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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex | |
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Intimidate - Shed Skin - Unnerve | |||||
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Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE). : Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle. |
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| Evolutionary Chain | |
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Acid Spray | ![]() |
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40 | 100 | -- | ||||
| Lowers the target's Sp. Def stat by 2 stages. | |||||||||
| Beat Up | ![]() |
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?? | 100 | -- | ||||
| The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon. | |||||||||
| Belch | ![]() |
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120 | 90 | -- | ||||
| This move fails unless the user has eaten a Berry during the battle. | |||||||||
| Bite | ![]() |
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60 | 100 | 30 | ||||
| Has a 30% chance of making the target flinch. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 30 | ||||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Breaking Swipe | ![]() |
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60 | 100 | -- | ||||
| Lowers targets' Attack stats by 1 stage. | |||||||||
| Brutal Swing | ![]() |
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60 | 100 | -- | ||||
| Bulldoze | ![]() |
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60 | 100 | -- | ||||
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. | |||||||||
| Coil | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Attack and Defense stats as well as its accuracy by 1 stage. | |||||||||
| Crunch | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Dark Pulse | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
| Dig | ![]() |
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80 | 100 | -- | ||||
| The user gains the Underground status on the turn this move is used then attacks on the following turn. | |||||||||
| Double-Edge | ![]() |
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120 | 100 | -- | ||||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Dragon Tail | ![]() |
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60 | 90 | -- | ||||
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |||||||||
| Earthquake | ![]() |
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100 | 100 | -- | ||||
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. | |||||||||
| Endure | ![]() |
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-- | 101 | -- | ||||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Facade | ![]() |
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70 | 100 | -- | ||||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fire Fang | ![]() |
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65 | 95 | 10 | ||||
| Has a 10% chance of burning the target and a 10% chance of making the target flinch. | |||||||||
| Gastro Acid | ![]() |
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-- | 100 | -- | ||||
| Gives the target the No Ability status. | |||||||||
| Giga Drain | ![]() |
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75 | 100 | -- | ||||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Glare | ![]() |
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-- | 100 | -- | ||||
| Paralyzes the target. | |||||||||
| Gunk Shot | ![]() |
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120 | 80 | 30 | ||||
| Has a 30% chance of poisoning the target. | |||||||||
| Haze | ![]() |
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-- | 101 | -- | ||||
| Eliminates every stat change on the entire field. | |||||||||
| Hyper Beam | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Ice Fang | ![]() |
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65 | 95 | 10 | ||||
| Has a 10% chance of freezing the target and a 10% chance of making the target flinch. | |||||||||
| Iron Tail | ![]() |
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100 | 75 | 30 | ||||
| Has a 30% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Knock Off | ![]() |
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65 | 100 | -- | ||||
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |||||||||
| Lash Out | ![]() |
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75 | 100 | -- | ||||
| This move's power is doubled if the user's stats were lowered during the turn this move is used. | |||||||||
| Leech Life | ![]() |
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80 | 100 | -- | ||||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Mud Shot | ![]() |
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55 | 95 | -- | ||||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Mud-Slap | ![]() |
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20 | 100 | -- | ||||
| Lowers the target's accuracy by 1 stage. | |||||||||
| Pain Split | ![]() |
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-- | 101 | -- | ||||
| The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share. | |||||||||
| Payback | ![]() |
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50 | 100 | -- | ||||
| This move's power is doubled if the user attacks after the target. | |||||||||
| Poison Fang | ![]() |
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50 | 100 | 50 | ||||
| Has a 50% chance of badly poisoning the target. | |||||||||
| Poison Jab | ![]() |
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80 | 100 | 30 | ||||
| Has a 30% chance of poisoning the target. | |||||||||
| Protect | ![]() |
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-- | 101 | -- | ||||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psychic Fangs | ![]() |
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85 | 100 | -- | ||||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | -- | ||||
| Summons rain for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | -- | ||||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Rock Slide | ![]() |
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75 | 90 | 30 | ||||
| Has a 30% chance of making targets flinch. | |||||||||
| Rock Tomb | ![]() |
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60 | 95 | -- | ||||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Round | ![]() |
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60 | 100 | -- | ||||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Scale Shot | ![]() |
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25 | 90 | -- | ||||
| The user attacks 2 to 5 times in a row. This move lowers the user's Defense stat by 1 stage and boosts its Speed stat by 1 stage. | |||||||||
| Scary Face | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Speed stat by 2 stages. | |||||||||
| Screech | ![]() |
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-- | 85 | -- | ||||
| Lowers the target's Defense stat by 2 stages. | |||||||||
| Seed Bomb | ![]() |
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80 | 100 | -- | ||||
| Skitter Smack | ![]() |
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70 | 90 | -- | ||||
| Lowers the target's Sp. Atk stat by 1 stage. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | -- | ||||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Sludge Bomb | ![]() |
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90 | 100 | 30 | ||||
| Has a 30% chance of poisoning the target. | |||||||||
| Sludge Wave | ![]() |
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95 | 100 | 10 | ||||
| Has a 10% chance of poisoning targets. | |||||||||
| Snarl | ![]() |
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55 | 95 | -- | ||||
| Lowers targets' Sp. Atk stats by 1 stage. | |||||||||
| Snore | ![]() |
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50 | 100 | 30 | ||||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Spit Up | ![]() |
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?? | 100 | -- | ||||
| The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status. | |||||||||
| Spite | ![]() |
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-- | 100 | -- | ||||
| Removes 4 PP from the move last used by the target. | |||||||||
| Stockpile | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Defense and Sp. Def stats by 1 stage. Raises the user's Stockpiling level by 1. Can be used up to 3 times. | |||||||||
| Stomping Tantrum | ![]() |
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75 | 100 | -- | ||||
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. | |||||||||
| Substitute | ![]() |
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-- | 101 | -- | ||||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sucker Punch | ![]() |
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70 | 100 | -- | ||||
| This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | -- | ||||
| Summons harsh sunlight for 5 turns. | |||||||||
| Swallow | ![]() |
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-- | 101 | -- | ||||
| The higher the user's Stockpiling level the more HP the user restores. Level 1 1/4 of the user's max HP is restored. Level 2 1/2 of the user's max HP is restored. Level 3 The user's HP is fully restored. This move fails unless the user has the Stockpiling status. | |||||||||
| Switcheroo | ![]() |
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-- | 100 | -- | ||||
| The user and the target swap their held items. | |||||||||
| Thief | ![]() |
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60 | 100 | -- | ||||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Throat Chop | ![]() |
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80 | 100 | 100 | ||||
| Gives the target the Throat Chopped status. | |||||||||
| Thunder Fang | ![]() |
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65 | 95 | 10 | ||||
| Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. | |||||||||
| Toxic | ![]() |
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-- | 90 | -- | ||||
| Badly poisons the target. If the user is a Poison type this move will never miss. | |||||||||
| Toxic Spikes | ![]() |
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-- | 101 | -- | ||||
| Gives the opponent's side the Toxic Spikes status. | |||||||||
| Trailblaze | ![]() |
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50 | 100 | -- | ||||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| Venoshock | ![]() |
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65 | 100 | -- | ||||
| This move's power is doubled if the target is poisoned or badly poisoned. | |||||||||
| Wrap | ![]() |
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15 | 90 | 100 | ||||
| Gives the target the Bound status. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 448 | 60 | 95 | 69 | 65 | 79 | 80 | |
| Max Stats Hindering Nature |
Standard | 135 - 167 | 103 - 132 | 80 - 108 | 76 - 105 | 89 - 117 | 90 - 118 |
| Max Stats Neutral Nature |
Standard | 135 - 167 | 115 - 147 | 89 - 121 | 85 - 117 | 99 - 131 | 100 - 132 |
| Max Stats Beneficial Nature |
Standard | 135 - 167 | 126 - 161 | 97 - 133 | 93 - 128 | 108 - 144 | 110 - 145 |
60
95
69
80
79
65
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