Larry | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Larry |
|
☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% Larry Poke Fair Scout (June 14th 2024 - July 11th 2024) - 2% |
Pokédex Entry
Flavor Text | |
Larry | This Medali Gym Leader is also a member of the Paldea region's Elite Four. He is particular about the meals he has during breaks in his busy work schedule. |
Mindscape |
Larry's Pokémon
Larry & Dudunsparce | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Working Man's Methods: Raises the user's Attack by four stat ranks when it enters a battle. Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Opp Rebuff ↓: Team Moves ↑ 2: Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff. Rebuff Reducing Hit (Weakness): Lowers the target's Type Rebuff of its weakness type by 1 rank the first time the user's attack move is successful each battle. Rebuff Reducing Hit (Weakness): Lowers the target's Type Rebuff of its weakness type by one rank the first time the user's attack move is successful each battle. Guaranteed Cookie Skill Status Immunity: Status conditions cannot be inflicted on the user | |||||||||||||
Theme Skills | |||||||||||||
Normal Sprint: Raises allies's Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the Speed of all allied sync pairs by 12 Paldea: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
782 | 354 | 174 | 323 | 174 | 354 |
5 Star Max Potential Stats | |||||
882 | 394 | 214 | 363 | 214 | 394 |
5 Star Max Potential EX Role Stats | |||||
942 | 414 | 234 | 383 | 234 | 394 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Exceptional Everyman Hyper Drill | 250-300 | Opponent | ||||
This attack's power increases when the target's Type Rebuff is lowered. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Enfeeble 2 | Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 4 |
S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 5 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 2 |
Team Speedy Entry 2 | Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 4 |
Dire Hit All +: Team Brawn Gain 9 | Move: Dire Hit All + Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user's move is successful. | 10 | 120 | 5 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Hyper Drill: Power 2 | Hyper Drill: Power ↑ 2 | 3 | 36 | 1 |
Hyper Drill: Power 2 | Hyper Drill: Power ↑ 2 | 3 | 36 | 1 |
Hyper Drill: Power 2 | Hyper Drill: Power ↑ 2 | 3 | 36 | 2 |
Hyper Drill: Move Gauge Refresh 3 | Move: Hyper Drill Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Numbing Blow 4 | Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. | 8 | 96 | 2 |
Hyper Drill: Move Gauge Refresh 9 | Move: Hyper Drill Charges the user's move gauge by one when its move is successful. | 9 | 108 | 3 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Bullet Speed Hyper Drill: Power 2 | Bullet Speed Hyper Drill: Power ↑ 2 | 3 | 36 | 1 |
Bullet Speed Hyper Drill: Power 2 | Bullet Speed Hyper Drill: Power ↑ 2 | 3 | 36 | 1 |
Bullet Speed Hyper Drill: Power 2 | Bullet Speed Hyper Drill: Power ↑ 2 | 3 | 36 | 2 |
Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Attack Trap 4 | Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. | 8 | 96 | 2 |
Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 9 | 108 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Bullet Speed Hyper Drill: Power 2 | Bullet Speed Hyper Drill: Power ↑ 2 | 3 | 36 | 1 |
Bullet Speed Hyper Drill: Power 2 | Bullet Speed Hyper Drill: Power ↑ 2 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 2 |
Plain and Simple: MP Refresh 2 | Move: Plain and Simple Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
HP 40 | HP 40 | 7 | 84 | 2 |
Inertia | The more user's Speed is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Mighty Command 9 | Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | 9 | 108 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Hyper Drill: Power 2 | Hyper Drill: Power ↑ 2 | 3 | 36 | 1 |
Hyper Drill: Power 2 | Hyper Drill: Power ↑ 2 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 2 |
Mad Strength 9 | Raises the user's Attack by one stat rank when its attack move is successful. | 10 | 120 | 2 |
Ghost Guard | Reduces damage when the user is attacked by Ghost-type moves. | 8 | 96 | 2 |
S-Move on Opp: Attack ↓ & Sp. Atk ↓ 2 | Lowers the target's Attack and Sp. Atk by two stat ranks when the user's sync move targeting that opponent is successful. | 10 | 120 | 3 |
Hit Rebuff ↓ Opp: Free Move Next 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while the target's Type Rebuff is lowered. | 10 | 120 | 3 |
Exceptional Everyman Hyper Drill: Power 25 | Exceptional Everyman Hyper Drill: Power ↑ 25 | 5 | 60 | 3 |
Exceptional Everyman Hyper Drill: Power 25 | Exceptional Everyman Hyper Drill: Power ↑ 25 | 5 | 60 | 3 |