AnchorsMay
May
Spring 2021
Spring 2021

May

Picture Name Role Base Rarity
May Artwork
Standard Outfit EX Outfit
May Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingN Poké Fair Scout (April 22nd 2021 - May 9th 2021) - 0.205%
Double Feature Spotlight Scout (April 22nd 2021 - May 9th 2021) - 0.105%
Guzma and Lusamine Spotlight Scout (April 19th 2021 - May 2nd 2021) - 0.105%
Elio Spotlight Scout (April 17th - May 2nd 2021) - 0.105%
Selene Spotlight Scout (April 15th - May 2ndh 2021) - 0.105%
and more...

Pokédex Entry

Flavor Text
MayMay is back in a cute egg-hunting outfit along with Lopunny, a reliable fieldwork assistant that excels at finding things. May loves her long, fluffy ears.
May
Spring 2021
May is a cheerful girl and the daughter of Professor Birch from the Hoenn region. She’s great at taking care of others and loves cute Pokémon and conducting fieldwork.

May's Pokémon

May & Mudkip

Picture Name Focal Move Type Weakness
Mudkip Image
English: Mudkip
Japan: Mizugorou
ミズゴロウ
French: Gobou
German: Hydropi
Korean: 물짱이
Water-type Grass-type
Passive Skills
Raging Rain 3: Powers up moves when the weather is rainy.
Racing Rain 2: Quickly charges the move gauge when the weather is rainy.
Dizzying Power: The more the target's accuracy is lowered, the more it powers up moves.
Theme Skills
Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12
Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.


Standard Max Level (Lv. 130) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
577 232 175 267 175 172
5 Star Max Potential Stats
677 272 215 307 215 212


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Water Gun Water-typeSpecial Category Move 20- 100 1 Opponent
No additional effect
Rain Dance Water-typeOther Category Move   2 Field
Makes the weather rainy
Earth Power Ground-typeSpecial Category Move 99-118 100 3 Opponent
Has a very small chance of lowering the target's Sp. Def.
Ready for This?  Other Category Move   2 Self
Charges the user's move gauge by two. Raises the user's Sp. Atk and critical-hit rate.


Sync Moves
NameTypeCategoryMax PowerTarget
Water Sync Beam Water-typeSpecial Category Move 200-240 Opponent
No additional effect


May & Marshtomp

Picture Name Focal Move Type Weakness
Marshtomp Image
English: Marshtomp
Japan: Numacraw
ヌマクロー
French: Flobio
German: Moorabbel
Korean: 늪짱이
Water-type Grass-type
Passive Skills
Raging Rain 3: Powers up moves when the weather is rainy.
Racing Rain 2: Quickly charges the move gauge when the weather is rainy.
Dizzying Power: The more the target's accuracy is lowered, the more it powers up moves.
Theme Skills
Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12
Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.


Standard Max Level (Lv. 130) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
614 236 178 288 178 175
5 Star Max Potential Stats
714 276 218 328 218 215


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Muddy Water Water-typeSpecial Category Move 116-139 85 3 All opponents
Has a moderate chance of lowering the target's accuracy.
Rain Dance Water-typeOther Category Move   2 Field
Makes the weather rainy
Earth Power Ground-typeSpecial Category Move 99-118 100 3 Opponent
Has a very small chance of lowering the target's Sp. Def.
Ready for This?  Other Category Move   2 Self
Charges the user's move gauge by two. Raises the user's Sp. Atk and critical-hit rate.


Sync Moves
NameTypeCategoryMax PowerTarget
Water Sync Beam Water-typeSpecial Category Move 200-240 Opponent
No additional effect


May & Swampert

Picture Name Focal Move Type Weakness
Swampert Image
English: Swampert
Japan: Laglarge
ラグラージ
French: Laggron
German: Sumpex
Korean: 대짱이
Water-type Grass-type
Passive Skills
Raging Rain 3: Powers up moves when the weather is rainy.
Racing Rain 2: Quickly charges the move gauge when the weather is rainy.
Dizzying Power: The more the target's accuracy is lowered, the more it powers up moves.
Theme Skills
Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12
Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.


Standard Max Level (Lv. 130) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
675 243 184 306 184 181
5 Star Max Potential Stats
775 291 224 346 224 229


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Muddy Water Water-typeSpecial Category Move 116-139 85 3 All opponents
Has a moderate chance of lowering the target's accuracy.
Rain Dance Water-typeOther Category Move   2 Field
Makes the weather rainy
Earth Power Ground-typeSpecial Category Move 99-118 100 3 Opponent
Has a very small chance of lowering the target's Sp. Def.
Ready for This?  Other Category Move   2 Self
Charges the user's move gauge by two. Raises the user's Sp. Atk and critical-hit rate.


Sync Moves
NameTypeCategoryMax PowerTarget
Best Buddy Muddy Water Water-typeSpecial Category Move 160-192 Opponent
Become Mega Swampert until the end of battle. This move's power increases when the weather is rainy.


May & Swampert (Mega Swampert)

Picture Name Focal Move Type Weakness
Swampert Image
English: Swampert
Japan: Laglarge
ラグラージ
French: Laggron
German: Sumpex
Korean: 대짱이
Water-type Grass-type
Passive Skills
Raging Rain 5: Powers up moves when the weather is rainy.
Racing Rain 4: Quickly charges the move gauge when the weather is rainy.
Dizzying Power: The more the target's accuracy is lowered, the more it powers up moves.
Theme Skills
Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12
Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.


Standard Max Level (Lv. 130) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
675 243 220 367 184 181
5 Star Max Potential Stats
775 283 268 415 224 221


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Muddy Water Water-typeSpecial Category Move 116-139 85 3 All opponents
Has a moderate chance of lowering the target's accuracy.
Rain Dance Water-typeOther Category Move   2 Field
Makes the weather rainy
Earth Power Ground-typeSpecial Category Move 99-118 100 3 Opponent
Has a very small chance of lowering the target's Sp. Def.
Ready for This?  Other Category Move   2 Self
Charges the user's move gauge by two. Raises the user's Sp. Atk and critical-hit rate.


Sync Moves
NameTypeCategoryMax PowerTarget
Best Buddy Muddy Water Water-typeSpecial Category Move 160-192 Opponent
Become Mega Swampert until the end of battle. This move's power increases when the weather is rainy.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP +10 HP +10 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Defense +5 Defense +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Def +5 Sp. Def +5 0 5 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Muddy Water: Power Up 3 Muddy Water: Power Up 3 4 48 1
Muddy Water: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 1
Muddy Water: Power Up 3 Muddy Water: Power Up 3 4 48 2
Muddy Water: Power Up 3 Muddy Water: Power Up 3 4 48 1
Muddy Water: Accuracy Up 5 Muddy Water: Accuracy Up 5 4 48 2
Speed +20 Speed +20 7 84 3
Dire Rain 1 Critical hits land more easily when an attack move is used while the weather is rainy. 8 96 2
Power Reserves 4 Powers up moves in a pinch. 10 120 3
Sp. Atk +5 Sp. Atk +5 2 24 1
Earth Power: Power Up 2 Earth Power: Power Up 2 3 36 1
Ready for ThisUp: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Speed +10 Speed +10 4 48 2
Earth Power: Power Up 2 Earth Power: Power Up 2 3 36 1
Earth Power: Power Up 2 Earth Power: Power Up 2 3 36 2
Hide and Sync The more the target's accuracy has been lowered, the more it powers up sync moves. 8 96 2
Defense +20 Defense +20 7 84 3
On a Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 10 120 3
Sp. Def +5 Sp. Def +5 2 24 1
Muddy Water: Power Up 3 Muddy Water: Power Up 3 4 48 1
Rain Dance: Move Gauge Refresh 4 Has a good chance of charging the user's move gauge by one when a move is successful. 7 84 1
Muddy Water: Accuracy Up 5 Muddy Water: Accuracy Up 5 4 48 1
Muddy Water: Power Up 3 Muddy Water: Power Up 3 4 48 2
Rain Dance: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 2
Inclement Intellect 6 Has a great chance of raising the user's Sp. Atk when the weather is rainy and an attack is successful. 10 120 3
Sp. Def +10 Sp. Def +10 4 48 2
Refreshing Rain 1 Restores the Pokémon's HP whenever it takes an action when the weather is rainy. 10 120 3
HP +10 HP +10 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Earth Power: Power Up 2 Earth Power: Power Up 2 3 36 1
Earth Power: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 1
Earth Power: Power Up 2 Earth Power: Power Up 2 3 36 1
Sand Shelter Protects the Pokémon from damage from a sandstorm. 4 48 2
Earth Power: Power Up 2 Earth Power: Power Up 2 3 36 2
Sp. Atk +10 Sp. Atk +10 4 48 2
HP +30 HP +30 7 84 3
Earth Power: Surging Sand 5 Powers up moves in a sandstorm. 10 120 3
Best Buddy Muddy Water: Power Up 25 Best Buddy Muddy Water: Power Up 25 5 60 3
Best Buddy Muddy Water: Power Up 25 Best Buddy Muddy Water: Power Up 25 5 60 3

May Spring 2021

Picture Name Role Base Rarity
May Artwork
Standard Outfit EX Outfit
May Strike ☆☆☆☆☆

 

May & Lopunny

Picture Name Focal Move Type Weakness
Lopunny Image
English: Lopunny
Japan: Mimilop
ミミロップ
French: Lockpin
German: Schlapor
Korean: 이어롭
Normal-type Fighting-type
Passive Skills
Sync Morph: Changes the user's sync move type when a sync move is used for the first time.
Revenge Boost 5: Has a very good chance of charging the user's move gauge by one when the user is hit by an attack move.
Solo Fanfare 6: Radically raises the user's Attack when a sync move is used for the first time.
Theme Skills
Normal Strike - Raises allies's Attack and Sp. Atk by 15 when using Normal-type attacks
Hoenn: Raises allies's Attack and Sp. Atk by 2
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2
Researcher: Raises allies's Attack and Sp. Atk by 2
Battle Partner: Raises allies's Attack and Sp. Atk by 2


Standard Max Level (Lv. 130) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
600 338 147 238 159 278
5 Star Max Potential Stats
700 378 187 278 199 318


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Headbutt Normal-typePhysical Category Move 53-63 100 2 Opponent
Has a moderate chance of making the target flinch
Potion  Other Category Move   2 Ally
Restores a bit of an ally's HP
X Defense All  Other Category Move   2 All allies
Sharply raises the Defense of all allied sync pairs
Hippity Hoppity!  Other Category Move   2 All allies
If used by Lopunny, sharply raises the Speed of all allied Sync Pairs.
If used by Lopunny, sharply raises the user's evasiveness.
If used by Mega Lopunny, raises the user's accuracy
If used by Mega Lopunny, drastically raises the user's evasiveness


Sync Moves
NameTypeCategoryMax PowerTarget
Heart-Thumping Normal Impact Normal-typePhysical Category Move 200-240 Opponent
Become Mega Lopunny until the end of battle. After this sync move is used for the first time, it becomes Fighting-type until the end of battle.
EX Sync Effect: Move targets all Opponents


May & Lopunny (Mega Lopunny)

Picture Name Focal Move Type Weakness
Lopunny Image
English: Lopunny
Japan: Mimilop
ミミロップ
French: Lockpin
German: Schlapor
Korean: 이어롭
Normal-type Fighting-type
Passive Skills
Sync Morph: Changes the user's sync move type when a sync move is used for the first time.
Propelling Strike 5: Has a very good chance of charging the user's move gauge by one when an attack move is successful.
Solo Fanfare 6: Radically raises the user's Attack when a sync move is used for the first time.
Theme Skills
Normal Strike - Raises allies's Attack and Sp. Atk by 15 when using Normal-type attacks
Hoenn: Raises allies's Attack and Sp. Atk by 2
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2
Researcher: Raises allies's Attack and Sp. Atk by 2
Battle Partner: Raises allies's Attack and Sp. Atk by 2


Standard Max Level (Lv. 130) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
600 405 147 238 159 333
5 Star Max Potential Stats
700 445 187 278 199 373


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Move Gauge Boost  Other Category Move   2 Self
Increases the user's move gauge by three.
Potion  Other Category Move   2 Ally
Restores a bit of an ally's HP
High Jump Kick Fighting-typePhysical Category Move 135-162 90 3 Opponent
If it fails, the user takes damage equal to half its maximum HP.
Hippity Hoppity!  Other Category Move   2 All allies
If used by Lopunny, sharply raises the Speed of all allied Sync Pairs.
If used by Lopunny, sharply raises the user's evasiveness.
If used by Mega Lopunny, raises the user's accuracy
If used by Mega Lopunny, drastically raises the user's evasiveness


Sync Moves
NameTypeCategoryMax PowerTarget
Heart-Thumping Normal Impact Normal-typePhysical Category Move 200-240 Opponent
Become Mega Lopunny until the end of battle. After this sync move is used for the first time, it becomes Fighting-type until the end of battle.
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Attack 5 Attack 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
High Jump Kick: Power 3 High Jump Kick: Power Up 3 4 48 1
High Jump Kick: Power 3 High Jump Kick: Power Up 3 4 48 1
High Jump Kick: Power 3 High Jump Kick: Power Up 3 4 48 2
High Jump Kick: Move Gauge Refresh 2 Move: High Jump Kick Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 84 2
High Jump Kick: Power 3 High Jump Kick: Power Up 3 4 48 2
Propeller 1 Has a small chance of reducing the sync move countdown by one when the user's Pokémon uses a move. 10 120 3
Heart-Thumping Fighting Impact: Power 25 Heart-Thumping Fighting Impact: Power Up 25 5 60 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Headbutt: Move Gauge Refresh 2 Move: Headbutt Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 84 1
Headbutt: Power 4 Headbutt: Power Up 4 3 36 1
Headbutt: Power 4 Headbutt: Power Up 4 3 36 2
Headbutt: Power 4 Headbutt: Power Up 4 3 36 2
Potion: MP Refresh 2 Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 2
Impatient 1 Has a small chance of reducing the user's sync move countdown by one when the user is hit by an attack move. 10 120 3
Heart-Thumping Normal Impact: Power 25 Heart-Thumping Normal Impact: Power Up 25 5 60 3
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Lithe Prevents the Pokémon from getting paralyzed. 4 48 1
HP 10 HP 10 2 24 1
X Defense All: MP Refresh 2 Move: X Defense All Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 2
Speed 10 Speed 10 4 48 2
Headbutt: Power 4 Headbutt: Power Up 4 3 36 2
HP Advantage 3 The more HP the user has remaining, the more it powers up moves. 10 120 3
Endurance If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Move Gauge Boost: MP Refresh 2 Move: Move Gauge Boost Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 2
Hippity Hoppity!: MP Refresh 2 Move: Hippity Hoppity! Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 2
High Jump Kick: Power 3 High Jump Kick: Power Up 3 4 48 2
Speed 20 Speed 20 7 84 3
Ramming Speed The more the user's Speed has been raised, the more it powers up moves. 10 120 3
Heart-Thumping Fighting Impact: Power 25 Heart-Thumping Fighting Impact: Power Up 25 5 60 3
Heart-Thumping Normal Impact: Power 25 Heart-Thumping Normal Impact: Power Up 25 5 60 3