Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Snow Shelter |
Protects the user from damage from a hailstorm. |
5 |
60 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Ice Beam: Power 4 |
Ice Beam: Power Up 4 |
3 |
36 |
1 |
Ice Beam: Move Gauge Refresh 3 |
Move: Ice Beam Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Healing Hail 1 |
Restores the user's HP whenever its Pokémon takes an action during a hailstorm. |
7 |
84 |
2 |
Ice Beam: Power 4 |
Ice Beam: Power Up 4 |
3 |
36 |
1 |
Hasty Hail 2 |
Quickly charges the move gauge during a hailstorm. |
7 |
84 |
2 |
HP 40 |
HP 40 |
7 |
84 |
3 |
G-Max Resonance: Power 100 |
G-Max Resonance: Power Up 100 |
8 |
96 |
2 |
Ice Beam: Hostile Environment 2 |
Move: Ice Beam Raises the chance of inflicting status conditions with the additional effects of moves. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Refreshing Rain 1 |
Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. |
7 |
84 |
2 |
Racing Rain 2 |
Quickly charges the move gauge when the weather is rainy. |
7 |
84 |
2 |
I Won't Hold Back!: MP Refresh 2 |
Move: I Won't Hold Back! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
I Won't Hold Back!: All Ramped Up 1 |
Move: I Won't Hold Back! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. |
10 |
120 |
3 |
I Won't Hold Back!: Precision Pals 1 |
Move: I Won't Hold Back! Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sing: Accuracy 10 |
Sing: Accuracy Up 10 |
5 |
60 |
1 |
Sing: Move Gauge Refresh 3 |
Move: Sing Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
2 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sing: Accuracy 5 |
Sing: Accuracy Up 5 |
3 |
36 |
2 |
S-Move: HP Recovery (M) 1 |
Restores the user's HP by approximately 20% of its maximum HP after using its sync move. |
10 |
120 |
3 |
Max Guard: MAX Barricade Buddies 2 |
Move: Max Guard Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user's max move. |
10 |
120 |
2 |
Vigilance |
Protects the user against critical hits. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Ice Beam: Power 3 |
Ice Beam: Power Up 3 |
3 |
36 |
1 |
Ice Beam: Power 4 |
Ice Beam: Power Up 4 |
3 |
36 |
1 |
Ice Beam: Power 4 |
Ice Beam: Power Up 4 |
3 |
36 |
2 |
Safeguard: MP Refresh 2 |
Move: Safeguard Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Safeguard: Move Gauge Refresh 9 |
Move: Safeguard Charges the user's move gauge by one when its move is successful. |
7 |
84 |
2 |
Team Sync Regen |
Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. |
10 |
120 |
3 |
Team Sharp Entry 1 |
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. |
10 |
120 |
3 |
Chilling Invitation Frost Beam: Power 25 |
Chilling Invitation Frost Beam: Power Up 25 |
5 |
60 |
3 |
Chilling Invitation Frost Beam: Power 25 |
Chilling Invitation Frost Beam: Power Up 25 |
5 |
60 |
3 |