Anchors | ![]() Lance | ![]() New Year 2021 | ![]() Lance |
Lance | |||
Picture | Name | Role | Base Rarity |
![]() |
Lance | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Lance | The Indigo League Champion prefers his battles fair and square, and many find his caring demeanor very endearing. |
Lance New Year 2021 | Lance returns in traditional clothing from his hometown. Rumor has it he's been searching the shops on Pasio for a cape that matches the Gyarados pattern on his new outfit. |
Lance | The Indigo League Champion prefers his battles fair and square, and many find his caring demeanor very endearing. |
Mindscape |
![]() |
Lance's Pokémon
Lance & Dragonite | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
![]() |
|
![]() |
![]() |
||||||||||
Passive Skills | |||||||||||||
Dragon Shift: Normal-type moves become Dragon-type moves. Lithe: Prevents the user from getting paralyzed. Unflappable: Prevents the user from flinching. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Cape: Raises allies's Attack and Sp. Atk by 2 Dragon Cousin: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
594 | 475 | 183 | 474 | 184 | 283 |
5 Star Max Potential Stats | |||||
694 | 515 | 223 | 514 | 224 | 323 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Unrivaled Outrage | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Hyper Beam: Power Up 3 | Hyper Beam: Power Up 3 | 4 | 48 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Natural Remedy | Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. | 5 | 60 | 1 |
Hyper Beam: Power Up 3 | Hyper Beam: Power Up 3 | 4 | 48 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 3 |
Hyper Beam: Move Gauge Refresh 4 | Has a good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Revenge Boost 3 | Has a moderately good chance of charging the user's move gauge by one when the user is hit by an attack move. | 7 | 84 | 3 |
Hyper Beam: Accuracy Up 10 | Hyper Beam: Accuracy Up 10 | 10 | 120 | 3 |
Unrivaled Outrage: Power Up 25 | Unrivaled Outrage: Power Up 25 | 5 | 60 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Dragon Claw: Power Up 4 | Dragon Claw: Power Up 4 | 3 | 36 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Dragon Claw: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Dragon Claw: Power Up 4 | Dragon Claw: Power Up 4 | 3 | 36 | 1 |
Dragon Claw: Power Up 4 | Dragon Claw: Power Up 4 | 3 | 36 | 3 |
Defense + 10 | Defense + 10 | 4 | 48 | 3 |
Dragon Claw: Mad Strength 2 | Has a moderate chance of raising the Pokémon's Attack when one of its attacks is successful. | 7 | 84 | 3 |
Burst In | Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. | 10 | 120 | 3 |
Unrivaled Outrage: Power Up 25 | Unrivaled Outrage: Power Up 25 | 5 | 60 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Dragon Claw: Power Up 4 | Dragon Claw: Power Up 4 | 3 | 36 | 1 |
Now or Never!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
Sp. Atk + 20 | Sp. Atk + 20 | 9 | 108 | 3 |
Unrivaled Outrage: Power Up 25 | Unrivaled Outrage: Power Up 25 | 5 | 60 | 3 |
Dragon Claw: Power Up 4 | Dragon Claw: Power Up 4 | 3 | 36 | 3 |
Special Reserves 3 | Once per battle, drastically raises the user's Sp. Atk when in a pinch. | 10 | 120 | 3 |
Build Up | Ensures that the user's next attack will be a critical hit after using a sync move. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Hyper Beam: Power Up 3 | Hyper Beam: Power Up 3 | 4 | 48 | 1 |
Potion: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Potion: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Unrivaled Outrage: Power Up 25 | Unrivaled Outrage: Power Up 25 | 5 | 60 | 3 |
Hyper Beam: Power Up 3 | Hyper Beam: Power Up 3 | 4 | 48 | 3 |
Healthy Healing | Makes the user gradually heal itself if its HP is full when it enters a battle. | 7 | 84 | 3 |
Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 10 | 120 | 3 |
Unrivaled Outrage: Power Up 25 | Unrivaled Outrage: Power Up 25 | 5 | 60 | 3 |
Freezing Terror Blizzard: Power 25 | Freezing Terror Blizzard: Power Up 25 | 5 | 60 | 3 |
Lance New Year 2021 | |||
Picture | Name | Role | Base Rarity |
![]() |
Lance | Strike | ☆☆☆☆☆ |
Mindscape |
![]() |
Lance & Gyarados | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
![]() |
|
![]() |
![]() |
||||||||||
Passive Skills | |||||||||||||
Flying Shift: Normal-type moves become Flying-type moves. Power Flux 5: The fuller the move gauge when moves are selected, the more this powers up moves. Adrenaline 1: Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | |||||||||||||
Theme Skills | |||||||||||||
Flying Strike - Raises allies's Attack and Sp. Atk by 15 when using Flying-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Battle Partner: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
665 | 383 | 142 | 410 | 167 | 236 |
5 Star Max Potential Stats | |||||
765 | 423 | 182 | 450 | 207 | 276 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Rising Dragon Flying Impact | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Hyper Beam: Accuracy Up 5 | Hyper Beam: Accuracy Up 5 | 4 | 48 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Hyper Beam: Power Up 3 | Hyper Beam: Power Up 3 | 4 | 48 | 1 |
Hyper Beam: Accuracy Up 5 | Hyper Beam: Accuracy Up 5 | 4 | 48 | 2 |
Hyper Beam: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Shower Power 5 | Powers up sync moves when the weather is rainy. | 8 | 96 | 2 |
Hyper Beam: Power Up 3 | Hyper Beam: Power Up 3 | 4 | 48 | 3 |
Hyper Beam: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Bounce: Power Up 3 | Bounce: Power Up 3 | 4 | 48 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Bounce: MP Refresh 1 | Has a small chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Bounce: Accuracy Up 5 | Bounce: Accuracy Up 5 | 4 | 48 | 1 |
Bounce: Accuracy Up 5 | Bounce: Accuracy Up 5 | 4 | 48 | 2 |
Bounce: Power Up 3 | Bounce: Power Up 3 | 4 | 48 | 2 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Bounce: Dire Rain 2 | Critical hits land more easily when an attack move is used while the weather is rainy. | 10 | 120 | 3 |
Sync Quickening 1 | Refreshes the number of times the user can use its quick moves by one after using a sync move. | 10 | 120 | 3 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Bounce: Power Up 3 | Bounce: Power Up 3 | 4 | 48 | 1 |
Torrential Tenacity | Prevents the Pokémon from flinching, becoming confused, or becoming trapped when the weather is rainy. | 8 | 96 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Racing Rain 3 | Quickly charges the move gauge when the weather is rainy. | 8 | 96 | 2 |
Bounce: MP Refresh 1 | Has a small chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Bounce: Power Up 3 | Bounce: Power Up 3 | 4 | 48 | 2 |
Pressure Cooker 9 | Once per battle, reduces the user's sync move countdown by one when in a pinch. | 10 | 120 | 3 |
Raging Rain 2 | Powers up moves when the weather is rainy. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Superior Might!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Hyper Beam: Power Up 3 | Hyper Beam: Power Up 3 | 4 | 48 | 1 |
Hyper Beam: Paralysis Synergy 1 | Powers up moves when the target is paralyzed. | 8 | 96 | 2 |
Terrify 1 | Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. | 10 | 120 | 2 |
Bounce: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 2 |
Refreshing Rain 1 | Restores the Pokémon's HP whenever it takes an action when the weather is rainy. | 10 | 120 | 3 |
Carry On 1 | Raises the user's Attack each time another Pokémon on the field of play faints. | 10 | 120 | 3 |
Rising Dragon Flying Impact: Power Up 25 | Rising Dragon Flying Impact: Power Up 25 | 5 | 60 | 3 |
Rising Dragon Flying Impact: Power Up 25 | Rising Dragon Flying Impact: Power Up 25 | 5 | 60 | 3 |
Lance | |||
Picture | Name | Role | Base Rarity |
![]() |
Lance | Tech | ☆☆☆☆☆ |
Mindscape |
![]() |
Lance & Dragonair | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
![]() |
|
![]() |
![]() |
||||||||||
Passive Skills | |||||||||||||
Dragon Shift: Normal-type moves become Dragon-type moves. Shocked Hit Freebie 4: Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. Afflict Dragon TR Down: Lowers the target’s Dragon Type Rebuff by 1 rank the first time the user’s Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Tech: Raises allies's Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Dragon Cousin: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
644 | 313 | 184 | 313 | 184 | 331 |
5 Star Max Potential Stats | |||||
744 | 353 | 224 | 353 | 224 | 371 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Virtually Unstoppable Dragon Beam | ![]() | ![]() |
200-240 | Opponent | ||
This attack's power increases when the target is paralyzed. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 3 | 36 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 3 | 36 | 2 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 3 | 36 | 1 |
Hyper Beam: Move Gauge Refresh 2 | Move: Hyper Beam Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Paralysis Synergy 3 | Powers up the user's moves when the target is paralyzed. | 10 | 120 | 3 |
Hyper Beam: Accuracy 10 | Hyper Beam: Accuracy Up 10 | 5 | 60 | 2 |
Hyper Beam: Move Gauge Refresh 4 | Move: Hyper Beam Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 3 | 36 | 2 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 3 | 36 | 1 |
Paralysis Synergy 1 | Powers up the user's moves when the target is paralyzed. | 7 | 84 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Brain Gain 2 | Has a chance (30%) of increasing the user's Special Moves ? Next effect by 1 rank when its move is successful. | 10 | 120 | 3 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 1 |
Atmospheric Acceleration 2 | Quickly charges the move gauge when weather conditions are in effect. | 7 | 84 | 2 |
Heart of Justice!: MP Refresh 2 | Move: Heart of Justice! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 2 |
Heart of Justice!: Ramp Up 2 | Move: Heart of Justice! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Thunder Wave: Accuracy 10 | Thunder Wave: Accuracy Up 10 | 5 | 60 | 2 |
Static Shock 5 | Powers up the user's sync move when the target is paralyzed. | 10 | 120 | 3 |
Thunder Wave: Go Viral 4 | Move: Thunder Wave When the user's status move is used and inflicted a status condition on an opponent, has a chance (50%) of inflicting the same status condition on all opposing sync pairs. | 10 | 120 | 3 |
Virtually Unstoppable Dragon Beam: Power 25 | Virtually Unstoppable Dragon Beam: Power Up 25 | 5 | 60 | 3 |
Virtually Unstoppable Dragon Beam: Power 25 | Virtually Unstoppable Dragon Beam: Power Up 25 | 5 | 60 | 3 |