Anchors | May | Spring 2021 | Anniversary 2022 | Sygna Suit |
May |
May | |||
Picture | Name | Role | Base Rarity |
|
May | Tech | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
May | May is a cheerful girl and the daughter of Professor Birch from the Hoenn region. She's great at taking care of others and loves cute Pokémon and conducting fieldwork. |
May Spring 2021 | May is back in a cute egg-hunting outfit along with Lopunny, a reliable fieldwork assistant that excels at finding things. May loves her long, fluffy ears. |
May Anniversary 2022 | May is back in a fancy outfit. She and Latias are taking the stage in shining glory to help Lear celebrate his Friendiversary with Hoopa. |
May Sygna Suit | May is back in a sygna suit, which fires up her fighting spirit. She traveled around Hoenn with her partner Blaziken, and they battle together with a deep bond. |
Mindscape |
May's Pokémon
May & Mudkip | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Raging Rain 3: Powers up the user's moves when the weather is rainy. Racing Rain 2: Quickly charges the move gauge when the weather is rainy. Dizzying Power: The more the target's accuracy is lowered, the more it powers up the user's moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 4 if Hoenn *3 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
633 | 256 | 195 | 295 | 195 | 188 |
5 Star Max Potential Stats | |||||
733 | 296 | 235 | 335 | 235 | 228 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Beam | 200-240 | Opponent | ||||
No additional effect |
May & Marshtomp | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Raging Rain 3: Powers up the user's moves when the weather is rainy. Racing Rain 2: Quickly charges the move gauge when the weather is rainy. Dizzying Power: The more the target's accuracy is lowered, the more it powers up the user's moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 4 if Hoenn *3 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
670 | 260 | 198 | 316 | 198 | 191 |
5 Star Max Potential Stats | |||||
770 | 300 | 238 | 356 | 238 | 231 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Beam | 200-240 | Opponent | ||||
No additional effect |
May & Swampert | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Raging Rain 3: Powers up the user's moves when the weather is rainy. Racing Rain 2: Quickly charges the move gauge when the weather is rainy. Dizzying Power: The more the target's accuracy is lowered, the more it powers up the user's moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 4 if Hoenn *3 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
735 | 267 | 204 | 338 | 204 | 197 |
5 Star Max Potential Stats | |||||
835 | 315 | 244 | 378 | 244 | 245 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Best Buddy Muddy Water | 160-192 | Opponent | ||||
Become Mega Swampert until the end of battle. This move's power increases when the weather is rainy. |
May & Swampert (Mega Swampert) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Raging Rain 5: Powers up the user's moves when the weather is rainy. Racing Rain 4: Quickly charges the move gauge when the weather is rainy. Dizzying Power: The more the target's accuracy is lowered, the more it powers up the user's moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 4 if Hoenn *3 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
735 | 267 | 244 | 405 | 204 | 197 |
5 Star Max Potential Stats | |||||
835 | 307 | 292 | 453 | 244 | 237 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Muddy Water: Power Up 3 | Muddy Water: Power Up 3 | 4 | 48 | 1 |
Muddy Water: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Muddy Water: Power Up 3 | Muddy Water: Power Up 3 | 4 | 48 | 2 |
Muddy Water: Power Up 3 | Muddy Water: Power Up 3 | 4 | 48 | 1 |
Muddy Water: Accuracy Up 5 | Muddy Water: Accuracy Up 5 | 4 | 48 | 2 |
Speed + 20 | Speed + 20 | 7 | 84 | 3 |
Dire Rain 1 | Critical hits land more easily when an attack move is used while the weather is rainy. | 8 | 96 | 2 |
Power Reserves 4 | Powers up moves in a pinch. | 10 | 120 | 3 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Earth Power: Power Up 2 | Earth Power: Power Up 2 | 3 | 36 | 1 |
Ready for ThisUp: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Earth Power: Power Up 2 | Earth Power: Power Up 2 | 3 | 36 | 1 |
Earth Power: Power Up 2 | Earth Power: Power Up 2 | 3 | 36 | 2 |
Hide and Sync | The more the target's accuracy has been lowered, the more it powers up sync moves. | 8 | 96 | 2 |
Defense + 20 | Defense + 20 | 7 | 84 | 3 |
On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 10 | 120 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Muddy Water: Power Up 3 | Muddy Water: Power Up 3 | 4 | 48 | 1 |
Rain Dance: Move Gauge Refresh 4 | Has a good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Muddy Water: Accuracy Up 5 | Muddy Water: Accuracy Up 5 | 4 | 48 | 1 |
Muddy Water: Power Up 3 | Muddy Water: Power Up 3 | 4 | 48 | 2 |
Rain Dance: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Inclement Intellect 6 | Has a great chance of raising the user's Sp. Atk when the weather is rainy and an attack is successful. | 10 | 120 | 3 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Refreshing Rain 1 | Restores the Pokémon's HP whenever it takes an action when the weather is rainy. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Earth Power: Power Up 2 | Earth Power: Power Up 2 | 3 | 36 | 1 |
Earth Power: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Earth Power: Power Up 2 | Earth Power: Power Up 2 | 3 | 36 | 1 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 4 | 48 | 2 |
Earth Power: Power Up 2 | Earth Power: Power Up 2 | 3 | 36 | 2 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 2 |
HP + 30 | HP + 30 | 7 | 84 | 3 |
Earth Power: Surging Sand 5 | Powers up moves in a sandstorm. | 10 | 120 | 3 |
Best Buddy Muddy Water: Power Up 25 | Best Buddy Muddy Water: Power Up 25 | 5 | 60 | 3 |
Best Buddy Muddy Water: Power Up 25 | Best Buddy Muddy Water: Power Up 25 | 5 | 60 | 3 |
May Spring 2021 | |||
Picture | Name | Role | Base Rarity |
|
May | Strike | ☆☆☆☆☆ |
Mindscape |
May & Lopunny | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sync Morph: Changes the user's sync move type the first time its sync move is used each battle. Revenge Boost 5: Has a chance (60%) of charging the user's move gauge by one when the user is hit by an attack move. Solo Fanfare 6: Raises the user's Attack by 6 stat ranks the first time its sync move is used each battle. | |||||||||||||
Theme Skills | |||||||||||||
Normal Strike - Raises allies's Attack and Sp. Atk by 15 when using Normal-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Researcher: Raises allies's Attack and Sp. Atk by 2 Battle Partner: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
660 | 374 | 163 | 262 | 175 | 306 |
5 Star Max Potential Stats | |||||
760 | 414 | 203 | 302 | 215 | 346 |
May & Lopunny (Mega Lopunny) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sync Morph: Changes the user's sync move type the first time its sync move is used each battle. Propelling Strike 5: Has a chance (60%) of charging the user's move gauge by one when its attack move is successful. Solo Fanfare 6: Raises the user's Attack by 6 stat ranks the first time its sync move is used each battle. | |||||||||||||
Theme Skills | |||||||||||||
Normal Strike - Raises allies's Attack and Sp. Atk by 15 when using Normal-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Researcher: Raises allies's Attack and Sp. Atk by 2 Battle Partner: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
660 | 448 | 163 | 262 | 175 | 367 |
5 Star Max Potential Stats | |||||
760 | 488 | 203 | 318 | 215 | 407 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
High Jump Kick: Power 3 | High Jump Kick: Power Up 3 | 4 | 48 | 1 |
High Jump Kick: Power 3 | High Jump Kick: Power Up 3 | 4 | 48 | 1 |
High Jump Kick: Power 3 | High Jump Kick: Power Up 3 | 4 | 48 | 2 |
High Jump Kick: Move Gauge Refresh 2 | Move: High Jump Kick Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
High Jump Kick: Power 3 | High Jump Kick: Power Up 3 | 4 | 48 | 2 |
Propeller 1 | Has a small chance of reducing the sync move countdown by one when the user's Pokémon uses a move. | 10 | 120 | 3 |
Heart-Thumping Fighting Impact: Power 25 | Heart-Thumping Fighting Impact: Power Up 25 | 5 | 60 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Headbutt: Move Gauge Refresh 2 | Move: Headbutt Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Headbutt: Power 4 | Headbutt: Power Up 4 | 3 | 36 | 1 |
Headbutt: Power 4 | Headbutt: Power Up 4 | 3 | 36 | 2 |
Headbutt: Power 4 | Headbutt: Power Up 4 | 3 | 36 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Impatient 1 | Has a small chance of reducing the user's sync move countdown by one when the user is hit by an attack move. | 10 | 120 | 3 |
Heart-Thumping Normal Impact: Power 25 | Heart-Thumping Normal Impact: Power Up 25 | 5 | 60 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Lithe | Prevents the Pokémon from getting paralyzed. | 4 | 48 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
X Defense All: MP Refresh 2 | Move: X Defense All Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Headbutt: Power 4 | Headbutt: Power Up 4 | 3 | 36 | 2 |
HP + Advantage 3 | The more HP the user has remaining, the more it powers up moves. | 10 | 120 | 3 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Move Gauge Boost: MP Refresh 2 | Move: Move Gauge Boost Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Hippity Hoppity!: MP Refresh 2 | Move: Hippity Hoppity! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
High Jump Kick: Power 3 | High Jump Kick: Power Up 3 | 4 | 48 | 2 |
Speed + 20 | Speed + 20 | 7 | 84 | 3 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 3 |
Heart-Thumping Fighting Impact: Power 25 | Heart-Thumping Fighting Impact: Power Up 25 | 5 | 60 | 3 |
Heart-Thumping Normal Impact: Power 25 | Heart-Thumping Normal Impact: Power Up 25 | 5 | 60 | 3 |
May Anniversary 2022 | |||||||
Picture | Name | Role | Base Rarity | ||||
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May |
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☆☆☆☆☆ |
Mindscape |
May & Latias | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Added Insult: The more the target's Sp. Atk and Sp. Def are lowered, the more it powers up the user's moves. Psychic Freebie 9: Applies the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. On a Roll 1: Raises the chance of lowering stat values with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Tech: Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
627 | 282 | 173 | 374 | 174 | 371 |
5 Star Max Potential Stats | |||||
727 | 322 | 213 | 414 | 214 | 411 |
5 Star Max Potential EX Role Stats | |||||
787 | 322 | 233 | 414 | 234 | 451 |
May & Latias (Mega Latias) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Added Insult: The more the target's Sp. Atk and Sp. Def are lowered, the more it powers up the user's moves. Psychic Freebie 9: Applies the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. Unexpected Benefit x2: Raises the chance of lowering stat values with the additional effects of moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by double the stat ranks. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Tech: Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
627 | 282 | 173 | 448 | 208 | 371 |
5 Star Max Potential Stats | |||||
727 | 322 | 213 | 488 | 248 | 411 |
5 Star Max Potential EX Role Stats | |||||
787 | 322 | 233 | 488 | 268 | 451 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Mist Ball: Move Gauge Refresh 3 | Move: Mist Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Mist Ball: Power 3 | Mist Ball: Power Up 3 | 3 | 36 | 2 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Mist Ball: Power 3 | Mist Ball: Power Up 3 | 3 | 36 | 2 |
Devastation | The more the target's Sp. Atk is lowered, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 9 | 108 | 2 |
Overpower | The more the target's Sp. Atk is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Mist Ball: Power 3 | Mist Ball: Power Up 3 | 3 | 36 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
HP 10 | HP 10 | 2 | 24 | 1 |
X Sp. Atk All: MP Refresh 3 | Move: X Sp. Atk All Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Morale Boost 4 | Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | 7 | 84 | 2 |
Dismay 2 | Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks the first time the user enters a battle each battle. | 10 | 120 | 3 |
Super Syncer | Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. | 9 | 108 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Mist Ball: Power 3 | Mist Ball: Power Up 3 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Weird Immunity | Status conditions cannot be inflicted on the user when the terrain is Psychic Terrain. | 6 | 72 | 2 |
Psychic Wish: MP Refresh 3 | Move: Psychic Wish Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Moral Support 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | 7 | 84 | 2 |
Psychic Wish: Propulsion 9 | Move: Psychic Wish Reduces the user's sync move countdown by one when its move is successful. | 12 | 144 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Best Friends!: Move Gauge Refresh 3 | Move: Best Friends! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Mist Ball: Power 3 | Mist Ball: Power Up 3 | 3 | 36 | 2 |
Mist Ball: Power 3 | Mist Ball: Power Up 3 | 3 | 36 | 2 |
Best Friends!: MP Refresh 3 | Move: Best Friends! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Friendship Forging Mist Ball: Power 25 | Friendship Forging Mist Ball: Power Up 25 | 5 | 60 | 3 |
Friendship Forging Mist Ball: Power 25 | Friendship Forging Mist Ball: Power Up 25 | 5 | 60 | 3 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Team Healing Entry | Applies the Gradual Healing effect to all allied sync pairs when the user enters a battle. | 8 | 96 | 4 |
Supreme Entry | Applies the Supereffective Up Next effect to the user when it enters a battle. | 10 | 120 | 5 |
Acuity | Accuracy cannot be lowered. | 5 | 60 | 2 |
Befuddle 1 | Lowers the Sp. Def of all opposing sync pairs by 1 stat rank when the user enters a battle. | 8 | 96 | 4 |
Psychic Wish: BOGO 9 | Move: Psychic Wish Applies the Free Move Next effect to the user when its move is successful. | 8 | 96 | 5 |
May Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
May |
|
☆☆☆☆☆ |
Mindscape |
May & Blaziken | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Head Start 2: Reduces the user's sync move countdown by 2 the first time it enters a battle each battle. Team Debut Dash 2: Raises the Speed of all allied sync pairs by 2 stat ranks the first time the user enters a battle each battle. Defense Crush 9: Lowers the target's Defense by one stat rank when the user's attack move against it is successful. Everything I Experienced in Hoenn (Superawakened): The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | |||||||||||||
Theme Skills | |||||||||||||
Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
678 | 446 | 184 | 354 | 184 | 376 |
5 Star Max Potential Stats | |||||
778 | 486 | 224 | 394 | 224 | 416 |
5 Star Max Potential EX Role Stats | |||||
838 | 506 | 224 | 414 | 224 | 456 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
921 | 556 | 246 | 455 | 246 | 501 |
May & Blaziken (Mega Blaziken) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fuel Economy 1: Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1. Propulsion 1: Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. Defense Destroyer 9: Lowers the target's Defense by 2 stat ranks when the user's attack move against the target is successful. Everything I Experienced in Hoenn (Superawakened): The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | |||||||||||||
Theme Skills | |||||||||||||
Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
678 | 535 | 184 | 354 | 184 | 451 |
5 Star Max Potential Stats | |||||
778 | 583 | 224 | 394 | 224 | 499 |
5 Star Max Potential EX Role Stats | |||||
838 | 603 | 224 | 414 | 224 | 539 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
921 | 663 | 246 | 455 | 246 | 592 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Blaze Kick: Power 2 | Blaze Kick: Power Up 2 | 3 | 36 | 1 |
Blaze Kick: Power 2 | Blaze Kick: Power Up 2 | 3 | 36 | 2 |
Blaze Kick: Power 2 | Blaze Kick: Power Up 2 | 3 | 36 | 1 |
Blaze Kick: Move Gauge Refresh 3 | Move: Blaze Kick Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Attack 20 | Attack 20 | 7 | 84 | 2 |
Fierce Entry 2 | Raises the user's Attack by 2 stat ranks when it enters a battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Low Sweep: Move Gauge Refresh 3 | Move: Low Sweep Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Low Sweep: Power 3 | Low Sweep: Power Up 3 | 3 | 36 | 2 |
Low Sweep: Power 3 | Low Sweep: Power Up 3 | 3 | 36 | 1 |
Low Sweep: Power 3 | Low Sweep: Power Up 3 | 3 | 36 | 2 |
Speed 20 | Speed 20 | 7 | 84 | 2 |
Trip Up 9 | Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. | 10 | 120 | 3 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Low Sweep: Power 3 | Low Sweep: Power Up 3 | 3 | 36 | 1 |
Low Sweep: Power 3 | Low Sweep: Power Up 3 | 3 | 36 | 2 |
Fired Up!: MP Refresh 2 | Move: Fired Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Fired Up!: Slippery 2 | Move: Fired Up! Raises the user's evasiveness by 2 stat ranks when its move is successful. | 9 | 108 | 2 |
All About Us Blaze Kick: Power 25 | All About Us Blaze Kick: Power Up 25 | 5 | 60 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Blaze Kick: Accuracy 10 | Blaze Kick: Accuracy Up 10 | 5 | 60 | 1 |
Blaze Kick: Power 2 | Blaze Kick: Power Up 2 | 3 | 36 | 1 |
Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Blaze Kick: Power 2 | Blaze Kick: Power Up 2 | 3 | 36 | 2 |
Fast-Track 9 | Raises the user's Speed by one stat rank after its Pokémon uses a move. | 9 | 108 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 7 | 84 | 2 |
Inertia | The more user's Speed is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
All About Us Blaze Kick: Power 25 | All About Us Blaze Kick: Power Up 25 | 5 | 60 | 3 |
All About Us Blaze Kick: Power 25 | All About Us Blaze Kick: Power Up 25 | 5 | 60 | 3 |
All About Us Blaze Kick: Power 25 | All About Us Blaze Kick: Power Up 25 | 5 | 60 | 3 |
Trip Wire 1 | Lowers the Speed of all opposing sync pairs by 1 stat rank when the user enters a battle. | 7 | 84 | 2 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 4 |
Staggering 2 | Has a chance (30%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 5 |
Burn Synergy 2 | Powers up the user's moves when the target is burned. | 5 | 60 | 2 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 4 |
Hostile Environment 9 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 5 |
May | |||
Picture | Name | Role | Base Rarity |
May | Strike | ☆☆☆☆☆ |
Mindscape |
May & Wailmer | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Healthy Healing: Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. Superduper Effective 5: Powers up moves that are super effective. Flameproof: Prevents the user from getting burned. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Space Cadet: Raises allies's Attack and Sp. Atk by 2 Contest Lover: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
698 | 236 | 103 | 328 | 126 | 253 |
5 Star Max Potential Stats | |||||
798 | 276 | 143 | 368 | 166 | 293 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Big Ol' Splash Water Beam | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Surf: Power 3 | Surf: Power Up 3 | 3 | 36 | 1 |
Surf: Power 3 | Surf: Power Up 3 | 3 | 36 | 1 |
Surf: Power 3 | Surf: Power Up 3 | 3 | 36 | 2 |
Surf: Move Gauge Refresh 3 | Move: Surf Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Shower Power 3 | Powers up the user's sync move when the weather is rainy. | 8 | 96 | 2 |
Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 2 |
Brine: Move Gauge Refresh 3 | Move: Brine Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Brine: Mind Swell 4 | Move: Brine Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | 9 | 108 | 2 |
Brine: Superduper Effective 5 | Move: Brine Powers up moves that are super effective. | 8 | 96 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 1 |
Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Bouncy Feelings!: Move Gauge Refresh 3 | Move: Bouncy Feelings! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
S-Move: HP Recovery (M) 1 | Restores the user's HP by approximately 20% of its maximum HP after using its sync move. | 8 | 96 | 2 |
Big Ol'Splash Water Beam: Power 25 | Big Ol'Splash Water Beam: Power Up 25 | 5 | 60 | 3 |
Bouncy Feelings!: MP Refresh 3 | Move: Bouncy Feelings! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Surf: Power 3 | Surf: Power Up 3 | 3 | 36 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Surf: Power 3 | Surf: Power Up 3 | 3 | 36 | 2 |
X Sp. Atk: Move Gauge Refresh 3 | Move: X Sp. Atk Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Double Down 5 | Powers up sync moves that are super effective. | 10 | 120 | 2 |
Big Ol'Splash Water Beam: Power 25 | Big Ol'Splash Water Beam: Power Up 25 | 5 | 60 | 3 |
X Sp. Atk: MP Refresh 2 | Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Big Ol'Splash Water Beam: Power 25 | Big Ol'Splash Water Beam: Power Up 25 | 5 | 60 | 3 |
Big Ol'Splash Water Beam: Power 25 | Big Ol'Splash Water Beam: Power Up 25 | 5 | 60 | 3 |