AnchorsBlue
Blue
(BP)
(BP)
Sygna Suit
Sygna Suit
Classic
Classic
Blue
Blue
Champion
Champion
Classic (Mix)
Classic (Mix)
Blue
Blue

Blue

Picture Name Role Base Rarity
Blue Artwork
Standard Outfit EX Outfit
Blue Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
EventsComplete Special Sync Pair Event Blue and Arcanine August 2022
EventsComplete Special Sync Pair Event Blue and Arcanine August 2023
Sync Pair ScoutingSuper Seasonal Spotlight Scout (December 17th 2024 - December 31st 2024) - 0.067%
Bugsy Seasonal Scout (December 15th 2024 - December 31st 2024) - 0.067%
Lillie Seasonal Scout (December 13th 2024 - December 31st 2024) - 0.067%
Super Spotlight Costume Scout (December 12th 2024 - December 30th 2024) - 0.067%
Triple Feature Variety Scout (December 10th 2024 - December 24th 2024) - 0.067%
and more...

Pokédex Entry

Flavor Text
BlueThis highly skilled, powerhouse Trainer prominent in Kanto is the grandson of the famous Professor Oak. Red is both his lifelong rival and his best friend.
Blue
(BP)
Blue is looking stylish in his sygna suit. With his Blastoise by his side, he has faced many strong opponents in his pursuit to become the greatest Trainer.
Blue
Sygna Suit
Blue is going back to the basics in the outfit he wore when he traveled the Kanto region. He's learned from his past mistakes and is still aiming to be number one.
Blue
Classic
Blue is dressed in an outfit honoring his earned title: Neo Champion of Pasio. Together with Zapdos, he sends his name roaring across the world.
Mindscape
Blue Mindscape

Blue's Pokémon

Blue & Pidgeot

Picture Name Focal Move Type Weakness
Pidgeot Image
English: Pidgeot
Japan: Pigeot
ピジョット
French: Roucarnage
German: Tauboss
Korean: 피죤투
Flying-type Rock-type
Passive Skills
Acuity: Accuracy cannot be lowered.
Haste: Speed cannot be lowered.
Theme Skills
Flying Strike - Raises allies's Attack and Sp. Atk by 15 when using Flying-type attacks
Kanto: Raises allies's Attack and Sp. Atk by 2
Champion: Raises allies's Attack and Sp. Atk by 2
Rival: Raises allies's Attack and Sp. Atk by 2
Pallet Town: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 3
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
595 148 196 446 196 358
5 Star Max Potential Stats
695 188 236 486 236 398


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Air Slash Flying-typeSpecial Category Move 45-54 95 2 (Gauge) Opponent
Has a moderate chance of making the target flinch
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Air Cutter Flying-typeSpecial Category Move 43-51 95 2 (Gauge) All opponents
Critical hits land more easily
Smell Ya Later!  Other Category Move   2 (Max Uses) Self
Raises the user's evasiveness, accuracy, and critical-hit rate.


Sync Moves
NameTypeCategoryMax PowerTarget
World-Swallowing Hurricane Flying-typeSpecial Category Move 160-192 Opponent
Become Mega Pidgeot


Blue & Pidgeot (Mega Pidgeot)

Picture Name Focal Move Type Weakness
Pidgeot Image
English: Pidgeot
Japan: Pigeot
ピジョット
French: Roucarnage
German: Tauboss
Korean: 피죤투
Flying-type Rock-type
Passive Skills
Acuity: Accuracy cannot be lowered.
Haste: Speed cannot be lowered.
Theme Skills
Flying Strike - Raises allies's Attack and Sp. Atk by 15 when using Flying-type attacks
Kanto: Raises allies's Attack and Sp. Atk by 2
Champion: Raises allies's Attack and Sp. Atk by 2
Rival: Raises allies's Attack and Sp. Atk by 2
Pallet Town: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 3
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
595 148 196 535 196 429
5 Star Max Potential Stats
695 188 236 583 236 477


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Air Cutter Flying-typeSpecial Category Move 43-51 95 2 (Gauge) All opponents
Critical hits land more easily
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Hurricane Flying-typeSpecial Category Move 126-151 70 3 (Gauge) Opponent
Never misses when the weather is rainy. Has a moderate chance of leaving the target confused.
Smell Ya Later!  Other Category Move   2 (Max Uses) Self
Raises the user's evasiveness, accuracy, and critical-hit rate.


Sync Moves
NameTypeCategoryMax PowerTarget
World-Swallowing Hurricane Flying-typeSpecial Category Move 160-192 Opponent
Become Mega Pidgeot
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Air Slash: Power Up 5 Air Slash: Power Up 5 3 36 1
Air Slash: Power Up 5 Air Slash: Power Up 5 3 36 1
Air Slash: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Air Slash: Accuracy Up 5 Air Slash: Accuracy Up 5 4 48 1
Air Slash: Power Up 5 Air Slash: Power Up 5 3 36 2
Air Slash: Power Up 5 Air Slash: Power Up 5 3 36 2
Look Alive 2 Has a moderate chance of increasing the user's evasiveness when the user is hit by an attack move. 6 72 2
HP + 20 HP + 20 4 48 3
Harry 5 Powers up moves when the target is flinching. 10 120 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Hurricane: Power Up 3 Hurricane: Power Up 3 4 48 1
Smell Ya Later!: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Defense + 5 Defense + 5 2 24 1
Hurricane: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 1
Hurricane: Accuracy Up 10 Hurricane: Accuracy Up 10 6 72 1
Mind Swell 2 Has a moderate chance of raising the user's Sp. Atk when the user's Pokémon uses a move. 8 96 2
Hurricane: Power Up 3 Hurricane: Power Up 3 4 48 2
Sp. Atk + 20 Sp. Atk + 20 7 84 2
Hurricane: Power Up 3 Hurricane: Power Up 3 4 48 3
Air Cutter: Critical Strike 3 Powers up attacks if they become critical hits. 10 120 3
Air Slash: Power Up 5 Air Slash: Power Up 5 4 48 1
HP + 10 HP + 10 2 24 1
Smell Ya Later!: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Air Cutter: Power Up 4 Air Cutter: Power Up 4 4 48 1
Air Slash: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 2
Defense + 10 Defense + 10 4 48 2
Brutal Clarity The more the user's accuracy has been raised, the more it powers up moves. 8 96 2
Hurricane: Accuracy Up 10 Hurricane: Accuracy Up 10 6 72 3
World-Swallowing Hurricane: Power Up 25 World-Swallowing Hurricane: Power Up 25 5 60 3
Speed + 5 Speed + 5 2 24 1
Air Cutter: Power Up 4 Air Cutter: Power Up 4 2 24 1
Air Cutter: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Air Slash: Accuracy Up 5 Air Slash: Accuracy Up 5 4 48 1
Pinpoint Entry 1 Raises the user's accuracy when the Pokémon enters a battle. 8 96 2
Air Cutter: Power Up 4 Air Cutter: Power Up 4 2 24 2
Air Cutter: Power Up 4 Air Cutter: Power Up 4 2 24 2
Sp. Def + 20 Sp. Def + 20 7 84 3
World-Swallowing Hurricane: Power Up 25 World-Swallowing Hurricane: Power Up 25 5 60 3
World-Swallowing Hurricane: Power Up 25 World-Swallowing Hurricane: Power Up 25 5 60 3
World-Swallowing Hurricane: Power Up 25 World-Swallowing Hurricane: Power Up 25 5 60 3
Speed 20 Speed 20 0 5 1
Smell Ya Later!: Ramp Up 2 Move: Smell Ya Later! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. 3 36 2
Head Start 1 Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. 5 60 3
Sp. Atk 20 Sp. Atk 20 0 5 1
Brain Sync 5 Powers up the user's sync move when its Sp. Atk is raised. 3 36 2
Sync Power Flux The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. 5 60 3

Blue (BP)

Picture Name Role Base Rarity
Blue Artwork
Standard Outfit EX Outfit
Blue Strike ☆☆☆☆

 

Mindscape
Blue (BP) Mindscape


Blue & Arcanine

Picture Name Focal Move Type Weakness
Arcanine Image
English: Arcanine
Japan: Windie
ウインディ
French: Arcanin
German: Arkani
Korean: 윈디
Fire-type Ground-type
Passive Skills
Fire Shift: Normal-type moves become Fire-type moves.
Terrify 1: Lowers the Attack of all opposing sync pairs by 1 stat ranks when the user enters a battle.
Super Powered 3: Powers up the user's moves and sync move that are super effective.
Theme Skills
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks
Kanto: Raises allies's Attack and Sp. Atk by 2
Champion: Raises allies's Attack and Sp. Atk by 2
Rival: Raises allies's Attack and Sp. Atk by 2
Pallet Town: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 3
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
559 208 127 208 127 332
5 Star Stats
599 228 147 228 147 352
5 Star Max Potential Stats
639 248 167 248 167 372


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Swift Normal-typeSpecial Category Move 57-68 2 (Gauge) All opponents
Never misses.
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Hyper Beam Normal-typeSpecial Category Move 223-267 90 4 (Gauge) Opponent
No additional effect
Can't Be Beat!  Other Category Move   2 (Max Uses) Self
Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Top Dog Fire Beam Fire-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement

Blue Sygna Suit

Picture Name Role Base Rarity
Blue Artwork
Standard Outfit EX Outfit
Blue
RoleSupport
EX RoleSprint
☆☆☆☆☆

 

Mindscape
Blue Sygna Suit Mindscape


Blue & Blastoise

Picture Name Focal Move Type Weakness
Blastoise Image
English: Blastoise
Japan: Kamex
カメックス
French: Tortank
German: Turtok
Korean: 거북왕
Water-type Electric-type
Passive Skills
Force Field 4: Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Team Shout 9: Raises the Attack or Sp. Atk, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move.
Safety Net: Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle.
A Journey in Blue Awaits (Superawakened): Applies the Free Move Next effect to the user when it is hit by an attack move. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move.
Theme Skills
Water Support: Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Rival: Raises the maximum HP of all allied sync pairs by 4
Sygna Suit: Raises the maximum HP of all allied sync pairs by 4
Pallet Town: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Rare + 2
Fiery -1
Soothing -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
716 174 312 200 312 174
5 Star Max Potential Stats
816 214 352 240 352 214
5 Star Max Potential EX Role Stats
876 234 352 260 352 254
5 Star Max Potential EX Role & Superawakened Stats
963 257 387 286 387 279
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5)
1113 257 407 286 407 279


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Water Pulse Water-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent
Has a small chance of leaving the target confused
X Defense All  Other Category Move   2 (Max Uses) All allies
Sharply raises the Defense of all allied sync pairs
To the Top!  Other Category Move   2 (Max Uses) Self
Makes move gauges accelerate on the allied field of play. Raises the critical-hit rate of all allied sync pairs.
Hydro Cannon Water-typeSpecial Category Move 178-213 90 4 (Gauge) Opponent
No additional effect


Sync Moves
NameTypeCategoryMax PowerTarget
Triumphant Hydro Cannon Water-typeSpecial Category Move 160-192 Opponent
Become Mega Blastoise until the end of battle. The more the user's Defense has been raised, the greater the power of this move.
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Sprint): The first time the user's sync move is used each battle, the sync move countdown is reduced by three.


Blue & Blastoise (Mega Blastoise)

Picture Name Focal Move Type Weakness
Blastoise Image
English: Blastoise
Japan: Kamex
カメックス
French: Tortank
German: Turtok
Korean: 거북왕
Water-type Electric-type
Passive Skills
Force Field 4: Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
Team Shout 9: Raises the Attack or Sp. Atk, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move.
Safety Net: Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle.
A Journey in Blue Awaits (Superawakened): Applies the Free Move Next effect to the user when it is hit by an attack move. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move.
Theme Skills
Water Support: Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Rival: Raises the maximum HP of all allied sync pairs by 4
Sygna Suit: Raises the maximum HP of all allied sync pairs by 4
Pallet Town: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Rare + 2
Fiery -1
Soothing -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
716 174 374 200 374 174
5 Star Max Potential Stats
816 214 422 240 422 214
5 Star Max Potential EX Role Stats
876 234 422 260 422 254
5 Star Max Potential EX Role & Superawakened Stats
963 257 464 286 464 279
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5)
1113 257 484 286 484 279


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Water Pulse Water-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent
Has a small chance of leaving the target confused
X Defense All  Other Category Move   2 (Max Uses) All allies
Sharply raises the Defense of all allied sync pairs
To the Top!  Other Category Move   2 (Max Uses) Self
Makes move gauges accelerate on the allied field of play. Raises the critical-hit rate of all allied sync pairs.
Hydro Cannon Water-typeSpecial Category Move 178-213 90 4 (Gauge) Opponent
No additional effect


Sync Moves
NameTypeCategoryMax PowerTarget
Triumphant Hydro Cannon Water-typeSpecial Category Move 160-192 Opponent
Become Mega Blastoise until the end of battle. The more the user's Defense has been raised, the greater the power of this move.
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Sprint): The first time the user's sync move is used each battle, the sync move countdown is reduced by three.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP + 10 HP + 10 2 24 1
Water Pulse: Power Up 5 Water Pulse: Power Up 5 3 36 1
Speed + 5 Speed + 5 2 24 1
Water Pulse: Power Up 5 Water Pulse: Power Up 5 3 36 1
Water Pulse: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Water Pulse: Power Up 5 Water Pulse: Power Up 5 3 36 2
Water Pulse: Power Up 5 Water Pulse: Power Up 5 3 36 1
Water Pulse: Power Up 5 Water Pulse: Power Up 5 3 36 2
Party Crashers Ensures the next attack of all allied sync pairs will be a critical hit when the Pokémon enters the battle for the first time. 15 180 3
Speed + 5 Speed + 5 2 24 2
Endurance If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. 10 120 3
Speed + 5 Speed + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Natural Remedy Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. 5 60 1
Sp. Atk + 10 Sp. Atk + 10 4 48 2
To the Top!: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Racing Rain 2 Quickly charges the move gauge when the weather is rainy. 8 96 2
To the Top!: Move Gauge Refresh 9 Charges the user's move gauge by one when a move is successful. 7 84 3
Raging Rain 3 Powers up moves when the weather is rainy. 8 96 3
Speed + 5 Speed + 5 2 24 1
Hydro Cannon: Power Up 3 Hydro Cannon: Power Up 3 4 48 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Hydro Cannon: Power Up 3 Hydro Cannon: Power Up 3 4 48 1
Hydro Cannon: Accuracy Up 10 Hydro Cannon: Accuracy Up 10 7 84 1
Hydro Cannon: Power Up 3 Hydro Cannon: Power Up 3 4 48 2
Hydro Cannon: Power Up 3 Hydro Cannon: Power Up 3 4 48 1
Hydro Cannon: Power Up 3 Hydro Cannon: Power Up 3 4 48 2
Refreshing Rain 1 Restores the Pokémon's HP whenever it takes an action when the weather is rainy. 8 96 3
Hydro Cannon: Move Gauge Refresh 4 Has a good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Hydro Cannon: Propulsion 2 Has a moderate chance of reducing the user's sync move countdown by one when the user's move is successful. 15 180 3
Speed + 5 Speed + 5 2 24 1
HP + 10 HP + 10 2 24 1
X Defense All: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user once during battle. 5 60 1
Speed + 5 Speed + 5 2 24 2
Sp. Def + 10 Sp. Def + 10 4 48 2
Smart Cookie The more the user's Sp. Def has been raised, the more it powers up moves. 7 84 2
Wise Entry 2 Sharply raises the user's Sp. Def when the Pokémon enters a battle. 10 120 3
Impervious Stats cannot be lowered. 10 120 3
Triumphant Hydro Cannon: Power Up 25 Triumphant Hydro Cannon: Power Up 25 5 60 3
Triumphant Hydro Cannon: Power Up 25 Triumphant Hydro Cannon: Power Up 25 5 60 3
Team Fist Bump 2 Has a moderate chance of restoring the HP of all allied sync pairs when an attack is successful 8 96 2
Team Triage Tank 2 Has a moderate chance of restoring the HP of all allied sync pairs when the user is hit by an attack move 8 96 3
Sp. Atk + 10 Sp. Atk + 10 4 48 2
To the Top!: Pep Rally 1 Raises the Speed of all allied Sync Pairs when a move is successful 6 72 1
Adrenaline 1 Reduces the sync move countdown by one when a sync move is used for the first time. 10 120 2
Water Pulse: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 3

Blue Classic

Picture Name Role Base Rarity
Blue Artwork
Standard Outfit EX Outfit
Blue Strike ☆☆☆☆☆

 

Mindscape
Blue Classic Mindscape


Blue & Aerodactyl

Picture Name Focal Move Type Weakness
Aerodactyl Image
English: Aerodactyl
Japan: Ptera
プテラ
French: Ptéra
German: Aerodactyl
Korean: 프테라
Rock-type Water-type
Passive Skills
Rock Shift: Normal-type moves become Rock-type moves.
Combo Freebie 2: Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful.
Endurance: When the user enters battle with full HP, applies the Enduring effect to it.
One Step Ahead of You (Superawakened): Reduces the user's sync move countdown by two the first time it enters a battle each battle. Turns the field of play's zone into a Rock Zone the first time the user's sync move is used each battle. (A Rock Zone powers up Rock-type attacks.) Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field.
Theme Skills
Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks
Kanto: Raises allies's Attack and Sp. Atk by 2
Rival: Raises allies's Attack and Sp. Atk by 2
Pallet Town: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 4 If Kanto *3


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
630 354 144 374 144 420
5 Star Max Potential Stats
730 394 184 414 184 460
5 Star Max Potential EX Role & Superawakened Stats
803 433 202 455 202 506


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Hyper Beam Normal-typeSpecial Category Move 223-267 90 4 (Gauge) Opponent
No additional effect
Dire Hit All +  Other Category Move   2 (Max Uses) All allies
Sharply raises the critical hit rate of all allied sync pairs
Ancient Power Rock-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent
Has a very small chance of raising hte user's Attack, Defense, Speed, Sp. Atk, and Sp. Def
Bonjour!  Other Category Move   Self
Raises the user's Attack and Sp. Atk by 3 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank. When used by Mega Aerodactyl, also raises the user's Speed by 3 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
No Competition Stone Edge Rock-typePhysical Category Move 160-192 Opponent
Become Mega Aerodactyl until the end of battle.
EX Sync Effect: Move targets all Opponents


Blue & Aerodactyl (Mega Aerodactyl)

Picture Name Focal Move Type Weakness
Aerodactyl Image
English: Aerodactyl
Japan: Ptera
プテラ
French: Ptéra
German: Aerodactyl
Korean: 프테라
Rock-type Water-type
Passive Skills
Rock Shift: Normal-type moves become Rock-type moves.
Combo Freebie 2: Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful.
Recoil Removal 9: Negates recoil damage when using moves that have recoil in the effect tag.
One Step Ahead of You (Superawakened): Reduces the user's sync move countdown by two the first time it enters a battle each battle. Turns the field of play's zone into a Rock Zone the first time the user's sync move is used each battle. (A Rock Zone powers up Rock-type attacks.) Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field.
Theme Skills
Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks
Kanto: Raises allies's Attack and Sp. Atk by 2
Rival: Raises allies's Attack and Sp. Atk by 2
Pallet Town: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 4 If Kanto *3


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
630 424 144 448 144 420
5 Star Max Potential Stats
730 464 184 496 184 460
5 Star Max Potential EX Role & Superawakened Stats
803 510 202 545 202 506


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Hyper Beam Normal-typeSpecial Category Move 223-267 90 4 (Gauge) Opponent
No additional effect
Double-Edge Normal-typePhysical Category Move 167-200 100 3 (Gauge) Opponent
The user also takes 25% of the damage it dealt to the target
Ancient Power Rock-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent
Has a very small chance of raising hte user's Attack, Defense, Speed, Sp. Atk, and Sp. Def
Bonjour!  Other Category Move   Self
Raises the user's Attack and Sp. Atk by 3 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank. When used by Mega Aerodactyl, also raises the user's Speed by 3 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
No Competition Stone Edge Rock-typePhysical Category Move 160-192 Opponent
Become Mega Aerodactyl until the end of battle.
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Speed 10 Speed 10 4 48 1
Hyper Beam: Power 2 Hyper Beam: Power Up 2 4 48 1
Attack 5 Attack 5 2 24 1
Hyper Beam: Power 2 Hyper Beam: Power Up 2 4 48 1
Hyper Beam: Power 2 Hyper Beam: Power Up 2 4 48 1
Hyper Beam: Accuracy 10 Hyper Beam: Accuracy Up 10 5 60 2
Hyper Beam: Move Gauge Refresh 3 Move: Hyper Beam Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
No Competition Stone Edge: Power 25 No Competition Stone Edge: Power Up 25 5 60 2
Critical Strike 1 Powers up the user's attacks when they become critical hits. 10 120 3
Hyper Beam: Propulsion 1 Move: Hyper Beam Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Ancient Power: Power 4 Ancient Power: Power Up 4 4 48 1
Ancient Power: Power 4 Ancient Power: Power Up 4 4 48 1
HP 10 HP 10 2 24 1
Ancient Power: Move Gauge Refresh 3 Move: Ancient Power Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Ancient Power: Power 4 Ancient Power: Power Up 4 4 48 1
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 8 96 2
Ancient Power: Swag Bag 1 Move: Ancient Power Raises the chance of raising stat values with the additional effects of moves. 8 96 2
No Competition Stone Edge: Power 25 No Competition Stone Edge: Power Up 25 5 60 2
Head Start 1 Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. 10 120 3
Haymaker The more the user's Attack is raised, the more it powers up the user's sync moves. 10 120 3
Double-Edge: Power 3 Double-Edge: Power Up 3 4 48 1
Double-Edge: Power 3 Double-Edge: Power Up 3 4 48 1
Dire Hit All +: MP Refresh 2 Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Double-Edge: Power 3 Double-Edge: Power Up 3 4 48 1
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 2
Double-Edge: Power 3 Double-Edge: Power Up 3 4 48 2
Double-Edge: Superduper Effective 2 Move: Double-Edge Powers up moves that are super effective. 10 120 2
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 3
No Competition Stone Edge: Power 25 No Competition Stone Edge: Power Up 25 5 60 3
HP 20 HP 20 4 48 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Bonjour!: MP Refresh 2 Move: Bonjour! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Sands of Time 2 Quickly charges the move gauge during a sandstorm. 9 108 2
Hyper Beam: Power 2 Hyper Beam: Power Up 2 4 48 2
Hyper Beam: Power 2 Hyper Beam: Power Up 2 4 48 2
Surging Sand 1 Powers up the user's moves during a sandstorm. 9 108 3
No Competition Stone Edge: Power 25 No Competition Stone Edge: Power Up 25 5 60 3
No Competition Stone Edge: Power 25 No Competition Stone Edge: Power Up 25 5 60 3
No Competition Stone Edge: Power 25 No Competition Stone Edge: Power Up 25 5 60 3

Blue

Picture Name Role Base Rarity
Blue Artwork Blue Support ☆☆☆☆

 

Mindscape
Blue  Mindscape


Blue & Exeggutor

Picture Name Focal Move Type Weakness
Exeggutor Image
English: Exeggutor
Japan: Nassy
ナッシー
French: Noadkoko
German: Kokowei
Korean: 나시
Grass-type Bug-type
Passive Skills
First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle.
Posthaste 4: Has a chance (50%) of raising the user's Speed by two stat ranks when it is hit by an attack move.
Speeding Sun 2: Quickly charges the move gauge when the weather is sunny.
Theme Skills
Grass Support: Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Champion: Raises the maximum HP of all allied sync pairs by 4
Rival: Raises the maximum HP of all allied sync pairs by 4
Pallet Town: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Wistful + 3
Soothing -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
602 133 241 125 210 310
5 Star Stats
642 153 261 145 230 330
5 Star Max Potential Stats
682 173 281 165 250 350


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Seed Bomb Grass-typePhysical Category Move 100-120 100 3 (Gauge) Opponent
No additional effect
X Attack All  Other Category Move   2 (Max Uses) All allies
Sharply raises the Attack of all allied sync pairs.
Stomp Normal-typePhysical Category Move 53-63 100 2 (Gauge) Opponent
Has a moderate chance of making the target flinch
Know What That Means?!  Other Category Move   2 (Max Uses) All allies
Raises the Defense of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Knock Ya Down Grass Impact Grass-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Seed Bomb: Power 3 Seed Bomb: Power Up 3 3 36 1
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Seed Bomb: Move Gauge Refresh 3 Move: Seed Bomb Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Seed Bomb: Power 3 Seed Bomb: Power Up 3 3 36 2
Seed Bomb: Power 3 Seed Bomb: Power Up 3 3 36 1
Seed Bomb: Move Gauge Refresh 5 Move: Seed Bomb Has a chance (60%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sunny Disposition Stats cannot be lowered when the weather is sunny. 10 120 3
Toughen Up 4 Has a chance (50%) of raising the user's Defense by one stat rank when it is hit by an attack move. 9 108 2
Healing Sun 1 Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. 8 96 3
HP 10 HP 10 2 24 1
HP 10 HP 10 2 24 1
Stomp: Power 4 Stomp: Power Up 4 3 36 1
Stomp: Power 4 Stomp: Power Up 4 3 36 1
Sp. Def 10 Sp. Def 10 4 48 2
Unbending Defense cannot be lowered. 5 60 2
X Attack All: Move Gauge Refresh 3 Move: X Attack All Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
X Attack All: MP Refresh 2 Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Stomp: Power 4 Stomp: Power Up 4 3 36 1
Sync Cure Removes all status conditions from the user after using its sync move. 7 84 2
Stomp: Power 4 Stomp: Power Up 4 3 36 1
Stomp: Move Gauge Refresh 3 Move: Stomp Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Turbo Turf 2 Quickly charges the move gauge when the terrain is Grassy Terrain. 8 96 3
Tighten Up 2 Has a chance (30%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. 9 108 2
Stomp: Aggravation 1 Move: Stomp Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Seed Bomb: Power 3 Seed Bomb: Power Up 3 3 36 1
Seed Bomb: Power 3 Seed Bomb: Power Up 3 3 36 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Defense 10 Defense 10 4 48 2
Know What That Means?!: Move Gauge Refresh 3 Move: Know What That Means?! Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Know What That Means?!: Pep Rally 1 Move: Know What That Means?! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Know What That Means?!: MP Refresh 2 Move: Know What That Means?! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Knock Ya Down Grass Impact: Power 25 Knock Ya Down Grass Impact: Power Up 25 5 60 3
Knock Ya Down Grass Impact: Power 25 Knock Ya Down Grass Impact: Power Up 25 5 60 3
Unflappable Prevents the user from flinching. 5 60 2
Piercing Gaze Moves never miss. 10 120 4
Hit: Defense ↓ & Sp. Def ↓ 9 Lowers the target's Defense and Sp. Def by one stat rank when the user's attack move is successful. 10 120 5
Clearheaded Prevents the user from becoming confused. 5 60 2
Impervious The user's stats cannot be lowered. 10 120 4
Bonjour!: Power Combo 9 Move: Bonjour! Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its move is successful. 10 120 5

Blue Champion

Picture Name Role Base Rarity
Blue Artwork
Standard Outfit EX Outfit
Blue
RoleSupport
EX RoleStrike
☆☆☆☆☆

 

Mindscape
Blue Champion Mindscape


Blue & Zapdos

Picture Name Focal Move Type Weakness
Zapdos Image
English: Zapdos
Japan: Thunder
サンダー
French: Électhor
German: Zapdos
Korean: 썬더
Electric-type Ice-type
Passive Skills
Kanto Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Pride of Pallet: Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user's attack move is successful. Applies the Free Move Next effect to the user when its attack move is successful. Has a chance (30%) of making the target flinch when the user's attack move against it is successful.
Roaring White Lightning: Lowers the target's Electric Type Rebuff by 1 rank the first time the user's attack move is successful each battle. Lowers the target's Electric Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle.
Team S-Moves Power Up: Powers up the sync moves of all allied sync pairs.
Theme Skills
Electric Support: Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Rival: Raises the maximum HP of all allied sync pairs by 4
Champion: Raises the maximum HP of all allied sync pairs by 4
Pallet Town: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Rare + 2
Fiery -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
711 164 318 164 318 374
5 Star Max Potential Stats
811 204 358 204 358 414
5 Star Max Potential EX Role Stats
871 244 358 244 358 414


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Discharge Electric-typeSpecial Category Move 92-110 100 3 (Gauge) All opponents
Has a moderate chance of leaving the target paralyzed.
X Speed All +  Other Category Move   2 (Max Uses) All allies
Raises the Speed of all allied sync pairs by 3 stat ranks.
Thundering Wings Roost Flying-typeOther Category Move   2 (Gauge)
2 (Max Uses)
All allies
Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play.
Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play.

Restores the HP of all allied sync pairs by approximately 30% of their maximum HP. In addition, restores the user's HP by approximately 30% of its maximum HP. Removes all status conditions from all allied sync pairs. Applies the Gradual Healing effect to all allied sync pairs.
Glory of Leadership!  Other Category Move   1 (Max Uses) All allies
Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Uses a maximum of 3 slots of the user's move gauge. The more amount used, the more it raises the Sp. Atk of all allied sync pairs (can be raised by up to 6 stat ranks maximum). Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Name-Echoing Thunder Electric-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Strike): Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Discharge: Power 3 Discharge: Power Up 3 3 36 1
Discharge: Power 3 Discharge: Power Up 3 3 36 2
Discharge: Power 3 Discharge: Power Up 3 3 36 1
Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. 7 84 2
Discharge: Overwhelm 9 Move: Discharge Lowers the target's Attack by one stat rank when the user's attack move against it is successful. 8 96 3
Brainpower The more the user's Sp. Atk is raised, the more it powers up the user's sync move. 10 120 2
Discharge: Satisfied Snicker 9 Move: Discharge Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against the target is successful. 8 96 3
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Electrorepulsion 3 Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
X Speed All +: MP Refresh 2 Move: X Speed All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Impervious The user's stats cannot be lowered. 10 120 3
S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. 10 120 3
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Lithe Prevents the user from getting paralyzed. 5 60 1
Discharge: Power 3 Discharge: Power Up 3 3 36 1
Discharge: Power 3 Discharge: Power Up 3 3 36 2
Sp. Atk 5 Sp. Atk 5 2 24 1
Glory of Leadership!: MP Refresh 2 Move: Glory of Leadership! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Vigilance Protects the user against critical hits. 10 120 3
Furious Brain The more the user's Sp. Atk is raised, the more it powers up the user's moves. 10 120 2
Initial Guard Applies the Damage Guard Next effect to the user when it enters a battle. 10 120 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Discharge: Move Gauge Refresh 3 Move: Discharge Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Discharge: Gobsmack 2 Move: Discharge Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. 8 96 2
Turbo Charge 2 Quickly charges the move gauge when the field is Electric Terrain. 7 84 2
Thundering Wings Roost: Move Gauge Refresh 9 Move: Thundering Wings Roost Charges the user's move gauge by one when its move is successful. 7 84 2
Team Sync Think 9 Increases the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's sync move. This effect can activate only once per battle. 9 108 3
1st S-Move on Opp: Defense Up & Sp. Def Up 2 Lowers the target's Defense and Sp. Def by 2 stat ranks the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. 10 120 3
Name-Echoing Thunder: Power 25 Name-Echoing Thunder: Power Up 25 5 60 3
Name-Echoing Thunder: Power 25 Name-Echoing Thunder: Power Up 25 5 60 3

Blue Classic (Mix)

Picture Name Role Base Rarity
Blue Artwork Blue
RoleField
EX RoleStrike
☆☆☆☆☆

 

Mindscape
Blue Classic (Mix) Mindscape


Blue & Charizard

Picture Name Focal Move Type Weakness
Charizard Image
English: Charizard
Japan: Lizardon
リザードン
French: Dracaufeu
German: Glurak
Korean: 리자몽
Fire-type Water-type
Passive Skills
Kanto Journey Legacy: The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves.
Entry: Sp. Atk ↑ & Speed ↑ 4: Raises the user's Sp. Atk and Speed by four stat ranks when it enters a battle.
Recoil Removal 9: Negates recoil damage when using moves that have recoil in the effect tag.
Theme Skills
Fire Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Kanto: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Rival: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Pallet Town: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Passionate Spirit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Rare + 2
Fiery -1
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
709 374 174 374 174 313
5 Star Max Potential Stats
809 414 214 414 214 353
5 Star Max Potential EX Role Stats
869 454 214 454 214 353


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Heat Wave Fire-typeSpecial Category Move 109-130 90 3 (Gauge) All opponents
Has a very small chance of leaving the target burned.
Flare Blitz Fire-typePhysical Category Move 123-147 100 3 (Gauge) Opponent
Unfreezes the user. The user also takes 25% of the damage it dealt to the target. Has a very small chance of leaving the target burned.
Neo Blast Burn Fire-typeSpecial Category Move 180-216 100 2 (Gauge) All opponents
Activation Condition: When the weather turns sunny.
Deactivation Condition: When the weather condition is no longer sunny.
Lowers the target's Defense and Sp. Def by one stat rank. The power of this move is not lowered even if there are multiple targets.
Can't Fool Me!  Other Category Move   1 (Max Uses) An ally
Reduces the sync move countdown of an allied sync pair by one. Raises an ally's Attack by four stat ranks. Applies the Supereffective ↑ Next effect to an ally.


Sync Moves
NameTypeCategoryMax PowerTarget
Burning Rivalry Fire Beam Fire-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
EX Role Sync Effect (Strike): Move targets all Opponents


Max Moves
NameTypeCategoryMax PowerTarget
Max Flare Fire-typeSpecial Category Move 400-480 Opponent
Makes the weather sunny.
Max Flare Fire-typePhysical Category Move 400-480 Opponent
Makes the weather sunny.
Max Flare Fire-typeSpecial Category Move 400-480 Opponent
Makes the weather sunny.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Flare Blitz: Power 3 Flare Blitz: Power ↑ 3 3 36 1
Flare Blitz: Power 3 Flare Blitz: Power ↑ 3 3 36 1
Flare Blitz: Move Gauge Refresh 3 Move: Flare Blitz Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Mad Strength 4 Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. 8 96 2
Flare Blitz: Power 3 Flare Blitz: Power ↑ 3 3 36 2
S-Move: Physical Boost ↑2 & Special Boost ↑2 9 Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks after using its sync move. 10 120 3
MAX Double Down 3 Powers up the user's max moves that are super effective. 8 96 3
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Heat Wave: Power 3 Heat Wave: Power ↑ 3 3 36 1
Heat Wave: Power 3 Heat Wave: Power ↑ 3 3 36 1
Heat Wave: Move Gauge Refresh 3 Move: Heat Wave Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Heat Wave: Power 3 Heat Wave: Power ↑ 3 3 36 2
Witty Hit 4 Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its attack move is successful. 8 96 2
Sp. Atk 10 Sp. Atk 10 4 48 2
Brainpower The more the user's Sp. Atk is raised, the more it powers up the user's sync move. 10 120 3
Charging Sun 3 Powers up the user's moves when the weather is sunny. 10 120 3
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Attack 5 Attack 5 2 24 1
Neo Blast Burn: Power 3 Neo Blast Burn: Power ↑ 3 3 36 1
Neo Blast Burn: Power 3 Neo Blast Burn: Power ↑ 3 3 36 1
Neo Blast Burn: Power 3 Neo Blast Burn: Power ↑ 3 3 36 1
Neo Blast Burn: Move Gauge Refresh 3 Move: Neo Blast Burn Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
One with the Sun Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. 8 96 2
Neo Blast Burn: Power 3 Neo Blast Burn: Power ↑ 3 3 36 2
MAX Team Smarts 9 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's max move. 10 120 3
Mind Games 9 Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Heat Wave: Power 3 Heat Wave: Power ↑ 3 3 36 1
Flare Blitz: Power 3 Flare Blitz: Power ↑ 3 3 36 1
Can't Fool Me!: MP Refresh 2 Move: Can't Fool Me! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. 8 96 2
Sunscreen 2 Reduces damage when the user is hit by an attack move while the weather is sunny. 9 108 2
Solar Flare 5 Powers up the user's sync move when the weather is sunny. 10 120 3
MAX Countdown 2 Reduces the user's sync move countdown by two after using its max move. 10 120 3
Burning Rivalry Fire Beam: Power 25 Burning Rivalry Fire Beam: Power ↑ 25 5 60 3
Burning Rivalry Fire Beam: Power 25 Burning Rivalry Fire Beam: Power ↑ 25 5 60 3

Blue (DC)

Picture Name Role Base Rarity
Blue Artwork Blue Sprint ☆☆☆☆☆

 

Mindscape
Blue  (DC) Mindscape


Blue & Alakazam

Picture Name Focal Move Type Weakness
Alakazam Image
English: Alakazam
Japan: Foodin
フーディン
French: Alakazam
German: Simsala
Korean: 후딘
Psychic-type Bug-type
Passive Skills
Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
On a Roll 9: Raises the chance of lowering stat values with the additional effects of moves.
Hit Paralyzed Opp: Sp. Def ↓ 9: Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a paralyzed opponent.
Theme Skills
Psychic Sprint: Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the Speed of all allied sync pairs by 12
Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Champion: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Pallet Town: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Fiery + 3
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
676 395 164 456 200 369
5 Star Max Potential Stats
776 435 204 496 240 409


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Wave Electric-typeOther Category Move   90 2 (Gauge) Opponent
Leaves the target paralyzed
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Psychic Psychic-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a very small chance of lowering the target's Sp. Def
That All You Got?  Other Category Move   1 (Max Uses) Self
Reduces the user's sync move countdown by one. Raises the user's Sp. Atk by four stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Beat Them All Psychic Beam Psychic-typeSpecial Category Move 200-240 Opponent
This attack's power increases when the target is paralyzed.
EX Sync Effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Thunder Wave: Move Gauge Refresh 3 Move: Thunder Wave Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
Sp. Atk 10 Sp. Atk 10 4 48 2
Thunder Wave: Accuracy 10 Thunder Wave: Accuracy ↑ 10 5 60 2
Shocked Hit Freebie 4 Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. 10 120 3
Paralysis Synergy 3 Powers up the user's moves when the target is paralyzed. 10 120 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 2
Dire Hit +: MP Refresh 2 Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Dire Hit +: Barricade 1 Move: Dire Hit + Raises the user's Sp. Def by one stat rank when its move is successful. 7 84 2
Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. 10 120 3
Satisfied Snicker 9 Lowers the target's Sp. Atk by one stat rank when the user's attack move against it is successful. 10 120 3
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Psychic: Power 3 Psychic: Power ↑ 3 3 36 1
Psychic: Power 3 Psychic: Power ↑ 3 3 36 2
Escape Artist Prevents the user from becoming trapped. 5 60 2
That All You Got?: Hit and Heal 9 Move: That All You Got? Applies the Gradual Healing effect to the user when its move is successful. 8 96 2
Befuddle 1 Lowers the Sp. Def of all opposing sync pairs by one stat rank when the user enters a battle. 10 120 3
Brainteaser The more the target's Sp. Def is lowered, the more it powers up the user's moves. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Psychic: Power 3 Psychic: Power ↑ 3 3 36 1
Psychic: Power 3 Psychic: Power ↑ 3 3 36 1
Psychic: Power 3 Psychic: Power ↑ 3 3 36 2
Unflappable Prevents the user from flinching. 5 60 2
Psychic: Move Gauge Refresh 3 Move: Psychic Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
That All You Got?: MP Refresh 2 Move: That All You Got? Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Smarty-Pants The more the target's Sp. Def is lowered, the more it powers up the user's sync move. 10 120 3
Beat Them All Psychic Beam: Power 25 Beat Them All Psychic Beam: Power ↑ 25 5 60 3
Beat Them All Psychic Beam: Power 25 Beat Them All Psychic Beam: Power ↑ 25 5 60 3