Anchors | Raihan | Anniversary 2022 | Raihan | New Years 2025 |
Raihan | |||
Picture | Name | Role | Base Rarity |
|
Raihan | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Raihan | Said to be the strongest Gym Leader in Galar, this Trainer has an easygoing personality that quickly changes to a fiery determination to win once he starts to battle. |
Raihan Anniversary 2022 | Raihan's back in a dashing outfit! He's doing what he does best by kicking up sandstorms with Flygon. He also is helping Lear celebrate his Friendiversary with Hoopa. |
Raihan | Raihan has expanded his friend circle in the new year. His ninja-like outfit is a present from Adaman, who saw Raihan's partner Pokémon, Sandaconda. |
Mindscape |
Raihan's Pokémon
Raihan & Duraludon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Standfast 9: Reduces recoil damage received from using moves that have recoil in the effect tag. Ferocious Entry 4: Raises the user's Attack and Sp. Atk by 4 stat ranks when it enters a battle. Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. The Tamer of Dragons (Superawakened): Causes a sandstorm the first time the user's Pokémon uses a move each battle. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Increases the user's Special Moves ↑ Next effect by two ranks when an ally activates a weather condition. | |||||||||||||
Theme Skills | |||||||||||||
Steel Strike - Raises allies's Attack and Sp. Atk by 15 when using Steel-type attacks Galar: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Gadgeteer: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
836 | 410 | 143 | 420 | 117 | 184 |
5 Star Max Potential Stats | |||||
936 | 450 | 183 | 460 | 157 | 224 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
1029 | 495 | 201 | 506 | 172 | 246 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Storm Clout Steel Beam | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Steel Beam: Power 3 | Steel Beam: Power Up 3 | 4 | 48 | 1 |
Steel Beam: Accuracy 5 | Steel Beam: Accuracy Up 5 | 4 | 48 | 1 |
Steel Beam: Power 3 | Steel Beam: Power Up 3 | 4 | 48 | 1 |
Steel Beam: Power 3 | Steel Beam: Power Up 3 | 4 | 48 | 2 |
Steel Beam: Move Gauge Refresh 3 | Move: Steel Beam Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Steel Beam: Power 3 | Steel Beam: Power Up 3 | 4 | 48 | 2 |
Recoil Removal | Negates recoil damage when using moves that have recoil in the effect tag. | 6 | 72 | 3 |
Grand Entry 2 | Sharply raises the user's Sp. Atk when the Pokémon enters a battle. | 12 | 144 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 4 | 48 | 1 |
Rock Slide: Power 4 | Rock Slide: Power Up 4 | 4 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Rock Slide: Accuracy 5 | Rock Slide: Accuracy Up 5 | 4 | 48 | 1 |
Rock Slide: Power 4 | Rock Slide: Power Up 4 | 4 | 48 | 1 |
Rock Slide: Accuracy 5 | Rock Slide: Accuracy Up 5 | 4 | 48 | 2 |
Rock Slide: Move Gauge Refresh 3 | Move: Rock Slide Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sands of Time 3 | Quickly charges the move gauge in a sandstorm. | 7 | 84 | 2 |
Sand Blaster 5 | Powers up sync moves in a sandstorm. | 8 | 96 | 3 |
Surging Sand 3 | Powers up moves in a sandstorm. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Dragon Pulse: Power 4 | Dragon Pulse: Power Up 4 | 4 | 48 | 1 |
Dragon Pulse: Power 4 | Dragon Pulse: Power Up 4 | 4 | 48 | 1 |
Dragon Pulse: Move Gauge Refresh 3 | Move: Dragon Pulse Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Stoic 2 | Has a moderate chance of raising the Pokémon's Defense after it uses a move. | 9 | 108 | 2 |
Dragon Pulse: Move Gauge Refresh 3 | Move: Dragon Pulse Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dragon Pulse: Power 4 | Dragon Pulse: Power Up 4 | 4 | 48 | 2 |
Tough Cookie | The more the user's Defense has been raised, the more it powers up moves. | 10 | 120 | 3 |
Focus Rush 1 | Raises the user's critical-hit rate after using a sync move. | 8 | 96 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 |
Unflappable | Prevents the Pokémon from flinching. | 5 | 60 | 1 |
Rock Slide: Power 4 | Rock Slide: Power Up 4 | 4 | 48 | 1 |
Burst In | Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. | 8 | 96 | 2 |
Top This!: MP Refresh 2 | Move: Top This! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Pinpoint Entry 1 | Raises the user's accuracy when the Pokémon enters a battle. | 6 | 72 | 2 |
Entry Freebie | Applies the Free Move Next effect to the user when the Pokémon enters a battle. | 9 | 108 | 3 |
Supreme Entry | Applies the Supereffective Up Next effect to the user when the Pokémon enters a battle. | 10 | 120 | 3 |
Storm Clout Steel Beam: Power 25 | Storm Clout Steel Beam: Power Up 25 | 5 | 60 | 3 |
Storm Clout Steel Beam: Power 25 | Storm Clout Steel Beam: Power Up 25 | 5 | 60 | 3 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Trip Twice 9 | Lowers the target's Speed by 2 stat ranks when the user's attack move against the target is successful. | 10 | 120 | 4 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 5 |
Fierce Entry 2 | Raises the user's Attack by 2 stat ranks when it enters a battle. | 10 | 120 | 2 |
Weathered Warrior 3 | Powers up the user's moves and sync move when weather conditions are in effect. | 10 | 120 | 4 |
Sand Sync | Causes a sandstorm the first time the user's sync move is used each battle. | 10 | 120 | 5 |
Raihan Anniversary 2022 | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Raihan |
|
☆☆☆☆☆ |
Mindscape |
Raihan & Flygon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Weather Buff: The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 30% when weather conditions are in effect. Atmospheric Acceleration 2: Quickly charges the move gauge when weather conditions are in effect. Team Strengthening Status 9: Increases the Physical Moves Up Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move. Sandy Selfie (Superawakened): Powers up the moves of all allied sync pairs when weather conditions are in effect. Restores the user's HP when its attack move is successful. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Tech: Raises allies's Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gadgeteer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
709 | 354 | 170 | 354 | 170 | 396 |
5 Star Max Potential Stats | |||||
809 | 394 | 210 | 394 | 210 | 436 |
5 Star Max Potential EX Role Stats | |||||
869 | 394 | 250 | 394 | 250 | 436 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
955 | 433 | 275 | 433 | 275 | 479 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Fire Spin: Accuracy 5 | Fire Spin: Accuracy Up 5 | 3 | 36 | 1 |
Fire Spin: Move Gauge Refresh 3 | Move: Fire Spin Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Fire Spin: Accuracy 10 | Fire Spin: Accuracy Up 10 | 5 | 60 | 2 |
Fire Spin: Power 4 | Fire Spin: Power Up 4 | 3 | 36 | 1 |
Pokey Trap 3 | Increases the amount of damage the target takes from being trapped. | 8 | 96 | 2 |
Solar Sync | Makes the weather sunny the first time the user's sync move is used each battle. | 9 | 108 | 3 |
Mind Boggler 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 2 |
Max Flare: Power 100 | Max Flare: Power Up 100 | 8 | 96 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Twister: Move Gauge Refresh 3 | Move: Twister Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Twister: Power 4 | Twister: Power Up 4 | 3 | 36 | 1 |
Twister: Aggravation 2 | Move: Twister Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 2 |
Team Pinpoint Entry 1 | Raises the accuracy of all allied sync pairs by 1 stat rank when the user enters a battle. | 8 | 96 | 2 |
Interference Sync 5 | Powers up the user's sync move when its target is flinching, confused, or trapped. | 8 | 96 | 3 |
Max Wyrmwind: Power 100 | Max Wyrmwind: Power Up 100 | 8 | 96 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Fire Spin: Power 4 | Fire Spin: Power Up 4 | 3 | 36 | 1 |
Fire Spin: Power 4 | Fire Spin: Power Up 4 | 3 | 36 | 1 |
Fire Spin: Power 4 | Fire Spin: Power Up 4 | 3 | 36 | 2 |
Can't Be Tamed!: MP Refresh 3 | Move: Can't Be Tamed! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Weather Sync-Up 5 | Powers up sync moves when weather conditions are in effect. | 8 | 96 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 8 | 96 | 2 |
MAX Team Smarts 9 | Increases the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Twister: Power 4 | Twister: Power Up 4 | 3 | 36 | 1 |
Twister: Power 4 | Twister: Power Up 4 | 3 | 36 | 1 |
Twister: Power 4 | Twister: Power Up 4 | 3 | 36 | 2 |
Sandstorm: MP Refresh 3 | Move: Sandstorm Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sandstorm: Slippery Sidekicks 1 | Move: Sandstorm Raises the evasiveness of all allied sync pairs by 1 stat rank when the user's move is successful. | 8 | 96 | 2 |
Sand Alert 5 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | 10 | 120 | 3 |
Sandstorm: Propulsion 9 | Move: Sandstorm Reduces the user's sync move countdown by one when its move is successful. | 10 | 120 | 3 |
Desert Spirit Dragon Beam: Power 25 | Desert Spirit Dragon Beam: Power Up 25 | 5 | 60 | 3 |
Desert Spirit Dragon Beam: Power 25 | Desert Spirit Dragon Beam: Power Up 25 | 5 | 60 | 3 |
Acuity | Accuracy cannot be lowered. | 5 | 60 | 2 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 4 |
Drought Alert 3 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | 8 | 96 | 5 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 |
Disarm 9 | Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | 8 | 96 | 4 |
MAX Countdown 2 | Reduces the user's sync move countdown by 2 after using its max move. | 8 | 96 | 5 |
Raihan | |||
Picture | Name | Role | Base Rarity |
Raihan | Support | ☆☆☆☆ |
Mindscape |
Raihan & Gigalith | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sand Summoner: Causes a sandstorm the first time the user enters a battle each battle. Protects the user from damage from a sandstorm. Atmospheric Acceleration 2: Quickly charges the move gauge when weather conditions are in effect. Endurance: When the user enters battle with full HP, applies the Enduring effect to it. | |||||||||||||
Theme Skills | |||||||||||||
Rock Support: Raises the maximum HP of all allied sync pairs by 30 Galar: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Gadgeteer: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
600 | 148 | 241 | 123 | 210 | 251 |
5 Star Stats | |||||
640 | 168 | 261 | 143 | 230 | 271 |
5 Star Max Potential Stats | |||||
680 | 188 | 281 | 163 | 250 | 291 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Smashing Rock Impact | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Smack Down: Power 4 | Smack Down: Power Up 4 | 3 | 36 | 1 |
Smack Down: Power 4 | Smack Down: Power Up 4 | 3 | 36 | 1 |
Smack Down: Flabbergast 2 | Move: Smack Down Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. | 8 | 96 | 2 |
Smack Down: Power 4 | Smack Down: Power Up 4 | 3 | 36 | 1 |
Smack Down: Move Gauge Refresh 3 | Move: Smack Down Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Smack Down: Mind Brace 4 | Move: Smack Down Has a chance (50%) of raising the user's Sp. Def by one stat rank when its attack move is successful. | 10 | 120 | 2 |
Pocket Sand 4 | Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful during a sandstorm. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
X Regen All: Move Gauge Refresh 3 | Move: X Regen All Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Regen All: MP Refresh 2 | Move: X Regen All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Smack Down: Power 4 | Smack Down: Power Up 4 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Smack Down: Power 4 | Smack Down: Power Up 4 | 3 | 36 | 1 |
Iron Defense: Move Gauge Refresh 1 | Move: Iron Defense Has a chance (20%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Smack Down: Power 4 | Smack Down: Power Up 4 | 3 | 36 | 1 |
Iron Defense: Move Gauge Refresh 3 | Move: Iron Defense Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sand Castle 2 | Reduces damage when the user is hit by an attack move during a sandstorm. | 9 | 108 | 3 |
Tighten Up 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Soothing Sand 1 | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sync Cure | Removes all status conditions from the user after using its sync move. | 7 | 84 | 2 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Shake Things Up!: Move Gauge Refresh 3 | Move: Shake Things Up! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Shake Things Up!: Shielded 1 | Move: Shake Things Up! Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Shake Things Up!: MP Refresh 2 | Move: Shake Things Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Smashing Rock Impact: Power 25 | Smashing Rock Impact: Power Up 25 | 5 | 60 | 3 |
Smashing Rock Impact: Power 25 | Smashing Rock Impact: Power Up 25 | 5 | 60 | 3 |
Raihan New Years 2025 | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Raihan |
|
☆☆☆☆☆ |
Mindscape |
Raihan & Sandaconda | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Stream Forward, Sandstorm!: Causes a sandstorm when the user is hit by an attack move. Raises the evasiveness of all allied sync pairs by two stat ranks when the user is hit by an attack move. Protects all allied sync pairs from damage from a sandstorm. Take By Storm and Take a Selfie: Restores the user's HP when an opponent's attack move targeting the user misses. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an opponent's attack move targeting the user misses. Charges the user's move gauge by one when an opponent's attack move targeting the user misses. Hit Paralyzed Opp: Team HP Recovery 9: Restores the HP of all allied sync pairs when the user's attack move is successful against a paralyzed opponent. Guaranteed Cookie Skill 1st S-Move: Team HP Recovery (M) 1: Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. | |||||||||||||
Theme Skills | |||||||||||||
Ground Support: Raises the maximum HP of all allied sync pairs by 30 Galar: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Gadgeteer: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
706 | 246 | 331 | 200 | 308 | 299 |
5 Star Max Potential Stats | |||||
806 | 286 | 371 | 240 | 348 | 339 |
5 Star Max Potential EX Role Stats | |||||
866 | 306 | 371 | 260 | 348 | 379 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power ↑ 4 | 3 | 36 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power ↑ 4 | 3 | 36 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power ↑ 4 | 3 | 36 | 2 |
HP 10 | HP 10 | 2 | 24 | 1 |
Mud-Slap: Move Gauge Refresh 3 | Move: Mud-Slap Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Hit Paralyzed Opp: Team Attack ↑ & Sp. Atk ↑ 9 | Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user’s attack move is successful against a paralyzed opponent. | 10 | 120 | 3 |
Mud-Slap: Accuracy 10 | Mud-Slap: Accuracy ↑ 10 | 5 | 60 | 2 |
Mud-Slap: Move Gauge Refresh 9 | Move: Mud-Slap Charges the user’s move gauge by one when its move is successful. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Rock Slide: Power 3 | Rock Slide: Power ↑ 3 | 3 | 36 | 1 |
Rock Slide: Power 3 | Rock Slide: Power ↑ 3 | 3 | 36 | 1 |
Rock Slide: Power 3 | Rock Slide: Power ↑ 3 | 3 | 36 | 2 |
Rock Slide: Move Gauge Refresh 3 | Move: Rock Slide Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
First Aid 4 | Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Rock Slide: Aggravation 1 | Move: Rock Slide Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Rock Slide: Power 3 | Rock Slide: Power ↑ 3 | 3 | 36 | 1 |
Rock Slide: Power 3 | Rock Slide: Power ↑ 3 | 3 | 36 | 1 |
Rock Slide: Accuracy 10 | Rock Slide: Accuracy ↑ 10 | 5 | 60 | 2 |
HP 10 | HP 10 | 2 | 24 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Max Move: Team Physical & Special Boost 1 | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s max move. | 10 | 120 | 3 |
You’ll Regret This!: MP Refresh 2 | Move: You’ll Regret This! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
MAX Countdown 2 | Reduces the user’s sync move countdown by two after using its max move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power ↑ 4 | 3 | 36 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power ↑ 4 | 3 | 36 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 9 | 108 | 2 |
Soothing Sand 1 | Restores the user’s HP whenever its Pokémon takes an action during a sandstorm. | 8 | 96 | 2 |
Paralyzed Opp Fail ↑ 5 | Raises the chance that an opponent’s move will fail due to paralysis. | 8 | 96 | 2 |
Group Fortification 9 | Raises the Defense, Sp. Def—or both—of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses. | 10 | 120 | 3 |
Opp Fail: Team Stats ↑2 9 | Raises one of the following stats of all allied sync pairs by two stat ranks at random when an opponent’s attack move targeting the user misses: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Snapping Up Likes Ground Impact: Power 25 | Snapping Up Likes Ground Impact: Power ↑ 25 | 5 | 60 | 3 |
Snapping Up Likes Ground Impact: Power 25 | Snapping Up Likes Ground Impact: Power ↑ 25 | 5 | 60 | 3 |