Avery | |||||||
Picture | Name | Role | Base Rarity | ||||
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Avery |
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☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% Avery Poke Fair Scout (July 14th 2024 - August 7th 2024) - 2% |
Pokédex Entry
Flavor Text | |
Avery | This minor division Psychic-type Gym Leader trains at the Master Dojo in the Galar region. He has a gentlemanly personality, yet also exudes a strong sense of pride. |
Mindscape |
Avery's Pokémon
Avery & Slowking (Galarian Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Set Allied/Entire Field Effect: Free Move Next 9: Applies the Free Move Next effect to the user when it activates a field effect on either the entire field of play or the allied field of play. Hail: Physical DR 3: Reduces physical attack move damage taken by allies during a hailstorm. Team Hail Immunity: Protects all allied sync pairs from damage from a hailstorm. Guaranteed Cookie Skill Max Move: Special Boost 1: Increases the user’s Special Moves ↑ Next effect by one rank after using its max move. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Galar: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Gym Leader: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Glasses: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Supernatural: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
685 | 328 | 171 | 472 | 195 | 296 |
5 Star Max Potential Stats | |||||
785 | 368 | 211 | 512 | 235 | 336 |
5 Star Max Potential EX Role Stats | |||||
845 | 388 | 231 | 532 | 255 | 336 |
Max Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Max Mindstorm | 400-480 | Opponent | ||||
Turns the field of play's terrain into Psychic Terrain. | ||||||
Max Guard | Self | |||||
Applies the Damage Guard Next effect to an ally. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Superduper Effective 1 | Powers up moves that are super effective. | 7 | 84 | 2 |
Hit: Attack ↓ & Sp. Atk ↓ 9 | Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful. | 10 | 120 | 4 |
Max Move Hit: Team Sp. Def ↓ 2 | Lowers the Sp. Def of all opposing sync pairs by two stat ranks when the user's max move targeting an opponent is successful. | 10 | 120 | 5 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 4 |
Set Allied/Entire Field Effect: Special Boost ↑1 9 | Increases the user's Special Moves ↑ Next effect by one rank when it activates a field effect on either the entire field of play or the allied field of play. | 10 | 120 | 5 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Eerie Spell: Power 2 | Eerie Spell: Power ↑ 2 | 3 | 36 | 1 |
Eerie Spell: Power 2 | Eerie Spell: Power ↑ 2 | 3 | 36 | 1 |
Eerie Spell: Power 2 | Eerie Spell: Power ↑ 2 | 3 | 36 | 2 |
Circle: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 7 | 84 | 2 |
Circle: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 8 | 96 | 2 |
Galar C (Special) Extension 3 | Extends the duration of Galar Circle (Special) when Galar Circle (Special) applies to the allied field of play. | 10 | 120 | 3 |
Better Prepared 3 | Powers up the user's moves when none of the target's stats are raised. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Heavy Hail 2 | Powers up the user's sync move during a hailstorm. | 8 | 96 | 2 |
1st Time Half HP: Hail | Causes a hailstorm the first time the user's HP drops to half or below each battle. | 8 | 96 | 2 |
Classy Chilly Reception: Move Gauge Refresh 9 | Move: Classy Chilly Reception Charges the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Hail: Team Moves ↑ 2 | Powers up the moves of all allied sync pairs during a hailstorm. | 10 | 120 | 3 |
Hail Alert 5 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Precognition 2 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 9 | 108 | 2 |
ESP!: MP Refresh 2 | Move: ESP! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Weird Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 8 | 96 | 2 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Galar Analysis: MP Refresh 2 | Move: Galar Analysis Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Eerie Spell: Power 2 | Eerie Spell: Power ↑ 2 | 3 | 36 | 1 |
Eerie Spell: Power 2 | Eerie Spell: Power ↑ 2 | 3 | 36 | 1 |
Eerie Spell: Power 0 | Eerie Spell: Power ↑ 0 | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Max Mindstorm: Power 100 | Max Mindstorm: Power ↑ 100 | 8 | 96 | 3 |
MAX Countdown 2 | Reduces the user's sync move countdown by two after using its max move. | 10 | 120 | 3 |
Elegant Psychic Beam: Power 25 | Elegant Psychic Beam: Power ↑ 25 | 5 | 60 | 3 |
Elegant Psychic Beam: Power 25 | Elegant Psychic Beam: Power ↑ 25 | 5 | 60 | 3 |