenacity | Prevents the Pokémon from flinching, becoming confused, or becoming trapped when the weather is rainy. | 8 | 96 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Racing Rain 3 | Quickly charges the move gauge when the weather is rainy. | 8 | 96 | 2 |
Bounce: MP Refresh 1 | Has a small chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Bounce: Power Up 3 | Bounce: Power Up 3 | 4 | 48 | 2 |
Pressure Cooker 9 | Once per battle, reduces the user's sync move countdown by one when in a pinch. | 10 | 120 | 3 |
Raging Rain 2 | Powers up moves when the weather is rainy. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Superior Might!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Hyper Beam: Power Up 3 | Hyper Beam: Power Up 3 | 4 | 48 | 1 |
Hyper Beam: Paralysis Synergy 1 | Powers up moves when the target is paralyzed. | 8 | 96 | 2 |
Terrify 1 | Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. | 10 | 120 | 2 |
Bounce: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 2 |
Refreshing Rain 1 | Restores the Pokémon's HP whenever it takes an action when the weather is rainy. | 10 | 120 | 3 |
Carry On 1 | Raises the user's Attack each time another Pokémon on the field of play faints. | 10 | 120 | 3 |
Rising Dragon Flying Impact: Power Up 25 | Rising Dragon Flying Impact: Power Up 25 | 5 | 60 | 3 |
Rising Dragon Flying Impact: Power Up 25 | Rising Dragon Flying Impact: Power Up 25 | 5 | 60 | 3 |
Lance | |||
Picture | Name | Role | Base Rarity |
|
Lance | Tech | ☆☆☆☆☆ |
Mindscape |
Lance & Dragonair | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Dragon Shift: Normal-type moves become Dragon-type moves. Shocked Hit Freebie 4: Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. Afflict Dragon TR Down: Lowers the target's Dragon Type Rebuff by 1 rank the first time the user's Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Tech: Raises allies's Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Dragon Cousin: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
644 | 313 | 184 | 313 | 184 | 331 |
5 Star Max Potential Stats | |||||
744 | 353 | 224 | 353 | 224 | 371 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Virtually Unstoppable Dragon Beam | 200-240 | Opponent | ||||
This attack's power increases when the target is paralyzed. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 3 | 36 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 3 | 36 | 2 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 3 | 36 | 1 |
Hyper Beam: Move Gauge Refresh 2 | Move: Hyper Beam Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Paralysis Synergy 3 | Powers up the user's moves when the target is paralyzed. | 10 | 120 | 3 |
Hyper Beam: Accuracy 10 | Hyper Beam: Accuracy Up 10 | 5 | 60 | 2 |
Hyper Beam: Move Gauge Refresh 4 | Move: Hyper Beam Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 3 | 36 | 2 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 3 | 36 | 1 |
Paralysis Synergy 1 | Powers up the user's moves when the target is paralyzed. | 7 | 84 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Brain Gain 2 | Has a chance (30%) of increasing the user's Special Moves ? Next effect by 1 rank when its move is successful. | 10 | 120 | 3 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 1 |
Atmospheric Acceleration 2 | Quickly charges the move gauge when weather conditions are in effect. | 7 | 84 | 2 |
Heart of Justice!: MP Refresh 2 | Move: Heart of Justice! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 2 |
Heart of Justice!: Ramp Up 2 | Move: Heart of Justice! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Thunder Wave: Accuracy 10 | Thunder Wave: Accuracy Up 10 | 5 | 60 | 2 |
Static Shock 5 | Powers up the user's sync move when the target is paralyzed. | 10 | 120 | 3 |
Thunder Wave: Go Viral 4 | Move: Thunder Wave When the user's status move is used and inflicted a status condition on an opponent, has a chance (50%) of inflicting the same status condition on all opposing sync pairs. | 10 | 120 | 3 |
Virtually Unstoppable Dragon Beam: Power 25 | Virtually Unstoppable Dragon Beam: Power Up 25 | 5 | 60 | 3 |
Virtually Unstoppable Dragon Beam: Power 25 | Virtually Unstoppable Dragon Beam: Power Up 25 | 5 | 60 | 3 |
Lance (Lodge) | |||
Picture | Name | Role | Base Rarity |
Lance | Support | ☆☆☆☆ |
Mindscape |
Lance & Kingdra | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Dragon Shift: Normal-type moves become Dragon-type moves. Freevenge 9: Applies the Free Move Next effect to the user when it is hit by an attack move. Midpoint Mend 4: Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Support: Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Champion: Raises the maximum HP of all allied sync pairs by 4 Cape: Raises the maximum HP of all allied sync pairs by 4 Dragon Cousin: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
634 | 236 | 220 | 236 | 220 | 328 |
5 Star Stats | |||||
674 | 256 | 240 | 256 | 240 | 348 |
5 Star Max Potential Stats | |||||
714 | 276 | 260 | 276 | 260 | 368 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Legendary Dragon Beam | 250-300 | Opponent | ||||
no additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Dragon Breath: Power 3 | Dragon Breath: Power ↑ 3 | 3 | 36 | 1 |
Refreshing Rain 1 | Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. | 8 | 96 | 2 |
Dragon Breath: Power 3 | Dragon Breath: Power ↑ 3 | 3 | 36 | 1 |
Rain Gear 1 | Reduces damage when the user is hit by an attack move while the weather is rainy. | 8 | 96 | 2 |
Dragon Breath: Hostile Environment 1 | Move: Dragon Breath Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 3 |
Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | 9 | 108 | 2 |
Danger Dodge 2 | Raises the user’s evasiveness by two stat ranks the first time its HP drops to half or below each battle. | 9 | 108 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power ↑ 2 | 3 | 36 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Hyper Beam: Power 2 | Hyper Beam: Power ↑ 2 | 3 | 36 | 2 |
HP 10 | HP 10 | 2 | 24 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 3 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power ↑ 2 | 3 | 36 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power ↑ 2 | 3 | 36 | 2 |
Hyper Beam: Power 2 | Hyper Beam: Power ↑ 2 | 3 | 36 | 1 |
Hyper Beam: Move Gauge Refresh 3 | Move: Hyper Beam Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Paralysis Synergy 3 | Powers up the user’s moves when the target is paralyzed. | 9 | 108 | 3 |
Hyper Beam: Accuracy 10 | Hyper Beam: Accuracy ↑ 10 | 5 | 60 | 2 |
1st S-Move: Team Special Boost 1 | Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s sync move is used each battle. | 9 | 108 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Dragon Breath: Power 3 | Dragon Breath: Power ↑ 3 | 3 | 36 | 1 |
Dragon Breath: Power 3 | Dragon Breath: Power ↑ 3 | 3 | 36 | 1 |
Dragon Breath: Power 3 | Dragon Breath: Power ↑ 3 | 3 | 36 | 2 |
Dragon Breath: Move Gauge Refresh 3 | Move: Dragon Breath Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Ready to Lose?: MP Refresh 2 | Move: Ready to Lose? Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Ready to Lose?: Precision Pals 1 | Move: Ready to Lose? Raises the accuracy of all allied sync pairs by one stat rank when the user’s move is successful. | 10 | 120 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Legendary Dragon Beam: Power 25 | Legendary Dragon Beam: Power ↑ 25 | 5 | 60 | 3 |
Legendary Dragon Beam: Power 25 | Legendary Dragon Beam: Power ↑ 25 | 5 | 60 | 3 |
Lance Arc Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Lance |
|
☆☆☆☆☆ |
Mindscape |
Lance & Dragonite | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Dragon Myth (Arc): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Dragon theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Dragon Judgment (Arc): Raises the Dragon Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Dragon Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle. Your Challenge Ends with Me!: Lowers the target's Defense by six stat ranks when the user's physical attack move against it is successful. Lowers the target's Sp. Def by six stat ranks when the user's special attack move against it is successful. The Caped Dragon Master: Normal-type moves become Dragon-type moves. Decreases the amount of move gauge slots the user's Pokémon needs to use moves by two. The user's moves never miss. We've Been through Enough: Reduces damage when the user is hit by an attack move or sync move when its HP is full. Restores the user's HP when its attack move is successful. Guaranteed Cookie Skill Initial Guard: Applies the Damage Guard Next effect to the user when it enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Multi: Raises allies's Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1.1 Champion: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1.1 Cape: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1.1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
711 | 354 | 208 | 354 | 208 | 328 |
5 Star Max Potential Stats | |||||
811 | 394 | 248 | 394 | 248 | 368 |
5 Star Max Potential EX Role Stats | |||||
871 | 414 | 268 | 414 | 268 | 368 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 20 | Attack 20 | 0 | 5 | 2 |
Heroic Ascension Divine Outrage: Power 50 | Heroic Ascension Divine Outrage: Power ↑ 50 | 0 | 5 | 3 |
Relentless | The more the target’s Defense is lowered, the more it powers up the user’s sync move. | 0 | 5 | 4 |
1st S-Move on Opp: Dragon Rebuff ↓ 1 | Lowers the target’s Dragon Type Rebuff by one rank the first time the user’s sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | 0 | 5 | 5 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power ↑ 2 | 3 | 36 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power ↑ 2 | 3 | 36 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power ↑ 2 | 3 | 36 | 1 |
Hyper Beam: Move Gauge Refresh 3 | Move: Hyper Beam Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Heroic Ascension Divine Outrage: Power 25 | Heroic Ascension Divine Outrage: Power ↑ 25 | 5 | 60 | 2 |
Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 3 |
Hit: Flinch & Paralyze 2 | Has a chance (30%) of making the target flinch when the user’s attack move against it is successful. Has a chance (30%) of leaving the target paralyzed when the user’s attack move against it is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Giga Impact: Power 2 | Giga Impact: Power ↑ 2 | 3 | 36 | 1 |
Giga Impact: Power 2 | Giga Impact: Power ↑ 2 | 3 | 36 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 2 |
Super Syncer | Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 2 |
Let’s Get Serious!: Move: MG ↑2 9 | Move: Let’s Get Serious! Charges the user’s move gauge by two when its move is successful. | 7 | 84 | 2 |
S-Move: HP Recovery (M) 2 | Restores the user’s HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 3 |
P-Moves & S-Moves Crit | Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power ↑ 2 | 3 | 36 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power ↑ 2 | 3 | 36 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 10 | 120 | 2 |
Let’s Get Serious!: MP Refresh 2 | Move: Let’s Get Serious! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Insult to Injury | The more the target’s Defense is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
Let’s Get Serious!: Power Combo 9 | Move: Let’s Get Serious! Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its move is successful. | 10 | 120 | 3 |
Giga Impact: Power 2 | Giga Impact: Power ↑ 2 | 3 | 36 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Giga Impact: Power 2 | Giga Impact: Power ↑ 2 | 3 | 36 | 1 |
Giga Impact: Power 2 | Giga Impact: Power ↑ 2 | 3 | 36 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Giga Impact: Move Gauge Refresh 3 | Move: Giga Impact Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Heroic Ascension Divine Outrage: Power 25 | Heroic Ascension Divine Outrage: Power ↑ 25 | 5 | 60 | 2 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
S-Move: Physical Boost ↑2 & Special Boost ↑2 9 | Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks after using its sync move. | 10 | 120 | 3 |
Heroic Ascension Divine Outrage: Power 25 | Heroic Ascension Divine Outrage: Power ↑ 25 | 5 | 60 | 3 |
Heroic Ascension Divine Outrage: Power 25 | Heroic Ascension Divine Outrage: Power ↑ 25 | 5 | 60 | 3 |