AnchorsGiovanni
Giovanni
Sygna Suit
Sygna Suit
Classic
Classic

Giovanni

Picture Name Role Base Rarity
Giovanni Artwork
Standard Outfit EX Outfit
Giovanni Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
EventsComplete Lurking Shadow
EventsComplete Lurking Shadow March 2020
EventsComplete Lurking Shadow February 2021
EventsComplete Lurking Shadow July 2021
EventsComplete Lurking Shadow September 2021
EventsComplete Special Sync Pair Event Giovanni and Persian
Sync Pair Scouting5 Star Select Poke Fair Scout x25 (August 31st 2022 - October 3rd 2022) - 0.161%
Giovanni Poke Fair Scout (May 18th 2022 - June 16th 2022) - 2%

Pokédex Entry

Flavor Text
GiovanniThis leader of the expansive Team Rainbow Rocket enterprise, which aims to use Pokémon to rule the world, believes Pokémon are no more than tools.
Giovanni
Sygna Suit
Giovanni's back with a slick new outfit and a newfound understanding of Dynamaxing. He's teamed up with Nidoking, which can use a large repertoire of moves.
Giovanni
Classic
Giovanni is wearing the same outfit he wore during his time in the Kanto region. His subordinates are familiar with this outfit and say it suits him well.
Mindscape
Giovanni Mindscape

Giovanni's Pokémon

Giovanni & Mewtwo

Picture Name Focal Move Type Weakness
Mewtwo Image
English: Mewtwo
Japan: Mewtwo
ミュウツー
French: Mewtwo
German: Mewtu
Korean: 뮤츠
Psychic-type Dark-type
Passive Skills
Power Reserves 2: Powers up the user's moves when in a pinch.
Theme Skills
Psychic Strike - Raises allies's Attack and Sp. Atk by 15 when using Psychic-type attacks
Kanto: Raises allies's Attack and Sp. Atk by 2
Villain: Raises allies's Attack and Sp. Atk by 2
Complicated Family: Raises allies's Attack and Sp. Atk by 2.


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
548 407 108 500 108 444
5 Star Max Potential Stats
648 447 148 540 148 484


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Confusion Psychic-typeSpecial Category Move 18-21 100 1 (Gauge) Opponent
Has a very small chance of leaving the target confused
Psychic Psychic-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a very small chance of lowering the target's Sp. Def
Nowhere to Hide!  Other Category Move   2 (Max Uses) Self
Raises the user's evasiveness. Sharply raises the user's critical hit rate
Shadow Ball Ghost-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a small chance of lowering the target's Sp. Def


Sync Moves
NameTypeCategoryMax PowerTarget
World Domination Psystrike Psychic-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Giovanni & Mewtwo (Mega Mewtwo Y)

Picture Name Focal Move Type Weakness
Mewtwo Image
English: Mewtwo
Japan: Mewtwo
ミュウツー
French: Mewtwo
German: Mewtu
Korean: 뮤츠
Psychic-type Dark-type
Passive Skills
Power Reserves 2: Powers up the user's moves when in a pinch.
Theme Skills
Psychic Strike - Raises allies's Attack and Sp. Atk by 15 when using Psychic-type attacks
Kanto: Raises allies's Attack and Sp. Atk by 2
Villain: Raises allies's Attack and Sp. Atk by 2
Complicated Family: Raises allies's Attack and Sp. Atk by 2.


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
548 407 108 599 108 532
5 Star Max Potential Stats
648 447 148 647 148 580


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Psystrike Psychic-typeSpecial Category Move 100-120 100 3 (Gauge) Opponent
Deals damage based on the target's Defense rather than Sp. Def.
Psychic Psychic-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a very small chance of lowering the target's Sp. Def
Nowhere to Hide!  Other Category Move   2 (Max Uses) Self
Raises the user's evasiveness. Sharply raises the user's critical hit rate
Shadow Ball Ghost-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a small chance of lowering the target's Sp. Def


Sync Moves
NameTypeCategoryMax PowerTarget
World Domination Psystrike Psychic-typeSpecial Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
HP + 10 HP + 10 2 24 1
Sp. Atk + 10 Sp. Atk + 10 4 48 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Psychic: Move Gauge Refresh 3 Move: Psychic Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 1
Psychic: Power 3 Psychic: Power Up 3 4 48 1
Psychic: Power 3 Psychic: Power Up 3 4 48 2
Psychic: On a Roll 2 Move: Psychic Raises the chance of lowering stat values with the additional effects of moves. 7 84 2
Psychic: Power 3 Psychic: Power Up 3 4 48 2
Psychic: On a Roll 2 Move: Psychic Raises the chance of lowering stat values with the additional effects of moves. 7 84 3
Brainteaser The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. 10 120 3
HP + 10 HP + 10 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 10 Defense + 10 4 48 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Shadow Ball: Move Gauge Refresh 3 Move: Shadow Ball Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 4 48 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 4 48 2
Shadow Ball: On a Roll 1 Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of moves. 4 48 2
Speed + 20 Speed + 20 7 84 2
Shadow Ball: Power 3 Shadow Ball: Power Up 3 4 48 3
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 3
Defense + 5 Defense + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Confusion: Power 4 Confusion: Power Up 4 3 36 1
Speed + 5 Speed + 5 2 24 1
Confusion: Power 4 Confusion: Power Up 4 3 36 2
Confusion: Move Gauge Refresh 3 Move: Confusion Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Smarty-Pants The more the target’s Sp. Def is lowered, the more it powers up the user’s sync moves. 10 120 2
Confusion: Power 4 Confusion: Power Up 4 3 36 3
HP + 20 HP + 20 4 48 3
Speed + 5 Speed + 5 2 24 1
Psychic: Power 3 Psychic: Power Up 3 4 48 1
HP + 10 HP + 10 2 24 1
Confusion: Power 4 Confusion: Power Up 4 3 36 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 4 48 2
Nowhere to Hide!: MP Refresh 2 Move: Nowhere to Hide! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Critical Strike 3 Powers up the user’s attacks when they become critical hits. 10 120 2
Nowhere to Hide!: Move Gauge Refresh 3 Move: Nowhere to Hide! Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 3
Weird Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the field is Psychic Terrain. 9 108 3
World Domination Psystrike: Power 25 World Domination Psystrike: Power Up 25 5 60 3
World Domination Psystrike: Power 25 World Domination Psystrike: Power Up 25 5 60 3

Giovanni Sygna Suit

Picture Name Role Base Rarity
Giovanni Artwork
Standard Outfit EX Outfit
Giovanni Strike ☆☆☆☆☆

 

Mindscape
Giovanni Sygna Suit Mindscape


Giovanni & Nidoking

Picture Name Focal Move Type Weakness
Nidoking Image
English: Nidoking
Japan: Nidoking
ニドキング
French: Nidoking
German: Nidoking
Korean: 니드킹
Ground-type Psychic-type
Passive Skills
Giovanni's Cunning: Normal-type moves become Ground-type moves. Moves never miss.
MAX Double Down 5: Powers up the user's max moves that are super effective.
Hit the Gas 5: Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
Theme Skills
Ground Strike - Raises allies's Attack and Sp. Atk by 15 when using Ground-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Villain: Raises allies's Attack and Sp. Atk by 2
Sygna Suit: Raises allies's Attack and Sp. Atk by 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
663 395 139 236 139 311
5 Star Max Potential Stats
763 435 179 276 179 351


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Mega Kick Normal-typePhysical Category Move 167-200 75 3 (Gauge) Opponent
No additional effect
Iron Tail Steel-typePhysical Category Move 132-158 75 3 (Gauge) Opponent
Has a moderate chance of lowering the target's Defense
Poison Jab Poison-typePhysical Category Move 92-110 100 3 (Gauge) Opponent
Has a moderate chance of leaving the target poisoned
World of Pain!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by 6 stat ranks. Applies the Critical Hit Next effect to the user. Applies the Supereffective Next effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Unstoppable Ambition Ground Impact Ground-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Max Moves
NameTypeCategoryMax PowerTarget
Max Quake Ground-typePhysical Category Move 400-480 Opponent
Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
Max Ooze Poison-typePhysical Category Move 400-480 Opponent
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.
Max Steelspike Steel-typePhysical Category Move 400-480 Opponent
Raises the Defense of all allied sync pairs by 2 stat ranks.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 1
Defense 5 Defense 5 2 24 1
Mega Kick: Power 3 Mega Kick: Power Up 3 4 48 1
Mega Kick: Power 3 Mega Kick: Power Up 3 4 48 1
Mega Kick: Power 3 Mega Kick: Power Up 3 4 48 1
Superduper Effective 2 Powers up moves that are super effective. 10 120 2
Mega Kick: Move Gauge Refresh 3 Move: Mega Kick Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Attack 20 Attack 20 7 84 2
Critical Crit 9 Applies the Critical Hit Next effect to the user when it lands a critical hit. 10 120 3
Max Quake: Power 100 Max Quake: Power Up 100 8 96 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Poison Jab: Power 3 Poison Jab: Power Up 3 4 48 1
Poison Jab: Move Gauge Refresh 3 Move: Poison Jab Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Poison Jab: Power 3 Poison Jab: Power Up 3 4 48 1
Poison Jab: Superduper Effective 3 Move: Poison Jab Powers up moves that are super effective. 7 84 2
Poison Jab: Power 3 Poison Jab: Power Up 3 4 48 2
HP 20 HP 20 4 48 2
Poison Jab: Furious Brawn Move: Poison Jab The more the user's Attack is raised, the more it powers up the user's moves. 10 120 3
Max Ooze: Power 100 Max Ooze: Power Up 100 8 96 3
Speed 5 Speed 5 2 24 1
Iron Tail: Power 3 Iron Tail: Power Up 3 4 48 1
Iron Tail: Move Gauge Refresh 3 Move: Iron Tail Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Iron Tail: Power 3 Iron Tail: Power Up 3 4 48 1
Iron Tail: Power 3 Iron Tail: Power Up 3 4 48 2
Iron Tail: On a Roll 1 Move: Iron Tail Raises the chance of lowering stat values with the additional effects of moves. 8 96 2
Double Down 3 Powers up sync moves that are super effective. 8 96 2
Max Steelspike: Power 100 Max Steelspike: Power Up 100 8 96 3
Super Syncer Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. 9 108 3
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Speed 5 Speed 5 2 24 1
World of Pain!: MP Refresh 2 Move: World of Pain! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Sp. Def 5 Sp. Def 5 2 24 1
Sands of Time 2 Quickly charges the move gauge during a sandstorm. 8 96 2
Surging Sand 2 Powers up the user's moves during a sandstorm. 10 120 2
MAX Super Preparation Applies the Supereffective Up Next effect to the user after using its max move. 9 108 2
Haymaker The more the user's Attack is raised, the more it powers up the user's sync moves. 10 120 3
Rejuvenate 6 Charges the user's move gauge by 6 after using a sync move. 10 120 3
Unstoppable Ambition Ground Impact: Power 25 Unstoppable Ambition Ground Impact: Power Up 25 5 60 3
Unstoppable Ambition Ground Impact: Power 25 Unstoppable Ambition Ground Impact: Power Up 25 5 60 3

Giovanni Classic

Picture Name Role Base Rarity
Giovanni Artwork
Standard Outfit EX Outfit
Giovanni Support ☆☆☆☆

 

Mindscape
Giovanni Classic Mindscape


Giovanni & Persian

Picture Name Focal Move Type Weakness
Persian Image
English: Persian
Japan: Persian
ペルシアン
French: Persian
German: Snobilikat
Korean: 페르시온
Normal-type Fighting-type
Passive Skills
Speedy Entry 2: Raises the user's Speed by 2 stat ranks when it enters a battle.
Panic Button: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle.
Natural Remedy: Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
Theme Skills
Normal Support - Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Villain: Raises the maximum HP of all allied sync pairs by 4


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
554 210 241 210 244 342
5 Star Stats
594 230 261 230 264 362
5 Star Max Potential Stats
634 250 281 250 284 382


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Slash Normal-typePhysical Category Move 50-60 100 2 (Gauge) Opponent
Critical hits land more easily
Dire Hit All +  Other Category Move   2 (Max Uses) All allies
Sharply raises the critical hit rate of all allied sync pairs
Bite Dark-typePhysical Category Move 42-50 100 2 (Gauge) Opponent
Has a moderate chance of making the target flinch
Enough!  Other Category Move   1 (Max Uses) All allies
Raises the Attack and Sp. Atk of all allied sync pairs by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.


Sync Moves
NameTypeCategoryMax PowerTarget
Perfectly Evil Normal Impact Normal-typePhysical Category Move 300-360 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Slash: Power 3 Slash: Power Up 3 3 36 1
Slash: Power 3 Slash: Power Up 3 3 36 3
Slash: Power 3 Slash: Power Up 3 3 36 1
Slash: Move Gauge Refresh 3 Move: Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 3
Enough!: Berserk Bunch 1 Move: Enough! Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 10 120 3
On the Run 2 Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle. 10 120 3
Speed 5 Speed 5 2 24 1
Bite: Power 3 Bite: Power Up 3 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Bite: Power 3 Bite: Power Up 3 3 36 1
Stamina Reserves 2 Charges the user's move gauge by 2 the first time it is in a pinch each battle. 8 96 3
Defense 5 Defense 5 2 24 3
Enough!: Slippery 1 Move: Enough! Raises the user's evasiveness by 1 stat rank when its move is successful. 7 84 3
Enough!: MP Refresh 2 Move: Enough! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Team Sync Regen Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. 7 84 3
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Bite: Power 3 Bite: Power Up 3 3 36 1
Bite: Power 3 Bite: Power Up 3 3 36 3
Bite: Power 3 Bite: Power Up 3 3 36 1
Bite: Move Gauge Refresh 3 Move: Bite Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 3
Enough!: All Ramped Up 1 Move: Enough! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
HP 30 HP 30 5 60 3
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 10 120 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Slash: Power 3 Slash: Power Up 3 3 36 1
Slash: Power 3 Slash: Power Up 3 3 36 1
Amped Up 1 Raises the user's Speed by 1 stat rank when it lands a critical hit. 10 120 3
Dire Hit All +: MP Refresh 2 Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 3
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 10 120 3
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Perfectly Evil Normal Impact: Power 25 Perfectly Evil Normal Impact: Power Up 25 5 60 3
Perfectly Evil Normal Impact: Power 25 Perfectly Evil Normal Impact: Power Up 25 5 60 3