Standard Level Up |
|
— |
Wide Guard |
 |
 |
-- |
101 |
10 |
-- |
The user and its allies are protected from wide-ranging attacks for one turn. |
— |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
— |
Leer |
 |
 |
-- |
100 |
30 |
100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
— |
Focus Energy |
 |
 |
-- |
101 |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
— |
Revenge |
 |
 |
60 |
100 |
10 |
-- |
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
12 |
Low Sweep |
 |
 |
65 |
100 |
20 |
100 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
16 |
Knock Off |
 |
 |
65 |
100 |
20 |
-- |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
20 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
24 |
Vital Throw |
 |
 |
70 |
101 |
10 |
-- |
The user attacks last. In return, this throw move never misses. |
31 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. |
36 |
Dual Chop |
 |
 |
40 |
90 |
15 |
-- |
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
42 |
Bulk Up |
 |
 |
-- |
101 |
20 |
-- |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
48 |
Seismic Toss |
 |
 |
?? |
100 |
20 |
-- |
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
54 |
Dynamic Punch |
 |
 |
100 |
50 |
5 |
100 |
The user punches the target with full, concentrated power. This confuses the target if it hits. |
60 |
Cross Chop |
 |
 |
100 |
80 |
5 |
-- |
The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
66 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Sword & Shield Technical Machine Attacks |
|
TM00 |
Mega Punch |
 |
 |
80 |
85 |
20 |
-- |
The target is slugged by a punch thrown with muscle-packed power. |
TM01 |
Mega Kick |
 |
 |
120 |
75 |
5 |
-- |
The target is attacked by a kick launched with muscle-packed power. |
TM03 |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with a fiery fist. This may also leave the target with a burn. |
TM04 |
Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with an icy fist. This may also leave the target frozen. |
TM05 |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM15 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
The user burrows into the ground, then attacks on the next turn. |
TM17 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM22 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM23 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM26 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM33 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM41 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
TM42 |
Revenge |
 |
 |
60 |
100 |
10 |
-- |
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
TM43 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM48 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM54 |
Rock Blast |
 |
 |
25 |
90 |
10 |
-- |
The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
TM57 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM58 |
Assurance |
 |
 |
60 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
TM59 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM73 |
Cross Poison |
 |
 |
70 |
100 |
20 |
10 |
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
TM75 |
Low Sweep |
 |
 |
65 |
100 |
20 |
100 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM79 |
Retaliate |
 |
 |
70 |
100 |
5 |
-- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
TM81 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM98 |
Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Technical Record Attacks |
|
TR01 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
TR02 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TR07 |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
TR10 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TR13 |
Focus Energy |
 |
 |
-- |
101 |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
TR14 |
Metronome |
 |
 |
-- |
101 |
10 |
-- |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
TR15 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR21 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
An all-out attack that becomes more powerful the less HP the user has. |
TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR30 |
Encore |
 |
 |
-- |
100 |
5 |
-- |
The user compels the target to keep using the move it encored for three turns. |
TR39 |
Superpower |
 |
 |
120 |
100 |
5 |
100 |
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
TR48 |
Bulk Up |
 |
 |
-- |
101 |
20 |
-- |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
TR53 |
Close Combat |
 |
 |
120 |
100 |
5 |
100 |
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
TR57 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
TR64 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TR75 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
TR79 |
Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
TR85 |
Work Up |
 |
 |
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TR93 |
Darkest Lariat |
 |
 |
85 |
100 |
10 |
-- |
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage. |
TR94 |
High Horsepower |
 |
 |
95 |
95 |
10 |
-- |
The user fiercely attacks the target using its entire body. |
TR95 |
Throat Chop |
 |
 |
80 |
100 |
15 |
100 |
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
BDSP Technical Machine Attacks |
|
TM01 |
Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
TM08 |
Bulk Up |
 |
 |
-- |
101 |
20 |
-- |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
TM10 |
Work Up |
 |
 |
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM11 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM16 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TM27 |
Low Sweep |
 |
 |
65 |
100 |
20 |
100 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
TM28 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
The user burrows into the ground, then attacks on the next turn. |
TM31 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TM38 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TM39 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM52 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM71 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
TM80 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM84 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM96 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. |
TM98 |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
The user attacks with a punch. This may also lower the target's Defense stat. |
TM100 |
Rock Climb |
 |
 |
90 |
85 |
20 |
20 |
A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves. |
Egg Moves (Details) |
Counter |
 |
 |
?? |
100 |
20 |
-- |
Details |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Bullet Punch |
 |
 |
40 |
100 |
30 |
-- |
Details |
The user strikes the target with tough punches as fast as bullets. This move always goes first. |
Tickle |
 |
 |
-- |
100 |
20 |
-- |
Details |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
Quick Guard |
 |
 |
-- |
101 |
15 |
-- |
Details |
The user protects itself and its allies from priority moves. |
Submission |
 |
 |
80 |
80 |
20 |
-- |
Details |
The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
Encore BDSP Only |
 |
 |
-- |
100 |
5 |
-- |
Details |
The user compels the target to keep using the move it encored for three turns. |
Close Combat BDSP Only |
 |
 |
120 |
100 |
5 |
100 |
Details |
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
Fire Punch BDSP Only |
 |
 |
75 |
100 |
15 |
10 |
Details |
The target is punched with a fiery fist. This may also leave the target with a burn. |
Thunder Punch BDSP Only |
 |
 |
75 |
100 |
15 |
10 |
Details |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
Ice Punch BDSP Only |
 |
 |
75 |
100 |
15 |
10 |
Details |
The target is punched with an icy fist. This may also leave the target frozen. |
Power Trick BDSP Only |
 |
 |
-- |
101 |
10 |
-- |
Details |
The user employs its psychic power to switch its Attack stat with its Defense stat. |
Heavy Slam BDSP Only |
 |
 |
?? |
100 |
10 |
-- |
Details |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
Knock Off BDSP Only |
 |
 |
65 |
100 |
20 |
-- |
Details |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Usable Max Moves |
|
Max Flare |
 |
  |
130(Phy)/140(Spe) |
101 |
10 |
-- |
|
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
Max Lightning |
 |
 |
130 |
101 |
10 |
-- |
|
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
Max Strike |
 |
  |
150(Phy)/150(Spe) |
101 |
10 |
-- |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
 |
  |
100(Phy)/95(Spe) |
101 |
10 |
-- |
|
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Hailstorm |
 |
 |
130 |
101 |
10 |
-- |
|
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. |
Max Ooze |
 |
 |
90 |
101 |
10 |
-- |
|
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. |
Max Wyrmwind |
 |
 |
130 |
101 |
10 |
-- |
|
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. |
Max Rockfall |
 |
 |
130 |
101 |
10 |
-- |
|
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
Max Quake |
 |
 |
130 |
101 |
10 |
-- |
|
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness |
 |
 |
130 |
101 |
10 |
-- |
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Steelspike |
 |
 |
130 |
101 |
10 |
-- |
|
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
Max Guard |
 |
 |
|
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
G-Max Chi Strike |
 |
  |
100(Phy)/95(Spe) |
101 |
10 |
-- |
|
A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits. |
Transfer Only Moves (Details) |
|
Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Smack Down |
 |
 |
50 |
100 |
15 |
100 |
Gen VII TM23 |
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. |
Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Let's Go TM01 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Role Play |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - USM |
The user mimics the target completely, copying the target's Ability. |
Incinerate |
 |
 |
60 |
100 |
15 |
-- |
Gen VI TM59 |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
Power-up Punch |
 |
 |
40 |
100 |
20 |
100 |
Gen VI TM98 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
Vacuum Wave |
 |
 |
40 |
100 |
30 |
-- |
Move Tutor - PtHGSS |
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Mimic |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Curse |
 |
 |
-- |
101 |
10 |
-- |
Gen II TM03 |
A move that works differently for the Ghost type than for all other types. |
Detect |
 |
 |
-- |
101 |
5 |
-- |
Gen II TM43 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
Gen I TM09 |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Fissure |
 |
 |
?? |
30 |
5 |
-- |
Gen I TM27 |
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
Skull Bash |
 |
 |
130 |
100 |
10 |
100 |
Gen I TM40 |
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |