AnchorsHop
Hop
Neo Champion
Neo Champion
Hop
Hop

Hop

Picture Name Role Base Rarity
Hop Artwork
Standard Outfit EX Outfit
Hop Support ☆☆☆☆☆

Obtaining Methods

Summon Location
EventsComplete Howling Shield of Eternity
Sync Pair ScoutingHop Master Fair Scout (August 21st 2024 - August 28th 2024) - 1%
Hop Master Fair Scout (March 2nd 2023 - April 9th 2023) - 1%

Pokédex Entry

Flavor Text
HopThis Trainer from the town of Postwick is Leon's little brother. His experience in the Gym Challenge inspired him to chase a new dream of becoming a Pokémon Professor.
Hop
Neo Champion
Hop is dressed in an outfit honoring his earned title: Neo Champion of Pasio. He's sprinting toward the future together with his Galarian Zapdos.
Mindscape
Hop Mindscape

Hop's Pokémon

Hop & Zamazenta (Crowned Shield)

Picture Name Focal Move Type Weakness
Zamazenta Image
English: Zamazenta
Japan: Zamazenta
ザマゼンタ
French: Zamazenta
German: Zamazenta
Korean: 자마젠타
Steel-type Fire-type
Passive Skills
Sentry Entry 2: Raises the user's Defense by 2 stat ranks when it enters a battle.
Healthy Benefits 5: Reduces damage when the user is hit by an attack move or sync move when its HP is full.
Freevenge 4: Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move.
Theme Skills
Steel Support - Raises the maximum HP of all allied sync pairs by 30
Galar: Raises the maximum HP of all allied sync pairs by 4
Rival: Raises the maximum HP of all allied sync pairs by 4
Galar Adventurer: Raises the maximum HP of all allied sync pairs by 4
Researcher: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Rare + 2
Fiery -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
616 296 256 202 226 292
5 Star Max Potential Stats
716 336 296 242 266 332


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Metal Claw Steel-typePhysical Category Move 21-25 95 1 (Gauge) Opponent
Has a very small chance of raising the user's Attack
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Behemoth Bash Steel-typePhysical Category Move 144-172 100 4 (Gauge) Opponent
This move's power increases 50% when the target has a sync buff
Hop to It!  Other Category Move   2 (Max Uses) All allies
Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the Defense and critical hit rate of all allied sync pairs by 1 stat rank


Sync Moves
NameTypeCategoryMax PowerTarget
Big Dreams Behemoth Bash Steel-typePhysical Category Move 200-240 Opponent
This move's power increases when the target has a sync buff
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Speed 10 Speed 10 4 48 1
Behemoth Bash: Power 2 Behemoth Bash: Power Up 2 4 48 1
Sp. Def 5 Sp. Def 5 2 24 2
Behemoth Bash: Power 2 Behemoth Bash: Power Up 2 4 48 1
Behemoth Bash: Move Gauge Refresh 4 Move: Behemoth Bash Has a chance (50%) of charging the user's move gauge by one when a move is successful. 5 60 2
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 8 96 3
Behemoth Bash: Power 2 Behemoth Bash: Power Up 2 4 48 2
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 10 120 3
Metal Claw: Accuracy 5 Metal Claw: Accuracy Up 5 4 48 1
Metal Claw: Power 3 Metal Claw: Power Up 3 4 48 1
Sp. Def 5 Sp. Def 5 2 24 1
Metal Claw: Move Gauge Refresh 4 Move: Metal Claw Has a chance (50%) of charging the user's move gauge by one when a move is successful. 5 60 1
Metal Claw: Power 3 Metal Claw: Power Up 3 4 48 2
Speed 5 Speed 5 2 24 2
Metal Claw: Swag Bag 1 Move: Metal Claw Raises the chance of raising stat values with the additional effects of moves. 8 96 2
Metal Claw: Stoic 3 Move: Metal Claw Has a chance (40%) of raising the user's Defense by one stat rank after its Pokémon uses a move. 10 120 3
Emergency Huddle 1 Raises the Defense of all allied sync pairs by 1 stat rank the first time the user is in a pinch each battle. 8 96 3
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Defense 10 Defense 10 4 48 1
Behemoth Bash: Power 2 Behemoth Bash: Power Up 2 4 48 1
Unbending Defense cannot be lowered. 7 84 2
Sp. Def 10 Sp. Def 10 4 48 1
Behemoth Bash: Power 2 Behemoth Bash: Power Up 2 4 48 2
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 3
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 2
Potion: MP Refresh 3 Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
Metal Claw: Power 3 Metal Claw: Power Up 3 4 48 1
Attack 5 Attack 5 2 24 1
Metal Claw: Power 3 Metal Claw: Power Up 3 4 48 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 2
Metal Claw: Power 3 Metal Claw: Power Up 3 4 48 2
Hop to It!: MP Refresh 3 Move: Hop to It! Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 8 96 3
Wise Entry 1 Raises the user's Sp. Def by 1 stat rank when it enters a battle. 8 96 3
Big Dreams Behemoth Bash: Power 25 Big Dreams Behemoth Bash: Power Up 25 5 60 3
Big Dreams Behemoth Bash: Power 25 Big Dreams Behemoth Bash: Power Up 25 5 60 3
Sp. Def 20 Sp. Def 20 0 5 1
Take Hit: Supereffective Up Next 4 Has a chance (50%) of applying the Supereffective Up Next effect to the user when it is hit by an attack move. 3 36 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 5 60 3
Defense 20 Defense 20 0 5 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 3 36 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 5 60 3

Hop Neo Champion

Picture Name Role Base Rarity
Hop Artwork
Standard Outfit EX Outfit
Hop
RoleTech
EX RoleSupport
☆☆☆☆☆

 

Mindscape
Hop Neo Champion Mindscape


Hop & Zapdos (Galarian Form)

Picture Name Focal Move Type Weakness
Zapdos Image
English: Zapdos
Japan: Thunder
サンダー
French: Électhor
German: Zapdos
Korean: 썬더
Fighting-type Psychic-type
Passive Skills
Galar Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Lightning Legs: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Raises the user's Attack by 6 stat ranks the first time it enters a battle each battle.
Postwick Perseverance: When an opponent's Defense is lowered by the additional effects of the user's moves, lowers the opponent's Sp. Def by the same amount.
Down for a Freebie 9: Applies the Free Move Next effect to the user when any of its stats are lowered.
Theme Skills
Fighting Tech: Raises allies's Attack and Sp. Atk by 12 when using Fighting-type attacks. Raises the maximum HP of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Galar Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 3
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
608 374 212 351 212 333
5 Star Max Potential Stats
708 414 252 391 252 373
5 Star Max Potential EX Role Stats
768 414 292 391 292 373


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunderous Kick Fighting-typePhysical Category Move 140-168 100 4 (Gauge) Opponent
Lowers the target's Defense by 1 stat rank.
Dire Hit All +  Other Category Move   2 (Max Uses) All allies
Sharply raises the critical hit rate of all allied sync pairs
Roaring Thunderous Kick Fighting-typePhysical Category Move 200-240 Opponent
Activation Condition: When your team's sync move countdown is reduced by 6 while this move is deactivated.
Deactivation Condition: When this move is used.
Never misses. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Lowers the target's Defense and Speed by 3 stat ranks.
Triumphant Research!  Other Category Move   2 (Max Uses) Allied Side
Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by 3 stat ranks. Lowers the user's Sp. Def by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Strongest Professor Thunderous Kick Fighting-typePhysical Category Move 200-240 Opponent
The more the target's Defense is lowered, the greater the power of this attack.
EX Sync Effect: Power * 1.5
EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Thunderous Kick: Power 2 Thunderous Kick: Power Up 2 3 36 1
Thunderous Kick: Power 2 Thunderous Kick: Power Up 2 3 36 2
Thunderous Kick: Power 2 Thunderous Kick: Power Up 2 3 36 1
Thunderous Kick: Move Gauge Refresh 3 Move: Thunderous Kick Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Chase Down 3 Powers up the user's moves when the target's Speed is lowered. 8 96 3
Ready for a Brawl 2 Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone. 8 96 2
Brainteaser The more the target's Sp. Def is lowered, the more it powers up the user's moves. 10 120 3
HP 10 HP 10 2 24 1
B Thunderous Kick: Power 2 B Thunderous Kick: Power Up 2 3 36 1
B Thunderous Kick: Power 2 B Thunderous Kick: Power Up 2 3 36 1
Brawling Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. 8 96 2
B Thunderous Kick: Power 2 B Thunderous Kick: Power Up 2 3 36 1
Dire Hit All +: MP Refresh 3 Move: Dire Hit All + Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Brawling Acceleration 2 Quickly charges the move gauge when the zone is a Fighting Zone. 7 84 2
Dire Hit All +: Catalytic Kick 9 Move: Dire Hit All + Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. 10 120 3
Brawling Opening Sync Turns the field of play's zone into a Fighting Zone the first time the user's sync move is used each battle. (A Fighting Zone powers up Fighting-type attacks.) 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Flameproof Prevents the user from getting burned. 5 60 1
HP 10 HP 10 2 24 1
Trained Mind 9 When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def. 6 72 2
Attack 10 Attack 10 4 48 2
Inertia The more user's Speed is raised, the more it powers up the user's sync move. 10 120 3
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 2
Triumphant Research!: MP Refresh 2 Move: Triumphant Research! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Attack 5 Attack 5 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Thunderous Kick: Power 2 Thunderous Kick: Power Up 2 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Thunderous Kick: Power 2 Thunderous Kick: Power Up 2 3 36 2
Sync Freebie Applies the Free Move Next effect to the user after using its sync move. 9 108 2
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 10 120 2
Slo-pponent Sync 5 Powers up the user's sync move when the target's Speed is lowered. 9 108 3
Smarty-Pants The more the target's Sp. Def is lowered, the more it powers up the user's sync move. 10 120 3
Strongest Professor Thunderous Kick: Power 25 Strongest Professor Thunderous Kick: Power Up 25 5 60 3
Strongest Professor Thunderous Kick: Power 25 Strongest Professor Thunderous Kick: Power Up 25 5 60 3

Hop (Variety)

Picture Name Role Base Rarity
Hop Artwork Hop
RoleField
EX RoleStrike
☆☆☆☆☆

 

Mindscape
Hop (Variety) Mindscape


Hop & Rillaboom

Picture Name Focal Move Type Weakness
Rillaboom Image
English: Rillaboom
Japan: Gorilander
ゴリランダー
French: Gorythmic
German: Gortrom
Korean: 고릴타
Grass-type Fire-type
Passive Skills
Gentle Combo: Raises the user's Attack by six stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle.
User Sets Grassy Terrain: Galar C (Phys) on Field: Applies Galar Circle (Physical) to the allied field of play when the user turns the field of play's terrain into Grassy Terrain.
Grassy Terrain Hit: Free Move Next 9: Applies the Free Move Next effect to the user when its attack move is successful while the terrain is Grassy Terrain.
Theme Skills
Grass Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Galar: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Rival: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Galar Adventurer: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Researcher: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
 


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
675 354 195 210 182 310
5 Star Max Potential Stats
775 394 235 250 222 350
5 Star Max Potential EX Role Stats
835 434 235 290 222 350


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Drum Beating Grass-typePhysical Category Move 160-192 100 4 (Gauge) Opponent
Lowers the target's Speed by 1 stat rank.
Grassy Terrain Grass-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field
Turns the field of play's terrain into Grassy Terrain.
Scattershot Drum Beating Grass-typePhysical Category Move 300-360 100 4 (Gauge) All opponents
Activation Condition:
When your team's sync pair uses a max move one time.
Deactivation Condition:
When this move is used.

The power of this move is not lowered even if there are multiple targets. Lowers the target's Speed by one stat rank.
Show What We Know!  Other Category Move   1 (Max Uses) An ally
Reduces the sync move countdown of an allied sync pair by one. Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by three ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Valuing Team Harmony Grass Impact Grass-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
EX Role Sync Effect (Strike): Move targets all Opponents


Max Moves
NameTypeCategoryMax PowerTarget
Max Overgrowth Grass-typePhysical Category Move 400-480 Opponent
Turns the field of play's terrain into Grassy Terrain.
Max Guard Normal-typeOther Category Move   Self
Applies the Damage Guard Next effect to an ally.
Max Overgrowth Grass-typePhysical Category Move 400-480 Opponent
Turns the field of play's terrain into Grassy Terrain.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Drum Beating: Power 3 Drum Beating: Power ↑ 3 3 36 1
Drum Beating: Power 3 Drum Beating: Power ↑ 3 3 36 1
Trip Wire 1 Lowers the Speed of all opposing sync pairs by one stat rank when the user enters a battle. 8 96 2
Drum Beating: Move Gauge Refresh 3 Move: Drum Beating Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Drum Beating: Power 3 Drum Beating: Power ↑ 3 3 36 2
Chase Down 3 Powers up the user’s moves when the target’s Speed is lowered. 10 120 3
Attack 20 Attack 20 7 84 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Scattershot Drum Beating: Power 2 Scattershot Drum Beating: Power ↑ 2 3 36 1
Scattershot Drum Beating: Power 2 Scattershot Drum Beating: Power ↑ 2 3 36 1
Scattershot Drum Beating: Power 2 Scattershot Drum Beating: Power ↑ 2 3 36 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Max Move: Allied Field MG → Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s max move. 8 96 2
MAX Countdown 2 Reduces the user’s sync move countdown by two after using its max move. 10 120 3
Max Overgrowth: Power 100 Max Overgrowth: Power ↑ 100 8 96 3
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Scattershot Drum Beating: Power 2 Scattershot Drum Beating: Power ↑ 2 3 36 1
Scattershot Drum Beating: Power 2 Scattershot Drum Beating: Power ↑ 2 3 36 1
Turbo Turf 2 Quickly charges the move gauge when the terrain is Grassy Terrain. 8 96 2
Grassy Terrain: Move Gauge Refresh 4 Move: Grassy Terrain Has a chance (50%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Grassy Cushion 2 Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. 7 84 2
Verdant Immunity Status conditions cannot be inflicted on the user when the terrain is Grassy Terrain. 9 108 3
Grassy Terrain: S-Moves ↑ 9 Powers up the user’s sync move when the terrain is Grassy Terrain. 10 120 3
HP 10 HP 10 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Drum Beating: Power 3 Drum Beating: Power ↑ 3 3 36 1
Drum Beating: Power 3 Drum Beating: Power ↑ 3 3 36 1
Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. 10 120 2
Defense 10 Defense 10 4 48 2
Show What We Know!: MP Refresh 2 Move: Show What We Know! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Show What We Know!: Move on Ally: Sync Move Boost ↑4 9 Move: Show What We Know! When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by four ranks. 10 120 3
Super Sync 9 Applies the Supereffective ↑ Next effect to the user after using its sync move. 9 108 3
Valuing Team Harmony Grass Impact: Power 25 Valuing Team Harmony Grass Impact: Power ↑ 25 5 60 3
Valuing Team Harmony Grass Impact: Power 25 Valuing Team Harmony Grass Impact: Power ↑ 25 5 60 3