Anchors | Blue | (BP) | Sygna Suit | Classic |
Blue | Champion | Classic (Mix) | Blue | |
Blue | |||
Picture | Name | Role | Base Rarity |
|
Blue | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Blue | This highly skilled, powerhouse Trainer prominent in Kanto is the grandson of the famous Professor Oak. Red is both his lifelong rival and his best friend. |
Blue (BP) | Blue is looking stylish in his sygna suit. With his Blastoise by his side, he has faced many strong opponents in his pursuit to become the greatest Trainer. |
Blue Sygna Suit | Blue is going back to the basics in the outfit he wore when he traveled the Kanto region. He's learned from his past mistakes and is still aiming to be number one. |
Blue Classic | Blue is dressed in an outfit honoring his earned title: Neo Champion of Pasio. Together with Zapdos, he sends his name roaring across the world. |
Mindscape |
Blue's Pokémon
Blue & Pidgeot | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Acuity: Accuracy cannot be lowered. Haste: Speed cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Flying Strike - Raises allies's Attack and Sp. Atk by 15 when using Flying-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Pallet Town: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
595 | 148 | 196 | 446 | 196 | 358 |
5 Star Max Potential Stats | |||||
695 | 188 | 236 | 486 | 236 | 398 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
World-Swallowing Hurricane | 160-192 | Opponent | ||||
Become Mega Pidgeot |
Blue & Pidgeot (Mega Pidgeot) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Acuity: Accuracy cannot be lowered. Haste: Speed cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Flying Strike - Raises allies's Attack and Sp. Atk by 15 when using Flying-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Pallet Town: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
595 | 148 | 196 | 535 | 196 | 429 |
5 Star Max Potential Stats | |||||
695 | 188 | 236 | 583 | 236 | 477 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
World-Swallowing Hurricane | 160-192 | Opponent | ||||
Become Mega Pidgeot | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Air Slash: Power Up 5 | Air Slash: Power Up 5 | 3 | 36 | 1 |
Air Slash: Power Up 5 | Air Slash: Power Up 5 | 3 | 36 | 1 |
Air Slash: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Air Slash: Accuracy Up 5 | Air Slash: Accuracy Up 5 | 4 | 48 | 1 |
Air Slash: Power Up 5 | Air Slash: Power Up 5 | 3 | 36 | 2 |
Air Slash: Power Up 5 | Air Slash: Power Up 5 | 3 | 36 | 2 |
Look Alive 2 | Has a moderate chance of increasing the user's evasiveness when the user is hit by an attack move. | 6 | 72 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 3 |
Harry 5 | Powers up moves when the target is flinching. | 10 | 120 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Hurricane: Power Up 3 | Hurricane: Power Up 3 | 4 | 48 | 1 |
Smell Ya Later!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Hurricane: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Hurricane: Accuracy Up 10 | Hurricane: Accuracy Up 10 | 6 | 72 | 1 |
Mind Swell 2 | Has a moderate chance of raising the user's Sp. Atk when the user's Pokémon uses a move. | 8 | 96 | 2 |
Hurricane: Power Up 3 | Hurricane: Power Up 3 | 4 | 48 | 2 |
Sp. Atk + 20 | Sp. Atk + 20 | 7 | 84 | 2 |
Hurricane: Power Up 3 | Hurricane: Power Up 3 | 4 | 48 | 3 |
Air Cutter: Critical Strike 3 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
Air Slash: Power Up 5 | Air Slash: Power Up 5 | 4 | 48 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Smell Ya Later!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Air Cutter: Power Up 4 | Air Cutter: Power Up 4 | 4 | 48 | 1 |
Air Slash: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 2 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Brutal Clarity | The more the user's accuracy has been raised, the more it powers up moves. | 8 | 96 | 2 |
Hurricane: Accuracy Up 10 | Hurricane: Accuracy Up 10 | 6 | 72 | 3 |
World-Swallowing Hurricane: Power Up 25 | World-Swallowing Hurricane: Power Up 25 | 5 | 60 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Air Cutter: Power Up 4 | Air Cutter: Power Up 4 | 2 | 24 | 1 |
Air Cutter: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Air Slash: Accuracy Up 5 | Air Slash: Accuracy Up 5 | 4 | 48 | 1 |
Pinpoint Entry 1 | Raises the user's accuracy when the Pokémon enters a battle. | 8 | 96 | 2 |
Air Cutter: Power Up 4 | Air Cutter: Power Up 4 | 2 | 24 | 2 |
Air Cutter: Power Up 4 | Air Cutter: Power Up 4 | 2 | 24 | 2 |
Sp. Def + 20 | Sp. Def + 20 | 7 | 84 | 3 |
World-Swallowing Hurricane: Power Up 25 | World-Swallowing Hurricane: Power Up 25 | 5 | 60 | 3 |
World-Swallowing Hurricane: Power Up 25 | World-Swallowing Hurricane: Power Up 25 | 5 | 60 | 3 |
World-Swallowing Hurricane: Power Up 25 | World-Swallowing Hurricane: Power Up 25 | 5 | 60 | 3 |
Speed 20 | Speed 20 | 0 | 5 | 1 |
Smell Ya Later!: Ramp Up 2 | Move: Smell Ya Later! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 3 | 36 | 2 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 5 | 60 | 3 |
Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
Brain Sync 5 | Powers up the user's sync move when its Sp. Atk is raised. | 3 | 36 | 2 |
Sync Power Flux | The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. | 5 | 60 | 3 |
Blue (BP) | |||
Picture | Name | Role | Base Rarity |
|
Blue | Strike | ☆☆☆☆ |
Mindscape |
Blue & Arcanine | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fire Shift: Normal-type moves become Fire-type moves. Terrify 1: Lowers the Attack of all opposing sync pairs by 1 stat ranks when the user enters a battle. Super Powered 3: Powers up the user's moves and sync move that are super effective. | |||||||||||||
Theme Skills | |||||||||||||
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Pallet Town: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
559 | 208 | 127 | 208 | 127 | 332 |
5 Star Stats | |||||
599 | 228 | 147 | 228 | 147 | 352 |
5 Star Max Potential Stats | |||||
639 | 248 | 167 | 248 | 167 | 372 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Top Dog Fire Beam | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
Blue Sygna Suit | |||
Picture | Name | Role | Base Rarity |
|
Blue | Support | ☆☆☆☆☆ |
Mindscape |
Blue & Blastoise | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Force Field 4: Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. Team Shout 9: Raises the Attack or Sp. Atk, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move. Safety Net: Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. A Journey in Blue Awaits (Superawakened): Applies the Free Move Next effect to the user when it is hit by an attack move. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | |||||||||||||
Theme Skills | |||||||||||||
Water Support: Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Sygna Suit: Raises the maximum HP of all allied sync pairs by 4 Pallet Town: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
716 | 174 | 312 | 200 | 312 | 174 |
5 Star Max Potential Stats | |||||
816 | 214 | 352 | 240 | 352 | 214 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
897 | 235 | 387 | 264 | 387 | 235 |
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
1047 | 235 | 407 | 264 | 407 | 235 |
Blue & Blastoise (Mega Blastoise) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Force Field 4: Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. Team Shout 9: Raises the Attack or Sp. Atk, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move. Safety Net: Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. A Journey in Blue Awaits (Superawakened): Applies the Free Move Next effect to the user when it is hit by an attack move. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | |||||||||||||
Theme Skills | |||||||||||||
Water Support: Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Sygna Suit: Raises the maximum HP of all allied sync pairs by 4 Pallet Town: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
716 | 174 | 374 | 200 | 374 | 174 |
5 Star Max Potential Stats | |||||
816 | 214 | 422 | 240 | 422 | 214 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
897 | 235 | 464 | 264 | 464 | 235 |
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
1047 | 235 | 484 | 264 | 484 | 235 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Water Pulse: Power Up 5 | Water Pulse: Power Up 5 | 3 | 36 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Water Pulse: Power Up 5 | Water Pulse: Power Up 5 | 3 | 36 | 1 |
Water Pulse: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Water Pulse: Power Up 5 | Water Pulse: Power Up 5 | 3 | 36 | 2 |
Water Pulse: Power Up 5 | Water Pulse: Power Up 5 | 3 | 36 | 1 |
Water Pulse: Power Up 5 | Water Pulse: Power Up 5 | 3 | 36 | 2 |
Party Crashers | Ensures the next attack of all allied sync pairs will be a critical hit when the Pokémon enters the battle for the first time. | 15 | 180 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 2 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Natural Remedy | Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. | 5 | 60 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 2 |
To the Top!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | 8 | 96 | 2 |
To the Top!: Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Raging Rain 3 | Powers up moves when the weather is rainy. | 8 | 96 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Hydro Cannon: Power Up 3 | Hydro Cannon: Power Up 3 | 4 | 48 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Hydro Cannon: Power Up 3 | Hydro Cannon: Power Up 3 | 4 | 48 | 1 |
Hydro Cannon: Accuracy Up 10 | Hydro Cannon: Accuracy Up 10 | 7 | 84 | 1 |
Hydro Cannon: Power Up 3 | Hydro Cannon: Power Up 3 | 4 | 48 | 2 |
Hydro Cannon: Power Up 3 | Hydro Cannon: Power Up 3 | 4 | 48 | 1 |
Hydro Cannon: Power Up 3 | Hydro Cannon: Power Up 3 | 4 | 48 | 2 |
Refreshing Rain 1 | Restores the Pokémon's HP whenever it takes an action when the weather is rainy. | 8 | 96 | 3 |
Hydro Cannon: Move Gauge Refresh 4 | Has a good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Hydro Cannon: Propulsion 2 | Has a moderate chance of reducing the user's sync move countdown by one when the user's move is successful. | 15 | 180 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
X Defense All: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 5 | 60 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Smart Cookie | The more the user's Sp. Def has been raised, the more it powers up moves. | 7 | 84 | 2 |
Wise Entry 2 | Sharply raises the user's Sp. Def when the Pokémon enters a battle. | 10 | 120 | 3 |
Impervious | Stats cannot be lowered. | 10 | 120 | 3 |
Triumphant Hydro Cannon: Power Up 25 | Triumphant Hydro Cannon: Power Up 25 | 5 | 60 | 3 |
Triumphant Hydro Cannon: Power Up 25 | Triumphant Hydro Cannon: Power Up 25 | 5 | 60 | 3 |
Team Fist Bump 2 | Has a moderate chance of restoring the HP of all allied sync pairs when an attack is successful | 8 | 96 | 2 |
Team Triage Tank 2 | Has a moderate chance of restoring the HP of all allied sync pairs when the user is hit by an attack move | 8 | 96 | 3 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 2 |
To the Top!: Pep Rally 1 | Raises the Speed of all allied Sync Pairs when a move is successful | 6 | 72 | 1 |
Adrenaline 1 | Reduces the sync move countdown by one when a sync move is used for the first time. | 10 | 120 | 2 |
Water Pulse: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Blue Classic | |||
Picture | Name | Role | Base Rarity |
|
Blue | Strike | ☆☆☆☆☆ |
Mindscape |
Blue & Aerodactyl | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Rock Shift: Normal-type moves become Rock-type moves. Combo Freebie 2: Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful. Endurance: When the user enters battle with full HP, applies the Enduring effect to it. | |||||||||||||
Theme Skills | |||||||||||||
Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Pallet Town: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 4 If Kanto *3 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
630 | 354 | 144 | 374 | 144 | 420 |
5 Star Max Potential Stats | |||||
730 | 394 | 184 | 414 | 184 | 460 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
No Competition Stone Edge | 160-192 | Opponent | ||||
Become Mega Aerodactyl until the end of battle. | ||||||
EX Sync Effect: Move targets all Opponents |
Blue & Aerodactyl (Mega Aerodactyl) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Rock Shift: Normal-type moves become Rock-type moves. Combo Freebie 2: Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful. Recoil Removal 9: Negates recoil damage when using moves that have recoil in the effect tag. | |||||||||||||
Theme Skills | |||||||||||||
Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Pallet Town: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 4 If Kanto *3 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
630 | 424 | 144 | 448 | 144 | 420 |
5 Star Max Potential Stats | |||||
730 | 464 | 184 | 496 | 184 | 460 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
No Competition Stone Edge | 160-192 | Opponent | ||||
Become Mega Aerodactyl until the end of battle. | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 4 | 48 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 4 | 48 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 4 | 48 | 1 |
Hyper Beam: Accuracy 10 | Hyper Beam: Accuracy Up 10 | 5 | 60 | 2 |
Hyper Beam: Move Gauge Refresh 3 | Move: Hyper Beam Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
No Competition Stone Edge: Power 25 | No Competition Stone Edge: Power Up 25 | 5 | 60 | 2 |
Critical Strike 1 | Powers up the user's attacks when they become critical hits. | 10 | 120 | 3 |
Hyper Beam: Propulsion 1 | Move: Hyper Beam Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Ancient Power: Power 4 | Ancient Power: Power Up 4 | 4 | 48 | 1 |
Ancient Power: Power 4 | Ancient Power: Power Up 4 | 4 | 48 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Ancient Power: Move Gauge Refresh 3 | Move: Ancient Power Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Ancient Power: Power 4 | Ancient Power: Power Up 4 | 4 | 48 | 1 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 8 | 96 | 2 |
Ancient Power: Swag Bag 1 | Move: Ancient Power Raises the chance of raising stat values with the additional effects of moves. | 8 | 96 | 2 |
No Competition Stone Edge: Power 25 | No Competition Stone Edge: Power Up 25 | 5 | 60 | 2 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Double-Edge: Power 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
Double-Edge: Power 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Double-Edge: Power 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 2 |
Double-Edge: Power 3 | Double-Edge: Power Up 3 | 4 | 48 | 2 |
Double-Edge: Superduper Effective 2 | Move: Double-Edge Powers up moves that are super effective. | 10 | 120 | 2 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
No Competition Stone Edge: Power 25 | No Competition Stone Edge: Power Up 25 | 5 | 60 | 3 |
HP 20 | HP 20 | 4 | 48 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Bonjour!: MP Refresh 2 | Move: Bonjour! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 9 | 108 | 2 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 4 | 48 | 2 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 4 | 48 | 2 |
Surging Sand 1 | Powers up the user's moves during a sandstorm. | 9 | 108 | 3 |
No Competition Stone Edge: Power 25 | No Competition Stone Edge: Power Up 25 | 5 | 60 | 3 |
No Competition Stone Edge: Power 25 | No Competition Stone Edge: Power Up 25 | 5 | 60 | 3 |
No Competition Stone Edge: Power 25 | No Competition Stone Edge: Power Up 25 | 5 | 60 | 3 |
Blue | |||
Picture | Name | Role | Base Rarity |
Blue | Support | ☆☆☆☆ |
Mindscape |
Blue & Exeggutor | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. Posthaste 4: Has a chance (50%) of raising the user's Speed by two stat ranks when it is hit by an attack move. Speeding Sun 2: Quickly charges the move gauge when the weather is sunny. | |||||||||||||
Theme Skills | |||||||||||||
Grass Support: Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Champion: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Pallet Town: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
602 | 133 | 241 | 125 | 210 | 310 |
5 Star Stats | |||||
642 | 153 | 261 | 145 | 230 | 330 |
5 Star Max Potential Stats | |||||
682 | 173 | 281 | 165 | 250 | 350 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Knock Ya Down Grass Impact | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Seed Bomb: Power 3 | Seed Bomb: Power Up 3 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Seed Bomb: Move Gauge Refresh 3 | Move: Seed Bomb Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Seed Bomb: Power 3 | Seed Bomb: Power Up 3 | 3 | 36 | 2 |
Seed Bomb: Power 3 | Seed Bomb: Power Up 3 | 3 | 36 | 1 |
Seed Bomb: Move Gauge Refresh 5 | Move: Seed Bomb Has a chance (60%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sunny Disposition | Stats cannot be lowered when the weather is sunny. | 10 | 120 | 3 |
Toughen Up 4 | Has a chance (50%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Stomp: Power 4 | Stomp: Power Up 4 | 3 | 36 | 1 |
Stomp: Power 4 | Stomp: Power Up 4 | 3 | 36 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
X Attack All: Move Gauge Refresh 3 | Move: X Attack All Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Attack All: MP Refresh 2 | Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Stomp: Power 4 | Stomp: Power Up 4 | 3 | 36 | 1 |
Sync Cure | Removes all status conditions from the user after using its sync move. | 7 | 84 | 2 |
Stomp: Power 4 | Stomp: Power Up 4 | 3 | 36 | 1 |
Stomp: Move Gauge Refresh 3 | Move: Stomp Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 8 | 96 | 3 |
Tighten Up 2 | Has a chance (30%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Stomp: Aggravation 1 | Move: Stomp Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Seed Bomb: Power 3 | Seed Bomb: Power Up 3 | 3 | 36 | 1 |
Seed Bomb: Power 3 | Seed Bomb: Power Up 3 | 3 | 36 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Know What That Means?!: Move Gauge Refresh 3 | Move: Know What That Means?! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Know What That Means?!: Pep Rally 1 | Move: Know What That Means?! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Know What That Means?!: MP Refresh 2 | Move: Know What That Means?! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Knock Ya Down Grass Impact: Power 25 | Knock Ya Down Grass Impact: Power Up 25 | 5 | 60 | 3 |
Knock Ya Down Grass Impact: Power 25 | Knock Ya Down Grass Impact: Power Up 25 | 5 | 60 | 3 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Piercing Gaze | Moves never miss. | 10 | 120 | 4 |
Hit: Defense ↓ & Sp. Def ↓ 9 | Lowers the target's Defense and Sp. Def by one stat rank when the user's attack move is successful. | 10 | 120 | 5 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 2 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 4 |
Bonjour!: Power Combo 9 | Move: Bonjour! Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its move is successful. | 10 | 120 | 5 |
Blue Champion | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Blue |
|
☆☆☆☆☆ |
Mindscape |
Blue & Zapdos | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Kanto Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Pride of Pallet: Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user's attack move is successful. Applies the Free Move Next effect to the user when its attack move is successful. Has a chance (30%) of making the target flinch when the user's attack move against it is successful. Roaring White Lightning: Lowers the target's Electric Type Rebuff by 1 rank the first time the user's attack move is successful each battle. Lowers the target's Electric Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. Team S-Moves Power Up: Powers up the sync moves of all allied sync pairs. | |||||||||||||
Theme Skills | |||||||||||||
Electric Support: Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Champion: Raises the maximum HP of all allied sync pairs by 4 Pallet Town: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
711 | 164 | 318 | 164 | 318 | 374 |
5 Star Max Potential Stats | |||||
811 | 204 | 358 | 204 | 358 | 414 |
5 Star Max Potential EX Role Stats | |||||
871 | 244 | 358 | 244 | 358 | 414 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Discharge: Power 3 | Discharge: Power Up 3 | 3 | 36 | 1 |
Discharge: Power 3 | Discharge: Power Up 3 | 3 | 36 | 2 |
Discharge: Power 3 | Discharge: Power Up 3 | 3 | 36 | 1 |
Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 2 |
Discharge: Overwhelm 9 | Move: Discharge Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 8 | 96 | 3 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 2 |
Discharge: Satisfied Snicker 9 | Move: Discharge Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against the target is successful. | 8 | 96 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Electrorepulsion 3 | Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
X Speed All +: MP Refresh 2 | Move: X Speed All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 3 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Discharge: Power 3 | Discharge: Power Up 3 | 3 | 36 | 1 |
Discharge: Power 3 | Discharge: Power Up 3 | 3 | 36 | 2 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Glory of Leadership!: MP Refresh 2 | Move: Glory of Leadership! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 10 | 120 | 2 |
Initial Guard | Applies the Damage Guard Next effect to the user when it enters a battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Discharge: Move Gauge Refresh 3 | Move: Discharge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Discharge: Gobsmack 2 | Move: Discharge Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 7 | 84 | 2 |
Thundering Wings Roost: Move Gauge Refresh 9 | Move: Thundering Wings Roost Charges the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Team Sync Think 9 | Increases the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's sync move. This effect can activate only once per battle. | 9 | 108 | 3 |
1st S-Move on Opp: Defense Up & Sp. Def Up 2 | Lowers the target's Defense and Sp. Def by 2 stat ranks the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | 10 | 120 | 3 |
Name-Echoing Thunder: Power 25 | Name-Echoing Thunder: Power Up 25 | 5 | 60 | 3 |
Name-Echoing Thunder: Power 25 | Name-Echoing Thunder: Power Up 25 | 5 | 60 | 3 |
Blue Classic (Mix) | |||||||
Picture | Name | Role | Base Rarity | ||||
Blue |
|
☆☆☆☆☆ |
Mindscape |
Blue & Charizard | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Kanto Journey Legacy: The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves. Entry: Sp. Atk ↑ & Speed ↑ 4: Raises the user's Sp. Atk and Speed by four stat ranks when it enters a battle. Recoil Removal 9: Negates recoil damage when using moves that have recoil in the effect tag. | |||||||||||||
Theme Skills | |||||||||||||
Fire Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Kanto: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Pallet Town: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
709 | 374 | 174 | 374 | 174 | 313 |
5 Star Max Potential Stats | |||||
809 | 414 | 214 | 414 | 214 | 353 |
5 Star Max Potential EX Role Stats | |||||
869 | 454 | 214 | 454 | 214 | 353 |
Max Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Max Flare | 400-480 | Opponent | ||||
Makes the weather sunny. | ||||||
Max Flare | 400-480 | Opponent | ||||
Makes the weather sunny. | ||||||
Max Flare | 400-480 | Opponent | ||||
Makes the weather sunny. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Flare Blitz: Power 3 | Flare Blitz: Power ↑ 3 | 3 | 36 | 1 |
Flare Blitz: Power 3 | Flare Blitz: Power ↑ 3 | 3 | 36 | 1 |
Flare Blitz: Move Gauge Refresh 3 | Move: Flare Blitz Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Mad Strength 4 | Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. | 8 | 96 | 2 |
Flare Blitz: Power 3 | Flare Blitz: Power ↑ 3 | 3 | 36 | 2 |
S-Move: Physical Boost ↑2 & Special Boost ↑2 9 | Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks after using its sync move. | 10 | 120 | 3 |
MAX Double Down 3 | Powers up the user's max moves that are super effective. | 8 | 96 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Heat Wave: Power 3 | Heat Wave: Power ↑ 3 | 3 | 36 | 1 |
Heat Wave: Power 3 | Heat Wave: Power ↑ 3 | 3 | 36 | 1 |
Heat Wave: Move Gauge Refresh 3 | Move: Heat Wave Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Heat Wave: Power 3 | Heat Wave: Power ↑ 3 | 3 | 36 | 2 |
Witty Hit 4 | Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its attack move is successful. | 8 | 96 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Charging Sun 3 | Powers up the user's moves when the weather is sunny. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Neo Blast Burn: Power 3 | Neo Blast Burn: Power ↑ 3 | 3 | 36 | 1 |
Neo Blast Burn: Power 3 | Neo Blast Burn: Power ↑ 3 | 3 | 36 | 1 |
Neo Blast Burn: Power 3 | Neo Blast Burn: Power ↑ 3 | 3 | 36 | 1 |
Neo Blast Burn: Move Gauge Refresh 3 | Move: Neo Blast Burn Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
One with the Sun | Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. | 8 | 96 | 2 |
Neo Blast Burn: Power 3 | Neo Blast Burn: Power ↑ 3 | 3 | 36 | 2 |
MAX Team Smarts 9 | Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's max move. | 10 | 120 | 3 |
Mind Games 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Heat Wave: Power 3 | Heat Wave: Power ↑ 3 | 3 | 36 | 1 |
Flare Blitz: Power 3 | Flare Blitz: Power ↑ 3 | 3 | 36 | 1 |
Can't Fool Me!: MP Refresh 2 | Move: Can't Fool Me! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
Sunscreen 2 | Reduces damage when the user is hit by an attack move while the weather is sunny. | 9 | 108 | 2 |
Solar Flare 5 | Powers up the user's sync move when the weather is sunny. | 10 | 120 | 3 |
MAX Countdown 2 | Reduces the user's sync move countdown by two after using its max move. | 10 | 120 | 3 |
Burning Rivalry Fire Beam: Power 25 | Burning Rivalry Fire Beam: Power ↑ 25 | 5 | 60 | 3 |
Burning Rivalry Fire Beam: Power 25 | Burning Rivalry Fire Beam: Power ↑ 25 | 5 | 60 | 3 |
Blue (DC) | |||
Picture | Name | Role | Base Rarity |
Blue | Sprint | ☆☆☆☆☆ |
Mindscape |
Blue & Alakazam | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. On a Roll 9: Raises the chance of lowering stat values with the additional effects of moves. Hit Paralyzed Opp: Sp. Def ↓ 9: Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a paralyzed opponent. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Sprint: Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the Speed of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Pallet Town: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
676 | 395 | 164 | 456 | 200 | 369 |
5 Star Max Potential Stats | |||||
776 | 435 | 204 | 496 | 240 | 409 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Thunder Wave: Move Gauge Refresh 3 | Move: Thunder Wave Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Thunder Wave: Accuracy 10 | Thunder Wave: Accuracy ↑ 10 | 5 | 60 | 2 |
Shocked Hit Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | 10 | 120 | 3 |
Paralysis Synergy 3 | Powers up the user's moves when the target is paralyzed. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 2 |
Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Dire Hit +: Barricade 1 | Move: Dire Hit + Raises the user's Sp. Def by one stat rank when its move is successful. | 7 | 84 | 2 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Satisfied Snicker 9 | Lowers the target's Sp. Atk by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Psychic: Power 3 | Psychic: Power ↑ 3 | 3 | 36 | 1 |
Psychic: Power 3 | Psychic: Power ↑ 3 | 3 | 36 | 2 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 2 |
That All You Got?: Hit and Heal 9 | Move: That All You Got? Applies the Gradual Healing effect to the user when its move is successful. | 8 | 96 | 2 |
Befuddle 1 | Lowers the Sp. Def of all opposing sync pairs by one stat rank when the user enters a battle. | 10 | 120 | 3 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Psychic: Power 3 | Psychic: Power ↑ 3 | 3 | 36 | 1 |
Psychic: Power 3 | Psychic: Power ↑ 3 | 3 | 36 | 1 |
Psychic: Power 3 | Psychic: Power ↑ 3 | 3 | 36 | 2 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Psychic: Move Gauge Refresh 3 | Move: Psychic Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
That All You Got?: MP Refresh 2 | Move: That All You Got? Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Beat Them All Psychic Beam: Power 25 | Beat Them All Psychic Beam: Power ↑ 25 | 5 | 60 | 3 |
Beat Them All Psychic Beam: Power 25 | Beat Them All Psychic Beam: Power ↑ 25 | 5 | 60 | 3 |