Anchors | Giovanni | Sygna Suit | Classic | Giovanni |
Giovanni | Sygna Suit (Alt.) |
Giovanni | |||
Picture | Name | Role | Base Rarity |
|
Giovanni | Strike | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Events | Complete Lurking Shadow |
Events | Complete Lurking Shadow March 2020 |
Events | Complete Lurking Shadow February 2021 |
Events | Complete Lurking Shadow July 2021 |
Events | Complete Lurking Shadow September 2021 |
Events | Complete Special Sync Pair Event Giovanni and Persian |
Events | Complete Special Sync Pair Event Giovanni and Persian February 2023 |
Events | Complete Special Sync Pair Event Giovanni and Persian August 2023 |
Events | Complete Special Sync Pair Event Giovanni and Persian December 2024 |
Sync Pair Scouting | Team Rocket Variety Scout (January 9th 2025 - January 25th 2025) - 0.4% Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018% Sygna Suit Giovanni Master Fair Scout (December 31st 2024 - February 10th 2025) - 1% 5 Star Select Poke Fair Scout x15 (A) (September 2nd 2024 - September 30th 2024) - 0.104% Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% and more... |
Pokédex Entry
Flavor Text | |
Giovanni | This leader of the expansive Team Rainbow Rocket enterprise, which aims to use Pokémon to rule the world, believes Pokémon are no more than tools. |
Giovanni Sygna Suit | Giovanni's back with a slick new outfit and a newfound understanding of Dynamaxing. He's teamed up with Nidoking, which can use a large repertoire of moves. |
Giovanni Classic | Giovanni is wearing the same outfit he wore during his time in the Kanto region. His subordinates are familiar with this outfit and say it suits him well. |
Giovanni | Giovanni is wearing a sygna suit overflowing with greed. He's been using Guzzlord's insatiable appetite to rid Team Rocket of those who might get in their way. |
Mindscape |
Giovanni's Pokémon
Giovanni & Mewtwo | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Strike - Raises allies's Attack and Sp. Atk by 15 when using Psychic-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Complicated Family: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -1 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
548 | 407 | 108 | 500 | 108 | 444 |
5 Star Max Potential Stats | |||||
648 | 447 | 148 | 540 | 148 | 484 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
World Domination Psystrike | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Giovanni & Mewtwo (Mega Mewtwo Y) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Strike - Raises allies's Attack and Sp. Atk by 15 when using Psychic-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Complicated Family: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -1 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
548 | 407 | 108 | 599 | 108 | 532 |
5 Star Max Potential Stats | |||||
648 | 447 | 148 | 647 | 148 | 580 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
World Domination Psystrike | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Psychic: Move Gauge Refresh 3 | Move: Psychic Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Psychic: Power 3 | Psychic: Power Up 3 | 4 | 48 | 1 |
Psychic: Power 3 | Psychic: Power Up 3 | 4 | 48 | 2 |
Psychic: On a Roll 2 | Move: Psychic Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
Psychic: Power 3 | Psychic: Power Up 3 | 4 | 48 | 2 |
Psychic: On a Roll 2 | Move: Psychic Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 3 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Shadow Ball: Move Gauge Refresh 3 | Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 4 | 48 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 4 | 48 | 2 |
Shadow Ball: On a Roll 1 | Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of moves. | 4 | 48 | 2 |
Speed + 20 | Speed + 20 | 7 | 84 | 2 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 4 | 48 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 2 |
Confusion: Move Gauge Refresh 3 | Move: Confusion Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync moves. | 10 | 120 | 2 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 3 |
HP + 20 | HP + 20 | 4 | 48 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Psychic: Power 3 | Psychic: Power Up 3 | 4 | 48 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 4 | 48 | 2 |
Nowhere to Hide!: MP Refresh 2 | Move: Nowhere to Hide! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Critical Strike 3 | Powers up the user's attacks when they become critical hits. | 10 | 120 | 2 |
Nowhere to Hide!: Move Gauge Refresh 3 | Move: Nowhere to Hide! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Weird Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the field is Psychic Terrain. | 9 | 108 | 3 |
World Domination Psystrike: Power 25 | World Domination Psystrike: Power Up 25 | 5 | 60 | 3 |
World Domination Psystrike: Power 25 | World Domination Psystrike: Power Up 25 | 5 | 60 | 3 |
Giovanni Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Giovanni |
|
☆☆☆☆☆ |
Mindscape |
Giovanni & Nidoking | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Giovanni's Cunning: Normal-type moves become Ground-type moves. Moves never miss. MAX Double Down 5: Powers up the user's max moves that are super effective. Hit the Gas 5: Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. Mysterious Gym Leader's True Identity (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Reduces the user's sync move countdown by one the first time its sync move is used each battle. Turns the field of play's zone into a Ground Zone after using the user's Max Quake. (A Ground Zone powers up Ground-type attacks.) | |||||||||||||
Theme Skills | |||||||||||||
Ground Strike - Raises allies's Attack and Sp. Atk by 15 when using Ground-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 3 Soothing -2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
663 | 395 | 139 | 236 | 139 | 311 |
5 Star Max Potential Stats | |||||
763 | 435 | 179 | 276 | 179 | 351 |
5 Star Max Potential EX Role Stats | |||||
823 | 435 | 219 | 276 | 219 | 351 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
905 | 478 | 240 | 303 | 240 | 386 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Mega Kick: Power 3 | Mega Kick: Power Up 3 | 4 | 48 | 1 |
Mega Kick: Power 3 | Mega Kick: Power Up 3 | 4 | 48 | 1 |
Mega Kick: Power 3 | Mega Kick: Power Up 3 | 4 | 48 | 1 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 2 |
Mega Kick: Move Gauge Refresh 3 | Move: Mega Kick Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Attack 20 | Attack 20 | 7 | 84 | 2 |
Critical Crit 9 | Applies the Critical Hit Next effect to the user when it lands a critical hit. | 10 | 120 | 3 |
Max Quake: Power 100 | Max Quake: Power Up 100 | 8 | 96 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Poison Jab: Power 3 | Poison Jab: Power Up 3 | 4 | 48 | 1 |
Poison Jab: Move Gauge Refresh 3 | Move: Poison Jab Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Poison Jab: Power 3 | Poison Jab: Power Up 3 | 4 | 48 | 1 |
Poison Jab: Superduper Effective 3 | Move: Poison Jab Powers up moves that are super effective. | 7 | 84 | 2 |
Poison Jab: Power 3 | Poison Jab: Power Up 3 | 4 | 48 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
Poison Jab: Furious Brawn | Move: Poison Jab The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Max Ooze: Power 100 | Max Ooze: Power Up 100 | 8 | 96 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 1 |
Iron Tail: Move Gauge Refresh 3 | Move: Iron Tail Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 1 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 2 |
Iron Tail: On a Roll 1 | Move: Iron Tail Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 2 |
Double Down 3 | Powers up sync moves that are super effective. | 8 | 96 | 2 |
Max Steelspike: Power 100 | Max Steelspike: Power Up 100 | 8 | 96 | 3 |
Super Syncer | Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. | 9 | 108 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
World of Pain!: MP Refresh 2 | Move: World of Pain! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 8 | 96 | 2 |
Surging Sand 2 | Powers up the user's moves during a sandstorm. | 10 | 120 | 2 |
MAX Super Preparation | Applies the Supereffective Up Next effect to the user after using its max move. | 9 | 108 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 10 | 120 | 3 |
Unstoppable Ambition Ground Impact: Power 25 | Unstoppable Ambition Ground Impact: Power Up 25 | 5 | 60 | 3 |
Unstoppable Ambition Ground Impact: Power 25 | Unstoppable Ambition Ground Impact: Power Up 25 | 5 | 60 | 3 |
Giovanni Classic | |||
Picture | Name | Role | Base Rarity |
|
Giovanni | Support | ☆☆☆☆ |
Mindscape |
Giovanni & Persian | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Speedy Entry 2: Raises the user's Speed by 2 stat ranks when it enters a battle. Panic Button: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. Natural Remedy: Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||||||||||||
Theme Skills | |||||||||||||
Normal Support: Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Villain: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
554 | 210 | 241 | 210 | 244 | 342 |
5 Star Stats | |||||
594 | 230 | 261 | 230 | 264 | 362 |
5 Star Max Potential Stats | |||||
634 | 250 | 281 | 250 | 284 | 382 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Perfectly Evil Normal Impact | 300-360 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Slash: Power 3 | Slash: Power Up 3 | 3 | 36 | 1 |
Slash: Power 3 | Slash: Power Up 3 | 3 | 36 | 3 |
Slash: Power 3 | Slash: Power Up 3 | 3 | 36 | 1 |
Slash: Move Gauge Refresh 3 | Move: Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Enough!: Berserk Bunch 1 | Move: Enough! Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
On the Run 2 | Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Bite: Power 3 | Bite: Power Up 3 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Bite: Power 3 | Bite: Power Up 3 | 3 | 36 | 1 |
Stamina Reserves 2 | Charges the user's move gauge by 2 the first time it is in a pinch each battle. | 8 | 96 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 3 |
Enough!: Slippery 1 | Move: Enough! Raises the user's evasiveness by 1 stat rank when its move is successful. | 7 | 84 | 3 |
Enough!: MP Refresh 2 | Move: Enough! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Team Sync Regen | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 7 | 84 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Bite: Power 3 | Bite: Power Up 3 | 3 | 36 | 1 |
Bite: Power 3 | Bite: Power Up 3 | 3 | 36 | 3 |
Bite: Power 3 | Bite: Power Up 3 | 3 | 36 | 1 |
Bite: Move Gauge Refresh 3 | Move: Bite Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Enough!: All Ramped Up 1 | Move: Enough! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
HP 30 | HP 30 | 5 | 60 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Slash: Power 3 | Slash: Power Up 3 | 3 | 36 | 1 |
Slash: Power 3 | Slash: Power Up 3 | 3 | 36 | 1 |
Amped Up 1 | Raises the user's Speed by 1 stat rank when it lands a critical hit. | 10 | 120 | 3 |
Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 3 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Perfectly Evil Normal Impact: Power 25 | Perfectly Evil Normal Impact: Power Up 25 | 5 | 60 | 3 |
Perfectly Evil Normal Impact: Power 25 | Perfectly Evil Normal Impact: Power Up 25 | 5 | 60 | 3 |
Giovanni | |||||||
Picture | Name | Role | Base Rarity | ||||
Giovanni |
|
☆☆☆☆☆ |
Mindscape |
Giovanni & Rhydon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Giovanni's Experience: Powers up the user's moves during a sandstorm. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Protects all allied sync pairs from damage from a sandstorm. Hit the Gas 5: Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. Ferocious Entry 6: Raises the user's Attack and Sp. Atk by 6 stat ranks when it enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Ground Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Kanto: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Villain: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
716 | 369 | 182 | 369 | 162 | 256 |
5 Star Max Potential Stats | |||||
816 | 409 | 222 | 409 | 202 | 296 |
5 Star Max Potential EX Role Stats | |||||
876 | 449 | 222 | 449 | 202 | 296 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Crushing Earthquake: Power 3 | Crushing Earthquake: Power Up 3 | 3 | 36 | 1 |
Crushing Earthquake: Power 3 | Crushing Earthquake: Power Up 3 | 3 | 36 | 1 |
Sand Castle 2 | Reduces damage when the user is hit by an attack move during a sandstorm. | 10 | 120 | 2 |
Attack 20 | Attack 20 | 7 | 84 | 2 |
Crushing Earthquake: Power 3 | Crushing Earthquake: Power Up 3 | 3 | 36 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Critical Crit 9 | Applies the Critical Hit Next effect to the user when it lands a critical hit. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Surf: Power 3 | Surf: Power Up 3 | 3 | 36 | 1 |
Surf: Power 3 | Surf: Power Up 3 | 3 | 36 | 1 |
Surf: Power 3 | Surf: Power Up 3 | 3 | 36 | 1 |
Do Not Defy Me!: MP Refresh 2 | Move: Do Not Defy Me! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Surf: Move Gauge Refresh 3 | Move: Surf Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Soothing Sand 1 | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | 8 | 96 | 2 |
Do Not Defy Me!: Catalytic Kick 9 | Move: Do Not Defy Me! Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | 10 | 120 | 3 |
Surf: Brain Gain 9 | Move: Surf Increases the user's Special Moves Up Next effect by 1 rank when its move is successful. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Crushing Earthquake: Power 3 | Crushing Earthquake: Power Up 3 | 3 | 36 | 1 |
Crushing Earthquake: Power 3 | Crushing Earthquake: Power Up 3 | 3 | 36 | 2 |
Super Syncer | Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 2 |
Sands of Time 3 | Quickly charges the move gauge during a sandstorm. | 10 | 120 | 2 |
Superduper Effective 5 | Powers up moves that are super effective. | 8 | 96 | 3 |
Sand Blaster 9 | Powers up the user's sync move during a sandstorm. | 10 | 120 | 3 |
Icy Wind: Accuracy 5 | Icy Wind: Accuracy Up 5 | 3 | 36 | 1 |
Icy Wind: Power 3 | Icy Wind: Power Up 3 | 3 | 36 | 1 |
Icy Wind: Power 3 | Icy Wind: Power Up 3 | 3 | 36 | 1 |
Icy Wind: Power 3 | Icy Wind: Power Up 3 | 3 | 36 | 1 |
Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 2 |
Icy Wind: Move Gauge Refresh 3 | Move: Icy Wind Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sand Fortress | The user's stats cannot be lowered during a sandstorm. | 10 | 120 | 2 |
Icy Wind: Stupefy 9 | Move: Icy Wind Lowers the target's Sp. Def by one stat rank when a move targeting that opponent is successful. | 10 | 120 | 3 |
Twofer 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | 10 | 120 | 3 |
Remembering the Past Ground Impact: Power 25 | Remembering the Past Ground Impact: Power Up 25 | 5 | 60 | 3 |
Remembering the Past Ground Impact: Power 25 | Remembering the Past Ground Impact: Power Up 25 | 5 | 60 | 3 |
Giovanni | |||
Picture | Name | Role | Base Rarity |
Giovanni | Support | ☆☆☆☆ |
Mindscape |
Giovanni & Nidorino | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Take Hit: Opp Poisoned 2: Has a chance (30%) of leaving an opponent that attacked the user poisoned when the user is hit by an attack move. Revenge Boost 4: Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. Natural Remedy: Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||||||||||||
Theme Skills | |||||||||||||
Poison Support: Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Villain: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
661 | 230 | 239 | 210 | 239 | 237 |
5 Star Stats | |||||
701 | 250 | 259 | 230 | 259 | 257 |
5 Star Max Potential Stats | |||||
741 | 270 | 279 | 250 | 279 | 277 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
World-Eroding Poison Impact | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Poison Tail: Power 3 | Poison Tail: Power Up 3 | 3 | 36 | 1 |
Poison Tail: Power 3 | Poison Tail: Power Up 3 | 3 | 36 | 2 |
Poison Tail: Power 3 | Poison Tail: Power Up 3 | 3 | 36 | 1 |
Poison Tail: Move Gauge Refresh 3 | Move: Poison Tail Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Poison Tail: Hostile Environment 4 | Move: Poison Tail Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 2 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Poison Tail: Power 3 | Poison Tail: Power Up 3 | 3 | 36 | 1 |
Poison Tail: Power 3 | Poison Tail: Power Up 3 | 3 | 36 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Tighten Up 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 7 | 84 | 2 |
Well, Well...: MP Refresh 2 | Move: Well, Well... Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Well, Well...: Berserk Bunch 1 | Move: Well, Well... Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Toxic Hit (Speed ?) 9 | Raises the user's Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Stomping Tantrum: Power 3 | Stomping Tantrum: Power Up 3 | 3 | 36 | 1 |
Stomping Tantrum: Power 3 | Stomping Tantrum: Power Up 3 | 3 | 36 | 2 |
Stomping Tantrum: Power 3 | Stomping Tantrum: Power Up 3 | 3 | 36 | 1 |
Stomping Tantrum: Move Gauge Refresh 3 | Move: Stomping Tantrum Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 8 | 96 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Stomping Tantrum: Power 3 | Stomping Tantrum: Power Up 3 | 3 | 36 | 1 |
Stomping Tantrum: Power 3 | Stomping Tantrum: Power Up 3 | 3 | 36 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Team Sync Cure 9 | Removes all status conditions from all allied sync pairs after using the user's sync move. | 7 | 84 | 2 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
World-Eroding Poison Impact: Power 25 | World-Eroding Poison Impact: Power Up 25 | 5 | 60 | 3 |
World-Eroding Poison Impact: Power 25 | World-Eroding Poison Impact: Power Up 25 | 5 | 60 | 3 |
Giovanni Sygna Suit (Alt.) | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Giovanni |
|
☆☆☆☆☆ |
Mindscape |
Giovanni & Guzzlord | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Johto Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Giovanni's Greed: When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. When an ally's stat is raised by a status move used by the user's Pokémon, it is raised by three times the stat ranks. Increases the Sync Move ↑ Next effect of all allied sync pairs by two ranks when the user's Pokémon uses a status move. B-Move: Restore T-Move MP 9: Restores one MP for the user's Trainer when it uses a buddy move. Team Sharp Entry 3: Raises the critical-hit rate of all allied sync pairs by 3 stat ranks when the user enters a battle. Guaranteed Cookie Skill Quick Tempo: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | |||||||||||||
Theme Skills | |||||||||||||
Dark Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Villain: Raises the maximum HP of all allied sync pairs by 4 Sygna Suit: Raises the maximum HP of all allied sync pairs by 4 Sunglasses: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
1150 | 374 | 302 | 236 | 302 | 251 |
5 Star Max Potential Stats | |||||
1250 | 414 | 342 | 276 | 342 | 291 |
5 Star Max Potential EX Role Stats | |||||
1310 | 414 | 362 | 276 | 362 | 331 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Gorging Crunch: Power 4 | Gorging Crunch: Power ↑ 4 | 3 | 36 | 1 |
Gorging Crunch: Power 4 | Gorging Crunch: Power ↑ 4 | 3 | 36 | 2 |
Gorging Crunch: Power 4 | Gorging Crunch: Power ↑ 4 | 3 | 36 | 1 |
Gorging Crunch: Move Gauge Refresh 3 | Move: Gorging Crunch Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Endurance | Applies the Enduring effect to the user if its HP is full when it enters a battle. | 10 | 120 | 3 |
Team Fast-Track 9 | Raises the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 8 | 96 | 2 |
Guarded Entry 3 | Raises the user’s Defense and Sp. Def by three stat ranks when it enters a battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Team Sync Regen | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 8 | 96 | 2 |
Stockpile: Move Gauge Refresh 3 | Move: Stockpile Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Stockpile: Move: Team Sync Move Boost ↑1 9 | Move: Stockpile Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful. | 10 | 120 | 3 |
Infliction Freebie 9 | Applies the Free Move Next effect to the user when its Pokémon uses a status move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Guzzling Swallow: Move Gauge Refresh 3 | Move: Guzzling Swallow Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Speed 10 | Speed 10 | 4 | 48 | 1 |
Endless Ambition!: MP Refresh 2 | Move: Endless Ambition! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Team Smart Command 9 | Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 10 | 120 | 3 |
Team Grand Entry 2 | Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 2 |
1st S-Move: Restore B-Move MP 1 | Restores one MP of the user’s buddy move the first time its sync move is used each battle. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Gorging Crunch: Power 4 | Gorging Crunch: Power ↑ 4 | 3 | 36 | 1 |
Gorging Crunch: Power 4 | Gorging Crunch: Power ↑ 4 | 3 | 36 | 1 |
T-Move: Allied Field MG → 9 | Applies the Move Gauge Acceleration effect to the allied field of play when the user’s Trainer uses a move. | 7 | 84 | 2 |
Team Fierce Entry 2 | Raises the Attack of all allied sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
T-Move: Team Physical Boost ↑1 9 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 10 | 120 | 3 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Crunch That Satisfies the Insatiable: Power 25 | Crunch That Satisfies the Insatiable: Power ↑ 25 | 5 | 60 | 3 |
Crunch That Satisfies the Insatiable: Power 25 | Crunch That Satisfies the Insatiable: Power ↑ 25 | 5 | 60 | 3 |
Stockpile: Team Strengthening Status 9 | Move: Stockpile Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Pokémon uses a status move. | 0 | 5 | 5 |
Debut: Dark Zone | Turns the field of play’s zone into a Dark Zone the first time the user enters a battle each battle. (A Dark Zone powers up Dark-type attacks.) | 0 | 5 | 4 |