Anchors | Raihan | Anniversary 2022 | Raihan |
Raihan | |||
Picture | Name | Role | Base Rarity |
|
Raihan | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Raihan | Said to be the strongest Gym Leader in Galar, this Trainer has an easygoing personality that quickly changes to a fiery determination to win once he starts to battle. |
Raihan Anniversary 2022 | Raihan's back in a dashing outfit! He's doing what he does best by kicking up sandstorms with Flygon. He also is helping Lear celebrate his Friendiversary with Hoopa. |
Raihan | Said to be the strongest Gym Leader in Galar, this Trainer has an easygoing personality that quickly changes to a fiery determination to win once he starts to battle. |
Mindscape |
Raihan's Pokémon
Raihan & Duraludon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Standfast 9: Reduces recoil damage received from using moves that have recoil in the effect tag. Ferocious Entry 4: Raises the user's Attack and Sp. Atk by 4 stat ranks when it enters a battle. Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | |||||||||||||
Theme Skills | |||||||||||||
Steel Strike - Raises allies's Attack and Sp. Atk by 15 when using Steel-type attacks Galar: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Gadgeteer: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
836 | 410 | 143 | 420 | 117 | 184 |
5 Star Max Potential Stats | |||||
936 | 450 | 183 | 460 | 157 | 224 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Storm Clout Steel Beam | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Steel Beam: Power 3 | Steel Beam: Power Up 3 | 4 | 48 | 1 |
Steel Beam: Accuracy 5 | Steel Beam: Accuracy Up 5 | 4 | 48 | 1 |
Steel Beam: Power 3 | Steel Beam: Power Up 3 | 4 | 48 | 1 |
Steel Beam: Power 3 | Steel Beam: Power Up 3 | 4 | 48 | 2 |
Steel Beam: Move Gauge Refresh 3 | Move: Steel Beam Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Steel Beam: Power 3 | Steel Beam: Power Up 3 | 4 | 48 | 2 |
Recoil Removal | Negates recoil damage when using moves that have recoil in the effect tag. | 6 | 72 | 3 |
Grand Entry 2 | Sharply raises the user's Sp. Atk when the Pokémon enters a battle. | 12 | 144 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 4 | 48 | 1 |
Rock Slide: Power 4 | Rock Slide: Power Up 4 | 4 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Rock Slide: Accuracy 5 | Rock Slide: Accuracy Up 5 | 4 | 48 | 1 |
Rock Slide: Power 4 | Rock Slide: Power Up 4 | 4 | 48 | 1 |
Rock Slide: Accuracy 5 | Rock Slide: Accuracy Up 5 | 4 | 48 | 2 |
Rock Slide: Move Gauge Refresh 3 | Move: Rock Slide Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sands of Time 3 | Quickly charges the move gauge in a sandstorm. | 7 | 84 | 2 |
Sand Blaster 5 | Powers up sync moves in a sandstorm. | 8 | 96 | 3 |
Surging Sand 3 | Powers up moves in a sandstorm. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Dragon Pulse: Power 4 | Dragon Pulse: Power Up 4 | 4 | 48 | 1 |
Dragon Pulse: Power 4 | Dragon Pulse: Power Up 4 | 4 | 48 | 1 |
Dragon Pulse: Move Gauge Refresh 3 | Move: Dragon Pulse Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Stoic 2 | Has a moderate chance of raising the Pokémon's Defense after it uses a move. | 9 | 108 | 2 |
Dragon Pulse: Move Gauge Refresh 3 | Move: Dragon Pulse Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dragon Pulse: Power 4 | Dragon Pulse: Power Up 4 | 4 | 48 | 2 |
Tough Cookie | The more the user's Defense has been raised, the more it powers up moves. | 10 | 120 | 3 |
Focus Rush 1 | Raises the user's critical-hit rate after using a sync move. | 8 | 96 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 |
Unflappable | Prevents the Pokémon from flinching. | 5 | 60 | 1 |
Rock Slide: Power 4 | Rock Slide: Power Up 4 | 4 | 48 | 1 |
Burst In | Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. | 8 | 96 | 2 |
Top This!: MP Refresh 2 | Move: Top This! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Pinpoint Entry 1 | Raises the user's accuracy when the Pokémon enters a battle. | 6 | 72 | 2 |
Entry Freebie | Applies the Free Move Next effect to the user when the Pokémon enters a battle. | 9 | 108 | 3 |
Supreme Entry | Applies the Supereffective Up Next effect to the user when the Pokémon enters a battle. | 10 | 120 | 3 |
Storm Clout Steel Beam: Power 25 | Storm Clout Steel Beam: Power Up 25 | 5 | 60 | 3 |
Storm Clout Steel Beam: Power 25 | Storm Clout Steel Beam: Power Up 25 | 5 | 60 | 3 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Trip Twice 9 | Lowers the target's Speed by 2 stat ranks when the user's attack move against the target is successful. | 10 | 120 | 4 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 5 |
Fierce Entry 2 | Raises the user's Attack by 2 stat ranks when it enters a battle. | 10 | 120 | 2 |
Weathered Warrior 3 | Powers up the user's moves and sync move when weather conditions are in effect. | 10 | 120 | 4 |
Sand Sync | Causes a sandstorm the first time the user's sync move is used each battle. | 10 | 120 | 5 |
Raihan Anniversary 2022 | |||||||
Picture | Name | Role | Base Rarity | ||||
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Raihan |
|
☆☆☆☆☆ |
Mindscape |
Raihan & Flygon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Weather Buff: The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 30% when weather conditions are in effect. Atmospheric Acceleration 2: Quickly charges the move gauge when weather conditions are in effect. Team Strengthening Status 9: Increases the Physical Moves Up Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move. Sandy Selfie (Superawakened): Powers up the moves of all allied sync pairs when weather conditions are in effect. Restores the user's HP when its attack move is successful. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Tech: Raises allies's Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gadgeteer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
709 | 354 | 170 | 354 | 170 | 396 |
5 Star Max Potential Stats | |||||
809 | 394 | 210 | 394 | 210 | 436 |
5 Star Max Potential EX Role Stats | |||||
869 | 394 | 250 | 394 | 250 | 436 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
955 | 433 | 275 | 433 | 275 | 479 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Fire Spin: Accuracy 5 | Fire Spin: Accuracy Up 5 | 3 | 36 | 1 |
Fire Spin: Move Gauge Refresh 3 | Move: Fire Spin Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Fire Spin: Accuracy 10 | Fire Spin: Accuracy Up 10 | 5 | 60 | 2 |
Fire Spin: Power 4 | Fire Spin: Power Up 4 | 3 | 36 | 1 |
Pokey Trap 3 | Increases the amount of damage the target takes from being trapped. | 8 | 96 | 2 |
Solar Sync | Makes the weather sunny the first time the user's sync move is used each battle. | 9 | 108 | 3 |
Mind Boggler 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 2 |
Max Flare: Power 100 | Max Flare: Power Up 100 | 8 | 96 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Twister: Move Gauge Refresh 3 | Move: Twister Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Twister: Power 4 | Twister: Power Up 4 | 3 | 36 | 1 |
Twister: Aggravation 2 | Move: Twister Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 2 |
Team Pinpoint Entry 1 | Raises the accuracy of all allied sync pairs by 1 stat rank when the user enters a battle. | 8 | 96 | 2 |
Interference Sync 5 | Powers up the user's sync move when its target is flinching, confused, or trapped. | 8 | 96 | 3 |
Max Wyrmwind: Power 100 | Max Wyrmwind: Power Up 100 | 8 | 96 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Fire Spin: Power 4 | Fire Spin: Power Up 4 | 3 | 36 | 1 |
Fire Spin: Power 4 | Fire Spin: Power Up 4 | 3 | 36 | 1 |
Fire Spin: Power 4 | Fire Spin: Power Up 4 | 3 | 36 | 2 |
Can't Be Tamed!: MP Refresh 3 | Move: Can't Be Tamed! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Weather Sync-Up 5 | Powers up sync moves when weather conditions are in effect. | 8 | 96 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 8 | 96 | 2 |
MAX Team Smarts 9 | Increases the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Twister: Power 4 | Twister: Power Up 4 | 3 | 36 | 1 |
Twister: Power 4 | Twister: Power Up 4 | 3 | 36 | 1 |
Twister: Power 4 | Twister: Power Up 4 | 3 | 36 | 2 |
Sandstorm: MP Refresh 3 | Move: Sandstorm Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sandstorm: Slippery Sidekicks 1 | Move: Sandstorm Raises the evasiveness of all allied sync pairs by 1 stat rank when the user's move is successful. | 8 | 96 | 2 |
Sand Alert 5 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | 10 | 120 | 3 |
Sandstorm: Propulsion 9 | Move: Sandstorm Reduces the user's sync move countdown by one when its move is successful. | 10 | 120 | 3 |
Desert Spirit Dragon Beam: Power 25 | Desert Spirit Dragon Beam: Power Up 25 | 5 | 60 | 3 |
Desert Spirit Dragon Beam: Power 25 | Desert Spirit Dragon Beam: Power Up 25 | 5 | 60 | 3 |
Acuity | Accuracy cannot be lowered. | 5 | 60 | 2 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 4 |
Drought Alert 3 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | 8 | 96 | 5 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 |
Disarm 9 | Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | 8 | 96 | 4 |
MAX Countdown 2 | Reduces the user's sync move countdown by 2 after using its max move. | 8 | 96 | 5 |
Raihan | |||
Picture | Name | Role | Base Rarity |
Raihan | Support | ☆☆☆☆ |
Mindscape |
Raihan & Gigalith | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sand Summoner: Causes a sandstorm the first time the user enters a battle each battle. Protects the user from damage from a sandstorm. Atmospheric Acceleration 2: Quickly charges the move gauge when weather conditions are in effect. Endurance: When the user enters battle with full HP, applies the Enduring effect to it. | |||||||||||||
Theme Skills | |||||||||||||
Rock Support: Raises the maximum HP of all allied sync pairs by 30 Galar: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Gadgeteer: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
600 | 148 | 241 | 123 | 210 | 251 |
5 Star Stats | |||||
640 | 168 | 261 | 143 | 230 | 271 |
5 Star Max Potential Stats | |||||
680 | 188 | 281 | 163 | 250 | 291 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Smashing Rock Impact | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Smack Down: Power 4 | Smack Down: Power Up 4 | 3 | 36 | 1 |
Smack Down: Power 4 | Smack Down: Power Up 4 | 3 | 36 | 1 |
Smack Down: Flabbergast 2 | Move: Smack Down Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. | 8 | 96 | 2 |
Smack Down: Power 4 | Smack Down: Power Up 4 | 3 | 36 | 1 |
Smack Down: Move Gauge Refresh 3 | Move: Smack Down Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Smack Down: Mind Brace 4 | Move: Smack Down Has a chance (50%) of raising the user's Sp. Def by one stat rank when its attack move is successful. | 10 | 120 | 2 |
Pocket Sand 4 | Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful during a sandstorm. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
X Regen All: Move Gauge Refresh 3 | Move: X Regen All Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Regen All: MP Refresh 2 | Move: X Regen All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Smack Down: Power 4 | Smack Down: Power Up 4 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Smack Down: Power 4 | Smack Down: Power Up 4 | 3 | 36 | 1 |
Iron Defense: Move Gauge Refresh 1 | Move: Iron Defense Has a chance (20%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Smack Down: Power 4 | Smack Down: Power Up 4 | 3 | 36 | 1 |
Iron Defense: Move Gauge Refresh 3 | Move: Iron Defense Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sand Castle 2 | Reduces damage when the user is hit by an attack move during a sandstorm. | 9 | 108 | 3 |
Tighten Up 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Soothing Sand 1 | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sync Cure | Removes all status conditions from the user after using its sync move. | 7 | 84 | 2 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Shake Things Up!: Move Gauge Refresh 3 | Move: Shake Things Up! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Shake Things Up!: Shielded 1 | Move: Shake Things Up! Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Shake Things Up!: MP Refresh 2 | Move: Shake Things Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Smashing Rock Impact: Power 25 | Smashing Rock Impact: Power Up 25 | 5 | 60 | 3 |
Smashing Rock Impact: Power 25 | Smashing Rock Impact: Power Up 25 | 5 | 60 | 3 |