Anchors | Hop | Neo Champion | Hop |
Hop | |||
Picture | Name | Role | Base Rarity |
|
Hop | Support | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Events | Complete Howling Shield of Eternity |
Sync Pair Scouting | Triple Feature Variety Scout (December 10th 2024 - December 24th 2024) - 1.5% Hop Master Fair Scout (August 21st 2024 - August 28th 2024) - 1% Hop Master Fair Scout (March 2nd 2023 - April 9th 2023) - 1% |
Pokédex Entry
Flavor Text | |
Hop | This Trainer from the town of Postwick is Leon's little brother. His experience in the Gym Challenge inspired him to chase a new dream of becoming a Pokémon Professor. |
Hop Neo Champion | Hop is dressed in an outfit honoring his earned title: Neo Champion of Pasio. He's sprinting toward the future together with his Galarian Zapdos. |
Mindscape |
Hop's Pokémon
Hop & Zamazenta (Crowned Shield) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sentry Entry 2: Raises the user's Defense by 2 stat ranks when it enters a battle. Healthy Benefits 5: Reduces damage when the user is hit by an attack move or sync move when its HP is full. Freevenge 4: Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move. | |||||||||||||
Theme Skills | |||||||||||||
Steel Support - Raises the maximum HP of all allied sync pairs by 30 Galar: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Galar Adventurer: Raises the maximum HP of all allied sync pairs by 4 Researcher: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
616 | 296 | 256 | 202 | 226 | 292 |
5 Star Max Potential Stats | |||||
716 | 336 | 296 | 242 | 266 | 332 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 1 |
Behemoth Bash: Power 2 | Behemoth Bash: Power Up 2 | 4 | 48 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 2 |
Behemoth Bash: Power 2 | Behemoth Bash: Power Up 2 | 4 | 48 | 1 |
Behemoth Bash: Move Gauge Refresh 4 | Move: Behemoth Bash Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 8 | 96 | 3 |
Behemoth Bash: Power 2 | Behemoth Bash: Power Up 2 | 4 | 48 | 2 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 10 | 120 | 3 |
Metal Claw: Accuracy 5 | Metal Claw: Accuracy Up 5 | 4 | 48 | 1 |
Metal Claw: Power 3 | Metal Claw: Power Up 3 | 4 | 48 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Metal Claw: Move Gauge Refresh 4 | Move: Metal Claw Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Metal Claw: Power 3 | Metal Claw: Power Up 3 | 4 | 48 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 2 |
Metal Claw: Swag Bag 1 | Move: Metal Claw Raises the chance of raising stat values with the additional effects of moves. | 8 | 96 | 2 |
Metal Claw: Stoic 3 | Move: Metal Claw Has a chance (40%) of raising the user's Defense by one stat rank after its Pokémon uses a move. | 10 | 120 | 3 |
Emergency Huddle 1 | Raises the Defense of all allied sync pairs by 1 stat rank the first time the user is in a pinch each battle. | 8 | 96 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 1 |
Behemoth Bash: Power 2 | Behemoth Bash: Power Up 2 | 4 | 48 | 1 |
Unbending | Defense cannot be lowered. | 7 | 84 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
Behemoth Bash: Power 2 | Behemoth Bash: Power Up 2 | 4 | 48 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: MP Refresh 3 | Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Metal Claw: Power 3 | Metal Claw: Power Up 3 | 4 | 48 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Metal Claw: Power 3 | Metal Claw: Power Up 3 | 4 | 48 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 2 |
Metal Claw: Power 3 | Metal Claw: Power Up 3 | 4 | 48 | 2 |
Hop to It!: MP Refresh 3 | Move: Hop to It! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 8 | 96 | 3 |
Wise Entry 1 | Raises the user's Sp. Def by 1 stat rank when it enters a battle. | 8 | 96 | 3 |
Big Dreams Behemoth Bash: Power 25 | Big Dreams Behemoth Bash: Power Up 25 | 5 | 60 | 3 |
Big Dreams Behemoth Bash: Power 25 | Big Dreams Behemoth Bash: Power Up 25 | 5 | 60 | 3 |
Sp. Def 20 | Sp. Def 20 | 0 | 5 | 1 |
Take Hit: Supereffective Up Next 4 | Has a chance (50%) of applying the Supereffective Up Next effect to the user when it is hit by an attack move. | 3 | 36 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 5 | 60 | 3 |
Defense 20 | Defense 20 | 0 | 5 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 3 | 36 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 5 | 60 | 3 |
Hop Neo Champion | |||||||
Picture | Name | Role | Base Rarity | ||||
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Hop |
|
☆☆☆☆☆ |
Mindscape |
Hop & Zapdos (Galarian Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Galar Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Lightning Legs: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Raises the user's Attack by 6 stat ranks the first time it enters a battle each battle. Postwick Perseverance: When an opponent's Defense is lowered by the additional effects of the user's moves, lowers the opponent's Sp. Def by the same amount. Down for a Freebie 9: Applies the Free Move Next effect to the user when any of its stats are lowered. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Tech: Raises allies's Attack and Sp. Atk by 12 when using Fighting-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Galar Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
608 | 374 | 212 | 351 | 212 | 333 |
5 Star Max Potential Stats | |||||
708 | 414 | 252 | 391 | 252 | 373 |
5 Star Max Potential EX Role Stats | |||||
768 | 414 | 292 | 391 | 292 | 373 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Thunderous Kick: Power 2 | Thunderous Kick: Power Up 2 | 3 | 36 | 1 |
Thunderous Kick: Power 2 | Thunderous Kick: Power Up 2 | 3 | 36 | 2 |
Thunderous Kick: Power 2 | Thunderous Kick: Power Up 2 | 3 | 36 | 1 |
Thunderous Kick: Move Gauge Refresh 3 | Move: Thunderous Kick Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Chase Down 3 | Powers up the user's moves when the target's Speed is lowered. | 8 | 96 | 3 |
Ready for a Brawl 2 | Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone. | 8 | 96 | 2 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
B Thunderous Kick: Power 2 | B Thunderous Kick: Power Up 2 | 3 | 36 | 1 |
B Thunderous Kick: Power 2 | B Thunderous Kick: Power Up 2 | 3 | 36 | 1 |
Brawling Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | 8 | 96 | 2 |
B Thunderous Kick: Power 2 | B Thunderous Kick: Power Up 2 | 3 | 36 | 1 |
Dire Hit All +: MP Refresh 3 | Move: Dire Hit All + Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Brawling Acceleration 2 | Quickly charges the move gauge when the zone is a Fighting Zone. | 7 | 84 | 2 |
Dire Hit All +: Catalytic Kick 9 | Move: Dire Hit All + Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | 10 | 120 | 3 |
Brawling Opening Sync | Turns the field of play's zone into a Fighting Zone the first time the user's sync move is used each battle. (A Fighting Zone powers up Fighting-type attacks.) | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Trained Mind 9 | When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def. | 6 | 72 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Inertia | The more user's Speed is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 2 |
Triumphant Research!: MP Refresh 2 | Move: Triumphant Research! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Thunderous Kick: Power 2 | Thunderous Kick: Power Up 2 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Thunderous Kick: Power 2 | Thunderous Kick: Power Up 2 | 3 | 36 | 2 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 9 | 108 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 2 |
Slo-pponent Sync 5 | Powers up the user's sync move when the target's Speed is lowered. | 9 | 108 | 3 |
Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Strongest Professor Thunderous Kick: Power 25 | Strongest Professor Thunderous Kick: Power Up 25 | 5 | 60 | 3 |
Strongest Professor Thunderous Kick: Power 25 | Strongest Professor Thunderous Kick: Power Up 25 | 5 | 60 | 3 |
Hop (Variety) | |||||||
Picture | Name | Role | Base Rarity | ||||
Hop |
|
☆☆☆☆☆ |
Mindscape |
Hop & Rillaboom | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Gentle Combo: Raises the user's Attack by six stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle. User Sets Grassy Terrain: Galar C (Phys) on Field: Applies Galar Circle (Physical) to the allied field of play when the user turns the field of play's terrain into Grassy Terrain. Grassy Terrain Hit: Free Move Next 9: Applies the Free Move Next effect to the user when its attack move is successful while the terrain is Grassy Terrain. | |||||||||||||
Theme Skills | |||||||||||||
Grass Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Galar: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Galar Adventurer: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Researcher: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
675 | 354 | 195 | 210 | 182 | 310 |
5 Star Max Potential Stats | |||||
775 | 394 | 235 | 250 | 222 | 350 |
5 Star Max Potential EX Role Stats | |||||
835 | 434 | 235 | 290 | 222 | 350 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Drum Beating: Power 3 | Drum Beating: Power ↑ 3 | 3 | 36 | 1 |
Drum Beating: Power 3 | Drum Beating: Power ↑ 3 | 3 | 36 | 1 |
Trip Wire 1 | Lowers the Speed of all opposing sync pairs by one stat rank when the user enters a battle. | 8 | 96 | 2 |
Drum Beating: Move Gauge Refresh 3 | Move: Drum Beating Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Drum Beating: Power 3 | Drum Beating: Power ↑ 3 | 3 | 36 | 2 |
Chase Down 3 | Powers up the user’s moves when the target’s Speed is lowered. | 10 | 120 | 3 |
Attack 20 | Attack 20 | 7 | 84 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Scattershot Drum Beating: Power 2 | Scattershot Drum Beating: Power ↑ 2 | 3 | 36 | 1 |
Scattershot Drum Beating: Power 2 | Scattershot Drum Beating: Power ↑ 2 | 3 | 36 | 1 |
Scattershot Drum Beating: Power 2 | Scattershot Drum Beating: Power ↑ 2 | 3 | 36 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Max Move: Allied Field MG → | Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s max move. | 8 | 96 | 2 |
MAX Countdown 2 | Reduces the user’s sync move countdown by two after using its max move. | 10 | 120 | 3 |
Max Overgrowth: Power 100 | Max Overgrowth: Power ↑ 100 | 8 | 96 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Scattershot Drum Beating: Power 2 | Scattershot Drum Beating: Power ↑ 2 | 3 | 36 | 1 |
Scattershot Drum Beating: Power 2 | Scattershot Drum Beating: Power ↑ 2 | 3 | 36 | 1 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Grassy Terrain: Move Gauge Refresh 4 | Move: Grassy Terrain Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Grassy Cushion 2 | Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | 7 | 84 | 2 |
Verdant Immunity | Status conditions cannot be inflicted on the user when the terrain is Grassy Terrain. | 9 | 108 | 3 |
Grassy Terrain: S-Moves ↑ 9 | Powers up the user’s sync move when the terrain is Grassy Terrain. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Drum Beating: Power 3 | Drum Beating: Power ↑ 3 | 3 | 36 | 1 |
Drum Beating: Power 3 | Drum Beating: Power ↑ 3 | 3 | 36 | 1 |
Trip Up 9 | Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 2 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Show What We Know!: MP Refresh 2 | Move: Show What We Know! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Show What We Know!: Move on Ally: Sync Move Boost ↑4 9 | Move: Show What We Know! When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by four ranks. | 10 | 120 | 3 |
Super Sync 9 | Applies the Supereffective ↑ Next effect to the user after using its sync move. | 9 | 108 | 3 |
Valuing Team Harmony Grass Impact: Power 25 | Valuing Team Harmony Grass Impact: Power ↑ 25 | 5 | 60 | 3 |
Valuing Team Harmony Grass Impact: Power 25 | Valuing Team Harmony Grass Impact: Power ↑ 25 | 5 | 60 | 3 |