Raihan

Picture Name Role Base Rarity
Raihan Artwork
Standard Outfit EX Outfit
Raihan Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingRaihan Poké Fair Scout (April 28th - May 31st 2021) - 2%

Raihan's Pokémon

Raihan & Duraludon

Picture Name Focal Move Type Weakness
Duraludon Image
English: Duraludon
Japan: Duraludon
ジュラルドン
French: Duralugon
German: Duraludon
Korean: 두랄루돈
Steel-type Fighting-type
Passive Skills
Standfast 9: Reduces recoil damage received from using moves that have recoil in the effect tag.
Ferocious Entry 4: Substantially raises the user’s Attack and Sp. Atk when the Pokémon enters a battle.
Head Start 1: Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time.
Theme Skills
Steel Strike - Raises allies's Attack and Sp. Atk by 15 when using Steel-type attacks
Galar: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Gadgeteer: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2.


Standard Max Level (Lv. 135) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
779 380 134 390 108 172
5 Star Max Potential Stats
879 420 174 430 148 212


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Steel Beam Steel-typeSpecial Category Move 199-238 95 4 Opponent
The user takes damage equal to half its maximum HP. The damage is taken even if the attack fails
Dragon Pulse Dragon-typeSpecial Category Move 100-120 100 3 Opponent
No additional effect
Rock Slide Rock-typePhysical Category Move 105-126 90 3 All opponents
Has a moderate chance of making the target flinch
Top This!  Other Category Move   1 Self
Sharply raises the user's critical hit rate. Applies the Supereffective Up Next effect to the user. Applies the Free Move next effect to the user. Makes the user gradually heal itself. Lowers the user's Sp. Def


Sync Moves
NameTypeCategoryMax PowerTarget
Storm Clout Steel Beam Steel-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Steel Beam: Power 3 Steel Beam: Power Up 3 4 48 1
Steel Beam: Accuracy 5 Steel Beam: Accuracy Up 5 4 48 1
Steel Beam: Power 3 Steel Beam: Power Up 3 4 48 1
Steel Beam: Power 3 Steel Beam: Power Up 3 4 48 2
Steel Beam: Move Gauge Refresh 3 Move: Steel Beam Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 2
Steel Beam: Power 3 Steel Beam: Power Up 3 4 48 2
Recoil Removal Negates recoil damage when using moves that have recoil in the effect tag. 6 72 3
Grand Entry 2 Sharply raises the user's Sp. Atk when the Pokémon enters a battle. 12 144 3
Defense 5 Defense 5 2 24 1
Sand Shelter Protects the Pokémon from damage from a sandstorm. 4 48 1
Rock Slide: Power 4 Rock Slide: Power Up 4 4 48 1
Sp. Def 5 Sp. Def 5 2 24 1
Rock Slide: Accuracy 5 Rock Slide: Accuracy Up 5 4 48 1
Rock Slide: Power 4 Rock Slide: Power Up 4 4 48 1
Rock Slide: Accuracy 5 Rock Slide: Accuracy Up 5 4 48 2
Rock Slide: Move Gauge Refresh 3 Move: Rock Slide Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 2
Sands of Time 3 Quickly charges the move gauge in a sandstorm. 7 84 2
Sand Blaster 5 Powers up sync moves in a sandstorm. 8 96 3
Surging Sand 3 Powers up moves in a sandstorm. 10 120 3
Speed 5 Speed 5 2 24 1
Dragon Pulse: Power 4 Dragon Pulse: Power Up 4 4 48 1
Dragon Pulse: Power 4 Dragon Pulse: Power Up 4 4 48 1
Dragon Pulse: Move Gauge Refresh 3 Move: Dragon Pulse Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 1
Stoic 2 Has a moderate chance of raising the Pokémon's Defense after it uses a move. 9 108 2
Dragon Pulse: Move Gauge Refresh 3 Move: Dragon Pulse Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 2
Dragon Pulse: Power 4 Dragon Pulse: Power Up 4 4 48 2
Tough Cookie The more the user's Defense has been raised, the more it powers up moves. 10 120 3
Focus Rush 1 Raises the user's critical-hit rate after using a sync move. 8 96 3
HP 10 HP 10 2 24 1
Sp. Atk 10 Sp. Atk 10 4 48 1
Unflappable Prevents the Pokémon from flinching. 5 60 1
Rock Slide: Power 4 Rock Slide: Power Up 4 4 48 1
Burst In Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. 8 96 2
Top This!: MP Refresh 2 Move: Top This! Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 2
Pinpoint Entry 1 Raises the user's accuracy when the Pokémon enters a battle. 6 72 2
Entry Freebie Applies the Free Move Next effect to the user when the Pokémon enters a battle. 9 108 3
Supreme Entry Applies the Supereffective Up Next effect to the user when the Pokémon enters a battle. 10 120 3
Storm Clout Steel Beam: Power 25 Storm Clout Steel Beam: Power Up 25 5 60 3
Storm Clout Steel Beam: Power 25 Storm Clout Steel Beam: Power Up 25 5 60 3