Anchors | Liza | Summer 2023 |
Liza | |||
Picture | Name | Role | Base Rarity |
Liza | Support | ☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Liza | One of a rare pair of twin Gym Leaders, she helps at the Mossdeep Space Center and excels at cooperation in battle—much like her twin, Tate. |
Liza Summer 2023 | Liza is taking on a main role in the star festival. She got lost in another world and was separated from Tate, but she came back with her new friend, Celesteela. |
Mindscape |
Liza's Pokémon
Liza & Lunatone | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Chain 3: Powers up the user's moves when a unity bonus is in effect. Dauntless: Sp. Atk cannot be lowered. Stalwart: Sp. Def cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Support - Raises the maximum HP of all allied sync pairs by 30 Hoenn: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Supernatural: Raises the maximum HP of all allied sync pairs by 4 Space Cadet: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
745 | 137 | 141 | 184 | 186 | 166 |
4 Star Stats | |||||
785 | 157 | 161 | 204 | 206 | 186 |
5 Star Stats | |||||
825 | 177 | 181 | 224 | 226 | 206 |
5 Star Max Potential Stats | |||||
865 | 197 | 201 | 244 | 246 | 226 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Psychic of Duality | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 3 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Confusion: Move Gauge Refresh 3 | Move: Confusion Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 9 | 108 | 3 |
Confusion: Aggravation 2 | Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Psychic: Power 3 | Psychic: Power Up 3 | 3 | 36 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 3 |
Psychic: Power 3 | Psychic: Power Up 3 | 3 | 36 | 3 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 8 | 96 | 3 |
Defense 30 | Defense 30 | 10 | 120 | 3 |
Of One Mind!: MP Refresh 2 | Move: Of One Mind! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Psychic: Power 3 | Psychic: Power Up 3 | 3 | 36 | 1 |
Psychic: Power 3 | Psychic: Power Up 3 | 3 | 36 | 3 |
Psychic: Power 3 | Psychic: Power Up 3 | 3 | 36 | 1 |
Psychic: Move Gauge Refresh 3 | Move: Psychic Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Sp. Def 20 | Sp. Def 20 | 7 | 84 | 3 |
Psychic: On a Roll 2 | Move: Psychic Raises the chance of lowering stat values with the additional effects of moves. | 9 | 108 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 8 | 96 | 3 |
X Sp. Def All: MP Refresh 2 | Move: X Sp. Def All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Ground Guard | Reduces damage when the user is attacked by Ground-type moves. | 10 | 120 | 3 |
Psychic of Duality: Power 25 | Psychic of Duality: Power Up 25 | 5 | 60 | 3 |
Psychic of Duality: Power 25 | Psychic of Duality: Power Up 25 | 5 | 60 | 3 |
Liza Summer 2023 | |||
Picture | Name | Role | Base Rarity |
|
Liza | Strike | ☆☆☆☆☆ |
Mindscape |
Liza & Celesteela | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Flying Shift: Normal-type moves become Flying-type moves. Shielding Infliction+ 9: Raises the user's Defense by 2 stat ranks when its Pokémon uses a status move. Infliction Freebie 9: Applies the Free Move Next effect to the user when its Pokémon uses a status move. | |||||||||||||
Theme Skills | |||||||||||||
Flying Strike - Raises allies's Attack and Sp. Atk by 15 when using Flying-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Space Cadet: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
711 | 431 | 169 | 431 | 167 | 297 |
5 Star Max Potential Stats | |||||
811 | 471 | 209 | 471 | 207 | 337 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Forever Friends Flying Impact | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Giga Impact: Power 1 | Giga Impact: Power Up 1 | 3 | 36 | 1 |
Giga Impact: Power 1 | Giga Impact: Power Up 1 | 3 | 36 | 1 |
Giga Impact: Power 1 | Giga Impact: Power Up 1 | 3 | 36 | 2 |
Giga Impact: Move Gauge Refresh 3 | Move: Giga Impact Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Super Victory | Applies the Supereffective Up Next effect to the user when it knocks out an opponent with a move. | 7 | 84 | 2 |
Tough Cookie | The more the user's Defense is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Giga Impact: Move Gauge Refresh 9 | Move: Giga Impact Charges the user's move gauge by one when its move is successful. | 7 | 84 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Giga Impact: Accuracy 10 | Giga Impact: Accuracy Up 10 | 5 | 60 | 1 |
Giga Impact: Power 1 | Giga Impact: Power Up 1 | 3 | 36 | 2 |
Giga Impact: Power 1 | Giga Impact: Power Up 1 | 3 | 36 | 2 |
Into the Night Sky!: MP Refresh 2 | Move: Into the Night Sky! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Towering Force | The more the user's Defense is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Team Sentry Entry 2 | Raises the Defense of all allied sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Protect: Move Gauge Refresh 3 | Move: Protect Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
HP Advantage 4 | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | 8 | 96 | 2 |
Forever Friends Flying Impact: Power 25 | Forever Friends Flying Impact: Power Up 25 | 5 | 60 | 2 |
Protect: Move: Physical Boost ?3 9 | Move: Protect Increases the user's Physical Moves Up Next effect by 3 ranks when its move is successful. | 10 | 120 | 3 |
Piercing Gaze | Moves never miss. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Iron Defense: Move Gauge Refresh 3 | Move: Iron Defense Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Tough Sync 3 | Powers up the user's sync move when its Defense is raised. | 8 | 96 | 2 |
Forever Friends Flying Impact: Power 25 | Forever Friends Flying Impact: Power Up 25 | 5 | 60 | 2 |
Status P-Move: Physical Boost ?2 9 | Increases the user's Physical Moves Up Next effect by 2 ranks when its Pokémon uses a status move. | 10 | 120 | 3 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Forever Friends Flying Impact: Power 25 | Forever Friends Flying Impact: Power Up 25 | 5 | 60 | 3 |
Forever Friends Flying Impact: Power 25 | Forever Friends Flying Impact: Power Up 25 | 5 | 60 | 3 |