Anchors | ![]() Giovanni | ![]() Sygna Suit | ![]() Classic |
Giovanni | |||
Picture | Name | Role | Base Rarity |
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Giovanni | Strike | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Events | Complete Lurking Shadow |
Events | Complete Lurking Shadow March 2020 |
Events | Complete Lurking Shadow February 2021 |
Events | Complete Lurking Shadow July 2021 |
Events | Complete Lurking Shadow September 2021 |
Events | Complete Special Sync Pair Event Giovanni and Persian |
Events | Complete Special Sync Pair Event Giovanni and Persian February 2023 |
Sync Pair Scouting | 5 Star Select Poke Fair Scout x25 (August 31st 2022 - October 3rd 2022) - 0.161% Giovanni Poke Fair Scout (May 18th 2022 - June 16th 2022) - 2% |
Pokédex Entry
Flavor Text | |
Giovanni | This leader of the expansive Team Rainbow Rocket enterprise, which aims to use Pokémon to rule the world, believes Pokémon are no more than tools. |
Giovanni Sygna Suit | Giovanni's back with a slick new outfit and a newfound understanding of Dynamaxing. He's teamed up with Nidoking, which can use a large repertoire of moves. |
Giovanni Classic | Giovanni is wearing the same outfit he wore during his time in the Kanto region. His subordinates are familiar with this outfit and say it suits him well. |
Mindscape |
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Giovanni's Pokémon
Giovanni & Mewtwo | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Strike - Raises allies's Attack and Sp. Atk by 15 when using Psychic-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Complicated Family: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -1 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
548 | 407 | 108 | 500 | 108 | 444 |
5 Star Max Potential Stats | |||||
648 | 447 | 148 | 540 | 148 | 484 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
World Domination Psystrike | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Giovanni & Mewtwo (Mega Mewtwo Y) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Strike - Raises allies's Attack and Sp. Atk by 15 when using Psychic-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Complicated Family: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -1 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
548 | 407 | 108 | 599 | 108 | 532 |
5 Star Max Potential Stats | |||||
648 | 447 | 148 | 647 | 148 | 580 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
World Domination Psystrike | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Psychic: Move Gauge Refresh 3 | Move: Psychic Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
Psychic: Power 3 | Psychic: Power Up 3 | 4 | 48 | 1 |
Psychic: Power 3 | Psychic: Power Up 3 | 4 | 48 | 2 |
Psychic: On a Roll 2 | Move: Psychic Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
Psychic: Power 3 | Psychic: Power Up 3 | 4 | 48 | 2 |
Psychic: On a Roll 2 | Move: Psychic Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 3 |
Brainteaser | The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Shadow Ball: Move Gauge Refresh 3 | Move: Shadow Ball Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 4 | 48 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 4 | 48 | 2 |
Shadow Ball: On a Roll 1 | Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of moves. | 4 | 48 | 2 |
Speed + 20 | Speed + 20 | 7 | 84 | 2 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 4 | 48 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 2 |
Confusion: Move Gauge Refresh 3 | Move: Confusion Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Smarty-Pants | The more the target’s Sp. Def is lowered, the more it powers up the user’s sync moves. | 10 | 120 | 2 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 3 |
HP + 20 | HP + 20 | 4 | 48 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Psychic: Power 3 | Psychic: Power Up 3 | 4 | 48 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 4 | 48 | 2 |
Nowhere to Hide!: MP Refresh 2 | Move: Nowhere to Hide! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Critical Strike 3 | Powers up the user’s attacks when they become critical hits. | 10 | 120 | 2 |
Nowhere to Hide!: Move Gauge Refresh 3 | Move: Nowhere to Hide! Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 3 |
Weird Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when the field is Psychic Terrain. | 9 | 108 | 3 |
World Domination Psystrike: Power 25 | World Domination Psystrike: Power Up 25 | 5 | 60 | 3 |
World Domination Psystrike: Power 25 | World Domination Psystrike: Power Up 25 | 5 | 60 | 3 |
Giovanni Sygna Suit | |||
Picture | Name | Role | Base Rarity |
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Giovanni | Strike | ☆☆☆☆☆ |
Mindscape |
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Giovanni & Nidoking | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Giovanni's Cunning: Normal-type moves become Ground-type moves. Moves never miss. MAX Double Down 5: Powers up the user's max moves that are super effective. Hit the Gas 5: Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. | |||||||||||||
Theme Skills | |||||||||||||
Ground Strike - Raises allies's Attack and Sp. Atk by 15 when using Ground-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 3 Soothing -2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
663 | 395 | 139 | 236 | 139 | 311 |
5 Star Max Potential Stats | |||||
763 | 435 | 179 | 276 | 179 | 351 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Unstoppable Ambition Ground Impact | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Mega Kick: Power 3 | Mega Kick: Power Up 3 | 4 | 48 | 1 |
Mega Kick: Power 3 | Mega Kick: Power Up 3 | 4 | 48 | 1 |
Mega Kick: Power 3 | Mega Kick: Power Up 3 | 4 | 48 | 1 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 2 |
Mega Kick: Move Gauge Refresh 3 | Move: Mega Kick Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Attack 20 | Attack 20 | 7 | 84 | 2 |
Critical Crit 9 | Applies the Critical Hit Next effect to the user when it lands a critical hit. | 10 | 120 | 3 |
Max Quake: Power 100 | Max Quake: Power Up 100 | 8 | 96 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Poison Jab: Power 3 | Poison Jab: Power Up 3 | 4 | 48 | 1 |
Poison Jab: Move Gauge Refresh 3 | Move: Poison Jab Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Poison Jab: Power 3 | Poison Jab: Power Up 3 | 4 | 48 | 1 |
Poison Jab: Superduper Effective 3 | Move: Poison Jab Powers up moves that are super effective. | 7 | 84 | 2 |
Poison Jab: Power 3 | Poison Jab: Power Up 3 | 4 | 48 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
Poison Jab: Furious Brawn | Move: Poison Jab The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Max Ooze: Power 100 | Max Ooze: Power Up 100 | 8 | 96 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 1 |
Iron Tail: Move Gauge Refresh 3 | Move: Iron Tail Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 1 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 2 |
Iron Tail: On a Roll 1 | Move: Iron Tail Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 2 |
Double Down 3 | Powers up sync moves that are super effective. | 8 | 96 | 2 |
Max Steelspike: Power 100 | Max Steelspike: Power Up 100 | 8 | 96 | 3 |
Super Syncer | Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. | 9 | 108 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
World of Pain!: MP Refresh 2 | Move: World of Pain! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 8 | 96 | 2 |
Surging Sand 2 | Powers up the user's moves during a sandstorm. | 10 | 120 | 2 |
MAX Super Preparation | Applies the Supereffective Up Next effect to the user after using its max move. | 9 | 108 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 10 | 120 | 3 |
Unstoppable Ambition Ground Impact: Power 25 | Unstoppable Ambition Ground Impact: Power Up 25 | 5 | 60 | 3 |
Unstoppable Ambition Ground Impact: Power 25 | Unstoppable Ambition Ground Impact: Power Up 25 | 5 | 60 | 3 |
Giovanni Classic | |||
Picture | Name | Role | Base Rarity |
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Giovanni | Support | ☆☆☆☆ |
Mindscape |
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Giovanni & Persian | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Speedy Entry 2: Raises the user's Speed by 2 stat ranks when it enters a battle. Panic Button: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. Natural Remedy: Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||||||||||||
Theme Skills | |||||||||||||
Normal Support - Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Villain: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
554 | 210 | 241 | 210 | 244 | 342 |
5 Star Stats | |||||
594 | 230 | 261 | 230 | 264 | 362 |
5 Star Max Potential Stats | |||||
634 | 250 | 281 | 250 | 284 | 382 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Perfectly Evil Normal Impact | ![]() | ![]() |
300-360 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Slash: Power 3 | Slash: Power Up 3 | 3 | 36 | 1 |
Slash: Power 3 | Slash: Power Up 3 | 3 | 36 | 3 |
Slash: Power 3 | Slash: Power Up 3 | 3 | 36 | 1 |
Slash: Move Gauge Refresh 3 | Move: Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Enough!: Berserk Bunch 1 | Move: Enough! Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
On the Run 2 | Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Bite: Power 3 | Bite: Power Up 3 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Bite: Power 3 | Bite: Power Up 3 | 3 | 36 | 1 |
Stamina Reserves 2 | Charges the user's move gauge by 2 the first time it is in a pinch each battle. | 8 | 96 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 3 |
Enough!: Slippery 1 | Move: Enough! Raises the user's evasiveness by 1 stat rank when its move is successful. | 7 | 84 | 3 |
Enough!: MP Refresh 2 | Move: Enough! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Team Sync Regen | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 7 | 84 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Bite: Power 3 | Bite: Power Up 3 | 3 | 36 | 1 |
Bite: Power 3 | Bite: Power Up 3 | 3 | 36 | 3 |
Bite: Power 3 | Bite: Power Up 3 | 3 | 36 | 1 |
Bite: Move Gauge Refresh 3 | Move: Bite Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Enough!: All Ramped Up 1 | Move: Enough! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
HP 30 | HP 30 | 5 | 60 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Slash: Power 3 | Slash: Power Up 3 | 3 | 36 | 1 |
Slash: Power 3 | Slash: Power Up 3 | 3 | 36 | 1 |
Amped Up 1 | Raises the user's Speed by 1 stat rank when it lands a critical hit. | 10 | 120 | 3 |
Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 3 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Perfectly Evil Normal Impact: Power 25 | Perfectly Evil Normal Impact: Power Up 25 | 5 | 60 | 3 |
Perfectly Evil Normal Impact: Power 25 | Perfectly Evil Normal Impact: Power Up 25 | 5 | 60 | 3 |