Anchors | ![]() May | ![]() Spring 2021 |
May | |||
Picture | Name | Role | Base Rarity |
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May | Tech | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | N Poké Fair Scout (April 22nd 2021 - May 9th 2021) - 0.205% Double Feature Spotlight Scout (April 22nd 2021 - May 9th 2021) - 0.105% Guzma and Lusamine Spotlight Scout (April 19th 2021 - May 2nd 2021) - 0.105% Elio Spotlight Scout (April 17th - May 2nd 2021) - 0.105% Selene Spotlight Scout (April 15th - May 2ndh 2021) - 0.105% and more... |
Pokédex Entry
Flavor Text | |
May | May is back in a cute egg-hunting outfit along with Lopunny, a reliable fieldwork assistant that excels at finding things. May loves her long, fluffy ears. |
May Spring 2021 | May is a cheerful girl and the daughter of Professor Birch from the Hoenn region. She’s great at taking care of others and loves cute Pokémon and conducting fieldwork. |
May's Pokémon
May & Mudkip | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Raging Rain 3: Powers up moves when the weather is rainy. Racing Rain 2: Quickly charges the move gauge when the weather is rainy. Dizzying Power: The more the target's accuracy is lowered, the more it powers up moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. |
Standard Max Level (Lv. 130) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
577 | 232 | 175 | 267 | 175 | 172 |
5 Star Max Potential Stats | |||||
677 | 272 | 215 | 307 | 215 | 212 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
May & Marshtomp | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Raging Rain 3: Powers up moves when the weather is rainy. Racing Rain 2: Quickly charges the move gauge when the weather is rainy. Dizzying Power: The more the target's accuracy is lowered, the more it powers up moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. |
Standard Max Level (Lv. 130) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
614 | 236 | 178 | 288 | 178 | 175 |
5 Star Max Potential Stats | |||||
714 | 276 | 218 | 328 | 218 | 215 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
May & Swampert | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Raging Rain 3: Powers up moves when the weather is rainy. Racing Rain 2: Quickly charges the move gauge when the weather is rainy. Dizzying Power: The more the target's accuracy is lowered, the more it powers up moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. |
Standard Max Level (Lv. 130) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
675 | 243 | 184 | 306 | 184 | 181 |
5 Star Max Potential Stats | |||||
775 | 291 | 224 | 346 | 224 | 229 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Best Buddy Muddy Water | ![]() | ![]() |
160-192 | Opponent | ||
Become Mega Swampert until the end of battle. This move's power increases when the weather is rainy. |
May & Swampert (Mega Swampert) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Raging Rain 5: Powers up moves when the weather is rainy. Racing Rain 4: Quickly charges the move gauge when the weather is rainy. Dizzying Power: The more the target's accuracy is lowered, the more it powers up moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. |
Standard Max Level (Lv. 130) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
675 | 243 | 220 | 367 | 184 | 181 |
5 Star Max Potential Stats | |||||
775 | 283 | 268 | 415 | 224 | 221 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 5 | HP + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Attack + 5 | Sp. Attack + 5 | 0 | 5 | 1 |
Sp. Defense + 5 | Sp. Defense + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Muddy Water: Power Up 3 | Muddy Water: Power Up 3 | 4 | 48 | 1 |
Muddy Water: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Muddy Water: Power Up 3 | Muddy Water: Power Up 3 | 4 | 48 | 2 |
Muddy Water: Power Up 3 | Muddy Water: Power Up 3 | 4 | 48 | 1 |
Muddy Water: Accuracy Up 5 | Muddy Water: Accuracy Up 5 | 4 | 48 | 2 |
Speed +20 | Speed +20 | 7 | 84 | 3 |
Dire Rain 1 | Critical hits land more easily when an attack move is used while the weather is rainy. | 8 | 96 | 2 |
Power Reserves 4 | Powers up moves in a pinch. | 10 | 120 | 3 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Earth Power: Power Up 2 | Earth Power: Power Up 2 | 3 | 36 | 1 |
Ready for ThisUp: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Earth Power: Power Up 2 | Earth Power: Power Up 2 | 3 | 36 | 1 |
Earth Power: Power Up 2 | Earth Power: Power Up 2 | 3 | 36 | 2 |
Hide and Sync | The more the target's accuracy has been lowered, the more it powers up sync moves. | 8 | 96 | 2 |
Defense +20 | Defense +20 | 7 | 84 | 3 |
On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 10 | 120 | 3 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Muddy Water: Power Up 3 | Muddy Water: Power Up 3 | 4 | 48 | 1 |
Rain Dance: Move Gauge Refresh 4 | Has a good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Muddy Water: Accuracy Up 5 | Muddy Water: Accuracy Up 5 | 4 | 48 | 1 |
Muddy Water: Power Up 3 | Muddy Water: Power Up 3 | 4 | 48 | 2 |
Rain Dance: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Inclement Intellect 6 | Has a great chance of raising the user's Sp. Atk when the weather is rainy and an attack is successful. | 10 | 120 | 3 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Refreshing Rain 1 | Restores the Pokémon's HP whenever it takes an action when the weather is rainy. | 10 | 120 | 3 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Earth Power: Power Up 2 | Earth Power: Power Up 2 | 3 | 36 | 1 |
Earth Power: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Earth Power: Power Up 2 | Earth Power: Power Up 2 | 3 | 36 | 1 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 4 | 48 | 2 |
Earth Power: Power Up 2 | Earth Power: Power Up 2 | 3 | 36 | 2 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
HP +30 | HP +30 | 7 | 84 | 3 |
Earth Power: Surging Sand 5 | Powers up moves in a sandstorm. | 10 | 120 | 3 |
Best Buddy Muddy Water: Power Up 25 | Best Buddy Muddy Water: Power Up 25 | 5 | 60 | 3 |
Best Buddy Muddy Water: Power Up 25 | Best Buddy Muddy Water: Power Up 25 | 5 | 60 | 3 |
May Spring 2021 | |||
Picture | Name | Role | Base Rarity |
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May | Strike | ☆☆☆☆☆ |
May & Lopunny | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sync Morph: Changes the user's sync move type when a sync move is used for the first time. Revenge Boost 5: Has a very good chance of charging the user's move gauge by one when the user is hit by an attack move. Solo Fanfare 6: Radically raises the user's Attack when a sync move is used for the first time. | |||||||||||||
Theme Skills | |||||||||||||
Normal Strike - Raises allies's Attack and Sp. Atk by 15 when using Normal-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Researcher: Raises allies's Attack and Sp. Atk by 2 Battle Partner: Raises allies's Attack and Sp. Atk by 2 |
Standard Max Level (Lv. 130) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
600 | 338 | 147 | 238 | 159 | 278 |
5 Star Max Potential Stats | |||||
700 | 378 | 187 | 278 | 199 | 318 |
May & Lopunny (Mega Lopunny) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sync Morph: Changes the user's sync move type when a sync move is used for the first time. Propelling Strike 5: Has a very good chance of charging the user's move gauge by one when an attack move is successful. Solo Fanfare 6: Radically raises the user's Attack when a sync move is used for the first time. | |||||||||||||
Theme Skills | |||||||||||||
Normal Strike - Raises allies's Attack and Sp. Atk by 15 when using Normal-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Researcher: Raises allies's Attack and Sp. Atk by 2 Battle Partner: Raises allies's Attack and Sp. Atk by 2 |
Standard Max Level (Lv. 130) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
600 | 405 | 147 | 238 | 159 | 333 |
5 Star Max Potential Stats | |||||
700 | 445 | 187 | 278 | 199 | 373 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 5 | HP + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Attack + 5 | Sp. Attack + 5 | 0 | 5 | 1 |
Sp. Defense + 5 | Sp. Defense + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
High Jump Kick: Power 3 | High Jump Kick: Power Up 3 | 4 | 48 | 1 |
High Jump Kick: Power 3 | High Jump Kick: Power Up 3 | 4 | 48 | 1 |
High Jump Kick: Power 3 | High Jump Kick: Power Up 3 | 4 | 48 | 2 |
High Jump Kick: Move Gauge Refresh 2 | Move: High Jump Kick Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
High Jump Kick: Power 3 | High Jump Kick: Power Up 3 | 4 | 48 | 2 |
Propeller 1 | Has a small chance of reducing the sync move countdown by one when the user's Pokémon uses a move. | 10 | 120 | 3 |
Heart-Thumping Fighting Impact: Power 25 | Heart-Thumping Fighting Impact: Power Up 25 | 5 | 60 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Headbutt: Move Gauge Refresh 2 | Move: Headbutt Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Headbutt: Power 4 | Headbutt: Power Up 4 | 3 | 36 | 1 |
Headbutt: Power 4 | Headbutt: Power Up 4 | 3 | 36 | 2 |
Headbutt: Power 4 | Headbutt: Power Up 4 | 3 | 36 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Impatient 1 | Has a small chance of reducing the user's sync move countdown by one when the user is hit by an attack move. | 10 | 120 | 3 |
Heart-Thumping Normal Impact: Power 25 | Heart-Thumping Normal Impact: Power Up 25 | 5 | 60 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Lithe | Prevents the Pokémon from getting paralyzed. | 4 | 48 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
X Defense All: MP Refresh 2 | Move: X Defense All Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Headbutt: Power 4 | Headbutt: Power Up 4 | 3 | 36 | 2 |
HP Advantage 3 | The more HP the user has remaining, the more it powers up moves. | 10 | 120 | 3 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Move Gauge Boost: MP Refresh 2 | Move: Move Gauge Boost Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Hippity Hoppity!: MP Refresh 2 | Move: Hippity Hoppity! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
High Jump Kick: Power 3 | High Jump Kick: Power Up 3 | 4 | 48 | 2 |
Speed 20 | Speed 20 | 7 | 84 | 3 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 3 |
Heart-Thumping Fighting Impact: Power 25 | Heart-Thumping Fighting Impact: Power Up 25 | 5 | 60 | 3 |
Heart-Thumping Normal Impact: Power 25 | Heart-Thumping Normal Impact: Power Up 25 | 5 | 60 | 3 |