AnchorsVictor
Victor
Victor
Victor
Palentine's 2024
Palentine's 2024
Academy
Academy
Academy
Academy

Victor

Picture Name Role Base Rarity
Victor Artwork
Standard Outfit EX Outfit
Victor
RoleStrike
EX RoleSprint
☆☆☆☆☆

Obtaining Methods

Summon Location
EventsComplete Special Sync Pair Event Victor and Spectrier
EventsComplete Special Sync Pair Event Victor and Spectrier September 2024
EventsComplete Special Sync Pair Event Victor and Spectrier 2026
Sync Pair ScoutingHau Arc Suit Fair (November 1st 2026 - December 11th 2026) - 0.010%
Gladion Arc Suit Fair (October 30th 2026 - December 11th 2026) - 0.010%
Lucas EX Master Fair (September 14th 2026 - October 25th 2026) - 0.010%
Dawn EX Master Fair (September 12th 2026 - October 25th 2026) - 0.010%
Blue EX Master Fair (August 30th 2026 - October 7th 2026) - 0.010%
and more...

Pokédex Entry

Flavor Text
VictorThis Galar Trainer loves nature. In battle, he's a strategist who carefully observes opponents and calls out pinpoint instructions.
Victor
This Galar Trainer loves nature. In battle, he's a strategist who carefully observes opponents and calls out pinpoint instructions.
Victor
Palentine's Day
Victor will host a cooking class on Palentine's Day to teach others how fun cooking can be. Greedent, his food taster and partner Pokémon, is always hungry.
Mindscape
Victor Mindscape

Victor's Pokémon

Victor & Rillaboom

Picture Name Focal Move Type Weakness
Rillaboom Image
English: Rillaboom
Japan: Gorilander
ゴリランダー
French: Gorythmic
German: Gortrom
Korean: 고릴타
Grass-type Fire-type
Passive Skills
Piercing Blows: Grants all of the following effects when the user is attacking with a move or sync move: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.
Chase Down 3: Powers up the user's moves when the target's Speed is lowered.
Targets Maxed: When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.
Targets Maxed: When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.
Soothing Sounds in the Woods (Superawakened): Powers up the user's max move when its Attack is raised. Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Turns the field of play's terrain into Grassy Terrain after using the user's G-Max Drum Solo.
Theme Skills
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks
Galar: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Galar Adventurer: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
828 500 208 296 170 352
5 Star Max Potential Stats
928 540 248 336 210 392
5 Star Max Potential EX Role Stats
988 560 248 356 210 432
5 Star Max Potential EX Role & Superawakened Stats
1086 616 272 391 231 475


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Drum Beating Grass-typePhysical Category Move 160-192 100 4 (Gauge) Opponent
Lowers the target's Speed by 1 stat rank.
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
High Horsepower Ground-typePhysical Category Move 106-127 95 3 (Gauge) Opponent
No additional effect
Attack Rhythm!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by 6 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 1 rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Strategically Sound Grass Impact Grass-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents
EX Role Sync Effect (Sprint): The first time the user's sync move is used each battle, the sync move countdown is reduced by three.


Max Moves
NameTypeCategoryMax PowerTarget
G-Max Drum Solo Grass-typePhysical Category Move 450-540 Opponent
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit.
Max Quake Ground-typePhysical Category Move 400-480 Opponent
Raises the Sp. Def of all allied sync pairs by 2 stat ranks.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Superduper Effective 1 Powers up moves that are super effective. 8 96 2
MAX Slip Up 2 Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's max move. 10 120 4
MAX Damage Guard Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) 10 120 5
Trip Up 2 Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. 10 120 2
Overwhelm 9 Lowers the target's Attack by one stat rank when the user's attack move against it is successful. 10 120 4
High Horsepower: BOGO 9 Move: High Horsepower Applies the Free Move Next effect to the user when its move is successful. 10 120 5
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Drum Beating: Move Gauge Refresh 3 Move: Drum Beating Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Drum Beating: Power 2 Drum Beating: Power Up 2 3 36 1
Drum Beating: Power 2 Drum Beating: Power Up 2 3 36 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Sp. Def 20 Sp. Def 20 7 84 2
Hunter's Instinct The more the target's Speed is lowered, the more it powers up the user's moves. 10 120 3
Twofer 2 Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. 10 120 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
High Horsepower: Power 3 High Horsepower: Power Up 3 3 36 1
Defense 5 Defense 5 2 24 1
High Horsepower: Move Gauge Refresh 3 Move: High Horsepower Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
High Horsepower: Power 3 High Horsepower: Power Up 3 3 36 1
High Horsepower: Power 3 High Horsepower: Power Up 3 3 36 2
High Horsepower: Accuracy 5 High Horsepower: Accuracy Up 5 3 36 2
Super Desperate Applies the Supereffective Up Next effect to the user the first time it is in a pinch each battle. 10 120 2
Rejuvenate 6 Charges the user's move gauge by 6 after using a sync move. 10 120 3
Max Quake: Power 100 Max Quake: Power Up 100 8 96 3
Speed 5 Speed 5 2 24 1
High Horsepower: Power 3 High Horsepower: Power Up 3 3 36 1
High Horsepower: Power 3 High Horsepower: Power Up 3 3 36 1
Attack 5 Attack 5 2 24 1
Attack Rhythm!: Critical Eye 1 Move: Attack Rhythm! Raises the user's critical-hit rate by 1 stat rank when its move is successful. 10 120 2
Attack Rhythm!: MP Refresh 2 Move: Attack Rhythm! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Cakewalk The more the target's Speed is lowered, the more it powers up the user's sync move. 10 120 3
Mighty Rush 9 Increases the user's Physical Moves Up Next effect by one rank after using its sync move. 10 120 3
HP 10 HP 10 2 24 1
Drum Beating: Power 2 Drum Beating: Power Up 2 3 36 1
Drum Beating: Power 2 Drum Beating: Power Up 2 3 36 1
Drum Beating: Power 2 Drum Beating: Power Up 2 3 36 1
Dire Hit +: Power 0 Dire Hit +: Power Up 0 7 84 2
Verdant Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. 8 96 2
Turbo Turf 2 Quickly charges the move gauge when the terrain is Grassy Terrain. 8 96 2
MAX Countdown 1 Reduces the user's sync move countdown by 1 after using its max move. 10 120 3
G-Max Drum Solo: Power 100 G-Max Drum Solo: Power Up 100 8 96 3
Strategically Sound Grass Impact: Power 25 Strategically Sound Grass Impact: Power Up 25 5 60 3
Strategically Sound Grass Impact: Power 25 Strategically Sound Grass Impact: Power Up 25 5 60 3

Victor (Extra)

Picture Name Role Base Rarity
Victor Artwork
Standard Outfit EX Outfit
Victor Field ☆☆☆☆☆

 

Mindscape
Victor  (Extra) Mindscape


Victor & Spectrier

Picture Name Focal Move Type Weakness
Spectrier Image
English: Spectrier
Japan: Rayspos
レイスポス
French: Spectreval
German: Phantoross
Korean: 레이스포스
Ghost-type Dark-type
Passive Skills
Debut: Ghost Zone: Turns the field of play's zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.)
Haunted Acceleration 3: Quickly charges the move gauge when the zone is Ghost Zone.
MAX Regen: Applies the Gradual Healing effect to the user after using its max move.
Theme Skills
Ghost Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Galar: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Main Character: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Galar Adventurer: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
831 260 218 510 241 554
5 Star Max Potential Stats
931 300 258 550 281 594


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Shadow Ball Ghost-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a small chance of lowering the target's Sp. Def
Mud Shot Ground-typeSpecial Category Move 39-46 95 2 (Gauge) Opponent
Lowers the target's Speed
Haze Ice-typeOther Category Move   2 (Gauge)
2 (Max Uses)
All opponents
Returns raised stats of all opposing sync pairs to normal
Taking the Lead!  Other Category Move   2 (Max Uses) An ally
Raises an ally's Sp. Atk by 2 stat ranks. Raises an ally's critical-hit rate by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Night Dash Ghost Beam Ghost-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Max Moves
NameTypeCategoryMax PowerTarget
Max Phantasm Ghost-typeSpecial Category Move 400-480 Opponent
Lowers the Defense of all opposing sync pairs by 2 stat ranks.
Max Quake Ground-typeSpecial Category Move 400-480 Opponent
Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
Max Guard Normal-typeOther Category Move   Self
Applies the Damage Guard Next effect to an ally.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 3 36 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 3 36 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 3 36 2
Shadow Ball: Move Gauge Refresh 3 Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Gobsmack 4 Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. 8 96 2
Max Phantasm: Power 100 Max Phantasm: Power Up 100 8 96 3
MAX Damage Guard Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) 10 120 3
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Mud Shot: Power 3 Mud Shot: Power Up 3 3 36 1
Mud Shot: Power 3 Mud Shot: Power Up 3 3 36 2
Mud Shot: Power 3 Mud Shot: Power Up 3 3 36 1
Mud Shot: Move Gauge Refresh 3 Move: Mud Shot Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Max Quake: Power 100 Max Quake: Power Up 100 8 96 3
Mud Shot: Accuracy 5 Mud Shot: Accuracy Up 5 3 36 2
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 3 36 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 3 36 1
Shadow Ball: On a Roll 1 Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of moves. 7 84 2
Haze: MP Refresh 2 Move: Haze Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Haunted Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Ghost Zone. 8 96 2
Haunted Power 2 Powers up the user's moves when the zone is a Ghost Zone. 10 120 3
Unbuffed Foe Sync-Up 5 Powers up the user's sync move when none of the target's stats are raised. 10 120 3
Defense 5 Defense 5 2 24 1
Stalwart Sp. Def cannot be lowered. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Mud Shot: Power 3 Mud Shot: Power Up 3 3 36 1
Flameproof Prevents the user from getting burned. 5 60 2
Mud Shot: Power 3 Mud Shot: Power Up 3 3 36 1
Taking the Lead!: MP Refresh 2 Move: Taking the Lead! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Taking the Lead!: Friendly Shield 1 Move: Taking the Lead! When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank. 8 96 3
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Debut Damage Reduction (Physical) Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. 10 120 3
Night Dash Ghost Beam: Power 25 Night Dash Ghost Beam: Power Up 25 5 60 3
Night Dash Ghost Beam: Power 25 Night Dash Ghost Beam: Power Up 25 5 60 3

Victor Palentine's 2024

Picture Name Role Base Rarity
Victor Artwork
Standard Outfit EX Outfit
Victor
RoleSupport
EX RoleTech
☆☆☆☆☆

 

Mindscape
Victor Palentine's 2024 Mindscape


Victor & Greedent

Picture Name Focal Move Type Weakness
Greedent Image
English: Greedent
Japan: Yokubarisu
ヨクバリス
French: Rongrigou
German: Schlaraffel
Korean: 요씽리스
Normal-type Fighting-type
Passive Skills
A Little Nibble: Reduces MP by 1 for the user's moves that have the Berry effect tag and grants all of the following effects when the user's HP is left at half or below after it is hit by an attack move or sync move: Restores the user's HP by approximately 40% of its maximum HP. Applies the Enduring effect to the user.
Have Seconds!: Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 1 stat rank when the remaining MP for the user's moves that have the Berry effect tag is one or higher and its attack move is successful.
Vigilance: Protects the user against critical hits.
Theme Skills
Normal Support: Raises the maximum HP of all allied sync pairs by 30
Galar: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4
Cook: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Wistful + 2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
877 224 371 362 368 312
5 Star Max Potential Stats
977 264 411 402 408 352
5 Star Max Potential EX Role Stats
1037 284 431 422 428 352


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Tackle Normal-typePhysical Category Move 25-30 100 1 (Gauge) Opponent
No additional effect
Sitrus Berry  Other Category Move   3 (Max Uses) Self
Restores an ally's HP by approximately 20% of its maximum HP.
Hyper Belch Poison-typeSpecial Category Move 200-240 2 (Gauge)
2 (Max Uses)
Opponent
Activation Condition: When the remaining MP for the user's Sitrus Berry is 2 or lower.
Deactivation Condition: When the remaining MP for the user's Sitrus Berry is 3.
Never misses. Lowers the target's Attack, Defense, Sp. Atk, and Sp. Def by 2 stat ranks. Leaves the target badly poisoned.
Cooking Prep!  Other Category Move   2 (Max Uses) All allies
Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.


Sync Moves
NameTypeCategoryMax PowerTarget
The Joys of Cooking Normal Impact Normal-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Tech): Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Tackle: Power 3 Tackle: Power ? 3 3 36 1
Tackle: Power 3 Tackle: Power ? 3 3 36 1
Tackle: Power 3 Tackle: Power ? 3 3 36 1
Tackle: Power 3 Tackle: Power ? 3 3 36 2
HP 10 HP 10 2 24 1
Danger Dodge 2 Raises the user's evasiveness by 2 stat ranks the first time its HP drops to half or below each battle. 7 84 2
Hit: Team Attack ? 9 Raises the Attack of all allied sync pairs by 1 stat rank when the user's attack move is successful. 10 120 3
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Hit: Team Sp. Atk ? 9 Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's attack move is successful. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Tackle: Power 3 Tackle: Power ? 3 3 36 1
Tackle: Power 3 Tackle: Power ? 3 3 36 1
Tackle: Move Gauge Refresh 3 Move: Tackle Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Speed 10 Speed 10 4 48 2
On the Ropes 2 Reduces damage when the user is hit by a physical attack move while it is in a pinch. 7 84 2
Discombobulate 4 Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. 10 120 3
Sitrus Berry: Master Healer 1 Move: Sitrus Berry Increases the amount of HP restored by the user's healing moves. 10 120 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Hyper Belch: Power 3 Hyper Belch: Power ? 3 3 36 1
Hyper Belch: Power 3 Hyper Belch: Power ? 3 3 36 1
Hyper Belch: Power 3 Hyper Belch: Power ? 3 3 36 2
HP 10 HP 10 2 24 1
Gobsmack 4 Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. 8 96 2
Status Immunity Status conditions cannot be inflicted on the user. 10 120 3
Dashing Team 5 Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. 7 84 2
Revenge Boost 9 Charges the user's move gauge by one when it is hit by an attack move. 10 120 3
Speed 5 Speed 5 2 24 1
Unbending Defense cannot be lowered. 5 60 1
Hyper Belch: Power 3 Hyper Belch: Power ? 3 3 36 1
Hyper Belch: Power 3 Hyper Belch: Power ? 3 3 36 1
Hyper Belch: Move Gauge Refresh 3 Move: Hyper Belch Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Ghost Guard Reduces damage when the user is attacked by Ghost-type moves. 8 96 2
Cooking Prep!: MP Refresh 2 Move: Cooking Prep! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Cooking Prep!: Move: Team Def ? & Sp. Def ? 9 Move: Cooking Prep! Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 10 120 3
The Joys of Cooking Normal Impact: Power 25 The Joys of Cooking Normal Impact: Power ? 25 5 60 3
The Joys of Cooking Normal Impact: Power 25 The Joys of Cooking Normal Impact: Power ? 25 5 60 3

Victor Academy

Picture Name Role Base Rarity
Victor Artwork
Standard Outfit EX Outfit
Victor
RoleStrike
EX RoleSupport
☆☆☆☆☆

 

Mindscape
Victor Academy Mindscape


Victor & Urshifu (Single Strike)

Picture Name Focal Move Type Weakness
Urshifu Image
English: Urshifu
Japan: Uraosu
ウーラオス
French: Shifours
German: Wulaosu
Korean: 우라오스
Dark-type Flying-type
Passive Skills
Theme Skills
Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks
Galar: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Galar Adventurer: Raises allies's Attack and Sp. Atk by 2
Pasio Academy: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 3
Wistful -1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
260 176 52 176 52 396
5 Star Max Potential Stats
360 216 92 216 92 436
5 Star Max Potential EX Role Stats
420 216 132 216 132 436


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Wicked Blow Dark-typePhysical Category Move 120-144 100 3 (Gauge) Opponent
Except in certain circumstances, successful hits with this attack become critical hits.


Academy Selection Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Close Combat Fighting-typePhysical Category Move 124-148 100 3 (Gauge) Opponent
Lowers the user's Defense and Sp. Def
Dark Pulse Dark-typeSpecial Category Move 95-114 100 3 (Gauge) Opponent
Has a small chance of making the target flinch
Defensive Studies  Other Category Move   2 (Max Uses) Self
Raises the user's Defense and Sp. Def by two stat ranks.
Offense Studies  Other Category Move   2 (Max Uses) Self
Raises the user's Attack and Sp. Atk by two stat ranks.
Protect Normal-typeOther Category Move   2 (Gauge)
1 (Max Uses)
Self
Applies the Damage Guard Next effect to the user.
Rock Smash Fighting-typePhysical Category Move 46-55 100 2 (Gauge) Opponent
Has a good chance of lowering the target's Defense
Super Effective ↑  Other Category Move   2 (Max Uses) Ally
Applies the Supereffective ↑ Next effect to an ally.
X Speed  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Speed


Sync Moves
NameTypeCategoryMax PowerTarget
Path of the Single Strike Dark Impact Dark-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents
EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
Dauntless Sp. Atk cannot be lowered. 0 5
Fiery Orb(s) x40
1
Unflappable Prevents the user from flinching. 0 5
Fiery Orb(s) x40
1
Headstrong Attack cannot be lowered. 0 5
Fiery Orb(s) x40
1
Attack 10 Attack 10 0 5 1
HP 20 HP 20 0 5 1
Sp. Atk 10 Sp. Atk 10 0 5 1
Attack 10 Attack 10 0 0 1
Learn Move: X Speed Raises the user’s Speed by two stat ranks. 0 TM Orb(s) x1 1
X Speed: MP Refresh 2 Move: X Speed Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 0 Leafy Orb(s) x40 1
X Speed: Slippery 2 Move: X Speed Raises the user’s evasiveness by two stat ranks when its move is successful. 0 Leafy Orb(s) x80 1
X Speed: Fleet Feet 2 Move: X Speed Raises the user’s Speed by two stat ranks when its move is successful. 0 5
Leafy Orb(s) x60
Sparky Orb(s) x60
1
X Speed: Initial Propulsion 1 Move: X Speed Reduces the user’s sync move countdown by one the first time its move is successful each battle. 0 Leafy Orb(s) x80
Sparky Orb(s) x80
1
X Speed: Initial Propulsion 1 Move: X Speed Reduces the user’s sync move countdown by one the first time its move is successful each battle. 0 Leafy Orb(s) x100
Sparky Orb(s) x100
1
Learn Move: Rock Smash Has a chance (50%) of lowering the target’s Defense by one stat rank. 0 5
TM Orb(s) x1
1
Rock Smash: Move Gauge Refresh 3 Move: Rock Smash Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 0 Leafy Orb(s) x40 1
Rock Smash: Defense Crush 9 Move: Rock Smash Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. 0 Leafy Orb(s) x80 1
Rock Smash: Power 50 Rock Smash: Power ↑ 50 0 Leafy Orb(s) x60
Sparky Orb(s) x60
1
Rock Smash: Defense Crush 9 Move: Rock Smash Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. 0 Leafy Orb(s) x80
Sparky Orb(s) x80
1
Rock Smash: Staggering 9 Move: Rock Smash Makes the target flinch when the user’s attack move against it is successful. 0 Leafy Orb(s) x100
Sparky Orb(s) x100
1
Attack 20 Attack 20 0 0 1
Attack 20 Attack 20 0 0 1
Attack 40 Attack 40 0 0 1
Attack 40 Attack 40 0 0 1
Attack 60 Attack 60 0 0 1
Learn Move: Close Combat Lowers the user’s Defense and Sp. Def by one stat rank. 0 TM Orb(s) x1 1
Close Combat: Move Gauge Refresh 3 Move: Close Combat Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 0 Leafy Orb(s) x40 1
Close Combat: Staggering 3 Move: Close Combat Has a chance (40%) of making the target flinch when the user’s attack move against it is successful. 0 Leafy Orb(s) x80 1
Close Combat: Power 100 Close Combat: Power ↑ 100 0 Leafy Orb(s) x60
Sparky Orb(s) x60
1
Close Combat: Stat’s Quo 9 Move: Close Combat Returns the user’s lowered stats to normal when its move is successful. 0 Leafy Orb(s) x80
Sparky Orb(s) x80
1
Close Combat: Superduper Effective 5 Move: Close Combat Powers up moves that are super effective. 0 Leafy Orb(s) x100
Sparky Orb(s) x100
1
Attack 20 Attack 20 0 0 1
Attack 20 Attack 20 0 0 1
Attack 40 Attack 40 0 0 1
Attack 40 Attack 40 0 0 1
Attack 60 Attack 60 0 0 1
Learn Move: Offense Studies Raises the user’s Attack and Sp. Atk by two stat ranks. 0 TM Orb(s) x1 1
Offense Studies: MP Refresh 2 Move: Offense Studies Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 0 Leafy Orb(s) x40 1
Offense Studies: Critical Eye 1 Move: Offense Studies Raises the user’s critical-hit rate by one stat rank when its move is successful. 0 Leafy Orb(s) x80 1
Offense Studies: Move: Attack ↑2 & Sp. Atk ↑2 9 Move: Offense Studies Raises the user’s Attack and Sp. Atk by two stat ranks when its move is successful. 0 Leafy Orb(s) x60
Sparky Orb(s) x60
1
Offense Studies: Critical Eye 2 Move: Offense Studies Raises the user’s critical-hit rate by two stat ranks when its move is successful. 0 Leafy Orb(s) x80
Sparky Orb(s) x80
1
Offense Studies: Move: Physical Boost ↑2 & Special Boost ↑2 9 Move: Offense Studies Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks when its move is successful. 0 Leafy Orb(s) x100
Sparky Orb(s) x100
1
Sp. Atk 10 Sp. Atk 10 0 0 1
Learn Move: Super Effective ↑ Applies the Supereffective ↑ Next effect to an ally. 0 TM Orb(s) x1 1
Super Effective ↑: MP Refresh 2 Move: Super Effective ↑ Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 0 Leafy Orb(s) x40 1
Super Effective ↑: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9 Move: Super Effective ↑ When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank. 0 Leafy Orb(s) x80 1
Super Effective ↑: Move on Ally: Free Move Next 9 Move: Super Effective ↑ When the user’s move targeting an allied sync pair (excluding field effects) is successful, applies the Free Move Next effect to the allied sync pair affected by the move. 0 Leafy Orb(s) x60
Sparky Orb(s) x60
1
Super Effective ↑: Move on Ally: Sync Move Boost ↑4 9 Move: Super Effective ↑ When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by four ranks. 0 Leafy Orb(s) x80
Sparky Orb(s) x80
1
Super Effective ↑: Move on Ally: Physical & Special Boost ↑2 9 Move: Super Effective ↑ When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by two ranks. 0 Leafy Orb(s) x100
Sparky Orb(s) x100
1
Learn Move: Protect Applies the Damage Guard Next effect to the user. 0 TM Orb(s) x1 1
Protect: Move Gauge Refresh 3 Move: Protect Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 0 Leafy Orb(s) x40 1
Protect: Move: Team Attack ↑ & Sp. Atk ↑ 9 Move: Protect Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful. 0 Leafy Orb(s) x80 1
Protect: Move: Team Def ↑ & Sp. Def ↑ 9 Move: Protect Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful. 0 Leafy Orb(s) x60
Sparky Orb(s) x60
1
Protect: Move: Physical Boost ↑2 & Special Boost ↑2 9 Move: Protect Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks when its move is successful. 0 Leafy Orb(s) x80
Sparky Orb(s) x80
1
Protect: Initial Propulsion 1 Move: Protect Reduces the user’s sync move countdown by one the first time its move is successful each battle. 0 Leafy Orb(s) x100
Sparky Orb(s) x100
1
Sp. Atk 20 Sp. Atk 20 0 0 1
Sp. Atk 20 Sp. Atk 20 0 0 1
Sp. Atk 40 Sp. Atk 40 0 0 1
Sp. Atk 40 Sp. Atk 40 0 0 1
Sp. Atk 60 Sp. Atk 60 0 0 1
Learn Move: Dark Pulse Has a chance (20%) of making the target flinch. 0 TM Orb(s) x1 1
Dark Pulse: Move Gauge Refresh 3 Move: Dark Pulse Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 0 Leafy Orb(s) x40 1
Dark Pulse: Stupefy 9 Move: Dark Pulse Lowers the target’s Sp. Def by one stat rank when a move targeting that opponent is successful. 0 Leafy Orb(s) x80 1
Dark Pulse: Power 50 Dark Pulse: Power ↑ 50 0 Leafy Orb(s) x60
Sparky Orb(s) x60
1
Dark Pulse: Aggravation 1 Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 0 Leafy Orb(s) x80
Sparky Orb(s) x80
1
Dark Pulse: Combo Freebie 9 Move: Dark Pulse Applies the Free Move Next effect to the user when its attack move is successful. 0 Leafy Orb(s) x100
Sparky Orb(s) x100
1
Sp. Atk 20 Sp. Atk 20 0 0 1
Sp. Atk 20 Sp. Atk 20 0 0 1
Sp. Atk 40 Sp. Atk 40 0 0 1
Sp. Atk 40 Sp. Atk 40 0 0 1
Sp. Atk 60 Sp. Atk 60 0 0 1
Learn Move: Defensive Studies Raises the user’s Defense and Sp. Def by two stat ranks. 0 TM Orb(s) x1 1
Defensive Studies: MP Refresh 2 Move: Defensive Studies Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 0 Leafy Orb(s) x40 1
Defensive Studies: Fleet Feet 2 Move: Defensive Studies Raises the user’s Speed by two stat ranks when its move is successful. 0 Leafy Orb(s) x80 1
Defensive Studies: Full-Bracing Command+ 9 Move: Defensive Studies Raises the user’s Defense and Sp. Def by two stat ranks when its Trainer uses a move. 0 Leafy Orb(s) x60
Sparky Orb(s) x60
1
Defensive Studies: Hit and Heal 9 Move: Defensive Studies Applies the Gradual Healing effect to the user when its move is successful. 0 Leafy Orb(s) x80
Sparky Orb(s) x80
1
Defensive Studies: Durable 9 Move: Defensive Studies Applies the Enduring effect to the user when its move is successful. 0 Leafy Orb(s) x100
Sparky Orb(s) x100
1
Wicked Blow: Move: MG ↑2 9 Move: Wicked Blow Charges the user’s move gauge by two when its move is successful. 0 Fiery Orb(s) x40 1
Trip Wire 2 Lowers the Speed of all opposing sync pairs by two stat ranks when the user enters a battle. 0 Fiery Orb(s) x80 1
Wicked Blow: Gobsmack 9 Move: Wicked Blow Leaves the target confused when the user’s attack move against it is successful. 0 Fiery Orb(s) x80 1
Strong Start 1 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank the first time the user enters a battle each battle. 0 Fiery Orb(s) x80 1
Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. 0 Fiery Orb(s) x80 1
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
Wicked Blow: 1st Hit: Dark Rebuff ↓ Move: Wicked Blow Lowers the target’s Dark Type Rebuff by one rank the first time the user’s attack move is successful each battle. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
1st Use S-Move: S-Moves ×3 The power of the user’s sync move is tripled the first time its sync move is used each battle. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
1st S-Move: Dark Zone & Extension 3 Turns the field of play’s zone into a Dark Zone the first time the user’s sync move is used each battle. (A Dark Zone powers up Dark-type attacks.) Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. 0 Fiery Orb(s) x160
Sparky Orb(s) x160
1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 0 Fiery Orb(s) x80 1
Wicked Blow: Critical Strike 5 Move: Wicked Blow Powers up the user’s attacks when they become critical hits. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
Path of the Single Strike Dark Impact: Power 25 Path of the Single Strike Dark Impact: Power ↑ 25 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
Dark Zone: S-Moves ↑ 5 Powers up the user’s sync move when the zone is a Dark Zone. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
Umbral Acceleration 2 Quickly charges the move gauge when the zone is a Dark Zone. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. 0 Fiery Orb(s) x80
Sparky Orb(s) x80
1
Wicked Blow: 1st Hit: Dark Zone Move: Wicked Blow Turns the field of play’s zone into a Dark Zone the first time the user’s attack move is successful each battle. (A Dark Zone powers up Dark-type attacks.) 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 0 Fiery Orb(s) x80 1
First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
Path of the Single Strike Dark Impact: Power 25 Path of the Single Strike Dark Impact: Power ↑ 25 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
Circle: Team S-Moves ↑ 2 Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
Circle Hit: Attack ↓ & Sp. Atk ↓ 9 Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful while a circle applies to the allied field of play. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
Galar C (Defensive) Extension 3 Extends the duration of Galar Circle (Defensive) when Galar Circle (Defensive) is applied to the allied field of play. 0 Fiery Orb(s) x80
Sparky Orb(s) x80
1
1st S-Move: Galar C (Def) on Field Applies Galar Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
HP 20 HP 20 0 0 1
HP 20 HP 20 0 0 1
HP 20 HP 20 0 0 1
HP 20 HP 20 0 0 1
HP 40 HP 40 0 0 1
HP 40 HP 40 0 0 1
HP 40 HP 40 0 0 1
HP 60 HP 60 0 0 1
HP 60 HP 60 0 0 1
HP 60 HP 60 0 0 1
HP 80 HP 80 0 0 1
Defense 5 Defense 5 0 0 1
Defense 10 Defense 10 0 0 1
Defense 10 Defense 10 0 0 1
Defense 15 Defense 15 0 0 1
Defense 15 Defense 15 0 0 1
Defense 20 Defense 20 0 0 1
Defense 25 Defense 25 0 0 1
Defense 20 Defense 20 0 0 1
Sp. Def 5 Sp. Def 5 0 0 1
Sp. Def 10 Sp. Def 10 0 0 1
Sp. Def 10 Sp. Def 10 0 0 1
Sp. Def 15 Sp. Def 15 0 0 1
Sp. Def 15 Sp. Def 15 0 0 1
Sp. Def 20 Sp. Def 20 0 0 1
Sp. Def 25 Sp. Def 25 0 0 1
Sp. Def 20 Sp. Def 20 0 0 1

Victor Academy

Picture Name Role Base Rarity
Victor Artwork
Standard Outfit EX Outfit
Victor
RoleStrike
EX RoleSupport
☆☆☆☆☆

 

Mindscape
Victor Academy Mindscape


Victor & Urshifu (Rapid Strike)

Picture Name Focal Move Type Weakness
Urshifu Image
English: Urshifu
Japan: Uraosu
ウーラオス
French: Shifours
German: Wulaosu
Korean: 우라오스
Water-type Flying-type
Passive Skills
Theme Skills
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks
Galar: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Galar Adventurer: Raises allies's Attack and Sp. Atk by 2
Pasio Academy: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 3
Wistful -1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
260 176 52 176 52 396
5 Star Max Potential Stats
360 216 92 216 92 436
5 Star Max Potential EX Role Stats
420 216 132 216 132 436


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Surging Strikes Water-typePhysical Category Move 40-48 100 3 (Gauge) Opponent
Attacks three times in a row. Except in certain circumstances, successful hits with this attack become critical hits.


Academy Selection Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Close Combat Fighting-typePhysical Category Move 124-148 100 3 (Gauge) Opponent
Lowers the user's Defense and Sp. Def
Defensive Studies  Other Category Move   2 (Max Uses) Self
Raises the user's Defense and Sp. Def by two stat ranks.
Offense Studies  Other Category Move   2 (Max Uses) Self
Raises the user's Attack and Sp. Atk by two stat ranks.
Protect Normal-typeOther Category Move   2 (Gauge)
1 (Max Uses)
Self
Applies the Damage Guard Next effect to the user.
Rock Smash Fighting-typePhysical Category Move 46-55 100 2 (Gauge) Opponent
Has a good chance of lowering the target's Defense
Scald Water-typeSpecial Category Move 87-104 100 3 (Gauge) Opponent
Removes frozen condition. Has a moderate chance of leaving the target burned.
Super Effective ↑  Other Category Move   2 (Max Uses) Ally
Applies the Supereffective ↑ Next effect to an ally.
X Speed  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Speed


Sync Moves
NameTypeCategoryMax PowerTarget
Path of Rapid Strikes Water Impact Water-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents
EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
Dauntless Sp. Atk cannot be lowered. 0 5
Fiery Orb(s) x40
1
Unflappable Prevents the user from flinching. 0 5
Fiery Orb(s) x40
1
Headstrong Attack cannot be lowered. 0 5
Fiery Orb(s) x40
1
Attack 10 Attack 10 0 5 1
HP 20 HP 20 0 5 1
Sp. Atk 10 Sp. Atk 10 0 5 1
Attack 10 Attack 10 0 0 1
Learn Move: X Speed Raises the user’s Speed by two stat ranks. 0 TM Orb(s) x1 1
X Speed: MP Refresh 2 Move: X Speed Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 0 Leafy Orb(s) x40 1
X Speed: Slippery 2 Move: X Speed Raises the user’s evasiveness by two stat ranks when its move is successful. 0 Leafy Orb(s) x80 1
X Speed: Fleet Feet 2 Move: X Speed Raises the user’s Speed by two stat ranks when its move is successful. 0 5
Leafy Orb(s) x60
Sparky Orb(s) x60
1
X Speed: Initial Propulsion 1 Move: X Speed Reduces the user’s sync move countdown by one the first time its move is successful each battle. 0 Leafy Orb(s) x80
Sparky Orb(s) x80
1
X Speed: Initial Propulsion 1 Move: X Speed Reduces the user’s sync move countdown by one the first time its move is successful each battle. 0 Leafy Orb(s) x100
Sparky Orb(s) x100
1
Learn Move: Rock Smash Has a chance (50%) of lowering the target’s Defense by one stat rank. 0 5
TM Orb(s) x1
1
Rock Smash: Move Gauge Refresh 3 Move: Rock Smash Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 0 Leafy Orb(s) x40 1
Rock Smash: Defense Crush 9 Move: Rock Smash Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. 0 Leafy Orb(s) x80 1
Rock Smash: Power 50 Rock Smash: Power ↑ 50 0 Leafy Orb(s) x60
Sparky Orb(s) x60
1
Rock Smash: Defense Crush 9 Move: Rock Smash Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. 0 Leafy Orb(s) x80
Sparky Orb(s) x80
1
Rock Smash: Staggering 9 Move: Rock Smash Makes the target flinch when the user’s attack move against it is successful. 0 Leafy Orb(s) x100
Sparky Orb(s) x100
1
Attack 20 Attack 20 0 0 1
Attack 20 Attack 20 0 0 1
Attack 40 Attack 40 0 0 1
Attack 40 Attack 40 0 0 1
Attack 60 Attack 60 0 0 1
Learn Move: Close Combat Lowers the user’s Defense and Sp. Def by one stat rank. 0 TM Orb(s) x1 1
Close Combat: Move Gauge Refresh 3 Move: Close Combat Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 0 Leafy Orb(s) x40 1
Close Combat: Staggering 3 Move: Close Combat Has a chance (40%) of making the target flinch when the user’s attack move against it is successful. 0 Leafy Orb(s) x80 1
Close Combat: Power 100 Close Combat: Power ↑ 100 0 Leafy Orb(s) x60
Sparky Orb(s) x60
1
Close Combat: Stat’s Quo 9 Move: Close Combat Returns the user’s lowered stats to normal when its move is successful. 0 Leafy Orb(s) x80
Sparky Orb(s) x80
1
Close Combat: Superduper Effective 5 Move: Close Combat Powers up moves that are super effective. 0 Leafy Orb(s) x100
Sparky Orb(s) x100
1
Attack 20 Attack 20 0 0 1
Attack 20 Attack 20 0 0 1
Attack 40 Attack 40 0 0 1
Attack 40 Attack 40 0 0 1
Attack 60 Attack 60 0 0 1
Learn Move: Offense Studies Raises the user’s Attack and Sp. Atk by two stat ranks. 0 TM Orb(s) x1 1
Offense Studies: MP Refresh 2 Move: Offense Studies Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 0 Leafy Orb(s) x40 1
Offense Studies: Critical Eye 1 Move: Offense Studies Raises the user’s critical-hit rate by one stat rank when its move is successful. 0 Leafy Orb(s) x80 1
Offense Studies: Move: Attack ↑2 & Sp. Atk ↑2 9 Move: Offense Studies Raises the user’s Attack and Sp. Atk by two stat ranks when its move is successful. 0 Leafy Orb(s) x60
Sparky Orb(s) x60
1
Offense Studies: Critical Eye 2 Move: Offense Studies Raises the user’s critical-hit rate by two stat ranks when its move is successful. 0 Leafy Orb(s) x80
Sparky Orb(s) x80
1
Offense Studies: Move: Physical Boost ↑2 & Special Boost ↑2 9 Move: Offense Studies Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks when its move is successful. 0 Leafy Orb(s) x100
Sparky Orb(s) x100
1
Sp. Atk 10 Sp. Atk 10 0 0 1
Learn Move: Super Effective ↑ Applies the Supereffective ↑ Next effect to an ally. 0 TM Orb(s) x1 1
Super Effective ↑: MP Refresh 2 Move: Super Effective ↑ Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 0 Leafy Orb(s) x40 1
Super Effective ↑: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9 Move: Super Effective ↑ When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank. 0 Leafy Orb(s) x80 1
Super Effective ↑: Move on Ally: Free Move Next 9 Move: Super Effective ↑ When the user’s move targeting an allied sync pair (excluding field effects) is successful, applies the Free Move Next effect to the allied sync pair affected by the move. 0 Leafy Orb(s) x60
Sparky Orb(s) x60
1
Super Effective ↑: Move on Ally: Sync Move Boost ↑4 9 Move: Super Effective ↑ When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by four ranks. 0 Leafy Orb(s) x80
Sparky Orb(s) x80
1
Super Effective ↑: Move on Ally: Physical & Special Boost ↑2 9 Move: Super Effective ↑ When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by two ranks. 0 Leafy Orb(s) x100
Sparky Orb(s) x100
1
Learn Move: Protect Applies the Damage Guard Next effect to the user. 0 TM Orb(s) x1 1
Protect: Move Gauge Refresh 3 Move: Protect Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 0 Leafy Orb(s) x40 1
Protect: Move: Team Attack ↑ & Sp. Atk ↑ 9 Move: Protect Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful. 0 Leafy Orb(s) x80 1
Protect: Move: Team Def ↑ & Sp. Def ↑ 9 Move: Protect Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful. 0 Leafy Orb(s) x60
Sparky Orb(s) x60
1
Protect: Move: Physical Boost ↑2 & Special Boost ↑2 9 Move: Protect Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks when its move is successful. 0 Leafy Orb(s) x80
Sparky Orb(s) x80
1
Protect: Initial Propulsion 1 Move: Protect Reduces the user’s sync move countdown by one the first time its move is successful each battle. 0 Leafy Orb(s) x100
Sparky Orb(s) x100
1
Sp. Atk 20 Sp. Atk 20 0 0 1
Sp. Atk 20 Sp. Atk 20 0 0 1
Sp. Atk 40 Sp. Atk 40 0 0 1
Sp. Atk 40 Sp. Atk 40 0 0 1
Sp. Atk 60 Sp. Atk 60 0 0 1
Learn Move: Scald Removes the frozen condition from the user. Has a chance (30%) of leaving the target burned. 0 TM Orb(s) x1 1
Scald: Move Gauge Refresh 3 Move: Scald Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 0 Leafy Orb(s) x40 1
Scald: Stupefy 9 Move: Scald Lowers the target’s Sp. Def by one stat rank when a move targeting that opponent is successful. 0 Leafy Orb(s) x80 1
Scald: Power 50 Scald: Power ↑ 50 0 Leafy Orb(s) x60
Sparky Orb(s) x60
1
Scald: Hostile Environment 2 Move: Scald Raises the chance of inflicting status conditions with the additional effects of moves. 0 Leafy Orb(s) x80
Sparky Orb(s) x80
1
Scald: Combo Freebie 9 Move: Scald Applies the Free Move Next effect to the user when its attack move is successful. 0 Leafy Orb(s) x100
Sparky Orb(s) x100
1
Sp. Atk 20 Sp. Atk 20 0 0 1
Sp. Atk 20 Sp. Atk 20 0 0 1
Sp. Atk 40 Sp. Atk 40 0 0 1
Sp. Atk 40 Sp. Atk 40 0 0 1
Sp. Atk 60 Sp. Atk 60 0 0 1
Learn Move: Defensive Studies Raises the user’s Defense and Sp. Def by two stat ranks. 0 TM Orb(s) x1 1
Defensive Studies: MP Refresh 2 Move: Defensive Studies Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 0 Leafy Orb(s) x40 1
Defensive Studies: Fleet Feet 2 Move: Defensive Studies Raises the user’s Speed by two stat ranks when its move is successful. 0 Leafy Orb(s) x80 1
Defensive Studies: Full-Bracing Command+ 9 Move: Defensive Studies Raises the user’s Defense and Sp. Def by two stat ranks when its Trainer uses a move. 0 Leafy Orb(s) x60
Sparky Orb(s) x60
1
Defensive Studies: Hit and Heal 9 Move: Defensive Studies Applies the Gradual Healing effect to the user when its move is successful. 0 Leafy Orb(s) x80
Sparky Orb(s) x80
1
Defensive Studies: Durable 9 Move: Defensive Studies Applies the Enduring effect to the user when its move is successful. 0 Leafy Orb(s) x100
Sparky Orb(s) x100
1
Surging Strikes: Move: MG ↑2 9 Move: Surging Strikes Charges the user’s move gauge by two when its move is successful. 0 Fiery Orb(s) x40 1
Trip Wire 2 Lowers the Speed of all opposing sync pairs by two stat ranks when the user enters a battle. 0 Fiery Orb(s) x80 1
Surging Strikes: Gobsmack 9 Move: Surging Strikes Leaves the target confused when the user’s attack move against it is successful. 0 Fiery Orb(s) x80 1
Strong Start 1 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank the first time the user enters a battle each battle. 0 Fiery Orb(s) x80 1
Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. 0 Fiery Orb(s) x80 1
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
Surging Strikes: 1st Hit: Water Rebuff ↓ Move: Surging Strikes Lowers the target’s Water Type Rebuff by one rank the first time the user’s attack move is successful each battle. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
1st Use S-Move: S-Moves ×3 The power of the user’s sync move is tripled the first time its sync move is used each battle. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
1st S-Move: Rainy & Extension 3 Makes the weather rainy the first time the user’s sync move is used each battle. Extends the duration of rainy weather when the weather turns rainy while the user is on the field. 0 Fiery Orb(s) x160
Sparky Orb(s) x160
1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 0 Fiery Orb(s) x80 1
Surging Strikes: Critical Strike 5 Move: Surging Strikes Powers up the user’s attacks when they become critical hits. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
Path of Rapid Strikes Water Impact: Power 25 Path of Rapid Strikes Water Impact: Power ↑ 25 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
Shower Power 5 Powers up the user’s sync move when the weather is rainy. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
Racing Rain 2 Quickly charges the move gauge when the weather is rainy. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. 0 Fiery Orb(s) x80
Sparky Orb(s) x80
1
Surging Strikes: 1st Hit: Rainy Move: Surging Strikes Makes the weather rainy the first time the user’s attack move is successful each battle. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 0 Fiery Orb(s) x80 1
First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
Path of Rapid Strikes Water Impact: Power 25 Path of Rapid Strikes Water Impact: Power ↑ 25 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
Circle: Team S-Moves ↑ 2 Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
Circle Hit: Attack ↓ & Sp. Atk ↓ 9 Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful while a circle applies to the allied field of play. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
Galar C (Defensive) Extension 3 Extends the duration of Galar Circle (Defensive) when Galar Circle (Defensive) is applied to the allied field of play. 0 Fiery Orb(s) x80
Sparky Orb(s) x80
1
1st S-Move: Galar C (Def) on Field Applies Galar Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle. 0 Fiery Orb(s) x60
Sparky Orb(s) x60
1
HP 20 HP 20 0 0 1
HP 20 HP 20 0 0 1
HP 20 HP 20 0 0 1
HP 20 HP 20 0 0 1
HP 40 HP 40 0 0 1
HP 40 HP 40 0 0 1
HP 40 HP 40 0 0 1
HP 60 HP 60 0 0 1
HP 60 HP 60 0 0 1
HP 60 HP 60 0 0 1
HP 80 HP 80 0 0 1
Defense 5 Defense 5 0 0 1
Defense 10 Defense 10 0 0 1
Defense 10 Defense 10 0 0 1
Defense 15 Defense 15 0 0 1
Defense 15 Defense 15 0 0 1
Defense 20 Defense 20 0 0 1
Defense 25 Defense 25 0 0 1
Defense 20 Defense 20 0 0 1
Sp. Def 5 Sp. Def 5 0 0 1
Sp. Def 10 Sp. Def 10 0 0 1
Sp. Def 10 Sp. Def 10 0 0 1
Sp. Def 15 Sp. Def 15 0 0 1
Sp. Def 15 Sp. Def 15 0 0 1
Sp. Def 20 Sp. Def 20 0 0 1
Sp. Def 25 Sp. Def 25 0 0 1
Sp. Def 20 Sp. Def 20 0 0 1