Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Superduper Effective 1 |
Powers up moves that are super effective. |
8 |
96 |
2 |
MAX Slip Up 2 |
Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's max move. |
10 |
120 |
4 |
MAX Damage Guard |
Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) |
10 |
120 |
5 |
Trip Up 2 |
Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. |
10 |
120 |
2 |
Overwhelm 9 |
Lowers the target's Attack by one stat rank when the user's attack move against it is successful. |
10 |
120 |
4 |
High Horsepower: BOGO 9 |
Move: High Horsepower Applies the Free Move Next effect to the user when its move is successful. |
10 |
120 |
5 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Drum Beating: Move Gauge Refresh 3 |
Move: Drum Beating Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Drum Beating: Power 2 |
Drum Beating: Power Up 2 |
3 |
36 |
1 |
Drum Beating: Power 2 |
Drum Beating: Power Up 2 |
3 |
36 |
2 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Sp. Def 20 |
Sp. Def 20 |
7 |
84 |
2 |
Hunter's Instinct |
The more the target's Speed is lowered, the more it powers up the user's moves. |
10 |
120 |
3 |
Twofer 2 |
Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
High Horsepower: Power 3 |
High Horsepower: Power Up 3 |
3 |
36 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
High Horsepower: Move Gauge Refresh 3 |
Move: High Horsepower Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
High Horsepower: Power 3 |
High Horsepower: Power Up 3 |
3 |
36 |
1 |
High Horsepower: Power 3 |
High Horsepower: Power Up 3 |
3 |
36 |
2 |
High Horsepower: Accuracy 5 |
High Horsepower: Accuracy Up 5 |
3 |
36 |
2 |
Super Desperate |
Applies the Supereffective Up Next effect to the user the first time it is in a pinch each battle. |
10 |
120 |
2 |
Rejuvenate 6 |
Charges the user's move gauge by 6 after using a sync move. |
10 |
120 |
3 |
Max Quake: Power 100 |
Max Quake: Power Up 100 |
8 |
96 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
High Horsepower: Power 3 |
High Horsepower: Power Up 3 |
3 |
36 |
1 |
High Horsepower: Power 3 |
High Horsepower: Power Up 3 |
3 |
36 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Attack Rhythm!: Critical Eye 1 |
Move: Attack Rhythm! Raises the user's critical-hit rate by 1 stat rank when its move is successful. |
10 |
120 |
2 |
Attack Rhythm!: MP Refresh 2 |
Move: Attack Rhythm! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Cakewalk |
The more the target's Speed is lowered, the more it powers up the user's sync move. |
10 |
120 |
3 |
Mighty Rush 9 |
Increases the user's Physical Moves Up Next effect by one rank after using its sync move. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Drum Beating: Power 2 |
Drum Beating: Power Up 2 |
3 |
36 |
1 |
Drum Beating: Power 2 |
Drum Beating: Power Up 2 |
3 |
36 |
1 |
Drum Beating: Power 2 |
Drum Beating: Power Up 2 |
3 |
36 |
1 |
Dire Hit +: Power 0 |
Dire Hit +: Power Up 0 |
7 |
84 |
2 |
Verdant Recovery 1 |
Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. |
8 |
96 |
2 |
Turbo Turf 2 |
Quickly charges the move gauge when the terrain is Grassy Terrain. |
8 |
96 |
2 |
MAX Countdown 1 |
Reduces the user's sync move countdown by 1 after using its max move. |
10 |
120 |
3 |
G-Max Drum Solo: Power 100 |
G-Max Drum Solo: Power Up 100 |
8 |
96 |
3 |
Strategically Sound Grass Impact: Power 25 |
Strategically Sound Grass Impact: Power Up 25 |
5 |
60 |
3 |
Strategically Sound Grass Impact: Power 25 |
Strategically Sound Grass Impact: Power Up 25 |
5 |
60 |
3 |