Anchors | ![]() Blue | ![]() (BP) | ![]() Sygna Suit | ![]() Classic |
![]() Blue |
Blue | |||
Picture | Name | Role | Base Rarity |
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Blue | Strike | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Events | Complete Special Sync Pair Event Blue and Arcanine August 2022 |
Sync Pair Scouting | Lance Poke Fair Scout (March 25th 2023 - April 8th 2023) - 0.075% Ball Guy Variety Scout (March 21st - April 7th 2023) - 0.075% Type-Specific Poke Fair Scout (March 16th 2023 - April 6th 2023) - 0.275% Triple Feature Charming Poke Fair Scout (March 14th 2023 - March 31st 2023) - 0.171% Bede Master Fair Scout (March 4th 2023 - April 9th 2023) - 0.166% and more... |
Pokédex Entry
Flavor Text | |
Blue | This highly skilled, powerhouse Trainer prominent in Kanto is the grandson of the famous Professor Oak. Red is both his lifelong rival and his best friend. |
Blue (BP) | Blue is looking stylish in his sygna suit. With his Blastoise by his side, he has faced many strong opponents in his pursuit to become the greatest Trainer. |
Blue Sygna Suit | Blue is going back to the basics in the outfit he wore when he traveled the Kanto region. He's learned from his past mistakes and is still aiming to be number one. |
Mindscape |
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Blue's Pokémon
Blue & Pidgeot | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Acuity: Accuracy cannot be lowered. Haste: Speed cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Flying Strike - Raises allies's Attack and Sp. Atk by 15 when using Flying-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Pallet Town: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
595 | 148 | 196 | 446 | 196 | 358 |
5 Star Max Potential Stats | |||||
695 | 188 | 236 | 486 | 236 | 398 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
World-Swallowing Hurricane | ![]() | ![]() |
160-192 | Opponent | ||
Become Mega Pidgeot |
Blue & Pidgeot (Mega Pidgeot) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Acuity: Accuracy cannot be lowered. Haste: Speed cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Flying Strike - Raises allies's Attack and Sp. Atk by 15 when using Flying-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Pallet Town: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
595 | 148 | 196 | 535 | 196 | 429 |
5 Star Max Potential Stats | |||||
695 | 188 | 236 | 583 | 236 | 477 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
World-Swallowing Hurricane | ![]() | ![]() |
160-192 | Opponent | ||
Become Mega Pidgeot | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Air Slash: Power Up 5 | Air Slash: Power Up 5 | 3 | 36 | 1 |
Air Slash: Power Up 5 | Air Slash: Power Up 5 | 3 | 36 | 1 |
Air Slash: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Air Slash: Accuracy Up 5 | Air Slash: Accuracy Up 5 | 4 | 48 | 1 |
Air Slash: Power Up 5 | Air Slash: Power Up 5 | 3 | 36 | 2 |
Air Slash: Power Up 5 | Air Slash: Power Up 5 | 3 | 36 | 2 |
Look Alive 2 | Has a moderate chance of increasing the user's evasiveness when the user is hit by an attack move. | 6 | 72 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 3 |
Harry 5 | Powers up moves when the target is flinching. | 10 | 120 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Hurricane: Power Up 3 | Hurricane: Power Up 3 | 4 | 48 | 1 |
Smell Ya Later!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Hurricane: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Hurricane: Accuracy Up 10 | Hurricane: Accuracy Up 10 | 6 | 72 | 1 |
Mind Swell 2 | Has a moderate chance of raising the user's Sp. Atk when the user's Pokémon uses a move. | 8 | 96 | 2 |
Hurricane: Power Up 3 | Hurricane: Power Up 3 | 4 | 48 | 2 |
Sp. Atk + 20 | Sp. Atk + 20 | 7 | 84 | 2 |
Hurricane: Power Up 3 | Hurricane: Power Up 3 | 4 | 48 | 3 |
Air Cutter: Critical Strike 3 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
Air Slash: Power Up 5 | Air Slash: Power Up 5 | 4 | 48 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Smell Ya Later!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Air Cutter: Power Up 4 | Air Cutter: Power Up 4 | 4 | 48 | 1 |
Air Slash: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 2 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Brutal Clarity | The more the user's accuracy has been raised, the more it powers up moves. | 8 | 96 | 2 |
Hurricane: Accuracy Up 10 | Hurricane: Accuracy Up 10 | 6 | 72 | 3 |
World-Swallowing Hurricane: Power Up 25 | World-Swallowing Hurricane: Power Up 25 | 5 | 60 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Air Cutter: Power Up 4 | Air Cutter: Power Up 4 | 2 | 24 | 1 |
Air Cutter: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Air Slash: Accuracy Up 5 | Air Slash: Accuracy Up 5 | 4 | 48 | 1 |
Pinpoint Entry 1 | Raises the user's accuracy when the Pokémon enters a battle. | 8 | 96 | 2 |
Air Cutter: Power Up 4 | Air Cutter: Power Up 4 | 2 | 24 | 2 |
Air Cutter: Power Up 4 | Air Cutter: Power Up 4 | 2 | 24 | 2 |
Sp. Def + 20 | Sp. Def + 20 | 7 | 84 | 3 |
World-Swallowing Hurricane: Power Up 25 | World-Swallowing Hurricane: Power Up 25 | 5 | 60 | 3 |
World-Swallowing Hurricane: Power Up 25 | World-Swallowing Hurricane: Power Up 25 | 5 | 60 | 3 |
World-Swallowing Hurricane: Power Up 25 | World-Swallowing Hurricane: Power Up 25 | 5 | 60 | 3 |
Blue (BP) | |||
Picture | Name | Role | Base Rarity |
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Blue | Strike | ☆☆☆☆ |
Mindscape |
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Blue & Arcanine | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fire Shift: Normal-type moves become Fire-type moves. Terrify 1: Lowers the Attack of all opposing sync pairs by 1 stat ranks when the user enters a battle. Super Powered 3: Powers up the user's moves and sync move that are super effective. | |||||||||||||
Theme Skills | |||||||||||||
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Pallet Town: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
559 | 208 | 127 | 208 | 127 | 332 |
5 Star Stats | |||||
599 | 228 | 147 | 228 | 147 | 352 |
5 Star Max Potential Stats | |||||
639 | 248 | 167 | 248 | 167 | 372 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Top Dog Fire Beam | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Blue Sygna Suit | |||
Picture | Name | Role | Base Rarity |
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Blue | Support | ☆☆☆☆☆ |
Mindscape |
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Blue & Blastoise | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Force Field 4: Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. Team Shout 9: Raises the Attack or Sp. Atk, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move. Safety Net: Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. | |||||||||||||
Theme Skills | |||||||||||||
Water Support - Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Sygna Suit: Raises the maximum HP of all allied sync pairs by 4 Pallet Town: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
716 | 174 | 312 | 200 | 312 | 174 |
5 Star Max Potential Stats | |||||
816 | 214 | 352 | 240 | 352 | 214 |
Blue & Blastoise (Mega Blastoise) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Force Field 4: Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. Team Shout 9: Raises the Attack or Sp. Atk, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move. Safety Net: Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. | |||||||||||||
Theme Skills | |||||||||||||
Water Support - Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Sygna Suit: Raises the maximum HP of all allied sync pairs by 4 Pallet Town: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
716 | 174 | 374 | 200 | 374 | 174 |
5 Star Max Potential Stats | |||||
816 | 214 | 422 | 240 | 422 | 214 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Water Pulse: Power Up 5 | Water Pulse: Power Up 5 | 3 | 36 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Water Pulse: Power Up 5 | Water Pulse: Power Up 5 | 3 | 36 | 1 |
Water Pulse: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Water Pulse: Power Up 5 | Water Pulse: Power Up 5 | 3 | 36 | 2 |
Water Pulse: Power Up 5 | Water Pulse: Power Up 5 | 3 | 36 | 1 |
Water Pulse: Power Up 5 | Water Pulse: Power Up 5 | 3 | 36 | 2 |
Party Crashers | Ensures the next attack of all allied sync pairs will be a critical hit when the Pokémon enters the battle for the first time. | 15 | 180 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 2 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Natural Remedy | Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. | 5 | 60 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 2 |
To the Top!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | 8 | 96 | 2 |
To the Top!: Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Raging Rain 3 | Powers up moves when the weather is rainy. | 8 | 96 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Hydro Cannon: Power Up 3 | Hydro Cannon: Power Up 3 | 4 | 48 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Hydro Cannon: Power Up 3 | Hydro Cannon: Power Up 3 | 4 | 48 | 1 |
Hydro Cannon: Accuracy Up 10 | Hydro Cannon: Accuracy Up 10 | 7 | 84 | 1 |
Hydro Cannon: Power Up 3 | Hydro Cannon: Power Up 3 | 4 | 48 | 2 |
Hydro Cannon: Power Up 3 | Hydro Cannon: Power Up 3 | 4 | 48 | 1 |
Hydro Cannon: Power Up 3 | Hydro Cannon: Power Up 3 | 4 | 48 | 2 |
Refreshing Rain 1 | Restores the Pokémon's HP whenever it takes an action when the weather is rainy. | 8 | 96 | 3 |
Hydro Cannon: Move Gauge Refresh 4 | Has a good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Hydro Cannon: Propulsion 2 | Has a moderate chance of reducing the user's sync move countdown by one when the user's move is successful. | 15 | 180 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
X Defense All: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 5 | 60 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Smart Cookie | The more the user's Sp. Def has been raised, the more it powers up moves. | 7 | 84 | 2 |
Wise Entry 2 | Sharply raises the user's Sp. Def when the Pokémon enters a battle. | 10 | 120 | 3 |
Impervious | Stats cannot be lowered. | 10 | 120 | 3 |
Triumphant Hydro Cannon: Power Up 25 | Triumphant Hydro Cannon: Power Up 25 | 5 | 60 | 3 |
Triumphant Hydro Cannon: Power Up 25 | Triumphant Hydro Cannon: Power Up 25 | 5 | 60 | 3 |
Team Fist Bump 2 | Has a moderate chance of restoring the HP of all allied sync pairs when an attack is successful | 8 | 96 | 2 |
Team Triage Tank 2 | Has a moderate chance of restoring the HP of all allied sync pairs when the user is hit by an attack move | 8 | 96 | 3 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 2 |
To the Top!: Pep Rally 1 | Raises the Speed of all allied Sync Pairs when a move is successful | 6 | 72 | 1 |
Adrenaline 1 | Reduces the sync move countdown by one when a sync move is used for the first time. | 10 | 120 | 2 |
Water Pulse: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Blue Classic | |||
Picture | Name | Role | Base Rarity |
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Blue | Strike | ☆☆☆☆☆ |
Mindscape |
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Blue & Aerodactyl | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Rock Shift: Normal-type moves become Rock-type moves. Combo Freebie 2: Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful. Endurance: When the user enters battle with full HP, applies the Enduring effect to it. | |||||||||||||
Theme Skills | |||||||||||||
Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Pallet Town: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 4 If Kanto *3 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
630 | 354 | 144 | 374 | 144 | 420 |
5 Star Max Potential Stats | |||||
730 | 394 | 184 | 414 | 184 | 460 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
No Competition Stone Edge | ![]() | ![]() |
160-192 | Opponent | ||
Become Mega Aerodactyl until the end of battle. | ||||||
EX Sync Effect: Move targets all Opponents |
Blue & Aerodactyl (Mega Aerodactyl) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Rock Shift: Normal-type moves become Rock-type moves. Combo Freebie 2: Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful. Recoil Removal 9: Negates recoil damage when using moves that have recoil in the effect tag. | |||||||||||||
Theme Skills | |||||||||||||
Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Pallet Town: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 4 If Kanto *3 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
630 | 424 | 144 | 448 | 144 | 420 |
5 Star Max Potential Stats | |||||
730 | 464 | 184 | 496 | 184 | 460 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
No Competition Stone Edge | ![]() | ![]() |
160-192 | Opponent | ||
Become Mega Aerodactyl until the end of battle. | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 4 | 48 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 4 | 48 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 4 | 48 | 1 |
Hyper Beam: Accuracy 10 | Hyper Beam: Accuracy Up 10 | 5 | 60 | 2 |
Hyper Beam: Move Gauge Refresh 3 | Move: Hyper Beam Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
No Competition Stone Edge: Power 25 | No Competition Stone Edge: Power Up 25 | 5 | 60 | 2 |
Critical Strike 1 | Powers up the user's attacks when they become critical hits. | 10 | 120 | 3 |
Hyper Beam: Propulsion 1 | Move: Hyper Beam Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Ancient Power: Power 4 | Ancient Power: Power Up 4 | 4 | 48 | 1 |
Ancient Power: Power 4 | Ancient Power: Power Up 4 | 4 | 48 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Ancient Power: Move Gauge Refresh 3 | Move: Ancient Power Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Ancient Power: Power 4 | Ancient Power: Power Up 4 | 4 | 48 | 1 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 8 | 96 | 2 |
Ancient Power: Swag Bag 1 | Move: Ancient Power Raises the chance of raising stat values with the additional effects of moves. | 8 | 96 | 2 |
No Competition Stone Edge: Power 25 | No Competition Stone Edge: Power Up 25 | 5 | 60 | 2 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Double-Edge: Power 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
Double-Edge: Power 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Double-Edge: Power 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 2 |
Double-Edge: Power 3 | Double-Edge: Power Up 3 | 4 | 48 | 2 |
Double-Edge: Superduper Effective 2 | Move: Double-Edge Powers up moves that are super effective. | 10 | 120 | 2 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
No Competition Stone Edge: Power 25 | No Competition Stone Edge: Power Up 25 | 5 | 60 | 3 |
HP 20 | HP 20 | 4 | 48 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Bonjour!: MP Refresh 2 | Move: Bonjour! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 9 | 108 | 2 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 4 | 48 | 2 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 4 | 48 | 2 |
Surging Sand 1 | Powers up the user's moves during a sandstorm. | 9 | 108 | 3 |
No Competition Stone Edge: Power 25 | No Competition Stone Edge: Power Up 25 | 5 | 60 | 3 |
No Competition Stone Edge: Power 25 | No Competition Stone Edge: Power Up 25 | 5 | 60 | 3 |
No Competition Stone Edge: Power 25 | No Competition Stone Edge: Power Up 25 | 5 | 60 | 3 |
Blue | |||
Picture | Name | Role | Base Rarity |
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Blue | Support | ☆☆☆☆ |
Mindscape |
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Blue & Exeggutor | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. Posthaste 4: Has a chance (50%) of raising the user's Speed by two stat ranks when it is hit by an attack move. Speeding Sun 2: Quickly charges the move gauge when the weather is sunny. | |||||||||||||
Theme Skills | |||||||||||||
Grass Support - Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Champion: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Pallet Town: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
602 | 133 | 241 | 125 | 210 | 310 |
5 Star Stats | |||||
642 | 153 | 261 | 145 | 230 | 330 |
5 Star Max Potential Stats | |||||
682 | 173 | 281 | 165 | 250 | 350 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Knock Ya Down Grass Impact | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Seed Bomb: Power 3 | Seed Bomb: Power Up 3 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Seed Bomb: Move Gauge Refresh 3 | Move: Seed Bomb Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Seed Bomb: Power 3 | Seed Bomb: Power Up 3 | 3 | 36 | 2 |
Seed Bomb: Power 3 | Seed Bomb: Power Up 3 | 3 | 36 | 1 |
Seed Bomb: Move Gauge Refresh 5 | Move: Seed Bomb Has a chance (60%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sunny Disposition | Stats cannot be lowered when the weather is sunny. | 10 | 120 | 3 |
Toughen Up 4 | Has a chance (50%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Stomp: Power 4 | Stomp: Power Up 4 | 3 | 36 | 1 |
Stomp: Power 4 | Stomp: Power Up 4 | 3 | 36 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
X Attack All: Move Gauge Refresh 3 | Move: X Attack All Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Attack All: MP Refresh 2 | Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Synchro Healing 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Stomp: Power 4 | Stomp: Power Up 4 | 3 | 36 | 1 |
Sync Cure | Removes all status conditions from the user after using its sync move. | 7 | 84 | 2 |
Stomp: Power 4 | Stomp: Power Up 4 | 3 | 36 | 1 |
Stomp: Move Gauge Refresh 3 | Move: Stomp Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 8 | 96 | 3 |
Tighten Up 2 | Has a chance (30%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Stomp: Aggravation 1 | Move: Stomp Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Seed Bomb: Power 3 | Seed Bomb: Power Up 3 | 3 | 36 | 1 |
Seed Bomb: Power 3 | Seed Bomb: Power Up 3 | 3 | 36 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Know What That Means?!: Move Gauge Refresh 3 | Move: Know What That Means?! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Know What That Means?!: Pep Rally 1 | Move: Know What That Means?! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Know What That Means?!: MP Refresh 2 | Move: Know What That Means?! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Knock Ya Down Grass Impact: Power 25 | Knock Ya Down Grass Impact: Power Up 25 | 5 | 60 | 3 |
Knock Ya Down Grass Impact: Power 25 | Knock Ya Down Grass Impact: Power Up 25 | 5 | 60 | 3 |