Sabrina

Picture Name Role Base Rarity
Sabrina Artwork
Standard Outfit EX Outfit
Sabrina Support ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingLusamine Master Fair Scout (November 30th 2021 - December 29th 2021) - 0.203%
Grimsley Spotlight Scout (November 26th 2021 - December 10th 2021) - 0.096%
Jasmine Seasonal Scout (November 18th - December 10th 2021) - 0.096%
Guzma Seasonal Scout (November 11th - December 10th 2021) - 0.096%
Iris and Diantha Poké Fair Scout (November 9th 2021 - November 23rd 2021) - 0.135%
and more...

Pokédex Entry

Flavor Text
SabrinaA powerful psychic herself, this Gym Leader who uses Psychic types can see the future with her precognitive powers. She allegedly does not like conflict.

Sabrina's Pokémon

Sabrina & Alakazam

Picture Name Focal Move Type Weakness
Alakazam Image
English: Alakazam
Japan: Foodin
フーディン
French: Alakazam
German: Simsala
Korean: 후딘
Psychic-type Dark-type
Passive Skills
Unflappable: Prevents the Pokémon from flinching.
Speedy Entry 1: Raises the user's Speed when the Pokémon enters a battle.
Dauntless: Sp. Atk cannot be lowered.
Theme Skills
Psychic Support - Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Supernatural: Raises the maximum HP of all allied sync pairs by 4.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
540 71 180 248 274 366
5 Star Max Potential Stats
640 111 220 288 314 406


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Psybeam Psychic-typeSpecial Category Move 48-57 100 2 Opponent
Has a very small chance of leaving the target confused
Dire Hit All  Other Category Move   2 All allies
Raises the critical hit rate of all allied sync pairs
Sixth Sense!  Other Category Move   2 Ally
Restores a bit of an ally's HP. Drastically raises an ally's Sp. Atk. Raises an ally's accuracy.
Reflect Psychic-typeOther Category Move   3 (Gauge)
2 MP
All allies
Reduces physical damage done to the allied field of play.


Sync Moves
NameTypeCategoryMax PowerTarget
ESP Prodigy Psywave Psychic-typeSpecial Category Move 160-192 Opponent
Become Mega Alakazam until the end of battle


Sabrina & Alakazam (Mega Alakazam)

Picture Name Focal Move Type Weakness
Alakazam Image
English: Alakazam
Japan: Foodin
フーディン
French: Alakazam
German: Simsala
Korean: 후딘
Psychic-type Dark-type
Passive Skills
Unflappable: Prevents the Pokémon from flinching.
Speedy Entry 1: Raises the user's Speed when the Pokémon enters a battle.
Dauntless: Sp. Atk cannot be lowered.
Theme Skills
Psychic Support - Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Supernatural: Raises the maximum HP of all allied sync pairs by 4.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
540 71 180 297 274 439
5 Star Max Potential Stats
640 111 220 345 314 487


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Psychic Psychic-typeSpecial Category Move 99-118 100 3 Opponent
Has a very small chance of lowering the target's Sp. Def
Dire Hit All  Other Category Move   2 All allies
Raises the critical hit rate of all allied sync pairs
Sixth Sense!  Other Category Move   2 Ally
Restores a bit of an ally's HP. Drastically raises an ally's Sp. Atk. Raises an ally's accuracy.
Reflect Psychic-typeOther Category Move   3 (Gauge)
2 MP
All allies
Reduces physical damage done to the allied field of play.


Sync Moves
NameTypeCategoryMax PowerTarget
ESP Prodigy Psywave Psychic-typeSpecial Category Move 160-192 Opponent
Become Mega Alakazam until the end of battle
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Psybeam: Power 4 Psybeam: Power Up 4 2 24 1
Psybeam: Power 4 Psybeam: Power Up 4 2 24 1
Psybeam: Power 4 Psybeam: Power Up 4 3 36 1
Speed + 10 Speed + 10 4 48 1
Psybeam: Power 5 Psybeam: Power Up 5 3 36 2
Psybeam: Power 5 Psybeam: Power Up 5 3 36 1
Sp. Atk + 20 Sp. Atk + 20 7 84 2
Psybeam: Power 5 Psybeam: Power Up 5 3 36 3
Psybeam: Move Gauge Refresh 2 Move: Psybeam Occasionally increases the user's move gauge by one when a move is successful. 5 60 2
Psybeam: Move Gauge Refresh 2 Move: Psybeam Occasionally increases the user's move gauge by one when a move is successful. 5 60 3
Defense + 5 Defense + 5 2 24 1
Psychic: Power 5 Psychic: Power Up 5 3 36 1
Defense + 5 Defense + 5 2 24 1
Psychic: Move Gauge Refresh 4 Move: Psychic Has a good chance of increasing the user's move gauge by one when a move is successful. 8 96 1
Psychic: Power 5 Psychic: Power Up 5 3 36 2
Psychic: Power 5 Psychic: Power Up 5 3 36 2
Psychic: Power 5 Psychic: Power Up 5 3 36 2
Critical Countdown 1 Has a small chance of reducing the sync move countdown by one when the user lands a critical hit. 10 120 3
Recuperation 1 Restores the user's HP after using a sync move. 10 120 3
Defense + 5 Defense + 5 2 24 1
HP + 10 HP + 10 2 24 1
HP + 10 HP + 10 2 24 1
Sixth Sense!: MP Refresh 3 Move: Sixth Sense! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Grand Entry 1 Raises the user's Sp. Atk when the Pokémon enters a battle. 6 72 1
Dire Hit All: MP Refresh 3 Move: Dire Hit All Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Sp. Atk + 10 Sp. Atk + 10 4 48 1
On the Ropes 3 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. 8 96 2
Sp. Def + 10 Sp. Def + 10 5 60 3
Dire Hit All: Critical Squad 1 Move: Dire Hit All Raises the critical-hit rate of all allied sync pairs when a move is successful. 6 72 2
Sixth Sense!: Ramp Up 1 Move: Sixth Sense! Raises the user's Sp. Atk when a move is successful. 7 84 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Speed + 10 Speed + 10 4 48 1
Sp. Def + 10 Sp. Def + 10 4 48 1
Reflect: MP Refresh 4 Move: Reflect Has a good chance of restoring one MP of the move used if the move is successful. 6 72 1
Sp. Atk + 10 Sp. Atk + 10 4 48 2
Reflect: Move Gauge Refresh 3 Move: Reflect Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 5 60 2
Reflect: Move Gauge Refresh 3 Move: Reflect Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 5 60 2
Reflect: Pep Rally 2 Move: Reflect Sharply raises the Speed of all allied sync pairs when a move is successful. 7 84 3
Critical Strike 2 Powers up attacks if they become critical hits. 10 120 3
ESP Prodigy Psywave: Power 25 ESP Prodigy Psywave: Power Up 25 5 60 3
ESP Prodigy Psywave: Power 25 ESP Prodigy Psywave: Power Up 25 5 60 3