Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 5 |
HP + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Attack + 5 |
Sp. Attack + 5 |
0 |
5 |
1 |
Sp. Defense + 5 |
Sp. Defense + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
HP +10 |
HP +10 |
0 |
5 |
1 |
Attack +5 |
Attack +5 |
0 |
5 |
1 |
Defense +5 |
Defense +5 |
0 |
5 |
1 |
Sp. Atk +5 |
Sp. Atk +5 |
0 |
5 |
1 |
Sp. Def +5 |
Sp. Def +5 |
0 |
5 |
1 |
Speed +5 |
Speed +5 |
0 |
5 |
1 |
Sp. Def +5 |
Sp. Def +5 |
2 |
24 |
1 |
Attack +5 |
Attack +5 |
2 |
24 |
1 |
Hyper Beam: Power Up 3 |
Hyper Beam: Power Up 3 |
4 |
48 |
1 |
Sp. Atk +5 |
Sp. Atk +5 |
2 |
24 |
1 |
Natural Remedy |
Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. |
5 |
60 |
1 |
Hyper Beam: Power Up 3 |
Hyper Beam: Power Up 3 |
4 |
48 |
1 |
Sp. Atk +5 |
Sp. Atk +5 |
2 |
24 |
3 |
Hyper Beam: Move Gauge Refresh 4 |
Has a good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
3 |
Revenge Boost 3 |
Has a moderately good chance of charging the user's move gauge by one when the user is hit by an attack move. |
7 |
84 |
3 |
Hyper Beam: Accuracy Up 10 |
Hyper Beam: Accuracy Up 10 |
10 |
120 |
3 |
Unrivaled Outrage: Power Up 25 |
Unrivaled Outrage: Power Up 25 |
5 |
60 |
3 |
Defense +5 |
Defense +5 |
2 |
24 |
1 |
HP +10 |
HP +10 |
2 |
24 |
1 |
Dragon Claw: Power Up 4 |
Dragon Claw: Power Up 4 |
3 |
36 |
1 |
Attack +5 |
Attack +5 |
2 |
24 |
1 |
Dragon Claw: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Dragon Claw: Power Up 4 |
Dragon Claw: Power Up 4 |
3 |
36 |
1 |
Dragon Claw: Power Up 4 |
Dragon Claw: Power Up 4 |
3 |
36 |
3 |
Defense +10 |
Defense +10 |
4 |
48 |
3 |
Dragon Claw: Mad Strength 2 |
Has a moderate chance of raising the Pokémon's Attack when one of its attacks is successful. |
7 |
84 |
3 |
Burst In |
Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. |
10 |
120 |
3 |
Unrivaled Outrage: Power Up 25 |
Unrivaled Outrage: Power Up 25 |
5 |
60 |
3 |
Defense +5 |
Defense +5 |
2 |
24 |
1 |
Dragon Claw: Power Up 4 |
Dragon Claw: Power Up 4 |
3 |
36 |
1 |
Now or Never!: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Sp. Def +10 |
Sp. Def +10 |
4 |
48 |
1 |
Sp. Atk +20 |
Sp. Atk +20 |
9 |
108 |
3 |
Unrivaled Outrage: Power Up 25 |
Unrivaled Outrage: Power Up 25 |
5 |
60 |
3 |
Dragon Claw: Power Up 4 |
Dragon Claw: Power Up 4 |
3 |
36 |
3 |
Special Reserves 3 |
Once per battle, drastically raises the user's Sp. Atk when in a pinch. |
10 |
120 |
3 |
Build Up |
Ensures that the user's next attack will be a critical hit after using a sync move. |
10 |
120 |
3 |
Speed +5 |
Speed +5 |
2 |
24 |
1 |
Hyper Beam: Power Up 3 |
Hyper Beam: Power Up 3 |
4 |
48 |
1 |
Potion: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
HP +10 |
HP +10 |
2 |
24 |
1 |
Potion: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
3 |
Unrivaled Outrage: Power Up 25 |
Unrivaled Outrage: Power Up 25 |
5 |
60 |
3 |
Hyper Beam: Power Up 3 |
Hyper Beam: Power Up 3 |
4 |
48 |
3 |
Healthy Healing |
Makes the user gradually heal itself if its HP is full when it enters a battle. |
7 |
84 |
3 |
Rejuvenate 6 |
Charges the user's move gauge by six after using a sync move. |
10 |
120 |
3 |
Unrivaled Outrage: Power Up 25 |
Unrivaled Outrage: Power Up 25 |
5 |
60 |
3 |
Unrivaled Outrage: Power Up 25 |
Unrivaled Outrage: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 5 |
HP + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Attack + 5 |
Sp. Attack + 5 |
0 |
5 |
1 |
Sp. Defense + 5 |
Sp. Defense + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
HP +10 |
HP +10 |
0 |
5 |
1 |
Attack +5 |
Attack +5 |
0 |
5 |
1 |
Defense +5 |
Defense +5 |
0 |
5 |
1 |
Sp. Atk +5 |
Sp. Atk +5 |
0 |
5 |
1 |
Sp. Def +5 |
Sp. Def +5 |
0 |
5 |
1 |
Speed +5 |
Speed +5 |
0 |
5 |
1 |
Attack +5 |
Attack +5 |
2 |
24 |
1 |
Speed +5 |
Speed +5 |
2 |
24 |
1 |
Hyper Beam: Accuracy Up 5 |
Hyper Beam: Accuracy Up 5 |
4 |
48 |
1 |
Defense +5 |
Defense +5 |
2 |
24 |
1 |
Sp. Def +5 |
Sp. Def +5 |
2 |
24 |
1 |
Hyper Beam: Power Up 3 |
Hyper Beam: Power Up 3 |
4 |
48 |
1 |
Hyper Beam: Accuracy Up 5 |
Hyper Beam: Accuracy Up 5 |
4 |
48 |
2 |
Hyper Beam: Move Gauge Refresh 2 |
Has a moderate chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Shower Power 5 |
Powers up sync moves when the weather is rainy. |
8 |
96 |
2 |
Hyper Beam: Power Up 3 |
Hyper Beam: Power Up 3 |
4 |
48 |
3 |
Hyper Beam: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
3 |
Sp. Atk +5 |
Sp. Atk +5 |
2 |
24 |
1 |
Speed +5 |
Speed +5 |
2 |
24 |
1 |
Bounce: Power Up 3 |
Bounce: Power Up 3 |
4 |
48 |
1 |
Attack +5 |
Attack +5 |
2 |
24 |
1 |
Bounce: MP Refresh 1 |
Has a small chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Bounce: Accuracy Up 5 |
Bounce: Accuracy Up 5 |
4 |
48 |
1 |
Bounce: Accuracy Up 5 |
Bounce: Accuracy Up 5 |
4 |
48 |
2 |
Bounce: Power Up 3 |
Bounce: Power Up 3 |
4 |
48 |
2 |
Speed +10 |
Speed +10 |
4 |
48 |
2 |
Bounce: Dire Rain 2 |
Critical hits land more easily when an attack move is used while the weather is rainy. |
10 |
120 |
3 |
Sync Quickening 1 |
Refreshes the number of times the user can use its quick moves by one after using a sync move. |
10 |
120 |
3 |
Sp. Atk +5 |
Sp. Atk +5 |
2 |
24 |
1 |
Bounce: Power Up 3 |
Bounce: Power Up 3 |
4 |
48 |
1 |
Torrential Tenacity |
Prevents the Pokémon from flinching, becoming confused, or becoming trapped when the weather is rainy. |
8 |
96 |
1 |
HP +10 |
HP +10 |
2 |
24 |
1 |
Racing Rain 3 |
Quickly charges the move gauge when the weather is rainy. |
8 |
96 |
2 |
Bounce: MP Refresh 1 |
Has a small chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
2 |
Bounce: Power Up 3 |
Bounce: Power Up 3 |
4 |
48 |
2 |
Pressure Cooker 9 |
Once per battle, reduces the user's sync move countdown by one when in a pinch. |
10 |
120 |
3 |
Raging Rain 2 |
Powers up moves when the weather is rainy. |
10 |
120 |
3 |
HP +10 |
HP +10 |
2 |
24 |
1 |
Superior Might!: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
HP +10 |
HP +10 |
2 |
24 |
1 |
Hyper Beam: Power Up 3 |
Hyper Beam: Power Up 3 |
4 |
48 |
1 |
Hyper Beam: Paralysis Synergy 1 |
Powers up moves when the target is paralyzed. |
8 |
96 |
2 |
Terrify 1 |
Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. |
10 |
120 |
2 |
Bounce: Hostile Environment 1 |
Raises the chance of inflicting status conditions with the additional effects of moves. |
8 |
96 |
2 |
Refreshing Rain 1 |
Restores the Pokémon's HP whenever it takes an action when the weather is rainy. |
10 |
120 |
3 |
Carry On 1 |
Raises the user's Attack each time another Pokémon on the field of play faints. |
10 |
120 |
3 |
Rising Dragon Flying Impact: Power Up 25 |
Rising Dragon Flying Impact: Power Up 25 |
5 |
60 |
3 |
Rising Dragon Flying Impact: Power Up 25 |
Rising Dragon Flying Impact: Power Up 25 |
5 |
60 |
3 |