Avery

Picture Name Role Base Rarity
Avery Artwork
Standard Outfit EX Outfit
Avery
RoleField
EX RoleTech
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingLeaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020%
Avery Poke Fair Scout (July 14th 2024 - August 7th 2024) - 2%

Pokédex Entry

Flavor Text
AveryThis minor division Psychic-type Gym Leader trains at the Master Dojo in the Galar region. He has a gentlemanly personality, yet also exudes a strong sense of pride.
Mindscape
Avery Mindscape

Avery's Pokémon

Avery & Slowking (Galarian Form)

Picture Name Focal Move Type Weakness
Slowking Image
English: Slowking
Japan: Yadoking
ヤドキング
French: Roigada
German: Laschoking
Korean: 야도킹
Psychic-type Dark-type
Passive Skills
Set Allied/Entire Field Effect: Free Move Next 9: Applies the Free Move Next effect to the user when it activates a field effect on either the entire field of play or the allied field of play.
Hail: Physical DR 3: Reduces physical attack move damage taken by allies during a hailstorm.
Team Hail Immunity: Protects all allied sync pairs from damage from a hailstorm.
Elegant Psychic Powers (Superawakened): Powers up the sync moves of all allied sync pairs during a hailstorm. Turns the field of play's terrain into Psychic Terrain the first time the user's Pokémon uses a move each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.

Guaranteed Cookie Skill
Max Move: Special Boost 1: Increases the user’s Special Moves ↑ Next effect by one rank after using its max move.
Theme Skills
Psychic Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Galar: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Gym Leader: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Glasses: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Supernatural: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1.
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
685 328 171 472 195 296
5 Star Max Potential Stats
785 368 211 512 235 336
5 Star Max Potential EX Role Stats
845 388 231 532 255 336
5 Star Max Potential EX Role & Superawakened Stats
929 426 254 585 280 369


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Eerie Spell Psychic-typeSpecial Category Move 160-192 100 4 (Gauge) Opponent
No additional effect
Galar Analysis  Special Category Move   2 (Gauge)
2 (Max Uses)
Allied Side
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Galar Circle (Special) to the allied field of play. Galar Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Galar theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Classy Chilly Reception Ice-typeOther Category Move   2 (Gauge)
1 (Max Uses)
All opponents
Activation Condition:
When a circle is applied to the allied field of play.
Deactivation Condition:
When there are no longer any circles applied to the allied field of play.

Never misses. Lowers the Defense, Sp. Def, and evasiveness of all opposing sync pairs by three stat ranks. Causes a hailstorm. Applies the No Stat Increases effect to the opponents' field of play. Applies the Stat Reduction Defense effect to the allied field of play. Returns lowered stats of all allied sync pairs to normal.
ESP!  Other Category Move   1 (Max Uses) An ally
Raises an ally's Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks. Applies the Gradual Healing effect to an ally.


Sync Moves
NameTypeCategoryMax PowerTarget
Elegant Psychic Beam Psychic-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
EX Role Sync Effect (Tech): Power * 1.5


Max Moves
NameTypeCategoryMax PowerTarget
Max Mindstorm Psychic-typeSpecial Category Move 400-480 Opponent
Turns the field of play's terrain into Psychic Terrain.
Max Guard Normal-typeOther Category Move   Self
Applies the Damage Guard Next effect to an ally.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Superduper Effective 1 Powers up moves that are super effective. 7 84 2
Hit: Attack ↓ & Sp. Atk ↓ 9 Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful. 10 120 4
Max Move Hit: Team Sp. Def ↓ 2 Lowers the Sp. Def of all opposing sync pairs by two stat ranks when the user's max move targeting an opponent is successful. 10 120 5
Unflappable Prevents the user from flinching. 5 60 2
Impervious The user's stats cannot be lowered. 10 120 4
Set Allied/Entire Field Effect: Special Boost ↑1 9 Increases the user's Special Moves ↑ Next effect by one rank when it activates a field effect on either the entire field of play or the allied field of play. 10 120 5
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Eerie Spell: Power 2 Eerie Spell: Power ↑ 2 3 36 1
Eerie Spell: Power 2 Eerie Spell: Power ↑ 2 3 36 1
Eerie Spell: Power 2 Eerie Spell: Power ↑ 2 3 36 2
Circle: HP Recovery 1 Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. 7 84 2
Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. 8 96 2
Galar C (Special) Extension 3 Extends the duration of Galar Circle (Special) when Galar Circle (Special) applies to the allied field of play. 10 120 3
Better Prepared 3 Powers up the user's moves when none of the target's stats are raised. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Heavy Hail 2 Powers up the user's sync move during a hailstorm. 8 96 2
1st Time Half HP: Hail Causes a hailstorm the first time the user's HP drops to half or below each battle. 8 96 2
Classy Chilly Reception: Move Gauge Refresh 9 Move: Classy Chilly Reception Charges the user's move gauge by one when its move is successful. 7 84 2
Hail: Team Moves ↑ 2 Powers up the moves of all allied sync pairs during a hailstorm. 10 120 3
Hail Alert 5 Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. 10 120 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Precognition 2 Quickly charges the user's move gauge when the terrain is Psychic Terrain. 9 108 2
ESP!: MP Refresh 2 Move: ESP! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Weird Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. 8 96 2
Brainpower The more the user's Sp. Atk is raised, the more it powers up the user's sync move. 10 120 3
Galar Analysis: MP Refresh 2 Move: Galar Analysis Has a chance (30%) of restoring one MP of the user's move when that move is successful. 10 120 3
HP 10 HP 10 2 24 1
Clearheaded Prevents the user from becoming confused. 5 60 1
Eerie Spell: Power 2 Eerie Spell: Power ↑ 2 3 36 1
Eerie Spell: Power 2 Eerie Spell: Power ↑ 2 3 36 1
Eerie Spell: Power 0 Eerie Spell: Power ↑ 0 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Max Mindstorm: Power 100 Max Mindstorm: Power ↑ 100 8 96 3
MAX Countdown 2 Reduces the user's sync move countdown by two after using its max move. 10 120 3
Elegant Psychic Beam: Power 25 Elegant Psychic Beam: Power ↑ 25 5 60 3
Elegant Psychic Beam: Power 25 Elegant Psychic Beam: Power ↑ 25 5 60 3